List of VERY small changes that would make this update better: - Fog in the pale garden biome - Creaking do more damage, since they aren't much of a threat - Creaking can be left or right facing, or at least ad some variation to the "assymetric" mob design they were going for - Creaking eyes should stop glowing once they've been spotted to hide themselves better, maybe have them glow for a second longer to show the player where they are hiding before going dark. Overall, pretty cool update though I wish it's expanded upon with bigger features (structure, new loot, etc)
Eh, since they dont really take damage and cant be "k!lled" until you break a block, I think they are just fine as they are. Though it would be cool to see them drop sticks, logs, and maybe something enchanted since they are literally moving trees.
ALSO COMPLETE STOP OF ANIMATIONS/turn into stone like thingy SPAWNS FROM A TREE like that one animation vid SLOWLY TURNS SURROUNDING BLOCKS INTO PALE again like the animation
Maybe they can ignore armor. So in singular ones they are less of a threat but if you let them build up your in ACTUAL danger. Maybe make them faster too. But make them wait behind you for a second so you can react in time to turn around
imo breaking the Creaking Heart _without_ Silk Touch should give you some kind of unique drop, which should be used to craft a Redstone block that can detect when the player looks at it (essentially the same mechanic they use for the Trial Spawners, which only activate when they are within your eye-line).
@@Fidg3tt MAke it soul amber so it makes a little more sense as a block that detects if you are looking at it and make you purify it or something to turn it into regular amber for other uses
During the Minecraft Live aftershow they mentioned that a group of Creakings is called a Crunch. Which I like. It might just be a joke but I'm sticking with it.
@@noizepusher7594 again, the canopy is the leaf covered branches at the top of the tree. If you wanted to keep more to the tree vibe (I was going more to the horror vibe, the creaking of wood and the Snapping of branches), you could go for "A Thicket" of Creakings.
I love the unique mechanic used to defeat the Creaking. It's not just a reversed Enderman. And I build with calcite often, and find myself wishing there were stairs and slabs variations. The pale wood is perfect for that! Also, pair pale wood planks with red red nether bricks.
Pale Garden Ideas we NEED: Destroying a Creaking Heart grants XP, as if killing a mob. White Pumpkins Fog You fall through leaves like powdered snow to prevent cheesing Creakings can climb to prevent cheesing 2 tall grass like pale moss blocks Bushes Wardens do not attack dormant creakings, as they are just wood, and not a trackable entity.
@@gianmarcoc7186 maybe white pumpkins would do what normal pumpkins do for endermen to the creaking! And maybe it can make the enderman go at you as if you looked at it
I like the features the problem is that the creaking is just a weaker zombie, it does one heart of damage and is slower than the player so, you could just ignore it until it hits you, then you take probably 0 damage, you look at it for a second run a bit and done. The weeping angels and coildheads, from lethal company, only work because you cant just run or let it hit you it forces you to think, otherwise its just an irritating fly that you cant get rid of easily.
Argubably, its a good thing they don't do much damage. They're a hoard mob, and are overworld, not to mention the player can easily summon them and they are functionally unkillable. Imagine just burying a creaking heart right next to spawn if the creakings did super high damage, it'd suck. Not to mention, the biome (and the creaking heart itself) look cool.
I would say it should be faster but not a lot stronger since it's a bit of a crowd mob(kinda) and it's hard to kill(especially if in player-made protective box
@@Ffbc0 creaking isn't designed to be the main threat itself, it's meant to make fighting other mobs harder. also if you get a crowd of creaking, pray.
@@alt4388 A mob that acts as a distraction/support is fine but the creaking main feature makes you try to focus on it, but because it does almost no damage you can just ignore it, a zombie does more damage and you cant make it stop attacking by looking at it. You need a reason that makes you want to focus on the creaking instead of the other mobs, so that fighting other mobs gets harder, and making it do very high damage is a good, but not only solution, that most enimies in other games with a similar feature use.
