Thank you for explaining enough to get us excited, but not actually spoiling any of the mechanics you're supposed to discover on your own! It's much appreciated.
I misread the title as Bread Delusion, and now I'm imagining a game where you play as a baker making orders for Lovecraftian monsters. Cthulu demands more bagels!
I've really liked the Bytesized format where you can still have a shorter review without the constraints of the literal 3 mins allowed for the 3MR reviews. The extra wiggle room for a minute or 2 really helps the reviews.
@@t.dmattocks6119Good, we need more games inspired by earlier Bethesda, but that can improve or tweak the formula, especially with ES6 still years away and not even guaranteed to be good.
@SecondWindGroup I'm a fan of the change you guys made in the credits. It's nice to have ad-libbed or barely-scripted dialogue from the writer / narrator rather than a-tune-I-will-just-skip. Thank-yous and elaboration on the review are nice. I especially liked the off-the-cuff recommendation Marty threw in at the end of his. TLDR: More dialogue during the credits is vastly better than "listen to song or skip."
A very Jesse game! Loving those authentically pre-Voodoo graphics retro visuals! Good to see a Jesse review again! I like the post review talky bits you add now, and helps get folks to watch the entire video instead of closing it when the names fly by. Hope you can stream this on your personal channel Jesse! Deathtrap Dungeon vibes, but without polygonal butts or sassy walk.
So many games, so little time. Alas, I'm broke and busy playing Hollow Knight. I also just downloaded the first Hades and still have a bunch of others I barely played on my laptop.
I don't know if I have the time or patience for this game, but it does sound really neat and I"m glad you enjoyed your time with it. Nice to see a review from Jesse again!
I loved your review & it made me somewhat curious about a game I would otherwise have ignored. Your review was concise, informative and I listened to every word. ^_^ Seriously, sometimes comments by the reviewers as the credits roll are the best part.
I know it's been mentioned a few times on past videos, but will reiterate that the little banter over credits has been a nice addition to recent videos that I hope continues. Thanks for the review, found it very informative on a unique game!
I regularly use Steams Discovery queue, but this apparently received Ignore from me. Must be unfortunate combination of screenshots and tags... Thank you so much for the review, what an incredible miss this would have been for me! Tutorial in the style of "just do stuff until you learn" was my favorite way to play in the olden days of gaming, and this game looks like the culmination of Pixel art, exploration and just pure enjoyment of understanding new world.
I'm genuinely loving these Bytesized reviews because I love great indie games but have trouble finding ones thats stand out. I think I've wishlisted or bought every game you've recommended so far!
I bought this game as soon as it appeared on my steam recommendations at 10% off (if I'm not mistaken) and just started playing it to get a feel for the game, since I'd never heard about it before. It's still installed but I'm currently way too immersed in Outcast New Beginning and will have to finish it before I dive any deeper in this one. That was all a preamble to say that your review moved this one a few notches up my queue. I mean, once you compare it to Gothic (and Arx Fatalis to boot), the game instantly becomes even more interesting than it already was.
this game is genuinely my GOTY 2024. it's so beautiful. the music is repetitive sure but also like, kinda haunting. i like how different sections of the same area in the world will blend new instruments in to give you a hint of where you are.
I've been eager to see Lovely Hellplace's true potential after they made their debut in an earlier Dread X Collection (either 1 or 2), through their cyberpunk Brexit simulator "Shatter". Definitely going to have to dive into this Dread Delusion once I'm done with Islands of the Caliph. Which is a dungeon-crawler where you, and this might sound strange, roleplay as someone discovering how to be Muslim, in what seems to be post-apocalyptic Arabia after a Great Flood. It's a relatively simple blobber, but the Muslim role-play aspect has me VERY interested to see how things go. And I'm especially intrigued by some very out-of-place ruins on one of the islands, since said ruins remind me of Might & Magic.
