Hello. Hope you are having a good weekend. I know this mod got update recently and i hope you will be able to show the two newest additions when you have the time
this is the first mod that gave me an urge to install a mod manager.. is it compatible with Vortex? which Mod manager should i use? tbh, the funny sounds effects are abit of a turn-off for me tho..
All mods that I heard of used Mod Engine 2. Have it separate anywhere you want and just put the mods into the "mod" folder on said application. And no I have no clue about the mod manager. Also yes I heard a few comments about the sfx. I know I got a bit overboard with it, but... Something tells me this is the internet, it can go either way, so I'll leave it at that. All I can do is apologize for it, but I don't apologize for showing my human side. All I care for everyone is a Happy New Year.
@@SniperSensai97 well it’s funny at the start, but when I wanna role-play it kinda kills the mood.. maybe a on and off switch for the sounds effects for the next update?
💥Game breaking spongeboss🔥fromsofts ridiculous "scripted contextual damage" terrible hitboxes and blatant cheating just destroy this title like a car wreck when you run into this "spongeboss" who can easily take both the most powerful Bazookas and double songbirds straight to the grill without taking down its health more than a fifth while it reciprocates by killing you with three hits as if your Hi-Tech mech is made of paper mache like a filthy pinata stuffed with Mexican bubble gum. This is the second and last fromsoft game I'll ever own with SUCKIRO being the first and it suspiciously suffers from the exact same problems like terrible hitboxes, immersion busting animations and the worst scripted contextual damage I've ever seen... I paid 40 bucks for the hunk of trash and now I'm ashamed how many hours I've wasted because every enemy feels the same and the bosses are just recycled garbage Every enemy in the game can track your every move even when you're out of their visual range drawing a perfect bead when you're on the other side of a building half a mile away, who comes up with this garbage? One has to assume it's made by the mentally🐵tarded because it could literally be fixed with a save anywhere feature so you didn't have to repeat the same broken experience over and over when you run into a janky "spongeboss" The scripted contextual damage makes it feel like you're rummaging around in a old box for a set of keys because once you learn the way to beat the boss you're no longer challenged by it because it's not about speed, timing and the smart application of logic, it's about knowing what move and weapon combination to use when and REPEATING segments enough times to remember the rhythm it's demands feeling much more like a mating dance between two tarded chickens rather than a real fight and this is coming from a guy who has decades of mat time in MMA and grew up fighting in Kendo. SUCKIRO and armored Crap 6 have the same set of identical problems that could be heavily mitigated by something as simple as a save anywhere feature because I can't imagine the herculean effort it would take to go into these games and fix their terrible awful broken hit boxes, ridiculous immersion busting animations and god-awful scripted contextual damage. These titles are hard for all the wrong reasons and feel like they're designed to force players to clamber for answers instead of experiment with intelligent strategy because intelligent strategy just doesn't work in these games because they're based on scripted contextual damage not the laws of thermodynamics.
I love what your video was trying to show but the sound effects make this video unbearable for headphone users. I gave it a chance tho. try it yourself. It actually hurts your ears
Hmm... seems that my idea went off too far. Then again, I did get used to put stuff at max but not over-the-top max when I had my headset set aside. And when I double check with it, that's mostly me that said "yep that would do". So yeah, I'll apologize to you and everyone here and probably toned it done next time. (That would be great if I ain't one of the strangest person in general. How stupid am I to do this....)
Totally unnecessary and very jarring SFX. Next time stick with the original game tracks, there was no need to add dorky sounds like this, it gets mushed along with other recycled meme videos that have zero effort put into them.
The Modder have notice the invisible parts in the shop from this update, and is going to have it fixed in the next update. Please standy by...
I guess I’m one of the only few people who appreciates the humour of reviewing a mod packing WMD galore with goofy ah sfx. 😂
Lmfao this video rocks. Thanks for the overview with the sfx.
You edited those SFX for the video right? RIGHT?
what is that goofy ahh sfx bro????
