A New Sandbox Fantasy Mercenary Company RPG - The Adventurers
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- Опубліковано 5 лют 2025
- The Adventurers gameplay with splat! Let's Play The Adventurers and check out a game where you'll lead a party of warriors out into the world to slay monsters and make their fortune.
Download The Adventurers : store.steampow...
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Battle Acquaintances
😄
Now that's a name for a game.
Comabt Colleagues
The FIghter Bros
Next Game Idea: Lighest Dungeons
Looks good, adding it to the wishlist
For something similar - Our Adventure Guild - A solo dev project had it's 1.0 release earlier this year, guild management with FF Tactics style combat
I've played it twice. Damn good.
I bought Our Adventurer Guild this Autumn sale. I LOVE it. This here is the same genre, but nowhere near as good as OAG. But I still have it on my list, I had fun with the demo.
"hand axe... is that a two hander?"
no, that would be a hands axe
just here to help.
That knife on the back is ridiculous
The thief on the main menu with the dinky little knife just glued to his shoulder with no sheath triggers me way too hard.
Take another look, there's a loop around the hilt holding it in place
@@gareth6972 Still looks dumb
I'm used to it from Dragon Age: Origins.
It's a magical dagger
Magnets
Remember Cavin, who died for the final thoughts.
Fantasy BB is what I've wanted since BB came out. Hope this gets love!
Reminds me a bit of the old D&D gold box games.
You did get to actually walk around the dungeons in those games though (not that there was much to see). :)
Another Splattercat video. Another game added to the wishlist. 👍
Oh boy, I need a thousand years to play all the games on my wish list. It look daunting.
Always grateful for Splat to play all these indie games , even if some don't catch my interest
Every day in the Nerdcastle is a good day!
Love the Battle Brothers: Pixelart / NIntendo port ;)
something deep inside my brain tingled when i heard "like battle brothers"
While the influence of Battle Brothers is evident (particularly in the Origins and difficulty settings), the game doesn’t seem like an outright clone but a melange of various other titles. Its combat and overall appearance is reminiscent of the old Gold Box AD&D adventures by SSI, published between the late 1980’s to mid-1990’s. Only gamers of a certain age will recall that series. I might have said that the Iron Oath was another inspiration, but the pixel graphics here are too rudimentary for the comparison. Throw in elements of Skald: Against the Black Priory for good measure, a generous dash of Darklands (from 1993), as well as 5th Edition D&D’s concept of short and long rests, and you have a Frankenstein’s monster of an RPG.
I immediately thought of the old SSI games. The town pixel art is gorgeous and hit me so hard in the nostalgia.
@@dirtywhitellamathe town interface and illustrations and the appearance of the overland map also brings to mind Darklands, the RPG by Microprose published in 1993. Whoever made this game seems to have a taste for the classics.
@@wyomingsioux I think I missed Darklands, but I definitely agree with your thoughts about taste here!
Hoping they do a bit more fleshing out for content and mechanics by the end of early access, I probably will pick it up some time, especially if they do.
The Adventurers Will Handle it!
I actually don't mind the font, but that could be the SSI era crpg nostalgia talking.
After playing a bit, I'd make a few slight alterations:
. You tend to get jewelry as loot. Each character should be able to equip one thing, and each thing should have some sort of perk.
. One major change would be to add distance to the quest list in town. Especially in the demo, how far away something is, matters a great deal.
. If it doesn't exist yet, I'd add random encounters with possible followers that are not paid mercs... actual team members.
. I'd slightly nerf available encounters based on your levels/gear. I just got ambushed by far too many imps, all throwing spells from across the map that killed in 2-3 hits. My single surviving character limped back to town, drank himself stupid, and retired as the game ended. lol
Simo is gonna have a field day here
Splat: ... and the rogue was a swindler
ME: AND JEREMIAH WAS A BULLFROG!
Could be good, toss it on the wish list and see what happens to it over the next few years.
how can this be, yesterday I tried this and today splat tests it? wow! :)
I like how The Bloodline book reading handles the font problem you mentioned here : i found alot of books all in different fonts but theres a change font button on every book that changes it to a standard font
just on appearance alone it looks/feels old school. Agree about the fonts, it isn't really great on the eyes. Battles look decent, pixel art isn't bad overall in combat. I hope they increase speed movement in combat or at least give the option. all turn based games should have faster movement options. I will definitely be keeping an eye on this since I loved Battle Brothers.