Definitely worth the money, did two playthroughs myself in a week and still have a few more quest options/branches to explore. As long as you don't care about the lack of combat depth, it's a chill RPG/exploration experience with a lot to do off the beaten path on your own volition.
a bit surprised that game 'Outward' wasn't mentioned o.O I mean this seems to be in the same vein of thought. Thou a well done review of an interesting looking game concept. Bravo, man!
I love that PS1 style polygonal graphics are finally getting some love! It used to be a limitation of technology at the time, now it is a style choice and I couldn't be happier.
I've only put two hours in but I'm super into it so far. Doesn't hold your hand and demands your attention, but is also crazy forgiving and doesn't at all seem interested in punishing you for doing the wrong thing.
I played through this this game before I found your video. Playing this was a wonderful experience. I was looking for a game thats mystical and exploration heavy. This game delivered on all fronts. This is a game that rewards you for sticking to your exploration.. You will find many: ill fortunes, also: many good fortunes.
You are a prisoner. That immediatley made me think of Gothic. Not that the game looks anything like it, despite the older looking graphics. Hmm this looks like something that could be up my alley.
Unfortunately, I don't care for the N64/Playstation/Pentium era of polygonal graphics, and I'm old enough to have lived through it. I'm sure it's nostalgic to some folks, but I feel it doesn't hold up as a modern-day aesthetic. Sprites are fine, but for polygons, it has to be PS2 era or newer in order for me to be able to engage with it.
Nice video. Fun looking game. The Temu Elden Ring is something I will buy when building new pc. Looking forward to the next review. Keep up the good work.
I've almost completed the full release, I think... and my favourite part of the game is the story by far. Almost every quest, big and small, have a very morally grey or difficult decision. Most of the time you are left saddened by the outcome to some extent. Every decision you seem to make someone is left with the short end of the stick and it adds a lot to the atmosphere of the game. You get a real sense of the desperation and sadness of a dying world. It's weird the way this game can make you both hopeful and melancholic at the same time
I played a short game jam dread x game by this devs a few years ago called shattered and it showcased some really cool concepts and visuals despite it's short development. I'm looking forward to seeing what these devs can do with much more dev time. If it's atmosphere is anything like as strange as shattered then we are in for a treat.
I've had it 4 over a year & love it. Morrowind acid trip. Plays great on Deck. Only thing I don't like is lock picking. It is chance based instead of skill with not enough lock picks.
Just when I thought the latest splurge of Indies would drown out this strange interesting world (they may still do but at least you guys gave it at least one video)
I'm really enjoying it so far. My only complaint is that, at least early on, your only major reward for exploration is potions and the odd Delusion skull. Maybe the itemization gets better later on.
This game might be a miss for me, or at least I'll see if I'm up for more of this type of throwback game after I get around to playing Lunacid. Anyway tho, this is the certainly the most useful series Second Wind does in my opinion, keep it up.
Apparently this has been in my steam library for a year? Must have been in a bundle or something. Either way, appreciate the review, it looks great! Any chance of a loose outline of how long I should expect to put into it? Just come off the back of a couple of BIG RPGs so I'm far more tempted to install now if we're talking 20 hours than 100.
Name wise, I assumed it was another Dread X Collection thing. But seeing the review it seems to be an interesting fully thought out game. Might have to wishlist it, even if it might not be in my wheel house.
This and lunacid are my two favorite modern kings field games. Of the two lunacid is probably more fun gameplay, but less story driven. I wish the two could be mixed.
Just finished this, The first part is a bit of a slog, then you get grabbed by the exploration once you get the maps going, nice throw back to the old school jank 3d rpgs of the late 90s/early 00s
Played a demo of Dread Delusion previously, bouncing off of it pretty hard due to the complete lack of direction or any feeling of progress / progression. It is unfortunate to hear that the full product is kind of doubling down on the aimlessness; as while I explored plenty, it never felt like I was finding anything of value / context / direction.
Dread Delusion is great. Probably my biggest gripe with it is the lockpicking """mechanic""". A dice roll that you have zero control over, that will just burn through your lockpicks. I sincerely hope it's a placeholder for the early access, because it just feels in no way rewarding or interesting - just a 'pray to RNGesus" moment. At least that was the way when I last played long ago. Maybe it has changed.
