Is Starfield's SHIPBUILDER getting IMPROVEMENTS anytime SOON?

Поділитися
Вставка
  • Опубліковано 5 лип 2024
  • Starfield's shipbuilder is a rollercoaster ride of surprises. We're dissecting the messy, confusing world of ship editing, sharing our wishlist for fixes, and hoping Bethesda's listening!
    Leave your comments down below.
    Best ENDGAME Ship:
    • The ULTIMATE ENDGAME s...
    All COCKPIT AND BRIDGE interiors:
    • SHOWCASE of Ship COCKP...
    All HAB interiors:
    • SHOWCASE of Ship HAB I...
    ▶️ ─── Chapters ─── ◀️
    00:00 Intro
    01:11 ‘Vanishing’ Interiors
    02:46 Unpredictable Layouts
    06:12 The Solution?
    07:18 Workarounds
    10:23 Other Missing Features
    12:16 Final Thoughts
    Subscribe for more gaming content: ua-cam.com/users/hqGamingNew...
    ▶️ ──── Links ──── ◀️
    Starfield
    bethesda.net/en/game/starfield
    🔽🎧🔽
    Music provided by Epidemic Sound
    🔼🎧🔼
    #starfield
    ▶️ ──── Stay Connected ──── ◀️
    Twitter/X: / hqgamingnews
    ▶️ ───────── ⚠️ DISCLAIMER ⚠️ ───────── ◀️
    If you created this song, own the video clip, or are the company that owns this game and don't want us to use them, contact us and we'll take it down to avoid any copyright issues as soon as we determine that you're the original owner. ✉️ Contact: contact@hqgamingnews.com
    ▶️ ──────────── ⚠️ NOTE ⚠️ ──────────── ◀️
    ✅ Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statutes that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favor of fair use.
    Subscribe for more and thanks for watching!
  • Ігри

КОМЕНТАРІ • 729

  • @Rangersly
    @Rangersly 7 місяців тому +447

    Bethesda absolutely needs to see this video. It summerizes everything in shipbuilding that frustrates to no end every player. It also offers simple solutions. Perfect!

    • @Kingsplane
      @Kingsplane 7 місяців тому +8

      Everyone needs to email this to Bethesdas board, might get there attention.

    • @billihategoogle2207
      @billihategoogle2207 7 місяців тому +15

      I doubt it. I'm sure they're thinking 'why do something that'll cost us when modders will do it for free.'

    • @hqgamingnews
      @hqgamingnews  7 місяців тому +7

      A fair and very plausible point. I hope you're wrong, though, and Bethesda does at least something about what players are pointing out.

    • @SilverBrumby165
      @SilverBrumby165 7 місяців тому

      @@billihategoogle2207 that's absolutely no use to Xbox players.

    • @dirf554
      @dirf554 7 місяців тому +3

      Besides if you start modding then you can’t earn trophies in the game

  • @mikearclight1149
    @mikearclight1149 7 місяців тому +205

    All good points, but two things I think the builder needs that weren't addressed: 1) The ship interior needs the decorator function similar to those of player houses, so that we can decorate the interior of the ship, and 2) The builder needs to maintain interior persistence so that when the ship is edited, all the misc. items we used to pretty up the place don't get shunted to our cargo.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому +10

      Totally agree!

    • @superdave8248
      @superdave8248 7 місяців тому +18

      There are two other pieces that this game needs. A 1x1 four way intersection without a up and down option. Two, is the up and down with no side exits.
      I'll be honest, just having these two pieces available would probably end 50% of all the poor door and ladder location decisions in the game. And yes, I can't agree more that after hours (if not days) of game play and ship building (I've got almost 300 hours of game play total) the logic of where these things are placed (doors and ladders) generally make zero sense to me. And yes, as the OP states any corrective changes can impact your door and ladder lay out.
      It got to the point that I don't even travel within my ship now. If I did something at the crafting stations and need to go to the bridge, I just exit the ship and go directly to the bridge. It is way quicker than the alternative.

    • @SymbioteMullet
      @SymbioteMullet 7 місяців тому +5

      The interior decorator for ships can be enabled with console commands on PC. Why isn't it just on by default? I don't know.

    • @jamesgarrison5546
      @jamesgarrison5546 7 місяців тому +3

      @@SymbioteMulletI think it’s disabled because it’s not persistent during Re-builds/changes, and there’s no way to recover the materials used to craft the decorations.

    • @GarlicPudding
      @GarlicPudding 7 місяців тому +8

      On the topic of decorations, I think picking "themes" for habs would be sweet. Like we could make our living areas look like luxury apartments, or have UC propaganda everywhere.
      Fits roleplaying.

  • @akaneki7234
    @akaneki7234 7 місяців тому +72

    Multi-Level Habs with stairs instead of ladders, and diagonal modules and connection points are the features i really want as well

    • @MrKeserian
      @MrKeserian 7 місяців тому +10

      I'd give quite a bit to just have a 1x1x2 staircase module.

    • @Stukov961
      @Stukov961 7 місяців тому

      If you're on PC, check out the DerreTech mod, it adds all of those.

    • @bombomos
      @bombomos 7 місяців тому +5

      For real. Stairs are a thing cuz that one cockpit has it

  • @Pillock25
    @Pillock25 7 місяців тому +62

    You finally build a ship with a nice interior, and your crew stands around the most restrictive corridor there is.

    • @jamesgarrison5546
      @jamesgarrison5546 7 місяців тому +2

      Always in the hopetech spine hab.

    • @seraf8297
      @seraf8297 7 місяців тому +5

      cut to VSCO barricading the doorway leading to the cockpit

    • @callumsmith4773
      @callumsmith4773 4 місяці тому

      They should either be stuck to doing something or constantly moving to another workstation without stopping so it reduces the chance they block you

  • @ph11p3540
    @ph11p3540 7 місяців тому +8

    You are the first one on UA-cam to objectively and empirically describe this issue. Eloquent and to the point of a very complex problem. Hopefully, Bethesda developers will watch your video and start working on a fix. For now, I am a mouse running through a maze on my ships

    • @danielbecker-birkner3572
      @danielbecker-birkner3572 3 місяці тому

      And this is why I sold my Kepler R. Didn't like the look of it so made it more sleek but game rewarded me with a laboratory labyrinth for mice in it so severe I ended up forced to load the auto save from when build was done since I couldn't find my way out of the ship again after nearly 20mins running, climbing, boosting and falling down a level... 🤦
      Aggression level went so high I took a vid of exterior for sharing then sold the maze...
      /DBB

  • @nimarus3118
    @nimarus3118 7 місяців тому +20

    There is a mod that makes the Cargo Holds and Brigs useful. One mod assigns a Cargo Space value to the Cargo Holds. The bigger the cargo hab, the more cargo space you get. There is also a mod that allows you to incapacitate hostile NPCs and take them prisoner. When knocked out, you can interact with them and select an option to lock them up in your Brig. You can then go to any guard in a settled system and get a new dialog option to turn your prisoner in for a reward. This would be a great feature for a Bounty Hunter DLC. An option to join the Trackers and be a bounty hunter. That would go very well with all the Mandalorian space suit mods out there.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому

      Gonna check those. Thanks for the info.

