@@intothekey In the Great Bay Temple, you can only freeze water at sparkling points, which means that secrets are very obvious to new players (and I think they're hard to hit too?) In the Gyorg boss room, you can freeze any part of the water, but new players won't realize that because they're now used to it only being at sparkling points. Those are the only places you are allowed to freeze the water at all.
The concept of a game taking place inside the universe of something's marketing campaign is pretty interesting. Wonder how many other games have that same concept.
There's the Peperami game, called Animal, which is a point and click adventure starring the mascot for the brand, an obnoxious sausage with arms and legs who self-mutilates
I love how much respect and genuine interest you have for these low-to-mid-tier games. Most people would just record a video of themselves yelling how much the game sucks and dying over and over, but you clearly give each game a chance and try to show everyone what they do right. I have a similar soft spot for these kinds of games like you do, so I really appreciate your work.
I agree, he easily could've done the AVGN style angry review for these but instead you get a very in depth review as well some perspective from the developers, something most people wont bother to do.
Hey, the cover artwork got me to buy the game for my GameCube on a whim. I was like "hot redhead chick? Looks like an ARPG? Sign me up!" My buddy was over that night and we started the game. The dialogue had me laughing, and I was surprised at the Skittles references. It wasn't until many years later that I learned of the history. Pointless story, I know...just wanted to convey the weird nostalgia I have for this game. Anyway, yeah...great vid as always.
Yeah, it may seem like a pointless story but I personally find stories like that to be kinda interesting. So many people tell stories of playing Zelda or mario 64 but when it comes to more obscure games like this, which people don't talk about as much, it's kinda cool to hear someone talk about an experience that they had with it. Everyone has personal or nostalgic stories like that which may seem as if no one else will care about but stuff like that makes me think about similar experiences I've had, playing odd, obscure games or hanging out with friends and it's always fun to look back on.
@@specticulrtainment1809 me too!! I adore appreciation for games that flew under the radar of the public at large. I can relate to the warm fuzzies lol, and love to hear other people's tastes in obscure games.
No reason to call this "pointless". This entire video is "pointless", but it's stories and reviews like this that bring a game into more perspective. Sharing opinions and stories gives those who don't have the same stories more knowledge into obscure topics and makes us generally feel more cultured. Just know that if anyone finds your opinions to be pointless, you have your own unique perspective and views that no one else has. Knowledge is power.
@@specticulrtainment1809 The thing is those games you mentioned mainly Zelda and Mario are basically copies clones of better games and nothing to brag about. And are only glorified by idiots and hipsters. Those who do are minority and in many gamers book those are lost idiots who don't know anything else but those games and are stuck forever in their shitendo bubble. Many of them don't even play games just seek attention in a wrong place with wrong topics. For example Nintendo is pretty much a world market failure since forever and is lucky that is still around but try to explain that to fanfuck idiots. For example here in Europe no one gives a shit about it because there was always better alternatives, quality and price wise such as Sega then Sony's PlayStations and various clones mainly for homebrew games. Then some hipster foams about how Mario and Zelda games are inspirational most popular etc. In what world... certainly not this one. Sure maybe if these people are left out on actual gaming and played only those in their entire life still doesnt justify the ignorant and idiotic statements. When there been far better systems and games before them and around them and always will be.
ok, i love that you managed to get in contact with the developers. really rounded out the video and highlighted why Darkened Skye was special. really fun watch!
This game has something that modern big studio games lack. A "Heart", every single programmer and producer who made this game had alot of fun making it.
@@runneypo Back in late 90's to early 2000 there was alot of these "Medium Size" studios with 20 or 30 people working there, usually from Britain or France. And everything was done "In-house" with their own musician, PR guy, package designer and if lack of money, they do the voice themselves. So they know the game inside out. One good example was Broken Sword 1 and 2 which was really well written and loveable character, but the later series didn't interest me anymore.
@@hanchiman I call these B-List games or AA games; not small enough to be indie, but not large enough to be AAA. My favorite one's from this era are Sphinx and the Cursed Mummy and Metal Arms. A Hat in Time is a recent one that's arguably in this category, too.
@@redandblack641 Alot of these "AA" studios. Aren't they sort of Kickstarter games nowadays? Meanwhile real indie is basically unknown games that rely on word of mouth. Sorta like Among Us took 3 years until they got lucky to be played by Pewdiepie
If you haven't played Scaler yet, I highly recommend it. It's a fun platformer from the Gamecube-era that went largely unnoticed. The gameplay is surprisingly fun and it looks pretty good for a small studio production. You can definitely see that the devs tried to make a decent game with the budget they had.
Those 'S' designs in the game used for powering up remind me a lot of a weird little top-scrolling shooter from eGames like 15 years ago, DemonStar. It was one of my favorite games (still has one of the greatest soundtracks I've heard) and it had powerups in the game for increasing the range and scope of your weapon: yellow, blue and red spheres with an S on them.
I never thought I'd hear someone even so much as mention Who Wants to Beat Up A Millionaire since it feels like I'm the only person that ever played it. I especially didn't think the first time I'd hear it mentioned by another person was when I'm being told the same people made a Skittles game.
Oh my gosh, same! I thought I was the only person who ever played Who wants to beat up a Millionaire. I found the CD in a Walmart bargain bin pretty sure I still have it...
I bought a copy of this game for PC for $2 from goodwill a few months ago, and I did a double take when I saw the Skittles legal text on the jewel case.
You want to look at the PS2 Smarties game for a game that everyone would think a Skittles game would be like. Do they have Smarties in Australia? The chocolate sweets that M&Ms knocked off.
