Even with good internet you can have problems. Sometimes melee weapons don't do damage, sometimes you shove zombie but he doesn't care, sometimes you literally shoot in head but only see blood appear while zombie still alive and attack you. All this problems happen even in singleplayer game and to be honest there is only problems with common infected. Don't forget hunter instahit you after you shoved him, charger can instahit you if you stay near him after he bumped into wall... That's why i don't play expert anymore.
@ see online everyone would talk shit about my deagle but when I explain that when I hit the zombies it seems to pass through em sometimes and I get hit
even as a joke this does not apply to the proper game mechanics when playing in expert mode, simply running and gunning your way into the safe houses will not work even if you have unlimited ammo the director will find a way to fuck your shit.
It's a testament to Valve's game design chops that over 10 years later people are still having these kinds of discussions about their stuff. Left 4 Dead 2 is deceptive in how simple it appears on its face, but there's just SO much nuance going on inside that none of its derivatives quite capture. The visual language of enemies and environments, sound cues, resource management, and level design are all fine-tuned and create a slick and addicting experience even so many years later. Hell, Valve's environment and character design motifs inspired a lot of what I strive for in my work (Strong silhouettes, gradient of dark to light to emphasize design elements, guiding the eye with lights and diegetic signposting). TF2 is lauded for its art direction but even something less stylized like L4D has a lot going on.
The funny in l4d is that common infected are actually the major source of damage aside tank. Special infected are just there to get them to do the work much easier
I was actually considering this the other day in a more universe-defining way, like if you compare the Green Flu to any other well known zombie outbreak, it really blows them all out of the water, especially if you assume that expert realism is the "realistic" difficulty setup. Even just the commons alone... they are incredibly durable, quick and mobile, and extremely plentiful, and the only thing preventing the survivors from becoming infected is their immunity, iirc just breathing in the air around the dead commons is enough to infect you.
Another thing to note is that I've found explosive ammo to be much more effective at dealing with commons when aimed at their feet/the floor rather than directly at them.
If you want to learn common behaviors in a 1-to-1 serious observation type lesson, try Lone Gunman. The necessary balance of your ammo count and the attention of commons really hammers in how they act and think.
You'd be surprised about how often Valve games that are decades old still get players. I remember Half Life, when it went on ale last year for free, gotten Vs. mode and it had full servers 24/7 for like, 2 months.
You’ve never played video games before? Not even mobile games or anything? What about Left4Dead made you want to start with it? What’s it been like for you so far?
@ oh okay nice. You know if you care you could probably get some views if you make a video or two about experiencing video games for the first time. I’ve been playing them since I was 4 or something so to me hearing someone say they just recently started playing video games is like hearing someone say they just heard music for the first time lol
I really like the premise that Common Infected shouldn’t be underestimated just coz they look weak on paper. Even a good Boomer would be OP in Versus mode with how powerful a horde can be.
ive been playing left 4 dead since it was released and its interesting to see how the game seems to naturally teach you most of these tactics ive never looked up a guide or video like this before nor have i tried very hard to improve yet i naturally fell into a lot of these techniques over the years
I know to two common instances The Tank will toss the rock. 1. Far Distance between You and The Tank 2. Damage Aggression or whoever is doing the most dps on The Tank. How to dodge rock? Find cover. But if there's no cover and you're in the open and line of sight of that rock being yeeted at you? In which what @NoNstoPNero said Juke it and move to the opposite once the rock is tossed. You can shoot and destroy the rock but you'll need a good amount of space to destroy the incoming rock tossed.
@@kaze0fox Yeah, great advice all around. For the rock juke, I try to form a habit of strafing one way whenever I'm aware a tank is throwing, then strafing the other way once he throws, whether I can see him or not. Noskillch makes it look easy, I'm not as consistent lol. But yeah for me framing it with those specific simple steps helps me not overthink it and hesitate in the moment while playing
The CSGO AK is basically a lightly reskinned L4D2 AK without the zip tie flashlight. I think the Desert Eagle, Glock, and MAC-10 models from L4D2 are also used in CSGO, without flashlights and the MAC’s silencer of course.