  • @THE_REAL_POLITIK
    @THE_REAL_POLITIK 7 місяців тому +61

    I think adding an elevator/turbo-lift module to the shipbuilder would solve many of the issues. That way people could design their ships around that module.

    • @MrWebdev74
      @MrWebdev74 7 місяців тому +2

      or teleporter-booths :)

    • @BP-cd8wx
      @BP-cd8wx 7 місяців тому +2

      I LOVE this

    • @theunkownbanana1823
      @theunkownbanana1823 7 місяців тому +7

      That and it would solve having to either unreliably jetpack up & down floors, or go through the painfully long experience of climbing ladders.

    • @jamesgarrison5546
      @jamesgarrison5546 7 місяців тому +3

      I won’t build a ship more than 2-3 decks but would 100% if I had lifts.

  • @MajikPPMan
    @MajikPPMan 7 місяців тому +9

    Oh I wish they gathered all the people in Bethesda who work on ship builder and sit them down for this PERFECT 14min presentation!

    • @hqgamingnews
      @hqgamingnews  7 місяців тому

      Thank you, but I don't see it happening. 😔

  • @Lyze
    @Lyze 7 місяців тому +18

    A lot of good points in this video. That you can't save a WIP is my biggest pet peeve, especially as you might want to pick up parts that are specific to certain shipyards. If I'm working on a ship like that, I basically just have to assemble a blob of misplaced parts and add the special parts, then once I have all I think I need, reassemble the ship properly and hope I didn't forget anything.
    Blueprint saves would be great, just from the standpoint of doing the ng+ and having to redesign the ship each time. Bit of a hassle.

    • @EricLidiak
      @EricLidiak 7 місяців тому

      I've been begging for blueprint saves since the game came out

    • @danielbecker-birkner3572
      @danielbecker-birkner3572 3 місяці тому

      I usually used the Nova Bracers painted in a "inverted" color compared to rest of ship (white, if ship is black and vice versa). 😉
      /DBB

  • @windwalker5765
    @windwalker5765 7 місяців тому +19

    Players have already found a 1x1 bedroom module in a derelict ship, so the layout is in the game already. It's almost certain that we'll get it in the shipbuilder either through updates or mods.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому

      I didn't know that.

    • @5pacecake
      @5pacecake 7 місяців тому

      there already are mods for that@@hqgamingnews

  • @pyromethious
    @pyromethious 7 місяців тому +23

    I think the open / blocked state would be the best choice so long as the system doesn't override the user selections.

  • @xBLAKKxOG
    @xBLAKKxOG 7 місяців тому +64

    The ship builder is probably my most played part of this game, next to outpost building. Ship building has so much potential and at the same time so many flaws. I almost always put windows on my ships, it makes it feel more open and less claustrophobic.

    • @YeaaIJusShiddedOnEm
      @YeaaIJusShiddedOnEm 7 місяців тому +1

      Beware I recently noticed that adding in windows removes certain objects from a lot of habs (intended, not a bug)
      I do the same thing tho

    • @0rangeBlue
      @0rangeBlue 7 місяців тому +3

      I managed (with console commands) to remove big parts of the ceiling, making it look like the ceiling consists of HUGE glass panels, giving me a nice view of the stars when chilling inside, claustrophobia vibe completely gone :)

    • @okami93kage91
      @okami93kage91 7 місяців тому +5

      That's the whole story of this game, so much potential, so many flaws. It seems like all the features this game has are almost surface level, ship builder, Outpost builder being major ones.

    • @haihuynh8337
      @haihuynh8337 7 місяців тому +1

      @@okami93kage91 They leave it to the modders. Only players can satisfy themselves.

    • @zeropanzer66
      @zeropanzer66 7 місяців тому +1

      who needs a bathroom when you can stare out a window

  • @NeoRazgriz
    @NeoRazgriz 7 місяців тому +9

    Features needed in Ship Builder:
    -Interior layout preview (before completing build)
    -interior ladders/doors placement/customization
    -hab rotation (90° to 180° options) for 2x1 and other dimension habs
    -visual statistics for landing gear thrust requirements

  • @AnthonyClarkPaladin
    @AnthonyClarkPaladin 7 місяців тому +16

    I 100% agree with everything in this video. Bethesda really needs to see this one!

  • @found6393
    @found6393 7 місяців тому +8

    You missed a critical item. Elevators!!! My first C-class ship was the Kepler R. Anyone who's used it knows that the default interior layout is a maze to put other mazes to shame. So I refined the design, by shortening its height by a deck, using a stack of companionways to generate a single ladder, and naming the ship The Mountain (because there was a great view from the cockpit at the top). Unfortunately, climbing a ladder for even a single deck, never mind the five decks of The Mountain, is freakin' slow. A simple platform elevator, where you just punch in the deck number and it zips you to that deck, would completely solve the verticality issue. I can't be the only who notices how many of the ship designs showcased on YT are only two decks?

    • @Karlosovic77
      @Karlosovic77 6 місяців тому

      I'm honestly not sure Bethesda actually intended anyone to use the Kepler R... I think it's more of a joke at "Design by Comity" and/or a challenge they give you to edit it into something actually useful.
      It's so ridiculous though, as it stands, they can't be serious

  • @thornescapes7707
    @thornescapes7707 7 місяців тому +18

    A lot of these features would be fixed if you could decorate the interior of the ship, similar to the way you can build settlements. This could allow people to add/delete passageways, add/remove beds or workstations, as well as more creative decorations.
    Unfortunately, it's such an obvious solution that I have a feeling that they tried and abandoned it for technical reasons. However, I'm hoping that they can figure it out and bring it back. It's desperately needed.

    • @0rangeBlue
      @0rangeBlue 7 місяців тому

      Open console, type in
      player.placeatme 00024DC7 1
      and the game drops a package besides you that lets you enter build mode everywhere you want (at least for beds, couches and other decoration). For removing things (even walls!) google console commands tfc and disable.

  • @k0mBaTkArL
    @k0mBaTkArL 7 місяців тому +22

    Another excellent video. The top down cut-away viewing idea would be a brilliant and tremendously useful feature. Keep up the great work.

  • @achimneckenig5746
    @achimneckenig5746 7 місяців тому +11

    Nicely done, good thoughts how to improve the ship builder. About the needed number of landing gears: 1 thrust = 200 mass. So keep an eye on the ships weight to know, when more gears have to be attached. The Nova Galactic gears got a thrust power of 4, so 800 mass can be lifted using one of them and so on… Thanks again for these few minutes of making my head go:“Yes, you‘re so right!“ 👋🏼😀👍

  • @zacharymurdock8215
    @zacharymurdock8215 7 місяців тому +6

    One of the things I want is to be able to decorate our ships in a more permanent way. I would love to put down my Wibbly and then after upgrading a weapon my stuffed toy is still there. Being able to save the contents of a hab instead of automatically sending stuff to the cargo hold will be a Godsend for those who desire their spaceship to be their home, much less having to sell all the junk moving a hab around creates.

