Forgot to mention that harvest watchers had higher level than other mobs around them and some starting quests in westfall kinda required you to collect stuff around them. Another good reason.
I don't know if it was a bug, but I like the idea that harvest watchers are extra-aggressive. I mean, protecting the field is literally their ONLY job! Kinda feels a tiny bit more immersive if not every mob has the same aggro radius.
I still dont get it why people cry about the characters getting more powerful over 15 years. You killed onyxia, kel thuzad, illidan, kiljaeden, chogall, guldan blabla and you STILL want to be treated like a nameless nobody and struggle with no name Mobs? Then youre completely missing the ROLE PLAY Part of the game. Im playing since 2005. My warrior is a Marshal, has slain over 100k Hordes, has killed all villains and became a Gladiator. OF COURSE IM A BIG DEAL IN THIS GAME! Why dont you get that? "i kill stupid bandits in 3 seconds" - yeah. Why would a fucking normie bandit in kul tiras be a challenge to a fucking Marshal and slayer of Kiljaeden?! Idiots.
@@capitaldcolon1795 nobody thinks that, nor is it relevant to this comment. But, I don't disagree with you. The only thing that bothers me personally is the difference between the game experience for a new character in Classic VS Retail.
@@capitaldcolon1795 There's a difference between a max level practically one-shotting trash and a level one doing the same just because the game is old.
Drek'thar also had a high kill count because alliance players would just sit at the entrance to the building and peek around the corner, which pulled the boss and then he would promptly kill all the alliance nearby. So while waiting for more people to get there and kill him; people would just pull him over and over again and die. Chat would be spammed with his aggro speech. Good times.
Im very proud to have tanked vaelstraz in his prime, being a main too. Even if my goal was to die about a minute in. He gave our guild alot. The day we downed him was probably the most satisfying raid kill , period. Not even nef was as satifying. Good times.
I can confirm that those crystals were buggy as hell on Ossirian. As a tank back then it flat out refused to let me click on it. We had to have our healers do it.
When I was little, being an alliance player, I enjoyed alterac valley so much because of how easy it was to win as them before they got reworked in Legion lol.
Having been horde and alliance, the alliance side boss fight in AV was also much easier. I’ve also been in several battles where almost everyone was stuck on that alliance bridge…. The biggest reason why people just didn’t enjoy AV. Everyone suffered because of that bridge.
@@Neltharak from what i know it still have some advantages but not as much as before, the archers were moved and not that hard hide from, the horde starting place and graveyard were moved to not be so far from the battle, etc.
I was sad when they removed the mob kills tracker, I think it was Cata, or earliest in late Wrath, I remember Ulduar being out and it still being around.
westfall quickly became a nightmare for my Warrior when i was first starting out. I repeatedly had to call on my guildmates for help questing because of how unbalanced the monsters were.
Neutral guards would only attack both players if BOTH players attacked eachother. If one person attacked the other, so long as the player that got attacked did not attack the other play or the guard, they would only kill the aggressor.
@@ozgunozankilic Oh, yeah. That and trying to rez. I remember being so hyped by my new spell as a druid that I tried to revive a someone over the dock. Got destroyed the moment the spell went out. And the guy was dc. So it didn't even do anything x)
Re-do any list involving creepy or scary things/places, those are some of your best and I would love to see what you could add/improve upon to make them even better. And some pet battle ones, who could possibly not love that......... Oh...... And...... sup hiru
Plus Drek'thar was just a more dangerous enemy. He had big AOE damage with whirlwind, he could enrage, and I think he also had sweeping strikes. Vanndar just had a weak thunderclap and king of the mountain and occasionally stunned a random person. Same with the captains. Galv did a lot more damage than the alliance captain. Balinda could be soloed by a shadow priest or any ranged class who could just LOS her fireballs. The warmasters were all the same though and were tough when you have 4 of them all spamming charges and whirlwinds and cleaves. :D
Harvest Watcher's doubled Aggro-range is likely a reference to the fact that they're supposed to be automated scare-crows, and do hell of a fine job keeping their designated field secured, killed me quite an embarrassing number of times in Vanilla...
