PrBoom+'s Compatibility Levels Explained

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  • Опубліковано 25 вер 2021
  • Things only turbo nerds care about.
    Link to PrBoom+ v2.6.1um:
    github.com/coelckers/prboom-p...
    Patreon:
    / decino
  • Ігри

КОМЕНТАРІ • 988

  • @Dwars
    @Dwars 2 роки тому +1230

    Some fun facts:
    In addition to all the other named complevels, you can use -complevel vanilla which will automatically detect which IWAD you've loaded.
    Another source port, Woof!, can use a lot of these parameters as well, especially for all the important complevels (including -complevel vanilla) as well as full support for the new MBF21 complevel.

    • @ikagura
      @ikagura 2 роки тому +14

      Nice to know

    • @AlexeiVoronin
      @AlexeiVoronin 2 роки тому +35

      Wow, what a nerd :P

    • @sunfl0wer_988
      @sunfl0wer_988 2 роки тому +24

      Woof, what a nerd AND a furry.

    • @majamystic256
      @majamystic256 2 роки тому +12

      i think Woof and DSDA Doom are the only 2 ports that support MBF21 right now

    • @plazmasyt
      @plazmasyt 2 роки тому +6

      @@majamystic256 There are a couple more that I know of, FDWL and Pooch.

  • @hus80sam
    @hus80sam 2 роки тому +1393

    "Use GZDoom like a normal human being " - Decino =-2021

    • @lordvermintide4441
      @lordvermintide4441 2 роки тому +280

      Doomworld is probably having a meltdown about this.

    • @vatsalmamgain5069
      @vatsalmamgain5069 2 роки тому +206

      *angry Purist noises*

    • @emekoo1027
      @emekoo1027 2 роки тому +184

      I always heard "cheesydoom" instead GZdoom! 😂

    • @blarno
      @blarno 2 роки тому +96

      Is right. GZDoom 4 life.

    • @CaveyMoth
      @CaveyMoth 2 роки тому +42

      I really prefer regular ZDoom, for some reason. XP

  • @Baryshnikov4804
    @Baryshnikov4804 2 роки тому +614

    16:48 "and special thanks to agonizing rectal pain" gets me every time

    • @iguana9173
      @iguana9173 2 роки тому +26

      That makes me laugh too.

    • @evilotis01
      @evilotis01 2 роки тому +93

      also: "hnnnnnnggggghhh!!!"

    • @matt.604
      @matt.604 2 роки тому +50

      @@evilotis01 That's what agonizing rectal pain sounded like.

    • @MateDrinker33
      @MateDrinker33 2 роки тому +17

      @@iguana9173 I think he might be the same person as "Vladimir Jerkov" (appears in virtually all patron credit rolls to analysis videos published prior to "Why Can Mancubus Fireballs Go Through Walls?").

    • @AB0BA_69
      @AB0BA_69 2 роки тому +45

      @@evilotis01 CappaBitch is my favorite.
      I'm just glad Decino is a good sport about these joke/troll/meme names and says them out loud. Cheers, bud!

  • @dinitroacetylen
    @dinitroacetylen 2 роки тому +438

    A Team TNT engine that breaks a Team TNT classic map. Well, that makes lots of sense.

    • @MrTomas7777
      @MrTomas7777 2 роки тому +29

      "Bug is a feature" situation

    • @dinitroacetylen
      @dinitroacetylen 2 роки тому +19

      @@MrTomas7777 the other way around, though.

    • @MrTomas7777
      @MrTomas7777 2 роки тому +28

      ​@@dinitroacetylen It's both, I suppose. The stairs bug was like a feature. "Fixing" it introduces a bug.

  • @Lemon_Inspector
    @Lemon_Inspector 2 роки тому +295

    I like the idea that the existence of demos essentially forces the Doom community to keep bugs forever. It would be interesting to take the source code of the PrBoom engine and color-code it according to the compatibility level it handles, to see all the clutter.

    • @KopperNeoman
      @KopperNeoman 2 роки тому +23

      It's just like Worms Armageddon (and Halo games with replays) - older versions are supported. Best seen in Halo 4; old replays won't have the X when your teammates are dead.

