I never really understood why people liked the Energy Shield so much until you mentioned it protects you against everything around you. I always thought it only protected you from the front.
2 things to add about the energy shield. The dash damage can be applied way more quickly will using thr chrono strike rune. Before it's removal from battlemode, the energy shield was nerfed a couple of months into the game by replacing it from basically on demand invulnerability to a physical shield that would be in front of the slayer with said physical prop being the only to block stuff.
except bellow your feets. Mancubus/cyber manc ground pound, cyber manc toxic on the floor, dread knight electric floor, hazards that on floor, even when u in the air and projectiles throw at your feets. Aside from that it pretty much blocked anything, even fall damage when u fall off the map
Haven't played so I will simply blindly assume every ranking to be correct except for whatever is the most controversial one. (Please pretend this comment goes on for five paragraphs about said controversial weapon and why it's actually good/bad.)
Dude how could you be so stupid to think controversial weapon is actually good/bad. Did you even watch the video, or any of the points Fish made as to why it is actually bad/good. I mean, the design, ammunition, reload, fire, damage, all of it clearly serves to make the weapon bad/good.
base fire on the heavy cannon is great as a precise way to take off health so you don't risk overkilling enemies when you need a glory kill right here right now
I miss the mobile turret from 2016. It had all the issues that you mentioned, but you could use the rune that gave you infinite ammo above a certain armour threshold, and it was just so funny, shredding through everything with infinite ammo without a care in the world
Prewatch funnies: Found the Unmakyr video last night. Started watching the series this morning. What a perfect coincidence that this video launches right after i finish the series. Timing on point. Edit while watching: I find it funny that B Tier is full of exclusively mediocre explosive mods
I absolutely loved this series Fish, it was a great time. I do hope that maybe you can find a way to integrate this more somehow, it's always a treat to see these pop up. Edit: Good to know that much like TF2, giving a sniping weapon explosive headshot is the logical choice to make a class/weapon more powerful.
Am I the only person that likes the new heavy assault rifle? The slow rate of fire helps distinguish it from the plasma rifle and chaingun and the sound effect has a pleasant bassy quality to it imo.
The sound design is definitively better. The bassy "thug thug" makes it way more of a "heavy cannon" than in doom 2016 and is much more aligned with the report of a .50 cal machine gun. The 2016 sound design doesn't even really sound like a machine gun? It's kind of just clinky and cheap sounding tbh. No, you're not the only one.
Y'know, I haven't played the DLCs yet; I got distracted when I started and just booted up a new UV file. I just assumed the Hammer used the same ammo as the Crucible since it replaces it. That's fucking nuts that it doesn't.
Wasn’t heat blast already in 2016? (Although admittedly I never used it bc stun bomb was incredibly useful - which ig is why they give you ice grenade instead in eternal)
heatblast is THE best mod imo, because it is a hard falter unlike the super shotgun and rocket launcher which means the demons will fslter when you hit them, NO MATTER WHAT
I do think Microwave beam might be a little low, since it's best use case is just to tap a demon with it to use as an on-demand stun in the middle of combos, especially on bigger enemies like Barons.
Microwave beam would very likely be much more used if it didn't have the movement reduction. It still would be pretty weak and situational regardless, but not nearly as punishing to use.
@@DaisiesTC like i said, if you just feather the beam for a quick stun, the movement penalty doesn't really come into effect, especially if you use it while dashing. Other forms of stunning are usually limited resources or on a long cooldown, I.E. blood punch, grenades, and remote detonate.
the mobile turret, instead of increasing your attack speed, should have had you activate a shoulder mounted minigun that continues shooting at whoever u were aiming at when u activated it (& therefor also increases your damage output if u continue to chaingun that target). as a sort of "set it and forget it, make this guy go away while i do other stuff even if mobile turret is an inefficient way to do it" ability
Great list. I’d only change full auto to be above heat blast, and sticky bombs above or below the meme beam. I’m actually working on a video for sticky bombs as of now. I personally think they’re the worst weapon (mod) in the game. Their practicality just falls off hard after SGN. As far as full auto goes, since I know how people think about it in the comments, it’s actually really good against SH demons. D-Blade+ice bomb+full auto will one-cycle any demon that isn’t a boss, tyrant, or marauder.
Fish, I just wanted to say that I love the extra production value in your videos. Simple stuff like the tierlist being themed, and the games font used for onscreen text make your videos so much better than the usual ranking vids. . . . . . . Also could I get the link to that Rocket Waltz remix you used?