It would be interesting to watch a top 10 listing the most dangerous NPCs. Regarding power level. So maybe number 1 are one of the smaller titans that we see in Argus. Or maybe something like the Sha. Stuff we see in game that are friendly or attackable.
Horde won most AVs until their entrance was moved back and reinforcements were introduced. Alliance held at the bridge, and horde held at drek, using the pillars as los and to avoid melee. The towers were easier to take then the raid boss, especially since people would reset the fight everytime drek would look in their direction.
Time out! Gadgetzan Bruisers would only EVER attack you if you fought back or dealt damage to whoever initiated the attack. If you just tried to survive or find cover (namely in the AH at the time) the Bruisers would only attack the aggressor. Common misconception that got a lot of people killed back in the day, but if you knew how it worked you could manipulate it just fine. Also, the Gadgetzan Bruisers were forbidden from entering the cage arena IIRC so you could just pick your fights from there or drag someone into it to avoid them.
another reason westfall was so popular other than human being a very common race, is that loch modon and darkshores werent very good zones for questing, and you had to go to westfall for the dungeon anyways
When was Fozruk added? I remember dying to him numerous times while I was leveling my Paladin. I was so determined to solo him. But I didn’t succeed in soloing him until I was two or three levels higher. So I died A LOT in my many failed attempts. Every time I got a new piece of gear or two I would go find him and try again . . . I mean dye again. When I finally soloed him it felt like such an achievement!
Ossirian was a nasty boss, I remember my guild back in 1.10 doing him a lot, and we'd get our asses kicked over and over, we finally downed him but it took a lot of effort, mostly because of how nasty the supreme mechanic was.
Funny how AV in the official classic favored horde more than alliance based on starting point, but this video argues the opposite. I’m not saying his arguments are wrong, just interesting to see how time and knowledge changes the balance. Horde have a clear advantage when the game first starts, but alliance have an easier job of turtling because of the superior defensive base.
Part of the reason why Drek'thar was so much more deadly was the size and layout of the room. His room was significantly smaller than Vanndar's with little spots for Horde players to stay out of line of sight until approaching Alliance players stumbled into Drek'thar's Agro range: which is why there was someone Alliance side almost always yelling to gather outside so newer players wouldn't get baited by some sneaky ranged player playing hide and seek. Also with the smaller room layout it was much more possible for a very lucky/unlucky fear to send the tank running right out of the room and resetting Drek and causing him to just start slapping people at random who were in his agro range when he reset. And finally on top of the room size issues that just made his Whirlwind so very deadly which since it didn't have the slowing element on Vanndar's Thunder Clap it hit significantly harder. While there were some advantages in Alliance's favor: Horde had quite a bit and namely it was in Drek'thar.
Honestly AV was the only battlegrounds I actually cared for. I play horde and on my server we won about 80% of the AV games. I stopped actively PVPing when the first Xpac dropped because no one was doing AV much after that
alliance bowman in AV are better distributed and could cover the flag point with fire, however you could sap one (or kill) and hide behind wall to capture the flag and not being hit by other bowmen tactics for rogues was to solo capture the towers not to fight balinda: 1. mount up and run to tower 2. just before you get in bowman range dismount and go stealth 3. shadowstep one of the bowman/ or run whole stairway 4. sap/kill bowman opposite to to the flag point 5. vanish 6. hide behind wall (outside ring) just so close to the flag you could click on it 7. capture tower and run toward next since most of "players" fight in the middle or capture SH gy instea SP gy Similar tactics was for the last towers but kinda harder to do, somehow they shoot you even in stealth mode even though their stealth detect range was supposed to be much shorter than regular
I'll take a wild guess and assume the harvest watchers' aggro radius was tied to their model size scale. Those things look pretty large so maybe they got scaled up at one point which inadvertently increased their aggro radius as well.
