probs quicker just do it w/ a blink spell, by the time you can play wanderer you almost have the mana to just cast a fleshgorger. Still a fun idea though, what other creatures would you include? I'm assuming Sanctuary Warden?
Truth be told, to make that card playable, you need lots of lands. Mono white ctrl, might seem like a 22/23 lands decks, but in reality it is closer to 29/30 with all the cards fetching land. That's why you can play a 6 mana card reliably in that deck. I wouldn't put it in an azorius ctrl deck, for example.
I'm running a similar list right now, but with less creatures and more of a control package (Depopulate, Banishing Slash, Soul Partition, Farewell). Mirrex in the mana base has been surprisingly strong, especially when you have one or two Wedding Announcements flipped. It's a recurring threat and offers an additional wincon with poison if the game goes long
Gota love mirrex too. Doesn't strain your manabase, as you can play it as white the turn it comes in, and most of the time you'll have a plain or an ambitious catar to fetch your white mana.
I build a deck with the stones too, but it didn't work out well. Had to play into counterspells too often. Can I see your build to see how you tackle the grixis matchup? Maybe I gave up on it too early.
I am glad that restoration of eiganjo is getting more play recently with ossification around. I play that card in explorer doom foretold for a while and it's great
I was playing the orzhov pile in game 2, was looking forward to a grind-fest that I would eventually lose as the deck is skewed towards beating aggro, but missed too much land. Also no farewell in the deck as I was playing more of a token build, trying out 1 copy of the glory dominus with announcement and Sorin. But lay down arms shuts down that plan. Vraska and White Sun's Twilight being the other potential win cons.
The one-of mightstone/weakstone is gas in this deck. Gives TEW +1: draw 2 cards and +1: give target creature -5/-5. Steel Seraph works with both... colorless cast that can use the mana, plus you can exile it and bring it back as a 5/4
Yeah, the card alone just looks really strong. It's costly at 6 mana, but in a deck all about lasting that long once it's down it looks like it's hell to actually get rid of. -4 to clear their board of anything worthwhile while keeping something strong yourself, then anything they'd want to actually swing at her with you can just really easily chump block if you need to, or toss one of them /nasty/ samurai in front of it for an effective 4 power against the majority of the creatures in the game thanks to double strike, or if they have something real big just keep exiling it with that +1. Or use it to trigger enter the battlefield effects repeatedly, or just remove a token entirely. She provides a lot of potential value to you while being hard for the enemy to remove.
I play this deck a lot and I like cathar commando infinitely more than Loran. It's three power and two mana, so it can crew the bankbuster and be retrieved by Restoration of Eiganjo. Other than that, it can do basically the same thing Loran can by destroying enchantments but it has flash, so in a bind you can use it as a combat trick.
Fair point about crewing and retrieving with Eiganjo but Commando doesn’t combo with Eternal Wanderer like Loran does and also remains a body on the field after etb effect.
I've been playing this deck a ton and I was finding that its just a bit too slow for mono-red / soldiers with the decklist presented in the video. The change I made to compensate for this was to remove 2 eternal wanderers and one wandering emperor and add 3 cathar commandos. Great include because you can flash crew a bankbuster to block early aggro unexpectedly, and the added artifact / enchantment removal is great. Also has synergies with restoration and paragon. I love the eternal wanderer though, it is definitely a win con if the opponent cant remove it or a great answer to a poor board state. I may play around with other variants, but so far this iteration has got me to diamond! :D
@@Geekintheflesh it really is, every card 2 for ones on the cheap, gains live, destroys artifact or enchantment, exiles, mass removal, draws efficient for mana, resistant to mass and individual removal, lots of small blockers that can be used for other things, white just has to much good stuff.
Some other cards for the deck that I like are the Spirited Companion which counts as another Enchantment (which is great against Invoke Despair) and pads your 2-drop slot more and the underrated Blast Zone. Blast Zone can often take out 2-3 permanents on a board as a lot of opponents forget about it and both Grixis and White Midrange have a cluster of 2-3 mana permanents.
eternal wanderer has been underrated from the start imo. Good when you're behind, good when you're at parity, and decent when you're ahead. plus the static ability with the +0 makes it a nuisance to kill.
"I can't answer, yes(t)", yeah I've got the old esper plainswalker deck sitting there, wanderer and the other new plainswalkers, time to reinstall, get a few free packs and take s look.
