Retro Review - Quake II PC Game Review
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- Опубліковано 20 сер 2024
- Quake II is a first-person shooter video game developed by id Software and distributed by Activision. It is not a direct sequel to Quake; it merely uses the name of the former game due to id's difficulties in coming up with alternative names. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown and one track Jer Sypult.
The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline. A direct sequel, titled Quake 4, was released for the PC (Microsoft Windows and Linux), and later for the Xbox 360 and the Macintosh. A prequel to Quake II, Enemy Territory: Quake Wars, has been produced by Splash Damage.
One thing I must say the sound design in this game is fantastic. All the weapons sound menacing especially the chain gun and railgun! All the enemies sounded scary. The soundtrack was awesome!
The supershotgun was great too. It had a great thump to the sound.
best soundtrack ever, still listening to it to this day!
I'd love to see more games like Quake II released. The pacing, level design and deployment of enemies was just right, you could get such a good flow going in that game. Even the 'ghost town' thing didn't bother me, it meant I could look around and admire the level design !
just found your channel..real quality content and well spoken
The graphics are way ahead as a 1997 pc game
Your microphone sounds like it was made out of a tin of baked beans.
Damn! beat me to it. GG
@@handlessuck589 As much as I admire the gman's review of early DOS games; if you don't walk into enemy fire you'll last longer!!
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@@SiliconBong "Internet trolling" is too easy.
If you bought Quake 4 for Xbox 360 it comes with a bonus disc containing Quake 2. It's a pretty good port, but you likely won't find the Bonus Disc without either a new unopened copy, or Ebay.
Yup, runs at full native 1080p at 60fps and 4x MSAA. If you don't mind using the controller, it's easily the most definitive edition of the game by quite a margin.
The source ports are still the best way to play
Yup had it to
How I play quake 2 now
Whenever people ask the question "What's the best video game gun ever?", my answer always has and always will be "Quake 2 Railgun"
I'm 100% a Quake guy myself but for me it has to be the Flak Cannon from UT99
@@purebaldness You mean the ASMD shock rifle from UT99, with the alt fire, and the combination of the alt and primary, you can do anything with that thing
@@vicentecortes2953 Between 2000 and 2002, I played PC games without an Internet connection, so whilst I eventually learned that the Shock Rifle had a great amount of depth and utility in duels etc, I'm still nostalgic for mindlessly gibbing Adept bots with the Flak Cannon.
@@purebaldness Well, the flak cannon is still a close second lol, extremely deadly in close combat... and I played UT99 only with bots, maybe once or twice online, the midless carnage with the adept/masterful/godlike bots is still so fun to this day for me
Q1 rocket launcher.
I feel like I am the only one who prefers Quake 2 over Quake 1. Don't get me wrong, they are both fantastic games worth playing today, but there's just something about Quake 2 that makes me prefer playing that over the original. With Quake 1, I get the sense of being in a environment which should feel like a horror game, especially with the eerie soundtrack composed by Trent Reznor, but instead I'm running around blasting things and not really looking at everything because I don't really have the time because I am going at it in a fast pace. With Quake 2, everything just fits perfectly for me! Even though I still don't have time to look at everything, I still can feel the action feeling that I am supposed to get from the game, and I guess that's due to the soundtrack. The soundtrack makes me feel like the game is telling me to just blow away anything that moves to get to the Makron and destroy the Strogg threat. All in all, I guess it's really due to the fitting soundtrack that makes me prefer Quake 2 over Quake 1. Quake 1 may have a great style with the Lovecraftian-style monsters and eerie atmosphere, but I get more satisfaction from killing the Strogg in the sci-fi military style bases in Quake 2.
N64Lain Quake 1 is not that great
you are not alone dude... Quake2 alltheway!
I agree completely.
I prefer Quake 2 too.