Defies mobs being close together was one thing. But that was easily worked around if you knew how to take advantage of the environment (like corner pulling). What really made the pillagers so dangerous was how insanely hard their fireballs hit. Magic damage was a big thing back then, aside from interrupts (that not that many people had at that low level) there were not many ways to mitigate magic damage since it ignored armor. The closest thing was magic resistance stats, but at such low level that was a non thing. I had a friend that leveled a Mage and I remember he hated the pillagers. I watched him 1v1 a pillager and the pillager would win the dps race and kill the player Mage.
Ah yes, the storm pike bowman haha....so this one time in AV, me and 3 others held the bridge for like 15 mins easy using the bowman from the towers as cover. It was pretty damn funny, i mean they had like 15-20 players, but couldn't get past the bridge. Then there was this guard at the end of the bridge, if he was aggroed it was pretty much a guaranteed kill over and over every time he aggroed onto someone. The bridge is a pretty nice death trap that is unavoidable, well back then at least.Good times.
Drak’Thar... God... The sheer amount of times alliance would wander in and pull him and just die on their own was pure infuriating. No one could seem to resist just wandering in instead of protecting the still up towers! Why I switched to being a horde player.. Alliance are mouth breathers
we found the first boss in bwl a lot harder then vaelasrasz we got him in one week once we had the first boss down. you are right about the dieing tho. how we did it ( i seen it from rogue pov was once one rogue dies next take his spot on vaels right back leg watching not to stand to nere tail and keep sending in rogues till we ran out of them and all melee it worked fine for us back in the day) but ye lot of deaths that we could not help on that boss. keep up the good vids my man :) the other one was bwl end boss half guild would die killing him as of lack of the back for every one in guild. but we could kill him just lot dead till we all had the backs needed.
Gotta love how most of this list is kinda close by ranking, then Drek'Thar is higher than the #2 spot and #11 spot combined. This doesn't even factor in that all of the horde warmaster kills were likely assisted by him as well, so he was truly a violent and bloodthirsty mob.
I never understood why blizzard moved the alli start point in AV up from where it was originally at. The fact that horde could get to the mid point quicker was the only advantage we had... the alliance had a ton of other unfair advantages which you mentioned. One blizzard moved their start point up, the horde was completely screwed over.
I feel like Vaelastrasz should’ve been named “Vaelastrasz the Corrupted” instead of “the Corrupt,” because the second name implies that he’s corrupt of his own volition, whereas “the Corrupted” implies that he was corrupted against his will. Semantics? Sure. But I still feel that’s a more apt description.
The stats were probably tracking the versions of the pets that warlocks needed to fight to actually be able to summon the pet in the first place. the succubus fight particularly was annoying as heck. she did a lot of damage and would stun you. not to mention it was in a pretty npc dense area of ashenvale.
Gadgetzan Bruisers didn't touch you unless you fought back. If someone ganked you, they would most likely have gotten beat into the ground by them before they could finish you off. Another reason why the Definas mobs killed so many was that not only could he Fireballs basically kill you in 3 hits, the Looters would also use Backstab on you if you ran as you had your back turned.
...I have no idea what you're talking about with Alliance out numbering Horde in Vanilla. In my experience it was like 8-1 or higher Horde favored numbers wise.
Defias pillagers are legendary for being ridiculous. They knock off 1/3rd of your health for most classes with each spell. They're the only mob in WoW Classis that I used LOS to fight proactively while grinding. It was insane.
As a note, the meta commentary as to why you choose to redo certain parts or why certain things are lumped together is distracting from the overall point of the video as a top ten list. I understand why and since this is meant to be the first in a series its even more understandable, but for future reforged videos, I would suggest minimizing commentary on the fact you changed the video or other things that don't necessarily need to be over-explained, as the series goes on
Honorable mention: Tauren elevator
UC elevator would sometimes glitch you and just kill you
Tierneil u ok horde
Tierneil I swear the UC elevator killed me so friggin many times....
