Currently rendering cinematic. Not entirely happy with the camera movement, tried to be a bit fancy looping around a campfire and going under a tarp, but not bad for a first effort. Gonna use the camera rail system next time.
For now, I'm focusing on 3D environment design, but in the future, I'll create short films and animations with MetaHumans. There's a lot to teach and learn ahead! 😊
I try with background assets but after I open the UE I cannot find the folder of this( Landscape background) is there is way to make it work?? by the way I restart the engine and Also I did with UE$ also did not work ... any solution?
What type of foliage issues are? Most common are foliage disappeared at a certain distance. Second most common is foliage LODS it become low quality at certain distance. If you are having problem with trees like when you render the trees disappear then there is vram issue you can decrease the trees count and solve this issue, If there is something else then you can explain me little bit.
Salam, exactly that is problem as you define. But i try this commands i.e .Shadow.DistanceScale 0 Foliage.forceLOD 0 r.ScreenPercentage 200 r.MotionBlurQuality 5 r.DepthofFieldQuality 4) but issue not resolve. thanks for your guidance.
W Salam brother Try decreasing the high poly foliage count, The commands that you have used is actually the solution of these problems. But I don't know why there is still issues.
Don't change the albedo just increase the saturation little bit and vibrance. If its didn't work for you then you can increase the saturation from Post process volume just leave the foliage as it is.
@@JavedVFXx It is for the rocks, the second I click the tick box on albedo, all detail is lost. I either have to reapply the material back on or delete the asset and reimport it from Quixel. I'm doing the exact same thing you are
@@JavedVFXx Yeah i was, very strange, forced my way through and hidden any blockiness with other assets, so it looks good enough to me. Wrapping up with the level sequence and I'll add some sounds and should be done! Thanks for the tutorial. Gave me a ton of confidence
really good! please keep on bringing them! :D
Sure I will brother. Thanks for the appreciation!"
Currently rendering cinematic. Not entirely happy with the camera movement, tried to be a bit fancy looping around a campfire and going under a tarp, but not bad for a first effort. Gonna use the camera rail system next time.
Sure 😊
Awesome brother ❤
Thank you 😊
Seems like indeed you are focusing on being an environment artist. You put alot out there and you are doing great
For now, I'm focusing on 3D environment design, but in the future, I'll create short films and animations with MetaHumans. There's a lot to teach and learn ahead! 😊
"Thanks for the appreciation!"
That's awesome 😊
Appreciated brother
That's really helpful
Appreciated
Really handy tutorial!
Thanks 😊
Great tut!
Thanks buddy 😊
Thank you. when I need to make a video what is the aspect ratio for Cinematic ?
Most common is 16:9 , in unreal engine you can use , DSLR 16:9 , 1080p or 4k Resolution..
Ok thank you so much
Thank you so much
Thank you
I try with background assets but after I open the UE I cannot find the folder of this( Landscape background) is there is way to make it work?? by the way I restart the engine and Also I did with UE$ also did not work ... any solution?
Sorry the folder name will be STI I think in content browser , you can see the folder in tutorial
salam, i tried this tutorial but some foliage problem seen. tell me what can i do. can possible i send to clip for seen?
What type of foliage issues are?
Most common are foliage disappeared at a certain distance.
Second most common is foliage LODS it become low quality at certain distance.
If you are having problem with trees like when you render the trees disappear then there is vram issue you can decrease the trees count and solve this issue,
If there is something else then you can explain me little bit.
Salam, exactly that is problem as you define. But i try this commands i.e
.Shadow.DistanceScale 0
Foliage.forceLOD 0
r.ScreenPercentage 200
r.MotionBlurQuality 5
r.DepthofFieldQuality 4)
but issue not resolve. thanks for your guidance.
W Salam brother
Try decreasing the high poly foliage count,
The commands that you have used is actually the solution of these problems. But I don't know why there is still issues.
SALAM,
THANKS FOR HELPING
CGTrader won't send a verification email at all
So sorry to hear that, maybe that's a glitch or some technical issues , you can try sketchfab for now.
@@JavedVFXx Finally sorted!
I lose all detail when I change albedo?
Don't change the albedo just increase the saturation little bit and vibrance. If its didn't work for you then you can increase the saturation from Post process volume just leave the foliage as it is.
@@JavedVFXx It is for the rocks, the second I click the tick box on albedo, all detail is lost. I either have to reapply the material back on or delete the asset and reimport it from Quixel. I'm doing the exact same thing you are
Make sure that you are changing Albedo tint, that's weird I have never had that kind of issue before...
@@JavedVFXx Yeah i was, very strange, forced my way through and hidden any blockiness with other assets, so it looks good enough to me. Wrapping up with the level sequence and I'll add some sounds and should be done! Thanks for the tutorial. Gave me a ton of confidence