This is awesome. I’m planning on having my party discover a mad mage who turned the original deck of many things into magic items (Like what they have in the book) Then they’ll find the Deck of Many More Things, so they’ll know they can only find cards that they don’t know/are new to them.
they forgot the most important card: "44 Pick Up" A large loud mechanical monster with 2 glowing eyes appears in front of you travelling at a high rate of speed and bashes into you and runs over what is left of your body. The cards fall on the ground and any cards that fall face up are activated.
honestly itd be an amazing story beat to have a player character go "i will draw 66 cards from the deck" then wait 59 minutes and 54 seconds before grappling a campaign final boss
@@HmmBearGrr they are drawn one at a time, once a card is drawn it's effect happens immediately. There are a couple of cards that allow for simultaneous draws in which those effects do happen at the same time, HOWEVER... should you cite, "I'm gonna draw 66 cards" and you only draw one and after an 59 min and 59 seconds pass and you have not drawn a 2nd card, add one final second to it, then _all_ cards draw automatically and _all_ effects happen at the exact same time.
@@gamemasters Invincible: You are Immune to all Damage for 1 hour Frail: You are at stage 5 Exhaustion Luck: Choose any Card and gain it's effects, except for Moon (wishes) Chaos: Draw 10 cards, except for Chaos. Rebirth: Your Race changes to whatever the DM chooses.
Y'know, depending on the dragon, the dragon card could lead to an interesting story. Heck, I believe there's a story where a end character raised a black dragon wyrmling to be a force for good.
heh pretty much! I mean there is a little bit of.. eh... creative license that would need to be taken to make it really happen like how it works in FF, but... it would certainly be close.
Bridge: You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
I would say the nasty effects are a lot less nasty than the nasty ones used to be while the good oens are about as powerful as the avarage good card used to be. Though the old cards differed a lot more in power while the new ones are stronger then the weak old ones but less powerful than the really powerful ones like the moon or the fates.
@@gamemasters Few of the orignal are party killers. Pretty much only the skull if your party are follish enough to engage and you're low level (the avatar of death is a pushover for a tier 2 or more PC). The Donjon and void can get rid of indiviual characters but really the permanent debuff ones like euryale and the idiot (now the puzzle) are worse. Of the new ones the ring and staff are the potentially worst ones if the DM is a sadist and sticks them with a cursed item. The statue, prisoner, and fey are similar to the void and donjon. But lesser, the statue can be cured by greater restoration while the dinjon and void can't be fixed even by wish. Prisoner can be fixed with disintegrate or a 30 thievestools check (easy if you have an artificer) and the fey allows the vanished player to keep acting independently which means they might return on their own. The monstosity can be party wiping if the party is low level. The most disruptive cards remain the fates and the moon. though the door in the hands of a foolish player can be almost as bad.
For me it seems like Campfire and Maze aren't strong enough for an item like the Deck of Many Things. I would change Campfire so that you can choose to instantly gain the benefits of a long rest at some point in the future, rather than it happening right away, and have Maze always bring you to five levels of exhaustion instantly.
Hmm. I'm not too sure what you mean? This one went over what the cards do, for example, Well, you gain 3 cantrips from any spell list, that's what it does. Are you wanting some in depth as to what you could do with a specific cards if drawn?
Well for example the Expert, Giant, Mage, Mine, Priest, Tavern, Tree, and Warrior cards give a boost to something but you only describe them as "they increase just a bit." Can that be 1, 2 or 3? @@gamemasters
@@dariusdale3946 ahhhhh... understood.. yeah, some things i have to be vague about in the video itself, they add +2 to the specifically mentioned stat.
It's in the Book of Many Things and the cards themselves come in the box, you get the book, and the cards for both the deck of many things as well as for the deck of many more things, plus a card reference book. Check out this complete contents here : ua-cam.com/video/RJn4RsP8gZs/v-deo.html
@@Avernaith unfortunately it has been delayed until at least january because the makers of magic the gathering could not cut cards to all be the same size
@HmmBearGrr keep in mind.. WotC isn't the company that physically prints or cuts the cards. They use manufacturers from various locations around the globe. It's likely that a batch from one specific location didn't get cut right.
I don't understand what you mean? Was your copy missing the actual physical copy of the deck itself? It should have included the original deck plus all the new cards.
heh "you run across the deck of many more things, how many cards are you going to pull?" "uhm... seven?" "erm.. there's only one card actually." "uhm... one?" lol
A free Dragon that's loyal to you? Three Cantrips from any spell list? Dang!
ya! some good stuff in the list, but there are a couple that are gonna get you. It's not as deadly as the core DoMT tho.
This is awesome. I’m planning on having my party discover a mad mage who turned the original deck of many things into magic items (Like what they have in the book)
Then they’ll find the Deck of Many More Things, so they’ll know they can only find cards that they don’t know/are new to them.
Very cool!
Thanks mate!!! Much appreciated, I was looking for someone who covered this! Showing the deck itself is also super useful :]!!!
Cool! Knowing what the cards do just tipped my decision in favour of buying them. Thank you!
keep in mind, that's a _basic_ run down, some go into much more detail (heh and detriment).
@@gamemasters looking forward to your drawing stream/vid!
I might have to do more of them, I'm going to see how well received this one will be, but it was fun to do.
they forgot the most important card: "44 Pick Up" A large loud mechanical monster with 2 glowing eyes appears in front of you travelling at a high rate of speed and bashes into you and runs over what is left of your body. The cards fall on the ground and any cards that fall face up are activated.
ooh I like!
I'm stealing this
Thank You! This is the kind of stuff I need to know if I am going to buy a product.