  • @JoeyJoJoJoestarJuniorShabadoo
    @JoeyJoJoJoestarJuniorShabadoo 2 роки тому +432

    I remember lost souls spawning out of bounds was a fairly common thing way back when playing on my old 486. I was wondering why it never seems to happen in doomtuber videos, now I know it's been fixed in source ports.

    • @horst_gott
      @horst_gott 2 роки тому +24

      I am still hearing those monster growls through the walls after all those years. And I still occasionally avoid killing pain elementals near walls

    • @kinetic03
      @kinetic03 2 роки тому +12

      used to always happen to me on playstation doom. Kinda spooky with playstation doom's atmospheric and haunting music

    • @expendableround6186
      @expendableround6186 2 роки тому +7

      @@kinetic03
      Didn't it also cause PSX DOOM to shit itself if the lost soul wandered around outside the level long enough?

    • @ayjanu
      @ayjanu 2 роки тому

      @@expendableround6186 Yep, it did. ua-cam.com/video/1KW9SjUBWOk/v-deo.html

    • @mr.pavone9719
      @mr.pavone9719 Рік тому

      It's odd that they don't just re-enter the map given that the textured side is facing the "inside". I'm guessing the one-sided tag is keeping them out.

  • @realprion
    @realprion 2 роки тому +208

    10:38 I enjoyed this bug quite a bit because I could use it to give the impression of a jammed door. In a megawad I made the player blows up a facility, so rather than just putting a plain old texture there I made it feel like the door was actually stuck and unable to open.

    • @clonefighter1996
      @clonefighter1996 2 роки тому +12

      -So Boom breaks that. Sorry to hear it...-

    • @LabyrinthDoomer
      @LabyrinthDoomer 2 роки тому +5

      What was the name of your megawad, I'd be interested in playing it

    • @realprion
      @realprion 2 роки тому +17

      @@LabyrinthDoomer I had named it "The Pointless and Harrowing Journey of Marvin". It was a comedic piece that filled with inside jokes for my friends. (A slaughter map named "Element of Pain" being a great one). My laptop eventually shit itself and died and the problem is that my only backup was a hard drive that's been lost for a couple years now. Though I could ask to see if the lass I still have contact with has it. Not sure though, even if she doesn't I plan on working on my next project anyhow. Already have plans for another BTSX style chapter going through levels 1-8 but I'm not sure where I'll go from there. Probably going to some Wolfenstein type nonsense and finally make the Meat Cathedral a thing.

    • @SuperShadow
      @SuperShadow 2 роки тому +3

      I have played a few maps that use jammed door but I cannot remember the name.

    • @T3sl4
      @T3sl4 Рік тому +13

      @@SuperShadow The same effect is made by putting a low ceiling sector behind the door. In fact, make it a crusher and you can confuse and frustrate the player with erratically openable doors!

  • @Moleoflands
    @Moleoflands 2 роки тому +69

    "It will only attack you against protects of less than 1000 damage"

  • @NerfPlayeR135
    @NerfPlayeR135 2 роки тому +147

    I was _not_ expecting to hear "HNNNNNNNNNGGGGGGGGGGHHHHHHH" come out of decino's mouth at 17:04, but now that it has, I can't stop laughing about it.

    • @CaveyMoth
      @CaveyMoth 2 роки тому +23

      Agonizing Rectal Pain, as well

    • @egorence2149
      @egorence2149 2 роки тому +9

      beaks make me coom, even.

  • @Over9000BPM
    @Over9000BPM 2 роки тому +74

    This explains all of the deeply weird things I encountered trying to make a door that one time I attempted to make a map.

  • @dunndunn3850
    @dunndunn3850 2 роки тому +151

    The broken stairs in MAP30 puzzled me for a long time. Glad to learn about all this! It'll greatly help for future maps, and paying more attention to exploits.

  • @sakucelty
    @sakucelty 2 роки тому +21

    5:38
    “Door Stuck!” said the first imp.

  • @rolandkatsuragi
    @rolandkatsuragi 2 роки тому +27

    Finally a worthy competitor to the Street Fighter II sub-series for all the inane and version specific differences between updates.