2:15 when you crouch and say “big fan”, the pink part of your cap clips through your skin for a moment and makes it look like you have rosey cheeks. It’s adorable
Knarfy, You said "they have a large spawn area". This is not actually correct. If you pay attention closely, They respawn where they were last at, which is yet another Unique feature as well
I personally would love to see extra features to this biome. - fog - a foliage variant similar to mushrooms - Creaking eyes should periodically blink out to hide. - Creaking should attack hostile mobs or very specific ones. It'll give them more use other than pranking. - They should deal slightly more damage. - Creaking Hearts should emit a light source pulsing like the warden's chest. It should be faint for ambience.
@@RETRO_THE_DRAGON Not necessarily. I didn't mean that. Besides, the heart itself isn't exposed to the air and usually is embedded within the tree, requiring us to mine into the tree to find it. During my play test of the update, I didn't find many that were exposed for me to see, so it isn't a problem.
I think this is a great update for builders, but doesn't add much else. The creaking need better-damage and some way to control the hearts with redstone in my opinion. They could be great for minigames or base defense and direction control since you can only look in one direction at a time.
Seeing as how it seems the Illagers previously toyed with life and death, them experimenting with the Creaking Heart and having something go horribly wrong doesn’t surprise me.
There’s a bunch of ways this could (and should) be improved upon, but one think I haven‘t seen mentioned is making the creaking faster. If you sprint, outrunning it is super easy, which diminishes the fear factor a lot. If it‘s faster than a sprinting player, maybe even a sprint-and-jumping player, it‘d be a lot scarier, since now you can‘t escape it and have to constantly be paranoid about watching your back. Also they should make the eyes go dark when you‘re looking at the creaking, so it actually hides next to trees, or scatter random light sources around the pale garden, that resemble the eyes of the creaking
I think the Creaking Heart could probably be used as a pseudo daylight sensor (using an observer or comparator) and it could probably be used when daylight sensors can't be used, like underground.
Or what about vision based redstone. It would only work at night in pure survival, but say having a door open when the player looks away could be cool.
@@crossiscool6681 not a block, but use the creaking itself. Have all its spawn locations be made unavailable but 1, then put it in water with an observer with string above it. Then whenever you look away, it will start swimming and active the string sending a redstone pulse
This was an imbetween update as an addition of a biome for early game builders. They said it themselves and Im hoping they at least have plans for the next update to be end themed
that block highlighting thing I think would go really well if you were playing in a map made to look futuristic or cybernetic you could pretend to be in a digital world with the highlighting being part of a digital visor or HUD or something
My only gripe is that there should be some sort of loot incentive to visit the pale garden. It doesn't have to be huge, just something to make the challenge worthwhile
3:22 yeah how's it feel like not having fullbright on anymore, btw how's life my man Knarfy is it going good bc i was wondering about when you would stream on the Empty-world Smp again
The only issues i've really got with the creaking are: -the hard-locked requirement of nighttime spawns -the comically low damage if i had to make some tweaks, implement a means to *enable* a creaking to spawn 24/7 (low light levels when the heart is in contact with a specific block, maybe?) make it do *magic* damage. it doesn't have to be high magic damage, but considering the only way to reduce magic damage is the protection enchantment, you're going to be taking that damage in full for a good while.
You know what i want in 1.23 the flying update im talking falcon eagle and hawk the hawk can use it's loud sound to scare away hostile mobs the eagle can be thrown off your hand to catch fish and the falcon pretty much doesn't do anything it just kills small mobs
Legitimately like the new biome. Someone suggested the Pale Garden be a new End biome, though, and i can't stop thinking about it. 👀 Also, someone suggested that abandoned villages spawn in the Pale Garden. I luv both of these ideas.
Man i wish they could just add a dark fog effect like the void fog that would make things perfect. caves with glowing mushrooms would be cool and shooting stars, extra steps sounds randomly as if someone is a few feet behind you would be cool. great video man.
I think you could make a cool defense system by hiding a bunch of hearts around the perimeter of your base and just avoid coming back/leaving during the night
I wish this update was more fleshed out. What features are added are really nice (I have been wanting weeping angel type mob and a haunted forest biome for quite awhile now). It feels like there is a big gap though and the update is under-baked. The biomes themselves are generally quite small since they are a sub-biome of dark oak forests (hard to get lost in which is part of the point). There is no unique loot, drops or structures beyond the heart itself. It just feels like there is a bit of room for additions. A neat feature would be the ability to modify the hearts as to get them to attack mobs at night but also perhaps players as they do now. Perhaps a new 'mask' item could be made which would allow you to face away from them and not get attacked (sort of like how some Indian villages use backwards masks to avoid tiger attacks when driving motorcycles or walking around). Not super OP but it would be a pretty unique novelty akin to cake or carved pumpkins. Like others have said, fog would be nice. Perhaps wolf a wolf variant which is hostile by default would also flesh out this biome.