The Common is the real threat 70% of the time. Always popping up behind you randomly, they seem to make me miss that jump from the 2nd Floor to the Mall Guide Post on Dead Center sometimes if I don’t clear them out. The point I make is they become a bane on Expert and highly annoying on Advanced. Sometimes even cheap they’ll set you up for a SI to grab you due to AI Director. It’s either they are great to play against if you haven’t played it in a while, then they start to get annoying over time now, for me at least. This is a great video.
13:34 if you jump backwards and hit e on that door in the air, you can open it from further away, as long as you keep holding e and aren't downed the door will keep opening no matter where you are
I typically try and save a pipe for the 2nd level of swamp fever and a bile for the third level of the parish. That way I can draw out the infected from the undergrowth and remove most of the hassle of getting damaged right after leaving spawn by zombies I can't even see. I do the bile on the parish because I like to b line to that house next to the bus right out of the gate and group up there so by the time the infected start chasing us the team has good high ground and they're all coming from one direction
19:08 the hard zombies hearing/ear protection prevents them from hearing the pipe bombs beeping. Them not reacting to bile is probably an oversight Looking at the survivor zombie he appears to be wearing a headset
It’s interesting that the assault rifle tactics are very similar to what modern militaries use. The idea of “playing off each other’s reload” is known as “fire and movement” where one unit may engage a threat while the other uses that time to move or reload. The bank robbery scene in Heat is a perfect example of this, although that’s much closer to Payday than L4D. “Crossfire” is also used, where units have established arcs of fire which overlap. The overlap is aptly called the kill zone. You don’t have to imagine just how effective these tactics were. At the beginning of World War I, the French Army lost 250,000 men in eight weeks charging forward with bayonets fixed, in large part because German machine gunners were trained to overlap their fields of fire and time their firing so that some of the guns are always firing. It didn’t help the French soldiers wore bright red pants.
9:57 this is because commons work based on interpolation,which makes their hitboxes go forwards and the infected themself lag behind Cl_interp_ratio 1 Cl_interp 0.0167 will help with this but make them seem laggy,its better anyway cause thats where they actually are And also to dodge a single common without shoving just make them deadstop and go straight back,unless they prefire or bad wifi they wont have the acceleration to hit you
its possible to remove the lag if you increase the game nb_update_frequency i think the lowest interpolation you can ahve without the infected teleporting is 33.3ms because it match the tickrate of the game (unless you mod it), i also think there should be no difference at 30tickrate running a lower interp than 33.3ms if you go to modded servers promod/zonemod and stuff that run at 60, you can go as low as 16ms or even lower as these server are set to update the zombies at a higher frequency. for people reading this that want reduce it or that don't know the point of interpolation, its meant to protect from internet packet/loss issues, so even fi you internet lose a packet for a small moment, the game is displaying the game for you in the past, by default 100ms, if you lose just 1 or 2 packets, when the third arrive it gives enough time for the game to get the new information without you noticing any teleport, so if you reduce you interpolation you get amore accurate zombie position, so its easier to hitstop jockey/hunters and the zombie punches feel more accurate close to you not that distance anymore as well, the downside however is that the game lose the hability to protect you from packet loss, so if you connection goes worse for a moment you will have issues/teleports etc. new valve games still use this interpolation system , but they run at a much lower MS than left 4 dead does, this 100ms delay makes no sense with today internet.
@@JazzerciseJustice no, it's called low violence mode and was added for the german and australian markets, it's not a cheat, just an additional option you can set
@@JazzerciseJustice if you actually want a setting that's kinda "cheating" though, go to effects details in game settings and change it to low, causes lots of props to disappear unless you're real close to them, including many barriers used as walls, and lets you see lots of infected spawns in vs
Clowns are the one un-common infected you forgot, and they are great for getting the most out of the penetration stat of your weapons. I always try to kill the clown last, which is a bit easier said than done, but when there is a clown, it does make getting rid of a horde much easier so long as they don't get near you. Just remember, no one wants to be hugged by a clown.