And to think just a few weeks ago he went off on a tangent about how plain standard fonts were, and how fonts need a few barbs to look nice.
that font is like the original DnD games! This alone will make me play it
exactly the same here
I like the font.. reminds me of the good old C64 / Z80 times :D
I can see the idea of what the game is aiming for. I noticed the items lack damage but cost a ton of gold, which means it's grindy. The font too, of course.
Wishlisted for now. I know this will become a good game with enough effort!
Reminds me a bit of darklands 😊 and don't you diz the font! That's exactly how it's supposed to look 😊
That font IS super classic and awesome BUT writing that has all capital letters is proven to be a lot harder for most people to read than a mix of upper and lower case letters. I think that's the main problem, and that it's only made slightly worse by the unusual font.
The battles are giving me Buck Rogers (Genesis) vibes
As a fan of D&D-like games, I dig this ! Your suggestions are good though.
I like the art style but the game needs more content. more combat depth and the world map seems bare bones yet.
8:34 Reminds me of Pathfinder Kingmaker or Expedition: Vikings videogame.
But overall more on the side of the Expeditions series.
Knights of Legend vibe. That was a hard game...endurance was such a pain
Very interested in this! Thanks Splat! (as always) but I have a question for any inclined...the two games that this reminds me of that deal with Merc Groups/Companies is Battle Brothers & Wartales. My question is between the two who wins? I'm in the mood to try a full released game like this. So which one would you all recommend? Thanks! 😎👍
Battle Brothers if you have a hard heart and lots of grit in you. Wartales if that doesn't exactly sound like something for you. For my playtime though, I have just over 2k hrs spent in Battle Brothers, and 175hrs on Wartales (all of which was EA though, it got too easy for my tastes with the first updates they pushed out. It's not a bad game though, it's quite good actually. It's just that Battle Brothers is, as the kids say, PEAK, or do they say GOATED? Meh, its definitely both, and the art style of BB fits it perfectly believe it or not, it even grows on you, quite quickly.)
Thanks for always commenting on readable fonts!!!
Loving some BB clones
Art wise, I really like the map, with the light cycle, and also the town paintings. The characters though look weird; your thief really looked like a chimpanzee (superficial detail / not important).
This game looks interesting.
I want this for research purposes. No, not THAT kind of research. I was just kinda drawing up a similar style of game but lack references.
This looks Very interesting it feels like an amalgamation of soul lash 2 mixed with might and magic for some odd reason. Both great game series in my opinion. Also Ty for not doing a card drawing game, there are everywhere. So much so that I am getting to the point of repulsion!! In any event TY for all you do.
What kind of other games like this and Battle Brothers / Wartales would you recommend? I love turn-based, looter, mercenary top down overworld exploration type of games.
Quasimorph & Stoneshard are both excellent, same goes for The Doors of Trithius. All of them are solo character, rather than squad-based, however. (If you discover another game with the challenge & grit of Battle Brothers though, I would be happy/grateful to hear about it.)
Agree on the font front. Also make the font a tad bigger.
20:16 POCKET SAND!!
you might need glasses bro, its not a jab but an observation, i know i do and it helped me read clearly what was on the screen. I think they should make it a little easier on the eyes by changing the background to a lighter shade and darkening the font or making it like 2 times bigger; like you said.
I don't have anything against 2D graphics, but not a fan of devs who go out of their way to make their game look like it came out in 1985
If that narrator was AI, he sounded really good.
Reminds me of the really old DnD games. Unfortunately the battle art is something straight out of 1992.
The graphics don't bother me I've enjoyed much lower visuals. But this game still needs a lot of work beforeim intetested. I'll wishlist it and keep an eye on it.
ah yes Skirmish Squad
8bit battle brothers 😭😭
Your little archer dude died and you didn't seem to notice, RIP your death was very avoidable
Why would he care, given how poorly a showing the game gave for pretty much everything?
