All these people are like Bob-ombs, you breathe on them and they explode. Hei was talking about how it feels like it was their first time being criticized in their lives, I think that might genuinely be true. They immediately get defensive when anyone comes in with any opinion that isn't completely agreeing with them. They act they they're absolutely correct and everyone else is absolutely wrong. It ain't normal.
@@JustSomeHeeHo I mean gamers get up in arms but don't join the games industry themselves, so these parasites can take hold and never let go. Leaving us normal-brained devs to fend for ourselves in this tank of piranhas. Ffs start studying, it's really not that hard. Fight the good fight, so future generations can enjoy the media that we used to. The fruits of your evenings at the office could become some child's lifelong memory of enjoyment.
@@JustSomeHeeHo Behavior like that gets encouraged in online groups, especially the art and writing ones, to an absurd level. Fanfic readers for example are NOT allowed to even correct a spelling mistake because that would be unsolicited criticism. Artists keep repeating "if you have nothing nice to say then don't say anything at all" like it's their doctrine or something. Gives me the creeps ngl.
@@luxniv3675well sometimes critics are not constructive though, take amiga retro games in example: people can just say is the 5h1771357 thing ever as first sentence then go downhill fast
People often confuse enthusiasm with competence. When enough people drink the koolaid, when enough "haters" are fired... "Yeah, we got rid of Bryan, he had dark undercurrents, I saw him like a problematic tweet"
Or the execs were high on quite the cocktail. Or they were getting money routed back to them. I’m very much of the opinion something about this was not above board rather than some cult-like company culture and/or the magic of sales.
Because it was wasn't Firewalk. It was originally incubated at Bungie. How else do you think a studio headed by ex-Bungie devs gets a budget like that.
Disney star wars made money, even if people like to pretend otherwise. This shit was so bad it got shit canned less than two weeks in, it isn't even Disney star wars quality lol
@@christopherjones8448 It only made money early on because old fans had faith in the brand names of both Disney and Star Wars.. after the first Disney iteration of the movies came out.. the second generated less.. and then the third less.. and the spin offs less.. same with the tv shows.. generated high audience.. then fell off.. to the point it generated nothing.. everyone is well aware that the fan base was betrayed and had their money taken from them with the lame excuse of a Mary sue plot line… but the merchandise didn’t sell.. and was backed up on the shelves.. and the OP’s statement still stands.. The quality of the game matched Disneys quality in handling the IP of Star Wars… where it’s mostly been shit..
I am half relieved and half afraid at this point. Remember that a certain Charlie Chaplin look-a-like had failed art class and so moved on to become a major headache for everyone.
@@kuronoch.1441 These ones don't have the charisma to rally a nation into silly times, and let's just hope society doesn't produce one of them who _can_ do that
History Repeats itself. Just like how the builders of the Titanic bragged that the ship is unsinkable but ended up sinking. Only Nature have the harshest "No, You" card to toss back at us human beings 😅
Everyone used to consider E.T for the Atari one of the biggest videogame failures of all time, but it was made largely by one man in like 6 weeks and it sold 1.5 million copies
@@Mglue3 There was a few video game magazine back then and legacy media magazines reviewed it. It received largely negative reviews. New York magazine called it "a loser" compared to other atari games
And get more TikTok videos from they/them crying in the back of the store because they had a lunch rush? Nah, even Starschmuck's has _some_ hiring and performance standards.
Do they, though? Walk into any Starbucks and look at the kind of people working there. At least half will have blue hair, loads of piercings, and an intolerable stuckup, shitty personality...
true that. i watched maybe 5 mins of gameplay from concord and consumed at least 3 hours of concord drama haha. i love the fact gamers stand united against such BS. be it concord or AC shadows
All after they called us ? Lol I can't even write a joke that good even if I try. May be their father didn't teach them "do not bite the hands that feed you"?... oh wait...
Imagine being surprised that you might lose your job because of your incompetence, and then wanting empathy from the people you constantly patronize and demonize. Their logic is flawless. Remember when they called people, i quote, « talentless freaks »? The irony speaks for itself.
They thinl their righteousness is beyond reproach, so they never accept criticism and get surprised when they fail, it's legit saturday morning cartoon villain levels of narcissism
Thats the sad part. Sure they lost 100m, but its sony that lost the money. They didnt learn thejr lesson. Theyll leave or get fired, get rehired under a new name and continue. These people are like viruses
One Concord would've funded 8 Astro-bot's (considering that the suspected budget is less than 50 million and the Studio had 80 developers), and at the moment It is the best rated game of the year in metacritic🤣 Oh yes, so when you don't waste your money in DEI and have less DEI hires and Focus in making a good game, so things work :v
Imagine if they funded Bloodborne 2....but on second thought nah. Not with their current state. They'll probably shove a pink haired amygdala to lead Fromsoft
The Idea from the start was that Concord would be a hit from the start and pay (of atleast more than half) for itself, while also working as the flagship title to the PS5 Pro, probably receiving a major patch or expansion pack to take Full advantage of the PS5Pro's upgraded hardware, thus boosting the Sales of the console
@@willywonka6487 That's definitely true for physical sales but what percentage is even physical copies nowadays? Third party games also have to pay fee to the Sony for digital sales but this was a first party game.
Bragging how they wasted 400 million dollars. How on Earth did Concord cost that much to make? It's insane. Also it HAD Disney Star Wars Acolyte potential.
8 years of people who literally believe they are the greatest game devs to ever exist demanding money for their 'exclusive, top tier work' its on sony for giving them all that cash, and not just laughing in their faces
Development hell. Just because it was 8 years in the development doesn't mean that all of those years were productive. I think they tried to one-up Overwatch and experimented a lot and in the end it turned out that they have nothing. Same goes for the character design. Considering that 8 years ago the whole DEI bullshit wasnt even remotely as popular as it is now we can safely assume that the characters were supposed to be completely different, but one day some inclusivity consutlant stepped in and demanded changes.
I still cannot fathom how sony gave them 200mil more knowing they already spent 200m in that crap. I wonder how much from those 400m the DEI consulting guys got.
Sunk Cost Fallacy. They already invested so much that they felt like they _needed_ to see it across the finish line, even though anyone on the outside could have told them to cut their losses. We've seen the exact same thing with a lot of recent movies that had extensive reshoots like Indiana Jones 5, No Time to Die, The Marvels, and the upcoming live-action Snow White - all of which had preposterously high budgets that they had next to no chance of recuperating.
