MA3 Phaser Workflow

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 11

  • @FifaKomme
    @FifaKomme 4 місяці тому +5

    This is one of the reasons I'm really having a hard time to having patience to learn MA3. So many steps to go through, only to do a simple thing.

    • @prosto8312
      @prosto8312 4 місяці тому +2

      If you don't learn MA3 you don't see the whole picture. This is an example of a personal workflow. Usually everything you need can be done with just one, two, three touches

    • @jayhergen
      @jayhergen 4 місяці тому +5

      @@prosto8312 Have been on MA3 for over a year, 2+ tours, there are multible things I find that take way more work/time (more then a few touches) over MA2. I agree with the first comment where most everything (for me) feels way more complicated in MA3 then it did in MA2. And I really want to like MA3 I own one, but it just does not flow like MA2 did for me.

    • @mmx2323
      @mmx2323 9 днів тому

      @@jayhergenjust a matter of time and habit, don't dou think?

    • @michaelhicks8603
      @michaelhicks8603 6 днів тому

      @@mmx2323the number 1 reason given to me by many people I work with, for why they don’t move to ma3 IS the phaser engine, its UI, and it’s extremely painful workflow, lack of detailed instructions and overall horrible user experience. (Their words not mine).
      I hope this can change soon because it’s super powerful and awesome, but yea I can’t deny what they are saying either.
      If they made it like the plugin, that would get a lot of people off the fence really quick.

  • @JDesignProgramming
    @JDesignProgramming 4 місяці тому +6

    Try going 100% recipe cues and phasers. I use universal base phasers with different width/transition as well as form.
    I switched my whole workflow into creating empty cues first and then filling them with recipies. I use double finger tap to edit and ctrlc/v to copy recipies.
    No cloning of any kind. Just creating correct groups and simple presets. Works like a charm so far.

    • @GiaffoDesigns
      @GiaffoDesigns  4 місяці тому +7

      I have tried and honestly I just despise it. Especially for something that's not touring and just needs to update quickly. I've found that updating an ingredient will occasionally trigger a recook of all components of a cue it is linked to, overwriting manual values stored into the cue. But it's not a consistent behavior. But it did just fuck me at doors for updating the low value of a dimmer phaser, which somehow removed all of the stomps from an executor the phaser was cooked into without me being prompted, which had been working correctly for 2 days.
      I feel like I've gotten about as fast as I can possibly get with recipes - they copy easily with Ctrl+C Ctrl+V, I keep a "bank" of them in a view with a dedicated sequence for commonly used items - I feel like I don't really have anything that I could speed up on that. But when changes need to be made, or a single fixture needs to do something different in a cue, or I want to store a change into 4 cues cue-only, I can move at 5x the speed with conventional values just by merit of number of things I have to touch and how many items my eyes have to find.
      For ease of applying programming to a new rig I'm sure recipes are great, but I can't get on board right now for just cueing out a show that just needs to exist on one rig and be quickly modified.

  • @jayhergen
    @jayhergen 4 місяці тому +3

    First thank you so much for making this video. I love MA, but why does this all seem so complicated? On MA2 I could make an effect so easy and the key was it all made sense to me.
    I have asked ACT multiple times to please for the love of god make a video that just goes over each tool in the Phaser and when/why I would use them. They always say eh maybe and never do it. MA puts out 2-minute videos called "Let's make a cool effect" The head marketing dude (who is not an LD in any way) goes okay let's click this, let's click that okay now you have a cool effect. Im like cool, I have a cool effect I guess, no idea how I made it and forget about making a different effect.
    I don't get phasers, some people I know love them and will argue to their death it's the best thing ever. That's great for them, I don't get it and your video is one of the very few items I have found to help with this completely new effects engine. Does anyone know of an in-depth-look video of the phaser itself? Really feel it would have been cool for MA to be clear on this and make way more information available since phasers are one of the most changed items from MA2 to MA3.

    • @GiaffoDesigns
      @GiaffoDesigns  4 місяці тому +3

      It is quite a few steps. This is my 4th iteration of phaser workflow. I've submitted a request to ACT including this video and have requested that editing a universal line of a preset recipe can automatically include that selection and the associated MAtricks, and then be able to update directly to get the result I've shown in the video. I think that would make what I'm trying to pull off here a lot more intuitive, because what I'm doing is definitely workaround-y.
      But yes I'm very frustrated with all the focus on the bells and whistles without cleaning up the core workflow for fast and clean programming, and with all of the intermittent bugs that seem impossible to recreate on demand.

  • @kasperiseger5268
    @kasperiseger5268 4 місяці тому

    Hey Jason,
    Thanks so much for explaining and running us thru your phaser workflow.
    How would you store this phaser in, for instance, a song cue list? Would you apply it as a recipe again or store the preset into the cue itself?

    • @GiaffoDesigns
      @GiaffoDesigns  4 місяці тому

      Currently I'm storing the phaser directly into the cue and limiting recipe usage for values (as opposed to timing) in cuestack shows to the recipe-preset containing the phaser, as the number of button presses needed for testing options, storing into cues, and removing information later is minimized this way for me. However, I am still figuring out my workflow so I might change this approach in the future.