Top 10 Good Cards That Can "Miss The Timing" in Yugioh
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- Опубліковано 6 сер 2024
- In Yugioh, cards that say “When… You can” have a very tight timing window to be able to get their effects off. “Missing The Timing” is something that happens when you cannot activate a card’s effect due to the way the other cards in the chain resolved. In this video, we will be going over the best cards that can miss timing.
Script by Iason Autica
-The List-
Intro: (0:00)
10. Geartown: (0:18)
9. Lightpulsar Dragon: (1:47)
8. Fire Hand & Ice Hand: (3:19)
7. Elemental HERO Stratos: (4:37)
6. Dupe Frog: (5:57)
5. Thunder Dragon Titan: (7:30)
4. Torrential Tribute: (9:10)
3. Yazi, Evil of the Yang Zing: (10:34)
2. Paleozoic Dinomischus: (11:58)
1. Hot Red Dragon Archfiend King Calamity: (13:22)
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#yugioh #top10 #YGOtop10
Become a channel member to watch videos early: / @theduellogs
Some of the Video backgrounds in this video were made by "Amitai Angor AA VFX" / dvdangor2011
/ theduellogs
/ hirumared
/ theduellogs - Ігри
I wish my credit card would've missed timing when I bought that ring for my ex-wife. But that's not relevant here. Keep killing it DuelLogs!
U ok bro?
Oh.....😔
@@jemma2607 Oh yeah I just thought it was funny
This feels like one of those divorce bits that you would see in DougDougs twitch chat
"will you marry me?"
"Ummm cost?"
*Buys ring*
"Solemn Judgement."
Thankfully Duel Logs is an "If" effect, so he never misses
"if" he makes a video, it'll be good
@@SuperPoly25 theoretically, if you had a boyfriend, i would hypothesize that he does not kiss you
@@SuperPoly25 lol
Appreciate you taking some time to go over the worst mechanic in Yu-Gi-Oh
Amen brother!
No joke this missing the timing thing is the biggest thing holding me from getting into the game. I played master duel for a bit and it would handle this for me though
I'mwaiting flip monster mechanic how this mechanic are super useful in early yugioh now it become useless.
@@xenonim the flip mechanic is more of a requirement, the effect were decent and people played them cause there were not really a lot of better choice. People stop playing them because monsters got 10x better effect without requirement.
@@robinlinh still a good to make documentary to make about it. The fall of flip monster.
One egregious example I can think of is the interaction (or lack thereof) between Guardian Eatos and its corresponding support Equip Spell card, Celestial Sword - Eatos. You would think that you could send Celestial Sword - Eatos to the GY, have Guardian Eatos gain ATK as part of its effect, then gain another round of ATK due to Celestial Sword - Eatos being sent to the GY, but lo and behold! - this does not work precisely because Celestial Sword - Eatos misses the timing.
Talk about a card/game design fail.
That's hilarious. You manage to get lucky enough to open Eatos and the Celestial Sword, have no monsters in GY, summon Eatos, use its effect to send the Sword to the GY to banish 3 in their GY (because of course you went 2nd and got lucky), and you don't even get the main boost of 500 for each banished monster, that only happens if the equip spell is sent?
Oh, sorry WHEN the equip spell is sent.
Lol
All you get rewarded for having the stars align is the ability to have a 2500 vanilla and 3 banished monsters from their GY. Oh no! Konami was concerned an inconsistent mediocre attack boost was too strong in 2014.
Either they didn't realize they messed up, or they did realize, but don't feel like giving it an errata (the card was reprinted in 2020), or just hate Raphael for beating their mascot and are that passive aggressive they can't even give him a fighting chance. Personally, I think their bias is showing, which is funny as can be!
They are so stubborn when it comes to errata's, it makes it look like they just don't care about their products, which, based on Castlevania and Silent Hill...eh? Oh well, maybe someone should start a petition to fix this. lol
They had to make something about Eatos utterly incompetent to keep with the theme of the Guardian archetype.
