Axel Drans According to physics, hitting water from that height would still be lethal. It’d be like hitting concrete. Also, Matt made it _abundantly_ clear that it was very likely she would hit the rocks. I defend Marisha for a lot of stupid and ignorant things people have said about her, but I do not defend her for the cliff. :P
Being able to swim or breath in the water isn't the problem. Not having your internal organs go splat when you hit the water is. Though that would be a matter of intelligence not wisdom I guess. As would realizing you won't clear the rocks.
My first thought when he mentioned not to worry about low scores, a certain line from an early episode of Campaign 1. "I 'ave an intelligence of six, I fink I know what I'm doin'."
D&D Stats Explained With Tomatoes Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato based fruit salad.
I suppose it should be reworded to 'deciding' not to put a tomato in a fruit salad. Intelligence seems to be more about acquiring knowledge, and wisdom about making good decisions. Input vs output.
My favorite way to explain the difference between Intellegence and Wisdom: Intellegence is knowing that Frankenstein was not the monster. Wisdom is knowing that Frankenstein was, in fact, the monster.
Heinrich Bestbier I think that’s everyone. Let’s be real, there’s better videos for learning 5e than these 3 minute ones. But hey, It’s critical role. How could we not watch?
One thing I've learning is to think about the three mental stats; Intelligence, Wisdom and Charisma, as a pond. Intelligence is how wide this pond is. How wide your own knowledge is, can be vast as a lake or thin as a puddle. Wisdom is how deep it is. This is your depth of how to use the knowledge you've got. Your wisdom may be shallow like a splash or deep as an abyss. Charisma is how much others want to drink from that pond. The pond may be sparkly and clean like that summer lake by the cabin or murky and deceitful as the oceans. Well,t hat's my take in it at least.
I remember Stephen Colbert discussed rolling stats "back in the day." They would roll 3d6 and stick with the score. If none were equal to or above 15, they would say their character would become a farmer, and they would roll a new character. The called this "death by farming."
One of my favorite characters was a Tortle Cleric who rolled a 4 Charisma. Heeeeee waaaaaass a reeeeeeeeal slooooooooow taaaaaaaaalker aaaaand realllly loooooved to teeeeelll veeeerrryy deeetaiiilled stoooorieeeees.
I'm playing a low charisma cleric who doesn't know how words are pronounce and even makes up words making them somewhat unintelligible. Normal way of talking: Alright then we should check out the cemetery and see if there are are signs of necromancy. My cleric: Are-right, lets check up the semi-tary and seas if day gots necromacity.
Many years ago, when I was in high school, (in the wayback of the late 80's) I had a D&D group, and we played pretty much every day. It was a boarding school, so there was little else to do. We rotated who was the DM, between me, and two others. One of the others, Doug I think his name was, once had this fun idea to start everyone out as NPC classes. Merchants and the like, and confined our ability rolls in a very peculiar way. Basically, we would roll each ability in turn, and what we got, was what that ability score was, rather than placing them where they would be most advantageous. It was kind of weird, even then, but we were always game for trying something new, and as we were already playing NPC classes, figured Doug knew what he was up to, and gave it a shot. We all rolled a mix of high and low scores, and off we went, a bunch of characters poorly prepared for adventuring, trying to adventure. The basic concept Doug was playing with was to let us choose our class by way of our actions in the first adventure. My character found a sword, and in a moment of panic, as we were being attacked by Goblins, grabbed it and started swinging wildly. He had a Strength of 8. By the end, I was the Fighter, because my character was too terrified to be without the long, sharp, stabby thing. He was a terrible fighter, obviously. The Wizard only had an Intelligence of 10, though, and the Rogue ended up being the guy with a 6 Dexterity. We never did end up being very good adventurers, but we had a real blast with that party being terrible at everything. Doug decided that his concept was better in theory than practice, and despite us kind of wanting to do it again, refused to ever run a campaign full of people poorly suited to their roles again. Point being, have fun with bad ability scores. They really can be more fun than you might imagine, if you're willing to embrace it, and have that fun. Well, fun for everyone but the DM, anyway, who had to spend the whole time herding cats.
from a 4 year old Reddit post: Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato based fruit salad.
