Ryo's Ryuuko Ranbu Evolution

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 635

  • @MegumiHayashida
    @MegumiHayashida 2 роки тому +323

    It's all fun and games until Ryo double squat

    •  2 роки тому +25

      Or when he actually cancels a move to ryuuko ranbu: destroy (unblockable)

    • @asho3894
      @asho3894 2 роки тому +1

      Double squat?

    • @eligriswald7827
      @eligriswald7827 2 роки тому +19

      @@asho3894 the command input of the move results in him ducking twice before performing the move

    • @pillow69420
      @pillow69420 2 роки тому +1

      @@eligriswald7827 ooh now i get it

    • @jackalsmalls4995
      @jackalsmalls4995 2 роки тому +1

      @ wtf is that

  • @Nhan6241
    @Nhan6241 2 роки тому +481

    Fun fact: The King Of Fighters '95 is the only game officially allows you to do Ryo's Ryuuko Ranbu mid air, you can do it in The King Of Fighters '94 but it was due to a glitch.

    • @sabirahmed3585
      @sabirahmed3585 2 роки тому +7

      Whoa

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому +27

      Which is deeply missed since that time. Along with the long range fireball and air fireball.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +10

      @@carlosaugusto9821 I can do without it. I just wished he got his command grab back and had faster hops.

    • @KryptonianLuis
      @KryptonianLuis 2 роки тому +5

      What about fatal fury wild ambitions? I do recall being able to do ryuuko and haoshokoken in air.

    • @Nhan6241
      @Nhan6241 2 роки тому +9

      @@KryptonianLuis He can do Haou Shoukou Ken mid air, but not Ryuuko Ranbu.

  • @AshtheOne
    @AshtheOne 2 роки тому +256

    Ryuko Ranbu certainly is one of the most memorable super special moves in fighting games.

    • @gamblerfls
      @gamblerfls 2 роки тому +53

      Because it was pretty much the first super special move in the history of fighting games. No other game had it before Art of Fighting 1.

    • @AshtheOne
      @AshtheOne 2 роки тому +5

      @@gamblerfls Exactly.

    • @DFloyd84
      @DFloyd84 2 роки тому +18

      And don't forget it, dweebenheimer! :)

    • @mixmixture7049
      @mixmixture7049 2 роки тому +4

      Kim is cool too

    • @carltasticdrew9633
      @carltasticdrew9633 2 роки тому +4

      ULTRAAAAAAAA!!!!!!

  • @sehrschee
    @sehrschee 2 роки тому +42

    Man...90s KOFs were truly something special... amazing.
    I like the 98 Ultimate Match Version.. feels well rounded..

    • @jeremybrown9611
      @jeremybrown9611 Рік тому +4

      98' imo is one of the greatest fighting ever put together

    • @darksuns7384
      @darksuns7384 9 місяців тому +1

      KOF 98 on the Dreamcast was peak

  • @Chairsium
    @Chairsium 2 роки тому +75

    Look at the sprite work on Art of Fighting 3 though, oh my goodness. That shit's smooth.

  • @CaptainVulcan
    @CaptainVulcan 2 роки тому +41

    The OG Super Movie in combat games. Even after seeing it for almost 30 years, it still looks cool seeing Ryo pummel his opponent with it.

    • @Chrisy45054
      @Chrisy45054 2 роки тому +7

      I also like that in KOF XIII and onwards, Ryo's MAX Ryuuko Ranbu has him finishing with Haoh Sho Ko Ken.

    • @realamericannegro977
      @realamericannegro977 2 роки тому +2

      Basically SNK moves in general look sicker than most stuff out now even if you go back to 92

    • @mantraki
      @mantraki 6 місяців тому

      Which is the way that Takuma finishes his ranbu so is a neat detail​@@Chrisy45054

  • @matesecundaria5566
    @matesecundaria5566 2 роки тому +46

    El sonido final del especial es lo más llamativo. Ese eco que casi siempre lo ha acompañado en todas las participaciones de Ryo.

    • @alexmqn3496
      @alexmqn3496 2 роки тому +4

      el art of fighting 2 el mejor feeling y la expresion de ryo cuando da el ultimo golpe

  • @abdallasa7077
    @abdallasa7077 Рік тому +27

    THAT AOF SOUND.
    You know the one.
    Best sound effect in fighting games.