Eatos is barely a Guardian because of it. All other Guardians require their equip spell to be already on the field. Eatos just does its own thing.
I was devastated when the ruling was you pretty much always miss the timing with its effect. I was so happy when Eatos came out because she looked so cool but crushed when it doesn't exactly worked the way it should. Feels bad man.
Guardians were a mess of an archetype so frankly it changes nothing.
I have suggestions:
Top 10 splashable extra deck monsters for each type
Top 10 worst mill cards
Best Story cards part 2
Top 10 cards that show actual cards
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 special conditions in the games.
More Rescue Rabbit, please.
I really need the first. I'm a new player and I play Labrynth. The extra deck is basically ammo fir the pots.
One of my favorite "missing the timing" stories was this guy who played some random GBA game as a kid and didn't know what it meant. He thought he wasn't mashing the buttons fast enough to get the effect off lol.
It’s funny how many cards in this list are effected by the balist, rodin, halq, chaos ruler all being banned
I always enjoy these though I don't play
Same I rarely play
@CedricDones-ej4kx atm can't afford to
Idea for a list. Top 10 best(or worst) cards that were already powercrept on release.
isnt that like 90% of the pack filler/overhype secret rare?
For the worst, that would be most of the early GX era cards. Konami were really scared back then after the Chaos meta lol
@@hoangnguyen0721 I have no idea. Most of my modern knowledge of Yu-Gi-Oh actually comes from this channel.
Sparks and Hinotama first released in the same pack
Xyz Change Tactics can miss timing if you use Utopia Double's effect to fetch a Double or Nothing and it's one of those cards that you want to miss the timing sometimes.
It’s a “you can” so you would be able to just not activate it even if it didn’t miss timing
Why would you want it to miss timing?
@@17-MASY Utopia Double can only use his effect if you have at least one copy of Double or Nothing in your deck.
@@ace-trainer-aj So you don't want to draw that card with Xyz change tactics
@@17-MASY Ideally speaking, nope.
On one hand, it's nice that missing the timing keeps some cards from advancing the power creep too fast. On the other hand, I still don't like it as a mechanic.
Neat analysis & list video! Thanks for uploading!
if gusto gulldo had "if" instead of "when" on its effect it could be one of the best tuner monsters ever made
All gustos really. I used to do sync spam a lot back in the dueling network days when I didn't know any better. I really wish they were "if" effects
Man, Fire and Ice Hand dropped off the Meta hard, harder than any HAT format cards. If you suggested someone to play them today, you'd only get laughter.
I remember once suggesting this to you in the comments in another video and I seemed to be the only one at the time to do so, even though I may never encounter any of these situations I’m glad you finally did this video. Thank you!
Another one of my suggestions! :)
Happy to see that Geartown made it on the list
Suggestion
Top 10 Monsters that Can’t Be Used for Certain Summons
Example - Tour Guide of the Underworld can’t be used for Synchro Summons
Thought this might be a fun one since many monsters are made to be buffed only to be better later on. With the above Tour Guide example, while it was barred from Synchros it was great for XYZ.
I have been waiting for this list for ages finally my deepest desire is now done.
Traptrix Dionaea is always miss timing too. Especially when we have Sera on board. After activated normal trap, Sera will summon Dionaea, and Dionaea effect will trigger Sera's effect. You should put Dionaea in the right chain to avoid the miss timing.
Got into a paleo mirror during the xyz synchro fest and boy was that one of the most focused I’ve ever been in a duel
7:33 Ah yes, i hecking love "Thunder Dragon Timing" :D
I was just pleasantly surprised to see King Calamity as #1. Love Jack Atlas’s cards!!!
It hasn't happened often, but this was before I knew about if/when (thos was in MD, so it told me it happened, I didn't just happen to run into it lul) but Dragon Spirit of White's effect to pop a S/T activated, aaand then it missed timing, and I thought something went wrong with the game lmao, or I had forgotten to press a button, but then yt talked about actual yugioh knowledge.
I just don’t get a WHEN clause can miss timing and an IF clause can’t, it’s like trying to understand time travel, the more I think about it, the more my brain turns into soup.