It reminds me of that Rappsittie kids Christmas movie that had unbelievably bad CG for the time, awful production values (for example, the entirety of one major character's voice lines had their data corrupted and they just put it in the movie), and somehow it still managed to get the voices of not one, but two Disney princesses, Bart Simpson, and Mark freaking Hamill
Hey, thanks for the shout out! Trust me, the game is way more enjoyable to play when you skip 95% of it! Real good video, thanks for all the fun facts about the game! Another fun fact you didn't mention that I love btw, a myth I've heard. Might not be true, but: Mars only shot down two things from Elizabeth's original script. One use of the word "damn", and every use of snakes. When they asked for clarification, Mars shot back "Okay, you can use snake-like enemies, but no ACTUAL SNAKES."
Awards time: 1) most unique licensed video game idea 2) most frustrating collectables 3) coolest game dev. And that's the episode. stay tuned for a minnime follow-up episode. See you guys later.
@@jefverstraete8574 I can think of a different awards time. First award: Licensed to Kill. The game doesn't suck because of the Skittles brand, and any of the bad elements aren't harmed at all. In fact, it makes it interesting, albeit frustrating Second award: Doing It For The Art. Obviously this was a labor of love from the start, and it shows in the writing and research needed for these locations and references. These days, the commercials are a bit less creative and would need to do something else. And the final award: A Whole New World. Because Jasmine's VA voicing Skye and the fact that you ride flying carpets. That's it for this episode. Stay tuned for the next episode, which will also contain flying carpets.
When I saw this pop up in my recommended videos, about the last thing I was expecting was to wind up rooting for the bizarre Skittles game in the end. But those little bits of dialogue were so entertaining, the self-aware lead was a great idea for a game linked to brand deals that people were likely to take with a grain of salt, and overall it's just really cool to see a unique fantasy world that's not afraid to get a little weird. It's nice to see something genuinely original come out of this premise, even if the actual GAME part of the game was pretty unpolished.
A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.
This has all the aspects of a good game for speed running. It's frustrating, it's budget, it's old enough to have plenty of bugs. And it's all about knowing where little collectables are... Hmmm
Oh how I miss that era when game review scores in the 60s and 70s were deemed "okay" instead of "unplayable" and when 3rd person action games on PC controlled like first person shooters. IMO that's the best control scheme for mouse and keyboard and for me it's really frustrating that most modern 3rd person games copied the controls of Prince of Persia: The Sands of Time which are better suited for gamepads.
All I remember about this game is that the final shot of the main characters kissing was dubbed over by an old lady saying "well that's one way to taste the rainbow!" and every time I think about it I wheeze.
I had Assassin's Creed Discovery and I love it to bits. I loved the momentum, combat, and even the stealth. The cheats were also a lot of fun and had me playing through the game a bunch of times. Honestly one of my favorite DS games.
@Irritable Down syndrome Not like the excellent Vampire The Masquerade Bloodlines. Bloodlines was just a odd/unique DS Spin Off. I really hope this guy reviews Persona 3 Portable.
I played ACII Discovery and honestly the only notable thing about it is that it's filled with voice acting. The actual game is very clunky and awkward, imo.
Marketing "We are going to buy the license to use skittles to help sell a game" Also marketing "We are going to include no references to skittles whatsoever on the boxart or promo material"
See I saw this on rom sites and figured it was just generic and then saw the Skittles tie in and I was gobsmacked. I couldn't have clicked off faster. This video changed my opinion 180. I need to play this because of the sheer audacity of its existence lol
I’ve literally never heard of this game, but so happy it exists as A) I love Skittles B) that cover art is by my favorite comic book artist Joe Madureira who is now a game’s publisher himself.
Dude, this game was a weirdly large part of my early childhood, along with Temple of Elemental Evil and Myst. My brother, sister, and I would watch my dad play, and I'd say those three games were really my entrance to gaming as a whole. Thank you for being a part of my life you weird, weird game.
I swear, your videos always fly by when I'm watching them. I saw the 19-minute runtime and thought, "Awesome, a long one!" and it felt like it was done in five minutes. A testament to good, snappy editing and concise writing. You never disappoint!
When I saw the thumbnail and read the title, I instantly hoped the game would be based on those old Skittles commercial that were bizarrely enjoyable fantasy settings. My joy is immeasurable that this was the case. Even if the game was janky and had its share of problems, I'm still sad that I won't ever get to play this game at this point. The writing had me cracking up, and the voice acting was obviously having fun. I love games with humor like that.
Having to search every nook and cranny.... I can remember running through the levels in Wolfenstein, where all the wall textures were practically the same, hitting every wall to see if I could find a secret door. It was a design mechanic of the times, that has fortunately fallen away in most games. Though I still investigate every turn and twist in most games, as a remnant of those types of games.
Also, seriously? your find a room with a series of trapped panels, and you DONT try every one to find the obvious hidden room? You and I obviously have very different gaming histories.
That's why I love this channel. You give the spotlight to lesser-known games that others would otherwise write off. I've only ever heard of this game from clickbait articles mocking its candy tie-in, but I had no idea how it actually played. I'm a sucker for games like Rune and American McGee's Alice, so this looks right up my alley.
I have no idea why I watch and enjoy this channel this much. I don't even play popular games that much let alone obscure ones. But damn do I enjoy this.
I legitimately like this game! Weirdly, a lot of games based on franchises have worked fine (like Chex Quest) and much better than movie based tie-ins!
I rented this from Blockbuster having no clue about the Skittles connection until it was introduced in-game and I thought “wait... like the candy? Weird but okay.”