    • @AntonioCardenasT
      @AntonioCardenasT 9 місяців тому +2

      My friends and I call it "el tablazo"

    • @andrewjones198
      @andrewjones198 9 місяців тому +2

      Love it

    • @williamdiamant457
      @williamdiamant457 5 місяців тому

      can you tell me where it appears? I'm not super big on fighting games

    • @LuminescentShine
      @LuminescentShine 3 місяці тому +3

      It's that loud sound which sounds like someone hitting the ground of a dojo very hard. It's in the older games and recent games but, I listed most of them.
      0:08, 0:14, 0:26, 0:33, 0:48, 0:55, 1:07, 1:13, 1:27, 11:38, 11:45-11:47, 12:28, 12:42, 12:51-12:53, 13:02-13:05

  • @jakemuller8626
    @jakemuller8626 2 роки тому +41

    This move was so OP I used to flex with this one, letting the enemy hit me so I can do this special move in Art Of Fighting, good old times.

  • @fhagane6821
    @fhagane6821 2 роки тому +161

    Aof3 still looks amazing even to this day. Props to the development team

    • @luke_y_444
      @luke_y_444 2 роки тому +16

      I agree with you, it is still today one of the most beautiful 2D video games in history.

    • @obananagato
      @obananagato 2 роки тому +20

      Thats the beauty of rotoscoping
      When done correctly It ages beautifuly

    • @realamericannegro977
      @realamericannegro977 2 роки тому +8

      Yep reminds me of Last Blade's graphics.

    • @xm_heecka.laddder.job_mx5962
      @xm_heecka.laddder.job_mx5962 Рік тому

      Welcome to 90's quality

    • @fhagane6821
      @fhagane6821 Рік тому +1

      @@xm_heecka.laddder.job_mx5962 I was there actually.

  • @retrogames3404
    @retrogames3404 2 роки тому +10

    WTF!! What a awesome video. Impressive. Ryo is my favorite character on KOF. Best combo ever!!

  • @IrishKyokushin
    @IrishKyokushin 2 роки тому +137

    Ryo is criminally underrated.

    • @EmmanuelGS78
      @EmmanuelGS78 2 роки тому +11

      Gladly he's very trendy in XV, mostly for his jump B

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +5

      Yes he is.

    • @jeremybrown9611
      @jeremybrown9611 Рік тому

      yes indeed

    • @slimeburger7644
      @slimeburger7644 Рік тому +2

      ​@@EmmanuelGS78is his jump b really good? I mean I know it crosses up, but is it that useful?

    • @crashingblow3753
      @crashingblow3753 Рік тому +6

      I think it's because of the obvious fact that he is a complete rip off of Ryu from Street Fighter. At least in terms of appearance. Gameplay is obviously a little different, but I can see many people dismissing Ryo as a second-rate Ryu wannabe. Even I was guilty of having that mentality at some point.

  • @Danxh_HunterX_21XX
    @Danxh_HunterX_21XX 2 роки тому +70

    The truth was the special that was the most difficult for me to do as a child, both in Art ot fighting and in KOF from 94 to 96, but now it is very simple hehe :3

    • @kingsdream7876
      @kingsdream7876 2 роки тому +4

      Try doing it, casually / competitively 100%... As consistency as simple like any EASY commen projectile that can be performed, yeah real simply lol. Try KOF 02 or both Remixes after that, Ulm or Edition versions. 5% and life while max mode. Down, Down Forward, Forward + Hard Punch dote=Neutral, then light punch.
      Now if this can be done practically and inconsistently. Yeah good luck with that.

    • @JohnGaming55
      @JohnGaming55 2 роки тому +2

      @@kingsdream7876 the ranbu motion is mad easy, also nobody’s gonna do that ranbu HSDM in ‘02 UM, not practical enough.

    • @ericjones9668
      @ericjones9668 2 роки тому

      I remember this being very hard when I was young 😂 what’s the command for this?

  • @sladejosephwilson2300
    @sladejosephwilson2300 2 роки тому +78

    I love this super. It's one of the reasons why I mained him.

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому +21

      It was the most revolutionary move of its age. Not only for being a super in the early 90s. The looks, the fact its a low life move, and its not just a big fireball or a buffed Srk, etc.
      And most importantly its not an "automatic" move - its single hit that has to connect and then trigger a whole animation. That's important because Capcom was late to put supers in SF (2 years is a LOT in the 90s gaming scene) and even so, all their supers were just a cheap duplication of moves or a cheap buffed move, like Ryu and Ken supers. It took a while for Capcom to make interesting SF supers.
      Plus, skipping to nowadays... Looking how supers work in MK, TK, SC, DOA, and even SF (most of SF5), we can realize that most of the fg world became modeled by Ryuuko Ranbu. It's a plain hit that, if connected, triggers a whole elaborated animation.