For a first coding effort or hobbyist early try it holds up decently, but as a product that's intended to take on such a behemoth of it's genre as Battle Brothers and it's imitators, it falls woefully short of acceptable.
I'm actually rather surprised that Splat posted this video at all given the above.
Not that serious buddy
@@DrBunnyMedicinal He's making a joke. Nobody else is freaking out over it. Were you expecting Battle Brothers here?....or? Like 99% of the showcases, fall in the toilet anyways?
Seems like he's only knocked out rather than dead. Everything is fine in the world.
The font is hideous, though I don't mind the AI narrator at all. I also don't mind the simplicity of combat. There are plenty of tactics games out there you need to pay close attention to. It's nice not having to worry about quite that amount of detail.
This reminds me of another game Splat reviewed with a similar look and feel, but with AI generated maps and quests. I don't recall its name.
No. Just play a few hundred more hours in Battle Brothers insted.
Ok, but like, what should I play after in excess of 2,000hrs of Battle Brothers? I understand that it stands at the zenith of its niche, but I'm still burned out from my 400hr binge of it a year back. I'm open to, and actively soliciting you for, any advice or suggestions, no matter how obscure you think the game may be.
Just don't say Wartales, please. While true, I actually did enjoy ~175hrs of time with that game, from day 1 (through ~20ish) of it's early access period, it went to pot after that time (IMO). They (devs) were a bit, too responsive to their community on the discord. They wound up adding player bases, then blew crucial development time on adding multiplayer, and whatever further demands of stupidity their came from their enthusiastic, if misguided, discord community. I think they added a cooking game DLC even! That game had such promise initially, aside from their decision to tell the player a story, rather than letting the story tell itself as the clock ticked onward and mercenaries died. You'd think their devs, or the project lead at least, would've known that most of those requests had no business being implemented into a mercenary management tactical game like that? Well, I'd have thought so anyway. Maybe they didn't want the adoration that would've been heaped on them, had they launched a 1.0 that was anything other than 3-D tactically shallow off-brand Battle Brothers wannabe?
I'm still bitter about that one I guess. I am curious to see what Menace winds up being though, even if I prefer battle axes to tanks & machine guns.
@lourne9057 when I am burned out on BB, the last thing I want is poor clones of BB. Personally I go play other turn based tactics/strategy/empire/rpg games. Not everything needs to be grimdark mideaval squad based tactics sandbox merc company game. Some of the games I have hundreds of hours in: Xcom2, civ6, AoW4, BG3, 40k chaosgate, Darkest dungeon, ck3, ogre battle.
On a Jrpg kick at the moment 10hrs into Triangle Strategy it's a real slow burn.
Hmmm, looks a bit like the gameplay system from Darklands....
excellent!
It looks like taking strength on the archer doesn’t increase their damage with a bow, can anyone confirm?
Raw dog this one 😂
The font makes things hard to read, I understand it is for immersion but if I need to squint or reread things constantly it will be a pass.
That is literally the bandit knife from dark souls
I already have Battle Brothers, and struggle to find time to play it, but I will put this on my wish list. I do not mind buying games like this to help indie devs the best I can. I do agree that font has to change, and not just color or background, it is just looks like a low quality freebie font.
How about some love for Wartales too?
Ah, Wartales....
In the beginning, way back on day 1 of the early access period. That game showed off some really promising systems, offered something close to brutal difficulty, & presented us with a seemingly wide-open gaming world. One with very little in the way of forced narrative, one that could be replayed, time & again. A world just itching to create the tales of valor, overcoming difficult odds, and moments of heroics fit for the great epics & sagas it would create. They even started with some truly impressive and meaty bones to work from, to expand on.
Initially, Wartales had most of the hallmarks of that gritty BB experience - the challenge, hard choices, and all too familiar heartache of watching/hearing as your favorite 2H god-bro took a viscous swing from an Orc Chosen, that sound... seeing your bro slump to the ground, his skull caved in. Knowing there would be no mildly-annoying injury for this one, just another line in the obituary. Wartales, as it initially released, seemed to promise endless hours of carnage, unnumbered opportunities to experience that visceral anguish, the Phyrric victories and subsequent mixed emotions players felt when they finally overcame the last of the chosen, that one that robbed you of the strongest bro you'd ever had.