Whoever sold Sony the idea to buy Firewalk as a good investment got away with a huge scam. After acquiring Firewalk I guess they were already waist deep they probably thought might as well dump in more money to try to salvage the thing because of the plans they already envisioned. I assume they were banking on this to be the flagship IP to help start the PS5 Pro. Sony also even paid Amazon to put Concord in their TV show Secret Level.
This whole "toxic positivity" thing reminds me quite a bit of the USSR, North Korea, and China, where you weren't/aren't allowed to voice any criticism of the powers that be.
@@pierrotAyeah because these woke toxic positive types have gotten hold of YT. 10 years ago the internet was not like this, before all the left wing “trust and safety” committees. You could express whatever opinion you wanted.
Part of being DEI, SJW, and all those code words is that you hate yourself and your parents. After all, they need to be able to tell everyone on Twitter how disruptive they are during family meals.
The fact that the one dev felt the need to point out that the director is not a bad person shows a lot about their mentality and why they are so upset by any criticism. No one thinks you're a bad person because you made a bad game but these are the same type of people who would disown their own family for not voting democrat. They make everything personal and clearly they're internalizing that.
@@simonebernacchiaIn order to become a cult classic a piece of media requires access long term to find its future audience but since Concord requires active servers and those have been shut down.
@@simonebernacchia PT doesn't require a server as far as I know and you can't download it anymore, can you copy the game files or do you have to trade a console that had the demo installed on it and if that's the case then it's only a matter of time before it's gone forever.
@@Apoc5k well i think as long as there is an executable saved and connections can be reverse engineered it could come back to life, might take years and definitely is not worth it though
@@antoniojosetorrente559honestly if Veilguard was a new ip I could see it flopping as badly as Concord. Too bad the Dragon Age has a large fanbase, and will turn profit because of them
Again, as I mentioned on a community post, Duke Nukem Forever was guessed to have had 40 million sank into it. It made back roughly 5 million to date and is still available to buy with a DLC that's highly praised. Concord only made back, AT BEST if EVERYONE bought the Deluxe Edition, 1,250,000, not even 1% of the cost of the 400 million. (Oh! I forgot they refunded games too! So, much like their player count, even their income was capped and quickly dwindled. :P) They've took Duke Nukem's crown of failure and FIRMLY rammed it so hard onto their skull that Duke looks amazing in comparison.
DNF was in development hell. They had funding problems, it kept on getting handed off from one studio to another, then it took so long that they had to start again with a new game engine, the works. Concord was developed by a single, well-funded studio.
I've actually seen people praising DNF just from a mindless shooter vibe and without the dumb 2 weapon limit That crap isn't ever gonna happen with Concord
Best part of all this? They didn't learn. News of people still looking for brownie points instead of hiring actual game developers they need is still rampant. CDPR and Ubisoft lol. No wonder Asian game studios about to take the industry by a storm if all the major companies that had years of reputation for some reason just collectively jumping down a cliff like lemmings.
@@anonony9081"You made this game fail!" It wasn't a game catered to me. If you defend it, then why didn't you play it either? Aren't you part of the reason this game failed?
Toxic Positivity is how you make weak, extremely sensitive, foolish adult babies that crumble into a wreck once they realize how real life works. Watching them lash out at prospective customers for being mean and uncaring (despite us showing them their flaws) just shows that they were really childish and immature, far from the mature professionals we'd expect them to be.
Everything involving Concord should have Sony emergency relocating out of California back to Japan and writing down ideas for any of the mountain of IPs they ignore that people actually want.
A quick google search shows they're still located in Japan (the headquarters), but I'll dig deeper since Google is no longer reliable and super super biased and see if they have another headquarters in Cali or something. Who knows 🤔
@@revenge12212012Sony(the conglomerate) itself is still headquartered in Japan, but Sony Interactive entertainment(the one responsible for games and the one the drama is based around) is currently headquartered in California.
The best thing that came out of the new information is the fact that they outsourced a lot of the game building towards the end, which really shines a light on the "Talentless freaks" comment that one of the devs had, really shows their projection lol
Well, it's now the face of hubris and failure. Sony won't live this one down for a very long time. At least, not until _Fairgame$, Marathon,_ and the multiplayer _Horizon_ game with Fortnite graphics (LMAO) are even bigger failures for them.
@@graemevaughey7432 I loved Marathon in my youth. First shooter I seriously played. I'm looking forward to the collapse of modern Bungie, if it saves a new generation from an awful title infecting my franchise.
Hearing about toxic positivity behind the scenes validates the claim that people within Firewalk called any criticism of the character designs "White noise". Well, sometimes it might actually be good to tune into the white noise once in a while, otherwise you end up costing your employers almost half a billion dollars.
Sony thought Concord would be their Star Wars? They should have had an interesting conflict, likable characters and maybe a decent story… which Concord had none of that.
clearly they were aiming for disney star wars and not the original george lucas star wars. too bad sony forgot that disney star wars only managed to make any profit because of the already existing legacy of the original.
Star Wars is in the gutter since the prequel days, but still a huge multimedia franchise. In the videogame industry, maybe Minecraft was the only one who could even dream to be the next Star Wars, being a pop icon, generating movies, comics, novels, etc... but it's not even close. You can argue Mario and Pokemon are even bigger than Star Wars tho, to presume your game has that kind of potential, lol And mind you, I don't believe these claims at all, this game did not cost 400 million, that is complete bullshit (even more so with the "leaker" stating this is the development + marketing money, the "leaker" didn't count the acquisition money), but the toxic positivity is most definitely a thing, corroborated by other "sources" and the product screams toxicity, it's the only explanation why the game was approved
@@RRRRRRRRR33 Nah, I fully believe it costs 400 mil. Not on the game, but embezzlement. Simple as that. Or money laundering, another simple explanation.
@@RRRRRRRRR33 in the video they state that just 18 months before release the game had barely any work done so they spent the same amount as the game’s budget outsourcing the work to real developers. I fully believe that 400 million statement because of this. 200 million sounds about right as the modern AAA game development cost. This studio of fake developers wasted 6+ years doing nothing but enjoying that budget on themselves. When it came time for release sony probably panicked in fear of what investors would do after this trash fire was pitched as the next star wars and paid another 200 million to outsource it to a more trustworthy group of developers that managed to churn out a full game in just 18 months. To me this is just further proof that AAA games don’t need such long development times.
If I was a Dev that worked on Concord I would not put Concord in my Resume, and if another company I would not hired any of them. You had the choice to quit, you didn't.