@@irllcd13 same and quake 3 arena well that's a different story.👍👍
I'm one of "those guys" who, oddly enough, prefer Quake 2 over Quake 1. I think it is mainly because of the way objective are in Quake 2. I have a mission to complete. Where in Quake 1 it really does feel like 'just another level' all the time. Said levels are great thought, yet there is a special something about Quake 2. Maybe the more sci-fi oriented theme appeals to me more. Or maybe I just prefer to explore less confusing environments. Who knows...
But both games are great in its own right.
Agreed I'm a quake 2 guy myself. I played Unreal a lot more at the time tho.
I do too, but that has a lot to do with the fact that I saved up for the Quake 2 and bought it when I was 13 right after my folks finally got a PC that didn't have Windows 3 lol. I had so much anticipation and had read every single fact about the game in magazines for months. It didn't disappoint.
Thermal Lance quake 2 is better
@@Kagemusha08 Yeah dude I remember pestering my dad to upgrade my graphics card for months after Quake 2 came out, Quake 2 was basically the Crysis of its day, and when I was finally playing it on a Voodoo3 I was so fucking blown away, and playing Quake 2 RTX now? Shit is ridiculous. If you told me I'd eventually be playing a version of Quake 2 with raytracing when I was 10, it would've blown my mind completely. Now I still replay Quake 2 regularly because it looks gorgeous, is fun as fuck, and lets me stress test an awesome new technology.
I like 2 more as well.
I remember playing Quake 2 online as so many characters, it was insane. I remember playing as the spice girls lol
Why don't they make FPS's like this anymore? It's like everything has become military sim, or ultra cinematic and overly complex. I just wasn't to run & gun and hack and slash! I work too much and have too many hobbies to devote hours to some forced cinematic hand holding simulation bs.
Serious Sam 3: BFE is almost exactly like it's predecessors, except with more dialogue and cutscenes. But in the end it's alot like an old-school shooter. Give it a try if you haven't already.
they do make FPS's like this. Wolfenstein: The Last Order is one of the best shooter's i've ever played, and even runs on the Id Tech engine. play it.
Kyle Batteson "i just wanna shoot hordes of bad ass demons" then why wait for Doom at all? why would they release an overly simple piece of shit under one of the most critically acclaimed product names in videogames? why would they even humour the idea of shitting out something like that?
@@kylebatteson9572 It is funny to read your comment now. You just wrote down everything what the game really has. I hope you enjoyed it!
Play dusk or ion fury, old school badass fps games
Q1 > Q2, but I still think Q2 is one of the best of the old school shooters. Pre 2000 that is.
Too bad they never made a real sequel to the first Quake...
Maybe one day they will... Lets hope
check out Devil Daggers, has the look and feel of it, but it's only a single level game.
2 years later, check out Dusk! ;)
I hope they do-maybe they can re release the first one?keep the game and gothic feel the same just update the graphics😀
If you want more Quake 1, there is 20 years worth of maps to play. Arcane Dimensions is a mod that is so big, you'll be surprised that they didn't just call it a new game. Then you can play Dusk too.
How the fucking great soundtrack of Quake 2 is.... Man...
That is one of the greatest soundtracks ever just like the Medal of honor allied assault.
I listen to it to this day.
You forgot to mention one weapon... THE BFG 10K
@BoB BuIlDeR There's 10 weapons in Quake 2 and it's the last one you get, it's not rocket science mate!
Action Quake 2! Love the call out. I was on the team that made it.
At the time, when Quake 2 came out, it had 3D accelerator support out of the box, coloured lighting, transparent surfaces, and generally better texture fidelity. I can see how, 20 years after it released, it doesn't look much different than Quake 1; at the time though. Quake 1 released on DOS with a software renderer that most people ran at 320x200 ~ 512x384. Compare that to Quake 2, running on a 3DFX Voodoo or Voodoo 2 at 512x384 ~ 640x480 in Windows 98. Voodoo 2 in SLI at 800x600. The difference was massive in 1997. Quake 2 also had a cohesive, albeit silly, story with matching level design. In reality Quake 2 was meant to be a different IP, separate from Quake, but id just couldn't come up with a name. That doesn't even touch on the netcode, which was amazing in Quake 2.
