I was getting in over my head on a video and got discouraged. I came up on yours and it explained things very well and helped me understand the previous video I had watched. Thank you
Man I must be honest, I've been searching for days for a way to apply a gradient on an iris. You've saved me. It's been impossible to create hazel eyes or have any control other than solid colors until now. Thank you so much. I ended up applying wave texture, in bands on the Y axis. with some playing with the settings and applying a few colors on the color ramp with high distortion, detail, and detail scale.
Great video. Have you ever thought about uploading a complete quick-project tutorial? I like the way you explain the use of Blender's features. Keep up the good work!
One of my favorite uses of the color ramp is using the Object info node and plugin the random into a color ramp with a bunch of colors on it can be set to constant and if you duplicate the object with this material you will get a random color. As you pointed out there are a ton of uses for this node, I set this at the top of my quick favorites section.
Hey man! Appreciate you making the video! Thanks to your video I was able to get into Principal BSDF and more. One thing, I believe your explanation of Factor can be simplified. Factor is simply a number that is mapped to the Color ramp. So when its 0.5, its getting mapped to the center of the range. Set it to 1, and it would map to the right end of the range. Set it to 0 and it would map to the left end of the range. Thanks for the tutorial! Appreciate your help and everything you do!
Love your videos. Have you made a video about applying different materials to weight paint created by erosion? At the end of the video will be a mountain with nice materials based on the weight paint..
Thank you for this very clear, informative and thorough overview of the color ramp node and its possibilities. I've had whole afternoons go by while I was experimenting with this unassuming little node, and yet I haven't scratched the surface of its potential. I love how you have concretely outlined some of the more important use cases. Lately I have been thinking about how to map grey-scale values in a painted texture to hues using the color ramp node with the grey-scale texture as fac, (sort of like you have done starting @ 10:46 in your video,) but I can't quite get my head around how to predict how values in a painted texture correspond to the points on the color ramp gradient. In Gimp or Inkscape, I can choose grey values by percentages 0-1, but I think the color ramp has 255 hue values, but then also saturation and lightness (grey-scale) values. Does this hurt your brain like it does mine? I think this is a math problem, and maybe I need a stack of other nodes to help the color ramp out. Does it make any sense to you at all to try to use a grey-scale map to control color this way? Anyway, thank you for a wonderful tutorial. I will definitely be watching it a few more times.
Hello, imagine an object in series that follows a path. Is it possible to change the color of its elements when they pass at a certain point? For example, I imagine a sequence of cubes that represent molecules that arrive in an area, overheat and become incandescent, while those that have yet to arrive, remain cold.
Thanks for the great video! I am facing an issue where my color ramp gives only 3 colors, Red, Green and Blue, no matter what I do 🤷🏻♂️ but when i plugin random into a factor, it gives a variety of colors, when duplicating objects. How to make color ramp ‘normal’ again? ))
I am a fairly new convert to Blender, having used 3DS Max for about twenty years now. One of the things I used to do in max was create a gradient texture, then apply it as a reflection map, to generate a sort of cartoon chrome effect. While there is a Reflection choice under the Texture Coordinates node, I have not as yet been able to get a color ramp to make use of it the way I used to in max. I've had to rely on creating my gradient in photoshop, as a texturemap, and applying it that way, which means it's not editable. Because it's an image. Is there a way to do this natively inside bender?
8:55 can I somehow tell it units at which it changes colors? I have a terrain to scale in blender and I would like it to have a specific color at a specific z value. So I would like to have a color stop at 10 meters instead of at 0.3 in the relative scale. Is there a way to achieve this?
This is probably the most difficult node to learn. The black and white isn't thag hard, once you factor in other colors and blendng modes with locations where light is, it's really difficult.
Hi everyone! Are you doing anything cool with the Color Ramp Node? Let me know in the comments below! :)
prety cool video but is there way to baked the colour ramp into texture image ?
I was getting in over my head on a video and got discouraged. I came up on yours and it explained things very well and helped me understand the previous video I had watched. Thank you
Man I must be honest, I've been searching for days for a way to apply a gradient on an iris. You've saved me. It's been impossible to create hazel eyes or have any control other than solid colors until now. Thank you so much. I ended up applying wave texture, in bands on the Y axis. with some playing with the settings and applying a few colors on the color ramp with high distortion, detail, and detail scale.
Great video. Have you ever thought about uploading a complete quick-project tutorial? I like the way you explain the use of Blender's features. Keep up the good work!
One of my favorite uses of the color ramp is using the Object info node and plugin the random into a color ramp with a bunch of colors on it can be set to constant and if you duplicate the object with this material you will get a random color. As you pointed out there are a ton of uses for this node, I set this at the top of my quick favorites section.
