Most useful info from this that I can think of: 1. Damaging spells that travel but were cast before sleep don't interrupt it (e.g. coil.). 2. Sleep is interrupted by damage via spirit link (so it's technically a counter). 3. Sleep can be casted on a Blademaster using wind walk's initial animation. It only gets you like 4 seconds (cuz nobody gets sleep level 2 or 3), but that is time BM will spend sleeping (if you have the reaction time to use this mid-fight, then you're impressive). 4. MK and Tinker ults can't be interrupted by sleep (tho it can still be casted on them mid-transformation, it just won't do anything), and they won't be slept post-transformation. If you have the reaction time to see that they're transforming and actively choose not to cast sleep on them to save that mana/cooldown in the middle of a fight, then you're impressive. 5. Sleep is interrupted by PL cleave, so that's anti-synergy. Still, who goes DL PL? I say all this because part of me hopes these obscure aspects of these mechanics may one day be used in some interesting way to make a somewhat significant difference in a real game.
i love this spell ! i actually think about the sound of it when im reaching failure in gym lol, the heart stopping sound is so motivational (its 2 am rn lol i need to ZzZzZzZ)
Sleep on sleeping creep at night? Would his allies wake up? Sleep on detectors? Would they lose true sight? Sleep on wisp that collecting wood? Sleep on Kodo? Would it continue digesting during sleep? Mirror sleep on 2x dreadlords?
I'll save you the first two minutes Unit duration: 4/8/12 Hero duration: 15/35/55 Magic-resistant units are treated as heroes Magic-immune and invulnerable units are immune/invulnerable (duh) Mechanical: no Illusions are treated as their parent units.
Wtf sleeped units don't take DOT damage... Doesn't make sense and I never knew that. Not even Entangled Roots!!!!!! I would go as far as to even call that a bug.
Надо уметь им пользоваться.) Для крипинга, сбития каста, контроля отступающих юнитов - очень даже неплохо.) Плюс, есть несколько секунд, когда цель невозможно разбудить. А это - минус мобильность, и заставляет нервно кликать противника по своему юниту вместо концентрации на сражении. А если наоборот сконцентрироваться на сражении, то один юнит не вносит импакта. В общем, заклинание с изюминкой😅
It's OP. Situation: your army retreat, and Dreadlord with his army pursuit you. Dreadlord cast Sleep on your wounded hero, hero get surrounded and killed.
it's 7 am, I really need to know what sleep is because I can't do it. thank you
Probably because you are invulnerable😅
zzssطسسسzطsz--#طzsطور-- zططzooی-قs- طور- طی-zz#-طzz-یط÷zz--zط-zطzطط--- zoo-ط- ط-zz-z#- ط-طzoo zooط---ط-
Most useful info from this that I can think of:
1. Damaging spells that travel but were cast before sleep don't interrupt it (e.g. coil.).
2. Sleep is interrupted by damage via spirit link (so it's technically a counter).
3. Sleep can be casted on a Blademaster using wind walk's initial animation. It only gets you like 4 seconds (cuz nobody gets sleep level 2 or 3), but that is time BM will spend sleeping (if you have the reaction time to use this mid-fight, then you're impressive).
4. MK and Tinker ults can't be interrupted by sleep (tho it can still be casted on them mid-transformation, it just won't do anything), and they won't be slept post-transformation. If you have the reaction time to see that they're transforming and actively choose not to cast sleep on them to save that mana/cooldown in the middle of a fight, then you're impressive.
5. Sleep is interrupted by PL cleave, so that's anti-synergy. Still, who goes DL PL?
I say all this because part of me hopes these obscure aspects of these mechanics may one day be used in some interesting way to make a somewhat significant difference in a real game.
i love this spell !
i actually think about the sound of it when im reaching failure in gym lol, the heart stopping sound is so motivational
(its 2 am rn lol i need to ZzZzZzZ)
you blew my mind again! so many fantastic interactions!
glad to see the metamorph bug is fixed xD
funny, i just woke up for this
Since I don’t sleep that well, this might help.. I need to watch this!
Sleep on sleeping creep at night? Would his allies wake up?
Sleep on detectors? Would they lose true sight?
Sleep on wisp that collecting wood?
Sleep on Kodo? Would it continue digesting during sleep?
Mirror sleep on 2x dreadlords?
imagine top tier saves where Warden threw poison blade at your unit after pressing TP, and to save your unit on undead ground, you turn him to sleep.
That's a nice way of preserving a sacrifice for Doom. Anfortunate you can't use Sleep on Alies.
Ищу Дредлорда, чтобы он кастовал на меня сон с 22:00 до 6:00-7:00 😂
Недавно только на канале well played tv узнал, что сон Дредорда в бою контрится массовой эмпатией
Is this the dreaded "sleepover" meme I keep hearing about?
I'll save you the first two minutes
Unit duration: 4/8/12
Hero duration: 15/35/55
Magic-resistant units are treated as heroes
Magic-immune and invulnerable units are immune/invulnerable (duh)
Mechanical: no
Illusions are treated as their parent units.
Um first two should be swapped
@@michol3235 lol right
0:26 you actually miss your target, "Must target a unit with this action".
Am i the only one who thought the icon was an ear and not an closed eye?
Morning guys.
3:40 москиты не атакуют спящих. Нереалистично!
А клоны блейд мастера снимают сон с самого мастера через атаку? (На разных уровнях навыка)
Like this comment if you bloody like the sound of this special ability
Wtf sleeped units don't take DOT damage... Doesn't make sense and I never knew that. Not even Entangled Roots!!!!!! I would go as far as to even call that a bug.
There is a 1sec or 0.1sec invulnerability status when one unit is put to sleep
Suspence
Так Сайленс работает или как? В статусе есть, а спеллы остаются активными?
Those summonable + controllable summons arent mechanical ?
Zerling
12:34 Are creeps incapable to target Heroes?
no
@@FunnyWarcraft3 Weird. Some creep spells are very different from their regular counterparts.
Here's the most important thing about sleep:
We don't get it 😢.
0:28 what the..., wc3 has ships??? o.O
Здрасьте.)) В кампаниях были же.))
And the fun fact about ships is how Raiders can ensnare them, binding to water.
This spell is sooo bad
It's badass.
Its a target based stun. One of the most op interrupts in game.
Надо уметь им пользоваться.) Для крипинга, сбития каста, контроля отступающих юнитов - очень даже неплохо.) Плюс, есть несколько секунд, когда цель невозможно разбудить. А это - минус мобильность, и заставляет нервно кликать противника по своему юниту вместо концентрации на сражении. А если наоборот сконцентрироваться на сражении, то один юнит не вносит импакта.
В общем, заклинание с изюминкой😅
It's OP.
Situation: your army retreat, and Dreadlord with his army pursuit you. Dreadlord cast Sleep on your wounded hero, hero get surrounded and killed.