6:40 Zombie would be funner to fight different zombie mobs that could have small but unpredictable buffs at a chance similar to a zombie having armor equipped. Some buffs could be ignoring knockback, double health, gaining speed or endurance for 4 seconds when damaged, sounding like a creeper when near, ectra... .
This....might actually be a update where I will stop playing 1.12 mods and just play vanilla for, hopefully they add a lot more stuff to it, but for how little time they had to do this one (assuming they started as soon as the announcement came out.) This is actually amazing
I hope when the full release comes out, the creaking have really good chase animations, as well as pausing their animation and close their eyes when being stared at
Now you have to remember which mob you have to look at and which one to not look at The creaking and the enderman are like the same mob where you have to do the opposite (Edit: The creaking is just like the Weeping Angels from doctor who) Thanks Minecraft,
I can see these being useful for mob switches: easily toggleable and fills up the mob cap instantly, but only during the night. That's a pretty nice tradeoff in my opinion!
honestly it'd be interesting if you take a creaking heart and put it down it makes the creaking "tamed". It'll attack any hostile mobs in it's area, but can be killed by mobs. if it's killed then it'll disappear for the night but respawn in the next night. they can't attack mobs during the day either so they wouldn't be useful in raids. yeah Iron Golems are a thing but honestly this would be just a neat detail. if you don't like the tamed idea then maybe a recipe to "Cure" it to make it tamable in a way like i explained earlier. that's just my opinion though.
I think the Creaking needs something like the Cloning from the Illusioner, which distract and confuse the Player away from the Creaking Heart, which should be a Item similar to the Heart of the Sea.
The Pale Forest feels like it would be more at home in the End dimension. Like, if players are wearing pumpkins to avoid angering enderman. The creaking would then come right after you, and they could be a constant threat that may push unsuspecting players into the abyss. I don't expect they'll add them to the nether, but a variant/subspecies could make the End more interesting.
OOH, the Creaking Hearts should make the ambient noises, but louder, and no matter whether or not they're activated. Like, making the noise without checking for blocks. Sounds like a pretty simple addition, too, just Ctrl+C Ctrl+V some code and delete the CheckForBlocks. (also, Non-Stackable items should only take up half a bundle, that way if I'm selling dandelion Suspicious Stew, for example, I can put twice as many in a chest. Same with potions and such.)
A reverse enderman , only moves when not looked at & becomes fully hostile when wearing a carved pumpkin Also It kind of makes sense that they don't drop anything because they just kind of cease to exist when you break the the heart, thus you never actually kill it & it doesn't drop anything because it just disappears.
having a base full of creakings to ward off other players sounds awesome. its not perfect but you can rest assured your base would be pretty safe at night. sure you could only use your base during the day, but same goes for everyone else
7:48 so they are basically weeping angels sleeping angels are statues that only move when you're not looking at them basically SCP-173 but it doesn't kill you after the first look away
I could definitely see the new mob being used in nighttime security systems against players using pistons to turn on and off the creaking hearts Because there are effectively immortal, you could lock away creaking hearts in obsidian that way at night time your base will have a constant defense, and if you get hit by a player, that would also be an early warning system because I imagine that can be seen by every player I also wonder if you can use the ambient tree sounds to detect players because I imagine they have to be in a certain radius to be able to hear them
I wonder if they'll make a dark counter to the pale forest (not the dark oak) at some point. I'm thinking of a wood type that somewhat looks good with obsidian and/or coal blocks, maybe an Ash Wood Forest or a Charred Forest?
It's cool, but since it's part of a tree, it would be great if, when a player looks at it, it could communicate with other trees, creating another creaking. You would have to stare at both of them, and as time goes more creeking would be summoned. However, if you find the heart of the first one before it communicates, you can avoid the spawn of more creeking. It will be a bit too challenging. Oh, and it deals low damage, so when more and more spawn, the creakings' damage will increase. That will be more awesome for a challenging player overall. Nice update, and I personally love it.