Team kills included
@@Tierneil the UC one if you stood under it in Vanilla/BC, it glitched you so hard you got booted to the login screen.
Everyone knows the most deadly NPC in the game is *Gamon, the Hero of Orgrimmar.*
Ahhh the gamon raids
defias pillager: "HUH!!"
me: :(
Tragic:(
I heard that HUH 😞
F
As someone that mained horde that gave me so many flashbacks
🤣
Wouldn't be much of a watcher if it didn't have decent range
"Back in vanilla wow"
*Cuts to footage of dude riding a motorcycle around azeroth*
Well he did not want the clips to look like ass
@@OhNoTheFace why not? Thats how vanilla looked lol
Forgot to mention that harvest watchers had higher level than other mobs around them and some starting quests in westfall kinda required you to collect stuff around them. Another good reason.
I don't know if it was a bug, but I like the idea that harvest watchers are extra-aggressive. I mean, protecting the field is literally their ONLY job! Kinda feels a tiny bit more immersive if not every mob has the same aggro radius.
It was a bug.
I remember i used to avoid the farms like the plague when i quested in westfall cuz those damn watchers used to terrify me
I still dont get it why people cry about the characters getting more powerful over 15 years.
You killed onyxia, kel thuzad, illidan, kiljaeden, chogall, guldan blabla and you STILL want to be treated like a nameless nobody and struggle with no name Mobs?
Then youre completely missing the ROLE PLAY Part of the game.
Im playing since 2005. My warrior is a Marshal, has slain over 100k Hordes, has killed all villains and became a Gladiator. OF COURSE IM A BIG DEAL IN THIS GAME!
Why dont you get that?
"i kill stupid bandits in 3 seconds" - yeah. Why would a fucking normie bandit in kul tiras be a challenge to a fucking Marshal and slayer of Kiljaeden?!
Idiots.
@@capitaldcolon1795 nobody thinks that, nor is it relevant to this comment.
But, I don't disagree with you. The only thing that bothers me personally is the difference between the game experience for a new character in Classic VS Retail.
@@capitaldcolon1795
There's a difference between a max level practically one-shotting trash and a level one doing the same just because the game is old.
everyone knows the most dangerous NPC is Gunther Arcanus
necromancers
Most powerful Lich
Not Gamon?
Gamon was.
Nathanos Blightcaller in vanilla was a nightmare.
For the onyxia bit all I have to say is “Welps left side even side many welps.”
NOW HANDLE IT!
FUUUUCK
@@thundergaming155 THAT'S A FUCKING 50 DKP MINUS
Drek'thar also had a high kill count because alliance players would just sit at the entrance to the building and peek around the corner, which pulled the boss and then he would promptly kill all the alliance nearby. So while waiting for more people to get there and kill him; people would just pull him over and over again and die. Chat would be spammed with his aggro speech. Good times.
Felreaver In BC definitely killed me a couple times cuz he use to just run around so fast and his threat radius was so big.
Stitches in Duskwood was dangerous. General chat used to always have an update on his whereabouts since he patrols the main paths.
My list
10. 1 Murloc
9. 2 Murlocs
8. 3 Murlocs
7. 4 Murlocs
6. 5 Murlocs
5. 6 Murlocs
4. 7 Murlocs
3. 8 Murlocs
2. 9 Murlocs
1. 10 Murlocs
oh you didn't know? ua-cam.com/video/IHgRAlkpxJw/v-deo.html
Skaarxiong1 I used to have that video on my myspace profile way back when.
Whats about naga?
Now a Paladin can take on 50
Great list but I'd add number 11, which is the suspicious, momentary absence of Murlocs - The most dangerous situation ever.
