How to Use the COLOR RAMP Node in Blender! (Beginner Tutorial)

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 51

  • @TheCGEssentials
    @TheCGEssentials  2 роки тому +4

    Hi everyone! Are you doing anything cool with the Color Ramp Node? Let me know in the comments below! :)

    • @mazali2455
      @mazali2455 Місяць тому

      prety cool video but is there way to baked the colour ramp into texture image ?

  • @ih4269
    @ih4269 Рік тому

    I was getting in over my head on a video and got discouraged. I came up on yours and it explained things very well and helped me understand the previous video I had watched. Thank you

  • @ronyoshii
    @ronyoshii Рік тому

    Man I must be honest, I've been searching for days for a way to apply a gradient on an iris. You've saved me. It's been impossible to create hazel eyes or have any control other than solid colors until now. Thank you so much. I ended up applying wave texture, in bands on the Y axis. with some playing with the settings and applying a few colors on the color ramp with high distortion, detail, and detail scale.

  • @emiliorajme4352
    @emiliorajme4352 2 роки тому +4

    Great video. Have you ever thought about uploading a complete quick-project tutorial? I like the way you explain the use of Blender's features. Keep up the good work!

  • @ArtistryMusication
    @ArtistryMusication 2 роки тому +1

    One of my favorite uses of the color ramp is using the Object info node and plugin the random into a color ramp with a bunch of colors on it can be set to constant and if you duplicate the object with this material you will get a random color. As you pointed out there are a ton of uses for this node, I set this at the top of my quick favorites section.

    • @TheCGEssentials
      @TheCGEssentials  2 роки тому +1

      SO many uses - it's actually kind of crazy the number of things you can do with this

  • @rahuldeshpande4340
    @rahuldeshpande4340 Рік тому

    Hey man! Appreciate you making the video! Thanks to your video I was able to get into Principal BSDF and more. One thing, I believe your explanation of Factor can be simplified. Factor is simply a number that is mapped to the Color ramp. So when its 0.5, its getting mapped to the center of the range. Set it to 1, and it would map to the right end of the range. Set it to 0 and it would map to the left end of the range.
    Thanks for the tutorial! Appreciate your help and everything you do!

  • @Therealsmulus
    @Therealsmulus Рік тому

    LOL i have always followed you for sketchup! And now im learning blender.......and here you are too!!! Yoda of 3D

  • @ginescap
    @ginescap Рік тому

    I like your dog and the exhaustivness of your tutorials. :)

  • @subatoistormborn5499
    @subatoistormborn5499 2 роки тому +1

    Your videos are great! Trying to catch up on all your content, thank you

  • @kingsridge
    @kingsridge 2 роки тому

    Thanks so much, I was able to get right at a design outcome I waned after watching!

  • @DamianYamamoto
    @DamianYamamoto 2 роки тому

    Omg thank you for this amazing tutorial. I had been wondering for days how to use the Color ramp with other nodes and now it’s finally been answered.

  • @darcybrooker
    @darcybrooker 2 роки тому +1

    That's fantastic, I'd really like to see more like this on other nodes.

  • @rizamoriza9931
    @rizamoriza9931 2 роки тому

    Thank you ! Finally I can understand how to use this tool

  • @EIendir
    @EIendir 4 місяці тому

    Tremendous work mate ! Learned a lot many thanks .

  • @soulpsychrecords995
    @soulpsychrecords995 2 роки тому

    Amazing teacher.

  • @rahuldeshpande4340
    @rahuldeshpande4340 Рік тому

    Dude this video was amazing and super helpful. Learned so much - thank you!

  • @walterw9829
    @walterw9829 2 роки тому

    Great tutorial. Straight to the point.

  • @cybercomputerized2074
    @cybercomputerized2074 2 роки тому

    Very good video thank you. Trying to understand all these nodes and how they fit together is what I'm focusing on lately. Thanks again

    • @TheCGEssentials
      @TheCGEssentials  2 роки тому

      Glad it was helpful!

    • @cybercomputerized2074
      @cybercomputerized2074 2 роки тому

      Yes very helpful. Was planning on doing a deep dive on these nodes because the way they get wired together is kind of confusing.

  • @garyrizzo7697
    @garyrizzo7697 2 роки тому

    Great work Justin. Thanks.

  • @micahg2242
    @micahg2242 10 місяців тому

    yep I just neeeded that seperate xyz thing. That's what I was missing. Thanks!