I mean Zombies do have something unique to them...and thats the horde mechanic if they see you or if you hit them more zombies spawn and call all nearby zombies to you
Dang bro that sure is creeky
💀💀💀💀💀💀💀💀💀💀💀💀💀💀
Cweepy
bro switched accounts and pinned his own comment on a dif account T-T
Lol
Spoopy month 🎃
List of VERY small changes that would make this update better:
- Fog in the pale garden biome
- Creaking do more damage, since they aren't much of a threat
- Creaking can be left or right facing, or at least ad some variation to the "assymetric" mob design they were going for
- Creaking eyes should stop glowing once they've been spotted to hide themselves better, maybe have them glow for a second longer to show the player where they are hiding before going dark.
Overall, pretty cool update though I wish it's expanded upon with bigger features (structure, new loot, etc)
I also agree with the guy who said the creaking/hearts should drop something even without silk touch, like amber, or maybe creaking bark or something
Eh, since they dont really take damage and cant be "k!lled" until you break a block, I think they are just fine as they are. Though it would be cool to see them drop sticks, logs, and maybe something enchanted since they are literally moving trees.
ALSO COMPLETE STOP OF ANIMATIONS/turn into stone like thingy
SPAWNS FROM A TREE like that one animation vid
SLOWLY TURNS SURROUNDING BLOCKS INTO PALE again like the animation
@@intheprettypink Right now they're as much of a threat as a berry bush. I think buffing them a little should be fine.
Maybe they can ignore armor. So in singular ones they are less of a threat but if you let them build up your in ACTUAL danger. Maybe make them faster too. But make them wait behind you for a second so you can react in time to turn around
If the Pale Garden is SUPPOSED to be a variant of the Dark Forest, then it should have a new type of white mushroom.
@@lasercraft32 it should!
Yeah!
YES
@@lasercraft32 and it should have fireflies so they blend in with the creaking’s eyes!
@@-RandoBando- yes to cooked good idea.
imo breaking the Creaking Heart _without_ Silk Touch should give you some kind of unique drop, which should be used to craft a Redstone block that can detect when the player looks at it (essentially the same mechanic they use for the Trial Spawners, which only activate when they are within your eye-line).
Yea I've been thinking about adding amber. It looks similar to what's in the heart itself and maybe could be used to brew haste potions
@@Fidg3tt my idea was a sort of orange sap
@@lasercraft32 expanding on this a good idea instead of new loot would be to give it a simple drop loot table like it drops moss/wood from the biome.
@@Fidg3tt MAke it soul amber so it makes a little more sense as a block that detects if you are looking at it and make you purify it or something to turn it into regular amber for other uses
I love this idea!
During the Minecraft Live aftershow they mentioned that a group of Creakings is called a Crunch. Which I like. It might just be a joke but I'm sticking with it.
Heh, "sticking"
@@HellCromeE -_-
Eh, crunch doesn't work that well, given they're wooden, not leaves. I prefer calling a group of them "A Snapping"
@@kiritotheabridgedgod4178 hm, what about a canopy? To play into the tree thing further
@@noizepusher7594 again, the canopy is the leaf covered branches at the top of the tree. If you wanted to keep more to the tree vibe (I was going more to the horror vibe, the creaking of wood and the Snapping of branches), you could go for "A Thicket" of Creakings.
I love the unique mechanic used to defeat the Creaking. It's not just a reversed Enderman. And I build with calcite often, and find myself wishing there were stairs and slabs variations. The pale wood is perfect for that!
Also, pair pale wood planks with red red nether bricks.
ooh the pale color of pale oak paired with the blood red color of nether brick is amazing! should probably try that out soon
I feel like the pale oak doors and trapdoors feel and look like the kinda doors from horror movies youd see the slasher behind
Or a kinda safe zone door
You’d*
Pale Garden Ideas we NEED:
Destroying a Creaking Heart grants XP, as if killing a mob.
White Pumpkins
Fog
You fall through leaves like powdered snow to prevent cheesing
Creakings can climb to prevent cheesing
2 tall grass like pale moss blocks
Bushes
Wardens do not attack dormant creakings, as they are just wood, and not a trackable entity.
white pumpkins would be the best, but what about white pumpkin pie???