Mono white has more card advantage than my Dimir "Draw Go" poison deck. Thanks Commander players for complaining about White not having enough card draw.
In fairness a lot of the draw is colourless, but white card interact well with it. My poison control deck has a higher card advantage ceiling than this deck because of enormous Silver Scrutinies after Mindsplice has a bunch of counters, but because there's no good "you have no maximum handsize" effect I have to just discard a lot of it.
yeah, this is probably one of the most annoying decks in standard right now because it has high card quality and efficient removal, on top of a solid brick of card advantage.
Any deck that has actual draw spells can outdraw this deck, especially if you remove the cards generating the value (the walkers, Bankbuster, Wedding Announcement). Personally, I think decks that use permanent-based card advantage that take time to accrue value are healthier as you can interact with them before they gain a ton of value unlike pure draw spells which can generally only be discarded or countered.
@@ChaosForce08 It's not just about card draw, it's card advantage. Sure, Draw is a big part of that, but the deck has a good amount of recursion as well. Not to mention that most decks don't run the right kind of removal. The only deck that has the right kind and number of spells that interact with mono white's stuff is... Mono white. Black and red can't really kill announcements (invoke doesn't really count since it doesn't target), and they also don't have efficent and flexible removal for planeswalkers. And lot of the decks play Paragon and Restoration, both of which get cards back from the graveyard. Green has tear asunder and Cankerbloom, blue can maybe bounce them, but that just resets them most of the time. White has all the pieces to deal with itself. Destroy Evil can kill things like transformed trespassers and sheoldreds, but can also blow up fables and announcements. Ossification is just better then any other removal spell at it's mana cost. TL;DR it's Card advantage, not card draw. Stack that with amazing card quality and you get a super annoying deck
@@EnigmaticTwister The OP was originally talking about card draw ("complaining about White not having enough card draw") and the only White card that draws cards in the deck is Wedding Announcement on a condition. While your analysis is mostly correct (hence why I play Mono-W), there are some glaring holes in such as saying that Black doesn't have efficient and flexible removal for walkers (it has the best PW removal in Edict, Soul Transfer and Invoke Despair). Blue's best interaction is bounce and not counterspells which interact favorably with a deck trying to cast 4+ mana spells that aren't The Wandering Emperor (and is one of the primary reasons to run Blue outside of Raffine and Corpse Appraiser). Ossification is not the best removal spell at its mana cost as you're risking giving back the card if your opponent has Enchantment removal unless you exile a token. It's also sorcery speed which can be problematic regarding counterspells/tempo. What White does have is a completely untapped manabase, the best token generation (outside of Fable) which lines up the best against Black (the other color with high card quality), and good enough removal spells that cover the bases that it needs to cover. It has a high % of exiling removal, the best 1-mana removal spell, and Loran as one of the best (now competing with Cankerbloom) disenchants in the format, but still struggles to remove creatures on command like Grixis/Raxdos can. A non-blue deck can compete in the lategame is not very common in any format let alone a deck playing such an honest game plan as Mono-W. The only card a could see being "annoying" in the deck is The Wandering Emperor because of the Flash ability, so I don't really understand the complaint except for salty Blue-Control players that just want to play draw-go (speaking as someone who's played Blue Control in multiple Standard formats).
I think the main reason MonoW is so good it's because it can never flood or screw. It has a lot of card draw and value cards while also running fewer lands than the other midrange decks, but also never misses a land drop because they can search lands. In a midrange mirror (which is every game) where you have to either remove every threat or play threats constantly, being able to never flood or screw is key.
Mana consistency (in mono-color, nontappedness, and land search) is nice and underrated, but I think it's the token generation + Lay Down Arms that really puts it in contention with the 3 color decks. With the 1-for-1 removal and Invoke Despair being so good, having the best token generation neuters it, while Bankbuster is not too hard to use in combat while also keeping the gas coming and Lay Down Arms helps you with tempo.
It's a good thing The Eternal Wanderer got printed... Makes monowhite and UW decks less wholly reliant on Farewell to have a chance against non-aggro decks. Farewell is still kind of carrying control on its friggin' back, but it's not as bad as it was at least, and this deck shows how monowhite control isn't a gimmick or "just worse" than UW control.