I turn 21 today and I've been playing since I was 7 or 8, and I've just now realized how much unnecessary damage I take from the common infected from just failing to properly position myself. I don't strive to play the game like a pro, but I regularly take like 20 or 30 points of damage just from common infected on normal difficulty
Im just very methodical when it comes to clearing rooms and corridors. I play it very differently. I understand that the longer I take, the more hordes and S.I. spawn. Still, I just love the thrill, especially on expert realism.
Could we see you make the jump on the Passing chapter 3? In the sewers, after opening the gate, there's a piece of the bridge missing, but it looks possible to make
hard hat infected have construction headsets that cover their ears from sound , as for bile , i think its simply game design or an oversight due to both throwables having similar code
sometimes when i got space and there is not to many comons and im reloading i like to bait their swing instead of shoving or using melee, very situational and specific but thats something you can do just bump the zombie and walk back during his swing animation
1:48 if you're using the axe or another slow melee like this, you can also hold the attack button and press the last weapon key twice right after your swing to reset the cooldown and attack faster, doing this with the axe gets it up to machete swing speeds
I'm surprised you don't discuss the unreasonable effectiveness of jumping on top of things, or even jumping on top of something and then instakilling common infected by jumping on their heads like so many mario goombas. I've had my scroll wheel bound to jump for ages because it makes it so much easier to gain a height advantage on top of the storage shelving props, or to just spam it in place as a last resort on top of any barrel or crate and play king of the hill bouncing off zombie heads.
19:13 on the note of fallen survivors... i saw one in a vs match, which dropped a molotov, i think it was in the passing? I dont remember if it dropped pills or not, but no medkit, didn't know they could spawn in vs
There is a way to actually make common infected have more health. In the modding community, they managed to make destructible cars, change how survivor bots work and next even shoving doors as if your breaching. I believe the game determines commons same way as specials just more frequent since the horde is the horde. There is a mod I have that fleshes out the uncommon infected and the one that stood out is the road workers since they have 500 health I think. Meaning they just need one melee swing. L4D2 is fascinating with the uncommons for the reason that their abilites can be more sprouted and consider them a problem. There is even two more mods that one is with fire scratching letting hazmats deal more damage if set on fire. The clown zombie is able to attract whoever zombies that are hording on them to then hunt the survivor the clown hits. . . and even more if you look hard enough. I love this game and glad to see more information on it X) Edit: This is only if you want to make the game harder for yourself.
It's probably been asked before, but is there a reason your Francis is purple? He looks like that girl from Willy Wonka after she eats the blueberry candy 😆
basically this lmaoo x.com/thinkiamsad/status/1360848925377363973 some guy just randomly did this overnight to the l4d wiki and so purple francis as a workshop mod ofc became an instant classic
@@NormStorm TY! I didn't hear about this, no wonder it became an instant community meme. People had WAY too much time on their hands during the lockdown 🤣
me when i watched a video related to a classic game with an in depth analysis regarding its mechanics, realizing that the enemies that we think are trivial are in fact the deadliest so dealing with them with a little more finesse is the key to surviving the game..
Once in a blue moon with the aim punching? Bro, that happens all the time to me helping a teammate in vs, also a quick note, tapping fire with an automatic is much moreveffective for killing at long range, ik you might wanna be fast, but 9 times out of 10, that spread isnt going to hit very fast, tap fire, try to aim for the head
workshop link is here: steamcommunity.com/sharedfiles/filedetails/?id=2925023176 and for future reference i always have the link in the video description!
I have never put an ounce of thinking into left for dead any greater than "shoot the zombies" and have never had any problems beating the games. how bad do you have to be to need strategies for these games
idk man I play only on expert realism no mods duo no checkpoints and these tips sound like fake shit to me, what works for me is rushing forward with SG and melee, stuff that allow you to move and clear path at the same time and you try killing as least zombies as possible and leave useless stuff like spitter and poorly positioned boomers alive so they occupy a special slot and stuff like that. I think if you're using anything but shotgun as primary you're straight up a noob at this game, melee cancels are mandatory, hold ground and fight is something you do only on specific events where you forcely need to wait for some door to open or some shit like that, in general you wanna ignore as much threats as possible, look at places where you don't want specials to spawn bcs the game will try to avoid spawning stuff on your sight, keep track of jockeys and chargers as much as you can hence they're the ones without any counterplay, maybe explode a boomer on a downed friend or on a bot when possible and proceed forward constantly.