@@gianmarcoc7186 maybe white pumpkins would do what normal pumpkins do for endermen to the creaking! And maybe it can make the enderman go at you as if you looked at it
White mushrooms
"The White Pumpkin Killer!"
i'd scrap all the rest of it for the white pumpkins i NEED me my white pumpkin killer
I like the features the problem is that the creaking is just a weaker zombie, it does one heart of damage and is slower than the player so, you could just ignore it until it hits you, then you take probably 0 damage, you look at it for a second run a bit and done. The weeping angels and coildheads, from lethal company, only work because you cant just run or let it hit you it forces you to think, otherwise its just an irritating fly that you cant get rid of easily.
Argubably, its a good thing they don't do much damage. They're a hoard mob, and are overworld, not to mention the player can easily summon them and they are functionally unkillable. Imagine just burying a creaking heart right next to spawn if the creakings did super high damage, it'd suck. Not to mention, the biome (and the creaking heart itself) look cool.
I would say it should be faster but not a lot stronger since it's a bit of a crowd mob(kinda) and it's hard to kill(especially if in player-made protective box
@@Ffbc0 creaking isn't designed to be the main threat itself, it's meant to make fighting other mobs harder. also if you get a crowd of creaking, pray.
@@alt4388 A mob that acts as a distraction/support is fine but the creaking main feature makes you try to focus on it, but because it does almost no damage you can just ignore it, a zombie does more damage and you cant make it stop attacking by looking at it. You need a reason that makes you want to focus on the creaking instead of the other mobs, so that fighting other mobs gets harder, and making it do very high damage is a good, but not only solution, that most enimies in other games with a similar feature use.
After playing, these guys do pack a punch and a lot can spawn and gang on you FAST
0:14 Creaking slides closer with mischievous intent
Jus a bit more
OH YE I SAW THAT BROS GONNA TOUCH HIM
Creaking: we're here to kill you
Pale wood set: we're here to kill birch
i loved birch as it was white as you could get wood but now pale is my king wood
2:15 when you crouch and say “big fan”, the pink part of your cap clips through your skin for a moment and makes it look like you have rosey cheeks.
It’s adorable
Knarfy, You said "they have a large spawn area". This is not actually correct. If you pay attention closely, They respawn where they were last at, which is yet another Unique feature as well
Sooo unique.
I personally would love to see extra features to this biome.
- fog
- a foliage variant similar to mushrooms
- Creaking eyes should periodically blink out to hide.
- Creaking should attack hostile mobs or very specific ones. It'll give them more use other than pranking.
- They should deal slightly more damage.
- Creaking Hearts should emit a light source pulsing like the warden's chest. It should be faint for ambience.
If the creaking heart glowed we know where it is making it less hard. The point is it’s hidden until you hit it
@@RETRO_THE_DRAGON Not necessarily. I didn't mean that. Besides, the heart itself isn't exposed to the air and usually is embedded within the tree, requiring us to mine into the tree to find it. During my play test of the update, I didn't find many that were exposed for me to see, so it isn't a problem.
@@YumeHuski oh alright sweet, honestly I’m excited about this, a lot of people seem disappointed with this
@@RETRO_THE_DRAGON They either haven't gotten the news of Mojang's new update formula or plans or they are just crying about it still.
they should make it where you can make a trim or banner patter with the heart or have it be able to be used as a trim material like copper iron etc
1:50 the stripped logs remind me of marble blocks.
literally marble from astral sorcery
I think this is a great update for builders, but doesn't add much else. The creaking need better-damage and some way to control the hearts with redstone in my opinion. They could be great for minigames or base defense and direction control since you can only look in one direction at a time.
IMPORTANT ⚠️
I just found this out but illagers are actually afraid and run away from the creeking. This got some lore in it.
Seeing as how it seems the Illagers previously toyed with life and death, them experimenting with the Creaking Heart and having something go horribly wrong doesn’t surprise me.
Finally a white wood. This will work well with quartz.