I put black in my toxic deck so it's GWB - it's easy to splash if you're playing Phyrexian creatures - I put in 2 copies of Gix for fun and the 1 drop deathtouch toxic guy, and I can run Drown in Ichor the -4/-4 proliferate and the 2 mana Phyrexian vampire that gains 2 life whenever a creature I control dies on the sideboard for red.
Pretty sure the u/w control list from the last game has white sun's twilight as the wincon. if the apparatus gets enough counters they gain a ton of life back when wrathing.
I almost wish Wanderer's Strike, Planar Disruption, and When We Were Young were a bit more viable so you could just have a fully Wanderer-themed deck right now ahaha
If I remember the game you're talking about correctly, blinking it with the Wanderer makes it re-enter the battlefield with all the counters on it, and CGB had already used those up drawing cards.
First time ever: I built and played this deck on ladder before CGB. I was kinda shocked the whole time, like, why do I keep winning with it? Don't I need some blue too?
We've certainly come a long way since the mono white control builds in Theros Beyond Death. I wanted Elspeth to stabilize that deck so much. I will say this, however. Does anyone else think it's strange that the Wanderer's voicelines are clearly an older east asian woman when Kaito's lines appear to be a much younger person?
no board wipes? Sus... all the blue or white or blue and white play 8 board wipes... making me think I might win before it's wiped again. Guess eternal wandere fills farewell but no 3 or 4 mana wipe?
Agreed. I managed to beat the deck on pure luck, but a lot of the time this kind of deck is my absolute worst matchup, which is so annoying since it's so popular.
@@EnigmaticTwister Is it popular? I played it like 10%-15% of the time compared to 30% Grixis and 20% Esper last month in Bo3 and that's playing Mono-W myself (which is supposedly supposed to get you more mirrors if you believe the matchmaker conspiracies).
@@ChaosForce08 I don't know how accurate this is but on the few metagame sites I've looked at it has a good sized chunk of the metagame, and it has good win percentage against most other decks. In terms of personal experience it feels like every other game is mono white.
Don’t miss this one ua-cam.com/video/59D_1-s3pzQ/v-deo.html
Has CGB played Legends of Runeterra yet?
Would love to see an Orzhov Deck with the Eternal Wanderer that exiles and returns Fleshgorger
I have ideas now
probs quicker just do it w/ a blink spell, by the time you can play wanderer you almost have the mana to just cast a fleshgorger. Still a fun idea though, what other creatures would you include? I'm assuming Sanctuary Warden?
@homecookinmtg I didn't thought that far but Sanctuary Warden Sounds good and the other Mythic Prototype Cards
Truth be told, to make that card playable, you need lots of lands. Mono white ctrl, might seem like a 22/23 lands decks, but in reality it is closer to 29/30 with all the cards fetching land. That's why you can play a 6 mana card reliably in that deck.
I wouldn't put it in an azorius ctrl deck, for example.
I added the Phyrexian Missionary and Archangel of Wrath to this deck, and it oddly wasn't as good.
I'm running a similar list right now, but with less creatures and more of a control package (Depopulate, Banishing Slash, Soul Partition, Farewell). Mirrex in the mana base has been surprisingly strong, especially when you have one or two Wedding Announcements flipped. It's a recurring threat and offers an additional wincon with poison if the game goes long
Gota love mirrex too. Doesn't strain your manabase, as you can play it as white the turn it comes in, and most of the time you'll have a plain or an ambitious catar to fetch your white mana.
Mirrex-Wedding. That sounds like a deck we'll see for a while.
Mirrex is crazy good when you flood. Especially if you have poison and artifact synergy.....just gotta remember the mites can't block.
No mightstone and weakstone? you can blink it with Eternal Wanderer for a -5/-5 removal every turn.
Omg, that is great
I was going to say that too. It also helps with buster and reliquary activation.
Wow I didn't think about that! Either drawing 2 extra cards per turn or -5 something is great
I build a deck with the stones too, but it didn't work out well. Had to play into counterspells too often.
Can I see your build to see how you tackle the grixis matchup?
Maybe I gave up on it too early.
One to two Elesh Norn is also good, right?
I am glad that restoration of eiganjo is getting more play recently with ossification around.
I play that card in explorer doom foretold for a while and it's great
I was playing the orzhov pile in game 2, was looking forward to a grind-fest that I would eventually lose as the deck is skewed towards beating aggro, but missed too much land. Also no farewell in the deck as I was playing more of a token build, trying out 1 copy of the glory dominus with announcement and Sorin. But lay down arms shuts down that plan. Vraska and White Sun's Twilight being the other potential win cons.