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 роки тому +282

    I so wish compatibility mode was defined in the pwad's filename as a true standard for limit removing map packs to make it glaringly obvious which one is recommended.
    So like the filename to always be "NAME_doom2.wad", "NAME_boom.wad", "NAME_mbf.wad" etc.
    Also I wish the game set the right compat mode for me, taking it from the filename as I explained above.
    Conflictions shouldn't apply as I don't think anyone every loads two map packs at once, especially ones using different compat modes.
    My main point being, why this gotta be so complicated!!!

    • @Calinou
      @Calinou 2 роки тому +24

      I wish source ports could also detect which IWAD to use automatically, so I don't have to try out both doom.wad and doom2.wad when I don't remember :(
      I understand this is difficult to do without any metadata within the PWAD though. Probably not impossible, but it will require a lot of thinking to not break anything (even more so if you want non-Doom game PWADs to be recognized automatically).

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 2 роки тому +1

      I can’t say I remember everything about wads, but maybe there could be an extra line or two in one of the files that contains text.

    • @chrism1518
      @chrism1518 2 роки тому +14

      @@Calinou
      Usually it’s safe to assume a WAD is for Doom 2. But I do agree it would be a nice feature to have.

    • @KopperNeoman
      @KopperNeoman 2 роки тому +4

      Even if they do conflict, can't you automatically switch compats based on what PWAD the current map is in?
      Excellent for mixed compat multiplayer on maintenance-free dedicated servers.

    • @Shepardus
      @Shepardus 2 роки тому +10

      dsda-doom has support for a "COMPLVL" lump in the wad to identify the complevel to use, but I haven't seen wads using it yet.

  • @TheMrrandomxbox
    @TheMrrandomxbox 2 роки тому +43

    This will never be relevant to me as a casual Doom player, but I love watching your videos on oddities of Doom’s code and how small changes can have massive effects. Good stuff!

  • @sanketower
    @sanketower 2 роки тому +134

    Decino was sick of playing broken viewers' submissions, so he decided to do a comprehensive compatibility levels video.
    Moral of the story, don't just test it on GZDoom and call it a day.
    Nice video, I may switch to PrBoom+ some day, depending of if my Scythe 2 playthrough ends up being a power point on GZDoom.

    • @expendableround6186
      @expendableround6186 2 роки тому +7

      Last time I played Scythe 2, I had a gore mod, and it ran just fine.

    • @ravagerslb
      @ravagerslb 2 роки тому +7

      You need to use prboom if you want to tackle sunlust with pistol start.
      GZDoom will make the last level unbeatable in UV, because the beginning uses a trick that won't work and will make things wayyyy too hard

    • @sanketower
      @sanketower 2 роки тому +14

      @@ravagerslb What trick? I've already beaten God Machine on GZDoom

    • @DinnerForkTongue
      @DinnerForkTongue 2 роки тому +9

      @@ravagerslb
      What trick? Be more specific please.

    • @vatsalmamgain5069
      @vatsalmamgain5069 2 роки тому

      @@DinnerForkTongue I think he is talking about the thing that revived the dead enemies. That Archie-DeHacked thing.
      Edit: Or that candle telefragging Cyberdemon on that Secret.
      I can be wrong though ¯\_(ツ)_/¯

  • @koolandblue
    @koolandblue 2 роки тому +76

    Everytime one of these analysis videos comes out, I’m always amazed at how intricately programmed Doom was and how dedicated the commnuity is to improving the game and keeping it alive.

  • @Dinjoralo.
    @Dinjoralo. 2 роки тому +60

    I do appreciate mentioning using GZDoom like a normal human being. Genuinely.

  • @chrismingay6005
    @chrismingay6005 2 роки тому +9

    Not once had I ever considered that the "blazing doors" double sound effect was a bug!

  • @T-West
    @T-West 2 роки тому +87

    So great to see this explained! I've never been a fan of demons falling off of ledges in complevel 9. But then again everything that's different from the version 1.666 I played from floppy disks in the 90's still feels off to me.

    • @EMDakka
      @EMDakka 2 роки тому +5

      Where's the rest of the pacifist campaigns? There are Empires waging war for ages wiating on your teachings!