Thankfully, the more points you put into the stat linked to lock picking, the lower the numbers for success get, making it easier. After putting a few points into it, I was tripping over lockpicks I didn't need anymore because I broke them so rarely.
All the things said about it mechanically sounds pretty appealing, but it looks a little more gruesome than I think I personally would like? I hope it does well.
I wanted to love this game, I wish it was good - but it feels very hollow and stiff, with a bizarrely high run-speed to paper over the fact that huge swathes of the game world contain zero interactable elements. it's very pretty, but it falls flat upon deeper inspection.
Combat is definitely not the point of this game, it's a very vibes-heavy and exploration-based game. It's also not anywhere near as "horror" as the adverts indicate. Altogether, I've loved the chill atmoshpere.
Given its major bugs in the main features I find myself wondering if the lack of a proper in-game guidance is from poor development rather than a design choice
This is exactly the kind of game where a Modern Gamer would get lost in the first 5 minutes, refund and write a bad review with stuff like: "not enough waypoints".
Although some of the ideas look interesting, the graphics get tired on my eyes quickly and the first person sword slinger UI just never works in any game for me (which is why I never played Morrowind Elder Scrolls either for any length of time).
"Do you guys use an xp system or milestone leveling?"
"Actually our table has switched to a pure blue-skull approach"
Reminds me of the Oddity XP system in Underrail.
Thank you for explaining enough to get us excited, but not actually spoiling any of the mechanics you're supposed to discover on your own! It's much appreciated.
That's exactly what I was hoping to do! Glad you liked the review, and I hope you like the game too!
Thank you for reviewing this game.
Honestly, it wasn't even on my radar.
I hadn't even heard of Dread Delusion.
And that's why we do Bytesized Reviews!
I love bytesized indie reviews
Same! We won't just be covering indies though, sometimes we'll cover bigger titles too!
Same here
I misread the title as Bread Delusion, and now I'm imagining a game where you play as a baker making orders for Lovecraftian monsters.
Cthulu demands more bagels!
...I would play the *hell* out of this game, omg.
"i am bread" had a bit of a psychological horror plot behind the silly game iirc
The premise behind the Overcooked! games is almost exactly that, even if only at the beginning and end of the main quest
That is not bread which can eternal rye
RYE FOR THE RYE GOD!
SOUR FOR THE SOURDOUGH!
I've really liked the Bytesized format where you can still have a shorter review without the constraints of the literal 3 mins allowed for the 3MR reviews. The extra wiggle room for a minute or 2 really helps the reviews.
This looks like a game from the alternate timeline where Bethesda took all the right lessons from Morrowind.
It is in fact inspired by Morrowind!
@@t.dmattocks6119 the mushrooms gave it away.
@@t.dmattocks6119Good, we need more games inspired by earlier Bethesda, but that can improve or tweak the formula, especially with ES6 still years away and not even guaranteed to be good.
Morrowind + Myst right down to the classic MS DOS 3D graphics.
it has nothing in common with morrowind except the giant mushrooms
@SecondWindGroup I'm a fan of the change you guys made in the credits. It's nice to have ad-libbed or barely-scripted dialogue from the writer / narrator rather than a-tune-I-will-just-skip. Thank-yous and elaboration on the review are nice. I especially liked the off-the-cuff recommendation Marty threw in at the end of his.
TLDR: More dialogue during the credits is vastly better than "listen to song or skip."
Agreed 100%!
Indeed =)
Fun Fact! This was part of Haunted PS1's EEK3 2020 and later got featured in the 2023 presentation!
So glad this got released!
Thank you Jesse, and thank you everyone at Second Wind and everyone that supports Second Wind😄💖
I really like the candid talking that happens during the credits. Please keep doing this, because it helps make the review feel personal.
A very Jesse game! Loving those authentically pre-Voodoo graphics retro visuals!
Good to see a Jesse review again! I like the post review talky bits you add now, and helps get folks to watch the entire video instead of closing it when the names fly by. Hope you can stream this on your personal channel Jesse! Deathtrap Dungeon vibes, but without polygonal butts or sassy walk.