  • @DrakeSteele
    @DrakeSteele 7 місяців тому +17

    The Derretech and Habz mods are excellent enhancements for the build mode, giving you options to force a ladder or door placement. And there are the no limit mods that allow you to use multiple/more drives, reactors, engines and even cockpits. I can build insane ships right now with them, and it makes it so much more fun!

    • @draonKniht100
      @draonKniht100 7 місяців тому +2

      My favorite Hab mod at the moment is TN Useful Habs. TN has a few mods that make a lot of structural parts useful, too.

    • @DrakeSteele
      @DrakeSteele 7 місяців тому

      @@draonKniht100 yep. I use the TN app in one version... Nice set. If forgotten then since I don't see them in the parts list by that TN name. Another great one is the LuxuryLines mood which adds empty habs with a builder panel, like in a player home, so you decorate them yourself.

    • @5pacecake
      @5pacecake 7 місяців тому +2

      derretech, luxurylines, better ship part flips, better ship part snaps, ship module snap expansion, decorative engines, cosmetic cargo, reactor-class mod SFSE.
      use them all and it makes ship building great and easy. no landing gear required, class A reactor with class C weapons, it's all possible

  • @Yomom12388
    @Yomom12388 7 місяців тому +4

    The “Place Doors Yourself” mod on the Nexus has been an absolute sanity saver for ship building. It works flawlessly, and while having to manually specify where I want every single door and ladder is tedious (especially as my builds become more intricate as my skill level grows), I’d still rather do it myself than allow Todd and the boys to seemingly drunkenly chuck hatches and ladders at my ship with wild abandon. An honorable mention also goes to the Derretech mod, though that only worked for me most of the time at best and the game would override the mod frequently. If you’re on PC and addicted to building spaceships like I am, please do yourself a favor and get the “Place Doors Yourself” mod like literally right now. It’s stupid easy to install, just drop the ba2 and ESM in the root Data folder and list the ESM in your plugins and you’re set. I’m hoping Bethesda will tackle this issue so we can have a native solution everyone can use, but we shall see. I’m doubtful that their solution will have as much utility as the PDY mod, but I would love to be pleasantly surprised.

  • @DM_Curtis
    @DM_Curtis 7 місяців тому +3

    Building a new ship from scratch and seeing level-locked components (the same way we see skill-locked components) are absolute no-brainers that should already be in the game. Further, the mass/lander-thrust ratio (which is 200 max, btw) should be displayed while building. That is also a no-brainer. Saving in-progress builds would also be incredibly helpful, as would previewing a walk-through, but those would probably take more time to implement. Other changes would be cool, but I see those a very, very long-term. I've been able to work with the builder as-is because I have the time and patience to do so, but that obviously doesn't work for everyone. Great video. Bethesda must see this.

  • @colbyedinborough1917
    @colbyedinborough1917 7 місяців тому +2

    Fantastic video! You absolutely nailed how I feel about the ship-building system. It's definitely a love/hate relationship, as I'll happily spend hours in the editor, only to find the interior is flawed, my landing gears are insufficient, or the parts I was looking for are in a completely different star system. A blueprint feature or a work-in-progress feature are absolutely essential, as is an "old parts storage". I would love to RP as a scavenger, repo-ing derelict vessels or as a bounty hunter, keeping the best parts from pirate ships to upgrade my own vessel. Again, fantastic video, hope it goes viral!

  • @Rizbizo72
    @Rizbizo72 7 місяців тому +3

    Many thanks for the video!!! As much as I like building ships in starfield these limitation makes the experience really frustrating at times. To add to the missing feature list:
    1. Module counter showing how far you are off from the max module limit
    2. Ship Weapon damage shown is flawed. It needs to show DPS value instead of just damage output
    3. Show peak boost speed along with Top speed
    4. Ability sort items in module list by mass/damage/fire rate/thrust etc.
    5. Add cargo access point in the Cargo hall module
    6. Add repair ship access point in the engineering bay module
    7. And ability to scan the whole ship for the heat leaches after every few jumps :P
    There are still many improvements that can be easily added to the ship builder system without completely overhauling it to make the experience significantly better. I hope these gets added in future updates. Bethasda at least have reputation of supporting their games for long run.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому

      Regarding the first four points you mentioned, we can attribute them to the UI/UX team, which adheres to some of its ancient principles from the Oblivion era. As for number 7, that was supposed to be a feature in the game from day one. 😄

  • @GremlinSciences
    @GremlinSciences 7 місяців тому +2

    One alternate idea for reworking how shipbuilding works would be to separate the interior building from the exterior. Basically, you build the ship by placing down empty habs in the ship builder then board the ship to build your ideal interior, including setting up the arrangement of doors and ladders.

  • @cindykurneck
    @cindykurneck 7 місяців тому +2

    Yasssssssssss. Thank you. Thank you. Thank you. I hope someone at Bethesda sees this! I LOVE the ship builder but your suggestions would make it more fun and much less frustrating.

  • @meat-hook
    @meat-hook 7 місяців тому +3

    Add a window, lose half of the furniture, and it also becomes a maze... fun.

  • @TimmyDimes
    @TimmyDimes 7 місяців тому +13

    One small quality of life feature I would love to see is to make it so if your landing bay is at the rear of your ship, you will land facing backwards. I don't really like needing to run around my whole ship to get to the entrance, but I love my ship itself. So if you could flip the direction you land it would make me very happy!

  • @ThorStone214
    @ThorStone214 5 місяців тому +2

    This is the best ship builder guide I have seen even if it is not intended to be. I built my first ship yesterday and it is not working correctly but this explains exactly why. I really like this video

    • @hqgamingnews
      @hqgamingnews  5 місяців тому +1

      Thank you so much. I really appreciate it.

  • @slickwill9500
    @slickwill9500 7 місяців тому +3

    Broooooo 100%. You said it… This is not a complete system. I think there are a couple incomplete systems in SF but to me the incomplete ship building system is soooo glaring. Prob because I do really enjoy the system for the most part but the way the algorithm just does shit to your ship’s interior is so frustrating. I would really love to hear what the design lead on ship building has to say about this. Maybe there is some set of rules that no one has caught on to yet. As it stands now, it just seems like they created most of the system and then through up their hands and said “good enough”

  • @rlgrafxNhawaii
    @rlgrafxNhawaii 6 місяців тому +1

    Thanks for all your hard work and hours of research and then letting us know about it. The info you give is so important to know for anyone delving into the ship builder. I certainly hope Bethesda pays attention to your suggestions, they are well thought out and clearly explained with logical solution offerings. Dude, you are a valuable resource to the Starfield community, thx for all your work.

