You should do a tutorial on importing Custom Decals into Quixel Local Library, for example patches of scattered leaves that are used to fill up a forest ground. I was thinking of importing the base maps as an asset then storing opacity seperately into smart material or packing it into albedo texture then using the material id input to mask it out or just use mask stack. Sometimes my custom materials do not work because for some reason QM loses references to external map. So packing any maps into base maps or adding them seperately into local library seems to work
Hey!! Is it possible for you to also show how we can import this into Unreal with the displacement and everything in the next video? I've been trying to import my mixer stuff into Unreal with the depth that I achieve in Mixer, but I can't figure out how to do that. Thanks a lot :D
very good tutorial.
Cool.
Waiting for the next.
And thanks for this video and the others.
;)
thank you for watching ;)
You should do a tutorial on importing Custom Decals into Quixel Local Library, for example patches of scattered leaves that are used to fill up a forest ground. I was thinking of importing the base maps as an asset then storing opacity seperately into smart material or packing it into albedo texture then using the material id input to mask it out or just use mask stack. Sometimes my custom materials do not work because for some reason QM loses references to external map. So packing any maps into base maps or adding them seperately into local library seems to work
thank you frind
thankx alot man i love it
Thanks for watching :)
Quality Stuff !🎃
Thanks
I would like to know if you know a way to achieve more "Stylized" style materials in Mixer. The only option is Subtance Source? Thank you
Yes, I will be doing Stylized textures in Mixer, it is definetly possible
@@MR3DDev Great :D
Nice
Thanks :)
HOW CREATE BASED LAYER??
IS IT A CUSTOM MODELS ?
i think it's solid layer
Hey!! Is it possible for you to also show how we can import this into Unreal with the displacement and everything in the next video? I've been trying to import my mixer stuff into Unreal with the depth that I achieve in Mixer, but I can't figure out how to do that.
Thanks a lot :D
I already recorded the next video for this week but I'll make sure to include that on my next mixer video for next week
@@MR3DDev thank you!!!