Honestly, I never stopped using sticky bombs because they're just so useful for doing just the right amount of damage to stagger pretty much any fodder (especially shielded enemies), and you can spam them. A bunch of levels throw a ton of shield guys at you and it's often faster to stagger a whole group of them than use the plasma rifle.
That is one thing i did like more about siege mode in 2016 compared to the destroyer blade was that it was more of a precision shot instead of a wide shot that will be gone if it touched a wall. I will say though, the siege mode was overpowered as sh*t and was super broken lol
I will always stand by Microwave Beam. Stun potential, finishing wounded demons for explosions without using rockets and shield fuckage are way better than low C. Same thing with Mobile Turret, my beloved. I say mid-high C or low B. But I can see why people dislike them.
You have to use MB extremely precisely for it to pop off, but it's strong if you do. A rocket launcher blast in a room wide AoE for like ten cells? Yes please.
The problem with the meme beam is that ideally you want the enemy to be on a sliver of health so you aren't slowed for too long. Otherwise, it's likely going to detriment you by making you take unnecessary damage that you could've avoided if you didn't want to use the meme beam. If you can roughly gauge where the demons' health is after a combo, then the meme beam is a lot better than the bottom of C, but otherwise it's too risky.
@@lordpumpkinhead265 Tap shooting the beam in the middle of combos completely takes away all the cons you mentioned and gives you the stun benefits it has.
It's normal to use stickies. It's one of the few that has a significant deal crit effect when headshotting or hitting weakpoints which turn it into a rocket with bigger splash radius. This tier list is coming from a casual player perspective and in no way reflect how efficient an advance player play
I started the game fairly recently and I’m playing it super casually, but I love these in depth videos, are extremely useful if I ever decide to go hardcore on Doom Eternal
Microwave Beam does NOT belong that low in the ranking. It can stun demons with just a tap and without sacrificing mobility and can also create really powerful stun combos. You can also get into Fast Lock on Burst from the Beam. Microwave is absolutely OP against possessed demons. It's a FAAR better mod than full auto and mobile turret.
I'm more of a classic Doom gamer than a modern era one but is a tier list like this really necessary? Oh well, I suppose at the very least its entertaining and good for the channel.
Can't wait for you to come out with new Doom videos for the new Doom Game. Also, if you have the time, I would love to see your opinions on the Unmaykr from Doom 64.
I disagree with the Plasma rifle, I never enjoy using it, it feels like im firing wet noodles, I'd personally switch its placement with the heavy cannon simply because I dislike firing it that much.
At the start of my Ultra-nightmare runs I would have agreed with you on the placement of the plasma beam, but eventually I realized that it was more useful than I initially thought, mainly for locking down the most powerful enemy in the arena and removing them from the picture. I would've put it in B, maybe even A, but most likely B.
The microwave bean should have been rated way higher, at least low b tier. No one ever really uses it to kill demons, but it’s stun effect is very useful. You can stun a demon and quick switch to another weapon and then stun it again over and over. This is good against possessed demons, who move fast. It deals with energy shields really quick and for practically no ammo usage. I feel like for a weapon like the plasma rifle which doesn’t have much synergy with other weapons in the arsenal, the microwave beam is much more useful than the heat wave, if you would use the plasma rifle at all. The damage output from the ballista is much higher than the plasma rifle’s heat wave so I’d rather spend my ammo on that then waste half the clip charging the heat wave for only a quick burst of damage
I've been a fan of the Destroyer Blade since the first time I used it. Actually became one of my most used mods in the game. Just run to the end of a semi-long hallway, make the enemies line up behind you and slice them all up with one shot. Incredibly satisfying to use, especially against the snakes, Revenants and Carcasses. Hell, if I remember right it's even good against Pinkies and Arachnotrons.
1:26 - it depends on where do you hit, i don't know if spread is random but it is pretty controloble if you know where to show (i.e. bodyshot close range will stager zombie gunners and kill imps, hitting to the side staggers imps and, on second shot, staggers zombie gunman. imps have the same health as those fodder unarmed zombies)
With the microwave beam just briefly zap to stagger it and judge its health. It can stun anything so you can use it to combo superheavys by constantly stunning them between the ssg, ballista one two punch. Plus using it as an explosive finisher is nice.