I just started playing DnD recently for the first time, and this has very much helped me get a clear understanding of each ability score. Very helpful, a simple yet clear definition.
All hail the negative ability score, especially when it comes to strength. It makes for some funny moments if your playing a wizard whose has literally never lifted some thing heavier than a sack of potatoes.
my character has negative charisma and it's extremely fun. she's not shy, she has so little tact that she'll blurt out whatever she's thinking. some characters find it charming though.
My character in my group has 16 Str. The next two scores are tied at 10. That's the two Wizards! The rest of the party are all rogues and rangers with 8 Str. My typical line when they need someone with Athletics is 'Great, we got one guy wearing plate and seven who between them can't lift a cheese sandwich!'
And since the default unarmed strike does 1 + STR, trying to punch someone does no damage at all. However they will suffer the embarrassment of having been punched in the nose by a not-strong -mathematician- spellcaster
My cleric has a wisdom of 18 and an intelligence of 6. Honestly, she does some stupid things, but sometimes comes up with philosophical things to say. Whenever someone gets hurt she yells out, "Don't worry I'll heal you in a second!"
@@christophercrafte she said Cleric. But Warlocks DO get healing magic. The Celestial patron gives healing spells. And if you take Path Of The Chain with it your familiar can make all your healing stronger in a certain radius around it if you take an Eldrich Invocation from Guide To Everything
I am getting ready to DM my first two campaigns ever. One with my husband, sister, and a couple of friends, and one for my kids. While I've been doing a LOT of reading, and watching videos to learn more about the game in general, as Critical Role's second campaign is the first I've really gotten in to D&D, I especially love Handbooker Helper. It's something I can show my kids to help them learn about it all, too, instead of the longer videos I watch on my own. While on a road trip this last weekend, the husband and I were talking to our youngest (oldest was in the other car, too many people to fit all in one together) about D&D and were trying to explain character building to him, as he wants to start making his character soon. I can't wait to show this to him once he's home from school, to show him what we were talking about. And to give big brother that same information, since he didn't get it the first time around.
Just for anyone struggling to remember when an ability score affects your modifier, and how much that modifier is you can follow this simple formula; (ability score - 10)/2 (rounded down). That will give you the appropriate modifier for any score.
Intelligence is knowing you can stab a tree Wisdom is knowing you probably shouldn't stab a tree. This is the prime example that came up in the first session of my first D&D campaign. It was also the flavour text to the +1 Wisdom shortsword the player got for stabbing a tree.
ive been learning how to play for the last year and im now planning to teach a group of friends ant this series is so handy as a reminder of everything you need to know from the very beginning
Thank you all for this series lol I’m rolling my first ever DnD character and participating in my first ever campaign (ok its more like a one shot that’s gonna happen once a month for three months but hey). I have the handbook but this is so much easier to understand.
Another way to distinguish between Intelligence and Wisdom is this: Intelligence is how much information you know. With a high Intelligence score, you know books' worth of knowledge on various subjects that interest you. Wisdom is knowing which bits of information are relevant and which are more important. With a high Wisdom score, you know which pieces of information, both learned and observed, are likely to be important to the task at hand. Of course, this can lead to interesting disparities. High Int and low Wis can produce characters that ramble about their favorite topics and never seem to figure out that they're boring everyone else. Or bookworms that are oblivious to the world around them. Low Int and high Wis make for a very observant character. Or someone who learned "the old ways" and has folk knowledge that's remarkably useful.
I really enjoy these little bite-sized pieces of knowledge. Once there is a whole library of content, I can link new players to these videos as a pre-game entry into D&D, possibly speeding up the first few sessions. Little caveat at 0:59: All melee weapons use strength, there are some (those with the Finesse property) that can be used with dexterity instead.
The difference between Intelligence and Wisdom is the difference between knowing if a plant is poisonous and knowing if the person who told you that is lying to you.
Best way I've ever heard to explain intelligence versus wisdom is: intelligence is knowing a tomato is a fruit, wisdom is knowing that a tomato does not go in a fruit salad.
Tokat Storm your comment makes no sense to me, if you were in touch with other people's tastes you'd know tomato can go anywhere they want it to, including fruit salad. In many places around the world if you ask for a fruit salad you'll get a tomato salad.