  • @trebor22031982
    @trebor22031982 7 місяців тому +2

    You cover exactly what I want in the shipbuilder. The solutions you mentioned, to designate which attachment points can and can't be used, as well as the door and ladder placement options sound brilliant. I have created a ship which uses two pairs of 1x1 companionways to link the upper and lower decks, but one pair is just a dead-end. Bethesda really do need to implement something to allow us to create the layout we want and not leave it to some kind of quirky algorithm

  • @tariksimmons6636
    @tariksimmons6636 7 місяців тому +3

    All of hidden problems that arise from shipbuilding could be avoided , if Bethesda allowed us the ability to design both the interior and exterior of our starship. The video creator clearly demonstrates the many problems of shipbuilding as it currently stands.

  • @miazuki916
    @miazuki916 6 місяців тому +2

    The interior viewing feature is an absolute must and so are the blueprints..
    I've spent almost 200hours on my save before going to NG+ playing entirely blind and losing multiple ships I had dedicated easily dozens of hours on was soul crushing. I'm only at NG+1 but I don't feel like playing anymore knowing that the ship I build now will be gone too if I progress the game

  • @JoinedSouls
    @JoinedSouls 7 місяців тому +3

    honestly the open closed state option is the fix we need, there is nothing better for the issue of doors and ladders, but we do need to be able to see the interior

  • @rapscallionsith8152
    @rapscallionsith8152 7 місяців тому +8

    I found that placing windows at the bottom of the hub prevents ladders from spawning at that point. Obviously it has limitations, but it may help with some builds.

    • @mike_d_melb_music_fan5229
      @mike_d_melb_music_fan5229 7 місяців тому

      ...and there's a trick to "glitch "the windows so they are flush with the exterior. Then you can put habs against that surface and still stop a ladder appearing at that position.

    • @INMATE2468
      @INMATE2468 7 місяців тому

      ​@mike_d_melb_music_fan5229 how fo you perform said trick?

    • @mike_d_melb_music_fan5229
      @mike_d_melb_music_fan5229 7 місяців тому

      @INMATE2468 I can't remember exactly but I think it was the known "flip-duplicate" merging technique .

  • @Selmephren
    @Selmephren 6 місяців тому +2

    Bethesda just needs to use the already built in mechanic from the outpost builder to 'build' inside the ship to add/remove the connections. You can already do this from right inside the outpost modules. This really is such a simple solution that is already in the game.

  • @exoticspeedefy7916
    @exoticspeedefy7916 7 місяців тому +4

    I hope you, and other people have brought this to Bethesda's attention. Sending them this video would be a great example to all the problems with ship editing we are facing.

  • @Sarcastican_
    @Sarcastican_ 7 місяців тому +2

    This was a really well made video, I hope Bethesda pays attention to this; the shipbuilder is nice, but it could be better. It would also be nice if I could restrict access to certain areas of a ship (I would prefer if the crewmates would congregate in the 3x3 Mess Hall rather than all being cramped in my 2x1 Captain's Quarters).
    The entrances to the ship also need to be looked at. I always ask myself "how did we fit all this furniture and hardware inside the ship when the only entrance is a ladder hatch?"

  • @tommyb6611
    @tommyb6611 7 місяців тому +1

    Feedback ideas:
    - having access to ALL ship parts at the outpost builder.
    > it could be unlocking more parts with player level and be shown that is locked behind a level requrement
    > It's annoying as hell you have to travel to every shipyard location to find a part you forgot where you can buy, because you remember it from a previous universe but don't know the name (or you see it on a a new ship that you can buy, but unless you buy that ship you don't know the part name by hovering over it. (Only visible in modifying menu))
    - upgrading your outpost landing pad with some addons to allow you more and more parts and even secret parts, all randomized, like you can roll a roulette for a surprise part.
    > The aforementioned roulette system could be implemented with all the other NPC shops as well, especially at the Red Mile where you could gamble like 100.000 and receive a crazy M class reactor, or whatever.
    ...
    - actual worthy space battles where computer ships don't have perfect aim and can chew through your ship quickly (in targeting mode you can barely scratch one enemy, but the rest are pummeling on you )
    - asteroids to be invincible and lead to fun battles flying around them, hiding and ambushing,
    - modules for laying space mines as you fight or before it (space mines already exist in the game in some random encounters)
    Building a ship is fun for one hour as you make your cool ship but after that everything is lost, there is no more fun because there isn't something significant you can do with it, especially when you jump to a new universe, you lose it.
    - Ability to build a fleet of your own ships, where you hire NPCs for those particular ships
    - ability to build your own space station and dock there
    - ship building costs must be 100x more expensive. It's a stupid joke how the most expensive gigantic ship in this game only costs like 500.000 creds. We can compare to present days when a burger menu cost like $20 and a used C5 galaxy cargo plane is like $200 million. The space burger is like more than 20 creds, so a worthy ship should cost in the region of 50 million and above. Yes, you'd need to work hard at making your own ship.
    - When fighting to capture enemy ships, there should be internals turrets and 10x more crew, and if you take too long, the crew can simply lockdown the ship and make it impossible to steal if you don't go stealthy

  • @NaughtyShepherd
    @NaughtyShepherd 7 місяців тому +1

    I just want to applaud your clear and concise explanation for what’s happening in the ship builder. I couldn’t have said it better, I hope someone that cares at Bethesda sees this video. 👏🏼
    Thank you! 🤜🏼🤛🏼

  • @enigma9331
    @enigma9331 7 місяців тому +1

    Wasn't sure, if I should watch the vid after I saw the thumbnail, but im glad I did it. Awesome ideas, constructive improvement suggestions. Keep it up!

  • @tiredofstupidnames
    @tiredofstupidnames 7 місяців тому +2

    Completely agree. I would especially like a blue print system. This would help bridge the gap between games, as well as allow those who dislike battling with the shipbuilding mechanic to still acquire the ship designs they want from a mod marketplace.

  • @jordan1982
    @jordan1982 7 місяців тому +2

    More stair options and manually placed doors are the top items in my mind. Interior preview would be a great QOL upgrade too.

  • @Scottyknows72
    @Scottyknows72 7 місяців тому +1

    addressed every problem ive had. interior ship layout is important to me, and it makes no sence, glad im not alone in the struggle. great video

  • @ParaMythos
    @ParaMythos 7 місяців тому +2

    Yes! All this makes shipbuilding expensive, time consuming and in the end I have to sacrifice either interior or exterior aesthetics. I'd also add that sometimes your hab ends up with no access and now you can't even visit them; I've encountered this several times.

  • @dustfan
    @dustfan 7 місяців тому +1

    I like the blueprint idea for outposts as well. That's currently why I'm stuck in NG+1 because I don't want to have to rebuild everything from scratch again.