I feel another thing to add to the precision bolt is that it's better on pc than it is on console. Being able to swap at the press of a button and flick onto a demon's head is way easier on pc since for console you have to open up the weapon wheel, select the weapon, ads, move slowly to their head then shoot.
You forgot that beam can be used in a quick switch to stun lock enemies but aside from that everything is perfect here and i got to know new things even! Correction tho, ballista charge doesn't do more dmg
did you play the mod kaisercampain? because it is entirely balanced around the hammer and it is charged with weak point breaks and blood punch kills. i think you need four of ether to charge it up
Please do an ultrakill vid, of the 27 weapons in the game, there’s only one I would call bad, and another that’s irrelevant if you can parry. Meaning you may not get a bad weapon academy out of it, but it would still be fun to hear you talk about it.
Honestly i think plasma rifle as a whole has no real use since quickswitching exists and is WAY more useful than just using one weapon for just a bit longer, the damage output is just unmathced. You could also say that thing for chainguin, but it has that op shield, that honestly on it's own could be classified as a super weapon with how much you can get away with this thing. That makes it strange (atleast in my book), that the micorwave beam is the only actually useful thing on plasma rifle, since you can atleast stun enemies by just clicking on them with this mod. Why would you use heat blast mod, when you won't be using plasma rifle to charge the blast to begin with, when you have all these ballista, heavy cannon, supershotgun, rocket launcher combos which deal so much more damage than the plasma rifle. Sure, if you could only use 1 weapon through level and that weapon would be plasma rifle, than it makes total sense to use heat blast mod, but with all of these other options it just doesn't.
26:41 you can use crucible to kills dlc enemies even possessed one. If you're playing something like randomizer or moded levels that had dlc enemies spawns in the base campaign a quick crucible would still worth it
The meathook has to show up atleast at the last part of Doom TDA cause it would explain how he got it and also it solidifies the SSG with the meathook as the original Doomguy SSG. Cause ya know, 2016 SSG is just a regular SSG still UAC made but nothing like the Doomguy upgraded SSG that went through hell with him.
I don't know why, but for some reason the shotgun sticky bombs tickle my brain in just the right way. Ripping off consecutive headshots, or hitting enemies from across the arena while dodging like a madman... Idk it just feels fantastic to use. In comparison I was honestly disappointed by the Super Shotgun. Just feels gross to use, i think it's how wide the spread is. Also takes away ammo that could be used for sticky bomb snipes.
I never got why a shotgun combined with a grenade launcher is so popular, doesn't make sense. Autoshotgun makes way more sense. Also I'm really bad at aiming sticky bombs at cacodemon mouths.
God damn I'm a bad fan, I've been subscribed for two or three years and I only just noticed that put channel name is fish stick on a stick, it says stick twice. And I only noticed because the logo was put on front and center at the start of the video
I never really understood why people liked the Energy Shield so much until you mentioned it protects you against everything around you. I always thought it only protected you from the front.
It would actually be somewhat balanced that way! But no, it's practically invincibility on demand for a few seconds, every few seconds.
2 things to add about the energy shield.
The dash damage can be applied way more quickly will using thr chrono strike rune.
Before it's removal from battlemode, the energy shield was nerfed a couple of months into the game by replacing it from basically on demand invulnerability to a physical shield that would be in front of the slayer with said physical prop being the only to block stuff.
except bellow your feets. Mancubus/cyber manc ground pound, cyber manc toxic on the floor, dread knight electric floor, hazards that on floor, even when u in the air and projectiles throw at your feets. Aside from that it pretty much blocked anything, even fall damage when u fall off the map
Dash ramming with the shield has always been broken.
Haven't played so I will simply blindly assume every ranking to be correct except for whatever is the most controversial one. (Please pretend this comment goes on for five paragraphs about said controversial weapon and why it's actually good/bad.)
Agreed (I haven't finished doom 2016 still lol)
Fair point, i need to piss also
Dude how could you be so stupid to think controversial weapon is actually good/bad. Did you even watch the video, or any of the points Fish made as to why it is actually bad/good. I mean, the design, ammunition, reload, fire, damage, all of it clearly serves to make the weapon bad/good.
I disagree with your opinion on and provide a three paragraph response explaining
@@davidhong1934 I reply with an argument full of logical fallacies and references to your mother
The pistol is SSS+++ tier
-this post has been made by the pistol gang
So good that they wouldn’t dare add it to doom eternal otherwise it would orbital nuke the weapon balance
The heavy cannon would have felt like 50x better if they called it the _hand_ cannon and gave it the pistol model.