    • @CoachMike87
      @CoachMike87 2 роки тому +2

      Same, he’s been my main since day 1

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +8

      @@carlosaugusto9821 It was ground breaking during it's time. I also realized that Art of Fighting relies on meter management to access more moves like KOF.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +5

      @@CoachMike87 Same. I use him in every game he is in. Except Fatal Fury Special because is a secret character and getting to him is very difficult.

    • @sakazakivolnutt
      @sakazakivolnutt 2 роки тому +4

      @@carlosaugusto9821 This is really amazing! That's why we have to respect AOF, it's so legendary and was so revolutionary.

  • @AndresRodriguez-hc6nu
    @AndresRodriguez-hc6nu 2 роки тому +13

    Ryo is one of my favorites KOF characters. Good video!

  • @noeldc
    @noeldc 2 роки тому +23

    I remember the shock I experienced the first time this was done to me in the arcades in 1992, and the shock some other sucker experienced when I did it to them a day later.

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому +4

      First supers in fg history, along with FF2 that came out in the same year... 92, just the year later the 1st SF2 release.

    • @KamranConsultant4Hire
      @KamranConsultant4Hire 2 роки тому

      Awesome memory!

  • @xaionik
    @xaionik 2 роки тому +21

    Damn, Ryo was in so many goddamn games.

  • @HectorDomino.
    @HectorDomino. 2 роки тому +47

    Lets agree we all had one hell of a childhood!

    • @rodolfocesarizquierdo6470
      @rodolfocesarizquierdo6470 2 роки тому +2

      Would not trade it for the world

    • @mrbuttercup37
      @mrbuttercup37 Рік тому

      locked away in a room playing video games alone... ok

    • @LuminescentShine
      @LuminescentShine 3 місяці тому

      ​​​@@mrbuttercup37You must have had no friends. Fighting games are meant to be played with others. Especially in an arcade center with people which is were these games originally came from (a public entertainment center.) Way to expose yourself.

    • @mrbuttercup37
      @mrbuttercup37 3 місяці тому

      @@LuminescentShineIt's true that I didn't have friends growing up. I don't have anything to hide. But it doesn't refute my point. There weren't any real arcades where I grew up either. In a lot of ways the arcade was just as isolating, because kids would just retreat into games to get away from their parents. And a lot of people never grew out of this and are living this way to this day. Are you one of these people?

  • @dr.dreiolu
    @dr.dreiolu 2 роки тому +5

    The man returns
    also; happy to also see an evolution video of this move show it KO as well

  • @Francisco-dx7hj
    @Francisco-dx7hj 2 роки тому +68

    I love the battle damage shown on the face in the earlier games. Wish they continued that.

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому +10

      It's a shame no later fgs picked that feature that was invented by SNK in 92 - just the year after the 1st SF2 release. Even all other SNK games. And that is shameful especially now in the 3d era, that is much easier to make it.
      AOF from 92 invented face bruises, weak poses (in low life your have a weak pose animation), crumple ko animations (with crouch hits), taunts, battle intros, meter, meter management, special ko animations (King's clothes ripped, later expanded) etc etc.
      There are many details that could be picked up to enhance the 2d fg experience, but the companies dont care. One exception is MK applying body modifications since MK9. That's a fg that is taking more advantage of the technology.

    • @hugejackedman3447
      @hugejackedman3447 2 роки тому +2

      @@carlosaugusto9821 Well there was also the ill fated Tao Feng on the Xbox that also implemented this feature. If you've never heard of it, that's probably a good thing! 😂

    • @WRILLI4M
      @WRILLI4M 2 роки тому +1

      Up to this day, I believe only MK features battle damage since the reboot. SF6 will supposedly do as well.

    • @paloddinkhanhueso3432
      @paloddinkhanhueso3432 2 роки тому

      Now crapcom is gonna do that in sf6

    • @LuminescentShine
      @LuminescentShine 3 місяці тому

      ​@@hugejackedman3447The game isn't as terrible as you make it out to be. But it is definitely janky

  • @OtomoTenzi
    @OtomoTenzi 5 місяців тому +4

    This dude has and will always be one of my favorite videogame characters of all time... He's faster than Ryu, hits harder than Ken, and is cheaper than Akuma; just DEVASTATING when controlled by the hands of an expert!

