Half-Life 2: Route Kanal (Scene 03) - Blender

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 18

  • @Sandbowl
    @Sandbowl 21 день тому +20

    the scanner hitting the fence made my day

  • @TheKervian
    @TheKervian 20 днів тому +9

    0:35 that bonk was kinda cute ngl.

  • @tr00t
    @tr00t 20 днів тому +7

    awesome! love the cute little bump into the fence

  • @mutogamingboy5896
    @mutogamingboy5896 22 дні тому +5

    peak

  • @FoxGAMING-NTF
    @FoxGAMING-NTF 19 днів тому

    Oddly peaceful.

    • @chrizandriroth101
      @chrizandriroth101  17 днів тому

      City 17's atmosphere has always been 'oddly peaceful' to be. Maybe that's why I love it so much.

  • @MataSund
    @MataSund 20 днів тому +3

    JESUS THIS MUST'VE TOOK YOU 5 DAYS TO RENDER

    • @chrizandriroth101
      @chrizandriroth101  20 днів тому +4

      Actually not. Blender Eevee (with Ray-Tracing) and 2770 frames took about 6sec per frame on my 3070ti. So, between 4-5 hours. 😃

  • @eldemon2485
    @eldemon2485 19 днів тому

    amazing

  • @vladdikpie1521
    @vladdikpie1521 20 днів тому +1

    Чудово!)
    Дуже красиво)

  • @sebastianx708pl
    @sebastianx708pl 19 днів тому

    Looks like could have HL: Alyx/Source 2 atmosphere and graphics

  • @bloomingpain-flower7074
    @bloomingpain-flower7074 16 днів тому

    wow, are those white and red Beta striders?

    • @chrizandriroth101
      @chrizandriroth101  15 днів тому

      @@bloomingpain-flower7074 Actually no. It's the striders from HLA. I think the way the sunlight falls doesn't clearly show their HLA colors.

  • @simongravel7407
    @simongravel7407 14 днів тому

    I once imported the strider model in Blender and I found the animation set really confusing as it was all very short motions. How did you figure out the sequence of movements?

    • @chrizandriroth101
      @chrizandriroth101  14 днів тому +1

      ​@@simongravel7407 This is actually just one animation set tied to the armature of each of the striders with some offset so they don't walk in sync. I think it's the WalkN animation. You'll notice that it's the only animation playing and the video cuts before they stop or go into an idle animation. I too still have to figure out how to properly blend the animations from one set to another, because in the project I'm currently working on I want Striders climbing down into the canals of Water Hazard.

    • @simongravel7407
      @simongravel7407 14 днів тому

      @chrizandriroth101 Thank you for the tip! Yeah, I definitely understand the challenge of doing something with the other animations. I don't know if they're bugged out or if Valve wrote some script which calls on the right anims depending on context.

    • @chrizandriroth101
      @chrizandriroth101  12 днів тому

      @simongravel7407 Source kind of handles the blend between animations automatically. Source 2 has an amazing system as well to blend animations. Still way above my knowledge and skills at the moment.