As someone who hasn't played DND in a long time, these Handbookker Helper videos are a really great resource. It can be confusing to try to dive into character building without some of this extra explanation. The PHB is great, but videos like this really help to flesh that out quite a bit.
More logical to have been the second episode but still fits in as the third. That theme always kills me, so funny. Very good explanation clear, concise and to the point. the music added to the ambiance while not being distracting and the use of graphics also enhanced the clarity rather than being extraneous. Keep up the great work!
Great video. The easiest way to figure out your ability score bonus or penalty is just to divide the score in half (rounding down) and then subtract 5.
I’ve been playing D&D for years now. I understand the topics covered in these videos like the back of my hand. Yet I still love these videos! I will be recommending them to any new players I may have at my table in the future. Thanks for making these so interesting and understandable.
@@Myrilia a good idea is to a have a maximum of ones to reroll or only one 1 for each score if you want. But if you like it the way you're already doing it HAVE FUN!
@@herz5159 Good idea! My boyfriend is a stat whore, as he call himself so he likes having big stats. However it would be fun to try "flawed" caracters. Of course we can still give them flaws no matter the stats!
I'm a bit late to the party, but another way you can calculate your ability modifier, is to subtract 10, and then divide by 2, and round down if the number is positive, and round up if it is negative. Example: (19-10)/2 = 9/2 = 4 1/2, round down, modifier is +4 (7-10)/2 = -3/2 = - 1 1/2, round up, modifier is -2 It's a bit of math, but a useful way to calculate your derived stats if you're without your Handy Handbook.
You suggested the ancient art of random rolls for base attributes ! We use the average stats math suggested in the core book : you can still be good in two or three attributes, but limits crazy discrepancies.
I usually do the reverse with the Ability Scores & Modifiers. I usually put my Score in the smaller circle while I put the Modifier into the bigger space.
Not D&D but i played a Minotaur Berserker in Savage World who had a very low Intelligence dice (instead of stats you level up the kind of dice you use, so my str would be a d12 dice, which is max, and my int would be a d6 dice) so he would often do dumb things, but knows much about things he grew up with and learned. This always leads to accidental puns....i mean suriously, i never said so many puns in my life ever. Lizardman: "Big boy, you have be on the same level as your woman, you have to show her how much you love her by being understanding, not just how strong you are!" Minotaur: "Hey, i know that i have to go down on my Tiefling lady, but I am very big!" *Whole table erupts in laughter*
I knew the basics of this episode, meaning what the different skills represent, but now I KNOW them and I finally understood how those skills are made and used! Awesome. As a D&D noob who gets my knowledge through only watching CR, I'm loving this series! :D
An idea I had was to roll the stats first, then apply low numbered bonuses/penalties (never exceeding 5 or falling under -3) based on what character race chosen, then their class, followed by any other factors that might apply (backgrounds and etc.)
I've had this ridiculous jingle stuck in my head since y'all announced this show. Sung to the tune of Hamburger Helper's jingle from ages ago. "Handbooker Helper! Helps you plan and campaign a great deal!" There. Got it out of my system. Thanks.
I am new to dnd and was trying to make an orc wizard all i need was my spells and stats but i did not under stand what each stat did as i do not have a players handbook yet. So this was really helpful thank you for saving my sanity.
Intelligence: "This is a one-way street"
Wisdom: "We should still look both ways before crossing."
Axel Drans According to physics, hitting water from that height would still be lethal. It’d be like hitting concrete. Also, Matt made it _abundantly_ clear that it was very likely she would hit the rocks.
I defend Marisha for a lot of stupid and ignorant things people have said about her, but I do not defend her for the cliff. :P
Being able to swim or breath in the water isn't the problem. Not having your internal organs go splat when you hit the water is. Though that would be a matter of intelligence not wisdom I guess. As would realizing you won't clear the rocks.