@@JR-zm7ju 300 million must have gone into affirming their delusions and joining campaigns to switch their genders every month and support terrorism like those same people do. It's insane
Imagine dropping $400m on a studio and development just to get a crappy Overwatch ripoff that instantly failed. The Sony guy who greenlit this isn't just losing a pinky, they gonna have to give up their whole damn hand.
No worries, he's getting promoted. No clue how, but the worst of the worst always end up failing upwards or leaving with more cash than most earn in a lifetime.
Concord was up for 15 days, about 360 hours. With the new cost of 400 million. This means that the concord servers were up for about 50 minutes per million dollars spent on the game
Reminds me of something heavy (tf2) is famous for saying: "It costs 400 000 dollars, to fire dis weapon, for twelve seconds!" I guess in concords case, it's "It costs 400 000 000 dollars, to host these game servers, for twelve days!" ... dear god... it lines up perfectly. >_>
I don't think that a flagship like "Star Wars" is something that can be intentionally made. You're only real option is to make something as good as you possibly can, and then hope. You can't just CHOOSE to make a new IP that's on Star Wars' level. The fact that they were talking like that shows just how self-impressed they really were. That's insane to me. The EGO on those people.
I do project management for video games, and if your generic hero shooter overwatch clone game takes 8 years to make, 400 million dollars, and launches with only 16 characters and a couple game modes? Everyone in that company was either seriously incompetent or utterly lazy. 8 years development time for a game like this shows just how bad things were behind the scenes. The dev team in my opinion was also completely out of touch with what gamers actually want. And the 40$ price tag was the nail in the coffin especially when Overwatch, Marvel Rivals and Deadlock are free to play. Sony lost over 400 million dollars on concord. It doesn't matter how long you work on it, if its a bad product its a bad product. Behind the scenes Concord was cooked from the beginning, the team was, for lack of a better word, delusional. Insider reports say that it had an environment of "Toxic positivity", anyone who criticised anything about the game was shut out from meetings and the company. Their feedback wouldn't be taken. Add to that unappealing character designs for a HERO SHOOTER, and this project was bound to fail. I have seen this happening in game develoment where sometimes you are working on something, and because its your work you think its great, and everyone around you also echoes that to you, and anyone who disagree is pushed out, so it becomes an echo chamber where everyone thinks they're making something great and they know better than the people they are making the product for, and then it launches and it fails. When it comes to hero shooters, style, character design, lore, and the personality of those characters matters A LOT. because that's what entire communities are built around, memes, fan fiction, etc. All of these things are necessary to keep the community feeling alive, and you can't get that with badly designed generic looking characters that have no appeal. And the game 100% failed because of this because most reviewers said that mechanically the game is a good shooter, environments also look good. But the devs of the game were just completely out of touch with what gamers want.
It is actually worse than that. Sony found they had to outsource development because the game was in such a sorry state. So they are even worse than that. I am now imagining the leadership as new college graduates that have never worked on a professional video game level of amateur. The game system devs at least did a decent job since the game functioned properly.
For added context, RDR2 took approximately 8 years to make, and also around $400 million... the difference in talent, and effort is plain for ANYONE to see... 😅
Just to make it clear how big $400 million is on this project: Waterworld had a budget of $175 million in 1995 (adjusted for inflation, this would give it a budget of $365 million in today's money) and Cleopatra from 1963 had a budget of $31 million (adjusted for inflation, this would give it a budget of $319 million in today's money); both of these movies were considered financial failures at the box office because of their extremely high budgets, but they would eventually make their money back from re-runs, re-releases, and home video rentals. Concord, meanwhile, had a budget of $400 million, was a complete failure on all fronts, only sold 25,000 copies across PC and PS5, was delisted 12 days after launch, with no one even being able to play the game at all because it was online only. With all this said, I think it's safe to say that Concord is not only the biggest failure in the video game industry (both critically and financially), but is right now the biggest failure in the ENTIRE entertainment industry.
I remember a study that was done that found in hospitals, the groups most likely to make lots of mistakes were the ultra-positive and friendly ones where people were too afraid to speak up about mistakes and look negative. The best ones were where people held each other accountable and not for things like how diverse the place was, for things that actually mattered for their end product: saving lives.
These "Game Devs" (More leaning to Over-pride SJWs) didn't get the old saying that Too much pride would be one's own downfall. I guess this is par for the course considering all they care about is ticking boxes of "Le Rainbow Progressiveness" Characters (example: Morbidly Obese, Racially Diverse, 69420++ 'Genders' , etc.)
The reason why the $400 million number is actually realistic is because of how long they have been working. The game concept itself pre-dates the creation of Firewalk Studios, and it was hemorrhaging money due to Concord development since the studio was created. A single 50 person team working on a project is a monthly labor cost of about $500k. At that rate, they burned through the that $400 mil in labor cost due to the 6 2/3+ years of development. This is why development hell is not where you want your game. Every month and year that you are spending on development is huge amounts of money being spent just on labor.
I actually think all of this served as a very interesting experiment to see what happens if there is no negative criticism/feedback on a product, now we have to wait to the counter experiment where they try to negate every positive criticism and let all the negative ones hold. Pretty sure it would go much better lol.
I will never understand the fucking entitlement of these developers. It doesn't matter if you put one-hundred and twelve years of your time and dedicated hard work into a product. If it's shit and doesn't sell, I'm not going to feel bad for you. I'm not going to eat at a restaurant, pay for a rib-eye steak - only to receive a pile of shit on my plate and then say "Oh, well, I know you worked hard on this so I'm going to pay you anyway." That's not how the world fucking works; which is the problem. These people live in a delusional fantasy land and want to try and conform reality to it. They are learning the hard way, that's not an option, but the sad thing is; I'll bet not a single one of them learn anything from it.
Even if they had got 100,000 concurrent players, the notion that it's a success is dubious. You telling me 100k concurrents will make 400M so that the game breaks even? They would need 10 million sales for the gross to match their costs, and that's not even quite there, with stores taking a cut, server upkeep, logistics, advertising, etc. The only way for it to have succeeded is to have been a steady profit machine for a decade, and even Overwatch riding on Blizzard's megafans to fill their sails couldn't go the distance.
Hell, you're right, I even did the math in Excel and even if that shit had succeeded and is crowned the next hit of online shooters, it wouldn't have recouped its initial investment anytime soon. I keep thinking did they think they were Rockstar games?