The one-of mightstone/weakstone is gas in this deck. Gives TEW +1: draw 2 cards and +1: give target creature -5/-5.
Steel Seraph works with both... colorless cast that can use the mana, plus you can exile it and bring it back as a 5/4
I loved this mono white build from the last meta. Can't wait to try this version out!
People are sleeping on The Eternal Wanderer. It is $5 to get in paper, and I feel like that is just wrong. Pick them up while you can.
Yeah, the card alone just looks really strong. It's costly at 6 mana, but in a deck all about lasting that long once it's down it looks like it's hell to actually get rid of. -4 to clear their board of anything worthwhile while keeping something strong yourself, then anything they'd want to actually swing at her with you can just really easily chump block if you need to, or toss one of them /nasty/ samurai in front of it for an effective 4 power against the majority of the creatures in the game thanks to double strike, or if they have something real big just keep exiling it with that +1. Or use it to trigger enter the battlefield effects repeatedly, or just remove a token entirely.
She provides a lot of potential value to you while being hard for the enemy to remove.
I play this deck a lot and I like cathar commando infinitely more than Loran. It's three power and two mana, so it can crew the bankbuster and be retrieved by Restoration of Eiganjo. Other than that, it can do basically the same thing Loran can by destroying enchantments but it has flash, so in a bind you can use it as a combat trick.
Fair point about crewing and retrieving with Eiganjo but Commando doesn’t combo with Eternal Wanderer like Loran does and also remains a body on the field after etb effect.
I've been playing this deck a ton and I was finding that its just a bit too slow for mono-red / soldiers with the decklist presented in the video. The change I made to compensate for this was to remove 2 eternal wanderers and one wandering emperor and add 3 cathar commandos. Great include because you can flash crew a bankbuster to block early aggro unexpectedly, and the added artifact / enchantment removal is great. Also has synergies with restoration and paragon. I love the eternal wanderer though, it is definitely a win con if the opponent cant remove it or a great answer to a poor board state. I may play around with other variants, but so far this iteration has got me to diamond! :D
Didn't watch the video yet. Made the deck and went up one division immediately. Busted! Great job CGB!!!
This isn't busted at all
@@Geekintheflesh it really is, every card 2 for ones on the cheap, gains live, destroys artifact or enchantment, exiles, mass removal, draws efficient for mana, resistant to mass and individual removal, lots of small blockers that can be used for other things, white just has to much good stuff.
Some other cards for the deck that I like are the Spirited Companion which counts as another Enchantment (which is great against Invoke Despair) and pads your 2-drop slot more and the underrated Blast Zone. Blast Zone can often take out 2-3 permanents on a board as a lot of opponents forget about it and both Grixis and White Midrange have a cluster of 2-3 mana permanents.
eternal wanderer has been underrated from the start imo. Good when you're behind, good when you're at parity, and decent when you're ahead. plus the static ability with the +0 makes it a nuisance to kill.
" Good when you're behind, good when you're at parity, and decent when you're behind" hmmm
whoops
"I can't answer, yes(t)", yeah I've got the old esper plainswalker deck sitting there, wanderer and the other new plainswalkers, time to reinstall, get a few free packs and take s look.
Mono white has more card advantage than my Dimir "Draw Go" poison deck. Thanks Commander players for complaining about White not having enough card draw.
In fairness a lot of the draw is colourless, but white card interact well with it. My poison control deck has a higher card advantage ceiling than this deck because of enormous Silver Scrutinies after Mindsplice has a bunch of counters, but because there's no good "you have no maximum handsize" effect I have to just discard a lot of it.
yeah, this is probably one of the most annoying decks in standard right now because it has high card quality and efficient removal, on top of a solid brick of card advantage.
Any deck that has actual draw spells can outdraw this deck, especially if you remove the cards generating the value (the walkers, Bankbuster, Wedding Announcement). Personally, I think decks that use permanent-based card advantage that take time to accrue value are healthier as you can interact with them before they gain a ton of value unlike pure draw spells which can generally only be discarded or countered.