Trishula and Black Rose are amazing effects that can miss timing. Limits their versatility when you synchro on your opponents turn. As a mermail player I learned this the hard way
7:37 Dude I just rewatched your "Chainblocking Titan" VOD today. This must totally be Fate.
Key importance here for when effect regardless what monster, spell and trap is 1st your cannot chain with other effect. If your want to chain make sure your chain at the last of the chain in order for the effect to resolve properly
Well, believe it or not, because I watched most of your videos, I decided to play Yugi-Oh once more. However, not in the real world, but through Master Duel.
There are a couple of cards that make resolving King Calamity's effect on your opponent's turn much easier. Synchro Call and Burning Soul can be activated during your opponent's standby phase to summon Calamity before your opponent has a chance to try and make plays and cause you to miss timing. Synchro Call is especially useful since it's a normal trap so it can be used with Trap Trick for extra consistency and it brings back a monster from the gy to be used as synchro material. Of course Synchro Call fails if the target in the gy gets hit by something like Called by The Grave, so that's something to be aware of. A good card to combo with Burning Soul is The Great Soul, which lets you summon two Resonators from the deck, as well as providing a monster effect negate in the gy that will also buff your monster's attack by 2000 points.
There's also limit overdrive which admitedly cannot be searched, but it allows you to special summon it just by using 2 monsters. Although both monsters need to be synchro tuner and synchro non tuner.
I thought Darklord Superbia would be on this list, great video ❤
Pilica, Descendant of Gusto is another good card that misses timing. It's a good E-Tele target that can revive a Wind Tuner, but if you don't activate E-Tele as chain link 1, it'll miss timing. That matters in a lot of situations!
Years ago when the dragon structure deck that introduced Lightpulsar first came out the format became Chaos Dragon (the cheapest deck) vs Dino Rabbit (one of the most expensive decks ever lol). I played in a regional the following weekend after the structure decks release using Chaos Dragon. I played against some rogue beatdown deck in round 2 and going first I drew the god hand and set up the best board for the deck which was Dark Armed Dragon, Stardust Dragon and Void Ogre Dragon before passing.
My opponent activated Geartown and I chained Void Ogre effect to negate it so my opponent couldn't get there beatsticks out to run over my board. The guy tried to use Geartown's effect when I negated it, but I told him it missed timing. We called judge and they ruled in his favor saying it didn't miss timing and I went on to lose that match.
Pretty ridiculous way to lose, getting a bad ruling from an idiot judge, but moral of the story is that both Geartown and Lightpulsar were involved in these shenanigans so I thought it was kinda funny
I know next to nothing about missing timing but I find the whole concept very intriguing. Was it initially intended to be a balancing mechanic for very powerful cards? It just seems like for a card like torrential tribute back in ~2003, "when" and "if" could be used interchangeably (kind of like how sacrifice, tribute, and offer were all used, which I think you made a video about some old cards with weird wording) and we were all dumb kids who didn't know any better. I would be very interested in a video about the history of this ruling/ it's first few debacles to see if there's any documentation or stories about people accidentally misplaying at tournaments and causing ruling arguments. To my ignorant ass, it seems like someone got really butt hurt at a tournament and started splitting hairs with the judge (lol idk). Love you videos though!
It wasn’t a balancing thing at first. It really was just arguments that lead to rulings. With modern printings, you can tell they put “when” in some cards to balance them, but that wasn’t the original intent. A lot of early Yugioh was all over the place with card text not being consistent with language. That created other unbalanced things like hard once per turns and soft once per turns because of the language usage. Now there are things like Mirrorjade’s “this card” with its banishing effect meaning if you can actually recycle the effect as many times as you can get “this card” on and off the field. Or Baronne’s “once while face-up on the field, when a card effect is actived” which can be recycled as long as you send Baronne back to the extra deck and then summon it again.