@Axel Drans I'd like to think she knew it was a bad idea but went "fuck it"
Wisdom is all about feeling. And Keyleth definitely felt that cliff
@@samholden5758 goldfish are likely too small to hit terminal velocity, so they would most likely survive the fall if they cleared the rocks
Matt: You've got your dice, and you've-
My brain: YOU'VE GOT YOUR PERFECT WARLOCK!!
glad i'm not alone in this sam riegel shaped hell
HER WEAPONS AND SUPPLIEEEESSS
BUT YOU NEED A PLACE TO TRACK YOUR STUFF
CAUSE YOUR SO DISORGANIZED
YOU CLICK-OPEN THE WEB PAGE
My first thought when he mentioned not to worry about low scores, a certain line from an early episode of Campaign 1. "I 'ave an intelligence of six, I fink I know what I'm doin'."
Or Nott's animal handling check to drive the cart.
"...I'm still a scary goblin..."
That's exactly where my mind went too!
Arrival at kraghammer
Naw, the INT 6 dude is dead certain he knows.
D&D Stats Explained With Tomatoes
Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato based fruit salad.
And being a player is knowing that a tomato based fruit salad is salsa, and to bring a couple jars to game night.
And knowing is half the battle!
Lolz!
I found the bard!
Mikemetal12 dang it I was gonna say that.
I suppose it should be reworded to 'deciding' not to put a tomato in a fruit salad. Intelligence seems to be more about acquiring knowledge, and wisdom about making good decisions. Input vs output.
My favorite way to explain the difference between Intellegence and Wisdom:
Intellegence is knowing that Frankenstein was not the monster.
Wisdom is knowing that Frankenstein was, in fact, the monster.
I just watched Overly Sarcastic Productions summary on Frankenstein and your comment just blew my mind!!!
Intelligence is book smarts.
Wisdom is street smarts.
I think I rolled high on both intelligence and wisdom cause i got both your statements #proud 😂
That is the best explanation I've seen yet! Well done
First you kick out the tail light. StreetSmarts!
I've been playing 5th edition for years now but I still watch these
Heinrich Bestbier I think that’s everyone. Let’s be real, there’s better videos for learning 5e than these 3 minute ones. But hey, It’s critical role. How could we not watch?
Agreed
I need to get my fix of Sam Riegel "Ding!", yknow
And not for the rules or guidelines, it's for Mr Mercer
Critical Roles Charisma Scores are just too damn high, you can't not watch.
Who else already knows everything about ability scores and is only watching this for Matt?
I could listen to Mercer reading my death sentence and still feel satisfaction.
Yo..
Matt Mercer is God. New Religion confirmed!
Yeeeeep...
He sounds like hes giving a math leason that makes me not want to die
"Weaknesses often make for memorable story points."
Matt: "Roll Deception"
Sam: "...Zero."
*Mercer snorts his drink up his nose*
One thing I've learning is to think about the three mental stats; Intelligence, Wisdom and Charisma, as a pond.
Intelligence is how wide this pond is. How wide your own knowledge is, can be vast as a lake or thin as a puddle.
Wisdom is how deep it is. This is your depth of how to use the knowledge you've got. Your wisdom may be shallow like a splash or deep as an abyss.
Charisma is how much others want to drink from that pond. The pond may be sparkly and clean like that summer lake by the cabin or murky and deceitful as the oceans.
Well,t hat's my take in it at least.
That's a really good analogy!
Matt's charisma score would be one thousand.
At least.
@@jpumbaa1 You're right. It's probably infinite.
Yep. He's up there as the patron god of bards.
I'd say a 14 or 15
michael mcknight Heretic
If someone is worried about a low score, just remember grog had 6 intelligence and vex had 7 strength
(At the beginning)
James Wilhoft and Tiberius had 4 wisdom 😆
And Nott 5 Charisma
And me 0 intelligence
@@emailmcgmail4485 nice
Oh yeah! I once played an Artificer with 18 intelligence and 5 wisdom, and it was really interesting to play that character
I remember Stephen Colbert discussed rolling stats "back in the day."
They would roll 3d6 and stick with the score. If none were equal to or above 15, they would say their character would become a farmer, and they would roll a new character. The called this "death by farming."
So, basically, the character was automatically rejected?
Matt kinda does something similar.
After rolling all six ability scores, if they collectively add up to less than 70, he lets them roll up a new set.
Matt’s wiggles give me life, the dm wiggles™️
I personally think Taliesin's wiggles are cuter but Matt's are very cute indeed
Weaver Of Worlds Tal’s wiggles are also good
I loved when he was going his DM advice videos as well. He's always so delightfully expressive when talking about the game.