@@ChaosForce08 It's not just about card draw, it's card advantage. Sure, Draw is a big part of that, but the deck has a good amount of recursion as well. Not to mention that most decks don't run the right kind of removal. The only deck that has the right kind and number of spells that interact with mono white's stuff is... Mono white. Black and red can't really kill announcements (invoke doesn't really count since it doesn't target), and they also don't have efficent and flexible removal for planeswalkers. And lot of the decks play Paragon and Restoration, both of which get cards back from the graveyard. Green has tear asunder and Cankerbloom, blue can maybe bounce them, but that just resets them most of the time. White has all the pieces to deal with itself. Destroy Evil can kill things like transformed trespassers and sheoldreds, but can also blow up fables and announcements. Ossification is just better then any other removal spell at it's mana cost.
TL;DR it's Card advantage, not card draw. Stack that with amazing card quality and you get a super annoying deck
@@EnigmaticTwister The OP was originally talking about card draw ("complaining about White not having enough card draw") and the only White card that draws cards in the deck is Wedding Announcement on a condition.
While your analysis is mostly correct (hence why I play Mono-W), there are some glaring holes in such as saying that Black doesn't have efficient and flexible removal for walkers (it has the best PW removal in Edict, Soul Transfer and Invoke Despair). Blue's best interaction is bounce and not counterspells which interact favorably with a deck trying to cast 4+ mana spells that aren't The Wandering Emperor (and is one of the primary reasons to run Blue outside of Raffine and Corpse Appraiser). Ossification is not the best removal spell at its mana cost as you're risking giving back the card if your opponent has Enchantment removal unless you exile a token. It's also sorcery speed which can be problematic regarding counterspells/tempo.
What White does have is a completely untapped manabase, the best token generation (outside of Fable) which lines up the best against Black (the other color with high card quality), and good enough removal spells that cover the bases that it needs to cover. It has a high % of exiling removal, the best 1-mana removal spell, and Loran as one of the best (now competing with Cankerbloom) disenchants in the format, but still struggles to remove creatures on command like Grixis/Raxdos can.
A non-blue deck can compete in the lategame is not very common in any format let alone a deck playing such an honest game plan as Mono-W. The only card a could see being "annoying" in the deck is The Wandering Emperor because of the Flash ability, so I don't really understand the complaint except for salty Blue-Control players that just want to play draw-go (speaking as someone who's played Blue Control in multiple Standard formats).
OH LORD! I'M READY FOR YOUR CALL! CAN'T WAIT TO BE COMPLEATED
17:54 "We don't have a Wandering Emperor in hand" he says, with a Wandering Emperor in hand.
I think the main reason MonoW is so good it's because it can never flood or screw. It has a lot of card draw and value cards while also running fewer lands than the other midrange decks, but also never misses a land drop because they can search lands.
In a midrange mirror (which is every game) where you have to either remove every threat or play threats constantly, being able to never flood or screw is key.
Mana consistency (in mono-color, nontappedness, and land search) is nice and underrated, but I think it's the token generation + Lay Down Arms that really puts it in contention with the 3 color decks. With the 1-for-1 removal and Invoke Despair being so good, having the best token generation neuters it, while Bankbuster is not too hard to use in combat while also keeping the gas coming and Lay Down Arms helps you with tempo.
It's a good thing The Eternal Wanderer got printed... Makes monowhite and UW decks less wholly reliant on Farewell to have a chance against non-aggro decks. Farewell is still kind of carrying control on its friggin' back, but it's not as bad as it was at least, and this deck shows how monowhite control isn't a gimmick or "just worse" than UW control.
A couple elesh norns, mondrak, and an adeline really push the limits of value in my Mono Mommy deck.
I put black in my toxic deck so it's GWB - it's easy to splash if you're playing Phyrexian creatures - I put in 2 copies of Gix for fun and the 1 drop deathtouch toxic guy, and I can run Drown in Ichor the -4/-4 proliferate and the 2 mana Phyrexian vampire that gains 2 life whenever a creature I control dies on the sideboard for red.
OMG, the "Problematic" Bridge! 🤩
Okay now I'm really wondering what this Prismatic Bridge Apopaf referencing is for xD
Pretty sure the u/w control list from the last game has white sun's twilight as the wincon. if the apparatus gets enough counters they gain a ton of life back when wrathing.
27:47 Why change blocks? Lol
I built almost the exact deck last week. Fun. Maybe yours is better but it draws a ton of land.