  • @UncleManuel
    @UncleManuel 7 місяців тому +2

    Dude, E+ for effort! That A/B comparison was flawless! 😲😎👍
    I only can imagine how many hours it took to make this awesome video. Well done! 🤟

  • @Sinturions
    @Sinturions 7 місяців тому +1

    You are very correct, we need to be able to preview and select connection points, a toggle button for "interior view" would be wonderful, and then let us pick where things actually connect.
    And I 100% agree, we need to be able to have an "under construction" mode, because we can't build a ship entirely at one location.....
    Plus I hate having to buy a ship just to get a ship slot

  • @SapphirosCZ
    @SapphirosCZ 7 місяців тому +2

    This is what ive been saying since i tried ship builder for the first time. First we need x-ray to see inside the hubs, what is layout and what will be changed when we attach stuff. Second we need freedom to choose where the door/ladder will be placed when putting habs together. Third we need to freely rotate most of the pieces, including habs. Except for stuff like cockpits, engines and few structurals, i dont see any reason why majority of pieces couldnt be rotated. Well beside the "It just works, so its okay" reason.

  • @viktorgavorn4635
    @viktorgavorn4635 7 місяців тому +1

    Thank you for making this video. it's my biggest frustration with star field, and why I took a break, despite being my most anticipated feature.

  • @DuxGalt
    @DuxGalt 7 місяців тому +2

    I've spent a lot of time with the ship builder, probably 30+ hours on it alone. I like to think I've become an expert in workarounds for getting what you want. One thing you did not exactly mention is that with whole select a node then build the module on it thing. It will not force anything, but what it will do is show you the modules preferred door location. You can notice this changing because the module, when selected will often move to a an end or middle location. This is complicated because just placing a module in its preferred location wont spawn a door, because it also has to be connected to the first modules preferred node. This is also further complicated by a module like the brig which only wants to be connected on the right side(or is it the left(the question I ask myself in the editor constituently))
    Your advice on workarounds is golden and I do think the two biggest things we need is to be able to place our own doors, or even just give us more cosmetic modules to hide the gaps with less downsides or restrictions on doing so. Second is definitely being able to store ship parts. I often will modify a ship at demios shipyard and build a minimally viable ship but place a dozen or so unique structural parts, unique parts and landing gear. Then go to hopetech and delete the whole vessel and start building the ship I want. Then realize I forgot get the nova bridge with the stairs because F ladders. Add stairway module PLS god.

    • @DuxGalt
      @DuxGalt 7 місяців тому +1

      I thought I might also mention that as a programmer and person who messed with the ship builder a lot. I'm pretty sure the algorithm for deciding connection points is something like.
      All modules must be accessible to the bridge, and landing bay.
      Create a layout with the minimal possible amount of connections(this is what prevents loops occurring naturally)
      Place connections at all preferred connection points if possible(companionway has no preferred connection point)
      This is what gives you ladder hell because some modules prefer ladders, and side or end doors. so you end up with redundant pathways that just add ladders for no real reason.
      But this explanation also explains the diagrams shown in the video. Long snakey layouts, the hab module with three companions under it gets a latter in the front and back, because those are its preferred connection points, the bottom module does not get the second ladder because it would be be a loop and so would not generate as each module would calculate connections once

  • @Avalon19511
    @Avalon19511 7 місяців тому +2

    I agree with everything you've said, one bright side is a moder named Derek has created some very interesting modules for his DerreTech system. I would love to have someone mod so we can rotate modules, another thing I would love is to be able to create and put on our ships nose art that would be pretty sweet:)

    • @hqgamingnews
      @hqgamingnews  7 місяців тому

      I'm familiar with their mods and gonna test them as soon as possible.

  • @trudru1
    @trudru1 7 місяців тому +1

    I completely agree with everything in this video. I also would like to add that the brig hab has so much potential. Maybe use EM weapons to take down bounties alive then store them in the brig. Transport them to a settled world jail and receive a higher bounty. Hell, pirates can try to attack and board you to take their captured friend back. I feel like these wouldn't be too hard to implement. Especially pirates using EM weapons on their ship to try and board you. But otherwise you are right a lot of these habs are useless and extra weight. Great video by the way! love the red circle highlights in your edits.

  • @bugnazbinnyking1198
    @bugnazbinnyking1198 7 місяців тому +1

    Amazingly well done video ✨
    Clear, thorough yet concise and fantastic visuals 🔥
    I loved seeing those "shipbuilder connection parts" for connections - here's to hoping they become official!
    All of your suggestions were great. I'd especially love to save designs, and be able to store parts with an upgraded shipbuilder module.

  • @daocommand85
    @daocommand85 7 місяців тому +2

    In addition to your changes: We need 1x1 habs, we need 1x3 and 3x1 habs. We need more than 1 floor habs. We need habs that are staircases. We need cargo habs that increase cargo space. We need outpost like customizable hab interiors. We need bridges and cockpits. Limiting to only 1 cockpit/bridge is terrible design choice. You need a bridge where your crew operates that is separate than the cockpit.

  • @Gam3Junkie7
    @Gam3Junkie7 7 місяців тому +2

    What they SHOULD do with the habs is simple: Make them empty, provide an internal editor like the home/outpost builder but with ship-focused furnishings/modules and allow you to arrange your hab connections yourself. Simple, clean and they already have the tools available.

    • @5pacecake
      @5pacecake 7 місяців тому

      luxury lines mod does excatly that, in addition with jimsoon's place doors mod

  • @droid7627
    @droid7627 7 місяців тому +4

    It would be nice if certain things like couches and tablesets didn't disappear in front of windows (and even the doorways in some cases)

    • @hqgamingnews
      @hqgamingnews  7 місяців тому +1

      Yeah, I get why the elements disappear if there is a door or a ladder behind, but a window? Weird.

  • @TransaurusWrecks
    @TransaurusWrecks 7 місяців тому +3

    Great video. I really appreciate the time you took to capture the footage, animate, and edit this together. Really well done.

  • @calibadgerdude6082
    @calibadgerdude6082 7 місяців тому +1

    One thing I’d love to see is better/more options at your own outpost landing pads that have ship customization. At the very least, let us have the hope/nova companionway passages there! I understand bridges/larger habs being limited to the corporate headquarters, but those essential structural pieces really should be available at your outpost terminal.
    I think a “preview” of the interior should be an easy fix, it’s basically just opening up a new instanced section (like a building) and making that link from the builder. Maybe there’s some weird technical reason that can’t happen within the builder, idk.
    Well researched and presented video, my dude! Thanks for sharing. Hopefully we’ll see improvements to this in due time, shipbuilding is literally my favorite thing in the game but it can be so frustrating at times.

  • @keithgolden77
    @keithgolden77 7 місяців тому +1

    A blueprint system so you can build the ship you want, find out the cost, save the print so you don't have to rebuild it later when you have the money!!
    That would save so much headaches, if you build a ship you want to have fully but run out of money to do it, you can save it then access it later when you do.
    Or!!
    Be able to capture/buy ships, tear them apart at your outpost shipyard and it saves them, but can only save the ones you tear apart, not infinite amount. So you would need to have multiple ships torn apart to have the required amount you desire.