you have no clue bro I had a whole phase where I would grind out expert campaigns with a mod that removed the other survivors, that was probably the sweatiest shit i did in a game
Its painfuclear the majority of these people commenting dont understand how to host their own server... its a setting on the lobby screen. No more missed shots. No more delayed mele hits. No more latencies. Seriously you guys are embarrassing to the PC community. You know who you are
The harder the difficulty, the harder the map, you start noticing that specials are only things to make you lose focus to die to the common infected
Nah sometimes the special infected are crazy, yesterday a smoker pulled me into a witch and I almost died, some shit you’d see from a player infected.
@@Zelenak1 That can happen in any difficulty tho...
@@Zelenak1 chill bro 😭. It's like saying that an infected made a insta kill on expert, it can happen at any time
@ bro didnt read anything I commented😭u dumb asf bro
@@Zelenak1 Chill tf out
Common infected are the real deal in expert mode, if you don't have a good internet get ready to get slaped over and over again.
Because of that I keep spamming "Help!" like I'll expect anyone to cover me
@@alphanumeric6582see I thought I was tripping when I ran a single player expert and got my ass whooped😂
The tank alone can ruin everything bots dumbass just charge em😂
Even with good internet you can have problems. Sometimes melee weapons don't do damage, sometimes you shove zombie but he doesn't care, sometimes you literally shoot in head but only see blood appear while zombie still alive and attack you. All this problems happen even in singleplayer game and to be honest there is only problems with common infected. Don't forget hunter instahit you after you shoved him, charger can instahit you if you stay near him after he bumped into wall... That's why i don't play expert anymore.
@ see online everyone would talk shit about my deagle but when I explain that when I hit the zombies it seems to pass through em sometimes and I get hit
And here's how to combat the common infected:
" Use a gun. and if that don't work? Use more gun. "
"sometimes i even melee"
Clasic engineer tf2 moment
@@samuelandresdias3642shut up
even as a joke this does not apply to the proper game mechanics when playing in expert mode, simply running and gunning your way into the safe houses will not work even if you have unlimited ammo the director will find a way to fuck your shit.
It's a testament to Valve's game design chops that over 10 years later people are still having these kinds of discussions about their stuff. Left 4 Dead 2 is deceptive in how simple it appears on its face, but there's just SO much nuance going on inside that none of its derivatives quite capture. The visual language of enemies and environments, sound cues, resource management, and level design are all fine-tuned and create a slick and addicting experience even so many years later. Hell, Valve's environment and character design motifs inspired a lot of what I strive for in my work (Strong silhouettes, gradient of dark to light to emphasize design elements, guiding the eye with lights and diegetic signposting). TF2 is lauded for its art direction but even something less stylized like L4D has a lot going on.
do you have any playable games out yet? if l4d2 is your inspiration, id love to try
5:22 ah the classic "only character mod active is purple francis"
mod?
This fella thinks Purple Francis is a mod
Brother didn't get the unofficial patch
"He thinks it's a mod, lol, lmao."
Purple Francis is a VALUED member of the team and the tragic hero of The Sacrifce comic, were you even there for his funeral?
The funny in l4d is that common infected are actually the major source of damage aside tank. Special infected are just there to get them to do the work much easier
Seriously, the special infected aside from the tank as easy, predictable. Not the common, random and erratic and numerous
dwmocracy
aside from expert hunters, i swear those bastards kill you almost instantly
@@imjonathan6745huh?
I was actually considering this the other day in a more universe-defining way, like if you compare the Green Flu to any other well known zombie outbreak, it really blows them all out of the water, especially if you assume that expert realism is the "realistic" difficulty setup. Even just the commons alone... they are incredibly durable, quick and mobile, and extremely plentiful, and the only thing preventing the survivors from becoming infected is their immunity, iirc just breathing in the air around the dead commons is enough to infect you.