*Huh?*
-Defias grunt 2004
Also the Defias npcs in westfall dropped a unique item for the Alliance rogues called the Red Defias Mask
Im very proud to have tanked vaelstraz in his prime, being a main too. Even if my goal was to die about a minute in. He gave our guild alot. The day we downed him was probably the most satisfying raid kill , period. Not even nef was as satifying.
Good times.
Nef is kinda a stat check, vaelstraz was a guild breaker
I can confirm that those crystals were buggy as hell on Ossirian. As a tank back then it flat out refused to let me click on it. We had to have our healers do it.
And even if you clicked it, it wouldn't always work at dispelling the buff.
You forgot to mention at one point Blizzard made it so mobs couldn't crit with spells, and before this change the Pillagers were much deadlier!
When I was little, being an alliance player, I enjoyed alterac valley so much because of how easy it was to win as them before they got reworked in Legion lol.
I love the idea of going back and updating these old list videos. Looking forward to the next ones.
Can’t wait to see baldmondgold react to this.
indeed.. but maybe he´s not gonna do it
Have you ever heard of Twitch Prime?
@@Fleshbag453 he's not a leech, he's just out of content
@@throwmesomenumbers4548 Pewdiepie of WoW-scene
@7r0113r What you say is true, but that doesn't refute him being a leech
That feel when Hiru spoils his own damn video 30% of the way into the video at 5:58
Lmao I watched the original one earlier today. Your editing has gotten a lot better, excited to see more!
Having been horde and alliance, the alliance side boss fight in AV was also much easier. I’ve also been in several battles where almost everyone was stuck on that alliance bridge…. The biggest reason why people just didn’t enjoy AV. Everyone suffered because of that bridge.
"The Alliance Geographical advantage of AV" rofl, this did not age well.
He could not be more wrong lol
If you watch other of his videos he says so many wrong things.
is it different now ?
@@Neltharak from what i know it still have some advantages but not as much as before, the archers were moved and not that hard hide from, the horde starting place and graveyard were moved to not be so far from the battle, etc.
@@Neltharak In Classic Alliance had such a ridiculously low win % that people were reaching exalted without ever winning a game.
I was sad when they removed the mob kills tracker, I think it was Cata, or earliest in late Wrath, I remember Ulduar being out and it still being around.
westfall quickly became a nightmare for my Warrior when i was first starting out. I repeatedly had to call on my guildmates for help questing because of how unbalanced the monsters were.
Neutral guards would only attack both players if BOTH players attacked eachother. If one person attacked the other, so long as the player that got attacked did not attack the other play or the guard, they would only kill the aggressor.
Sometime, they would kill neither the aggressed nor the aggressor.
Cause you know.
Bubble hearth :)
start a fight...feign death
They also attack if you buff or heal the attacker, I cannot remember.
@@ozgunozankilic Oh, yeah. That and trying to rez. I remember being so hyped by my new spell as a druid that I tried to revive a someone over the dock.
Got destroyed the moment the spell went out.
And the guy was dc. So it didn't even do anything x)
Re-do any list involving creepy or scary things/places, those are some of your best and I would love to see what you could add/improve upon to make them even better. And some pet battle ones, who could possibly not love that......... Oh...... And...... sup hiru
clint mcbride just make your own channel and do all that you just said.
I got question, how high is Hakkar the Soulflayer with corrupted blood debuff, since it's basically it's kills.
If you count the corrupted blood outbreak outside the raid not just in raid kills then im pretty sure he has the highest bodycount to this day
Plus Drek'thar was just a more dangerous enemy. He had big AOE damage with whirlwind, he could enrage, and I think he also had sweeping strikes. Vanndar just had a weak thunderclap and king of the mountain and occasionally stunned a random person.
Same with the captains. Galv did a lot more damage than the alliance captain. Balinda could be soloed by a shadow priest or any ranged class who could just LOS her fireballs.