    • @sdwvit
      @sdwvit 2 роки тому +1

      yo t-west watches decino, why am i not surprized

    • @Cucuska2
      @Cucuska2 2 роки тому +1

      Is this a crossover episode or what?

  • @SlimBarista
    @SlimBarista 2 роки тому +33

    WOW Thanks Mr. decino. Tweaking comp levels has always been confusing to me.
    This is a much anticipated video.

  • @clownpiece5992
    @clownpiece5992 2 роки тому +41

    You should make a video about all the various Doom engine bugs and limitations, such as tooti-frooti and visplane overflow.

    • @iguana9173
      @iguana9173 2 роки тому +3

      Yes he should definitely.

    • @DinnerForkTongue
      @DinnerForkTongue 2 роки тому +10

      Tooti-frooti, VPO, VSO, blockmap (by referencing Coincident), infinite height (maybe mentioning Borogk), hall of mirrors... bugs exist aplenty after we've pushed the engine so far beyond what it was made for!

    • @cakeman7555
      @cakeman7555 2 роки тому

      @BrutalGoober Zedek

  • @n00f
    @n00f 2 роки тому +19

    9:52 was hoping the floor motion behavior would be touched upon. A recent viewer map had me confuzzled. Thanks, magic man

  • @Maldito011316
    @Maldito011316 2 роки тому +19

    The only complevel setting I used to change were Monsters are infinitely tall, and Explosions have vertical push, both mostly for Cacodemons

  • @inverse_of_zero
    @inverse_of_zero 2 роки тому +21

    18 minutes of decino DooM analysis = 18 minutes of bliss 😍

  • @UnkleKlumsy1353
    @UnkleKlumsy1353 2 роки тому +13

    The fact that there's still interesting stuff about classic Doom for you to make videos about speaks to just what a great game Doom/2 is

  • @ardag1439
    @ardag1439 2 роки тому +18

    Thanks, decino! I was actually emotionally hurt a few times due to this whole -complevel business.

  • @conzmoleman
    @conzmoleman 2 роки тому +16

    i’ve always been confused/surprised as to why the boom ledge fall off physics were generally used as standard by most erstwhile purists, since it seems like a pretty significant difference from the original id engine behavior.

  • @SentyPurr
    @SentyPurr 2 роки тому +12

    Doom will always have so much quirks and tiny jank that you still discover things to this day. Also, nice choice of music. This one's from Akeldama, I believe.

    • @decino
      @decino  2 роки тому +5

      Yep, brilliant MIDIs: ad-79.bandcamp.com/album/akeldama

  • @rafaelemerencio1000
    @rafaelemerencio1000 2 роки тому +9

    Oh boy, I recently started making levels, and I have so much to learn. This video will help me a lot, and I will probably rewatch it several times in the future lol. Thanks decino, you're amazing :D

  • @ezgoodnight
    @ezgoodnight 4 місяці тому +1

    My RetroRGB article on Source Ports was released today, and I cited this video in it. I'd post the link but UA-cam would probably assume I'm doing a spam.
    Love your channel, you're the reason I'm like this now, decino.

    • @decino
      @decino  4 місяці тому +2

      Just checked it out, very nicely written! Thanks for the mention.

  • @WSADKO
    @WSADKO 2 роки тому +26

    This video needs to be seen by any aspiring doom player

    • @zatozatoichi7920
      @zatozatoichi7920 Рік тому

      Most of the aspiring ones already know about this tho.

  • @Jobby_James
    @Jobby_James 2 роки тому +48

    It is nice that you are analysing source ports like PrBoom+ is great detail, I think this will help those get a better understanding of the significance of -complevel parameters and the differences between source ports and versions. I am curious to know what font you use for these videos, as I like it due to its legibility and typeface. I am referring to the text that is usually white with a black border and isn't text in DOOM.

    • @decino
      @decino  2 роки тому +22

      Font is Consolas Bold.

    • @doomerrasa8475
      @doomerrasa8475 2 роки тому +16

      @@decino yellow background video on doom fonts confirmed?