Konami has really written themselves into a corner with card text rulings. Same with non-targetting targets, like a destruction effect on a specific card that doesn't count as target for effect purposes. Or the infamous send to Graveyard (from field) not being a destruction. They probably have to rewrite the entire game to fix all their mechanics and balance them out.
I assume most changes to the game was because people got upset to losing all the time I.e banlists, needing a dictionary to play
@@kotzpenner As far as I can tell, the "send to graveyard" not being destruction was a genuinely intended mechanic, rather than a ruling/translation clusterfuck. Like, it's to destruction effects what "banish facedown" is to banish effects; it's either a steeper cost / anti-cheese mechanic or an intentionally stronger effect.
It's become a balancing thing in more recent years, especially in regards to cards like Thunder Dragon Titan who'd be completely ridiculous if you couldn't chain block its effect
kali yuga has a tiny advantage on king calamity since its effect gets applied when it hits the field and doesn't start a chain, meaning that if you chain a rank up in response to something, then that something can be negated if it is on the field, but that's where the advantage ends because kali yuga only negates the field, your opponent can still activate from the GY and hand
Yeah but also Kali Yuga stops spells and traps
@@one-up7498 well...king calamity also stops them since it prevents activations and effects, unless you mean kali yuga's effect to also heavy storm the field, thing king calamity cannot do, which i do grant is a point i didn't mention on my first comment if you interpret advantages as a whole, but since the video only talks about its activated effect to prevent activations and effects being able to miss the timing, i focused there as a point of comparison
@@Megalopros no, true king doesn’t stop spells and traps from activating on the field while Kali Yuga does
@@one-up7498 i mean...sure, as the scenario described by the video explains, if you chain a formula to a raigeki, king calamity will miss timing unlike the rank up thing with kali yuga, but if king calamity's effect resolves properly then your opponent just cannot activate cards, this effectively stops spells and traps from activating on the field (which is what you specifically typed), it is just that they way they do it is different, kali yuga negates everything that hits the field, so a raigeki will get negated, whereas king calamity prevents the activation of cards so the raigeki will stay on the hand because it cannot be activated, but you can qualify both as being able to stop the activation of spells and traps on the field.
(also i assume "true king" in your reply is a typo)
@@Megalopros wait, we probably aren’t talking about the same cards I’m talking about “D/D/D Duo Dawn King Kali Yuga” and “True King of all Calamities”
I had fond memories of my grand spellbook tower miss timing when they mst on standby phase to prevent my draw and floating effect.
Please do Top 10 non-Number XYZ monsters or Top fusion monsters that can only be brought out by a fusion method or Top 10 consistent cards with soft once per turn !
idea for list, the best "support" cards, as in new cards fixing really bad old cards to be somewhat playable
Just a note on True King of all calamities. It only negates effects that activate on field. Hand traps (aside something like imperm) or GY effects all work.
On Edopro Master Duel and YGO Omega by turning auto chain or chain on you can use buring soul or synchro call on the draw phase to have king calamity guarantee its lockdowns and it leads to cruel scoops How ever even with Calamities lock downs your opponent can still set a bunch of battle traps to get rid of it.
King Calamity combo is a nice play, tho ye u can make your opponent wont be able to activate it properly. Nice top, I was thinking on another similar huge synchros before knowing the Top 1 card, Monster like Shooting Quasar Dragon or Halberd Canon, etc.
The old era of YGO for sure is full of Miss Timing cards, some of them would be pretty nice If they didnt have this issue, like Petén, or many more.
Nice video 🙂
Yeah, I remember running into so many of these needless issues in real tournaments.
Missing the timing really seems like it has no benefit, it's like Konami moving the goalpost. You finally came up with a cool strategy? Too bad, it sucks because it misses the timing.
Thankfully most modern cards avoid that text, so that is one step in the right direction, though playing around cards like that was like some kind of surgery, so maybe it's what we need to counter these unbreakable boards.
There's quite a few "Odd-Eyes" cards that can activate their effects "When this card is Special Summoned". Which means, if you make use of Odd-Eyes Arc Pendulum Dragon's Pendulum effect, be aware that mandatory floating effects can cause problems.