Initially, Wartales felt like it had a pedigree of that calibre. That, along with implied promises of more, waiting just behind the next update, to crush your ego & hubris. And you know what?
They actually had a pretty firm grasp on the magic. For... about two and a half weeks.
Unfortunately, they (the devs) catered to seemingly every asinine request that got made in their EA communities discord channel - soon they would be nerfing the difficulty (that needed to be more punishing), then quickly pivoting into wasting a huge chunk of their development budget by implementing a totally unnecessary multiplayer mode (that I assume, was novel for most players for, a fight or two, if they even tried it.), and forcing in a (fairly decent & engaging, if I'm honest) story-line that consisted of, afaik, completely linear chapters -effectively killing the game's replay value. They even stupidly added permanent player housing (strongholds or w/e) ffs.
Spent all that valuable EA development time and energy, on simplifying & degrading their initial experience. Instead of just nurturing the gorgeous sandbox storytelling engine they had built - fleshing out the combat systems that they had shown us by adding, idk, height & facing considerations, just general mechanical depth, enough to make it necessary to employ some kind of battle tactics at least.
Then, post-release, to add some insult to the now salted-injury, they released the pirate boat dlc, and quickly followed it up with a "hardened grim-dark mercenary commander opens his very own low-fantasy bed & breakfast (tavern) dlc.
The initial public facing release of Wartales though? That was, a world that really could have successfully emulated/replicated, the sort of emergent game play magic that made Battle Brothers & it's creator Overhype Studios, instant buy levels of famous (among the scant few of us that prefer challenging games, I guess). That is to say, it was poised to be a visually prettier (arguable) definitely larger-budgeted (factual), faithfully implemented & punishing simulation of the life of a mercenary outfit. Something that would be chalk-full of organic story-telling opportunities, winding AAR-type forum posts, overflowing with instances of cruelly difficult decision making, the salvaging of bad situations, and packed with the sorts of devastating losses that made BB so beloved and enduring among it's gaming faithful. In the end though, they played it safe and elected to appeal to the lowest common denominator. I'm sure the gaming market rewarded them handsomely for it too. For all the rest of us though? Here's hoping that Overhype's upcoming title "Menace" still carries something of that Battle Brothers magic. I hope that it does, because it's already an insta-buy for the likes of me. The visionary developers at Overhype Studios have earned that level of financial disregard from me, joining Larian Studios in that respect (based on playing D:OS 2), and, currently no one else.
To answer your question though (No, not that one. The new question you have after reading my wall of text). Yes. Furthermore, I am still quite bitter about it, it really could have been a modern classic. Instead its just another mostly average, totally risk-averse, AA entry.
Interesting game.
Hummer Team Battle Brothers
What’s this at the beginning about “Battle Brothers“?
Battle Brothers with legends mod etc is still peak.
Add in Perk Tree Rework for Legends if you're really feeling masochistic.
🖤
i just want battle brothers with magic
Portraits look a lot like Monkey Island 1 people
The mechanics do seem far too thin, especially for how simplistic the graphics are. I dont need sweet graphics to enjoy a game, Im waiting for Soulash 2 to release and its graphics arent amazing, but the game is very deep, and intricate. Ive not seen much, but Im not excited over what Ive seen. Also, Battle Brothers is a gem in the genre, but dont count out Urtuk the Desolation. I feel Urtuk competes pretty evenly with Battle B. in depth, and complexity. The gameplay is a bit different, story campaign vs sandbox + management sim, but the core gameplay is hexbased tactical turnbased combat.
I second Urtuk. It was less replayable for me, but the 400hrs I gave it were hours well spent. (BB has 2k hrs from me, so far)
This game is interesting despite it's flaws, can't be compared to Battle Brothers. I tried Fell Seal but it was kind'a lacking, while even if Leviathan's Fantasy and The Lost Village are amazing, both suffers with bad translations overall. Anyone have more indications? Thanks for the great work!
give us some wartales gameplay!
The Explorers
Battle Brethren
GOBLINS?? I HATE GOBLINS
(Doom music intensifies)
So... 8-bit Battle Brothers with less nuisance but with 3 classes and it claims fantasy but has no magic (thus far).