First person, so no sassy walk. But head canon: always sassy walkin'.
God damn there are so many great indie games I have no idea how to handle all of them 😅
2024 is the indie version of 2023 apparently
It is a glorious problem to have, isn't it?
So many games, so little time. Alas, I'm broke and busy playing Hollow Knight. I also just downloaded the first Hades and still have a bunch of others I barely played on my laptop.
dread delusion, animal well, mullet madjack. so much all at once
I don't know if I have the time or patience for this game, but it does sound really neat and I"m glad you enjoyed your time with it. Nice to see a review from Jesse again!
I loved your review & it made me somewhat curious about a game I would otherwise have ignored. Your review was concise, informative and I listened to every word. ^_^ Seriously, sometimes comments by the reviewers as the credits roll are the best part.
Thank you for the kind words!
Another great review by Mr. Galena. The callback to Gothic, which brought us "Accept Bug Meat" made me smile ;)
I know it's been mentioned a few times on past videos, but will reiterate that the little banter over credits has been a nice addition to recent videos that I hope continues. Thanks for the review, found it very informative on a unique game!
Really enjoying all of these Bytsized reviews! So happy to see these games I might otherwise miss out on.
I regularly use Steams Discovery queue, but this apparently received Ignore from me. Must be unfortunate combination of screenshots and tags...
Thank you so much for the review, what an incredible miss this would have been for me! Tutorial in the style of "just do stuff until you learn" was my favorite way to play in the olden days of gaming, and this game looks like the culmination of Pixel art, exploration and just pure enjoyment of understanding new world.
ive been playing through it and im absolutely loving it, everyone who loves classic RPGs needs to give it a shot
Nice to see you back, Jesse!
Thanks!
I'm genuinely loving these Bytesized reviews because I love great indie games but have trouble finding ones thats stand out.
I think I've wishlisted or bought every game you've recommended so far!
So awesome to see a game that my eyes would normally skip right over be highlighted so well, i kinda want to play this now
I bought this game as soon as it appeared on my steam recommendations at 10% off (if I'm not mistaken) and just started playing it to get a feel for the game, since I'd never heard about it before. It's still installed but I'm currently way too immersed in Outcast New Beginning and will have to finish it before I dive any deeper in this one.
That was all a preamble to say that your review moved this one a few notches up my queue. I mean, once you compare it to Gothic (and Arx Fatalis to boot), the game instantly becomes even more interesting than it already was.
the first 30 seconds of this review convinced me I need this game
These bytesized reviews for indies I might not have heard about are always appreciated keep it up
this game is genuinely my GOTY 2024. it's so beautiful. the music is repetitive sure but also like, kinda haunting. i like how different sections of the same area in the world will blend new instruments in to give you a hint of where you are.
Fantastic, I was wanting a review of this game.
Jesse you're too good 😊 Glad you got to enjoy a game for review again! Cheers and hope you're as well as can be 🍻🙏🏻
I've been eager to see Lovely Hellplace's true potential after they made their debut in an earlier Dread X Collection (either 1 or 2), through their cyberpunk Brexit simulator "Shatter". Definitely going to have to dive into this Dread Delusion once I'm done with Islands of the Caliph. Which is a dungeon-crawler where you, and this might sound strange, roleplay as someone discovering how to be Muslim, in what seems to be post-apocalyptic Arabia after a Great Flood. It's a relatively simple blobber, but the Muslim role-play aspect has me VERY interested to see how things go. And I'm especially intrigued by some very out-of-place ruins on one of the islands, since said ruins remind me of Might & Magic.
Definitely worth the money, did two playthroughs myself in a week and still have a few more quest options/branches to explore. As long as you don't care about the lack of combat depth, it's a chill RPG/exploration experience with a lot to do off the beaten path on your own volition.
a bit surprised that game 'Outward' wasn't mentioned o.O I mean this seems to be in the same vein of thought. Thou a well done review of an interesting looking game concept. Bravo, man!