Quake was a mess in terms of theme; I love the level design, and still play it with Darkplaces or Quakespasm, and all sorts of HD textures and models. That said, there was no cohesion to it. You could tell that Romero was at odds with the rest of id during the design of the game. Still great fun to play.
I just recently subbed to your channel, really enjoying your content. Couldn't resist posting here, 3.5 years late to the party; I was really active in gaming from 1994 to 2001, worked on a lot of mods, and apparently can't resist tossing in my $0.02.
What a classic! I forgot how awesome Sonic Mayhem's soundtrack was! Seeing an enemy duck or continue to shoot during the death animation was so badass back in the day.
You're developing an awesome archive here. Keep up the awesome work!
It was also a time when graphics cards are started to become more of a thing.
"unique level design"
*sees a map that looks exactly like the second mission of quake 1*
Which one?
Every time i watch his videos, I end up with another game in my library...
There are worse things to be addicted to :)
trespassssaaaaaa
THERR
Yes
I played this so much on the PS I think it wore the disc out hardcore. Love these older games, not only for their fun value, but the nostalgia, remembering a better, happier time. Thank you for this and all your other reviews, I plan on trying some of the games out when I am able to.
Q2 sound track and a mention of the most awesome of mods, action quake 2. Those two things brought a sliver of nostalgia for sure
John Romero left: That's what happened to the levels. They were still nice, but man..
Thank you so much for the Action Quake 2 shout out! I played it a ton back in the day and miss it immensely!
This was the first game I played and it really thrilled me. The music helped a lot, but everything was really made to feel streamlined and fast paced, at leastin the first few levels.
i really do love your videos man ive been subbed for like a day and you are already one of my favorite reviewers
anthonyskater er Thanks dude!
+Gggmanlives Iv'e just subbed and I know this is a old video/thread, however do you review any other type of game other than shooters?
*****
Rarely.
Gggmanlives Sound thanks for the reply, I love my shooters anyway.
+Jai Gray He is the master of FPS but sometimes he surprises us with reviews of gems like Resident Evil.
My hubby absolutely loves your video reviews. He watches them all the time. He loves FPS games and he values your reviews. Keep up the great work.
This game's campaign and soundtrack were the mf bomb, God I love this game
How you liking the remaster? Brilliant stuff
i like your old videos better than the new ones. they are short and to de point, respecting viewer time
Then don't watch the new ones.
And yes you’re completely right it’s a sequel in name only. It was going to be a different game but they slapped the Quake name on it at the last minute and robbed us of a proper Quake universe sequel.
I played this game too many times when I was young. I didnt care if I knew layouts of places over and over, it was a fun game.
My personal theory about Quake 2 is that the Strogg and Stroggos came from the opening levels of Quake's different episodes. Basically, after the death of Shub-Niggurath and her lieutenants and the disapperance of Ranger (aka his abduction into the Arena Eternal), the remaining cyborg slaves of the Witch would begin processing any non-slaves on-site into what we would come to know as the Strogg with the general who tasked Ranger with killing Shub-Niggurath becoming the first Makron. This would explain why the palace of the Makron would carry the symbol of Shub Niggurath and how the symbol we see in Quake would be carried over with slight modifications as the symbol of the Strogg.
Hands down my favorite first person shooter of all time. I had so much fun with this game as a kid it's insane, and i didn't even get to play the multiplayer! Just running around in the campaign, killing Strogg, looking at the level design was so much fun. It was the first game that really managed to "capture" me and make me feel like i was inside the game. It was amazing. Still play through it every now and then to this day and even though it's not as amazing anymore, it's still a lot of fun every single time :)
Glad to see people who actually liked the game.
Me too!!
You are quickly becoming one of my favorite reviewers.
On a side note, would you ever be interested in reviewing Painkiller?