Another thing to note is that I've found explosive ammo to be much more effective at dealing with commons when aimed at their feet/the floor rather than directly at them.
if you aim at them, some of the frags go straight into the ground, when you aim it at the ground, they all go up and away from the ground
@@oatmeal710 huh
I wish someone could understand me like you understand common infected
If you want to learn common behaviors in a 1-to-1 serious observation type lesson, try Lone Gunman. The necessary balance of your ammo count and the attention of commons really hammers in how they act and think.
commons are the bane of expert
Exactly.
me and my friends just started gaming for the first time, a game from 2009 still getting high quall tips videos? thank you!
You and your friends should try 'Ion's Vocalizer' mod. It makes you say voicelines which can be funny and useful on the right hands
You'd be surprised about how often Valve games that are decades old still get players. I remember Half Life, when it went on ale last year for free, gotten Vs. mode and it had full servers 24/7 for like, 2 months.
You’ve never played video games before? Not even mobile games or anything? What about Left4Dead made you want to start with it? What’s it been like for you so far?
@@plasmabat718 Never really cared for mobile games but when I got a first PC, my friend bought me the game so we tried it and I like it
@ oh okay nice.
You know if you care you could probably get some views if you make a video or two about experiencing video games for the first time.
I’ve been playing them since I was 4 or something so to me hearing someone say they just recently started playing video games is like hearing someone say they just heard music for the first time lol
based Purple Francis enjoyer
I really like the premise that Common Infected shouldn’t be underestimated just coz they look weak on paper. Even a good Boomer would be OP in Versus mode with how powerful a horde can be.
Atleast someone is talking about *common infected* here
7:42 stoping the hunter mid air is crazy
Pretty common and the most disrespectful way to deal with them
Ez as fuck. Lol
Until they hit you while stunned for 40 damage
@@tomasaho5079 Happens too much in Realism Expert
It's actually really easy with AI hunters, doing it in versus is where it gets tricky
ive been playing left 4 dead since it was released and its interesting to see how the game seems to naturally teach you most of these tactics
ive never looked up a guide or video like this before nor have i tried very hard to improve yet i naturally fell into a lot of these techniques over the years
Agree, at first I was like "why does he keep saying obvious thing" and then it hits me. The game design is so good, it teaches me without words.
I think a video solely dedicated to the tank and it's ai would be very informative.
For example; when does the tank decide to throw a rock?
ooooh that'd be a fun one, I'm going to add it to my queue. Thanks!
Just know when he does throw it, hell always throw it ahead of where you're moving so when he releases it, change directions
I know to two common instances The Tank will toss the rock.
1. Far Distance between You and The Tank
2. Damage Aggression or whoever is doing the most dps on The Tank.
How to dodge rock? Find cover.
But if there's no cover and you're in the open and line of sight of that rock being yeeted at you? In which what @NoNstoPNero said Juke it and move to the opposite once the rock is tossed.
You can shoot and destroy the rock but you'll need a good amount of space to destroy the incoming rock tossed.
@@kaze0fox Yeah, great advice all around. For the rock juke, I try to form a habit of strafing one way whenever I'm aware a tank is throwing, then strafing the other way once he throws, whether I can see him or not. Noskillch makes it look easy, I'm not as consistent lol. But yeah for me framing it with those specific simple steps helps me not overthink it and hesitate in the moment while playing
out of all default l4d2 weapons, the ak47 was the most aesthetically pleasing to me. as for l4d1, the uzi
I was gonna reply "those are mine too." Then idiotically realized that this was my comment.
The CSGO AK is basically a lightly reskinned L4D2 AK without the zip tie flashlight.
I think the Desert Eagle, Glock, and MAC-10 models from L4D2 are also used in CSGO, without flashlights and the MAC’s silencer of course.
@@Pilotmario fasho fasho
The Common is the real threat 70% of the time.
Always popping up behind you randomly, they seem to make me miss that jump from the 2nd Floor to the Mall Guide Post on Dead Center sometimes if I don’t clear them out.
The point I make is they become a bane on Expert and highly annoying on Advanced. Sometimes even cheap they’ll set you up for a SI to grab you due to AI Director.
It’s either they are great to play against if you haven’t played it in a while, then they start to get annoying over time now, for me at least.
This is a great video.
Thanks. This never gets emphasised.