Yess the building combination with this wood is so good
and calacite
The Creaking is the weeping angel of Minecraft
I was thinking the same thing
That’s the point mojang intended
Terrifying isn't it! Kept thinking oh gosh not a weeping angel 😢
My favorite part of the creaking tbh
If it was an end update like people wanted he could teleport ppl into the void
There’s a bunch of ways this could (and should) be improved upon, but one think I haven‘t seen mentioned is making the creaking faster. If you sprint, outrunning it is super easy, which diminishes the fear factor a lot. If it‘s faster than a sprinting player, maybe even a sprint-and-jumping player, it‘d be a lot scarier, since now you can‘t escape it and have to constantly be paranoid about watching your back.
Also they should make the eyes go dark when you‘re looking at the creaking, so it actually hides next to trees, or scatter random light sources around the pale garden, that resemble the eyes of the creaking
I think the Creaking Heart could probably be used as a pseudo daylight sensor (using an observer or comparator) and it could probably be used when daylight sensors can't be used, like underground.
underatted
Or what about vision based redstone. It would only work at night in pure survival, but say having a door open when the player looks away could be cool.
@@netherwarrior6113 I bet a vision based redstone block would be hella laggy tho even in small quantities like maybe 10 or 20
@@crossiscool6681 not a block, but use the creaking itself. Have all its spawn locations be made unavailable but 1, then put it in water with an observer with string above it. Then whenever you look away, it will start swimming and active the string sending a redstone pulse
@@netherwarrior6113 hm good idea but doesn't seem to practical especially because of the downside of it only being used in the night time
5:59 the more reason why it should be a end dimension
This was an imbetween update as an addition of a biome for early game builders. They said it themselves and Im hoping they at least have plans for the next update to be end themed
I must say I'm loving the horror route minecraft is going down makes adventuring more exciting
that block highlighting thing I think would go really well if you were playing in a map made to look futuristic or cybernetic
you could pretend to be in a digital world with the highlighting being part of a digital visor or HUD or something
0:40 budget quarts
@@nguyenvantuankhang5964 it's more like calsite
I found out how to play the outro theme on the saxophone 😁😄😆
Cool! Can you make a video on it?
@@compressionhead1929 we'll see
yo thats a win
My only gripe is that there should be some sort of loot incentive to visit the pale garden. It doesn't have to be huge, just something to make the challenge worthwhile
2:05 WHITE PICKET FENCES
BARBED WIRE AND TRENCHES
TRICK OR TREAT
MERRY CHRISTMAS
3:22 yeah how's it feel like not having fullbright on anymore, btw how's life my man Knarfy is it going good bc i was wondering about when you would stream on the Empty-world Smp again
Lock them in obsidian box, bam, you have an immortal defender except for night only and hostile to you and can't even move if you look at them.
The only issues i've really got with the creaking are:
-the hard-locked requirement of nighttime spawns
-the comically low damage
if i had to make some tweaks, implement a means to *enable* a creaking to spawn 24/7 (low light levels when the heart is in contact with a specific block, maybe?)
make it do *magic* damage. it doesn't have to be high magic damage, but considering the only way to reduce magic damage is the protection enchantment, you're going to be taking that damage in full for a good while.
2 hearts of magic damage.
@@HungryWarden 1.5, but it makes þe fog pull in for a bit
You know what i want in 1.23 the flying update im talking falcon eagle and hawk the hawk can use it's loud sound to scare away hostile mobs the eagle can be thrown off your hand to catch fish and the falcon pretty much doesn't do anything it just kills small mobs
Legitimately like the new biome.
Someone suggested the Pale Garden be a new End biome, though, and i can't stop thinking about it. 👀
Also, someone suggested that abandoned villages spawn in the Pale Garden.
I luv both of these ideas.
pale wood (planks, stripped logs, regular logs, etc) + pearlescent froglights = best palette ever
I like to think the plural for a creaking is a creak
Yeah that has a nice ring to it
it's actually a crunch, they talked about that in the aftershow
@@PolarPsyche thats for a group of creakings not exctly the same as a plural. so creak would work
Like someone said on the Minecraft live, they should add a fog effect everytime you enter it.
6:53 I ACTUALLY jumped. I was scared by the second Creaking, EVEN THOUGH I WASN'T PLAYING THE GAME.