  • @SkyReaperOne
    @SkyReaperOne 7 місяців тому +1

    Just being able to select connection points to confirm or condemn as pass-throughs would be huge. Green for "go" yellow for "it'll connect, but won't spawn a ladder/door". Let the builder put those however they want, but add an error message at the end stating if there are sections that can't have a path to the loading ramp, then highlight those areas.

  • @kyranex
    @kyranex 7 місяців тому +2

    YES, thank you! This video was needed, i hope it reaches Bethesda.

  • @mattolsen353
    @mattolsen353 7 місяців тому +1

    I agree with what you said and really like the idea of being able to specify which hatches are usable. Here are a couple things you missed:
    1. When a part is not connected to the ship, please tell us WHICH part it is. Sometimes even though everything on the ship appears to be connected sometimes they ship builder says something isn't.
    2. Decorating the interiors of our ships with random items or using misc. chests/armory is useless because if we modify the ship or change ships everything is moved to the inventory. I love the idea of the armory but after the first time having all my work to decorate it lost I won't use it anymore. I don't care if when I change ships if the stuff that was in the armory becomes unavailable until I change back to it. Just save their positions. If I want to move it it a new ship then I can do it myself (or the system could ASK me if I want to).

    • @xt4hodgson
      @xt4hodgson 7 місяців тому

      You can work around 1. by double clicking the ship to highlight all connected parts and moving it. The disconnected part will stay behind.
      I fully agree with 2. If that part hasn't been changed/deleted, it should still be as it was before. Sick of picking up all my stuff before going into build.

  • @kevin010382
    @kevin010382 7 місяців тому +1

    Maybe a good solution would be for Bethesda to create a ship builder website that you can link to your account. You could use it to create your desired ship regardless of available funds, which can then be available in the game to purchase from a ship technician. That way, the differences between console and PC might not be an issue. Plus it can make a good stand alone hobby.

  • @craigcarmean4807
    @craigcarmean4807 7 місяців тому +1

    I watch a lot of Starfield videos. Your’s are great because you are excellent at explaining. It’s a pleasure to watch.

  • @panpiper
    @panpiper 7 місяців тому +2

    Excellent video. I agree on all points. That said...
    I 'was' able to come up with no less than two ship interior layouts that met all my needs and desires. Sadly, after easily 100 hours in shipbuilder, I only ever came up with those two interiors. I was more than satisfied with the resulting ships, but is sure would be nice if other layouts were feasible. One of my layouts was a low and wide Klingonesque/Startrek like beast that largely filled the max dimensions. The other was a somewhat less spacious interior that created the impression of a leaner and meaner gunship.
    The trick was simply to have only a single point where decks overlapped which forced that point to be where the ladder was. By making that same point the entrance to the landing bay and the docking bay, all access was central. Other than that, the interior models used was the result of watching a lot of UA-cam videos that showed the interiors, followed by a lot of experimentation in game.
    I've now stopped playing after over 400 hours and don't intend to return until after the creation kit has been released and modders have had the opportunity to address many of Bethesdas failings. I have little expectation that Bethesda will ever address them.

  • @Gary_S
    @Gary_S 7 місяців тому +1

    Brilliant! Thanks for your research and effort on this. Saved for future reference 👍🏻

  • @mitchellpatterson1829
    @mitchellpatterson1829 7 місяців тому +1

    I like the ship builder, there isn't anything wrong with the elements that are there (possibly excluding the path finding for doors/ladders), but you are 100% on the money with the missing quality of life features. I will further your suggestion of showing the level locked modules with the level needed, and say that we need the modules to list the stations they include. Outside of that, being able to manually toggle connections on and off, and toggle HAB x-ray would be a game changer, and top priority for a QOL update.
    The feature is good, let's make it great.

  • @AndrewJohnson-oy8oj
    @AndrewJohnson-oy8oj 7 місяців тому +2

    A part that could be seamlessly added, and players would want, would be stairs. A two-level, one-square template already exists for large reactors and fuel tanks. Stairs that fit in a 1x1 space already exist in the starstation assets. They could easily make a Z-flip version for clockwise or counter-clockwise ascension. Just make a two-level 1x1 hab with two regular door blanks, one above the other.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому +1

      Those could unlock even more creative options - it's insane!

  • @HQPham1990
    @HQPham1990 7 місяців тому +1

    Great Video, good points and kept me entertained and informed to the end. keep it up

  • @TheDarkUnknown
    @TheDarkUnknown 7 місяців тому +1

    2 things i always do after learning about the shipbuilder's features"
    1. NEVER use windows, i want windows so badly but i am also a massive RP person, so i want my crew to have toliets, enough beds for every one (or i would think it as a 12 hr on-off shift for my crew) or a pool table to relax in!
    2. companionways for ladders! i want my ladders to all be in one big ladder section, and companionways (mostly) tend to fix this if you stack them up like this. not always, but helps at least.

  • @thorssensgamesNCC1701
    @thorssensgamesNCC1701 6 місяців тому +2

    I would like a separate inventory, or a place universally accessible where I can keep removed parts, the ability to add my ships to the technician and have them available- regardless of universe- and to share them as mods, not upload one of my saves- and to combine these plus a hangar of my own in New Atlantis. A lot of space at the port is unused and would make for a great functional player space. And the solutions mentioned in this video.

  • @kukipett
    @kukipett 7 місяців тому +1

    On pc there is a simple mod that allows you to choose where your doors will show up, it doesn't break the algorithm that calculate the ship build but it just tells it your favorite position for a door. I don't know why this is not in the base game, that so simple.
    The preview also is a big problem, but well after some experience you know how it works and how it will look.
    The huge problem with ship building is that there is no tutoriel or help and then the average player is lost, it's the same with outpost building and management.
    I think that you need to spend 10 to 20 hours in ship building to start to know what your are doing and getting the results you are aiming to.

  • @captshavers
    @captshavers 7 місяців тому +1

    I love your choice of music for this video, it's so good!