That menu font seems very popular with early 2000's fantasy games. Speaking of that, this game actually reminded me of another one you should totally make an episode on one day: Severance - Blade Of Darkness. Little known european-made Hack N Slash/RPG that ended up coming out kinda unfinished and janky in 2001, but still had ridiculously advanced visuals and combat for its time. It's actually one of my favorite games and would make a perfect review.
I had this game on the GameCube when I was like 5 and I've been wondering whats it called for almost all my life all I could ever remember was the start! Had no idea it involved skittles.
I legitimately think this is your best video. It's not the funniest or most interesting but it's a video where your strengths and skills are perfectly on display. If you hadn't perfected your voice for these videos yet, you have now.
I thought I was the only person who ever played this game... This game holds a special place in my heart, as it was one of the first video games I ever played on a PC, I even use "marfed" in my vernacular to this day. It was super hard, but I loved the look, the level with the sea tentcals always made me uneasy! Great vid, thanks for the nostalgia trip =)
Simon and Schuster did originally publish Eve Online, but CCP (the developer of the game) bought the rights from them only a year after launch, so Eve has been self published by CCP for all but the first year of its existence.
This video just got recommended to me on YT and wow, it's the first game I played in my life when I got my first PC in 2002. It was in fact the only game I had on this PC for a long time and I was playing it almost everyday. The thing is, I was stuck on the first world just like you said in 9:06, so I was basically roaming it clueless, trying everything. It had such an impact on me, that I was having dreams about how I progressed further somehow, lol. Few months ago I found the disc when cleaning old room, installed and finished it. I feel like my life is complete now and I can die peacefully. Such a funny game. I even started working on a song that samples sounds from this game, just don't tell Skittles company about it.
I love the sheer amount of backstory you detailed about this game. It was fascinating to learn about and the fact that they used the Skittles adverts as the basis for this game was pretty ingenious. The licencing aspect rather reminds me of some of the old Amiga games, such as how Super Frog featured a Lucozade advertisement or Zool with it's Chupa Chups sweets based level. You mention a lot of flaws and annoyances with this game (with great visual examples of these issues) and yet I'm very curious about trying the game out. The world and characters come across well, the skittle backstory is interesting, and it looks like some good fun can be squeezed out despite it's problems
Always look forward to your videos. From coverage of lesser-known titles and lower-budget installments, all the way to perspectives from production staff. Keep up the excellent work!
holy crap. for 20 years i've been having flashbacks about this weird fantasy game i used to play as a kid. i'm literally crying rn. thank you minimme and thank you skittles
I did not know that this game existed. I'm surprised that it even exists but then again: That's what I love about your channel, minimme. It's cool to see a channel talk about licensed games that are obscure like Wanted: Weapons of Fate to talking about ones that are popular or somewhat popular like The Simpsons: Hit and Run and X-Men Origins: Wolverine: Uncaged Edition.
Not competitive in the game-engine area, maybe. But graphically this still looks pretty good i'd say. I mean visually it definitly is spot on and a good remake/ sequel would be pretty fun i think!
I thought the same. The gameplay wouldn't be my thing, but between the box cover art, the character models, jokes/voice acting it looks(visually) and sounds like a pretty neat game. Also can we talk about how smooth the animation is for when she puts her staff on her back?
This reminds me of *THE DOG Island* in which it's a product tie-in game, but it's an RPG. A game based on fisheye lens photo sets of puppies, was a RPG with supernatural elements instead of a Nintendogs clone.
i wonder if they still have source files and assets on a server. I'd absolutely love to see a "directors cut" edition of this game where they have enough time and budget to fix all the small problems. The fact that it got 60s and 70s shows that it had potential and a few small things brought it down. I'm not going to lie i've kinda fallen in love with this game from this review. It just seems so charming and heartwarming. Nostalgic feelings for a skittles licenced game that i've never even played xD
Found this game in a discount bin back in the day. Had a GameCube version. I really got very frustrated by it, didn't finish like the reviewer... But I remember it!😂 Not like I dream about, though....😅 it was funny to recall it and the information helped immensely!
Wow, how have I not heard of this game?! I genuinely really love the 4th eall breaking writing. It looked like they genuinely had fun making this game and that makes me smile. :)
I do find myself getting strangely immersed in games and movies that constantly break the 4th wall, as long as they dont feel lazy. Like the creators fun just rubs off on you.
Damn you for making me start an ebay search at 5am. This is totally my kind of weirdness - I love that era of 3D (mostly because I missed out on it at the time), the sarcastic humour is amazing, and I need to get some more crazy GameCube games anyway. Also, I'm getting too used to responsive controls... Thanks so much for the great video - I'd have likely overlooked this game without it. Also: I want Skittles now.
I remember getting this game from some cheap magazine shortly after it came out (it came even with a box you could assemble by yourself). My mom was looking for something Diablo-like and the cover's aesthetic was very appealing. Despite it being her first 3d action platformer, she nearly completed the game. It was back when we were playing a lot of point-and-click games and this one with its magic, humor and exploring really seemed fun to us. I even started playing the game by myself few months ago. It's... well, controls aren't perfect and the difficulty can definitely be annoying, but it still feels very charming and the combat seems fun enough, reminding me of something like Quake 2 when shooting these annoying blue midgets. Also when I played it for the first time, I knew Skittles, I heard the word "Skittles" in the game, I saw these colorful things with S on them, but somehow, honestly, I NEVER felt that Darkened Skye has anything to do with the real time Skittles. I can't really explain that... Even having dozens of them in the game and constantly using them to use various type of spells, these thingies never made me think of candies.
I remember getting this game in my youth simply because it was cheap. I wasn't expecting much, but was pleasantly surprised at how awesome it was. Then, I got to the part about the mystical magic totems and wondered why they were called "Skittles", like the candy. It was about three minutes further into game play that I realized that they actually were skittles and the game was a giant ad. (Hadn't read the box close enough to realize this.) No game before or since has had me laughing longer or harder. It was about 5 minutes before I could catch my breath and a few days before I could stop talking about it.