I did not really notice until I saw this post. Now I can't help but notice.
Matt: 'Is it gamenight yet?'
Me: MATTHEW CHRISTOPHER MILLER/MERCER THAT IS *NOT* HOW WE END VIDEOS ON THIS CHANNEL!!!!
Eliza Bijl Is it Thursday yet?
One of my favorite characters was a Tortle Cleric who rolled a 4 Charisma. Heeeeee waaaaaass a reeeeeeeeal slooooooooow taaaaaaaaalker aaaaand realllly loooooved to teeeeelll veeeerrryy deeetaiiilled stoooorieeeees.
I'm playing a low charisma cleric who doesn't know how words are pronounce and even makes up words making them somewhat unintelligible.
Normal way of talking: Alright then we should check out the cemetery and see if there are are signs of necromancy.
My cleric: Are-right, lets check up the semi-tary and seas if day gots necromacity.
@@beastwarsFTW ...okay I love necromacity. please tell me she has a southern drawl because that's exactly how I read that comment.. 😂😂
Omg I love this tortle already
Many years ago, when I was in high school, (in the wayback of the late 80's) I had a D&D group, and we played pretty much every day. It was a boarding school, so there was little else to do. We rotated who was the DM, between me, and two others. One of the others, Doug I think his name was, once had this fun idea to start everyone out as NPC classes. Merchants and the like, and confined our ability rolls in a very peculiar way.
Basically, we would roll each ability in turn, and what we got, was what that ability score was, rather than placing them where they would be most advantageous. It was kind of weird, even then, but we were always game for trying something new, and as we were already playing NPC classes, figured Doug knew what he was up to, and gave it a shot.
We all rolled a mix of high and low scores, and off we went, a bunch of characters poorly prepared for adventuring, trying to adventure. The basic concept Doug was playing with was to let us choose our class by way of our actions in the first adventure. My character found a sword, and in a moment of panic, as we were being attacked by Goblins, grabbed it and started swinging wildly. He had a Strength of 8. By the end, I was the Fighter, because my character was too terrified to be without the long, sharp, stabby thing.
He was a terrible fighter, obviously. The Wizard only had an Intelligence of 10, though, and the Rogue ended up being the guy with a 6 Dexterity. We never did end up being very good adventurers, but we had a real blast with that party being terrible at everything. Doug decided that his concept was better in theory than practice, and despite us kind of wanting to do it again, refused to ever run a campaign full of people poorly suited to their roles again.
Point being, have fun with bad ability scores. They really can be more fun than you might imagine, if you're willing to embrace it, and have that fun.
Well, fun for everyone but the DM, anyway, who had to spend the whole time herding cats.
from a 4 year old Reddit post:
Strength is being able to crush a tomato.
Dexterity is being able to dodge a tomato.
Constitution is being able to eat a bad tomato.
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing not to put a tomato in a fruit salad.
Charisma is being able to sell a tomato based fruit salad.
Wisdom actually should be more in lines of being able to see if the tomato is not rotten. Knowing how to use tomatoes is still Intelligence.
Plenty of fruit salads use tomato, its normal in some countries.
"a tomato based fruit salad" Fruit Salsa. Get your Fruit Salsa right here.
Hey, guys, I found the Bard!
yes some one said that in the original post i do not claim this as mine much as i wish i had
Nice episode of Handbooger Heifer, great job team!
Sam's ding at the end gets me every time, I love it so much
I just started playing DnD recently for the first time, and this has very much helped me get a clear understanding of each ability score. Very helpful, a simple yet clear definition.
All hail the negative ability score, especially when it comes to strength. It makes for some funny moments if your playing a wizard whose has literally never lifted some thing heavier than a sack of potatoes.
my character has negative charisma and it's extremely fun. she's not shy, she has so little tact that she'll blurt out whatever she's thinking. some characters find it charming though.
I like role playing low strength as someone who might be tired a lot and can't really lift or push because of that
I have 8 dex so im usually slow to react and move last. Any ability check youre bad at allows for nice rp regarding it
My character in my group has 16 Str. The next two scores are tied at 10. That's the two Wizards! The rest of the party are all rogues and rangers with 8 Str. My typical line when they need someone with Athletics is 'Great, we got one guy wearing plate and seven who between them can't lift a cheese sandwich!'