I miss that pistol.
@@submachinegun5737 There's actually a cheat code in the game that lets you use a pistol
I mean, it had _INFINITE AMMO_ blatantly overpowered
base fire on the heavy cannon is great as a precise way to take off health so you don't risk overkilling enemies when you need a glory kill right here right now
Zombies in particular will stagger from a single heavy cannon headshot. A fast, easy, ammo efficient way to get some free health between fights
@@screamingcactus1753
One headshot or two bodyshots
Because of the font, I read this as "every weapon bonked"
"I'm gonna bonk ya"
Bonk
Bonk
Now I'm picturing Doomguy anointing his weapons with fruit punch.
Bonk
12:58
Fish used the Rocket Jump Waltz as the backing music for talking about the base rocket launcher, this is peak
was looking for this comment
I miss the mobile turret from 2016. It had all the issues that you mentioned, but you could use the rune that gave you infinite ammo above a certain armour threshold, and it was just so funny, shredding through everything with infinite ammo without a care in the world
I loved doing that so much lmao
that rune was soooo op but i miss it so much
Rich get richer was probably the most busted rune in 2016 behind mastered ammo boost
Prewatch funnies: Found the Unmakyr video last night. Started watching the series this morning. What a perfect coincidence that this video launches right after i finish the series. Timing on point.
Edit while watching: I find it funny that B Tier is full of exclusively mediocre explosive mods
Oh yeah it is lol
b is for bomb
Good video but it's kind of weird to complain about the sound design of a weapon and not play they sound in question
I absolutely loved this series Fish, it was a great time. I do hope that maybe you can find a way to integrate this more somehow, it's always a treat to see these pop up.
Edit: Good to know that much like TF2, giving a sniping weapon explosive headshot is the logical choice to make a class/weapon more powerful.
Am I the only person that likes the new heavy assault rifle? The slow rate of fire helps distinguish it from the plasma rifle and chaingun and the sound effect has a pleasant bassy quality to it imo.
I love that slower chug, it feels powerful
On top of that it's a good way to conserve ammo too, slower rate will help you manage your bullets
The sound design is definitively better. The bassy "thug thug" makes it way more of a "heavy cannon" than in doom 2016 and is much more aligned with the report of a .50 cal machine gun. The 2016 sound design doesn't even really sound like a machine gun? It's kind of just clinky and cheap sounding tbh. No, you're not the only one.
18:37 Damn bro I’d like to say that Aim is cancer, but cancer actually kills stuff!
This is a golden sentence that I will be putting in my dictionary of "Incredible one liners that I will probably never get to use"
Y'know, I haven't played the DLCs yet; I got distracted when I started and just booted up a new UV file. I just assumed the Hammer used the same ammo as the Crucible since it replaces it. That's fucking nuts that it doesn't.
3:56 Made my day. I've been waiting YEARS for a youtuber to mention this!
I'm glad the Heat Wave mode got into A tier. I loved that mod as an another take of the stun charge mod for the plasma gun in Doom 2016.
Wasn’t heat blast already in 2016? (Although admittedly I never used it bc stun bomb was incredibly useful - which ig is why they give you ice grenade instead in eternal)
@@Arakus99 Mmm, I think you are right. Eternal seems to just have combined both in a single mod. In 2016, the stun was very OP.
heatblast is THE best mod imo, because it is a hard falter unlike the super shotgun and rocket launcher
which means the demons will fslter when you hit them, NO MATTER WHAT
I do think Microwave beam might be a little low, since it's best use case is just to tap a demon with it to use as an on-demand stun in the middle of combos, especially on bigger enemies like Barons.
Yeah but there's plenty of other things that accomplish the same thing but without fucking with your movement lol
Microwave beam would very likely be much more used if it didn't have the movement reduction. It still would be pretty weak and situational regardless, but not nearly as punishing to use.