Duuuude, hadn’t thought about this game in years. Rented the GameCube game from Blockbuster back in the day and got super frustratingly stuck on a puzzle early on, long before there were walkthroughs for everything . Thank you for sharing! Consider me subscribed 🤙🏻
The humour you showed off in this video made me laugh quite a bit. Especially what she says if the player is curious enough to try taking the hot key. Honestly, while I probably wouldn't enjoy playing through this game very much, I have mad respect for the dev for making the most out of a pretty shitty career situation and how she handled it. For being forced to make a game about Skittles, this is way better than I could have imagined.
I remember playing it with my cousin on her PC. I was a wee lad and couldn't really differentiate between good and bad games. I loved it, it's one of my "childhood games".
I couldn't beat the first level of this freaking game. Thanks for making me relive these nightmares. My version of the game had to be bugged because I was looking up guides and my game was just softlocking (I bought it used at blockbuster so I should've guessed). Same with star fox adventures I think. Later in the game when you had to tap a repeatedly to win the pushing contest it was freaking impossible.
I remembered in Junior High I was reading a section in a textbook about ads and it complained about two games with ads which were Darkened Skies and Croc 2
Damn, I had no idea the story behind this game was legit so wild and complicated. A game mandated by literal suits who know nothing about games, in charge of a game company, that they only later learned was f***** stupid and desperately attempt to fix, but it was too late and instead they tried to hide the tie-in *they paid for* behind satire. XD
I played this game back in the day not knowing it was a skittles ad before and during me playing through it, skittles as a brand was not known or available in Sweden at the time so i had no idea what skittles was, when i heard it mentioned in the game i just assumed it was some random odd magical macguffin name. It was only years later during a vacation in the us where i first saw skittles and realized that the game was a licenced skittles ad. Skittles are okish, but i did like the game.
"One of the puzzles was freezing water with an ice spell"
That doesn't sound so bad
"It doesn't work on every body of water"
_oh no_
poggers moment.
majora's mask 3d moment
@@MyScorpion42 it works on every body of water, just not when it's shallow/hits something immediately after entering the water.
@@MyScorpion42 Why did MM 3d do this like really?? Never going to buy that game because of that garbage
@@intothekey In the Great Bay Temple, you can only freeze water at sparkling points, which means that secrets are very obvious to new players (and I think they're hard to hit too?) In the Gyorg boss room, you can freeze any part of the water, but new players won't realize that because they're now used to it only being at sparkling points. Those are the only places you are allowed to freeze the water at all.
The concept of a game taking place inside the universe of something's marketing campaign is pretty interesting. Wonder how many other games have that same concept.
There's the Peperami game, called Animal, which is a point and click adventure starring the mascot for the brand, an obnoxious sausage with arms and legs who self-mutilates
@@casanovafunkenstein5090 I can play that in real life though
🎵PEPSI MAN🎵
The captain crunch Crunchlings game on the PC is one I remember, though I think that only came in cereal boxes so idk if it counts.
There was an old domino's game on NES. You played as the Noid. Plus the seven up gameboy game
For what it is, this weird Skittles game has a surprisingly strong aesthetic look. I dig it.
I would've expected just a Skittles-based Bejeweled clone. She really took lemon-flavored Skittles and made lemon-flavored Skittles vodka
Love the honest-to-god investigative journalism about such a specific game.
poggers moment.
why does this comment says it was posted 1 day ago. im confused. the video was posted 3 hours ago
More then ign or kotaku usually do
@@atufankar Because UA-camrs share their videos to their Patrons before they release them to the public
This is the ethics I expect in games journalism
I love how much respect and genuine interest you have for these low-to-mid-tier games. Most people would just record a video of themselves yelling how much the game sucks and dying over and over, but you clearly give each game a chance and try to show everyone what they do right. I have a similar soft spot for these kinds of games like you do, so I really appreciate your work.
Licensed games are my guilty pleasure, so I love how someone actually covers them. :D
I am also tired of them being a perennial punchline.
I really have no interest in video games but there is somthing about his videos that feels so calming to watch.
I agree, he easily could've done the AVGN style angry review for these but instead you get a very in depth review as well some perspective from the developers, something most people wont bother to do.
I love these videos for this. I can never expect the game
Hey, the cover artwork got me to buy the game for my GameCube on a whim. I was like "hot redhead chick? Looks like an ARPG? Sign me up!"
My buddy was over that night and we started the game. The dialogue had me laughing, and I was surprised at the Skittles references. It wasn't until many years later that I learned of the history.
Pointless story, I know...just wanted to convey the weird nostalgia I have for this game.
Anyway, yeah...great vid as always.
Yeah, it may seem like a pointless story but I personally find stories like that to be kinda interesting.
So many people tell stories of playing Zelda or mario 64 but when it comes to more obscure games like this, which people don't talk about as much, it's kinda cool to hear someone talk about an experience that they had with it.
Everyone has personal or nostalgic stories like that which may seem as if no one else will care about but stuff like that makes me think about similar experiences I've had, playing odd, obscure games or hanging out with friends and it's always fun to look back on.
@@specticulrtainment1809 me too!! I adore appreciation for games that flew under the radar of the public at large. I can relate to the warm fuzzies lol, and love to hear other people's tastes in obscure games.
Not pointless, glad you shared. Could feel the good vibes 🤙
No reason to call this "pointless". This entire video is "pointless", but it's stories and reviews like this that bring a game into more perspective. Sharing opinions and stories gives those who don't have the same stories more knowledge into obscure topics and makes us generally feel more cultured. Just know that if anyone finds your opinions to be pointless, you have your own unique perspective and views that no one else has. Knowledge is power.