@@KodeKhot I can understand being optimistic if you have an amazing product. But some of the people in the studio thought they COULDN'T FAIL. That level of delulu is beyond reasonable.
Concord, Rebel Moon, Dune (1984), Flash Gorden, etc… The lesson is: you’re not getting a Star Wars! Star Wars can barely maintain a Star Wars. Stop trying. lol. Side note: Rebel Moon part 1&2 only lost $166m so until they release parts 3&4 not nearly as big of an L tbf
If the investment Sony made is as big as it's rumored to be, this isn't the last we're seeing of Concord. I fear sometime soon, if I may borrow a quote from a bad movie, "Somehow, Concord returned."
Pin me Hero Hei Chan~
GG
Ain’t no way this worked😭
Random user approved
Evangelion omedeto!🎉🥳🎊🚔
Hero Hei pinned me like one of his French girls~
>gets criticized once
>literally dies
All these people are like Bob-ombs, you breathe on them and they explode. Hei was talking about how it feels like it was their first time being criticized in their lives, I think that might genuinely be true.
They immediately get defensive when anyone comes in with any opinion that isn't completely agreeing with them. They act they they're absolutely correct and everyone else is absolutely wrong. It ain't normal.
@@JustSomeHeeHo I mean gamers get up in arms but don't join the games industry themselves, so these parasites can take hold and never let go. Leaving us normal-brained devs to fend for ourselves in this tank of piranhas. Ffs start studying, it's really not that hard. Fight the good fight, so future generations can enjoy the media that we used to. The fruits of your evenings at the office could become some child's lifelong memory of enjoyment.
@@JustSomeHeeHo Behavior like that gets encouraged in online groups, especially the art and writing ones, to an absurd level. Fanfic readers for example are NOT allowed to even correct a spelling mistake because that would be unsolicited criticism. Artists keep repeating "if you have nothing nice to say then don't say anything at all" like it's their doctrine or something. Gives me the creeps ngl.
@@luxniv3675well sometimes critics are not constructive though, take amiga retro games in example: people can just say is the 5h1771357 thing ever as first sentence then go downhill fast
@@JustSomeHeeHo That's what happens when they have been enabled their entire lives because "criticismmmmm is hatreddd."
Someone at firewalk is an amazing salesman. They sold this garbage heap to Sony and got them to spend 200mil on it. Fucking amazing.
Tru. How come the biggest game company fumbled so hard.
People often confuse enthusiasm with competence. When enough people drink the koolaid, when enough "haters" are fired...
"Yeah, we got rid of Bryan, he had dark undercurrents, I saw him like a problematic tweet"
Or the execs were high on quite the cocktail. Or they were getting money routed back to them. I’m very much of the opinion something about this was not above board rather than some cult-like company culture and/or the magic of sales.
Because it was wasn't Firewalk. It was originally incubated at Bungie. How else do you think a studio headed by ex-Bungie devs gets a budget like that.
True
It definitely matched star wars. Just disney star wars.
Lolllll!! 🤣
Acolyte like potential
Disney star wars made money, even if people like to pretend otherwise.
This shit was so bad it got shit canned less than two weeks in, it isn't even Disney star wars quality lol
@@christopherjones8448 It only made money early on because old fans had faith in the brand names of both Disney and Star Wars.. after the first Disney iteration of the movies came out.. the second generated less.. and then the third less.. and the spin offs less.. same with the tv shows.. generated high audience.. then fell off.. to the point it generated nothing.. everyone is well aware that the fan base was betrayed and had their money taken from them with the lame excuse of a Mary sue plot line… but the merchandise didn’t sell.. and was backed up on the shelves.. and the OP’s statement still stands.. The quality of the game matched Disneys quality in handling the IP of Star Wars… where it’s mostly been shit..
star wars stunk since Empire
"Some on the team no longer want to work in games, design characters or even do art anymore"
CAN I GET A HALLELUJAH!
HALLELUJAH AND AMEN!
I am half relieved and half afraid at this point. Remember that a certain Charlie Chaplin look-a-like had failed art class and so moved on to become a major headache for everyone.
HALLELUJAH!
@@kuronoch.1441yeah they are in the same state of mind
@@kuronoch.1441 These ones don't have the charisma to rally a nation into silly times, and let's just hope society doesn't produce one of them who _can_ do that
Saying you're too good to fail is wild.
I still bet they have people telling them that they did good and hire them.
History Repeats itself. Just like how the builders of the Titanic bragged that the ship is unsinkable but ended up sinking.
Only Nature have the harshest "No, You" card to toss back at us human beings 😅
this is what happens when suspension of disbelief is their lawyer
Bring asylum back
The Titanic was unsinkable, and Concord couldn't fail.
Everyone used to consider E.T for the Atari one of the biggest videogame failures of all time, but it was made largely by one man in like 6 weeks and it sold 1.5 million copies
Well now it looks like the E.T. game has gotten a buddy to be buried alongside with.
@@karlsingh9076 They actualy sold so few physical copies of Concord they are going for a large premium on ebay now.
even pacman for the VCS had the same fate
No independant reviews at the time.
@@Mglue3 There was a few video game magazine back then and legacy media magazines reviewed it. It received largely negative reviews. New York magazine called it "a loser" compared to other atari games
They're bragging about the fact that they lost $400 million dollars
I'd love to see the next shareholders meeting
Should've wire transfer me those 400 Mill, so I can spend it on local charities lmao 😂
*coping
yeaa
The 400 million is just dev cost not including the 250 sony paid to buy and shut down the studio.
Maybe the Starbucks they went to every morning for eight years is hiring. They should know the staff.
And get more TikTok videos from they/them crying in the back of the store because they had a lunch rush? Nah, even Starschmuck's has _some_ hiring and performance standards.
Do they, though? Walk into any Starbucks and look at the kind of people working there. At least half will have blue hair, loads of piercings, and an intolerable stuckup, shitty personality...
i dont have empathy bro
u dont considering customer of that starbux, they coffee will fucked up
The drama and making of Concord is way more interesting than the game itself
This dumpster fire has been glorious.
I like your profile face.
@@zorux6219 ;)
true that. i watched maybe 5 mins of gameplay from concord and consumed at least 3 hours of concord drama haha. i love the fact gamers stand united against such BS. be it concord or AC shadows
One thing is for certain, ALL THE MEDIA COVERAGE. lol
If you're only allowed to express negativity because the leader allowed it, that's not a studio, that's a cult.