The warmasters were all the same though and were tough when you have 4 of them all spamming charges and whirlwinds and cleaves. :D
Harvest Watcher's doubled Aggro-range is likely a reference to the fact that they're supposed to be automated scare-crows, and do hell of a fine job keeping their designated field secured, killed me quite an embarrassing number of times in Vanilla...
It would be interesting to watch a top 10 listing the most dangerous NPCs. Regarding power level. So maybe number 1 are one of the smaller titans that we see in Argus. Or maybe something like the Sha. Stuff we see in game that are friendly or attackable.
The footage with the old demo lock made me cry a bit inside
Horde won most AVs until their entrance was moved back and reinforcements were introduced.
Alliance held at the bridge, and horde held at drek, using the pillars as los and to avoid melee.
The towers were easier to take then the raid boss, especially since people would reset the fight everytime drek would look in their direction.
Time out! Gadgetzan Bruisers would only EVER attack you if you fought back or dealt damage to whoever initiated the attack. If you just tried to survive or find cover (namely in the AH at the time) the Bruisers would only attack the aggressor. Common misconception that got a lot of people killed back in the day, but if you knew how it worked you could manipulate it just fine. Also, the Gadgetzan Bruisers were forbidden from entering the cage arena IIRC so you could just pick your fights from there or drag someone into it to avoid them.
God, that last boss Ossirian in AQ20. I feared him. He wipped us more than Ctun.
another reason westfall was so popular other than human being a very common race, is that loch modon and darkshores werent very good zones for questing, and you had to go to westfall for the dungeon anyways
The harvest watchers aggro range is so big because he needs to see the entire field to protect the crops. Obviously.
Those bruisers in Gadget were brutal. Gadget itself was a death trap period back in Vanilla, it was a rooftop camping nightmare!
And booty bay 😂
The pre-cataclysm Westfall was one of my favourite zones. I look forward to classic when it launches.
When was Fozruk added? I remember dying to him numerous times while I was leveling my Paladin. I was so determined to solo him. But I didn’t succeed in soloing him until I was two or three levels higher. So I died A LOT in my many failed attempts. Every time I got a new piece of gear or two I would go find him and try again . . . I mean dye again. When I finally soloed him it felt like such an achievement!
Strange that nobody noticed it, but in beta you now can move items in bags while being dead, which you couldn't do in Vanilla
Do a top 10 worst talents of all time (like lightwell or lacerate from vanilla). Anyways, I loved the video, as always:)
10:31-11:33 *The Warmasters*
13:54-15:27 *The Generals*
The original is one of my favorite videos from you. This is a welcome update to it to be sure though.
Ossirian was a nasty boss, I remember my guild back in 1.10 doing him a lot, and we'd get our asses kicked over and over, we finally downed him but it took a lot of effort, mostly because of how nasty the supreme mechanic was.
Funny how AV in the official classic favored horde more than alliance based on starting point, but this video argues the opposite. I’m not saying his arguments are wrong, just interesting to see how time and knowledge changes the balance. Horde have a clear advantage when the game first starts, but alliance have an easier job of turtling because of the superior defensive base.
And on this reforged video, the AV bridge make another appearance.
Part of the reason why Drek'thar was so much more deadly was the size and layout of the room. His room was significantly smaller than Vanndar's with little spots for Horde players to stay out of line of sight until approaching Alliance players stumbled into Drek'thar's Agro range: which is why there was someone Alliance side almost always yelling to gather outside so newer players wouldn't get baited by some sneaky ranged player playing hide and seek. Also with the smaller room layout it was much more possible for a very lucky/unlucky fear to send the tank running right out of the room and resetting Drek and causing him to just start slapping people at random who were in his agro range when he reset. And finally on top of the room size issues that just made his Whirlwind so very deadly which since it didn't have the slowing element on Vanndar's Thunder Clap it hit significantly harder.
While there were some advantages in Alliance's favor: Horde had quite a bit and namely it was in Drek'thar.