@@specticulrtainment1809 The thing is those games you mentioned mainly Zelda and Mario are basically copies clones of better games and nothing to brag about. And are only glorified by idiots and hipsters. Those who do are minority and in many gamers book those are lost idiots who don't know anything else but those games and are stuck forever in their shitendo bubble. Many of them don't even play games just seek attention in a wrong place with wrong topics. For example Nintendo is pretty much a world market failure since forever and is lucky that is still around but try to explain that to fanfuck idiots. For example here in Europe no one gives a shit about it because there was always better alternatives, quality and price wise such as Sega then Sony's PlayStations and various clones mainly for homebrew games. Then some hipster foams about how Mario and Zelda games are inspirational most popular etc. In what world... certainly not this one. Sure maybe if these people are left out on actual gaming and played only those in their entire life still doesnt justify the ignorant and idiotic statements. When there been far better systems and games before them and around them and always will be.
"existence is suffering, taste the rainbow"
poggers moment.
*Life is pain* , _colors are blinding!_
ua-cam.com/video/Yvvav-e9nC8/v-deo.html
@@even___ give in give in give in to the taste
@@V1VISECT6 yes give in to the tasteeee
This seems like one of those games that could have a really well done fan remaster at some point that fixes all the glaring balance issues
Taste the research! 😍
ok, i love that you managed to get in contact with the developers. really rounded out the video and highlighted why Darkened Skye was special. really fun watch!
Thanks for the entertainment
@@StopSkeletonsFromFighting It's fun when creators you like are fans of eachother.
@@StopSkeletonsFromFighting crossover when
Hi Uncle Derek! 👋
My jaw dropped listening how they got the license!
This game has something that modern big studio games lack. A "Heart", every single programmer and producer who made this game had alot of fun making it.
yes something about this game screams that the developers loved what they were doing. I think its a sort of artistic quality kind of
@@runneypo Back in late 90's to early 2000 there was alot of these "Medium Size" studios with 20 or 30 people working there, usually from Britain or France. And everything was done "In-house" with their own musician, PR guy, package designer and if lack of money, they do the voice themselves. So they know the game inside out. One good example was Broken Sword 1 and 2 which was really well written and loveable character, but the later series didn't interest me anymore.
@@hanchiman I call these B-List games or AA games; not small enough to be indie, but not large enough to be AAA. My favorite one's from this era are Sphinx and the Cursed Mummy and Metal Arms. A Hat in Time is a recent one that's arguably in this category, too.
@@redandblack641 Alot of these "AA" studios. Aren't they sort of Kickstarter games nowadays? Meanwhile real indie is basically unknown games that rely on word of mouth. Sorta like Among Us took 3 years until they got lucky to be played by Pewdiepie
If you haven't played Scaler yet, I highly recommend it. It's a fun platformer from the Gamecube-era that went largely unnoticed. The gameplay is surprisingly fun and it looks pretty good for a small studio production. You can definitely see that the devs tried to make a decent game with the budget they had.
I got to play this game on my cousin's GameCube and yeah, this game was really strange in my perspective.
Those 'S' designs in the game used for powering up remind me a lot of a weird little top-scrolling shooter from eGames like 15 years ago, DemonStar. It was one of my favorite games (still has one of the greatest soundtracks I've heard) and it had powerups in the game for increasing the range and scope of your weapon: yellow, blue and red spheres with an S on them.
I never thought I'd hear someone even so much as mention Who Wants to Beat Up A Millionaire since it feels like I'm the only person that ever played it. I especially didn't think the first time I'd hear it mentioned by another person was when I'm being told the same people made a Skittles game.
Oh my gosh, same! I thought I was the only person who ever played Who wants to beat up a Millionaire. I found the CD in a Walmart bargain bin pretty sure I still have it...
honestly, I wouldnt be mad if I ended up playing that when I was younger; seems pretty legit.
Can confirm, it was pretty fun. I still play it from time to time haha
Yeah, the game looks legitimately pretty good and funny.
The Elder Skittles: Cliffracers are still a thing here
hahahahah
Where's Jiub when you need him
I bought a copy of this game for PC for $2 from goodwill a few months ago, and I did a double take when I saw the Skittles legal text on the jewel case.
The game artstyle/art direction really got me, it looks so nice and unique, i wish i could see more works from the people behind it
You want to look at the PS2 Smarties game for a game that everyone would think a Skittles game would be like.
Do they have Smarties in Australia? The chocolate sweets that M&Ms knocked off.
Hell yeah we got smarties in Australia mate haha. Will keep an eye out for that game!
Yes we have them, they're shithouse Larry.
I prefer American smarties. And I am the only one
@@FatalMasamune How are they different ?
Hey is it true you drew some art for Oni, and if so, which was it? Cheers!
APPROACHING SOUND BARRIER! ...wait...yeah nevermind. I never played this.
Didn't think i'd find you commenting here!
Well It would be too young for you wouldn't it be?
When yo next video coming out?
You sold me when you said the main character is played by Princess Jasmine.
The other voice actor sounded like Squidward
It reminds me of that Rappsittie kids Christmas movie that had unbelievably bad CG for the time, awful production values (for example, the entirety of one major character's voice lines had their data corrupted and they just put it in the movie), and somehow it still managed to get the voices of not one, but two Disney princesses, Bart Simpson, and Mark freaking Hamill
This is a really hard game.