Ye agreed
Hello. Hope you are having a good weekend. I know this mod got update recently and i hope you will be able to show the two newest additions when you have the time
this is the first mod that gave me an urge to install a mod manager.. is it compatible with Vortex? which Mod manager should i use?
tbh, the funny sounds effects are abit of a turn-off for me tho..
All mods that I heard of used Mod Engine 2. Have it separate anywhere you want and just put the mods into the "mod" folder on said application. And no I have no clue about the mod manager.
Also yes I heard a few comments about the sfx. I know I got a bit overboard with it, but... Something tells me this is the internet, it can go either way, so I'll leave it at that. All I can do is apologize for it, but I don't apologize for showing my human side.
All I care for everyone is a Happy New Year.
@@SniperSensai97 well it’s funny at the start, but when I wanna role-play it kinda kills the mood.. maybe a on and off switch for the sounds effects for the next update?
@@mavakith the cartoonish sounds are not included in the mod
@@zealmain9493oic, i’m still trying to get Mod Engine 2 to work so i havent tried the mod yet lol
"goofy ah sfx" not included in mod
💥Game breaking spongeboss🔥fromsofts ridiculous "scripted contextual damage" terrible hitboxes and blatant cheating just destroy this title like a car wreck when you run into this "spongeboss" who can easily take both the most powerful Bazookas and double songbirds straight to the grill without taking down its health more than a fifth while it reciprocates by killing you with three hits as if your Hi-Tech mech is made of paper mache like a filthy pinata stuffed with Mexican bubble gum.
This is the second and last fromsoft game I'll ever own with SUCKIRO being the first and it suspiciously suffers from the exact same problems like terrible hitboxes, immersion busting animations and the worst scripted contextual damage I've ever seen...
I paid 40 bucks for the hunk of trash and now I'm ashamed how many hours I've wasted because every enemy feels the same and the bosses are just recycled garbage
Every enemy in the game can track your every move even when you're out of their visual range drawing a perfect bead when you're on the other side of a building half a mile away, who comes up with this garbage?
One has to assume it's made by the mentally🐵tarded because it could literally be fixed with a save anywhere feature so you didn't have to repeat the same broken experience over and over when you run into a janky "spongeboss"
The scripted contextual damage makes it feel like you're rummaging around in a old box for a set of keys because once you learn the way to beat the boss you're no longer challenged by it because it's not about speed, timing and the smart application of logic, it's about knowing what move and weapon combination to use when and REPEATING segments enough times to remember the rhythm it's demands feeling much more like a mating dance between two tarded chickens rather than a real fight and this is coming from a guy who has decades of mat time in MMA and grew up fighting in Kendo.
SUCKIRO and armored Crap 6 have the same set of identical problems that could be heavily mitigated by something as simple as a save anywhere feature because I can't imagine the herculean effort it would take to go into these games and fix their terrible awful broken hit boxes, ridiculous immersion busting animations and god-awful scripted contextual damage.
These titles are hard for all the wrong reasons and feel like they're designed to force players to clamber for answers instead of experiment with intelligent strategy because intelligent strategy just doesn't work in these games because they're based on scripted contextual damage not the laws of thermodynamics.
how to c'oral you need
-ayre probably
I love what your video was trying to show but the sound effects make this video unbearable for headphone users. I gave it a chance tho. try it yourself. It actually hurts your ears
Hmm... seems that my idea went off too far. Then again, I did get used to put stuff at max but not over-the-top max when I had my headset set aside. And when I double check with it, that's mostly me that said "yep that would do". So yeah, I'll apologize to you and everyone here and probably toned it done next time. (That would be great if I ain't one of the strangest person in general. How stupid am I to do this....)
Totally unnecessary and very jarring SFX.
Next time stick with the original game tracks, there was no need to add dorky sounds like this, it gets mushed along with other recycled meme videos that have zero effort put into them.
This is a video about a video game. Video games are fun. Learn to have fun.