I didn't know they could dance, that's absolutely hilarious and I'm doing that in every game from now on at least once.
its probably just a mod, i think what they usually does is just stand still until the bile effects are over.
I would have never guessed there's a 30 common infected limit. It seems so little but the spawn system and map design is so good I never noticed.
Purple Francis always cracks me up
This video is going to be a god send to the thousands who got L4D2 for free recently and have never played a L4D game before.
Love these videos. Haven’t thought about L4D2 in like two years, needed it back in my life thank you algorithm
they're the most dangerous infected in all modes
A major threat indeed, especially with no teamwork.
I learned a lot of this through trial and error when moving up to advanced difficulty
Just what I needed.
ty for the tips
common infected screw me over every game
thanks for the information, very interesting to watch and learn from 🙇
Thank you so much for this. I'll bookmark this.
2:09 bro i was aways told i looked dumb doing this, i knew it wasn't placebo effect
Love that quality content is still being made fot this game
13:34 if you jump backwards and hit e on that door in the air, you can open it from further away, as long as you keep holding e and aren't downed the door will keep opening no matter where you are
The video I didn't realize I wanted- many thanks
5:25 those scar glow sights look sick
I typically try and save a pipe for the 2nd level of swamp fever and a bile for the third level of the parish. That way I can draw out the infected from the undergrowth and remove most of the hassle of getting damaged right after leaving spawn by zombies I can't even see. I do the bile on the parish because I like to b line to that house next to the bus right out of the gate and group up there so by the time the infected start chasing us the team has good high ground and they're all coming from one direction
19:08 the hard zombies hearing/ear protection prevents them from hearing the pipe bombs beeping. Them not reacting to bile is probably an oversight
Looking at the survivor zombie he appears to be wearing a headset
It’s interesting that the assault rifle tactics are very similar to what modern militaries use.
The idea of “playing off each other’s reload” is known as “fire and movement” where one unit may engage a threat while the other uses that time to move or reload. The bank robbery scene in Heat is a perfect example of this, although that’s much closer to Payday than L4D.
“Crossfire” is also used, where units have established arcs of fire which overlap. The overlap is aptly called the kill zone.
You don’t have to imagine just how effective these tactics were. At the beginning of World War I, the French Army lost 250,000 men in eight weeks charging forward with bayonets fixed, in large part because German machine gunners were trained to overlap their fields of fire and time their firing so that some of the guns are always firing. It didn’t help the French soldiers wore bright red pants.
There is wisdom in your words, stranger
9:57 this is because commons work based on interpolation,which makes their hitboxes go forwards and the infected themself lag behind
Cl_interp_ratio 1
Cl_interp 0.0167 will help with this but make them seem laggy,its better anyway cause thats where they actually are
And also to dodge a single common without shoving just make them deadstop and go straight back,unless they prefire or bad wifi they wont have the acceleration to hit you
its possible to remove the lag if you increase the game nb_update_frequency i think the lowest interpolation you can ahve without the infected teleporting is 33.3ms because it match the tickrate of the game (unless you mod it), i also think there should be no difference at 30tickrate running a lower interp than 33.3ms if you go to modded servers promod/zonemod and stuff that run at 60, you can go as low as 16ms or even lower as these server are set to update the zombies at a higher frequency.
for people reading this that want reduce it or that don't know the point of interpolation, its meant to protect from internet packet/loss issues, so even fi you internet lose a packet for a small moment, the game is displaying the game for you in the past, by default 100ms, if you lose just 1 or 2 packets, when the third arrive it gives enough time for the game to get the new information without you noticing any teleport, so if you reduce you interpolation you get amore accurate zombie position, so its easier to hitstop jockey/hunters and the zombie punches feel more accurate close to you not that distance anymore as well, the downside however is that the game lose the hability to protect you from packet loss, so if you connection goes worse for a moment you will have issues/teleports etc.
new valve games still use this interpolation system , but they run at a much lower MS than left 4 dead does, this 100ms delay makes no sense with today internet.
Ok, fine. You win UA-cam. Ill watch this video you've been recommending to me for 2 weeks now.