The soundtrack to this game was so cool. It actually came with a copy of the soundtrack on disc!
Quake II is my all-time favorite video game. i still play it now and then, albeit with a more modern game engine (KMQuake2) that's more suitable for modern hardware. The replay value has come from the hundreds of levels and missions that were made by end-users, myself included. The quality ran the whole gamut, with some of them surpassing the quality of the original game.
Great review. Your reviews have got me to make a retro PC.
+jonnie scott I'm currently working on converting a friend's old shitty Dimension PC into a "Black Mesa Gaming Faclity," which is a heavily upgraded version of the PC (as recent as we can possibly get it, which isn't that great but perfect for retro gaming.) Yes, it's cheesy, considering how we're even putting a version of Linux (made specifically for retro gaming again) named "MesaOS"
Great review. For people who wants to play or replay this classic, I recommend using the UQE (Ultimate Quake Engine) with the point filter set for textures. It looks much more detailed pixelated than blurried.
Q2DM3 the edge is probably my all time favourite deathmatch map.
For me, Quake II was more of a sequel to Quake's gameplay and graphics rather than its story. It was also sort of a sequel to Doom+Doom II's gameplay, with the inclusion of the super shotgun and the BFG. I was certainly disappointed back in the day that Quake II wouldn't continue Quake's story, but the way it expanded upon Quake's gameplay, graphics, and level design excited me. I liked mission objectives, the music some of the level design, the unique enemies, the early use of scripted sequences, the enemy and weapon variety, and the CG/live action cutscene at the end. The variety of weapons and enemies kind of reminded me of System Shock's. Besides all that, I do prefer the original Quake over it's sequel, but I still appreciate what Quake II was able to accomplish. Because Quake II took the series into a new direction, I kept expecting the sequels would do the same. For instance, each Quake installment would have similar gameplay, but tackle a different theme with a different story. But since Quake IV, I'd just want Quake V to continue Quake 1's story. Sometimes, I additionally imagine a Quake II mod with Quake's story, weapons, and enemies, but with a combination of Q1+2's level design.
This game is such a huge part of my childhood.
honestly i like Quake 1 more
mainly because its feels and looks more unique with the viking/asatru style to it,unlike the rest of the series is more sci-fi themed
but that is just me
Looooooooooooooooooooove this soundtrack.
Quake II sucked me into the game more than any game ever prior to it. It affected me emotionally and it still remains one of my fave games of all time. I loved Doom, and I've loved lots of the Quake themes, but there was something about Q2 that was so...visceral, so involved, so engaging. It just took you over. I've always loved this game. I've always wanted to see a proper update of the story and graphics, and think it could be something incredible.
Just discovered your channel, loving it already :D
gameplay is just soo good in this game that every enemy is like a little puzle, aproach some so they can hit you melle style then run away then shoot and you pass with no hits if you are pro, for me this is one of the best games ever made, music is godlike too
pinnacle of first person shooters... that's Quake2 for me... blast everything but yet having to find the way through...
and the 3D config of the mouse (which strangely didn't come as default setting) was the greatest thing ever
Quake 2 is the pinnacle of the FPS genre before the Half Life effect and games shifting into mainstream and needing to have a ton of elements for a generation with ADD. Everyone gave Doom 2016 a lot of credit for restoring a lot of classic FPS elements, but it's still light years away from where Quake 2 is.
Best weapon design, sounds and feel EVER
Quake 2 on PSX was very good.
+Piernic Yes it was.
Yeah when he said that I thought that was a bit harsh. Sure, it's not exactly like the PC version, but it has it's own charms and stands among the PS1's best games.
The N64 version is also very good. (y)
No its not, its basically missing half the game.
I spent way more time listening to the CD audio than I did playing Q2. I haven't played it since release and don't plan to again. However, I still to this day play the original Quake. Foe me, Q2 lost the atmosphere and sound design that drove Quake to excellence.
