Procedural Foam Material in Redshift (Redshift Tutorial)

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  • Опубліковано 27 лип 2024
  • I go over my attempt at replicating a foam material using Cinema 4d and Redshift.
    Sorry about the audio! I have a pop screen in my Amazon cart!
    T A V O Studio Behance
    www.behance.net/tavo_
    Instagram:
    / i_go_by_zak
  • Фільми й анімація

КОМЕНТАРІ • 69

  • @nicocorrao6593
    @nicocorrao6593 4 роки тому +34

    I really like how you presented this. So many tutorials have loud music/overly excited narration - this was a nice contrast - informative and to the point. Thank you.

    • @tobyhallam4750
      @tobyhallam4750 4 роки тому +1

      DITTO - I agree this was a great pace & tone for an 'on-the-fly' tutorial.

  • @robmorissette7586
    @robmorissette7586 5 років тому +8

    This is fire. Thanks for taking the time to put this together.

  • @voda07760
    @voda07760 3 роки тому +5

    I've only just started with Redshift and I learned more from this one tutorial than 10 others that I tried put together. Thank you!

    • @igobyzak
      @igobyzak  3 роки тому +1

      Thanks for watching! Glad it helped!

  • @zozaviski9283
    @zozaviski9283 4 роки тому +2

    This one of the greatest tutorials I have ever seen, Please more tutorial for redshift!!

  • @edmungbean
    @edmungbean 4 роки тому +2

    this is excellent! attention to detail and result is brilliant

  • @jessicanelson4969
    @jessicanelson4969 3 роки тому +1

    We want more!! We want more!! Beautiful work, Zak!

  • @barkingsheltie
    @barkingsheltie 4 роки тому +1

    Tremendous tutorial. Exactly what I was looking for. Thanks. Surprised to find you only had a couple of tutorials; You are rather good at this! I'm sure your time is heavily constrained.

  • @sohaibzizane
    @sohaibzizane 3 роки тому +1

    There is great value here. Thanks dude for all the information, just subscribed, looking for more tutorials.

  • @user-po6fz7xw7o
    @user-po6fz7xw7o 4 роки тому +2

    Awesome tutorial! Hope you'll make more of Red Shift tutorials in the future.

  • @adamfilipowicz9260
    @adamfilipowicz9260 5 років тому +1

    Very nice result!

  • @briochew
    @briochew 4 роки тому +2

    keep up with tutorials ! this is great stuff!

  • @dominicsagona1186
    @dominicsagona1186 4 роки тому +1

    Thanks dude! Love it.

  • @kug5075
    @kug5075 Рік тому +1

    Great work! Thank Maestro!

  • @donross7820
    @donross7820 2 роки тому +1

    Superb tutorial! Thank you. I learned a ton of great techniques.

    • @igobyzak
      @igobyzak  2 роки тому

      Thanks for watching!

  • @ganeshprem3043
    @ganeshprem3043 4 роки тому +1

    underrated tutorial!

  • @SiLiDNB
    @SiLiDNB 5 років тому +1

    very interesting, thanks for sharing your knowledge

  • @lilsquirt9889
    @lilsquirt9889 4 роки тому +1

    So good !

  • @SeraphsWitness
    @SeraphsWitness 3 роки тому +6

    I was very skeptical, but your final renders look way better on those shapes with a final lighting setup, as compared with your demo cube. Nicely done.

    • @igobyzak
      @igobyzak  3 роки тому +1

      yeah, object thickness and shape along with lighting really make a difference. Thanks for watching!

  • @jacobthuesen7006
    @jacobthuesen7006 5 років тому

    Great tut man!

  • @eggie247
    @eggie247 4 роки тому +1

    I hope you will do more video about material like this :">

  • @xXSpaceCowsXx
    @xXSpaceCowsXx 5 років тому

    awesome stuff man! :D

  • @tebotuaev9719
    @tebotuaev9719 5 років тому +1

    Thanks a lot!

  • @yashpandya100
    @yashpandya100 3 роки тому +1

    You are the best!!

    • @igobyzak
      @igobyzak  3 роки тому

      Thanks so much! Glad you liked it!

  • @RogerKilimanjaro
    @RogerKilimanjaro 5 років тому +3

    very sweet! nice job.

  • @zeettaaz
    @zeettaaz 5 років тому +1

    Thank you!!!!!

  • @Asigron
    @Asigron 4 роки тому +1

    Thank you :)

  • @Airat_Shakiryanov
    @Airat_Shakiryanov 5 років тому +1

    Nice! Thank!

  • @ivansemchuk
    @ivansemchuk 4 роки тому +1

    Nice setup! I wonder where all these beautiful concepts come from? Classic art - what is the name of this style?

  • @TheSleva
    @TheSleva 5 років тому +1

    Thank U!!!

  • @manoxyde
    @manoxyde 4 роки тому +1

    Nice !

  • @yggrassildigital8483
    @yggrassildigital8483 5 років тому

    thank you

  • @impylse
    @impylse 5 років тому +2

    cool tutorial, ive been trying to recreate that too for the past few days :) but in octane, and without displacement because my computer just cant handle it :D maybe ill post some results

    • @tobyhallam4750
      @tobyhallam4750 4 роки тому

      NOISE + DISPLACEMENT + OCTANE = Misery !

