Just a bit of tech I learned recently with some friends. Probably really only helpful in a group hunt like this, but there may be some practical use in a solo SnS run. Things to think about…
It's very useful for being able to occasionally get that PR finisher when he's on all fours! Sometimes if you choose to not dodge + reset between moves (choosing to just eat the damage and heal it back with PR hits), you can complete the PR and get that extra head damage that will help with knocking Fatty back up to standing position (and going back to cone baiting) ^^. He tends to sometimes repeatedly light bite, so it happens a bit more often than you'd think!
@@bigironMH Yeah I’ve just often hesitated since there’s a risk with tanking a hit with the health I have in these runs. The RNG could lead to another quick attack that hits before I finish PR and then boom, dead. Of course thanks to SnS and it’s mobility, getting out of the way is possible granted the reaction time is there. I’ve been playing with Stone Slinger Burst more now to close distance and do more PRs in group runs.
Yeah see how that light bite attack doesn’t flinch me out of Perfect Rush? That was my big take away. Also noticing I can squeeze in a Slinger Burst Rush on the fall down if I’m ambitious and in the right position.
Just a bit of tech I learned recently with some friends. Probably really only helpful in a group hunt like this, but there may be some practical use in a solo SnS run. Things to think about…
It's very useful for being able to occasionally get that PR finisher when he's on all fours! Sometimes if you choose to not dodge + reset between moves (choosing to just eat the damage and heal it back with PR hits), you can complete the PR and get that extra head damage that will help with knocking Fatty back up to standing position (and going back to cone baiting) ^^. He tends to sometimes repeatedly light bite, so it happens a bit more often than you'd think!
@@bigironMH Yeah I’ve just often hesitated since there’s a risk with tanking a hit with the health I have in these runs. The RNG could lead to another quick attack that hits before I finish PR and then boom, dead. Of course thanks to SnS and it’s mobility, getting out of the way is possible granted the reaction time is there. I’ve been playing with Stone Slinger Burst more now to close distance and do more PRs in group runs.
@@FelixLynrim That's awesome! I'd love to see what you come up with!
Im guessing you mean it doesnt flinch you?
Yeah see how that light bite attack doesn’t flinch me out of Perfect Rush? That was my big take away. Also noticing I can squeeze in a Slinger Burst Rush on the fall down if I’m ambitious and in the right position.
@@FelixLynrim Mate, you're optimzing to the atomic level now, fucking love it
@@dantefiore8442 Have to if I want to get sub 8 or further. Still on the grind before heroics. Saving Heroics for sub 7 I’d say.