@@DaisiesTC like i said, if you just feather the beam for a quick stun, the movement penalty doesn't really come into effect, especially if you use it while dashing. Other forms of stunning are usually limited resources or on a long cooldown, I.E. blood punch, grenades, and remote detonate.
the mobile turret, instead of increasing your attack speed, should have had you activate a shoulder mounted minigun that continues shooting at whoever u were aiming at when u activated it (& therefor also increases your damage output if u continue to chaingun that target). as a sort of "set it and forget it, make this guy go away while i do other stuff even if mobile turret is an inefficient way to do it" ability
The microwave beam can be used for quickswitches, since it freezes the enemy in place
Great list. I’d only change full auto to be above heat blast, and sticky bombs above or below the meme beam. I’m actually working on a video for sticky bombs as of now. I personally think they’re the worst weapon (mod) in the game. Their practicality just falls off hard after SGN. As far as full auto goes, since I know how people think about it in the comments, it’s actually really good against SH demons. D-Blade+ice bomb+full auto will one-cycle any demon that isn’t a boss, tyrant, or marauder.
Fish, I just wanted to say that I love the extra production value in your videos. Simple stuff like the tierlist being themed, and the games font used for onscreen text make your videos so much better than the usual ranking vids.
.
.
.
.
.
.
Also could I get the link to that Rocket Waltz remix you used?
Honestly, I never stopped using sticky bombs because they're just so useful for doing just the right amount of damage to stagger pretty much any fodder (especially shielded enemies), and you can spam them. A bunch of levels throw a ton of shield guys at you and it's often faster to stagger a whole group of them than use the plasma rifle.
That is one thing i did like more about siege mode in 2016 compared to the destroyer blade was that it was more of a precision shot instead of a wide shot that will be gone if it touched a wall. I will say though, the siege mode was overpowered as sh*t and was super broken lol
I will always stand by Microwave Beam. Stun potential, finishing wounded demons for explosions without using rockets and shield fuckage are way better than low C. Same thing with Mobile Turret, my beloved.
I say mid-high C or low B. But I can see why people dislike them.
You have to use MB extremely precisely for it to pop off, but it's strong if you do. A rocket launcher blast in a room wide AoE for like ten cells? Yes please.
The movement penalty is what really kills it for me (aside from the high ammo cost)
The problem with the meme beam is that ideally you want the enemy to be on a sliver of health so you aren't slowed for too long. Otherwise, it's likely going to detriment you by making you take unnecessary damage that you could've avoided if you didn't want to use the meme beam. If you can roughly gauge where the demons' health is after a combo, then the meme beam is a lot better than the bottom of C, but otherwise it's too risky.
I like using Mobile Turret to hose down Pain Elementals
@@lordpumpkinhead265 Tap shooting the beam in the middle of combos completely takes away all the cons you mentioned and gives you the stun benefits it has.
You got this ranking and then you got me only using stickies and missiles unless something else is needed
It's normal to use stickies. It's one of the few that has a significant deal crit effect when headshotting or hitting weakpoints which turn it into a rocket with bigger splash radius. This tier list is coming from a casual player perspective and in no way reflect how efficient an advance player play
Whatever gets the demons killed, I stick to super shotgun and turret, myself usually
I started the game fairly recently and I’m playing it super casually, but I love these in depth videos, are extremely useful if I ever decide to go hardcore on Doom Eternal
15:40 baller ass mod switch transition
Microwave Beam does NOT belong that low in the ranking. It can stun demons with just a tap and without sacrificing mobility and can also create really powerful stun combos. You can also get into Fast Lock on Burst from the Beam. Microwave is absolutely OP against possessed demons. It's a FAAR better mod than full auto and mobile turret.
I noticed that a common denominator on these defense pieces is that the microwave beam is better if you don't use it lile a beam.
It's also good for holding a demon still to hit em with a grenade
@@massgunner4152 Not exactly, you have to use it as a beam for a while if you want to get into a fast LOB from the beam.
@@massgunner4152 same goes for all the other autofire weapons in the game, quickswitching's existence just breaks any balancing there
@@rofibhoi9788 we are boing to square 1 on this issue: using it for more than two seconds is bad for you.
I'm more of a classic Doom gamer than a modern era one but is a tier list like this really necessary? Oh well, I suppose at the very least its entertaining and good for the channel.
should rank every DEMON, little weird and outta the blue, but I'm curious what you find fun and challenging, that and I just like the demons alot
One time my gane bugged and the micro missile mod started shooting precision bolts instead but with the same ammo cost as missiles
I think that's called the IDKFA glitch
(maybe)hot take shotguns sticky bomb launcher is amazing
Can't wait for you to come out with new Doom videos for the new Doom Game. Also, if you have the time, I would love to see your opinions on the Unmaykr from Doom 64.
