Unreal Engine - Base Classes Explained

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  • Опубліковано 18 чер 2024
  • In this video, I explain the base classes available in Unreal Engine. Additional information is available in the Unreal Engine Documentation.
    docs.unrealengine.com/5.0/en-US/

КОМЕНТАРІ • 30

  • @MaZoneTV
    @MaZoneTV 2 місяці тому

    Exactly what I needed, this has been immensely useful, cheers!

  • @EmersonSkotz
    @EmersonSkotz 9 місяців тому +2

    Thank you so much, this is exactly the info I've been searching for 👍

    • @jimdublace
      @jimdublace  9 місяців тому +1

      Glad it was helpful! Thanks for the support

  • @farhanishraq6846
    @farhanishraq6846 Рік тому +1

    Really good tutorials. Really glad I found this.

    • @jimdublace
      @jimdublace  Рік тому +1

      Glad you like them! Thank you for the support.

  • @noname_2108
    @noname_2108 Місяць тому

    Thank you very much, appreciate !

    • @jimdublace
      @jimdublace  Місяць тому

      You are welcome! Thanks for the support.

  • @DarkoSubotin
    @DarkoSubotin Рік тому +4

    Great tutorials! Very clear, clean and useful with great pacing and no redundant information or intro!

    • @jimdublace
      @jimdublace  Рік тому

      Thanks for the feedback and thanks for watching. Let me know if there's anything you would like to see in the future.

    • @DarkoSubotin
      @DarkoSubotin Рік тому +1

      @@jimdublace Great work. If you can make a video about best practices on pawn and animation blueprint, and how the execution order goes, and what we should be calculating on pawn vs animbp? I find that its unclear how the execution goes when pawn and animbp communicate.

  • @workshopoleg5661
    @workshopoleg5661 Рік тому +1

    Brilliant tutorial, thank you!

  • @sam-psonsmith9951
    @sam-psonsmith9951 Рік тому

    that was really helpful, about the game controller especially.

    • @jimdublace
      @jimdublace  Рік тому

      Yes, I find most people don't utilize the PlayerController class enough. Thanks for watching!

  • @manonthedollar
    @manonthedollar 11 місяців тому +1

    Bring back CubeyBoy! We want CubeyBoy!

    • @jimdublace
      @jimdublace  11 місяців тому

      He’s still there in spirit

  • @andyengine2661
    @andyengine2661 Рік тому +1

    Fantastic video .... I'm just starting afresh with Unreal Engine, I haven't touched anything UE wise since UT2004 so this was a great overview for me ... Thanks for uploading 👍

    • @jimdublace
      @jimdublace  Рік тому +1

      Thank you for watching. I am going to start uploading more videos like this on a regular basis, so keep an eye out. Also, please feel free to let me know if there's something specific you would like to see covered in a future video.

    • @andyengine2661
      @andyengine2661 Рік тому +1

      @@jimdublace Thanks for the reply ... I'm currently working on map creation and getting my meshes from Blender to UE5, But in the near future I'll be looking out for info/tutorials on using Blueprints including Game Mode creation, Weapon/health Pickups/drops & Reloading Weapons (possibly with magazines). I'll pretty much watch anything that's UE based though... I'm not afraid of trying to work things out for myself but any tips/tricks/tutorials are always a plus 🙂.... anyway, Thanks again for the videos and I'll keep checking your page in the future 👍 Thanks again.

    • @jimdublace
      @jimdublace  Рік тому +1

      @@andyengine2661 All of the items you listed will be covered in the course I am working on (although it will take a while to get ALL of the content made). Specifically, Blender to UE5 will be covered in weeks three and four of the course (it's a 24-week course). My goal is to have the first four weeks out by the end of the year. By week eight of my course, I will cover most of the things you listed. The goal is to make people at least somewhat self-sufficient though, so they can get out of the endless tutorial loop.

    • @andyengine2661
      @andyengine2661 Рік тому +1

      @@jimdublace Fantastic Jim .... I actually like working things out for myself if only for the joy of self accomplishment 🙂 .... I'll look forward to your future video's .... Thanks again 👍

  • @mykolashevchenko144
    @mykolashevchenko144 10 місяців тому

    Thank you for the tutorial 👍

    • @jimdublace
      @jimdublace  10 місяців тому

      You're welcome! Thank you for the support.

  • @sam-psonsmith9951
    @sam-psonsmith9951 Рік тому

    a video with points to look out for when creating a network/multiplayer game would be great.

    • @jimdublace
      @jimdublace  Рік тому

      Network/multiplayer games are not a place I have a lot of expertise at the moment (though I am learning). I recommend Stephen Ulibarri's course on multiplayer. It's a fantastic starting point.

    • @sam-psonsmith9951
      @sam-psonsmith9951 Рік тому

      @@jimdublace thanks, i will :)

  • @elmoonezazan3144
    @elmoonezazan3144 Рік тому +1

    great!

  • @ethanwasme4307
    @ethanwasme4307 8 місяців тому

    could you use an object class for singletons or like a nested graph component like thing?
    If you ever come back a video on design patterns would be nice, seems to be niche topic on youtube

    • @jimdublace
      @jimdublace  8 місяців тому

      You can use an object for almost anything, but there is almost always a Class that already exists to do what you want. For graphs, there are many Classes that can be used. There are Data Tables (similar to a spreadsheet) and Curve Tables (for things like XP curves). I hope this helps. Thanks for watching!