SO many uses - it's actually kind of crazy the number of things you can do with this
Hey man! Appreciate you making the video! Thanks to your video I was able to get into Principal BSDF and more. One thing, I believe your explanation of Factor can be simplified. Factor is simply a number that is mapped to the Color ramp. So when its 0.5, its getting mapped to the center of the range. Set it to 1, and it would map to the right end of the range. Set it to 0 and it would map to the left end of the range.
Thanks for the tutorial! Appreciate your help and everything you do!
LOL i have always followed you for sketchup! And now im learning blender.......and here you are too!!! Yoda of 3D
I like your dog and the exhaustivness of your tutorials. :)
Thanks!
Your videos are great! Trying to catch up on all your content, thank you
Glad you like them!
Thanks so much, I was able to get right at a design outcome I waned after watching!
Omg thank you for this amazing tutorial. I had been wondering for days how to use the Color ramp with other nodes and now it’s finally been answered.
That's fantastic, I'd really like to see more like this on other nodes.
Thank you ! Finally I can understand how to use this tool
Tremendous work mate ! Learned a lot many thanks .
Amazing teacher.
Dude this video was amazing and super helpful. Learned so much - thank you!
Great tutorial. Straight to the point.
Very good video thank you. Trying to understand all these nodes and how they fit together is what I'm focusing on lately. Thanks again
Glad it was helpful!
Yes very helpful. Was planning on doing a deep dive on these nodes because the way they get wired together is kind of confusing.
Great work Justin. Thanks.
Glad you liked it!
yep I just neeeded that seperate xyz thing. That's what I was missing. Thanks!
This was very helpful thank you so much
Amazing tutorial! you make it so simple! :)
Thank you . Very useful
Reminds me a little of defining a texture in POV-ray, except you can do a lot more there.
Exelent explanation
Love your videos. Have you made a video about applying different materials to weight paint created by erosion? At the end of the video will be a mountain with nice materials based on the weight paint..
Awesome video Bro!!
Glad you liked it!
Good stuff. By the way for Kitops 2 Pro you should have shown a demo of actually making a custom plugin.
Thanks, I never really understood how exactly the color ramp node works. I just move the sliders randomly until I get the desired result lo
Thank you for this very clear, informative and thorough overview of the color ramp node and its possibilities. I've had whole afternoons go by while I was experimenting with this unassuming little node, and yet I haven't scratched the surface of its potential. I love how you have concretely outlined some of the more important use cases.
Lately I have been thinking about how to map grey-scale values in a painted texture to hues using the color ramp node with the grey-scale texture as fac, (sort of like you have done starting @ 10:46 in your video,) but I can't quite get my head around how to predict how values in a painted texture correspond to the points on the color ramp gradient. In Gimp or Inkscape, I can choose grey values by percentages 0-1, but I think the color ramp has 255 hue values, but then also saturation and lightness (grey-scale) values. Does this hurt your brain like it does mine? I think this is a math problem, and maybe I need a stack of other nodes to help the color ramp out. Does it make any sense to you at all to try to use a grey-scale map to control color this way? Anyway, thank you for a wonderful tutorial. I will definitely be watching it a few more times.
Hello, imagine an object in series that follows a path. Is it possible to change the color of its elements when they pass at a certain point? For example, I imagine a sequence of cubes that represent molecules that arrive in an area, overheat and become incandescent, while those that have yet to arrive, remain cold.
Very good video, just that I still get only one color while trying to go for rainbow effect on my object
Good✌️
Thanks for the great video! I am facing an issue where my color ramp gives only 3 colors, Red, Green and Blue, no matter what I do 🤷🏻♂️ but when i plugin random into a factor, it gives a variety of colors, when duplicating objects. How to make color ramp ‘normal’ again? ))
Best
I am a fairly new convert to Blender, having used 3DS Max for about twenty years now. One of the things I used to do in max was create a gradient texture, then apply it as a reflection map, to generate a sort of cartoon chrome effect. While there is a Reflection choice under the Texture Coordinates node, I have not as yet been able to get a color ramp to make use of it the way I used to in max. I've had to rely on creating my gradient in photoshop, as a texturemap, and applying it that way, which means it's not editable. Because it's an image. Is there a way to do this natively inside bender?
8:55 can I somehow tell it units at which it changes colors? I have a terrain to scale in blender and I would like it to have a specific color at a specific z value. So I would like to have a color stop at 10 meters instead of at 0.3 in the relative scale. Is there a way to achieve this?
This is probably the most difficult node to learn. The black and white isn't thag hard, once you factor in other colors and blendng modes with locations where light is, it's really difficult.
How do I use it to display a different texture on my material?
Is there a workaround to achieve this option in SketchUp?
How to add emissions to one of the colors in color ramp.
My color ramp are not showing like this, help me
Blender has gone wild