1. Entangled gold mines and orc burrows must be very spacious if a unit with Lightning Shield on it can go inside and not harm the other units around it with it. 2. Staff of Teleportation is an excellent bug zapper. 3. Spell Immune units don't even trigger Stasis Traps. Also, don't surround a stationary unit with equally spaced Stasis Traps, none of them will go first! 4. Have you ever heard of the tale of the Tortoise and the Hare? The Hare only lost because it was so courteous it always let the Tortoise go ahead of him and never overtook him.
1) electircity is not invented in WC3 universe, as such lightning shield only damages you when you see it, acid however is invented 2) flies' AI do be kinda dumb 3) stun is such a fun game mechanic, even neutral and resistant units can experience it! 4) fat elf asses create traffic jam, so kill elves, problem of the century solved
@@kennethaninon6913 Well, I ain't no melee player, and in both vanilla campaigns and custom campaigns, I rarely had the chance to use SWs. Even then, I just spam Spirit Link without looking at their passive.
That Acid Bomb one is fascinating. I presume Peons and Wisps don't become invulnerable when they're inside a Burrow/Goldmine, respectively. You could use a hero/unit inside of a Zeppelin as an example, i'm pretty sure they would take damage and die from Acid Bomb too, whereas with similar effects like Disease Cloud and Poison, they would only take damage, since these 2 effects cannot kill a hero/unit.
@@NoFrameHell Yeah, absolutely! All projectiles can be avoided by doing what you said. What i mean is, when *already* under the Acid Bomb effect, they would still take damage and possibly die (Wisps inside Goldmines, Peons inside Burrows and almost any unit inside a Zeppelin).
да уж, построение маршрута в варике это отдельный вид мазохизма. когда юниты просто телепортируются вбок, окружая героя, или когда герой бежит в овцу до потери пульса. а горные гиганты в бою это вообще смех, особенно в игре Мун vs Хеппи на островах эхо, где они 50 минут играли, из которых 30 минут гиганты мешались нормально двигаться, я чуть не лопнул)
1. Entangled gold mines and orc burrows must be very spacious if a unit with Lightning Shield on it can go inside and not harm the other units around it with it.
2. Staff of Teleportation is an excellent bug zapper.
3. Spell Immune units don't even trigger Stasis Traps. Also, don't surround a stationary unit with equally spaced Stasis Traps, none of them will go first!
4. Have you ever heard of the tale of the Tortoise and the Hare? The Hare only lost because it was so courteous it always let the Tortoise go ahead of him and never overtook him.
1) electircity is not invented in WC3 universe, as such lightning shield only damages you when you see it, acid however is invented
2) flies' AI do be kinda dumb
3) stun is such a fun game mechanic, even neutral and resistant units can experience it!
4) fat elf asses create traffic jam, so kill elves, problem of the century solved
It's been years and years, and only now have I discovered that Spirit Walkers have Resistant Skin. Holy shit.
You realized it late?
@@kennethaninon6913 Well, I ain't no melee player, and in both vanilla campaigns and custom campaigns, I rarely had the chance to use SWs. Even then, I just spam Spirit Link without looking at their passive.
@@nchp1903 ok, thanks for clarifying
That Acid Bomb one is fascinating. I presume Peons and Wisps don't become invulnerable when they're inside a Burrow/Goldmine, respectively. You could use a hero/unit inside of a Zeppelin as an example, i'm pretty sure they would take damage and die from Acid Bomb too, whereas with similar effects like Disease Cloud and Poison, they would only take damage, since these 2 effects cannot kill a hero/unit.
I'm quite sure by putting whisps inside the gold mine and peons in the burrow while midair acid bomb, you'll dodge its effect.
@@NoFrameHell Yeah, absolutely! All projectiles can be avoided by doing what you said. What i mean is, when *already* under the Acid Bomb effect, they would still take damage and possibly die (Wisps inside Goldmines, Peons inside Burrows and almost any unit inside a Zeppelin).
4:30 right side has wrong icons
😒
Nice camera work
Ну дак ясно-понятно, в землянке заземление есть, а химзащиты нет. С оплетённым рудником та-же логика
The more you know! I'm a big fan of this series.
Do wisps and peons still take damage from acid bomb after they start building?
4 Things you should know about Warcraft #39
да уж, построение маршрута в варике это отдельный вид мазохизма. когда юниты просто телепортируются вбок, окружая героя, или когда герой бежит в овцу до потери пульса. а горные гиганты в бою это вообще смех, особенно в игре Мун vs Хеппи на островах эхо, где они 50 минут играли, из которых 30 минут гиганты мешались нормально двигаться, я чуть не лопнул)
Been asking for years. Hoping you’ll do one about all things ape
5:00 This is very inappropriate. 🤣
in 4:29 there is mistake with icons under summons
Nice
Love these
Миша интересные исследования проводит!👍
Sorry for my low knowledge of the game but what do you show in last part with movement speed of chief tauren vs archer and tree?
He shows terrible unit pathing of warcraft 3 I guess 😅
Hola, disculpa podrías hacer un vídeo que veo que no hay en UA-cam:
Eldritch DeadLord vs Archimonde
Eldritch DeadLord vs KillJaeden
Porfavor
Интересно, что эта рубрика раньше называлась на русском, а с 4 серии на англиском🎉
Раньше можно было на нескольких языках ролик подписывать.