Thats like all DEI stuff, it doesn't run on any logic but feelings and messages. Any market research would of told them this would flop.
Best way to put it
That's Islam
Leftism is a cult.
@fly463 that's all abrahamic religions.
There is "Pride cometh before the fall". And then there's "I'm a genius OH NO".
I guess those biodone "part-timers" will be proud of bringing EArth minus money for failguard 😂
🌈 comes before the fall.
This is biblically accurate, awful times
pride month comes before the woke fall
These guys have a lot of pride, their fall is going to shatter them
Why is entertainment the only industry we have to feel bad for people getting fired for being incompetent.
Seems like a you problem. I don’t feel sorry for them at all 😂
Who said we're feeling sorry?
Because they're such special snowflakes that are inherently better than us deplorables.
All after they called us ? Lol I can't even write a joke that good even if I try. May be their father didn't teach them "do not bite the hands that feed you"?... oh wait...
We know now the reason is because of toxic positivity, they literally wouldn't allow constructive criticism in the slightest
And look how hard that game failed. It fell harder than the 'eneftee' stocks during its downfall.
What is the next buzzword they would make other than 'Le Toxic Positivity ' I wonder.. 😂
Who knew that if you're making entertainment it actually had to be entertaining
When your credits are over an hour long, and not a single person stood up and said "this is a baaaaaaaaaaad idea". lol
@mrbisshie I calculated and this game was 8 years in the making or 2920 days.
No one in all that time said otherwise
“Were too good to fail” $400 million down the drain greatest reality check of all time
the $400m check that bounced 😂
but we are the talentless plebs right? they are so incredibly talented :D if i grow up i want to be just like them and end up homeless, JUST LIKE THEM
It's more like too overpriced to succeed...
Like how do you earn back $400million.
Imagine being surprised that you might lose your job because of your incompetence, and then wanting empathy from the people you constantly patronize and demonize. Their logic is flawless.
Remember when they called people, i quote, « talentless freaks »?
The irony speaks for itself.
They thinl their righteousness is beyond reproach, so they never accept criticism and get surprised when they fail, it's legit saturday morning cartoon villain levels of narcissism
Thats the sad part. Sure they lost 100m, but its sony that lost the money. They didnt learn thejr lesson.
Theyll leave or get fired, get rehired under a new name and continue. These people are like viruses
They showed many signs of narcissistic disorder.
Imagine being called a "talentless freak" from the person who made Concord. lol
@@Kesvalk
And they say fiction is unrealistic
Imagine how many projects could be sponsored with those money
Games we actually want...
One Concord would've funded 8 Astro-bot's (considering that the suspected budget is less than 50 million and the Studio had 80 developers), and at the moment It is the best rated game of the year in metacritic🤣
Oh yes, so when you don't waste your money in DEI and have less DEI hires and Focus in making a good game, so things work :v
Imagine the Japan Studio games we could of had.
Imagine if they funded Bloodborne 2....but on second thought nah. Not with their current state. They'll probably shove a pink haired amygdala to lead Fromsoft
Could have like 100 great indie games with this.
400m is absurd, even if the game was a smashing success they'd still struggle to make money off it.
The Idea from the start was that Concord would be a hit from the start and pay (of atleast more than half) for itself, while also working as the flagship title to the PS5 Pro, probably receiving a major patch or expansion pack to take Full advantage of the PS5Pro's upgraded hardware, thus boosting the Sales of the console
@@planescaped at $40 they would have to sell 10 million copies to break even
@@johno1544 they dont pocket all the revenue as clean profit...probably more like 15-20 million copies
@@willywonka6487 That's definitely true for physical sales but what percentage is even physical copies nowadays? Third party games also have to pay fee to the Sony for digital sales but this was a first party game.
thats why its price was soo high while other that type of games were F2P
Bragging how they wasted 400 million dollars. How on Earth did Concord cost that much to make? It's insane. Also it HAD Disney Star Wars Acolyte potential.
Saying Acolyte/Concord had potential is a lie, an oxymoron
8 years of people who literally believe they are the greatest game devs to ever exist demanding money for their 'exclusive, top tier work'
its on sony for giving them all that cash, and not just laughing in their faces
@@Ihavethetouch It had potential, that part is no lie.
It didn't have the ability to USE that potential.
Development hell. Just because it was 8 years in the development doesn't mean that all of those years were productive. I think they tried to one-up Overwatch and experimented a lot and in the end it turned out that they have nothing. Same goes for the character design. Considering that 8 years ago the whole DEI bullshit wasnt even remotely as popular as it is now we can safely assume that the characters were supposed to be completely different, but one day some inclusivity consutlant stepped in and demanded changes.
About 90 percent of the $400M went into the pockets of various consultants.
This doesn't even include the cost of purchasing the studio as Colin says at the end of the vid LMAO.
It's 200 million from the original Studio's investors
And 450 million from Sony
The heads of the art team shouldn’t be allowed to even touch a sketch book ever again
If they even sketch. Maybe they skipped that part in art class?
"Twice the pride double the fall" Count Duku episode 3 right before beheading.
I still cannot fathom how sony gave them 200mil more knowing they already spent 200m in that crap. I wonder how much from those 400m the DEI consulting guys got.
Blackrock money is helluva drug
Sunk Cost Fallacy. They already invested so much that they felt like they _needed_ to see it across the finish line, even though anyone on the outside could have told them to cut their losses. We've seen the exact same thing with a lot of recent movies that had extensive reshoots like Indiana Jones 5, No Time to Die, The Marvels, and the upcoming live-action Snow White - all of which had preposterously high budgets that they had next to no chance of recuperating.
Whoever sold Sony the idea to buy Firewalk as a good investment got away with a huge scam. After acquiring Firewalk I guess they were already waist deep they probably thought might as well dump in more money to try to salvage the thing because of the plans they already envisioned. I assume they were banking on this to be the flagship IP to help start the PS5 Pro. Sony also even paid Amazon to put Concord in their TV show Secret Level.
Doubled down on their bet to win big but came up snake eyes.
My working theory is that Firewalk was being by some executive's kid or nephew, and they just kept selling it to the board or whatever.
This whole "toxic positivity" thing reminds me quite a bit of the USSR, North Korea, and China, where you weren't/aren't allowed to voice any criticism of the powers that be.
"Toxic positivity" is the modern term for "the emporer had no clothes". The fallacy is as old as mankind and it always ends in disaster.
Remember, this is also what made the Russian invasion incompetent
Leftists have a real inherent dislike for criticisms and seem to be the champion of making such a think illegal.