4:53 the way the creaking dissapears behind the tree is actually really cool
6:40 well to be fair they did kind of update zombies, by giving us husks and drowned? Does that count?
I can’t wait for someone in the modding community to enhance this biome with modding!
at 4:52 you can see how well the creaking blends in with the trees!
Wait, new biome
New dog in nuggets?????
Try Ender storm from the marketplace, its the same people who made the end reimagined
The Creaks and Creeps update 🌳🕸
Kenadian made a video explaining the redstone stuff.
Those arent Creekings..
They are Creekers...
AAWW MAN
Man i wish they could just add a dark fog effect like the void fog that would make things perfect.
caves with glowing mushrooms would be cool and shooting stars,
extra steps sounds randomly as if someone is a few feet behind you would be cool.
great video man.
Don't forget the Gale Disguise command and the negative damage
0:38 striped pale oak looks like quarts but cheaper
I think you could make a cool defense system by hiding a bunch of hearts around the perimeter of your base and just avoid coming back/leaving during the night
1:35 and this shows that dark oak doesn’t get enough love :(
It's gonna like someone give sword with no cooldown and just make
Ora ora punches on him XD
3:42 the way you said "creakings" sent me🤣
Also.....not the weeping angel!😭
I wish this update was more fleshed out. What features are added are really nice (I have been wanting weeping angel type mob and a haunted forest biome for quite awhile now).
It feels like there is a big gap though and the update is under-baked. The biomes themselves are generally quite small since they are a sub-biome of dark oak forests (hard to get lost in which is part of the point). There is no unique loot, drops or structures beyond the heart itself. It just feels like there is a bit of room for additions.
A neat feature would be the ability to modify the hearts as to get them to attack mobs at night but also perhaps players as they do now. Perhaps a new 'mask' item could be made which would allow you to face away from them and not get attacked (sort of like how some Indian villages use backwards masks to avoid tiger attacks when driving motorcycles or walking around). Not super OP but it would be a pretty unique novelty akin to cake or carved pumpkins.
Like others have said, fog would be nice. Perhaps wolf a wolf variant which is hostile by default would also flesh out this biome.
2:10 I can finally make a shrubbery! Ni
@@FelixH-c5v ANOTHER SHRUBBERY!
6:40 Zombie would be funner to fight different zombie mobs that could have small but unpredictable buffs at a chance similar to a zombie having armor equipped. Some buffs could be ignoring knockback, double health, gaining speed or endurance for 4 seconds when damaged, sounding like a creeper when near, ectra... .
Dang! I can finally accurately build the PvZ house!
This....might actually be a update where I will stop playing 1.12 mods and just play vanilla for, hopefully they add a lot more stuff to it, but for how little time they had to do this one (assuming they started as soon as the announcement came out.) This is actually amazing
they really just put scp 173 in minecraft
I hope when the full release comes out, the creaking have really good chase animations, as well as pausing their animation and close their eyes when being stared at
3:46 can we please make the plural of creaking creaki 😂
Edit: like how cactus is cacti
According to someone else here, Mojang mentioned it is called a Crunch
Bogs were my favorite biome as a kid. So glad to see more creepy stuff
Now you have to remember which mob you have to look at and which one to not look at
The creaking and the enderman are like the same mob where you have to do the opposite
(Edit: The creaking is just like the Weeping Angels from doctor who)
Thanks Minecraft,
I can see these being useful for mob switches: easily toggleable and fills up the mob cap instantly, but only during the night. That's a pretty nice tradeoff in my opinion!
Plural for the Creaking mob should be Creaki like cacti since they are both plants
Creaking Hearts can output a redstone signal when they spawn Creakings, and despawn the Creakings.
honestly it'd be interesting if you take a creaking heart and put it down it makes the creaking "tamed". It'll attack any hostile mobs in it's area, but can be killed by mobs. if it's killed then it'll disappear for the night but respawn in the next night. they can't attack mobs during the day either so they wouldn't be useful in raids. yeah Iron Golems are a thing but honestly this would be just a neat detail. if you don't like the tamed idea then maybe a recipe to "Cure" it to make it tamable in a way like i explained earlier. that's just my opinion though.