The slot style editing is really fun for this kind of video
Micro-missile main here. Appreciate the love you give em. Cheers
I disagree with the Plasma rifle, I never enjoy using it, it feels like im firing wet noodles, I'd personally switch its placement with the heavy cannon simply because I dislike firing it that much.
fr that shits ass
Not putting the BFG10000 at the absolute peak of top tier is an utter disgrace.
You can't just shoot a hole into the surface of mars
I’d actually be really interested in seeing a full tier list on just the fun feel of each weapon
At the start of my Ultra-nightmare runs I would have agreed with you on the placement of the plasma beam, but eventually I realized that it was more useful than I initially thought, mainly for locking down the most powerful enemy in the arena and removing them from the picture. I would've put it in B, maybe even A, but most likely B.
The microwave bean should have been rated way higher, at least low b tier. No one ever really uses it to kill demons, but it’s stun effect is very useful. You can stun a demon and quick switch to another weapon and then stun it again over and over. This is good against possessed demons, who move fast. It deals with energy shields really quick and for practically no ammo usage. I feel like for a weapon like the plasma rifle which doesn’t have much synergy with other weapons in the arsenal, the microwave beam is much more useful than the heat wave, if you would use the plasma rifle at all. The damage output from the ballista is much higher than the plasma rifle’s heat wave so I’d rather spend my ammo on that then waste half the clip charging the heat wave for only a quick burst of damage
I just got around to actually finishing this game. And now you go and post this. Nice
Stickfishonafish makes bangers
Love your Doom Eternal videos, easily my favorite non-tf2 stuff from ya :D
1:25 Doom 3 fans: "First time?"
"YA CAN'T HIT ANYTHING WITH IT UNLESS YA STICK IT UP A DEMON'S NOSE!"
18:39 had me ROLLING
Nor the four consecutive missed headshots
I feel that
I've been a fan of the Destroyer Blade since the first time I used it. Actually became one of my most used mods in the game. Just run to the end of a semi-long hallway, make the enemies line up behind you and slice them all up with one shot. Incredibly satisfying to use, especially against the snakes, Revenants and Carcasses. Hell, if I remember right it's even good against Pinkies and Arachnotrons.
the sticky grenade combat shotgun is actually pretty useful, a single sticky grenade into a cacodemons mouth instantly makes them able to glory kill
This video is _not_ a "ranked from best to worst" video. It's a tier list, sure, but it's completely out of order.
Came for the TF2 vids, stayed for the Fish. Keep it up brother
Puting rock jump on the rocket section is a good choice
1:26 - it depends on where do you hit, i don't know if spread is random but it is pretty controloble if you know where to show (i.e. bodyshot close range will stager zombie gunners and kill imps, hitting to the side staggers imps and, on second shot, staggers zombie gunman. imps have the same health as those fodder unarmed zombies)
Doom Eternal's shotguns all fire fixed spread patterns, but with randomized decals to give it the illusion of being RNG for...some reason.
@@IDrinkLava i see, i guess they though set pattern of spread would look wierd
Rocket launcher F tier cant rocket jump 😔
Surprised rocket jump isn't a thing in doom more often.
fish came in clutch just as i started my ultra nightmare run
Love doom eternal and your content! This is a win win
With the microwave beam just briefly zap to stagger it and judge its health. It can stun anything so you can use it to combo superheavys by constantly stunning them between the ssg, ballista one two punch. Plus using it as an explosive finisher is nice.
Weapon rankings have always seemed like a strange case to me
man i just can’t wait to get that new pc next week and play this masterpiece
i did play a bit on console at a frinds place but its not the same
I feel another thing to add to the precision bolt is that it's better on pc than it is on console. Being able to swap at the press of a button and flick onto a demon's head is way easier on pc since for console you have to open up the weapon wheel, select the weapon, ads, move slowly to their head then shoot.
Clicked for Doom, stayed and subscribed for Melee music
I have the game but haven't played it yet - I'll save this video and rewatch it a second time when I'll play it!
Soldier theme in rocket launcher part 👍
You forgot that beam can be used in a quick switch to stun lock enemies but aside from that everything is perfect here and i got to know new things even!
Correction tho, ballista charge doesn't do more dmg
SS tier is a Reinhardt cosplay
Reinhardt got the BFG ability?!?