  • @d3str0i3r
    @d3str0i3r 7 місяців тому +1

    i feel like ship building should have been vastly different and designed in three stages
    1) ship layout, allow us to build the ship using purely structural peices [corridors, ladders/elevators/stairways, blank rooms], followed by functional pieces like landing gear and engines
    2) interior navigation, let us then go inside and move/place/delete doors, windows, and ladders
    3) furnishing, now that we're inside the ship, let us furnish it, assign a purpose to each room by placing corresponding workbenches, decorate with aesthetic peices, the fun stuff

  • @SgtRock4445
    @SgtRock4445 7 місяців тому +1

    Amazing editing dude! Not to mention great points

  • @hans8663
    @hans8663 7 місяців тому +7

    My recommendations for changes are solely around the Starborn ship. I’ve speedrun through all 10 New Game Plus to improve my ship and suit. Since the topic is not about the Starborn suit (and I have a few of opinions about that), I’ll focus on the ship. At the beginning of my 7th NG+ speedrun, I realized the ship stopped leveling. AND it stays that way regardless of subsequent NG+. An “endgame” ship that’s Class A with only 5 crews, only 2 weapons (which are mediocre since you can’t max out all the points to increase recharge and damage), fixed cargo (around 950 without the skill to improve capacity), mediocre hull and shields, no bed or seats for crews or crafting tables, or anything. With the amount of time and effort and sacrifice it takes to reach NG+ 10, the ship needs to get a hell of a lot more powerful than it is. And besides, there is a Starborn trader that sells things in the game (which is a whole new can of worms I don’t wanna get into), but there should also be a secret Starborm ship technician that can help fix the ship’s problems. Requiring NG+ to level up your ship is a major feels bad, dude. Especially since you have to lose everything after starting a NG+.
    Also, one of the bosses you fight has an all-black ship with a different name (I think it’s Scorpius or Scorpion). We can’t reshade or rename our ship. I love everything about the Starborn, and the ship is a major, and I mean MAJOR, letdown despite being an endgame item (AND one of the only 2 things you get to keep after starting a NG+). Obviously, there are mods (more like console commands) to fix some of these issues, and I’ve been using one since it came out, but even that is limited because you can’t increase the points for the ship weapons. The only thing about mods/console commands is that there are a lot of Xbox players out there, and they have to settle for that mediocre ship regardless of how long it’s gonna take them to reach NG+ 10.

    • @Johnajaeger
      @Johnajaeger 7 місяців тому +1

      The Starborn Trader (is he just a myth? I'm level 214 and have not encountered him) needs to be easier to find, especially if the add a Starborn ship tech.

    • @sturmbok
      @sturmbok 7 місяців тому

      The Starborn ship flat sucks(so does the suit). I am on NG+ and only used the ship long enough to get enough creds to build a regular ship to my liking. As far as the suit goes I used it just long enough to get the legendary set on the terrormorph planet.

    • @sturmbok
      @sturmbok 7 місяців тому +2

      @@Johnajaeger He/She(mine was a She) exists. I have only seen her once though so I think it is an ultra rare event.

    • @hans8663
      @hans8663 7 місяців тому +1

      @@Johnajaeger at first, The Trader acts like a random encounter in space. You have to hop around a few systems until you find a ship called “mysterious ship”. Obviously, it’s random so it may take you a single system jump or dozens. Randomness is fickle like that. Now, there are 2 “mysterious ship” random encounters. One is for the extended warranty, and the other will be The Trader. But once you meet her, she will stay at the same planet. For example, my Trader is currently orbiting Archimedes V.

    • @Johnajaeger
      @Johnajaeger 7 місяців тому

      @@hans8663 Thanks. Yes, aware of how the mechanic works. Met mysterious ship in first play through. However, now that I'm in NG+ and Starborn I've not encountered them again. Literally 1000 grav jumps, 100 systems, always checking map.

  • @puzelle
    @puzelle 7 місяців тому +1

    Thanks a lot for making this video. I really love your ideas for better functioning ship building. 🙂
    I'm one of those players who gave up on building ships because no matter how many different things I tried, I kept getting a message that things weren't connected even though all of them were. In another video it was said that there's a bug that makes this happen to some people. For now, I'm not going to build anything since the Ecliptic Claymore has more than 3000kg cargo space, and I can live with that, for now.
    Maybe Bethesda will have implemented some of the changes that you suggest, when I get to NG+ the final time? I hope so because that would be really great, and I know a lot of people want those changes too.
    I think you found the same ship that I found and kept. It's name is Ecliptic Claymore.

  • @robmitch4085
    @robmitch4085 5 місяців тому +2

    I mean ya no you basically just said the absolute perfect ways to fix all of the problems. Especially that blueprint. I gave up trying to make a truly glorious home base even using the useless Habs because I couldn't figure out how to work it in this system with the tiny area we are allowed to build in so i just said screw it this specific ship build that I first did that was only made for a place to sleep carry passengers and have every possible Crafter for me with the fewest habs possible has been rebuilt every single time I have gone through unity. I have rebuilt this thing so many times I can tell you exactly step by step how to rebuild it.

  • @istuilhos
    @istuilhos 7 місяців тому +1

    Great video. It's nice to get confirmation why my layout isn't working, doors and ladders missing, and no amount of experimentation and workarounds fix them.

  • @andrewlee9210
    @andrewlee9210 6 місяців тому +1

    I KNOW HOW TO FIX THE LADDER PROBLEM:
    First let me just say, this is the best video I've seen describing the problems. I salute you sir! There is a good/easy fix for ladder placement that I discovered while experimenting last night. Say a ladder appears in a spot that you don't want it to be in... all you have to do is "glitch" in a floor window to the hab directly above the ladder. This prevents the ladder from spawning in that location. You can also glitch in a ceiling window to the hab with the ladder, however this creates an annoying dip in the floor on the hab above. So the floor window on the upper hab works the best. It's super simple and I was so happy when I discovered this trick. Unfortunately I still have not figured out a way to block door placement. Getting very frustrated.
    1) doors and ladders SHOULD be ship pieces that you build and attach just like the windows are. This is the simplest thing ever, and I can't believe they didn't include this.
    2) you SHOULD be able to preview the inside of a hab before committing to the build. I can't tell you how many thousands of times I've had to run back and forth in between experiments.
    3) EVERY single piece to a ship should be rotatable. This is the most frustrating thing ever. My god. Why can some dockers rotate upside down, and others can't??? Why can some landing bays face backwards and others can't??? Why can't i turn the weapon mounting plate upside down????? It's just so crazy that they don't let you do this. My god.
    In conclusion, I can't wait for mods to come to xbox!!!!!!!!!!!!!!!!

    • @Reyn_Roadstorm
      @Reyn_Roadstorm 6 місяців тому

      Engines and cockpits I think should remain aft and fore facing respectively. Literally everything else though? Front, back, port, starboard, top and bottom. And they should be able to be flipped as well. When I first started playing and modifying the Frontier, I wanted to put a second pair of those angled White Dwarf engines, but flipped upside down to create either an X or ♢ pattern... spent probably close to 10 minutes trying to figure out why I could flip so much other stuff around, but not the engines.

  • @paulgrant7221
    @paulgrant7221 7 місяців тому +1

    Great vid.
    They defo need to allow us to manually place doors & ladders, and I'd also like to see some stairways. It *is* really frustrating that you don't get a preview of hab interiors, even just to choose which one you want.
    I can't believe that the cargo halls don't add a massive cargo amount to your overall cargo capacity! Ditto the computer core, battlestations, etc habs, giving a relevant stat bump.

  • @dillonn.3541
    @dillonn.3541 6 місяців тому +1

    This is actually really good constructive criticism. Not just complaining, but specific things that can be fixed.