  • @jacderida
    @jacderida 2 роки тому +13

    Great video! Another little interesting fact btw: complevel 11 forces the use of -shorttics when recording demos.

    • @decino
      @decino  2 роки тому +6

      Isn't shorttics the default for all demos?

    • @jacderida
      @jacderida 2 роки тому +8

      @@decino Yeah, but you can override it with -longtics, but doing that has no effect if you're using complevel 11.

    • @decino
      @decino  2 роки тому +7

      Understood!

    • @Shepardus
      @Shepardus 2 роки тому +4

      Same with complevel 9. -longtics is a thing thanks to a version of the Doom II executable hacked to record with longtics, which never existed for Boom and MBF. Worth noting that MFB21 _does_ support -longtics, thankfully.

    • @juanchol21
      @juanchol21 2 роки тому

      @@decino i think is forced in boom Mode but not in MBF 🤔

  • @peterhawes9680
    @peterhawes9680 2 роки тому +1

    Thanks for more great eDoomcation, Decino. I recently had problems recording a demo for Map 14 of Valiant because I had tinkered with the compatibility settings a long time ago but it didn't cause problems until doing an MBF map.

  • @Leahi84
    @Leahi84 2 роки тому +4

    Thank you so much for explaining this. I had been really confused as to what the (-complevel 9) in your videos had meant. This was great to learn about.

  • @AjStormheart
    @AjStormheart 2 роки тому +8

    I had no idea that doom had this many levels to how it ran, also I agree with the double door close sound, having just play once did not sit right with me and felt off considering I grew up with the game, its just a little charm.

  • @shaunpaulcroft
    @shaunpaulcroft 2 роки тому +3

    Another great analysis vid mate. When I eventually get a PC, I will consult these vids on mapping tips whilst making my own maps. I'll call my WAD Sunlost, since I'll be aiming for Sunlust but, sadly, ending up miles away from my intended destination.

  • @lukepardini2307
    @lukepardini2307 2 роки тому

    Really enjoy these in depth videos where you explain the inner working of Doom and the source ports. Keep them coming 👍🏻

  • @thiccyosh
    @thiccyosh 2 роки тому +2

    I was just researching about complevels out of curiosity, and then you uploaded this video.
    Very convenient.

  • @not_creative_with_username3834
    @not_creative_with_username3834 2 роки тому +8

    This is awesome, well written and very clear and undestandable even for a casual player like myself.. thanks!

  • @greenguykanoe2912
    @greenguykanoe2912 2 роки тому +3

    Love me some ducino's educational videos. The editing is top notch

  • @theineffableword1072
    @theineffableword1072 2 роки тому

    These videos always bring me a cozy comfortable feeling. Thanks Decino :)

  • @Rozay403
    @Rozay403 2 роки тому +2

    I was so perplexed by the stairs thing when I was doing my TNT pistol start run! This explained it though, holy heck.
    Blessed af that I got my decino fix. Love always!

  • @markh.876
    @markh.876 2 роки тому +44

    "PrBoom+'s Compatibility Levels Explained"? That's the worst misspelling of "Going Down Level 09" I've ever seen in my life! :)

    • @emmecuh
      @emmecuh 2 роки тому +4

      Or maybe "Stardate 20X7 Map 3"

    • @Erik-bt3om
      @Erik-bt3om 2 роки тому +4

      I think GD map09 is going to be the end of Decino's blind run victory streak.

    • @lhfirex
      @lhfirex 2 роки тому +7

      Maybe it's "going down compatibility level 9" instead!

  • @user-kw4qx4qu8c
    @user-kw4qx4qu8c 2 роки тому +3

    At the beginning of all things... Decino mutated. This gave him a superpower of explaination. Which is cool. Because I always like to know more about doom, and compatibility is one of that things that concerns me the most.
    P.S. All these fragments of gameplay footages gives me what we russians call "Vietnamese flashbacks". Even though I didn't played most of these wads yet.