And since the default unarmed strike does 1 + STR, trying to punch someone does no damage at all.
However they will suffer the embarrassment of having been punched in the nose by a not-strong -mathematician- spellcaster
Don't be afraid of low scores. If you're going to fail at something, you might as well fail spectacularly.
Sam: "I rolled a zero."
Warmed this old DM's heart seeing the Ability Score in the big box and the modifier in the circle. As is tradition, of course. :)
My cleric has a wisdom of 18 and an intelligence of 6. Honestly, she does some stupid things, but sometimes comes up with philosophical things to say. Whenever someone gets hurt she yells out, "Don't worry I'll heal you in a second!"
correct me if im wrong..... warlocks dont have healing magic?
@@christophercrafte she said Cleric.
But Warlocks DO get healing magic. The Celestial patron gives healing spells. And if you take Path Of The Chain with it your familiar can make all your healing stronger in a certain radius around it if you take an Eldrich Invocation from Guide To Everything
SHIT how did I miss that I swear I saw warlock
also this was informative even if I somehow saw the word warlock
I've got that the other way around with my wizard, 8 wisdom, 18 intelligence :D
Who here knows what ability scores are for but just want to hear that epic Sam Reigel theme song?
I really needed this on monday for my school dnd group
0:03 *wiggle*
I am getting ready to DM my first two campaigns ever. One with my husband, sister, and a couple of friends, and one for my kids. While I've been doing a LOT of reading, and watching videos to learn more about the game in general, as Critical Role's second campaign is the first I've really gotten in to D&D, I especially love Handbooker Helper. It's something I can show my kids to help them learn about it all, too, instead of the longer videos I watch on my own. While on a road trip this last weekend, the husband and I were talking to our youngest (oldest was in the other car, too many people to fit all in one together) about D&D and were trying to explain character building to him, as he wants to start making his character soon. I can't wait to show this to him once he's home from school, to show him what we were talking about. And to give big brother that same information, since he didn't get it the first time around.
1:55 Also ale.
i really mcfrickin love these videos, man
Just for anyone struggling to remember when an ability score affects your modifier, and how much that modifier is you can follow this simple formula; (ability score - 10)/2 (rounded down). That will give you the appropriate modifier for any score.
You should pitch these to D&D Beyond! For all those DM's that need to show new players breakdowns of the PH.
Intelligence: We have more people, we have the advantage.
Wisdom: Yes, but they know we're coming and no victory is certain until it is.
Intelligence is knowing you can stab a tree
Wisdom is knowing you probably shouldn't stab a tree.
This is the prime example that came up in the first session of my first D&D campaign.
It was also the flavour text to the +1 Wisdom shortsword the player got for stabbing a tree.
I think your hand was too slight.
ive been learning how to play for the last year and im now planning to teach a group of friends ant this series is so handy as a reminder of everything you need to know from the very beginning
I have never before considered Matt's chest hair, and now it's hard to focus on anything else in this video.
Thank goodness, now we can be creepy about a guy's cleavage together :D
Omg. I’ve found my people! 😂
My thoughts exactly. I have never seen them, and now that’s the only thing I see xD
So what you're saying is you've never watched Proxy. ;)
Damn you!
Clear and concise instructions on how to assign ability scores from dice rolls -- this video was exactly what I needed. Thank you!
Thank you all for this series lol I’m rolling my first ever DnD character and participating in my first ever campaign (ok its more like a one shot that’s gonna happen once a month for three months but hey). I have the handbook but this is so much easier to understand.
I've been playing D&D for 24 years, but I've still been watching these. I just love listening to all of you!
Another way to distinguish between Intelligence and Wisdom is this:
Intelligence is how much information you know. With a high Intelligence score, you know books' worth of knowledge on various subjects that interest you.
Wisdom is knowing which bits of information are relevant and which are more important. With a high Wisdom score, you know which pieces of information, both learned and observed, are likely to be important to the task at hand.
Of course, this can lead to interesting disparities. High Int and low Wis can produce characters that ramble about their favorite topics and never seem to figure out that they're boring everyone else. Or bookworms that are oblivious to the world around them. Low Int and high Wis make for a very observant character. Or someone who learned "the old ways" and has folk knowledge that's remarkably useful.