  • @jibanmoraisgames683
    @jibanmoraisgames683 2 роки тому +70

    Com certeza, o melhor especial do Ryo ė o da KOF 97. Os gritos " ora, ora, oraaa" transmitem uma empolgação contagiante. 😆

    • @billowar2
      @billowar2 2 роки тому +2

      famoso "mata cachorro"
      kkkkkkkkkk

    • @RafaelAlCid
      @RafaelAlCid 2 роки тому +6

      Pegue os do KOF 94, 95 e Art Of Fighting 2!
      Ali que você sentia o *impacto* e a *força* dos golpes: os sons, o zoom, as câmeras lentas, as pausas.
      Desde KOF 96 que os golpes da perderam esse impacto (The King XIII ainda conseguiu algum, mas não como 94).
      Mesma coisa foi Samurai Shodown: o 2 era massa (pausas, sons, câmera lenta, LIFE. No IV parecia que tava cortando papel).

  • @Nhan6241
    @Nhan6241 2 роки тому +18

    Why were Fatal Fury Wild Ambition, NeoGeo Battle Coliseum (Buryoko Ranbu) and The King Of Fighters Maximum Impact 1 not included in this video?(Buriki One is understandable since it's rare af, but these two?)

    • @000mjd
      @000mjd 2 роки тому +3

      I dont remenber if he was capable to do it in Buriki one

    • @YeldellGW
      @YeldellGW 2 роки тому +1

      Probably referring to the alternate version he had in NGBC which was done by using the controller to input the various attacks after the initial DM command.
      Been awhile since I listened to the Buriki One OST, but I’m fairly certain Ryo didn’t have to move in that game. Don’t recall a voice clip of it in his voice collection.

    • @Nhan6241
      @Nhan6241 2 роки тому +2

      @@000mjd He has one in Buriki One, that's why he has "Buryoko Ranbu"(the Deadly Rave-like move) in NGBC.

    • @SUPERSONICGIRLIFY
      @SUPERSONICGIRLIFY 2 роки тому

      Maximum Impact 1 was labeled "Neowave" for some reason.

    • @Nhan6241
      @Nhan6241 2 роки тому +2

      @@SUPERSONICGIRLIFY It was Neowave, this video didn't include Maximum Impact 1.

  • @franciscobutte
    @franciscobutte 2 роки тому +13

    '94 and '95 are my favorite. Solid and rapidfire punches.

    • @sakazakivolnutt
      @sakazakivolnutt 2 роки тому +3

      It's even faster on neo geo battle coliseum

  • @KamranConsultant4Hire
    @KamranConsultant4Hire 2 роки тому +6

    Woah, a Ryo Sakazaki video is about to do 1 million views...😲

  • @AmazingSpider-Man
    @AmazingSpider-Man 4 місяці тому +1

    Fun Facts: Art of Fighting introduced taunts and Ryo was the first guest character in a fighting game; he was a secret boss in Fatal Fury Special. The next year Capcom put Akuma as a secret playable character in X-Men: Children of The Atom.

  • @realchezboi
    @realchezboi 7 місяців тому +2

    i love that sweet knock sound

  • @fatihmericozarslan3245
    @fatihmericozarslan3245 2 роки тому +15

    Ryuko Ranbu, the ultimate technique of Sakazaki family.

  • @CozyCoffeeLofi
    @CozyCoffeeLofi 7 місяців тому +2

    What can I say, this guy aged well 🥰✨

  • @couchbrogames7499
    @couchbrogames7499 8 місяців тому +1

    Dude this vid is so cool. I'm using for my video game as inspiration.

  • @likky1
    @likky1 2 роки тому +18

    i always liked the uppercut finisher more than the fire ball one more honestly

    • @athospomier6989
      @athospomier6989 2 роки тому +1

      x2

    • @YoungLeosword
      @YoungLeosword 2 роки тому +3

      There’s a variant where the finishing blow is an uppercut followed by a straight followed by TODOME DA. :3

  • @sakichugouken2474
    @sakichugouken2474 2 роки тому +4

    The reason i started playing KoF since KoF 94 came out. Was so obsessed with that Super

  • @JbrockPony
    @JbrockPony 2 роки тому +11

    Something about Ryo’s wide stance looks much more cooler than his current closed stance.