  • @Dollar_Store_Cacodemon
    @Dollar_Store_Cacodemon 2 роки тому

    Been reading and watching a lot of tutorials/guides on PB+ lately as have only been using it for about 4 months. This was useful and interesting too, thanks dc 👍

  • @thewaver8
    @thewaver8 2 роки тому

    Fantastic as always!
    Waiting for a port comparison video one of these months... :D

  • @thestabbybrit4798
    @thestabbybrit4798 2 роки тому +32

    The most intimidating thing about classic Doom is figuring out how to launch it.

  • @ihatetrollingGaming
    @ihatetrollingGaming 2 роки тому +4

    this video convinced me to give prboom a try, and while I've kinda been spoiled by gzdoom's general smoothness, prboom is honestly a pretty good engine, speaking as a non-purist player
    doesn't change the fact that the chainsaw is a fucking hideous stuttering eyesore in prboom

  • @patmurphy7603
    @patmurphy7603 2 роки тому

    Damn I actually really needed this video lol. Recently got a new laptop and I've been wanting to play some wads but really have no idea what to use for various ones. I know some stuff but definitely not NEARLY as much as I'd like to. So any future videos on this stuff like u mentioned will be most welcome lol

  • @LeeAndergen
    @LeeAndergen 2 роки тому +1

    Not only informational, also *really* useful! Thank you for making this video

  • @QuotePilgrim
    @QuotePilgrim 2 роки тому +5

    "you can just use GZDoom like a normal human being" cracked me up 😆
    I don't like using GZDoom for anything that doesn't require it, but I also am not super concerned about 100% accuracy. If a wad runs in PrBoom+ then I'll just use PrBoom+ without specifying a complevel, if it requires GZDoom, I'll use GZDoom.
    I can only see myself using a specific complevel if the map I'm playing really only works with that complevel and breaks otherwise.

  • @Spectere
    @Spectere 2 роки тому +6

    I literally hit the thumbs up button the instant I saw the title. Thanks for tackling this!

  • @Cataflexia
    @Cataflexia 2 роки тому

    your videos makes me teleport to my childhood when i've my 486 dx2. and of course, great information! it clarify me many question that i have. thanks a lot!

  • @technoman9000
    @technoman9000 2 роки тому

    Awesome thanks for going through all those settings, my eyes glazed over when I opened the PrBoom+ options...

  • @plazmasyt
    @plazmasyt 2 роки тому +5

    I counted the Souls in the thumbnail. Only 19, there's still room for three more before the limit is broken, so maybe that Meatball shouldn't be looking so smug. How can he be sure the limit is removed? c:

  • @dromendus
    @dromendus 2 роки тому +6

    hey decino am I allowed to piss in the comments or do I have to go somewhere else

    • @decino
      @decino  2 роки тому +10

      Whatever helps the algorithm.

  • @Gleanerizer
    @Gleanerizer 2 роки тому

    I figured this video was coming sooner or later. A great overview of the topic, thanks for this! 👍

  • @THEpaulyBOY44
    @THEpaulyBOY44 2 роки тому +1

    I have always had the bell on for your channel bro and I don’t know why but I haven’t had a notification for months from you I just came across this vid and realised not just I have missed so many vids I have to catch up on but damn my guy you have gained some subs I’m glad you so deserve it this channel is so underrated for old skool DooM 👍🏻👍🏻👍🏻👍🏻🇬🇧🇬🇧🇬🇧🇬🇧

  • @Carnage7162
    @Carnage7162 2 роки тому +3

    These settings were always confusing for me and it was one of the reasons I uninstalled all versions of Doom and stopped trying to speedrun it. My career ended before it begun :(

  • @biggiestos2361
    @biggiestos2361 2 роки тому +3

    DOOR STUCK

  • @csikocska
    @csikocska 2 роки тому

    I didn't know about compatibility levels inside source ports. It's good to know that the known issues are fixed in PrBoom + and GzDoom in default settings.
    Thanks for this informative video content. :)

  • @the_fatshark
    @the_fatshark 2 роки тому

    Thanks and great analysis video once again. So much more clear now all those comp level terms.

  • @adammclaughlin845
    @adammclaughlin845 2 роки тому +4

    Using Gzdoom is like playing games on console: as simple and streamlined as possible.
    Using PrBoom is like gaming on PC: extra layers of complication that people insist are needed, when they aren't.