@@timsickler5125 he sounds like linkara
One of the voice actors was in the CD-i Zelda games
The Legend of Skittles: Breath of The Rainbow
The Legend of Skittles: 6ix9ine's Adventure
Hey, thanks for the shout out! Trust me, the game is way more enjoyable to play when you skip 95% of it!
Real good video, thanks for all the fun facts about the game! Another fun fact you didn't mention that I love btw, a myth I've heard. Might not be true, but: Mars only shot down two things from Elizabeth's original script. One use of the word "damn", and every use of snakes. When they asked for clarification, Mars shot back "Okay, you can use snake-like enemies, but no ACTUAL SNAKES."
You have that Ross's Game Dungeon quality of talking about games literally no one else is talking about
Awards time: 1) most unique licensed video game idea 2) most frustrating collectables 3) coolest game dev. And that's the episode. stay tuned for a minnime follow-up episode. See you guys later.
@@jefverstraete8574 I can think of a different awards time.
First award: Licensed to Kill. The game doesn't suck because of the Skittles brand, and any of the bad elements aren't harmed at all. In fact, it makes it interesting, albeit frustrating
Second award: Doing It For The Art. Obviously this was a labor of love from the start, and it shows in the writing and research needed for these locations and references. These days, the commercials are a bit less creative and would need to do something else.
And the final award: A Whole New World. Because Jasmine's VA voicing Skye and the fact that you ride flying carpets.
That's it for this episode. Stay tuned for the next episode, which will also contain flying carpets.
@@jefverstraete8574 awards
1)Taste The Rainbow
2)Paramore Protagonist
3)too self aware
I recommend tehsnakerer for more Ross-like content.
This game honestly sounds like an absolute trip. I kinda want to give it a try.
When I saw this pop up in my recommended videos, about the last thing I was expecting was to wind up rooting for the bizarre Skittles game in the end. But those little bits of dialogue were so entertaining, the self-aware lead was a great idea for a game linked to brand deals that people were likely to take with a grain of salt, and overall it's just really cool to see a unique fantasy world that's not afraid to get a little weird. It's nice to see something genuinely original come out of this premise, even if the actual GAME part of the game was pretty unpolished.
A 300-page script, by lead writer and designer Andy Wolfendon, was written and submitted to Mars, which only asked to change a joke, utterances of "damn" and "remove all the snakes from the game." When Braswell asked for clarification, they said that there could be snake-like creatures, but no actual snakes.
This has all the aspects of a good game for speed running. It's frustrating, it's budget, it's old enough to have plenty of bugs. And it's all about knowing where little collectables are... Hmmm
Oh how I miss that era when game review scores in the 60s and 70s were deemed "okay" instead of "unplayable" and when 3rd person action games on PC controlled like first person shooters. IMO that's the best control scheme for mouse and keyboard and for me it's really frustrating that most modern 3rd person games copied the controls of Prince of Persia: The Sands of Time which are better suited for gamepads.
Remember Rune? That was *such* a PC game lol
But yeah I much prefer the Rune/Max Paybe/Vice City sort of controls
All I remember about this game is that the final shot of the main characters kissing was dubbed over by an old lady saying "well that's one way to taste the rainbow!" and every time I think about it I wheeze.
This is oddly inspiring. Not the game itself, but the producer's story, how she made the best from this situation, pretty cool stuff
I'm kinda really hoping he makes a video on the Assassin's Creed DS game Cos they're actually kinda ok.
Also Bloodlines for PSP.
I had Assassin's Creed Discovery and I love it to bits. I loved the momentum, combat, and even the stealth. The cheats were also a lot of fun and had me playing through the game a bunch of times. Honestly one of my favorite DS games.
@Irritable Down syndrome Not like the excellent Vampire The Masquerade Bloodlines. Bloodlines was just a odd/unique DS Spin Off. I really hope this guy reviews Persona 3 Portable.
I played ACII Discovery and honestly the only notable thing about it is that it's filled with voice acting. The actual game is very clunky and awkward, imo.
Marketing "We are going to buy the license to use skittles to help sell a game"
Also marketing "We are going to include no references to skittles whatsoever on the boxart or promo material"
See I saw this on rom sites and figured it was just generic and then saw the Skittles tie in and I was gobsmacked. I couldn't have clicked off faster. This video changed my opinion 180. I need to play this because of the sheer audacity of its existence lol
I guess if you're going to do an AdverGame you might as well make it unique
It's cool that they got Joe Maduria for the box art. At that time I think he was doing the Battle Chasers comics, which are awesome.
I love the humor in the game. I really wish we got more games with this type of self-aware humor.
I never thought I could be this interested in a game about skittles, but this is insane.
It's hard.
I’ve literally never heard of this game, but so happy it exists as A) I love Skittles B) that cover art is by my favorite comic book artist Joe Madureira who is now a game’s publisher himself.
Dude, this game was a weirdly large part of my early childhood, along with Temple of Elemental Evil and Myst. My brother, sister, and I would watch my dad play, and I'd say those three games were really my entrance to gaming as a whole. Thank you for being a part of my life you weird, weird game.
I swear, your videos always fly by when I'm watching them. I saw the 19-minute runtime and thought, "Awesome, a long one!" and it felt like it was done in five minutes. A testament to good, snappy editing and concise writing. You never disappoint!
I actually loved M&Ms Blast.
It kept me occupied when I had a bad cold. A strange remedy, but it helped a lot.
When I saw the thumbnail and read the title, I instantly hoped the game would be based on those old Skittles commercial that were bizarrely enjoyable fantasy settings.
My joy is immeasurable that this was the case.
Even if the game was janky and had its share of problems, I'm still sad that I won't ever get to play this game at this point. The writing had me cracking up, and the voice acting was obviously having fun. I love games with humor like that.
