Quixel Mixer Tutorial: How to Use Noise to Create a Destroyed Wall

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 19

  • @imrenagy8122
    @imrenagy8122 3 роки тому

    very good tutorial.

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 3 роки тому

    Cool.
    Waiting for the next.
    And thanks for this video and the others.
    ;)

    • @MR3DDev
      @MR3DDev  3 роки тому

      thank you for watching ;)

  • @darkobakula5190
    @darkobakula5190 Рік тому

    You should do a tutorial on importing Custom Decals into Quixel Local Library, for example patches of scattered leaves that are used to fill up a forest ground. I was thinking of importing the base maps as an asset then storing opacity seperately into smart material or packing it into albedo texture then using the material id input to mask it out or just use mask stack. Sometimes my custom materials do not work because for some reason QM loses references to external map. So packing any maps into base maps or adding them seperately into local library seems to work

  • @mallugamedev4951
    @mallugamedev4951 3 роки тому

    thank you frind

  • @donovanbaine8842
    @donovanbaine8842 3 роки тому

    thankx alot man i love it

    • @MR3DDev
      @MR3DDev  3 роки тому

      Thanks for watching :)

  • @devm3240
    @devm3240 3 роки тому

    Quality Stuff !🎃

  • @Fedez51
    @Fedez51 3 роки тому +2

    I would like to know if you know a way to achieve more "Stylized" style materials in Mixer. The only option is Subtance Source? Thank you

    • @MR3DDev
      @MR3DDev  3 роки тому +2

      Yes, I will be doing Stylized textures in Mixer, it is definetly possible

    • @Fedez51
      @Fedez51 3 роки тому

      @@MR3DDev Great :D

  • @briangonzalez907
    @briangonzalez907 3 роки тому

    Nice

  • @sadekdhaoui9381
    @sadekdhaoui9381 2 роки тому

    HOW CREATE BASED LAYER??
    IS IT A CUSTOM MODELS ?

  • @AnujPatwariTV
    @AnujPatwariTV 3 роки тому +1

    Hey!! Is it possible for you to also show how we can import this into Unreal with the displacement and everything in the next video? I've been trying to import my mixer stuff into Unreal with the depth that I achieve in Mixer, but I can't figure out how to do that.
    Thanks a lot :D

    • @MR3DDev
      @MR3DDev  3 роки тому +2

      I already recorded the next video for this week but I'll make sure to include that on my next mixer video for next week

    • @AnujPatwariTV
      @AnujPatwariTV 3 роки тому

      @@MR3DDev thank you!!!