2:43 purple francis
15:36 put "-lv" in launch options without quotes, solves every visibility issue you mentioned here and more
Isnt that just cheating
@@JazzerciseJustice no, it's called low violence mode and was added for the german and australian markets, it's not a cheat, just an additional option you can set
@@JazzerciseJustice if you actually want a setting that's kinda "cheating" though, go to effects details in game settings and change it to low, causes lots of props to disappear unless you're real close to them, including many barriers used as walls, and lets you see lots of infected spawns in vs
Clowns are the one un-common infected you forgot, and they are great for getting the most out of the penetration stat of your weapons. I always try to kill the clown last, which is a bit easier said than done, but when there is a clown, it does make getting rid of a horde much easier so long as they don't get near you. Just remember, no one wants to be hugged by a clown.
I turn 21 today and I've been playing since I was 7 or 8, and I've just now realized how much unnecessary damage I take from the common infected from just failing to properly position myself. I don't strive to play the game like a pro, but I regularly take like 20 or 30 points of damage just from common infected on normal difficulty
Im just very methodical when it comes to clearing rooms and corridors. I play it very differently. I understand that the longer I take, the more hordes and S.I. spawn. Still, I just love the thrill, especially on expert realism.
Could we see you make the jump on the Passing chapter 3? In the sewers, after opening the gate, there's a piece of the bridge missing, but it looks possible to make
Also remember that you can kill them instantly by falling/jumping on their heads.
I love this game
hard hat infected have construction headsets that cover their ears from sound , as for bile , i think its simply game design or an oversight due to both throwables having similar code
Me a halo player getting into l4d2 and rocking commons with the shotgun and being a from liner in the team
And in halo positioning is very important especially when you do team tacs and play swat
Hell yeah
sometimes when i got space and there is not to many comons and im reloading
i like to bait their swing instead of shoving or using melee, very situational and specific but thats something you can do
just bump the zombie and walk back during his swing animation
1:48 if you're using the axe or another slow melee like this, you can also hold the attack button and press the last weapon key twice right after your swing to reset the cooldown and attack faster, doing this with the axe gets it up to machete swing speeds
19:34 melee weapons one hit all uncommons, including fallen survivors and jimmy gibbs despite their 1k health
19:39 fire in the hole
I'm surprised you don't discuss the unreasonable effectiveness of jumping on top of things, or even jumping on top of something and then instakilling common infected by jumping on their heads like so many mario goombas. I've had my scroll wheel bound to jump for ages because it makes it so much easier to gain a height advantage on top of the storage shelving props, or to just spam it in place as a last resort on top of any barrel or crate and play king of the hill bouncing off zombie heads.
helll yeaa
The reason hardhat zombies don't arggo onto Bile is because it iuses the same code as a pipebomb to an extent.
PURPLE FRANCIS
Their movement seems very complex. Valve made a cool game right there.
19:13 on the note of fallen survivors... i saw one in a vs match, which dropped a molotov, i think it was in the passing? I dont remember if it dropped pills or not, but no medkit, didn't know they could spawn in vs
Yes it’s pretty common in the passing in the streets exiting the safe room I usually see one 3 out of 10 times
PURPLE FRANCIS!!!!! LMAOOO
I understand now
purple francis
There is a way to actually make common infected have more health.
In the modding community, they managed to make destructible cars, change how survivor bots work and next even shoving doors as if your breaching.
I believe the game determines commons same way as specials just more frequent since the horde is the horde.
There is a mod I have that fleshes out the uncommon infected and the one that stood out is the road workers since they have 500 health I think. Meaning they just need one melee swing. L4D2 is fascinating with the uncommons for the reason that their abilites can be more sprouted and consider them a problem.
There is even two more mods that one is with fire scratching letting hazmats deal more damage if set on fire. The clown zombie is able to attract whoever zombies that are hording on them to then hunt the survivor the clown hits. . . and even more if you look hard enough.
I love this game and glad to see more information on it X)
Edit: This is only if you want to make the game harder for yourself.