A Custom world that's all Pale Garden
Would Go hard for a Minecraft Horror Mod Playthrough
I think the Creaking needs something like the Cloning from the Illusioner, which distract and confuse the Player away from the Creaking Heart, which should be a Item similar to the Heart of the Sea.
1:20 they really need to add wood specific chest recipes.
The Pale Forest feels like it would be more at home in the End dimension. Like, if players are wearing pumpkins to avoid angering enderman. The creaking would then come right after you, and they could be a constant threat that may push unsuspecting players into the abyss. I don't expect they'll add them to the nether, but a variant/subspecies could make the End more interesting.
OH FINALLY A UA-camR THAT DISCOVER IT
OOH, the Creaking Hearts should make the ambient noises, but louder, and no matter whether or not they're activated. Like, making the noise without checking for blocks. Sounds like a pretty simple addition, too, just Ctrl+C Ctrl+V some code and delete the CheckForBlocks. (also, Non-Stackable items should only take up half a bundle, that way if I'm selling dandelion Suspicious Stew, for example, I can put twice as many in a chest. Same with potions and such.)
A reverse enderman , only moves when not looked at & becomes fully hostile when wearing a carved pumpkin
Also It kind of makes sense that they don't drop anything because they just kind of cease to exist when you break the the heart, thus you never actually kill it & it doesn't drop anything because it just disappears.
6:35 "i wonder if mojang will ever update zombies"
Husk and Drowneds are crying rn
You should make the creaking look like the coil-head from Lethal Company.
I said it and I will say it again:
The pale garden doesn't have saw blades :(
This is a hollow knight reference btw
The Creaking is just (like) the Weeping Angel.
Now we can do old fashioned movie in minecraft
They should make them so they hostile even if you’re watching them, if you are within 10 blocks of the heart
They should make it so the Creaking will not attack you at all if you replace the creaking heart, kinda like making iron golems
having a base full of creakings to ward off other players sounds awesome. its not perfect but you can rest assured your base would be pretty safe at night. sure you could only use your base during the day, but same goes for everyone else
7:48 so they are basically weeping angels sleeping angels are statues that only move when you're not looking at them basically SCP-173 but it doesn't kill you after the first look away
Ideia:make a campfire then hide a cricket that is constantly taking damage and this way the particles he makes is like the Ashes from the campfire
I could definitely see the new mob being used in nighttime security systems against players using pistons to turn on and off the creaking hearts Because there are effectively immortal, you could lock away creaking hearts in obsidian that way at night time your base will have a constant defense, and if you get hit by a player, that would also be an early warning system because I imagine that can be seen by every player I also wonder if you can use the ambient tree sounds to detect players because I imagine they have to be in a certain radius to be able to hear them
I wonder if they'll make a dark counter to the pale forest (not the dark oak) at some point.
I'm thinking of a wood type that somewhat looks good with obsidian and/or coal blocks, maybe an Ash Wood Forest or a Charred Forest?
What you could do is surround your friends base with hearts put a pressure plate down with a pumpkin with curse of binding and watch the magic happen
I'm glad minecraft made new stuff for the pale forest instead of what they do for the swamp biome
0:21 so they are capable of making updates quickly?
Just me or dose creaks sound like a better plural for the creaking.
something that would be cool is like a spider cave and new spider variants and more uses for spider webs/string
Oh my god. I LOVE the doors
I LOVE THE TRAP DOORS TOO..
I just realized that this would slap for Halloween decorations
The blocks making ambient sounds would be so usefull for some builds!
Minecraft is cooking🔥🔥🗣️🗣️
1:26 BOOM barn doors
Just ehh dye those red😊
It's cool, but since it's part of a tree, it would be great if, when a player looks at it, it could communicate with other trees, creating another creaking. You would have to stare at both of them, and as time goes more creeking would be summoned. However, if you find the heart of the first one before it communicates, you can avoid the spawn of more creeking. It will be a bit too challenging.
Oh, and it deals low damage, so when more and more spawn, the creakings' damage will increase. That will be more awesome for a challenging player overall. Nice update, and I personally love it.
I mean Zombies do have something unique to them...and thats the horde mechanic if they see you or if you hit them more zombies spawn and call all nearby zombies to you
They should have the creaking dig out of the ground when it spawns or even better. When it spawns it like digs out of a tree very dramatically.