I love that PS1 style polygonal graphics are finally getting some love! It used to be a limitation of technology at the time, now it is a style choice and I couldn't be happier.
Yeah, it's a lot like those "Bloodbourne/Elden Ring on PS1" demos. Cool stuff.
this new series is awesome, keep this coming
Love these short reviews, lots of cool indies lately
I've only put two hours in but I'm super into it so far. Doesn't hold your hand and demands your attention, but is also crazy forgiving and doesn't at all seem interested in punishing you for doing the wrong thing.
I played through this this game before I found your video. Playing this was a wonderful experience. I was looking for a game thats mystical and exploration heavy. This game delivered on all fronts. This is a game that rewards you for sticking to your exploration.. You will find many: ill fortunes, also: many good fortunes.
You are a prisoner. That immediatley made me think of Gothic. Not that the game looks anything like it, despite the older looking graphics. Hmm this looks like something that could be up my alley.
Unfortunately, I don't care for the N64/Playstation/Pentium era of polygonal graphics, and I'm old enough to have lived through it. I'm sure it's nostalgic to some folks, but I feel it doesn't hold up as a modern-day aesthetic. Sprites are fine, but for polygons, it has to be PS2 era or newer in order for me to be able to engage with it.
Nice video. Fun looking game. The Temu Elden Ring is something I will buy when building new pc. Looking forward to the next review. Keep up the good work.
I've almost completed the full release, I think... and my favourite part of the game is the story by far. Almost every quest, big and small, have a very morally grey or difficult decision. Most of the time you are left saddened by the outcome to some extent. Every decision you seem to make someone is left with the short end of the stick and it adds a lot to the atmosphere of the game. You get a real sense of the desperation and sadness of a dying world. It's weird the way this game can make you both hopeful and melancholic at the same time
youv sold me on playing the game. strong story is always a must.
I played a short game jam dread x game by this devs a few years ago called shattered and it showcased some really cool concepts and visuals despite it's short development. I'm looking forward to seeing what these devs can do with much more dev time. If it's atmosphere is anything like as strange as shattered then we are in for a treat.
Well presented, Jesse! This game looks pretty cool, I think I'll have to try it after it gets some fixes
I've had it 4 over a year & love it. Morrowind acid trip. Plays great on Deck. Only thing I don't like is lock picking. It is chance based instead of skill with not enough lock picks.
I am eagerly awaiting a release on GOG. (a few other Dread games have popped up there, so I'm hoping.)
"I seem to be falling to my death, again. It's a good thing I brought this book."
Just when I thought the latest splurge of Indies would drown out this strange interesting world (they may still do but at least you guys gave it at least one video)
I REALLY can't wait to play this game... When its just patched its last holes up.
Beautiful so far ❣️
Love the art style to this one
I'm really enjoying it so far. My only complaint is that, at least early on, your only major reward for exploration is potions and the odd Delusion skull. Maybe the itemization gets better later on.
Now thats a good, old school, crunchy game review. Good job! Game looks cool too, I guess.
This reminds me of Lunacid mixed with Morrowind. Will look forward to buying it in the future.
This game might be a miss for me, or at least I'll see if I'm up for more of this type of throwback game after I get around to playing Lunacid. Anyway tho, this is the certainly the most useful series Second Wind does in my opinion, keep it up.
This game sounds like a great change of pace, thanks I'll give it a whirl
bytesized always giving me games to wishlist dayum
I bet some people already said it, but you DO gain XP from completing quests, same popup appears as when picking up XP skulls.
I remember Arx Fatalis backnin the day. You upset one person in a town the whole area is permanently hostile the rest of the game.
That sounds accurate.
This looks and sounds like an episode of Behind Schedule lol.
Apparently this has been in my steam library for a year? Must have been in a bundle or something. Either way, appreciate the review, it looks great! Any chance of a loose outline of how long I should expect to put into it? Just come off the back of a couple of BIG RPGs so I'm far more tempted to install now if we're talking 20 hours than 100.
Wow, this looks pretty great!