@@aleflippy1997 its an overpowered flamestrike
I refuse to take this list seriously after seeing missiles, stickies and meme beam in such low tiers
If your on your 2nd or 3rd play through the super shotgun is the best weapon in the whole game. And then I remembered the ballista
I really wanna see fish do more boomer shooter content, it would be awesome
I’m very interested in seeing a similar thing for Fallout: New Vegas’s unique weapons
I love vids like this for some reason.
did you play the mod kaisercampain? because it is entirely balanced around the hammer and it is charged with weak point breaks and blood punch kills. i think you need four of ether to charge it up
Please do an ultrakill vid, of the 27 weapons in the game, there’s only one I would call bad, and another that’s irrelevant if you can parry. Meaning you may not get a bad weapon academy out of it, but it would still be fun to hear you talk about it.
an in defence of remote detonation maybe ?
18:38 missing 6 shots in a row with the ballista is rough lol
Honestly i think plasma rifle as a whole has no real use since quickswitching exists and is WAY more useful than just using one weapon for just a bit longer, the damage output is just unmathced. You could also say that thing for chainguin, but it has that op shield, that honestly on it's own could be classified as a super weapon with how much you can get away with this thing. That makes it strange (atleast in my book), that the micorwave beam is the only actually useful thing on plasma rifle, since you can atleast stun enemies by just clicking on them with this mod. Why would you use heat blast mod, when you won't be using plasma rifle to charge the blast to begin with, when you have all these ballista, heavy cannon, supershotgun, rocket launcher combos which deal so much more damage than the plasma rifle. Sure, if you could only use 1 weapon through level and that weapon would be plasma rifle, than it makes total sense to use heat blast mod, but with all of these other options it just doesn't.
Tbf heat blast stuns in an aoe, not just one target
26:41 you can use crucible to kills dlc enemies even possessed one. If you're playing something like randomizer or moded levels that had dlc enemies spawns in the base campaign a quick crucible would still worth it
The meathook has to show up atleast at the last part of Doom TDA cause it would explain how he got it and also it solidifies the SSG with the meathook as the original Doomguy SSG. Cause ya know, 2016 SSG is just a regular SSG still UAC made but nothing like the Doomguy upgraded SSG that went through hell with him.
if the sticky bomb launcher doesnt get number 1 i will riot
prepare for the riot
fishstickonastickrankseveryweapon,fromworsttobestinDOOMeternal
Ah yes, the Sentinel Hammer.
The Urshifu of Doom Eternal
Good video, good editing, nice.
I don't know why, but for some reason the shotgun sticky bombs tickle my brain in just the right way. Ripping off consecutive headshots, or hitting enemies from across the arena while dodging like a madman... Idk it just feels fantastic to use.
In comparison I was honestly disappointed by the Super Shotgun. Just feels gross to use, i think it's how wide the spread is. Also takes away ammo that could be used for sticky bomb snipes.
I would love to see a video like this on ultrakill
26:36 and doom hunter, even the nonboss version takes 2 crucible swings
Can’t imagine how long it took to make those graphics. Looked fantastic though
Doomguy came into heck and doomguyed everywhere
The heavy assault rifle also gets minus points for being so danm ugly, is like they tortured a p90 and grafted it on an evil scifi energy weapon.
Wake up babe new fish was added to the stick
good video, i watched all of it (algorithm comment)
i will not stand this combat shotgun slander
Good and happiness wins again!
i love the tf2 theme on the rocket launcher lol
You forgot to review the Chainsaw dummy ❤
I never got why a shotgun combined with a grenade launcher is so popular, doesn't make sense. Autoshotgun makes way more sense. Also I'm really bad at aiming sticky bombs at cacodemon mouths.
yesss more fishy doom content
Fish you should do a video on the doom 3 shotgun honestly 😂
The only one I really disagreed with is remote det rockets. The falters are really nice and you don’t even need the mastery for it
Doom 2016 weapon tier list when?
5:23 I disagree, it sounds like the Puma ifv’s 30mm in real life and I think it’s an awesome sound
God damn I'm a bad fan, I've been subscribed for two or three years and I only just noticed that put channel name is fish stick on a stick, it says stick twice. And I only noticed because the logo was put on front and center at the start of the video
Of course the Scorch Shot is #1.
Oh wait wrong game
2:06 remember
doom eternal does not have sound
The Ballista Rocket Launcher is too good to not be put in s or a tier