Yep. Chaining arc dragon to absolutes fun. Just need to remember who to chain to who lol.
lol those video effects in the intro got me thinking my phone was dying
for me my favourite one was "poison draw frog". but mostly because it wasn't programmed correctly in the duel academy video game (you got to draw even if it was attacked when set).
Thats an OCG - TCG difference. In the OCG, you were always able to draw a Card if Poison Draw Frog is destroyed by battle while face down. In the TCG it got this weird restriction that it does not work like this. The Video Games uses the OCG Rulings but the TCG Texts. So its very confusing.
Fun fact: if someone chains MST (or something else that quick-play destroys like DPE) to Geartown’s activation, it will miss timing. But if they chained something that negates and destroys like Baronne or even (i think) Solemn Judgement, Geartown will get it’s destruction effect.
So MST can negate it, but actual negate/destruction can’t.
In some of the old yugioh video games, the AI will chain mst to their own geartown to try to get the effect and then get confused when the effect doesn't activate.
I’m so upset Darklord Superbia wasn’t on here. I used to miss timing with that so much when I started playing darklords
in duel links i always missed timing with my yubel cards, if an opponent had some wierd effect that interupts it.
like theres this one HERO card, that draws 1 card, that would cause the special summoning of the next yubel to miss timing, and this always grinded my gears!
Hey, I was wondering if you would make a crystal beats deck profile/ arch type review with the new deck coming up
The first time I know about miss timing was on Master Duel, I forgot what deck I played but I remember I was salty because I thought the game bugged when my card's effect didn't activate although it wasn't negated.
If this list was remade today Epurrely Plump would be a great mention
Chainblocking the Epurrelys is one of the biggest counterplay points on Purrely making the missing timing rules super relevant
You could do a series of Top 10 Cards that were affected by Master Rule ___ where each episode is the next rule change.
Top 10 extra deck monsters with non-generic materials would be cool, given how often you (used to) mention Goyo Guardian being killed by his materials
Sorry if you did this but I couldn't find one:
Top 10 branded fusion targets (light/dark) like tragedy,snow,shadoll beast etc.
Shooting Quasar deserves an honorable mention I feel. It'd be nice if it didn't but potentially inconsequential since Dark Ruler and Droplet already counter it enough and floating into a destruction or attack negate may not save you with how strong current meta is.
Back when I played Laval Quasar Turbo, it was Laval Volcano Handmaiden that could apparently 'miss the timing'.
The missed timing this is easily the most complicated mechanic. If master duel didn't mention it while I was playing paleo frogs I wouldn't know that was an actual thing
I learned it because of Yubel in Duel Links. The floating effects of the base form and the first evolution can miss timing. I was SO confused when that happened. I thought the game was broken.
Ok, truth be told, there have been quite a few errors in the game. Some might only be laziness upon translation, but it's still funny to see that. For example one of Yami Bakura's skills lets you mill a card from either deck when YOUR OPPONENT loses at least 1000 LP. The text in the German version says that YOU have to lose 1000 LP.
Speaking of cards that miss timing I hate that etribute summoning Ehther while you have Return of the Monarchs means you are locked out of either activating Return of the Monarchs or special summoning Kuraz as doing one or the other will cause the other to miss timing which really sucks.
I love when I link away a monster equipped with vylon spells and vylon element misses timing because the last thing that happened wasn't the equip spell being destroyed, it was the summon of a link monster :]
Top 10 cards with a 50 in their stats (1850 atk, 1050 def, etc)
Missing timing could be a really interesting mechanic and counterpoint to how triggers work in MtG where the trigger is guaranteed, providing an automatic, default way to interrupt something happening that makes a level of sense based on the requirement that the result be executed immediately after the trigger.
I say COULD because they treat it like some kind of secret rather than actually part of the game...
I don't think Torrential tribute misses timing, it says "when" but is not optional, it doesn't have the word "can". Obviously you have to use it in response to a summon but that's just the activation condition.