Sure, because in France and USA actually it's totally ok to criticize powers... Even here on YT half the comments got removed.
@@pierrotAyeah because these woke toxic positive types have gotten hold of YT.
10 years ago the internet was not like this, before all the left wing “trust and safety” committees. You could express whatever opinion you wanted.
1 game released by that studio, and is the biggest fail on gaming history.
Getting 400 million and failing is a fail i need to have.... like that 400 million dollar covid tracker website....
what achievement
How did they even get the funds to sink 200 mil on their first ever project?
@@lucifermorningstar8387 400M
Concord makes me think that karma might be real.
It for sure is. It is fun to watch the downfall of delusional people who try to put woke stuff everywhere and act like it's not a mental illness
I speak for everyone when i say everyone besides the Concord devs are happy about this shutdown.
The real disappoinment is that it even released
Silence bot man
Indeed, it is as you have guessed.
Man I keep seeing your posts, you are as your name states.
@@upper4921silence bot man
lack of criticism always results in the worst possible product.
you ONLY improve when you honestly look at your faults and grow from them.
*Overgrown children now going to lose their jobs, and I hope their parents don’t let them move back in!!*
Part of being DEI, SJW, and all those code words is that you hate yourself and your parents. After all, they need to be able to tell everyone on Twitter how disruptive they are during family meals.
The fact that the one dev felt the need to point out that the director is not a bad person shows a lot about their mentality and why they are so upset by any criticism. No one thinks you're a bad person because you made a bad game but these are the same type of people who would disown their own family for not voting democrat. They make everything personal and clearly they're internalizing that.
Actually, Concord _is_ a lot like Disney Star Wars.
hopefully, i don't want to be in a future where the "modern audience" finally exists and the game is a cult classic -_-
@@simonebernacchiaIn order to become a cult classic a piece of media requires access long term to find its future audience but since Concord requires active servers and those have been shut down.
@@Apoc5k think at PT though
@@simonebernacchia PT doesn't require a server as far as I know and you can't download it anymore, can you copy the game files or do you have to trade a console that had the demo installed on it and if that's the case then it's only a matter of time before it's gone forever.
@@Apoc5k well i think as long as there is an executable saved and connections can be reverse engineered it could come back to life, might take years and definitely is not worth it though
Between this and all of Ubisoft. This has to be the best year EA has ever had.
Dragon Age Veilguard says Hello. The shit show is not over yet 😂
@@antoniojosetorrente559honestly if Veilguard was a new ip I could see it flopping as badly as Concord. Too bad the Dragon Age has a large fanbase, and will turn profit because of them
EA used to make good games 20+ years ago. So no, they've had better years.
Again, as I mentioned on a community post, Duke Nukem Forever was guessed to have had 40 million sank into it. It made back roughly 5 million to date and is still available to buy with a DLC that's highly praised. Concord only made back, AT BEST if EVERYONE bought the Deluxe Edition, 1,250,000, not even 1% of the cost of the 400 million. (Oh! I forgot they refunded games too! So, much like their player count, even their income was capped and quickly dwindled. :P)
They've took Duke Nukem's crown of failure and FIRMLY rammed it so hard onto their skull that Duke looks amazing in comparison.
DNF was in development hell. They had funding problems, it kept on getting handed off from one studio to another, then it took so long that they had to start again with a new game engine, the works. Concord was developed by a single, well-funded studio.
There is also that whiteboard with Duke Nukem forever
I've actually seen people praising DNF just from a mindless shooter vibe and without the dumb 2 weapon limit
That crap isn't ever gonna happen with Concord
Best part of all this? They didn't learn. News of people still looking for brownie points instead of hiring actual game developers they need is still rampant. CDPR and Ubisoft lol. No wonder Asian game studios about to take the industry by a storm if all the major companies that had years of reputation for some reason just collectively jumping down a cliff like lemmings.
@fnunez a well-funded studio that was inept and had to outsource constantly.
It was emotionally laborious to waste someone else's $400M over the course of 8 years.
There are more people defending Concord than there are those playing it.
And they're all journalists.
Well its shut down now so yeah
Easy to defend a game thats already in the toilet by just tweeting about it 4 free then just actually buy and play the game
I've seen this a bunch of times. People in comments sections defending it yet admitting they never played it
@@anonony9081"You made this game fail!"
It wasn't a game catered to me. If you defend it, then why didn't you play it either? Aren't you part of the reason this game failed?
Toxic Positivity is how you make weak, extremely sensitive, foolish adult babies that crumble into a wreck once they realize how real life works.
Watching them lash out at prospective customers for being mean and uncaring (despite us showing them their flaws) just shows that they were really childish and immature, far from the mature professionals we'd expect them to be.
Everything involving Concord should have Sony emergency relocating out of California back to Japan and writing down ideas for any of the mountain of IPs they ignore that people actually want.
Washington*
Facts. Sony needs to be fixed
For that to happen, they need to make management overhaul, cut the trim and have people that genuinely love games.
A quick google search shows they're still located in Japan (the headquarters), but I'll dig deeper since Google is no longer reliable and super super biased and see if they have another headquarters in Cali or something. Who knows 🤔
@@revenge12212012Sony(the conglomerate) itself is still headquartered in Japan, but Sony Interactive entertainment(the one responsible for games and the one the drama is based around) is currently headquartered in California.
The best thing that came out of the new information is the fact that they outsourced a lot of the game building towards the end, which really shines a light on the "Talentless freaks" comment that one of the devs had, really shows their projection lol
In 8 years people can get a PhD, but they couldn’t even learn to code. Sad. Very sad.
The only thing this game was ever going to be "the future of" or "the face of" was the bargain bin lmao
Let's not insult the bargain bins, actually.
Lets not insult recycling plants because they have use than this dumpster fire of a 'game'
Well, it's now the face of hubris and failure. Sony won't live this one down for a very long time.
At least, not until _Fairgame$, Marathon,_ and the multiplayer _Horizon_ game with Fortnite graphics (LMAO) are even bigger failures for them.
@@graemevaughey7432 I loved Marathon in my youth. First shooter I seriously played. I'm looking forward to the collapse of modern Bungie, if it saves a new generation from an awful title infecting my franchise.
It's a game that no longer exists for a console that has no games.
Sounds like a perfect fit to me.
Nobody, NOBODY is too good to fail. And the moment you start thinking that way is when you're closest to the edge.