I almost wish Wanderer's Strike, Planar Disruption, and When We Were Young were a bit more viable so you could just have a fully Wanderer-themed deck right now ahaha
if CGB really wanted to play with the new wanderer, he would just have to reduce it to 1 and he would have it in his openin hand everytime.
Ossification can hit the Wandering Emperor directly, can't it?
i wonder what would mono black would be without invoke despair lol
Fighting the good fight. Thanks CGB.
What is the point of "reseting" the bankbuster in the first game?
If I remember the game you're talking about correctly, blinking it with the Wanderer makes it re-enter the battlefield with all the counters on it, and CGB had already used those up drawing cards.
First time ever: I built and played this deck on ladder before CGB. I was kinda shocked the whole time, like, why do I keep winning with it? Don't I need some blue too?
Im glad i got a prerelease foil one from prerelease and a normal one from draft
An other, under rated card (also goes very will in mono W ctrl) is White sun Twilight. A one or two of, can win you games.
What was the meaning of that prophet Apopaf stuff? Lol
I can take my time… hang out with my opponent, get some drinks and chill… while I torture them… (already a classic phrase) 😂
Do you think eternal wanderer is better than tyvar?
Hey I just bought the Eternal Wanderer. Was like $3.00
Ambitious farmhand, best 2 mana creature of standard.
Geez. Deck is great
1 dump 2 copies of eternal wanderer
2 add two portals
3 thank me.
I wanna tey a poison version as well that ramps a bit less.
I want a blue white fibilfip who is lost with the emperor
same day crokeyz rants about a card is the day cgb comes up with a title like "best card in the set?"
Love to see a deck go 6-0, especially when you play against the most annoying decks in the meta.
I never understood the 130 card prismatic bridge jin gitaxias memes, but at this point I'm too afraid to ask
Check out the CovertGoTwo channel, he recently released an explanation video for people out of the loop.
mono white, the only fair control one can play
This is BIG white, he plays BIG white, BIG white; BIG white!
damn this Jin part gave me chills
CGB showing us how it's done
Damm it, I have been playing something similar with lots of luck , but now everyone will know…
Beautiful.
On the Road to 130 cards - pog! 😝👹
Why is everyone sleeping on the oil mana rock?
invoke despair always draws an invoke despair. invoke despair is always top half of deck.
Thanks CGB.
I like playing againt mono white midrange because they have no counter spells. I can farewell with peace of mind. 😜
Wow luck on that gruul game
hope white has enough good value now
Eternal wander + mighstone, draw two cards every turn lol
the value!
We've certainly come a long way since the mono white control builds in Theros Beyond Death. I wanted Elspeth to stabilize that deck so much.
I will say this, however. Does anyone else think it's strange that the Wanderer's voicelines are clearly an older east asian woman when Kaito's lines appear to be a much younger person?
The Eternal Warrior is a more powerful version of Yorion.
How dare you !? ^^
I so luv MW!
For now we wait
You'r not cool...you'r the best
I'm a fan of control decks and this isn't meant to be hate, but I can't imagine a more boring deck on paper 😂
I love long games
Oh god….Mono White 😢
Wigilance
Struggled to 2 - 5 with this deck. It's got to be better than that...... right? Eternal Wanderer is a great card.
Play historic for real!
no board wipes? Sus... all the blue or white or blue and white play 8 board wipes... making me think I might win before it's wiped again. Guess eternal wandere fills farewell but no 3 or 4 mana wipe?
Yo
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YOOO FIRST BIUG UP GBC
Day 24 of asking for a heart...
Listen it's 11:38pm rn I didn't lose the streak
1
Delete mono black
No shade intended but this deck is making BO3 unplayable in my opinion. 40+ minute matches. Hate it.
Mirror matches are extremely tedious
Agreed. I managed to beat the deck on pure luck, but a lot of the time this kind of deck is my absolute worst matchup, which is so annoying since it's so popular.
@@EnigmaticTwister Is it popular? I played it like 10%-15% of the time compared to 30% Grixis and 20% Esper last month in Bo3 and that's playing Mono-W myself (which is supposedly supposed to get you more mirrors if you believe the matchmaker conspiracies).
@@ChaosForce08 I don't know how accurate this is but on the few metagame sites I've looked at it has a good sized chunk of the metagame, and it has good win percentage against most other decks.
In terms of personal experience it feels like every other game is mono white.