  • @sraztec01
    @sraztec01 2 роки тому

    This was very helpful thank you so much

  • @MikelKiriakos
    @MikelKiriakos 2 роки тому

    Amazing tutorial! you make it so simple! :)

  • @nams37
    @nams37 2 роки тому

    Thank you . Very useful

  • @robinhodson9890
    @robinhodson9890 2 роки тому

    Reminds me a little of defining a texture in POV-ray, except you can do a lot more there.

  • @Aymenplusplus
    @Aymenplusplus 8 місяців тому

    Exelent explanation

  • @richod9635
    @richod9635 Рік тому

    Love your videos. Have you made a video about applying different materials to weight paint created by erosion? At the end of the video will be a mountain with nice materials based on the weight paint..

  • @lavasastudios5484
    @lavasastudios5484 2 роки тому

    Awesome video Bro!!

  • @secularblasphemy6627
    @secularblasphemy6627 2 роки тому

    Good stuff. By the way for Kitops 2 Pro you should have shown a demo of actually making a custom plugin.

  • @ahmadzuhri6190
    @ahmadzuhri6190 2 роки тому

    Thanks, I never really understood how exactly the color ramp node works. I just move the sliders randomly until I get the desired result lo

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 роки тому

    Thank you for this very clear, informative and thorough overview of the color ramp node and its possibilities. I've had whole afternoons go by while I was experimenting with this unassuming little node, and yet I haven't scratched the surface of its potential. I love how you have concretely outlined some of the more important use cases.
    Lately I have been thinking about how to map grey-scale values in a painted texture to hues using the color ramp node with the grey-scale texture as fac, (sort of like you have done starting @ 10:46 in your video,) but I can't quite get my head around how to predict how values in a painted texture correspond to the points on the color ramp gradient. In Gimp or Inkscape, I can choose grey values by percentages 0-1, but I think the color ramp has 255 hue values, but then also saturation and lightness (grey-scale) values. Does this hurt your brain like it does mine? I think this is a math problem, and maybe I need a stack of other nodes to help the color ramp out. Does it make any sense to you at all to try to use a grey-scale map to control color this way? Anyway, thank you for a wonderful tutorial. I will definitely be watching it a few more times.

  • @ptjmwjpag
    @ptjmwjpag Рік тому

    Hello, imagine an object in series that follows a path. Is it possible to change the color of its elements when they pass at a certain point? For example, I imagine a sequence of cubes that represent molecules that arrive in an area, overheat and become incandescent, while those that have yet to arrive, remain cold.

  • @vannikallio710
    @vannikallio710 7 місяців тому

    Very good video, just that I still get only one color while trying to go for rainbow effect on my object

  • @sanjeev6848
    @sanjeev6848 Рік тому

    Good✌️

  • @ShebanFPV
    @ShebanFPV Рік тому

    Thanks for the great video! I am facing an issue where my color ramp gives only 3 colors, Red, Green and Blue, no matter what I do 🤷🏻‍♂️ but when i plugin random into a factor, it gives a variety of colors, when duplicating objects. How to make color ramp ‘normal’ again? ))

  • @gerdsfargen6687
    @gerdsfargen6687 2 роки тому

    Best

  • @TheAquabears
    @TheAquabears 2 роки тому

    I am a fairly new convert to Blender, having used 3DS Max for about twenty years now. One of the things I used to do in max was create a gradient texture, then apply it as a reflection map, to generate a sort of cartoon chrome effect. While there is a Reflection choice under the Texture Coordinates node, I have not as yet been able to get a color ramp to make use of it the way I used to in max. I've had to rely on creating my gradient in photoshop, as a texturemap, and applying it that way, which means it's not editable. Because it's an image. Is there a way to do this natively inside bender?

  • @donmeles7711
    @donmeles7711 Рік тому

    8:55 can I somehow tell it units at which it changes colors? I have a terrain to scale in blender and I would like it to have a specific color at a specific z value. So I would like to have a color stop at 10 meters instead of at 0.3 in the relative scale. Is there a way to achieve this?

  • @murrowboy
    @murrowboy Рік тому

    This is probably the most difficult node to learn. The black and white isn't thag hard, once you factor in other colors and blendng modes with locations where light is, it's really difficult.

  • @jamesklark6562
    @jamesklark6562 Рік тому

    How do I use it to display a different texture on my material?

  • @bob32cc
    @bob32cc 2 роки тому

    Is there a workaround to achieve this option in SketchUp?

  • @huntershikhari2729
    @huntershikhari2729 2 роки тому

    How to add emissions to one of the colors in color ramp.

  • @mikezxd6025
    @mikezxd6025 Рік тому

    My color ramp are not showing like this, help me

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 2 роки тому

    Blender has gone wild