  • @klimaco360
    @klimaco360 2 роки тому +1

    thanks

  • @ya-fenglu3767
    @ya-fenglu3767 4 роки тому +1

    looking forward for more tutorial from you. any plan to have some patreon only course?

  • @AMdvij
    @AMdvij 5 років тому

    Воу, спасибо!

  • @andershattne
    @andershattne 3 роки тому

    For some reason, when I used the ramp node (my interface looks quite different - it's under generator) everything went really dark!!
    Why would that be?

  • @mpc365
    @mpc365 9 місяців тому

    Would be great to see this updated for the new node editor. I'm new to RS and can't find some of the node names used here in the latest version 😣

    • @igobyzak
      @igobyzak  8 місяців тому +1

      Honestly, I still haven't moved to the new nodes. I still prefer the old ones.

  • @kierangfinch5123
    @kierangfinch5123 4 роки тому +1

    I stupidly had no idea you could use xpresso in the RS shader graph ! *doh*

  • @_o__o_
    @_o__o_ 4 роки тому

    pleas come back

  • @miguelsilgado7624
    @miguelsilgado7624 3 роки тому +1

    THIS IS AWESOME. How do you send the nodes to the viewport like that? it will save me tons of time. Thanks

    • @igobyzak
      @igobyzak  3 роки тому

      Thanks so much! In the Redshift shader graph window, under tools, there's a command "Connect Node to Viewport." I've set a custom shortcut for that command. Shift F12 in C4D pulls up the Customize Commands window. You can set your custom shortcut there. Yeah, it's a big timesaver! Hope that helps!

  • @SwitchMaxFX
    @SwitchMaxFX 3 роки тому +1

    How did you create those abstract shapes in your final render? Looks so nice

    • @igobyzak
      @igobyzak  3 роки тому +1

      Thanks! The round guy on the left was made with extrusions on a cube, then put into a sub-div surface, then a cylinder booled out from the center. The flatter guy on the right was just an extruded spine.

  • @wonkaytry
    @wonkaytry 4 роки тому +1

    where are you! keep iT!

  • @tubelator
    @tubelator 4 роки тому

    Share the shader. :)

  • @juanmisola
    @juanmisola 2 роки тому +1

    Hey!, nice tut, thanks! i have a problem with my foam shader, all works fine until i put it to a Soft body sim, the noise starts to jump in and out, dunno what to do. all the Soft bodies have UV tag

    • @igobyzak
      @igobyzak  2 роки тому

      Could be a couple things, but have you tried setting the noise in the Redshift shader to "UV/Vertex Attribute" ?

    • @juanmisola
      @juanmisola 2 роки тому

      @@igobyzak thanks for the answer. yep. i've tried that but still jittery :(

    • @juanmisola
      @juanmisola 2 роки тому

      @@igobyzak i-ve fixed it. for anyone having the same problem. u need to set the noise to "Vertex attribute" and in the attribute name u have to up " uv ". without the ""

  • @PolinaZhuravkova
    @PolinaZhuravkova 3 місяці тому +1

    hello! why I can't find Constant Node (Using r24)

    • @igobyzak
      @igobyzak  3 місяці тому

      If you're using the new nodes, you'd want a "Value" node to get a float.

  • @zhoul9198
    @zhoul9198 3 роки тому +2

    May I ask why there are black edges on the edges of objects when using SSS, and the edges should be white. I look forward to your answer. Thank you

    • @igobyzak
      @igobyzak  3 роки тому

      Sorry! Just saw this comment. I asked the same question in the Redshift forum a while ago, and the response I got was that this was a known limitation with the way Redshift calculates SSS. I've done a workaround where I used a material blender with a Curvature node as the Mask for the second material layer. The second material would utilize single scattering with refraction turned on which gives bright edges to objects (Amount in the SSS tab set to 0). So the main material utilizes the SSS in the SSS tab, and the brighter material is only applied to the edges utilizing the Curvature node. I hope that makes sense. It's not perfect, but it did get me better, non, dark edges, for some complicated SSS objects.

    • @user-ib3iz2mf3x
      @user-ib3iz2mf3x 3 роки тому

      @@igobyzak Hope to release a video tutorial, thank you

  • @StevenBeyer
    @StevenBeyer Рік тому +1

    The constant node doesn't seem to be in the Latest version of redshift? Any suggestions on what to use in it's place?

    • @igobyzak
      @igobyzak  Рік тому +1

      I think if you're using the newer nodes "Value" is what you want to search for.

    • @StevenBeyer
      @StevenBeyer Рік тому

      @@igobyzak Thank you!

  • @ceesh5311
    @ceesh5311 4 роки тому +1

    Nice tutorial, I followed every step in detail, but my render turns out all grainy and nothing like yours I have no idea why, Im not a frequent redshift user.

  • @tubelator
    @tubelator 4 роки тому

    Sharing that shader would be great, or someone that recreated it?

    • @igobyzak
      @igobyzak  4 роки тому +1

      I saved this shader myself so I could re-use it when I needed it, but I gotta tell ya, I have to go in and adjust pretty much every setting each time to compensate for different mesh densities , scene/object scales, and lighting. This isn't really a setup that just works out of the box.