Honestly AV was the only battlegrounds I actually cared for. I play horde and on my server we won about 80% of the AV games. I stopped actively PVPing when the first Xpac dropped because no one was doing AV much after that
alliance bowman in AV are better distributed and could cover the flag point with fire, however you could sap one (or kill) and hide behind wall to capture the flag and not being hit by other bowmen
tactics for rogues was to solo capture the towers not to fight balinda:
1. mount up and run to tower
2. just before you get in bowman range dismount and go stealth
3. shadowstep one of the bowman/ or run whole stairway
4. sap/kill bowman opposite to to the flag point
5. vanish
6. hide behind wall (outside ring) just so close to the flag you could click on it
7. capture tower and run toward next since most of "players" fight in the middle or capture SH gy instea SP gy
Similar tactics was for the last towers but kinda harder to do, somehow they shoot you even in stealth mode even though their stealth detect range was supposed to be much shorter than regular
You missed the reason defias trappers on the list. If you turn your characters back to them they auto backstab attack you to death almost instantly.
I'll take a wild guess and assume the harvest watchers' aggro radius was tied to their model size scale. Those things look pretty large so maybe they got scaled up at one point which inadvertently increased their aggro radius as well.
Defies mobs being close together was one thing.
But that was easily worked around if you knew how to take advantage of the environment (like corner pulling).
What really made the pillagers so dangerous was how insanely hard their fireballs hit.
Magic damage was a big thing back then, aside from interrupts (that not that many people had at that low level) there were not many ways to mitigate magic damage since it ignored armor.
The closest thing was magic resistance stats, but at such low level that was a non thing.
I had a friend that leveled a Mage and I remember he hated the pillagers. I watched him 1v1 a pillager and the pillager would win the dps race and kill the player Mage.
Wait until we get the Warforged list
I've been playing woe since vanilla, and I can attest to this in for, especially for Alterec Valley, is completely accurate.
#GrowingUpHorde
Nah. Horde have advantage at alterac valley. We saw it in classic. This video is not accurate.
It's not that warlock pets really killed a lot of people. They just happened to get that last hit in.
Sooooo much better than the original! Good work!
seriously, what are the piano songs at the beginning and at the harvest minion called? too damn beautiful
Ah yes, the storm pike bowman haha....so this one time in AV, me and 3 others held the bridge for like 15 mins easy using the bowman from the towers as cover. It was pretty damn funny, i mean they had like 15-20 players, but couldn't get past the bridge. Then there was this guard at the end of the bridge, if he was aggroed it was pretty much a guaranteed kill over and over every time he aggroed onto someone. The bridge is a pretty nice death trap that is unavoidable, well back then at least.Good times.
You brought back some bad memories of westfall, PTSD is kicking in again
the crystal was buggy sometimes on Oss, you are correct.
Drak’Thar... God...
The sheer amount of times alliance would wander in and pull him and just die on their own was pure infuriating. No one could seem to resist just wandering in instead of protecting the still up towers!
Why I switched to being a horde player.. Alliance are mouth breathers
Knew the Harvest Watcher would be on here lol
Why no1 ever tells about the Alliance AV back entrance for horde ?
There is a back entrance? Must have been added in recent years. The bridge was the only entrance back then.
we found the first boss in bwl a lot harder then vaelasrasz we got him in one week once we had the first boss down. you are right about the dieing tho. how we did it ( i seen it from rogue pov was once one rogue dies next take his spot on vaels right back leg watching not to stand to nere tail and keep sending in rogues till we ran out of them and all melee it worked fine for us back in the day) but ye lot of deaths that we could not help on that boss. keep up the good vids my man :) the other one was bwl end boss half guild would die killing him as of lack of the back for every one in guild. but we could kill him just lot dead till we all had the backs needed.