Having to search every nook and cranny.... I can remember running through the levels in Wolfenstein, where all the wall textures were practically the same, hitting every wall to see if I could find a secret door. It was a design mechanic of the times, that has fortunately fallen away in most games. Though I still investigate every turn and twist in most games, as a remnant of those types of games.
Also, seriously? your find a room with a series of trapped panels, and you DONT try every one to find the obvious hidden room? You and I obviously have very different gaming histories.
That's why I love this channel. You give the spotlight to lesser-known games that others would otherwise write off. I've only ever heard of this game from clickbait articles mocking its candy tie-in, but I had no idea how it actually played. I'm a sucker for games like Rune and American McGee's Alice, so this looks right up my alley.
I have no idea why I watch and enjoy this channel this much. I don't even play popular games that much let alone obscure ones. But damn do I enjoy this.
I legitimately like this game!
Weirdly, a lot of games based on franchises have worked fine (like Chex Quest) and much better than movie based tie-ins!
I rented this from Blockbuster having no clue about the Skittles connection until it was introduced in-game and I thought “wait... like the candy? Weird but okay.”
That menu font seems very popular with early 2000's fantasy games.
Speaking of that, this game actually reminded me of another one you should totally make an episode on one day: Severance - Blade Of Darkness.
Little known european-made Hack N Slash/RPG that ended up coming out kinda unfinished and janky in 2001, but still had ridiculously advanced visuals and combat for its time. It's actually one of my favorite games and would make a perfect review.
I had this game on the GameCube when I was like 5 and I've been wondering whats it called for almost all my life all I could ever remember was the start! Had no idea it involved skittles.
Loved the video and it genuinely held my interest trough the entirety of the video. I am definitely subscribing! Keep up the good work!
You’re content is so niche but amazing. Find myself looking forward to content I didn’t even know I needed 🤷🏾♂️
I legitimately think this is your best video. It's not the funniest or most interesting but it's a video where your strengths and skills are perfectly on display. If you hadn't perfected your voice for these videos yet, you have now.
The game actually seems pretty decent with a nice sense of humor.
Seems to me like this game has some great humor in it. I chuckled quite a few times actually. Well done sir!!
idk what it is but I dig this game's aesthetic, will add to my list, great vid buddy really like your style keep going
I rented this with my friend and we absolutely loved it. It was one of my fondest GameCube experiences.
I thought I was the only person who ever played this game...
This game holds a special place in my heart, as it was one of the first video games I ever played on a PC, I even use "marfed" in my vernacular to this day. It was super hard, but I loved the look, the level with the sea tentcals always made me uneasy! Great vid, thanks for the nostalgia trip =)
"yeah its a pretty obscure company, they did a few math games, daria game, E V E O N L I N E. you know, obscure games!"
i spit out my drink
i had to rewind the video to make sure i wasn't hearing things
Simon and Schuster did originally publish Eve Online, but CCP (the developer of the game) bought the rights from them only a year after launch, so Eve has been self published by CCP for all but the first year of its existence.
This video just got recommended to me on YT and wow, it's the first game I played in my life when I got my first PC in 2002. It was in fact the only game I had on this PC for a long time and I was playing it almost everyday. The thing is, I was stuck on the first world just like you said in 9:06, so I was basically roaming it clueless, trying everything. It had such an impact on me, that I was having dreams about how I progressed further somehow, lol. Few months ago I found the disc when cleaning old room, installed and finished it. I feel like my life is complete now and I can die peacefully. Such a funny game. I even started working on a song that samples sounds from this game, just don't tell Skittles company about it.
I love the sheer amount of backstory you detailed about this game. It was fascinating to learn about and the fact that they used the Skittles adverts as the basis for this game was pretty ingenious. The licencing aspect rather reminds me of some of the old Amiga games, such as how Super Frog featured a Lucozade advertisement or Zool with it's Chupa Chups sweets based level.
You mention a lot of flaws and annoyances with this game (with great visual examples of these issues) and yet I'm very curious about trying the game out. The world and characters come across well, the skittle backstory is interesting, and it looks like some good fun can be squeezed out despite it's problems
Always look forward to your videos. From coverage of lesser-known titles and lower-budget installments, all the way to perspectives from production staff. Keep up the excellent work!
holy crap. for 20 years i've been having flashbacks about this weird fantasy game i used to play as a kid. i'm literally crying rn.
thank you minimme and thank you skittles
or, i guess, thank you simon&schuster
I did not know that this game existed. I'm surprised that it even exists but then again: That's what I love about your channel, minimme.
It's cool to see a channel talk about licensed games that are obscure like Wanted: Weapons of Fate to talking about ones that are popular or somewhat popular like The Simpsons: Hit and Run and X-Men Origins: Wolverine: Uncaged Edition.
oh my god this is amazing! Thank you for doing such a deep dive on a delightfully bizarre game.
Not competitive in the game-engine area, maybe. But graphically this still looks pretty good i'd say. I mean visually it definitly is spot on and a good remake/ sequel would be pretty fun i think!
I thought the same. The gameplay wouldn't be my thing, but between the box cover art, the character models, jokes/voice acting it looks(visually) and sounds like a pretty neat game. Also can we talk about how smooth the animation is for when she puts her staff on her back?
This is one of your best! It's always nice to look at video games as art, even when they're silly licensed games
This reminds me of *THE DOG Island* in which it's a product tie-in game, but it's an RPG.
A game based on fisheye lens photo sets of puppies, was a RPG with supernatural elements instead of a Nintendogs clone.
Good for you dude. You got Stop skeletons from fighting and Guru Larry commenting. I have been here since you had about 300 subs so that's awesome!
