How to beat Prussia 🍺 Spirit Island Adversary Guide vs Brandenburg-Prussia

Поділитися
Вставка
  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 13

  • @lundse3
    @lundse3 3 роки тому +4

    Additional tips:
    Don't prioritize Presence placement as much as you usually would (and should). You have a shorter game in which to enjoy improvements to your tracks.
    Look for cards that can handle multiple lands. You will often have several lands next to each other, where the same effect can be useful. Things that Gather Invaders or act on Adjacent lands, for instance.

    • @pheasantSI
      @pheasantSI  3 роки тому +2

      Thanks for the extra tips! I'm not sure I entirely agree about the presence placement though - while in theory that sounds good, in practice, aside from in the last one or two rounds I see no benefit in being weaker. It'll be a judgement call, of course that you'll probably have to make when the end of the game is in sight!
      Cards that handle multiple lands is entirely right though - especially in the early game - if you can blunt the effect of the early Stage 3 card you really get some breathing room. Candidate cards for helping in multiple lands: Entrancing Apparitions, Call to Trade - can't see anything else in the minor powers - am I missing some?

    • @MegaChriz
      @MegaChriz 3 роки тому +2

      @@pheasantSI Encompassing Ward is a minor power that can handle multiple lands, but it doesn't necessarily prevent builds.
      Enticing Splendor and Call To Migrate can gather Dahan from multiple lands.
      And there are few major powers that can act in multiple lands if you can get the threshold - but it's unlikely to get the threshold and the energy for that in the early game.
      And some spirits have unique powers that can gather stuff from multiple lands as well: River, Bringer, Shadows and Thunderspeaker for Dahan; Earth and Ocean for explorers.

    • @lundse3
      @lundse3 3 роки тому

      @@pheasantSI Re. Presence, I very much agree it should be a priority - also against BP. It is just not as important, as the game is shorter. When considering whether to do a 'power up' turn or a 'getting things done' turn, I'd think differently in a game agaisnt BP than against, say, Sweden.
      There are not a lot of great minors for acting in multiple lands, but in same cases Like Calls to Like, or Sunset's Fire... can help.
      But there are several majors that also become better from being in a target-rich environment: Savages Transformation, Tigers Hunting, Angry Bears, etc. (Quick spirit to Talons of Lightning too!)
      They probably won't help in the early game for most spirits, but once Stage III starts in earnest, they are also more efficient against BP.
      (UA-cam ate all my comments with links, but a good way to start looking is searching 'type:!unique AND (gather|adjacent)' in SICK).

  • @pheasantSI
    @pheasantSI  3 роки тому +1

    Is there a top tip I've missed? If we get enough, there'll be a 2nd edition of this video. I already have a planned addendum video to this one in the pipeline.

  • @PeterJohnBolgert
    @PeterJohnBolgert 3 роки тому

    are there (or will there be) videos on some of the other adversaries?

    • @pheasantSI
      @pheasantSI  3 роки тому

      There will be! I intend to do them all in time. This particular one came after about a month of mostly playing against Prussia 6 :) I've not decided on the next one to focus on though - any requests?

    • @pheasantSI
      @pheasantSI  3 роки тому

      (the next one is going to be on England)

  • @amansparekh
    @amansparekh 2 роки тому

    Ocean is at least par on ts for beating Prussia 6, just gain early majors and spam fear

    • @pheasantSI
      @pheasantSI  2 роки тому

      Good point. For a level 6 adversary, its slim fear deck is a weakness!

  • @benkester1518
    @benkester1518 3 роки тому

    Surprised the Keeper wasn't the pick. The innate is great for pushing lone explorers and you can scale up quickly. Though you've probably had a lot more success than I have at high difficulties.
    I've found Prussia 4 isn't too bad, but Prussia 6 really pushes the end of the game and it's difficult to finish without running out of time. At level 6, do you find that you can clear the cities, or do you try to get through the whole fear deck?

    • @lundse3
      @lundse3 3 роки тому +2

      Keeper is always strong, and Wilds tokens are great against BP in general.
      My pick would be Lightning. It is fast, delivers on Fear, and if you double place your first two turns (only playing cards on the second), the reclaim loop is not that bad against BP - you are not aiming for a long game. Could struggle with majors, though...

    • @pheasantSI
      @pheasantSI  3 роки тому +1

      The interesting thing about Prussia is that *everything* works on them (which is basically going to be the subject of the addendum video). So the spirits that struggle the most are ones that can't really work fast, but all regular gameplans kind of work against them. About beating Prussia 6, I really value gaining some fear to get you a no-city victory sooner, or win purely on fear. It really depends on the spirit :D