    • @pakkuman1
      @pakkuman1 2 роки тому +6

      I wish they'd incorporate both so that Ryo could changes stances mid-fight, maybe gain access to modified specials/supers based on past games.

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому +3

      @@pakkuman1 The only practical solution is bring back Ex chars, the original "variations" (used in MK) that were invented by SNK in the 90s.
      Basically means the alternate version of one char is hidden in the same slot - it doesnt waste other slots like Ryu and E. Ryu in SF4. The char has a different moveset and supers.
      The last time SNK used the idea was in KoF 13, where you can pick Ex Kyo (based on the Nests Kyo), Ex Iori (classic Iori with flames) and Ex Takuma (Mr Karate).

    • @pakkuman1
      @pakkuman1 2 роки тому +2

      @@carlosaugusto9821 That's true. I saw the stance change concept in a MUGEN version of Ryo, so I thought it seemed pretty cool. Though given the amount of production it'd take for a whole new animation set, it'd probably be easier to make those EX chars after all

    • @RationalMinded
      @RationalMinded 2 роки тому +4

      They could've used both as his idle animation. Missed opportunity.

    • @WarriorBoy
      @WarriorBoy 2 роки тому

      @@pakkuman1 This is a great idea

  • @supershanky
    @supershanky 2 роки тому +10

    Ryo looks like a Dragon Ball character more than DB characters itself!

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +7

      In KOF 15 his hair looks like a super saiyan 2 haircut and his body and face make him look like a fist of the north star character.

    • @rodrigosalvez250
      @rodrigosalvez250 Рік тому +1

      ​@@sladejosephwilson2300He is a Kenshiro clone

    • @OtomoTenzi
      @OtomoTenzi 5 місяців тому +1

      I think he looks like a mix of both Ken and Ryu.

    • @LuminescentShine
      @LuminescentShine 3 місяці тому +2

      ​@@rodrigosalvez250He is a homage to Ryu made by the creator, also took inspiration from Ken, Kenshiro, some Jo Jo, and DBZ

    • @LuminescentShine
      @LuminescentShine 3 місяці тому +1

      ​@@OtomoTenziHe took inspiration from ither fighters and anime

  • @mauricioribeiro5897
    @mauricioribeiro5897 2 роки тому +37

    Faltou o Ryo de Fatal Fury: Wild Ambition PS1, mais precisamente ao acertar o Adversário que tenha apenas 1%de HP de defesa mas que tome o golpe durante a defesa, a cena fica muito interessante

    • @AshtheOne
      @AshtheOne 2 роки тому

      Eu fiz aqui e a única coisa que muda é a explosão no primeiro hit.

    • @mauricioribeiro5897
      @mauricioribeiro5897 2 роки тому +1

      @@AshtheOne não sei qual versão de console vc testou, ou se foi em algum emulador, mas sim em um PS1 slim não lembro a versão, não tem slowdown nos primeiros 3 ou 7 Hits , mas sim no FAT o meu tinha slowdown nos primeiros Hits e eu gostava muito de fazer isso só para curtir esses combo em câmera lenta.
      E no emulador do ps1 epsxe para rolar slowdown, vai depender do plugin usado e placa do PC, hoje em dia no meu pc essa câmera lenta é só no primeiro hit também :(

  • @beekarinsaan
    @beekarinsaan 2 роки тому +11

    Funny how Ryo keeps getting younger in the later games after AOF. 🤣😂

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому +5

      KOF is a different timeline where aging barely happens for any character

    • @WRILLI4M
      @WRILLI4M 9 місяців тому +1

      ​@@sladejosephwilson2300save for specific exceptions, like Terry, Robert and Rock.

    • @OtomoTenzi
      @OtomoTenzi 5 місяців тому +2

      I know man, when AOF first debuted, the storyline was supposed to be set in the 70's. 🤔
      50 years later, and he still looks barely even 25... This guy is practically IMMORTAL!!!

    • @LuminescentShine
      @LuminescentShine 3 місяці тому +1

      ​@@OtomoTenziKOF timeline. He looks older as Mr. Karate

    • @OtomoTenzi
      @OtomoTenzi 3 місяці тому +1

      @@LuminescentShine Yeargh, but his sister NEVER aged... 😝

  • @KenjiAsakura09
    @KenjiAsakura09 3 місяці тому +1

    We can never thank SnK enough for indirectly creating Dan, one of the best SF characters ever

  • @Cloud971
    @Cloud971 2 роки тому +10

    1:24 Still the best sound of Ryuuko Ranbu for me. 😎😎😎

  • @pearljaime2
    @pearljaime2 2 роки тому +3

    "Go home before you get hurt".
    - Ryo 1995
    After sending the opponent to the ER.