Your videos are relaxing, well edited, your commentary is always interesting and you are extremely well spoken. Wonderful and interesting comment
You made me want to really play this game. I love games with a sense of humor.
I like the cover art reminds me of a late 90s early 00s comic
Because it was drawn by Joe Madureira himself
i wonder if they still have source files and assets on a server. I'd absolutely love to see a "directors cut" edition of this game where they have enough time and budget to fix all the small problems. The fact that it got 60s and 70s shows that it had potential and a few small things brought it down. I'm not going to lie i've kinda fallen in love with this game from this review. It just seems so charming and heartwarming. Nostalgic feelings for a skittles licenced game that i've never even played xD
Found this game in a discount bin back in the day.
Had a GameCube version.
I really got very frustrated by it, didn't finish like the reviewer...
But I remember it!😂
Not like I dream about, though....😅 it was funny to recall it and the information helped immensely!
I've never heard of this game but I admire your devotion to giving this mid-tier looking experience a fair and thorough reviee
Man, this brought back memories. I remember watching my mom play this when I was super young back on the gamecube
I didn't see tony hawk in the thumbnail. Someone either help or explain
This content creator is great! The editing, narration, and his voice alone is pretty relaxing. Keep it up, minimme!
Wow, how have I not heard of this game?! I genuinely really love the 4th eall breaking writing. It looked like they genuinely had fun making this game and that makes me smile. :)
I do find myself getting strangely immersed in games and movies that constantly break the 4th wall, as long as they dont feel lazy. Like the creators fun just rubs off on you.
Damn you for making me start an ebay search at 5am. This is totally my kind of weirdness - I love that era of 3D (mostly because I missed out on it at the time), the sarcastic humour is amazing, and I need to get some more crazy GameCube games anyway. Also, I'm getting too used to responsive controls... Thanks so much for the great video - I'd have likely overlooked this game without it.
Also: I want Skittles now.
I remember getting this game from some cheap magazine shortly after it came out (it came even with a box you could assemble by yourself). My mom was looking for something Diablo-like and the cover's aesthetic was very appealing. Despite it being her first 3d action platformer, she nearly completed the game. It was back when we were playing a lot of point-and-click games and this one with its magic, humor and exploring really seemed fun to us.
I even started playing the game by myself few months ago. It's... well, controls aren't perfect and the difficulty can definitely be annoying, but it still feels very charming and the combat seems fun enough, reminding me of something like Quake 2 when shooting these annoying blue midgets.
Also when I played it for the first time, I knew Skittles, I heard the word "Skittles" in the game, I saw these colorful things with S on them, but somehow, honestly, I NEVER felt that Darkened Skye has anything to do with the real time Skittles. I can't really explain that... Even having dozens of them in the game and constantly using them to use various type of spells, these thingies never made me think of candies.
oh my god i thought this was a fever dream i had when i was like 7
Joe Madureira did that cover art, no? That’s nuts.
I remember getting this game in my youth simply because it was cheap. I wasn't expecting much, but was pleasantly surprised at how awesome it was. Then, I got to the part about the mystical magic totems and wondered why they were called "Skittles", like the candy.
It was about three minutes further into game play that I realized that they actually were skittles and the game was a giant ad. (Hadn't read the box close enough to realize this.)
No game before or since has had me laughing longer or harder. It was about 5 minutes before I could catch my breath and a few days before I could stop talking about it.
You know what we need more video games with this level of comedy in it
Duuuude, hadn’t thought about this game in years. Rented the GameCube game from Blockbuster back in the day and got super frustratingly stuck on a puzzle early on, long before there were walkthroughs for everything . Thank you for sharing! Consider me subscribed 🤙🏻
Don't know if you watched the show but it would be great if you reviewed 24 The Game. I personally liked it a lot but from what I've heard nobody did.
The humour you showed off in this video made me laugh quite a bit. Especially what she says if the player is curious enough to try taking the hot key. Honestly, while I probably wouldn't enjoy playing through this game very much, I have mad respect for the dev for making the most out of a pretty shitty career situation and how she handled it. For being forced to make a game about Skittles, this is way better than I could have imagined.
"With alcohol comes a whole new world of colorful decision making"
Wow, I think I laughed way too hard at “Ow! I can’t take it! It’s too hot!”
Wow didn't know this game had such a weird history. Thanks for another entertaining and detailed review!
Skittles
I remember playing it with my cousin on her PC. I was a wee lad and couldn't really differentiate between good and bad games. I loved it, it's one of my "childhood games".
I couldn't beat the first level of this freaking game. Thanks for making me relive these nightmares. My version of the game had to be bugged because I was looking up guides and my game was just softlocking (I bought it used at blockbuster so I should've guessed). Same with star fox adventures I think. Later in the game when you had to tap a repeatedly to win the pushing contest it was freaking impossible.
what a charming little piece of gaming history! i never would have heard of this if not for this video
I remembered in Junior High I was reading a section in a textbook about ads and it complained about two games with ads which were Darkened Skies and Croc 2
Damn, I had no idea the story behind this game was legit so wild and complicated.
A game mandated by literal suits who know nothing about games, in charge of a game company, that they only later learned was f***** stupid and desperately attempt to fix, but it was too late and instead they tried to hide the tie-in *they paid for* behind satire. XD
I am eating Starburst wile watching wondering what Could Have been.
I played this game back in the day not knowing it was a skittles ad before and during me playing through it, skittles as a brand was not known or available in Sweden at the time so i had no idea what skittles was, when i heard it mentioned in the game i just assumed it was some random odd magical macguffin name.
It was only years later during a vacation in the us where i first saw skittles and realized that the game was a licenced skittles ad.
Skittles are okish, but i did like the game.