  • @a13Banger
    @a13Banger 7 місяців тому +2

    Such a good video. Couldn't agree more. Shipbuilding is the one thing I want to do most but can't because it is so broken to me. I just don't have the energy to spend on that editor anymore lol.

  • @markuskoob9335
    @markuskoob9335 7 місяців тому +1

    I love Starfield and I've put in endless hours already, BUT every word in this video is absolutely true. Shipbuilding is one of the true long-term motivations to many of us - including me - and Bethesda - who has done a very good job so far - should continue and extend it's good work and get those things fixed to keep us involved, while we are waiting for more story-content to come over the next years...
    By the way: Loved building your "ultimate endgame ship"...!!! 🤩It ended up having a permanent place in my "hangar", is used pretty much every day my character get's out of bed and as a side note: I named it "Scarab"...

  • @m.w.3391
    @m.w.3391 7 місяців тому +4

    This has been my experience with Habs. I feel, I don't know for sure, but Habs have priority connections to other Habs. Meaning, if you put a workshop next to a science lab the connection is different then if you put a workshop next to an all in one hab. Also the "priority" connections differ from manufacturer to manufacturer. Taiyo and Nova are in the front Stroud and Deimos are in the back. Don't know if this is true or just my logic.

    • @hqgamingnews
      @hqgamingnews  7 місяців тому +1

      Yep, these hidden rules just add up to one massive bundle of confusion and mess.

  • @brkooduh66
    @brkooduh66 7 місяців тому +1

    a lot can be improved by simply being able to place doors and ladders where we choose. i like the "close&open" idea

  • @gbossl13
    @gbossl13 7 місяців тому +3

    A stairway module would be nice, an option for access between habs, other than ladders, or the 2 level cockpits

    • @5pacecake
      @5pacecake 7 місяців тому

      derretch mod has a stairway module included

  • @TheWhildOne
    @TheWhildOne 7 місяців тому +1

    This is such a good review, great work!

  • @FuRiA_CC
    @FuRiA_CC 7 місяців тому +1

    The best way to improve this thing is make all habs without elements and allow the player to decorate all the interior by himself just like a house or an outpost. Thats the way that will allow you to design the ship just like you want. There is already a community mod that makes this and it's mandatory for a nice balanced ship build.

  • @ChrisCar-ym9ds
    @ChrisCar-ym9ds 7 місяців тому

    Amazing video which covers all my biggest problems 👌🏻
    Love 6:38
    We (xbox) can only pray Bethesda keeps their promise and send us 5y of amazing updates.
    Nobody will bother the expansions if the core game stays broken

  • @mfree80286
    @mfree80286 7 місяців тому +1

    I'm sure this is standard fare for requests, but I'd like to see stairs and/or elevators, promenade decks (big windows, bar, etc), half steps (especially since there are 1, 2, and 3x width sections, how do you merge even and odd?), true dedicated function sections like bunks and restrooms, and how about some simple flat panels to cover the exposed sides of parts with multi-deck hab builds?
    I also HATE having to go through my cargo list to weed out the several dozen weight sets and 5000 coffee cups and paper folders that are suddenly weighing me down after a building spree...

  • @MacHamish
    @MacHamish 3 місяці тому

    My favorite glitch is when a hab starts generating random items. After a few on planet away missions, It was like walking into collage frat house after a party, dishes and such all over the kitchen, and I had like 20 tape measures on one workbench, and a bed was full of plushies, lol. 😂

  • @Treking
    @Treking 7 місяців тому +1

    This is by far the best video I have seen that fully summarizes all of the most glaring problems with the ship builder. When I first got to the habs tab, I could not believe that there was no description of the differences between them. I also could not believe that there was not an overlay showing where everything was in the interior, especially where it was going to put the doors and ladders, and no indication of what would be taken out of a compartment when a door or window or ladder was placed. This leads to the expensive and time consuming cycle of place a module, complete the check out process, exit the builder, run back to your ship to examine the new interior (which also took out any placed items and hopefully but not always put them in cargo), only to finally say NOPE ... that's not what I wanted, and repeat the cycle. @TodHoward, This Does Not Just Work! It is tedious and frustrating. I can not believe it is anyone's idea of fun (unless you are a sadist).
    There needs to be a way to directly control where doors, doorways, and ladders are placed, and to see in real time what effect this has on the deletion of ship elements. The same applies to placing windows and skylights. Having an overlay which dynamically changes as you are building would be the best way to do this.
    (As an example, I put in a workshop with 2 seats for passengers, but the game put a door in the wrong place and those seats went away. Interestingly, you can still take on the two passengers when this happens. I guess they just lie on the floor? Not good for my RP though.)
    My next biggest pet peeve is the ladders... I no longer use them in my ships at all since they have a 50% chance of crashing my game. (They do not Just Work... This is Not The Way!)
    This has drastically limited how I am able to build. Please let us either: 1. Click on a ladder (or hatch) to go up or down a level like you can do from the landing bay, or
    2. Have a Stairs module, or 3. (My preferred choice) Have an elevator module to directly go to any level with other elevator modules directly above and/or below it.
    Congratulations again on putting out a fantastic video. I really hope it gets to someone at Bethesda who can make a difference.
    (@TomHoward, I am looking at you!)

  • @ncharles9027
    @ncharles9027 Місяць тому +1

    Excellent Video. Great Ideas !!!

  • @maxxod1
    @maxxod1 7 місяців тому +1

    All of this is so true. My shipbuilding has gone from spending hours trying different add ons to building the exact same ship in every NG+. I would love to have more options. Your mention of elite dangerous is something I’ve been saying for a while. There should be the ability to modify different modules in the ship to improve their performance. The other feature is to be able to buy empty modules and decorate them how we want according to module type.

  • @theadamant7125
    @theadamant7125 7 місяців тому +2

    I will say, computer core is one of my favorite habs. They (normally) have a large chest on the inside, and add an additional crew mate, and I only need one more to hit my crew maximum since I haven’t invested in that stat. The chest makes it better than the control room for me.

    • @xt4hodgson
      @xt4hodgson 7 місяців тому

      There is a control room with a large chest in the middle though. I think it's the Nova one. btw the way, if you're going to be levelling up your crew capacity it doesn't work properly on a captured ship. Works ok on the frontier and I've heard it works on bought ones but I haven't tested. I found out after fully updating a captured ship.

  • @BlueSpectre
    @BlueSpectre 7 місяців тому +1

    this was a great content piece and looks like it took alot work, i hope the studio looks at internally and gets some inspiration from it

  • @stephenjohnson5353
    @stephenjohnson5353 7 місяців тому +1

    When I think of storing parts, I think of Endless Sky... btw that is a completely free (no fremium-ware microtransactions or anything) game on Steam. Mainly they want you to write and help improved the game. It's top down and a little like the old DOS drug wars game where you buy low and sell high, but has fun main and side stories. Top-down space shooter, certainly the most fun for free I've had in memory.
    If that free game can store parts, man I'd love to see that implemented in Starfield.