So low-fantasy... just like Battle Brothers.
I think that if you are going to call your game "Battle Brothers but fantasy", you need to have magical class too.
Cause Brother had fantasy foes like undead too. So to stand out, you need an accessible mechanic to make it different.
On that note, with graphics this simple. You need some heavily nuisanced customization to exploit it. Gear with a variety of option that are visually layered, generated special attacks and spells with different effects and colors.
I'm not saying you need graphics, but with games like Zomboid, Elin, Rimworld, Dwarf Fortress, all having narrative level detail that the simple graphics stack sprites to help visualize nuisanced information. Or some of the rogue likes that random gen world aspects to make unique spell visuals.
They added a Wizard class yesterday. :)
And as per their roadmap, the next classes are (in order): Cleric, Paladin, Druid, Warlock).
Each new class also comes with new events, quests, QOL updates and additions to the game (multi-part quests, new stores, Updates to towns...).
You unironically called your game «The Adventurers»?
This is absolutely my kind of game but I really hate early access games
Is it just me, or do the character sprites in inventory and battle look like monkeys? Especially the thief girl, but the warrior guy too. Maybe the archer doesn't look like a monkey, but his moustache still looks weird.
Kinda looks like Spiderware games
Heard Battle Brothers, say no more I'm in
The Adventurers...? How generic do you want your game title? Lmao!
That’s pretty obviously AI generated text, as well.
And you STILL wont play my game T_T
bizarre
Looks like something that would have seemed cool in the 1980s. Why not just play Battle Brothers?
me me i was first. first to comment first on a comment section. thats a first of first
and now you have to buy the beer.
@ 🍻
I could get into it, but the visuals ain't doing it for me
low quality Low Magic Age
comment
The copied Grimm Quest with th towns.
I love pixelarts but this is not it.
They should try to get a better writer and make it real time with pause.
Is it me or indie game graphics has gone backwards lately? Are they purposely going for the ugly pixel art style for indie street cred or something? There are so many great examples of pixel art indie games out there it makes me wonder how does an indie game dev decide that this level of aesthetic, even for an indie, is good enough for 2024.
Battle Brothers is at least 7 years old and here we are with a game that looks and plays like a game 10 years older than BB. Definite pass.
Its intended to look like 1991 Mercenary game.
It's retro style. If you want a modern looking Battle Brothers spiritual sequel, check out Wartales.
Oh my god another sandbox turnbase RPG who saw that coming 😒
And it's about damned time, honestly. I suffered through well over a decade of "turn-based crpg/trpg is a dead genre." Instead, let's make more MMORPG's, FPS-RPGs? or maybe a offer a low-budget consolation prize RTwP game. We can just claim they require the same level of thoughtful player choices and battle tactics. BG3 (among others) has been about the best thing to influence PC gaming design trends (for my tastes anyway) that's released this millennium, even if it's not exactly what I like. Turn-based games offer depth that you just aren't able to get with real-time titles.
The market is there, and its big enough for both style of games to be created, at all budget points.
Guess I'm just shallow cos those graphics put me right off what looks like it might be an interesting game mechanically
This game's mechanic just feels too outdated. I'd prefer more of a Battle Brothers' approach, where stats will drop according to the overall health and conditions.
a 1hp enemy should be withering on the ground bleeding to death, not charging through the battlefield, mowing down people like the bloody holes on him just a scratch.
A hit should have more impact than just -20 HP. I forgot to mention Stoneshard, another game with interesting combat mechanics. If you get hit multiple times, you'll have to withstand or soothe the pain to make a meaningful attack.
Too slow paced for me. Also can't deal with turn based fighting. 😕
Not my cup cup tea, it seems games are not advancing in their technical prowess over similar games made 20 years ago
you lose me as an audience member when you address the dev(s) directly, it feels like you're putting the video on hold to make notes. I know you've always done it, and I don't have a problem with a comment here and there, however recently it seems like you start listing things that could/should be done, which leads me to feel less connected to you and the video. You used to bring up aspects of a game in a way that felt like you were teaching us and the devs something at the same time, but as I said, recently it feels like you put us aside and tell the dev(s) what to do. This might also be completely wrong and you haven't changed at all but rather my perception has.