It does, for example if you use vw lulu to summon her and then add something you can't use torrential after the summon
In cases like this where the summon isn't the last thing to happen torrential can't be activated
@@andrejv.2834 I think that is what I said, you have to respond to the summon, if you add then is too late but that's not missing the timing. From what I understand missing the timing is when you activate the effect but it doesn't resolve because is no the last thing that happened in the chain, but I could be wrong.
@@Ragnarok540 yeah torrential basically misses the summon response window in this case, but ig it's kinda similar so it was included
I will always remember that one duel where you played Springans against Thunder dragon and managed to "miss timing-ed" Titan for like 3 turns
Fun fact about Stratos missing timing, when fusing Solid Soldier while you have Wonder Driver on the field, if you Fusion Summon into the zone Wonder Driver points to hoping to reuse the fusion spell, Wonder Driver would activate as chain link 1 as he is mandatory. Therefore, you would not be able to activate Solid Soldier's effect to revive Stratos as chain link 1, and Stratos' effect would miss timing
Similarly, if fusing Solid Soldier for Sunrise, both Solid Soldier and Sunrise's optional effects would activate at the same time. In that case, if you decide to activate Sunrise's effect first (years of playing against Solemn Strike made me get used to activating on-field monsters' effects first before those in the graveyard lol), Stratos would miss timing after being revived by Solid Soldier as well
I hate missing the timing with my Darklord Superbia. It prevents me from using what could’ve been a pretty decent move in summoning two monsters at the cost of 1000LP at anytime due to the quick effect of most Darklords allowing you to pop a Darklord Spell/Trap (like Contact) from the grave. But since that effect requires you to shuffle that card after activating the effect you miss the timing on Superbia and you don’t get to summon two monsters.
13:56 actually, king calamity is basically a 1 turn IO+skill drain. Not bad at all but it only stops effects on field, VFD stops ALL monster effects anywhere (With the right attribute call of course)
A small suggestion: cards that had their names changed to enter or leave an archetype. Cards like Harpie's Brother, Frog the Jam, or Kinetic Soldier.
My pain playing one of my favorite deck Subterror. All the behemoths have when summoning effects. Also goddamn Darklord Superbia.
Ahh the Evil “When” in the card text
So if I normal aluber to search since I'm turn priority can I chain branded opening or mask change 2 to it to stop them from ashing aluber
So with geartown, technically MST can negate
it is propably minor - but madolche messengelato likes to miss the timing - essentialy forcing me to do basic madolche combo to not miss time - if there are already other effects in chain - like other madolche spell cards which are forced to be activated
Can you do a video for the Top 10 Laval or Shaddoll cards?
I dont know you done a video about this. How about a list of cards that make your opponent monster return to hand or deck?.
I think its relevant because on MD there is alot of mirrorjade right now
I would say the Solemn counter trap brigade is very noteworthy
Have you thought about doing a "most expensive meta-cards ever" kind of video? Think it would be interesting.
I'm interested in seeing a top 10 for:
- cards that copy the effect of another card.
- cards with a "once per chain" effect.
Are there that many cards that copy effects? I know 2 of them are forever banned and 1 is super restricted (Phantom of Chaos)
@@andreaseverin1346 Not too sure, which is why I'm interested.
TheDuelLogs has a video titled, "Top 10 Cards That are Treated As Another Name In YuGiOh" but I'm specifically interested in cards that copy the effect, not just a name. For example: "Pseudo Space" and "Serial Spell."
What about monster effects that will be broken or to good if they were a quick effect instead of just your turn only
suggestions:
top monsters that float into other monsters
top xyz monster effects that don't use materials
Can you do top 10 hardest xyz monsters to summon
Can you special summon Frog the Jam using dupe frog? Seems OP
Definitely should have Card of Safe Return on here. Can't run it alongside Bonetower for that reason.
When using starlight road as chain link 2 to negate something, wouldn't the last thing to happen after the chain still be the special summoning of the stardust dragon, because starlight road negates the "activation" of an effect or a card, so the negated effect/card is not resolved at all? This would mean, that you can still use torrential tribute after starlight road?