Hearing about toxic positivity behind the scenes validates the claim that people within Firewalk called any criticism of the character designs "White noise". Well, sometimes it might actually be good to tune into the white noise once in a while, otherwise you end up costing your employers almost half a billion dollars.
They were so against white male gamers, they conflated them with making white noise... that's probably why they ignored it...😅
They never actually realize who are they selling the games to aren't they.
Petition to rename the Dunning-Kreuger Effect to the Dustborn-Concord Effect
Sony thought Concord would be their Star Wars?
They should have had an interesting conflict, likable characters and maybe a decent story… which Concord had none of that.
To be fair, Disney's Star Wars doesn't have any of that, either.
clearly they were aiming for disney star wars and not the original george lucas star wars. too bad sony forgot that disney star wars only managed to make any profit because of the already existing legacy of the original.
Star Wars is in the gutter since the prequel days, but still a huge multimedia franchise. In the videogame industry, maybe Minecraft was the only one who could even dream to be the next Star Wars, being a pop icon, generating movies, comics, novels, etc... but it's not even close. You can argue Mario and Pokemon are even bigger than Star Wars tho, to presume your game has that kind of potential, lol And mind you, I don't believe these claims at all, this game did not cost 400 million, that is complete bullshit (even more so with the "leaker" stating this is the development + marketing money, the "leaker" didn't count the acquisition money), but the toxic positivity is most definitely a thing, corroborated by other "sources" and the product screams toxicity, it's the only explanation why the game was approved
@@RRRRRRRRR33 Nah, I fully believe it costs 400 mil. Not on the game, but embezzlement. Simple as that. Or money laundering, another simple explanation.
@@RRRRRRRRR33 in the video they state that just 18 months before release the game had barely any work done so they spent the same amount as the game’s budget outsourcing the work to real developers. I fully believe that 400 million statement because of this. 200 million sounds about right as the modern AAA game development cost. This studio of fake developers wasted 6+ years doing nothing but enjoying that budget on themselves. When it came time for release sony probably panicked in fear of what investors would do after this trash fire was pitched as the next star wars and paid another 200 million to outsource it to a more trustworthy group of developers that managed to churn out a full game in just 18 months.
To me this is just further proof that AAA games don’t need such long development times.
If I was a Dev that worked on Concord I would not put Concord in my Resume, and if another company I would not hired any of them. You had the choice to quit, you didn't.
400M...... oh my sweet baby....
sweet baby inc...
Trans tax
I see what you did there...
@@JR-zm7ju 300 million must have gone into affirming their delusions and joining campaigns to switch their genders every month and support terrorism like those same people do. It's insane
They really love baby’s adrenal chrome
0:25 Well, they were right. Nobody cares about Star Wars nowadays
"If so good you are, why fail?"
return playstation headquarters to japan
This
calfornia really gassed up sony thinking concord would be a hit
I almost pity them
Imagine dropping $400m on a studio and development just to get a crappy Overwatch ripoff that instantly failed.
The Sony guy who greenlit this isn't just losing a pinky, they gonna have to give up their whole damn hand.
Hand? ....naw thats removal of reproduction parts. You're no longer allow to have off spring for that massive of a blunder
Naa, the guy who greenlit this is too high up, mostly QA testers will get fired.
No worries, he's getting promoted. No clue how, but the worst of the worst always end up failing upwards or leaving with more cash than most earn in a lifetime.
Only Seppuku can possibly restore his honor.
It's a shame "the professor" didn't wanted to share more thoughts on this, she seems such a likeable character to have in a working envinronment...
Friendly reminder: AAA = 3x Avarice,
with some studios reaching AAAA heights!
"I'M TOO YOUNG TO DIE"
- John Concord
"It's concording time"
-Dr Micheal Concord
Concord was up for 15 days, about 360 hours. With the new cost of 400 million.
This means that the concord servers were up for about 50 minutes per million dollars spent on the game
Reminds me of something heavy (tf2) is famous for saying: "It costs 400 000 dollars, to fire dis weapon, for twelve seconds!"
I guess in concords case, it's "It costs 400 000 000 dollars, to host these game servers, for twelve days!"
... dear god... it lines up perfectly. >_>
I don't think that a flagship like "Star Wars" is something that can be intentionally made. You're only real option is to make something as good as you possibly can, and then hope. You can't just CHOOSE to make a new IP that's on Star Wars' level. The fact that they were talking like that shows just how self-impressed they really were. That's insane to me. The EGO on those people.
I do project management for video games, and if your generic hero shooter overwatch clone game takes 8 years to make, 400 million dollars, and launches with only 16 characters and a couple game modes? Everyone in that company was either seriously incompetent or utterly lazy. 8 years development time for a game like this shows just how bad things were behind the scenes. The dev team in my opinion was also completely out of touch with what gamers actually want. And the 40$ price tag was the nail in the coffin especially when Overwatch, Marvel Rivals and Deadlock are free to play.
Sony lost over 400 million dollars on concord. It doesn't matter how long you work on it, if its a bad product its a bad product. Behind the scenes Concord was cooked from the beginning, the team was, for lack of a better word, delusional. Insider reports say that it had an environment of "Toxic positivity", anyone who criticised anything about the game was shut out from meetings and the company. Their feedback wouldn't be taken. Add to that unappealing character designs for a HERO SHOOTER, and this project was bound to fail. I have seen this happening in game develoment where sometimes you are working on something, and because its your work you think its great, and everyone around you also echoes that to you, and anyone who disagree is pushed out, so it becomes an echo chamber where everyone thinks they're making something great and they know better than the people they are making the product for, and then it launches and it fails.
When it comes to hero shooters, style, character design, lore, and the personality of those characters matters A LOT. because that's what entire communities are built around, memes, fan fiction, etc. All of these things are necessary to keep the community feeling alive, and you can't get that with badly designed generic looking characters that have no appeal. And the game 100% failed because of this because most reviewers said that mechanically the game is a good shooter, environments also look good. But the devs of the game were just completely out of touch with what gamers want.
It is actually worse than that. Sony found they had to outsource development because the game was in such a sorry state. So they are even worse than that. I am now imagining the leadership as new college graduates that have never worked on a professional video game level of amateur. The game system devs at least did a decent job since the game functioned properly.
@@AzureDrag0n1 As usual, the codemonkeys were the only competent employees in the entire company.