    • @mrscruffles801
      @mrscruffles801 2 роки тому +3

      Yeah, simple and streamlined until you look at the options menu.

  • @DasPanoptikum
    @DasPanoptikum 2 роки тому +3

    This video made me realize, that I will just stay with GZDoom.
    Looks like I'm just a normal human being

    • @expendableround6186
      @expendableround6186 2 роки тому

      I know sone will get irritated with me due to my remarks, but akin to a pair of a _wired_ headphones, one can plug in GZDoom to nearly anything and it will work almost all the time.
      Do yourself a favor and get an extensive set of source ports, though. You're only twisting your own legs if you only use one.

  • @erickbirkin3622
    @erickbirkin3622 2 роки тому

    Maybe the most useful video so far, at least for me. I always have a mess in my compatibilities settings. Thanks bro.

  • @JunayedMahin
    @JunayedMahin 2 роки тому

    ahh peace of mind about a week ago i commented about making a video like this and its here already . thanks mr .Decino

  • @alexbaxthedarkside
    @alexbaxthedarkside 2 роки тому

    Thanks for this vid Decino it is Super useful, only bug I can recall which didn't occur to me as a bug was being telefragged by a monster spawn even with iddqd invulnerability enabled on icon of sin on vanilla Doom 2, so yeah this is super useful, was not aware of alot of these, very interesting and informative!!! :)

  • @GameplayandTalk
    @GameplayandTalk 2 роки тому

    Great video, I've always found the complevels confusing. This cleared up a lot of questions I had.

  • @batsuuri.gantulga
    @batsuuri.gantulga 2 роки тому

    I never knew there were this many compatibility options for wad files. I have learned something today. Thanks, decino!

  • @liPillON
    @liPillON 2 роки тому

    these videos are a goldmine! would you make one about z-clipping, infinitely tall monsters, blocking/nonblocking hanging corpses? maybe detailing how they relate to compatibility levels too? pretty pls

  • @humanbeing_
    @humanbeing_ 2 роки тому +1

    NICE! Great idea for this video to explain all of these things. As always, GREAT VIDEO! 👍

  • @emekoo1027
    @emekoo1027 2 роки тому

    Fantastic video as allways! Im interested to make my own maps!
    So this video is so useful for all those tricks and tips!

  • @fus132
    @fus132 2 роки тому +1

    11:04 "Collapsing E1M1 isn't real, it can't hurt you"
    Collapsing E1M1:

  • @FioFiorello
    @FioFiorello 2 роки тому +1

    I work really long hours and have to take the train home for about an hour and a half at 3am. I get home a few hours before i have to be at work again. It sucks every time, but when Decino uploads an analysis? Well, on those nights, I feel alright!

  • @MRDoom12
    @MRDoom12 2 роки тому

    I love the outtakes at the end!
    You are taking the Marvel movie making training I see!

  • @JiggyA
    @JiggyA 2 роки тому +1

    Thanks for this. Your Doom content is the best and I always get pumped up and more motivated to play after watching your videos.

  • @carl.wunsche
    @carl.wunsche 2 роки тому

    I've been waiting for this one! Thank you decino

  • @osmo_9577
    @osmo_9577 2 роки тому

    Awesome in-depth -guide again! This will help me muchos with my amateur mapping project. And that Spoopy Boi in ~8:30 is doing some... Very spoopy stuff😂

  • @danielelubiana7082
    @danielelubiana7082 2 роки тому

    The pain elemental smiling at the end is sooo cuuuteee

  • @wilburthemango
    @wilburthemango 2 роки тому +1

    awesome video as always decino!

  • @MrDopeKeen
    @MrDopeKeen 2 роки тому

    The video I asked for a few videos ago! Very handy info!

  • @rayft1422
    @rayft1422 Рік тому

    Awesome Video Thanks.. Sorted out out a slight non-infighting problem by using the correct Comp Level.. Who would have thought 😅

  • @NeilForshaw
    @NeilForshaw 2 роки тому

    Very helpful. Certainly going to help next time I make a map.

  • @SkyFly19853
    @SkyFly19853 2 роки тому

    I was waiting for such an informative video!