You have no idea how much I appreciate these videos. And praise be almost no jump cuts. I swear jump cuts are the norm on UA-cam and gave me ADD lol
I'm about a year into Dnd and these have helped me MASSIVELY!!! Now my sister and her husband are getting into it and they are thanking This as well!!
I really enjoy these little bite-sized pieces of knowledge. Once there is a whole library of content, I can link new players to these videos as a pre-game entry into D&D, possibly speeding up the first few sessions.
Little caveat at 0:59: All melee weapons use strength, there are some (those with the Finesse property) that can be used with dexterity instead.
(ASMR) Jotaro teaches you how to play d&d instead of taking care of his daughter
The difference between Intelligence and Wisdom is the difference between knowing if a plant is poisonous and knowing if the person who told you that is lying to you.
THANKS SO MUCH!!! I'm reading the beginner's guide and was so confused on how modifiers work thanks so much!
Next episode: All wizard spells, conditions and how to DM
in six minutes!
literally thank you so much for helping me make a character sheet for the first time. much love!!
Best way I've ever heard to explain intelligence versus wisdom is: intelligence is knowing a tomato is a fruit, wisdom is knowing that a tomato does not go in a fruit salad.
Found the rules lawyer.
There are fruit salads that contain tomato.
But being in touch with other people's tastes would be wisdom. Hence, you would know not to put the tomato there.
Tokat Storm your comment makes no sense to me, if you were in touch with other people's tastes you'd know tomato can go anywhere they want it to, including fruit salad.
In many places around the world if you ask for a fruit salad you'll get a tomato salad.
I'm just trying to save the joke
As someone who hasn't played DND in a long time, these Handbookker Helper videos are a really great resource. It can be confusing to try to dive into character building without some of this extra explanation. The PHB is great, but videos like this really help to flesh that out quite a bit.
Matt’s videos always has really good vibes.
Almost like being charismatic is his job.
Even for someone whos played before these videos are nice and helpful.
Also who doesnt love having Matt explain things!
More logical to have been the second episode but still fits in as the third. That theme always kills me, so funny. Very good explanation clear, concise and to the point. the music added to the ambiance while not being distracting and the use of graphics also enhanced the clarity rather than being extraneous. Keep up the great work!
I think this order is because Marisha and Matt were out of town last week
Excellent video, especially the general description of each ability and what it could relate to in the game.
OMG this is so useful. I always have to go about and explain this. Now I can just link this to my newer players and go over any questions they have
Great video. The easiest way to figure out your ability score bonus or penalty is just to divide the score in half (rounding down) and then subtract 5.
I’ve been playing D&D for years now. I understand the topics covered in these videos like the back of my hand. Yet I still love these videos! I will be recommending them to any new players I may have at my table in the future. Thanks for making these so interesting and understandable.
Thanks for the great handfuc... oops I mean handbooker helper video!
Love this channel.
Thank you. So clear, and to the point. I will be revisiting this video.
Sadly, "sleight" was slighted by "slight" with that misspelling.
I would bet the outtakes from these are super funny! Nice work Matt!
Friend: *recommends D&D*
Me: *indecisive noises*
Matt: *teaches D&D*
Me: *happy noises*
I always think it makes more sense to have your score in the little box and your bonus in the big one.
rolled 4 1's.. I now have the weakest gnome druid in exandria
Here's hoping you never get hit with a weakening spell.
With my friends, we always reroll the 1s, so we don't have too much bad stats. We rarely have something under 10 like that
@@Myrilia a good idea is to a have a maximum of ones to reroll or only one 1 for each score if you want. But if you like it the way you're already doing it HAVE FUN!
Dang, you didnt get to re-roll at least ONE of the 1's????
@@herz5159 Good idea! My boyfriend is a stat whore, as he call himself so he likes having big stats. However it would be fun to try "flawed" caracters. Of course we can still give them flaws no matter the stats!