  • @DehAlmeida
    @DehAlmeida 2 роки тому +3

    Wild ambition and Mr karate II versions on max impact 2 / reg A are missing

  • @SamuraiSun
    @SamuraiSun 2 роки тому +3

    Nice GAME Video😉👍️✨龍虎乱舞!

  • @SJkopa
    @SJkopa 2 роки тому +2

    I am ecstatic to see my favorite character Ryo's handwriting.

  • @Golden_Domers
    @Golden_Domers Рік тому

    4:53 The spinning uppercut that lands hits on the rotation is epic!

  • @happyslapsgiving5421
    @happyslapsgiving5421 2 місяці тому +3

    *Hisshoooo... Buraiken!!!*

  • @ReisSns
    @ReisSns 2 роки тому +3

    You forgot Fatal Fury Wild Ambition.

  • @Wolfie1262
    @Wolfie1262 2 роки тому +1

    The Gameboy version of KoF 95 sometimes did some weird graphical glitches when you did this move.
    This kind of super is my favorite. It’s just satisfying.
    I tend to play characters that utilize it, Ryo, Kim, Michelangelo, etc

  • @daisa1506
    @daisa1506 Рік тому +2

    Ryo did Shinryureppa before SF6 Ken if you think about it.

  • @CoachMike87
    @CoachMike87 2 роки тому +2

    My main since KOF 94’. Never gets old

  • @deathblowringo4168
    @deathblowringo4168 Рік тому

    I liked the concept in the input in KOF 01 and 02 (UM) like you had to input it the same way as the first Art of Fighting were it was also Ryo's debut game. (In KOF 00, instead was both punch buttons at the same time)

  • @lunnihyre4215
    @lunnihyre4215 2 роки тому +2

    This is probably what akuma does under the shadows of the raging demon.

  • @datboygood187
    @datboygood187 2 роки тому +4

    Art of fighting a true classic

  • @DavidSan25
    @DavidSan25 9 місяців тому

    This is art, I love how the beats sounded in kof 95

  • @zukoulou7464
    @zukoulou7464 8 місяців тому +1

    Ryô Sakazaki ! 😊
    Hidden in Fatal Fury : Wild Ambition (japanese Playstation)
    * September 1999

  • @leyendskiller
    @leyendskiller Рік тому +4

    When I was a child I chose him because I thought he was a Dragon Ball character..

  • @kurtobidelnoire2910
    @kurtobidelnoire2910 2 роки тому +7

    I'm still trying to execute the other Ranbu in 2002.

    • @kurtobidelnoire2910
      @kurtobidelnoire2910 2 роки тому

      @Rellyali1987 yep

    • @demonstrate1
      @demonstrate1  2 роки тому +1

      It has to be one of the hardest moves i’ve executed. It appeared multiple times too

    • @kurtobidelnoire2910
      @kurtobidelnoire2910 2 роки тому

      @Samin Yashar Sam i was able to perform to just now thx

  • @mattm7798
    @mattm7798 8 місяців тому

    I love how SNK wasn't shy at all about saying "yeah, we're using SF2 as an inspiration"

    • @vandagylon2885
      @vandagylon2885 8 місяців тому +4

      SNK were mostly comprised of former capcom employees at the time

  • @kellymays5138
    @kellymays5138 10 місяців тому +1

    Ryo is legendary

  • @egg64
    @egg64 2 роки тому +2

    I'll never forget that some lil kid showed me how to do this in the first Art of Fighting. Of course after he hit me with it like 5 times because I didnt realize it was unblockable.

  • @alpyre
    @alpyre Рік тому +1

    08:29: The King Of Fighters : Maximum Impact

  • @joshualedesmasegovia
    @joshualedesmasegovia 2 роки тому +5

    Which The King of Fighters Bosses Characters would you like to return as DLC Team in The King of Fighters XV for me Team Rugal and Team NESTS Bosses

    • @idrisstokes5745
      @idrisstokes5745 2 роки тому +1

      I want Orochi, Orochi Iori and Orochi Leona

  • @jackies83
    @jackies83 2 роки тому +9

    Art of Fighting 2 is still my all time favorite. Takuma was the shit!!

