I Dream of City 17 (Half-Life 2: Blender) - Compilation of My 'Route Kanal' Series
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- Опубліковано 8 лют 2025
- This is a compilation of my Half-Life 2: Route Kanal (Blender) series that I also uploaded as several separate videos over the past few weeks. This is for the fans, like me, that loves the sights and sounds of Half-Life 2 (and Alyx). I started with this project to improve my skills in Blender and to scratch an itch I've been having to see what my vision of a 'remastered' version of Half-Life 2 would look like. For this project I did not want to go full cinematic or photorealistic as I wanted to keep the charm of the Source Engine and the atmosphere of the game.
For now, I am moving on to other projects in Blender but still have a lot of ideas for Half-Life 2 which I want to return to in the near future.
Programs used:
Blender (Plumber, Blender Source Tools), BSPSrc, VTFEdit, GCFScape, Crowbar, Audacity, Wondershare Filmora, Krita, Paint.NET, PhotoScape X Pro, Crazybump
Other Credits:
Half-Life 2: Remade Assets, Upscale Textures (deeppurple1968), Half-Life Alyx Assets, Red's HD Citadel (texture used for the lights on the Citadel), Combine Remastered APC, VALVe
I'm curious: has anyone spotted the two sightings of our mutual fiend... the Gman?
@@chrizandriroth101 nope
This needs more attention because the animations are really goregous. I guess you wouldn't mind if I shared this around the HL community, right? I'm sure they'll love it.
Thank you and you are more than welcome to share it with the HL community if you think they'll enjoy it ☺
0:57 I love how you got the scanners moving across the city, that's dope
In the original game you see them flocking out of the Citdael so I thought that after a while you should see them moving over you to the rest of the city. Glad you liked it.
Excellent work here, I'm glad I stumbled upon this! I'll be following your progress going forward, and sharing this around with my fellow Half-Life fans
Thank you. Soooo many scenes I still want to do for Half-Life 2 and ideas running through my mind. I've learned so much just through these scenes that I hopefully can release more and more complicated scenes.
I would never say how that video make me love this annoying creatures like that scanner at 3:50.
The way scanner at 3:53 get scared by cameraman so silly, like this bots actually have something we can called feelings.
And after this he even bumped next to gate. This well done animation!
Thank you very much. I've always seen the scanner as somewhat sentient.
I live in Sofia/City 17 irl, During autumn and winter it looks exactly like this
Oh that's so cool!
@@chrizandriroth101 We also have combine and headcrabs
@@idk-uj3jg1hm6u Then I will be sure to visit!!! 😋
@ I live next to route kanal, it looks identical
I love HL media that remains faithful to the original lore and atmosphere. There's so much fan faff out there that absolutely butchers it. This was really cool.
Thank you. My one rule going into this project was to use only Half-Life assets, sounds, textures, etc and stay true to the scene but only adding natural details.
Amazing! You actually did what I wanted to do a long time ago in 2018, but I dropped 3D for Lighting art and Level Design 😅
y’know this is exactly what half life 2 remake should look like if it was remade on source 2
@@davibaggicorreia Thank you! To me that's the best compliment
Very sweet, very mint. This better blow up.
Thank you so much!
Very cool!
Damn, missed a perfect opportunity to make the scanner blind us.
The Scanner in the first scene actually blinds you. I didn't want to overdo it with the scanner blinding you again the second time. 🙂
@chrizandriroth101 omg, im literally blind. So sorry about that 😭
Very cool! :D
cool
busy week right? haha
Esta muy cool!
¡Gracias!
This is such amazing work, you are a great artist! Please continue with your work! What did you use to make the textures?
🥰
Thank you for the kind words and compliments. The textures are from Half-Life 2 but the upscale versions of it by deeppurple1968. In a lot of cases I created my own normals and specular maps with Crazybump.
I wonder how you imported all of the assets into blender. It's quite obvious for the maps, but the objects... did you import them one by one? Or was there a way to convert the textures and the models into needed format automatically? Also I really like that you put effort in adding geometry where it was replaced with normal in the hl2 textures. The windows, the roof tiles and even the metal sheets look amazing with actual depth on them
Thank you very much! Importing the decompiled maps through an addon for Blender called Plumber basically imports everything (light sources, models, overlays, hdri, etc) and even the correct textures and their coordinates. So, I know exactly where what is when starting the scene. Then I start decompiling models with Crowbar and importing them through Source Tools for Blender one by one to replace the original ones. Mostly models from HL2 Remade Assets and Alyx. Then the textures I convert to tga or png and import them. That can take some time. Most of the time goes into optimizing the map and imported models, adding geometry, improving original models that I can find no replacement for, turning basic brushes into detailed custom models (like the rooftiles, etc).
Are those birds following the strider at the end? It's a nice detail.
@@melc311 Thanx. And yes... They follow the strider. Kind of got the idea from War of the Worlds.
what is everything used?
What do you mean exactly?
@@chrizandriroth101 the mods
@@Turtle_guy1131bro it's Blender
@@Turtle_guy1131 For this 3D render I mainly used converted Half-Life Alyx assets and remade assets from the community found on Gamebanana.
@ ok ty