As a gear player I hate gear town so much I wish it would get a retrain and offer protection from hand traps when popped or something giving you a window to popoff or retrained to not miss timing but do something else useful to make gears keep up advantage wise with newer cards. Also put ancient gear in its name. Ancient gear also needs retrain lol
Expected a slot to be meant for every yang zing lol.
I think none of them is as strong as yazi, ignition effect solve the archetypal problem, floating effect summon entire type from the deck without restriction, untargettable so it is immune to typical targetting negations, other yang zing that come close to this is Deng Long but you can imperm deng long.
Don't get me wrong, Yazi is the one people are most familiar with thanks to Destrudo and/or Auroradon, but I think it's funny there's an entire archetype that share the ability to float and all of them can miss the timing by the effect of cards in their own archetype.
2:25 it and it’s dark version remind of one just like them but level 4
thunder dragon titan missing the timing was such an absurdly nerfing thing in TOSS format. Particularly making the orcust match up which was already super bad almost impossible to win. Particularly when they moved away from cresendo at the end of their life span and onto babel. All of their monster effects being quick effects meant that you pretty much couldn't get a pop off no matter what. against decks like salamangreat, sky striker, or the mirror you knew there was a limited number of times they could make titan miss timing. 2x t-drag, 1x hawk, 1x dark, 1x matrix, and if you were lucky maybe a thunder dragon fusion to get 2x more t-drag discards still was not a 100% chance of getting a pop through. Paired with it being a deck that straight up doesn't search, and sends not destroys, it felt like you were playing vanilla beat down against a 2018 deck
I think I understood all of them except for Titan
So, like
If they activate the egg from hand you're supposed to chain something to that in order to deny Titan from popping?
I was playing master duel, and my shooting quasar dragon miss the timing in the effect of bringin the shoting star dragon. The chain was of 5,
i good idea for 2 cards that miss timing are:
1. Blackwing simoon the poison wind
2. black whirlwind
How about top 10 non-archetype specific field spell cards?
Now you should do top 10 effects that would be terrible if they missed timing
what kind of monster puts the right hand on the left and the left hand on the right?
When effects.
If an effect says when. It's very likely it's bad or extremely overbalanced.
Gusto is notorious for missing the timing.
When effects should stop being a thing
Does anyone know the name of the Piano background music? Cheers 😬
Darklord Superbia is an excellent card in archetype, and is one of the best targets for Darklord Contract. However, if you use another Darklord to apply the effect of Contract, Superbia misses timing, and it sucks.
Also can you make top 10 best art style card in your opinion
Ooo here’s an idea: top cards more restricted in TCG than in duel links.
There’s a bunch of cards that are higher on banlists in TCG than duel links.
Things like Ancient Fairy Dragon, Infernity Archfiend, etc.
Would not include cards like Monster Gate, as, while Monster Gate is limited in TCG and unlimited in Duel Links, only 1 copy is available in duel links.
I tried throwing in Naturia Cliff into my Adamancipator deck once but whenever i’d use it to synchro summon it’d always miss timing and i’d never understood why. The monsters I summon never have an on summon effect and I didn’t start a chain with anything else yet I kept getting “You missed the timing!” From Master Duel. I know it’s a when effect, but nothing else starts a chain. Still don’t understand how.
The summoning itself took the timing from Cliff. Happens with Gustos all the time. Basically the synchro summon happens immediately after Cliff got sent to the gy so Cliff misses it's timing. idk if this helps but I hope so
Missing doesn't always require chains. Naturia Cliff also misses if it dies to Soul Taker because it gets destroyed, "then" you gain 1000 LP.
I really want to see “Top 10 Flip effects / flipped face up effects”
As someone who plays Synchron Stardust in Masterduels and just adds in Shooting Quasar Dragon, because I can.
It misses timing everytime. That floating effect not worth it ngl.
My geartown still misses timing
But her aim is getting better
I hear if you miss the timing on this video, the duel logs is going to throw cards at you till you get a papercut.