Wowzers! This looks like it's made for my demographic. Time to get this debit card rolling.
I'll let this cook a tad longer. but i think ill get it.
Name wise, I assumed it was another Dread X Collection thing. But seeing the review it seems to be an interesting fully thought out game. Might have to wishlist it, even if it might not be in my wheel house.
Indies: constant gems
AAA: soil themselves and reach for your wallet
This and lunacid are my two favorite modern kings field games. Of the two lunacid is probably more fun gameplay, but less story driven. I wish the two could be mixed.
Dread Delusion is not in any way like Kings Field. Its a Scrolls-Like open world that takes clear inspiration from Morrowind & Oblivion.
Just finished this, The first part is a bit of a slog, then you get grabbed by the exploration once you get the maps going, nice throw back to the old school jank 3d rpgs of the late 90s/early 00s
I love this game (for what it cost). Not perfect, but really engaging.
Im really into this game, just really fun to get lost in
you do get exp for quests tho. Maybe not all of them, but most important ones.
Sounds interesting but also makes my eyes hurt
Played a demo of Dread Delusion previously, bouncing off of it pretty hard due to the complete lack of direction or any feeling of progress / progression. It is unfortunate to hear that the full product is kind of doubling down on the aimlessness; as while I explored plenty, it never felt like I was finding anything of value / context / direction.
Another indie homerun, great to see
Dread Delusion is great. Probably my biggest gripe with it is the lockpicking """mechanic""". A dice roll that you have zero control over, that will just burn through your lockpicks. I sincerely hope it's a placeholder for the early access, because it just feels in no way rewarding or interesting - just a 'pray to RNGesus" moment.
At least that was the way when I last played long ago. Maybe it has changed.
Thankfully, the more points you put into the stat linked to lock picking, the lower the numbers for success get, making it easier. After putting a few points into it, I was tripping over lockpicks I didn't need anymore because I broke them so rarely.
@@RexiconJesse Fair point. I might retry the game at some point, with a more thief-y build in mind. Thanks!
Indie Morrowind? Not for me, but I know there should be a ton of hype for this.
Wait 19.99 for a full blown Open World RPG? That seems like a steal!
This looks great 👍
All the things said about it mechanically sounds pretty appealing, but it looks a little more gruesome than I think I personally would like? I hope it does well.
The music thing, is acaullty buged. The music isnt playing when its supposed to.
Looks unique and interesting
Well this sounds very cool
Oh boy i waited since the pandemic for the full release and i missed the day.
Great game! Truly a hidden gem!
I have over 40 hours in this game, it's such a great little gem
This looks so wonderfully weird! Hopefully they can iron out the little issues.
I wanted to love this game, I wish it was good - but it feels very hollow and stiff, with a bizarrely high run-speed to paper over the fact that huge swathes of the game world contain zero interactable elements. it's very pretty, but it falls flat upon deeper inspection.
Reminds me somewhat of Morrowind and Baroque
Sounds kind of like Elder Scrolls back in the Morrowind days.
This game is so jank and i love it. Learning by actually just playing instead of just save scumming your way to figure things out is appreciated
good review
"go to a forest to the east"
>goes west
Huh?
Combat is definitely not the point of this game, it's a very vibes-heavy and exploration-based game. It's also not anywhere near as "horror" as the adverts indicate. Altogether, I've loved the chill atmoshpere.
Given its major bugs in the main features I find myself wondering if the lack of a proper in-game guidance is from poor development rather than a design choice
The monsters look so skrunkly.
can someone tell me where to get the compass
This is exactly the kind of game where a Modern Gamer would get lost in the first 5 minutes, refund and write a bad review with stuff like: "not enough waypoints".
Wish I had the capacity to play this.....sigh
the Morrorwind remake looks weird, y'all
e: oh, oh, Gothic namedrop!
Although some of the ideas look interesting, the graphics get tired on my eyes quickly and the first person sword slinger UI just never works in any game for me (which is why I never played Morrowind Elder Scrolls either for any length of time).
Game looks amazing, but it very surely aint my thing.