I once imported the strider model in Blender and I found the animation set really confusing as it was all very short motions. How did you figure out the sequence of movements?
@@simongravel7407 This is actually just one animation set tied to the armature of each of the striders with some offset so they don't walk in sync. I think it's the WalkN animation. You'll notice that it's the only animation playing and the video cuts before they stop or go into an idle animation. I too still have to figure out how to properly blend the animations from one set to another, because in the project I'm currently working on I want Striders climbing down into the canals of Water Hazard.
@chrizandriroth101 Thank you for the tip! Yeah, I definitely understand the challenge of doing something with the other animations. I don't know if they're bugged out or if Valve wrote some script which calls on the right anims depending on context.
@simongravel7407 Source kind of handles the blend between animations automatically. Source 2 has an amazing system as well to blend animations. Still way above my knowledge and skills at the moment.
the scanner hitting the fence made my day
0:35 that bonk was kinda cute ngl.
awesome! love the cute little bump into the fence
peak
Oddly peaceful.
City 17's atmosphere has always been 'oddly peaceful' to be. Maybe that's why I love it so much.
JESUS THIS MUST'VE TOOK YOU 5 DAYS TO RENDER
Actually not. Blender Eevee (with Ray-Tracing) and 2770 frames took about 6sec per frame on my 3070ti. So, between 4-5 hours. 😃
amazing
Чудово!)
Дуже красиво)
дякую!
Looks like could have HL: Alyx/Source 2 atmosphere and graphics
wow, are those white and red Beta striders?
@@bloomingpain-flower7074 Actually no. It's the striders from HLA. I think the way the sunlight falls doesn't clearly show their HLA colors.
I once imported the strider model in Blender and I found the animation set really confusing as it was all very short motions. How did you figure out the sequence of movements?
@@simongravel7407 This is actually just one animation set tied to the armature of each of the striders with some offset so they don't walk in sync. I think it's the WalkN animation. You'll notice that it's the only animation playing and the video cuts before they stop or go into an idle animation. I too still have to figure out how to properly blend the animations from one set to another, because in the project I'm currently working on I want Striders climbing down into the canals of Water Hazard.
@chrizandriroth101 Thank you for the tip! Yeah, I definitely understand the challenge of doing something with the other animations. I don't know if they're bugged out or if Valve wrote some script which calls on the right anims depending on context.
@simongravel7407 Source kind of handles the blend between animations automatically. Source 2 has an amazing system as well to blend animations. Still way above my knowledge and skills at the moment.