I Dream of City 17 (Half-Life 2: Blender) - Compilation of My 'Route Kanal' Series

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  • Опубліковано 8 лют 2025
  • This is a compilation of my Half-Life 2: Route Kanal (Blender) series that I also uploaded as several separate videos over the past few weeks. This is for the fans, like me, that loves the sights and sounds of Half-Life 2 (and Alyx). I started with this project to improve my skills in Blender and to scratch an itch I've been having to see what my vision of a 'remastered' version of Half-Life 2 would look like. For this project I did not want to go full cinematic or photorealistic as I wanted to keep the charm of the Source Engine and the atmosphere of the game.
    For now, I am moving on to other projects in Blender but still have a lot of ideas for Half-Life 2 which I want to return to in the near future.
    Programs used:
    Blender (Plumber, Blender Source Tools), BSPSrc, VTFEdit, GCFScape, Crowbar, Audacity, Wondershare Filmora, Krita, Paint.NET, PhotoScape X Pro, Crazybump
    Other Credits:
    Half-Life 2: Remade Assets, Upscale Textures (deeppurple1968), Half-Life Alyx Assets, Red's HD Citadel (texture used for the lights on the Citadel), Combine Remastered APC, VALVe

КОМЕНТАРІ • 43

  • @chrizandriroth101
    @chrizandriroth101  21 день тому +2

    I'm curious: has anyone spotted the two sightings of our mutual fiend... the Gman?

    • @erikpng
      @erikpng 19 днів тому

      @@chrizandriroth101 nope

  • @erikpng
    @erikpng 24 дні тому +14

    This needs more attention because the animations are really goregous. I guess you wouldn't mind if I shared this around the HL community, right? I'm sure they'll love it.

    • @chrizandriroth101
      @chrizandriroth101  24 дні тому +2

      Thank you and you are more than welcome to share it with the HL community if you think they'll enjoy it ☺

  • @SirKolass
    @SirKolass 22 дні тому +6

    0:57 I love how you got the scanners moving across the city, that's dope

    • @chrizandriroth101
      @chrizandriroth101  21 день тому

      In the original game you see them flocking out of the Citdael so I thought that after a while you should see them moving over you to the rest of the city. Glad you liked it.

  • @Duderino17
    @Duderino17 23 дні тому +4

    Excellent work here, I'm glad I stumbled upon this! I'll be following your progress going forward, and sharing this around with my fellow Half-Life fans

    • @chrizandriroth101
      @chrizandriroth101  22 дні тому

      Thank you. Soooo many scenes I still want to do for Half-Life 2 and ideas running through my mind. I've learned so much just through these scenes that I hopefully can release more and more complicated scenes.

  • @5postman_russian525
    @5postman_russian525 22 дні тому +3

    I would never say how that video make me love this annoying creatures like that scanner at 3:50.
    The way scanner at 3:53 get scared by cameraman so silly, like this bots actually have something we can called feelings.
    And after this he even bumped next to gate. This well done animation!

    • @chrizandriroth101
      @chrizandriroth101  21 день тому

      Thank you very much. I've always seen the scanner as somewhat sentient.

  • @idk-uj3jg1hm6u
    @idk-uj3jg1hm6u 23 дні тому +5

    I live in Sofia/City 17 irl, During autumn and winter it looks exactly like this

  • @raumfahreturschutze
    @raumfahreturschutze 23 дні тому

    I love HL media that remains faithful to the original lore and atmosphere. There's so much fan faff out there that absolutely butchers it. This was really cool.

    • @chrizandriroth101
      @chrizandriroth101  22 дні тому

      Thank you. My one rule going into this project was to use only Half-Life assets, sounds, textures, etc and stay true to the scene but only adding natural details.

  • @V-95K
    @V-95K 6 днів тому

    Amazing! You actually did what I wanted to do a long time ago in 2018, but I dropped 3D for Lighting art and Level Design 😅

  • @davibaggicorreia
    @davibaggicorreia 21 день тому

    y’know this is exactly what half life 2 remake should look like if it was remade on source 2

    • @chrizandriroth101
      @chrizandriroth101  20 днів тому

      @@davibaggicorreia Thank you! To me that's the best compliment

  • @Adamek1926
    @Adamek1926 23 дні тому +1

    Very sweet, very mint. This better blow up.

  • @akalatia
    @akalatia 17 днів тому

    Very cool!

  • @EpikBerm
    @EpikBerm 21 день тому

    Damn, missed a perfect opportunity to make the scanner blind us.

    • @chrizandriroth101
      @chrizandriroth101  21 день тому +1

      The Scanner in the first scene actually blinds you. I didn't want to overdo it with the scanner blinding you again the second time. 🙂

    • @EpikBerm
      @EpikBerm 20 днів тому

      @chrizandriroth101 omg, im literally blind. So sorry about that 😭

  • @WormSlayer
    @WormSlayer 13 днів тому

    Very cool! :D

  • @flynt_3650
    @flynt_3650 22 дні тому

    cool

  • @eldemon2485
    @eldemon2485 25 днів тому +5

    busy week right? haha

  • @elbasureroDMC
    @elbasureroDMC 23 дні тому

    Esta muy cool!

  • @yesir349
    @yesir349 23 дні тому

    This is such amazing work, you are a great artist! Please continue with your work! What did you use to make the textures?
    🥰

    • @chrizandriroth101
      @chrizandriroth101  23 дні тому +1

      Thank you for the kind words and compliments. The textures are from Half-Life 2 but the upscale versions of it by deeppurple1968. In a lot of cases I created my own normals and specular maps with Crazybump.

  • @alynefornever
    @alynefornever 23 дні тому

    I wonder how you imported all of the assets into blender. It's quite obvious for the maps, but the objects... did you import them one by one? Or was there a way to convert the textures and the models into needed format automatically? Also I really like that you put effort in adding geometry where it was replaced with normal in the hl2 textures. The windows, the roof tiles and even the metal sheets look amazing with actual depth on them

    • @chrizandriroth101
      @chrizandriroth101  22 дні тому

      Thank you very much! Importing the decompiled maps through an addon for Blender called Plumber basically imports everything (light sources, models, overlays, hdri, etc) and even the correct textures and their coordinates. So, I know exactly where what is when starting the scene. Then I start decompiling models with Crowbar and importing them through Source Tools for Blender one by one to replace the original ones. Mostly models from HL2 Remade Assets and Alyx. Then the textures I convert to tga or png and import them. That can take some time. Most of the time goes into optimizing the map and imported models, adding geometry, improving original models that I can find no replacement for, turning basic brushes into detailed custom models (like the rooftiles, etc).

  • @melc311
    @melc311 16 днів тому

    Are those birds following the strider at the end? It's a nice detail.

    • @chrizandriroth101
      @chrizandriroth101  16 днів тому

      @@melc311 Thanx. And yes... They follow the strider. Kind of got the idea from War of the Worlds.

  • @Turtle_guy1131
    @Turtle_guy1131 22 дні тому +1

    what is everything used?

    • @chrizandriroth101
      @chrizandriroth101  22 дні тому

      What do you mean exactly?

    • @Turtle_guy1131
      @Turtle_guy1131 22 дні тому

      @@chrizandriroth101 the mods

    • @patto_01247
      @patto_01247 21 день тому

      ​@@Turtle_guy1131bro it's Blender

    • @chrizandriroth101
      @chrizandriroth101  21 день тому

      @@Turtle_guy1131 For this 3D render I mainly used converted Half-Life Alyx assets and remade assets from the community found on Gamebanana.

    • @Turtle_guy1131
      @Turtle_guy1131 20 днів тому +1

      @ ok ty