It's probably been asked before, but is there a reason your Francis is purple? He looks like that girl from Willy Wonka after she eats the blueberry candy 😆
basically this lmaoo x.com/thinkiamsad/status/1360848925377363973
some guy just randomly did this overnight to the l4d wiki and so purple francis as a workshop mod ofc became an instant classic
hes legendary
valve shouldn't have removed him
@@NormStorm TY! I didn't hear about this, no wonder it became an instant community meme. People had WAY too much time on their hands during the lockdown 🤣
Cant be me i play on normal mode exclusively
bro whats the mp5 addon it looks cool
MP5-SD | Gauss: steamcommunity.com/sharedfiles/filedetails/?id=2270385132
my full workshop list is in the video description too!
@@NormStorm tysm man !
I swear to lord coach every time i watch your videos my iq increases
me when i watched a video related to a classic game with an in depth analysis regarding its mechanics, realizing that the enemies that we think are trivial are in fact the deadliest so dealing with them with a little more finesse is the key to surviving the game..
one minute ago is cool
Mwuah
man you saw it before even i did!
@@NormStorm a normstorm video should be enjoyed at your earliest convenience
Once in a blue moon with the aim punching? Bro, that happens all the time to me helping a teammate in vs, also a quick note, tapping fire with an automatic is much moreveffective for killing at long range, ik you might wanna be fast, but 9 times out of 10, that spread isnt going to hit very fast, tap fire, try to aim for the head
Does this work without a purple Francis on your team?
No
If you have some ideas that cant fill a full video why not just post tips and tricks video to add them all in
Idk why I'm watching this, I've been playing Left 4 Dead since I was a kid
because it's still informative I guess
@@Xzerixan real
Commons are easy to kill if you have tracking aim
What’s the lore behind purple Francis?
x.com/thinkiamsad/status/1360848925377363973 👀
link to workshop skins pls
workshop link is here: steamcommunity.com/sharedfiles/filedetails/?id=2925023176
and for future reference i always have the link in the video description!
Do you know if you can do the 180 swing on controller?
on controllers there's a dedicated 180 turn button, so it should be easy
Oh ok thanks
The common infected r also sticky as hell too😂, soon as dey hit me it’s like they made of glue cuz I can’t fucking move🤦🏾♂️
Zombie Demon Glue, and then the 4 Count Push gets annoying too. But I guess it’s there to FORCE you to move.
I have never put an ounce of thinking into left for dead any greater than "shoot the zombies" and have never had any problems beating the games. how bad do you have to be to need strategies for these games
You aren't my target demographic, not everyone is as gamer as you are
Why frank urple 😂 🎉 😢
idk man I play only on expert realism no mods duo no checkpoints and these tips sound like fake shit to me, what works for me is rushing forward with SG and melee, stuff that allow you to move and clear path at the same time and you try killing as least zombies as possible and leave useless stuff like spitter and poorly positioned boomers alive so they occupy a special slot and stuff like that. I think if you're using anything but shotgun as primary you're straight up a noob at this game, melee cancels are mandatory, hold ground and fight is something you do only on specific events where you forcely need to wait for some door to open or some shit like that, in general you wanna ignore as much threats as possible, look at places where you don't want specials to spawn bcs the game will try to avoid spawning stuff on your sight, keep track of jockeys and chargers as much as you can hence they're the ones without any counterplay, maybe explode a boomer on a downed friend or on a bot when possible and proceed forward constantly.
do a video on dayz now
Why is Francis purple
Also... Why is coach purple
even left 4 dead isn't save from the sweats bruh
Valve added in vs mode specifically so there wouldn’t be any sweats in the normal mode.
Expert's always been sweaty :')
@@NormStormMore like you need actual strategy and coordination to win on Expert. But some can be sweaty, indeed.
you have no clue bro I had a whole phase where I would grind out expert campaigns with a mod that removed the other survivors, that was probably the sweatiest shit i did in a game
you didn't counterstrafe much :^)
Its painfuclear the majority of these people commenting dont understand how to host their own server... its a setting on the lobby screen.
No more missed shots.
No more delayed mele hits.
No more latencies.
Seriously you guys are embarrassing to the PC community. You know who you are
Local servers aren't secure right now
Real💯💯💯.🙏🏽🩸🧟🦬🦁🦅
Purple franc...