    • @realamericannegro977
      @realamericannegro977 2 роки тому +1

      I wish they gave us another collection with all 3 games patched to have better hit detection and easier input reads.

  • @dragonbladeiv9224
    @dragonbladeiv9224 2 роки тому +9

    All hail the original KING of fighters🙌

  • @causeigotyoubabe2380
    @causeigotyoubabe2380 2 роки тому +5

    BRUTALITY !

  • @DenkyManner
    @DenkyManner 2 роки тому +4

    The backgrounds in Capcom vs SNK 1 were so good, it's sad they went with the 3d background fad. At the time it seemed like a good idea.

  • @gobzdzilla
    @gobzdzilla 2 роки тому

    KoF 97 were my favourite versions. KoF13 and recent one are fire too.
    You also ate first Maximum Impact marker at 8:29.

  • @virsagomk2
    @virsagomk2 2 роки тому +1

    You're missing the other Ryuko Ranbus from Buriki One & NGBC directional-input version.

    • @AshtheOne
      @AshtheOne 2 роки тому

      As far as I know its extremely difficulty to find Buriki One. Isn't? He also missed the Fatal Fury Wild Ambition one.

  • @michellelincoln9987
    @michellelincoln9987 2 роки тому +1

    not to nitpick
    but where's Ryo's Ryuko Ranbu in his Mr. Karate guise from Fatal Fury Wild Ambition and KOF 2006?
    still an excellent video
    Ryuko Ranbu is my favorite SNK super

  • @biglui
    @biglui 2 роки тому +13

    The first secret special in fighting games. 😊

  • @bostaff7030
    @bostaff7030 2 роки тому +1

    Me encantó este video ojalá hagas más igual. Exelente tarde para todos

  • @atlante4368
    @atlante4368 2 роки тому +2

    KOF Neowave is the best due to the pretty hit sparks and the classic "Ora ora ora ora!" from 97-2002.

  • @belladonna4765
    @belladonna4765 2 роки тому +2

    Awesome!

  • @cipherpol925
    @cipherpol925 2 роки тому +4

    Ryo was already doing Ultra Combos before Ultra Combos were even a thing

    • @YoungLeosword
      @YoungLeosword 2 роки тому +1

      Plus, I’m pretty sure the Buster Wolf is older than the Shinku Hadouken. ^w^

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому

      SNK invented "ultras". Originally in FF you only used supers in low life. In SS, you fill your super bar only taking hits.

    • @carlosaugusto9821
      @carlosaugusto9821 2 роки тому

      @@YoungLeosword Buster Wolf was invented in 99, and Shinkuu Hadouken in 94. Maybe you mixed it up with Power Geyser? That one was invented in 92, before SF.
      AOF and FF had supers before all Capcom fgs. SS added supers 1 year later SF, but it was a different meter. It was basically the Ultra meter from SF4. So SS2 from 94 already had another idea found in SF4.

    • @YoungLeosword
      @YoungLeosword 2 роки тому

      @@carlosaugusto9821
      Ah, I thought it had been included in some movesets during the Orochi saga. I may have been under the impression because of its inclusion in a small number of Terry summon tokens from AS, but I should try to remember that that isn’t a reliable reference by itself, hurr. X3

  • @Pretty-Beautiful-Lady
    @Pretty-Beautiful-Lady 2 роки тому +2

    🙋🏻‍♀️ Ryo KOF 94 Re-Bout, Ryo The King of Fighters All Star, Ryo Buriki One, Ryo The King of Fighters Arena. And more ....?

  • @KevinSkye1
    @KevinSkye1 Рік тому +4

    The more I started appreciating Ryo over the years, the more I couldn't effing stand CVS's version of him.

    • @orlanzo2621
      @orlanzo2621 Рік тому +1

      Yea Capcom definitely gimped him in the CvS games, part of me thinks it was done on purpose, lol.

  • @Sieg_W
    @Sieg_W 2 роки тому +4

    Never knew Ryo was in Fatal Fury 2..

  • @richardcarteiro
    @richardcarteiro 2 роки тому

    Beautiful... But... Where's the best "Ryo's Ryuko Rambu" from Fatal Fury Wild Ambition?

  • @Coyoda
    @Coyoda 2 роки тому +2

    Art of fighting is the first game to ever create super moves/combos, otherwise titled desperation moves for that, fatal fury, and king of fighters.