I'm a bit late to the party, but another way you can calculate your ability modifier, is to subtract 10, and then divide by 2, and round down if the number is positive, and round up if it is negative. Example:
(19-10)/2 = 9/2 = 4 1/2, round down, modifier is +4
(7-10)/2 = -3/2 = - 1 1/2, round up, modifier is -2
It's a bit of math, but a useful way to calculate your derived stats if you're without your Handy Handbook.
thanks for all the help w/ differing intelligence and strength guys but..
why is no one talking about how much love Matthew Mercer deserves I love him
Thank you for putting the actual stats in the bigger boxes, that's WHAT THEY WERE MADE FOR!
You suggested the ancient art of random rolls for base attributes !
We use the average stats math suggested in the core book : you can still be good in two or three attributes, but limits crazy discrepancies.
Good to know that Matt puts the modifier in the circle, not the big box.
I usually do the reverse with the Ability Scores & Modifiers. I usually put my Score in the smaller circle while I put the Modifier into the bigger space.
Not D&D but i played a Minotaur Berserker in Savage World who had a very low Intelligence dice (instead of stats you level up the kind of dice you use, so my str would be a d12 dice, which is max, and my int would be a d6 dice) so he would often do dumb things, but knows much about things he grew up with and learned. This always leads to accidental puns....i mean suriously, i never said so many puns in my life ever.
Lizardman: "Big boy, you have be on the same level as your woman, you have to show her how much you love her by being understanding, not just how strong you are!"
Minotaur: "Hey, i know that i have to go down on my Tiefling lady, but I am very big!"
*Whole table erupts in laughter*
Intelligence in Data, Wisdom is Picard.
I still believe nature should be a wisdom ability. It’s wild to play a low INT Druid that fails a nature check all.the.time.
no one:
matt: +15 charisma
You're not half bad yourself
I knew the basics of this episode, meaning what the different skills represent, but now I KNOW them and I finally understood how those skills are made and used! Awesome. As a D&D noob who gets my knowledge through only watching CR, I'm loving this series! :D
The Critical Role cast could put out a video about literally anything and I would love it immediately!
Sleight of hand: moving things with your hand.
Slight of hand: insulting someone with your hand.
As a new player this is my biggest weakness in trying to start playing. Thanks so much for making it easy to understand
An idea I had was to roll the stats first, then apply low numbered bonuses/penalties (never exceeding 5 or falling under -3) based on what character race chosen, then their class, followed by any other factors that might apply (backgrounds and etc.)
At 4:32 OMG! Finally, an explanation of this that makes sense and my players and I can remember! Thank you! This is awesome. =P
I love his body wiggle after every other sentence.
Like he resets himself to default position^^
This is an excellent series. I’m hooked
you misspelled *sleight* of hand ;-P
It got me too
oh yeah i missed that.
I guess we all can say that it's a *sleight* mistake.
Lol did you see Sam's flask on the episode after?
Roast
The first video I would probably show any new player. Thanks Matt :)
Intelligence: Book smarts.
Wisdom: *John Mulaney voice* Street Smarts!
I've had this ridiculous jingle stuck in my head since y'all announced this show. Sung to the tune of Hamburger Helper's jingle from ages ago.
"Handbooker Helper! Helps you plan and campaign a great deal!"
There. Got it out of my system. Thanks.
I wish these videos existed when I first started playing. Learning would've been so much easier
"... and Charisma", he said, giving us The Smolder.
Yep. Not only did he roll 18 for Charisma, the discarded die was a 6 too...
I absolutely loved the intro. Sam has serious pipes.
I am new to dnd and was trying to make an orc wizard all i need was my spells and stats but i did not under stand what each stat did as i do not have a players handbook yet. So this was really helpful thank you for saving my sanity.
4:03 It seems like most people fill in the ability score boxes in "wrong" the small bubble gets the score, the big box gets the modifier.
so far so good need watch it all over and over again in case u need to recall about it
These videos are going to be required watching for the two newbies I'm going to teach to play D&D.
I am really loving all these handbooker helpers! They are just good!
Anyone else drunk and just want to really express how much they love Matt Mercer?
I haven't played a game in decade's thanks to you guys I'm getting back in . Love the show big fan .
Dexterous
Low constitution
Middle intelligence
Wisdom a littel higehr than middle avergae.
High charisma
Is a very people person
I'm playing D&D for 20 years. Why the hell am I still watching this from start to finish?