Gotta love how most of this list is kinda close by ranking, then Drek'Thar is higher than the #2 spot and #11 spot combined. This doesn't even factor in that all of the horde warmaster kills were likely assisted by him as well, so he was truly a violent and bloodthirsty mob.
I never understood why blizzard moved the alli start point in AV up from where it was originally at. The fact that horde could get to the mid point quicker was the only advantage we had... the alliance had a ton of other unfair advantages which you mentioned. One blizzard moved their start point up, the horde was completely screwed over.
I feel like Vaelastrasz should’ve been named “Vaelastrasz the Corrupted” instead of “the Corrupt,” because the second name implies that he’s corrupt of his own volition, whereas “the Corrupted” implies that he was corrupted against his will. Semantics? Sure. But I still feel that’s a more apt description.
The stats were probably tracking the versions of the pets that warlocks needed to fight to actually be able to summon the pet in the first place. the succubus fight particularly was annoying as heck. she did a lot of damage and would stun you. not to mention it was in a pretty npc dense area of ashenvale.
PLS NEED THE LIST OF THE MUSIC
Gadgetzan Bruisers didn't touch you unless you fought back. If someone ganked you, they would most likely have gotten beat into the ground by them before they could finish you off. Another reason why the Definas mobs killed so many was that not only could he Fireballs basically kill you in 3 hits, the Looters would also use Backstab on you if you ran as you had your back turned.
Here are some Video Suggestions: top 10 hardest Vanilla Bosses(raids and Dungeons), why Troll is the best race
...I have no idea what you're talking about with Alliance out numbering Horde in Vanilla. In my experience it was like 8-1 or higher Horde favored numbers wise.
old alterac valley was completly broken in vanilla. no point in being there if you were horde
How about Succubus being more popular because they had less clothes back in the day.
I'm sure most warlocks figured out how good she was in pvp after already commiting to use her lol.
I would like to see a remake of Melee Hunters since they actually have a spec fully dedicated to it now.
Defias pillagers are legendary for being ridiculous. They knock off 1/3rd of your health for most classes with each spell. They're the only mob in WoW Classis that I used LOS to fight proactively while grinding. It was insane.
The Defias Pillager is the mob responsible for the most deaths in Hardcore WoW, to almost no one's surprise
How did he get the quest text look so awesome around 01:55 forward? It looks like a single player game or something. Awesome!
Good to see you again.
Dude how many characters do you have?
Yeah.... I'm sure that was the reason the half naked dominatrix demon was so popular. Her charm ability.
i would love to see you buggy raid bosses video remade, its always fun to see the broken stuff in wow XD
7:50 says the horde doesn't have a chokepoint with towers in their base while showing the main horde base choke flanked by towers :D
Where's Stitches?!
The guards would attack you if you were attacked by another player? Do you meam if you fight back against the player?
What addon is adding those triangle markers around your enemy combat name/health plates?
No Lord Kazzak? I remember some guys kiting him to Stormwind and being unkillable.
Whats the addon at 5:26 that has the coloured text on the screen that shows the spells?
How is Hogger and Murlocs not on this list? Or Hakkar's debuff that wiped out multiple cities, some for hours at a time.
How is Hakkar the Soulflayer not #1 on Blizzard's list? Or was he disqualified?
It's about a kill-count. I don't think many players get there to be killed by him.
Harvest Watchers are some of my favorite creatures in all of wow just love the design
Westfall was rough but very very fun with a guild group.
song at 5:25?
“I was surprised the ground troops had so many kills. Must be because of alliance advantage.” Lol
As a note, the meta commentary as to why you choose to redo certain parts or why certain things are lumped together is distracting from the overall point of the video as a top ten list. I understand why and since this is meant to be the first in a series its even more understandable, but for future reforged videos, I would suggest minimizing commentary on the fact you changed the video or other things that don't necessarily need to be over-explained, as the series goes on
cant wait until 2019! good video!
Ofc Seduce shared Dr with fear, what do you mean?