The stretched rez, for me personally, I always found it helped me with my depth perception for melee fighting. Because it creates a fishbowl like effect. Also, if your head is oriented toward the horizon, everything looks exaggerated. Let me explain. You're riding your horse or running, feels faster. When you feint multiple times after a parry, each feint looks faster, smoother, and more exgerated in stretched resolution. This makes melee PvP feel better in so many ways. It's far more than extra FOV in my opinion and it's unfortunate that we're going to be losing this in my opinion. -cheers Wolfzeit!
1:08 a bit of misinformation. That bottom screen is alot wider than a 21:9 ratio monitor, I have a 21:9 and its great and alot nicer but it isnt that wide. That is more likely a 32:9 on the bottom.
Ultrawide monitors, at least 21:9 aspect (that pic u use is more than that) is more a thing of inmersion, not much as an advantage, the fov u gain on sides is not real cuz it is zoomed.
They need to lock both horizontal and vertical for the game to be fair. But 120 FOV is not enough compared to stretched res. The solution I propose is to make separate sliders for vertical and horizontal FOV and cap them on the real human eye's Field of View, which, based on what I found, is 200 - 220° horizontal and 130 - 135° vertical.
21:9 Ultrawide does not give the sort of advantage that people think it does, and even if it did, you can emulate the aspect ratio well enough on a standard monitor. 21:9 is slowly shifting toward being the standard, it's a far more immersive experience, and gives more screen space for UI elements without detracting from the visuals. The problems with different aspect ratios happen when developers don't take the 5 minutes required to ensure they function properly. The edges of the screen should not be stretched the way they are in MO2, and things at the edges definitely should not have that zoom effect. The other issue was with the people who were doing absurd aspect ratios. If any changes should be done, it should be to just force a "standard" selection of aspect ratios, and not allow the game to be scaled in weird ways. 21:9, 16:9, 16:10, and possibly the 32:9 ratios. For anything outside of those they should allow for it to be run at your native resolution with letterboxing, not stretching to fit or cutting off parts of the view to fit the window. There are a lot of games devs who do the stretching or cutdown view to fit ultrawide resolutions and it actually ends up meaning ultrawide users see less than standard monitors. If they want to argue it gives a competitive edge, whatever, but at least give a letterboxing option so that people on ultrawide can then experience the game like everyone else instead of now being at a disadvantage.
U dont need a letterboxing option its already inbuilt in your windows system, also u can't say u don't get a advantage from this because its literally the same as the vertical one, more view is more view, will always be an advantage. Whole lotta nonsense.
@ What if everyone had the same computer so everyone had the same frame rate... Then we could extend it to everyone having the same income, and the same living space allotted, and the same foods. Great thinking... Expand everything to equal outcome, equal win/loss rate, end innovation, no hurt feelings, you will own nothing and be happy.
@@ZenWit85 he was just talking about the benefit of 1 to 1 rez not about hardware, i totally disagree with everything that take you to edit out game files, not only in mortal but in every videogame
hard to say, in some cases stretch resolution just give you unfair advantage but in some cases not. If they nerf stretch they must nerf ultrawide too, i think SV needs more time to make it more fair for most of players or not even touch that shit.
The stretched rez, for me personally, I always found it helped me with my depth perception for melee fighting. Because it creates a fishbowl like effect. Also, if your head is oriented toward the horizon, everything looks exaggerated. Let me explain. You're riding your horse or running, feels faster. When you feint multiple times after a parry, each feint looks faster, smoother, and more exgerated in stretched resolution. This makes melee PvP feel better in so many ways. It's far more than extra FOV in my opinion and it's unfortunate that we're going to be losing this in my opinion.
-cheers Wolfzeit!
1:08 a bit of misinformation. That bottom screen is alot wider than a 21:9 ratio monitor, I have a 21:9 and its great and alot nicer but it isnt that wide. That is more likely a 32:9 on the bottom.
Ultrawide monitors, at least 21:9 aspect (that pic u use is more than that) is more a thing of inmersion, not much as an advantage, the fov u gain on sides is not real cuz it is zoomed.
They need to lock both horizontal and vertical for the game to be fair. But 120 FOV is not enough compared to stretched res.
The solution I propose is to make separate sliders for vertical and horizontal FOV and cap them on the real human eye's Field of View, which, based on what I found, is 200 - 220° horizontal and 130 - 135° vertical.
21:9 and 32:9 is the future.
21:9 Ultrawide does not give the sort of advantage that people think it does, and even if it did, you can emulate the aspect ratio well enough on a standard monitor. 21:9 is slowly shifting toward being the standard, it's a far more immersive experience, and gives more screen space for UI elements without detracting from the visuals. The problems with different aspect ratios happen when developers don't take the 5 minutes required to ensure they function properly. The edges of the screen should not be stretched the way they are in MO2, and things at the edges definitely should not have that zoom effect. The other issue was with the people who were doing absurd aspect ratios. If any changes should be done, it should be to just force a "standard" selection of aspect ratios, and not allow the game to be scaled in weird ways. 21:9, 16:9, 16:10, and possibly the 32:9 ratios. For anything outside of those they should allow for it to be run at your native resolution with letterboxing, not stretching to fit or cutting off parts of the view to fit the window. There are a lot of games devs who do the stretching or cutdown view to fit ultrawide resolutions and it actually ends up meaning ultrawide users see less than standard monitors. If they want to argue it gives a competitive edge, whatever, but at least give a letterboxing option so that people on ultrawide can then experience the game like everyone else instead of now being at a disadvantage.
U dont need a letterboxing option its already inbuilt in your windows system, also u can't say u don't get a advantage from this because its literally the same as the vertical one, more view is more view, will always be an advantage. Whole lotta nonsense.
Ultrawide is no good you need to see more vertically and that was the benefit of 1 to 1 stretch rez.
Agreed
What if everyone play same rez? Is part of the skill to turn your camera shere you need
@ What if everyone had the same computer so everyone had the same frame rate... Then we could extend it to everyone having the same income, and the same living space allotted, and the same foods. Great thinking... Expand everything to equal outcome, equal win/loss rate, end innovation, no hurt feelings, you will own nothing and be happy.
@@ZenWit85 he was just talking about the benefit of 1 to 1 rez not about hardware, i totally disagree with everything that take you to edit out game files, not only in mortal but in every videogame
It’s really not a big deal
So are better video cards pay to win?
The wide screen 17:9 players are pay to win vs us old CRT 4:3 ratio players!
u should see 32:9
Yes and on the edges there is a crazy zoom !! LOL
I love when people make videos with the resolution stretched. Because I know Henrik hates it, goes against “the vision”😊
erster
With a 21:9 i beat easelly 10 people at the same time. With a 16:9 no Chance….🤡🤡🤡🤡
nothing to do with competitive edge, if the game loses its ultrawide functionality i would stop playing
Whatever man.
git gud
hard to say, in some cases stretch resolution just give you unfair advantage but in some cases not.
If they nerf stretch they must nerf ultrawide too, i think SV needs more time to make it more fair for most of players or not even touch that shit.