  • @DoomKid
    @DoomKid 2 роки тому +1

    Someone has probably told you this by now, but if you have 2 shells left in the SSG, vanilla doom and doom 2 will not play the reload animation (which makes sense) but -complevel 9 will. Great vid as usual man.

    • @decino
      @decino  2 роки тому +2

      I briefly mentioned it in the weapons overview video.

  • @INFERNOPL999
    @INFERNOPL999 2 роки тому

    Thank you, this is great! Exactly what I needed, you're the best!

  • @TimeofDying00
    @TimeofDying00 2 роки тому

    Oh wow, I never knew that double door sound was a bug, I just always assumed THAT was the sound. See, this is why I come to these videos, I can still learn something about a game I've been playing for almost 30 years.

  • @viti95
    @viti95 Рік тому

    Thanks for this video, I've been able to understand much better complevels and add correct support to FastDoom thanks to it!!

  • @Chozo_Ghost
    @Chozo_Ghost 2 роки тому +1

    ZDL (ZDoom Launcher) is also a really handy way of loading in WADs and Complevel parameters!
    Also yay, more Tooshie :D
    Also LOL at the "Just use GZDoom like a normal human being" joke. That's the source port that I've mained for years now, and have just recently started doing more tinkering with PrBoom+ and DSDA-Doom. It's honestly hard to pull away from one that I've used for so long so I usually just say screw it and stick with what I know.

    • @expendableround6186
      @expendableround6186 2 роки тому +1

      I honestly gave up trying to figure out PRBoom+ because I'm much too dim and impatient. I'm not trying to be an ultra-competitive player, I'm just trying to play a game.
      Oh, and ZDL is a lifesaver.

  • @travalisarcane9112
    @travalisarcane9112 2 роки тому +1

    5:28 "Please!! I beg you! We're dead! You're a genuine dick-sucker!" Doors stuck is a classic that will have a place in my brain till I die.

  • @evenfallabeksylt9271
    @evenfallabeksylt9271 2 роки тому +2

    Possibly the first video I've seen where the author thanks some AGONIZING RECTAL PAIN.
    Also, good for another analysis video, it'll help drive the subscribers count up and ultimately draw near the next Sunder adventure!

    • @MateDrinker33
      @MateDrinker33 2 роки тому +1

      My memory isn't good, but I think he MIGHT have appeared in "Why Can Mancubus Fireballs Go Through Walls?".

    • @evenfallabeksylt9271
      @evenfallabeksylt9271 2 роки тому

      I really don't know. Everything is possible at this point.

  • @shukterhousejive
    @shukterhousejive 2 роки тому

    11:53 Thank you for the subtle edit

  • @ruinsleepless9098
    @ruinsleepless9098 2 роки тому

    Bahaha, good to know I'm not the only one who makes that sound when they screw up a VO recording, can't count the number of times I've done that now.
    Handy info though, thanks for compiling it and making it easily understood

  • @RetroGamingWithEdgarRivera
    @RetroGamingWithEdgarRivera 2 роки тому +1

    That's quite fascinating in fact I was testing some Boom Wads maps on crispy Doom only find it out that sure enough it requiers PrBoom to play correctly as I start to play more Boom wads the more I understand the compatibility on each Wads.

    • @bauul.
      @bauul. 2 роки тому

      FYI Crispy can never properly play Boom maps: it's a purely limit-removing source port, so aside from removing some basic limits has no support for anything other than the features available in the vanilla game.

  • @tarrker
    @tarrker Рік тому

    I watch videos like this all the time but mostly feel completely disconnected from my days of Doom in the 90's. But I had completely forgotten about the acceleration boost and I can remember when I sort of discovered that. Took me right back to that moment in time. x_x

  • @funnyguy8498
    @funnyguy8498 2 роки тому +2

    OH YEAH BABY NEW DECINO VID

  • @blunt_master
    @blunt_master 2 роки тому

    fuck yes, been waiting for a video like this. i've just been using complevels based on what i see YOU use lmao, so it's super cool to learn about what each one does in specific. thanks bro

  • @crimsonsmoke
    @crimsonsmoke 2 роки тому

    This is so useful, mate. Thanks so much for this :)