  • @manoelwellington3579
    @manoelwellington3579 2 роки тому +4

    2:13 eu gostava mais dessa posição de luta dele

  • @MarianoMariano987
    @MarianoMariano987 2 роки тому +4

    Excelente 👏🏼👏🏼👏🏼

  • @ゲーム紹介とる猫
    @ゲーム紹介とる猫 9 місяців тому +2

    とっても良い動画ですね

  • @SAVUFILMS
    @SAVUFILMS 2 роки тому +2

    These hands rated E for everyone

  • @elbucho8867
    @elbucho8867 2 роки тому +3

    The second super special move (super) in Fighting games only after Hao Shokoken.

    • @sladejosephwilson2300
      @sladejosephwilson2300 2 роки тому

      Kind of. But you don't have to unlock Ryuuko Ranbu. Ryo already has it. Hao Shokoken has to be unlocked if you complete the mini game.

  • @walkdontrunplz
    @walkdontrunplz 8 місяців тому

    Just realized this is basically where they got Michaelangelo's super from in Tournament Fighters...daaaaang and they got they're both orange lol

  • @jalenikezeue4114
    @jalenikezeue4114 Рік тому +1

    Ryo has The spirit of 🐲

  • @chris_t2020
    @chris_t2020 Рік тому +2

    11:22 Athena sounds like a squeaky toy 🤣

  • @mingyaowu7720
    @mingyaowu7720 Рік тому

    The best part doing and finishing the opponent in the capcom vs snk in the stage where you see takuma in the background and whole place collapse😅🤣

  • @madpinoy5683
    @madpinoy5683 2 роки тому

    I love how Ryo changed the finisher from Kohou to Ha-oh Shoukouken in KOF XII onward.

  • @TINHOGOMES
    @TINHOGOMES 2 роки тому +3

    Vídeo muito bom, não sei se é muito exigência minha mas... Deveria ter o nome do jogo que ele está participando e o ano de lançamento.
    Mas repito, O VÍDEO ESTÁ MUITO BOM!

  • @the1andonlydrmixxel
    @the1andonlydrmixxel 7 днів тому +1

    3:58 Sorry, *dweebenheimer?*
    10:16 *AGAIN?*

  • @realchezboi
    @realchezboi 2 роки тому +2

    KOF13 looks REALLY good

    • @demonstrate1
      @demonstrate1  2 роки тому +1

      True, I also like the direction KOFXV is going in

  • @Sensui_Shinobu
    @Sensui_Shinobu 8 місяців тому +1

    miss Fatal Fury Wild Ambition example

  • @theonewhowokeup9987
    @theonewhowokeup9987 2 роки тому

    Need to bring back that animated cinematic for his special move, but it'll be an ultimate.

  • @v_an_AR
    @v_an_AR 7 місяців тому +1

    0:58.
    Lee's face revealed.

  • @TheFoxxUnit
    @TheFoxxUnit Рік тому +2

    Wild ambition 🫠

  • @DennysFrancisco
    @DennysFrancisco 2 роки тому +1

    This is where Akuma's Shun Goku Satsu came from.

    • @ADTribalChild
      @ADTribalChild 2 роки тому +2

      I believe it. Capcom and SNK parodied each other for years, so I wouldn't be surprised.

  • @LeiaHoward
    @LeiaHoward 2 роки тому

    Can you do Yuri next??? 🥺🙏💖💖💖

  • @youichis3928
    @youichis3928 2 роки тому

    ゲームの歴史ってすごいですね。進化が分かるので素晴らしい事だと思います。今後も面白いゲームをやっていきたいです。キャラクターを作った人が素晴らしいと思っています。無二のキャラクターを作れる人は天才だと思っています。それを見てるだけでもゲームって面白いですね。流行り廃りがあるので残っているだけですごい事だったりします。

  • @paripicco
    @paripicco 9 місяців тому

    KOF2001のMAX版(相手の近くで↓↘→C・A)はコマンド投げ扱いなうえボタン操作の猶予が短すぎて(たしか1フレーム)出せたことない
    弱斬烈拳(ワイヤーフレームダメージ)で跳ね返ってきたところに出すと連続技になるんだが出せてた人尊敬するわ

  • @純チャン対々和
    @純チャン対々和 2 роки тому

    I also wanted you to include Buriki ONE's Ryutora Ranbu.

  • @dameTHEname
    @dameTHEname 2 роки тому

    Ryo's head keeps getting smaller in every game now that's an evolution in it's own right