Glad it was helpful!
honestly itd be an amazing story beat to have a player character go "i will draw 66 cards from the deck" then wait 59 minutes and 54 seconds before grappling a campaign final boss
only to have them draw something like Donjon or void card right off the bat
@@gamemasters wouldn't they all be drawn at the same time? every effect would be simultaneous or is it sequential in RAW?
@@HmmBearGrr they are drawn one at a time, once a card is drawn it's effect happens immediately. There are a couple of cards that allow for simultaneous draws in which those effects do happen at the same time, HOWEVER... should you cite, "I'm gonna draw 66 cards" and you only draw one and after an 59 min and 59 seconds pass and you have not drawn a 2nd card, add one final second to it, then _all_ cards draw automatically and _all_ effects happen at the exact same time.
Drawing 'Well' would be pretty dope for a non caster class.
Ikr??? 3 cantrips from ANY list... that's dope for any class.
Thank you for this break down
Thank you for hanging out and watching!
hey so, where did you get the art for the cards? been looking everywhere online
I have a review copy and took screenshots of them for this review.
@@gamemasters damn
Would there be a way for you to share those images?
Heh, when writing my own cards for the deck I actually already have something similar to Campfire and Statue.
What other homebrew effects did you come up with?
@@gamemasters
Invincible: You are Immune to all Damage for 1 hour
Frail: You are at stage 5 Exhaustion
Luck: Choose any Card and gain it's effects, except for Moon (wishes)
Chaos: Draw 10 cards, except for Chaos.
Rebirth: Your Race changes to whatever the DM chooses.
Y'know, depending on the dragon, the dragon card could lead to an interesting story. Heck, I believe there's a story where a end character raised a black dragon wyrmling to be a force for good.
it would be interesting to see how someone would raise a dragon... :)
yup!
Okay so you can build an Astrologian from Final Fantasy 14 with the deck of many things? Sick
heh pretty much! I mean there is a little bit of.. eh... creative license that would need to be taken to make it really happen like how it works in FF, but... it would certainly be close.
does the bridge card have some extra details?
Bridge: You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
@@gamemasters cheers
thanks
I would say the nasty effects are a lot less nasty than the nasty ones used to be while the good oens are about as powerful as the avarage good card used to be. Though the old cards differed a lot more in power while the new ones are stronger then the weak old ones but less powerful than the really powerful ones like the moon or the fates.
do they come across as balanced or do you feel that they still are party killing?
@@gamemasters Few of the orignal are party killers. Pretty much only the skull if your party are follish enough to engage and you're low level (the avatar of death is a pushover for a tier 2 or more PC). The Donjon and void can get rid of indiviual characters but really the permanent debuff ones like euryale and the idiot (now the puzzle) are worse.
Of the new ones the ring and staff are the potentially worst ones if the DM is a sadist and sticks them with a cursed item.
The statue, prisoner, and fey are similar to the void and donjon. But lesser, the statue can be cured by greater restoration while the dinjon and void can't be fixed even by wish. Prisoner can be fixed with disintegrate or a 30 thievestools check (easy if you have an artificer) and the fey allows the vanished player to keep acting independently which means they might return on their own.
The monstosity can be party wiping if the party is low level.
The most disruptive cards remain the fates and the moon. though the door in the hands of a foolish player can be almost as bad.
Well...
Interesting... too bad it'll be awhile before we get to see them, but... they do sound interesting.
See? There...I can be nice :P
Rofl lol!
For me it seems like Campfire and Maze aren't strong enough for an item like the Deck of Many Things. I would change Campfire so that you can choose to instantly gain the benefits of a long rest at some point in the future, rather than it happening right away, and have Maze always bring you to five levels of exhaustion instantly.
those effects would make those cards a bit more useful/detrimental for sure!
I had a feeling the statue indicated petrification.
yeah, some of them make perfect sense. others... are a bit of a stretch.
@@gamemasters Like the aberration?
@@videogollumer heh yeah
Enjoyed the video, but could you go more in-depth of what the cards do?
Hmm. I'm not too sure what you mean? This one went over what the cards do, for example, Well, you gain 3 cantrips from any spell list, that's what it does. Are you wanting some in depth as to what you could do with a specific cards if drawn?
Well for example the Expert, Giant, Mage, Mine, Priest, Tavern, Tree, and Warrior cards give a boost to something but you only describe them as "they increase just a bit." Can that be 1, 2 or 3? @@gamemasters
@@dariusdale3946 ahhhhh... understood.. yeah, some things i have to be vague about in the video itself, they add +2 to the specifically mentioned stat.
Is the 'many more' things part of the forthcoming WOTC product or is it something else?
It's in the Book of Many Things and the cards themselves come in the box, you get the book, and the cards for both the deck of many things as well as for the deck of many more things, plus a card reference book. Check out this complete contents here : ua-cam.com/video/RJn4RsP8gZs/v-deo.html
@@gamemasters thank you for the video and the reply. I am excited to get the physical copy of this soon!
@@Avernaith unfortunately it has been delayed until at least january because the makers of magic the gathering could not cut cards to all be the same size
@HmmBearGrr keep in mind.. WotC isn't the company that physically prints or cuts the cards. They use manufacturers from various locations around the globe. It's likely that a batch from one specific location didn't get cut right.
@@gamemasters yeah i know about supply chains and all i'm just being a baby about it
Was very disappointed that I bought the book of many things set and it didn’t include the actual Deck of many things. Just a bunch of new crap lol
I don't understand what you mean? Was your copy missing the actual physical copy of the deck itself? It should have included the original deck plus all the new cards.
Okay, i kinda wanna rig the deck and just let my party pull the dragon card. Then the wyrmling they get is the purple dragon from dungeon dad’s video.
heh "you run across the deck of many more things, how many cards are you going to pull?"
"uhm... seven?"
"erm.. there's only one card actually."
"uhm... one?"
lol