For added context, RDR2 took approximately 8 years to make, and also around $400 million... the difference in talent, and effort is plain for ANYONE to see... 😅
@@skitzocalypso5840yea trying to think rdr2 had the same budget as concord is mind boggling
Just to make it clear how big $400 million is on this project: Waterworld had a budget of $175 million in 1995 (adjusted for inflation, this would give it a budget of $365 million in today's money) and Cleopatra from 1963 had a budget of $31 million (adjusted for inflation, this would give it a budget of $319 million in today's money); both of these movies were considered financial failures at the box office because of their extremely high budgets, but they would eventually make their money back from re-runs, re-releases, and home video rentals.
Concord, meanwhile, had a budget of $400 million, was a complete failure on all fronts, only sold 25,000 copies across PC and PS5, was delisted 12 days after launch, with no one even being able to play the game at all because it was online only.
With all this said, I think it's safe to say that Concord is not only the biggest failure in the video game industry (both critically and financially), but is right now the biggest failure in the ENTIRE entertainment industry.
That's…really pathetic. For Sony and Firewalk.
Yeesh.
I remember a study that was done that found in hospitals, the groups most likely to make lots of mistakes were the ultra-positive and friendly ones where people were too afraid to speak up about mistakes and look negative. The best ones were where people held each other accountable and not for things like how diverse the place was, for things that actually mattered for their end product: saving lives.
These "Game Devs" (More leaning to Over-pride SJWs) didn't get the old saying that Too much pride would be one's own downfall.
I guess this is par for the course considering all they care about is ticking boxes of "Le Rainbow Progressiveness" Characters (example: Morbidly Obese, Racially Diverse, 69420++ 'Genders' , etc.)
Very surprised this comment wasn’t shadowbanned
The reason why the $400 million number is actually realistic is because of how long they have been working. The game concept itself pre-dates the creation of Firewalk Studios, and it was hemorrhaging money due to Concord development since the studio was created. A single 50 person team working on a project is a monthly labor cost of about $500k. At that rate, they burned through the that $400 mil in labor cost due to the 6 2/3+ years of development.
This is why development hell is not where you want your game. Every month and year that you are spending on development is huge amounts of money being spent just on labor.
I actually think all of this served as a very interesting experiment to see what happens if there is no negative criticism/feedback on a product, now we have to wait to the counter experiment where they try to negate every positive criticism and let all the negative ones hold. Pretty sure it would go much better lol.
I suppose Concord did represent Sony’s future if the continued down this path. Just not in the way they expected.
I have a friend whose cousin works at Sony, and even he said that Concord was not gonna sell after he Q&A tested the game.
This is why as a creative, the most important thing to be is humble
This guys didnt watch Titanic 😂😂😂
Never underestimate the ego of the prog
You know what they say:
You fuk around and find out.
This is the same toxic positivity that caused 400 million to get lost in the first place. How are they not seeing that?
Imagine bragging that you created a dogwater game lmao
I will never understand the fucking entitlement of these developers. It doesn't matter if you put one-hundred and twelve years of your time and dedicated hard work into a product. If it's shit and doesn't sell, I'm not going to feel bad for you. I'm not going to eat at a restaurant, pay for a rib-eye steak - only to receive a pile of shit on my plate and then say "Oh, well, I know you worked hard on this so I'm going to pay you anyway." That's not how the world fucking works; which is the problem. These people live in a delusional fantasy land and want to try and conform reality to it. They are learning the hard way, that's not an option, but the sad thing is; I'll bet not a single one of them learn anything from it.
400 million?! Holy shit 😂😂😂😂
Even if they had got 100,000 concurrent players, the notion that it's a success is dubious.
You telling me 100k concurrents will make 400M so that the game breaks even?
They would need 10 million sales for the gross to match their costs, and that's not even quite there, with stores taking a cut, server upkeep, logistics, advertising, etc.
The only way for it to have succeeded is to have been a steady profit machine for a decade, and even Overwatch riding on Blizzard's megafans to fill their sails couldn't go the distance.
Hell, you're right, I even did the math in Excel and even if that shit had succeeded and is crowned the next hit of online shooters, it wouldn't have recouped its initial investment anytime soon.
I keep thinking did they think they were Rockstar games?
@@KodeKhot I can understand being optimistic if you have an amazing product.
But some of the people in the studio thought they COULDN'T FAIL.
That level of delulu is beyond reasonable.
*_"...the team was too good to fail,"_ he said.🤣
Sounds like Firewalk was mixing Copium and Fentanyl, lelz
They bragged so hard they lost Sony $400 million 😂😂
"Toxic positivity" also known as "complete delusion."
Yep, Sony sure did *Walk* into that *Fire*
EA laughing in the corner as Anthem is no longer the most disastrous bomb in the history of gaming.
They thought they were too big to fail...
*laughs in 2008*
The credits is over an hour long. It was absolutely $400M
this toxic positive is what got us into the woke shit thats been happening for a decade
Concord, Rebel Moon, Dune (1984), Flash Gorden, etc…
The lesson is: you’re not getting a Star Wars! Star Wars can barely maintain a Star Wars. Stop trying. lol.
Side note: Rebel Moon part 1&2 only lost $166m so until they release parts 3&4 not nearly as big of an L tbf
If the investment Sony made is as big as it's rumored to be, this isn't the last we're seeing of Concord.
I fear sometime soon, if I may borrow a quote from a bad movie, "Somehow, Concord returned."
They'll use it to show new IP's won't sell rather than looking at all the reasons the project didn't fit the current market.
Please shut down the studio, please shut down the studio, please sh--
Watching the Concord drama unfold is more entartaining than playing the game. The fact that woke Sony lost so much money is the cherry on top
They were right about one thing: creators will be milking this failure for years.
Well, to be fair to the developers, Concord is EXACTLY like Star Wars..
As in no one gives a shit about it
Well that was pathetic.
"Some on the team no longer want to work in games, design characters or even do art anymore" Fckin finally! leave and never come back
400 million for a game? The Fuq?
I thought Sony would learn their lesson after FF14 1.0. There was a whole presentation on it.
uhhhhh Sony had nothing to do with ff14 1.0... Just because you can play a game on playstation doesn't mean Sony funds the game....
@@wing024 They could have watched the presentation and learned some shit. Apparently they didn’t.
How can something cost $400 million & not make any money?
Everyone: Pin me!
Me: *Cheese...*
Comncord director was FIRED, he didn't "stepped down"
400M on budget and fail miserably...
Let’s play pin pong, you serve
I'm wondering as to how much "frat boy culture" was realy just people speaking their mind against bad decisions within a team?
That didn't.... PIN out huh?