Having played both Quake 1 and 2 recently, I have to say I prefer the first one. However, Quake 2 definitely grew on me the further I got in the campaign!
I still haven't played Quake 1 but I LOVE Quake 2. Bought it years and years ago as part of the old Sold-Out budget range of PC games for a fiver and it was just soo good despite its age.
@@Fatman311 I'd say that if you're into retro shooters, it's hard not to love Quake 1! Play it with a modern source port and make sure to download the NIN soundtrack from somewhere
I miss the times where I would have to wait for a free slot in the aussie Action Quake 2 servers. The best thing to come out of Quake 2 was the multiplayer mods. The engine had awesome physics for multiplayer.. the speed you could get from strafe jumping, the height you could get from ramp and box jumping. Nothing compares.
Getting this thing to run on GOG was a fucking nightmare but man it was worth it. Just as awesome as it was, when I played it as a kid.
This was the first FPS I played on my first pc. I remember telling my brother "Look at those graphics." or "Look, this guy ducked and I shot over his head."
I was 15 when this came out. Dam fun times spent endless school holiday hours with my cousin on his pentium 2 with creative sound blasters
I finally found a channel where I can found good FPS Games :D
You forgot one important aspect - Quaek 2 had awesome looking 3D weapons with cool animations in a time when most FPS games were still sticking to 2D meshes for weapons and enemies. When Quake 2 came out i didn't have a PC so i played it exclusively at i-cafes and i only experienced the LAN multiplayer. Lots of fun was had jumping off ledges and shooting rockets in the heads of unsuspecting enemies and then hearing them scream obscenities from across the room. Ah, the good ol days of internet clubs...
Q2 weapons look hideous to me. So artificial and boxy. Ugly. Neither Q1 weapons were memorable apart from the axe and the nailgun which was ugly too.
It's my favorite Quake game. Played it a lot on the N64 years ago.
It's strange how much the soundtrack can impact the feel of the game. Quake 2 is a prime example.
I struggled to push myself through my first run from the Steam version because of how vague of directions I was given as well as how *quiet* the game was. No joke, the game was unnerving at times as it felt like a weird old FPS horror game.
Then I later learned about the soundtrack--which I thought they had only ambient sound effects--and downloaded the Ultimate Quake 2 Patch. The patch alone made the game play almost like another game, and I found myself getting through the first four missions without a break.
I would probably say that it wasn't the soundtrack alone that fixed the game for me. Not only did the patch add the soundtrack but gave you better dialog prompts of what to do and what was locked.
Quake 2!! loved this game on the PSX :D
Still remember playing this with my brother back in days....also played hell out Quake 4...hope some bright future to Quake after Quake 1 remaster :)
Damn we got the both.
Few years ago, I bought the CD just for that soundtrack in my car ^^
you know what I don't get. the original pc game had very little soundtrack. it was all ambient sound then a few years ago I saw game play with rock music that sounded in game so I looked up the soundtrack and immediately wish I had that experience. my copy had zero music lol
batman32451 |"original" you mean Quake I? Because Quake II definitely was half data and half Audio CD disc.
movement2contact nah bro it was quake 2 but for some reason every level had the same "music" which was so minimal and boring because it was literally just atmospheric in the worst way. The music I saw in this video and in some playthroughs was never present and I wish to God it was
I loved Quake II on N64 and always saw it as more an exclusive "expansion pack" of Quake II PC as Nintendo got a wholly original game compared to Sony.
Fondly remember online deathmatch. The grappling hook mod especially.
Made for some high flying insanely fast paced rail gun battles.
56k was king and trackball gave you a hell of an edge. This was before optical mice.
Fuck, I'm old.
I enjoyed your reviews of the Quake series but it left me thinking I should perhaps toss my own two cents in on this one.
While it was a fun game to play back in the day, what I recall Quake 2 mostly for these days is being resigned that it decided to drop any support for campaign co-op. There was still multiplayer deathmatch support (of course). This made the drop of any real single player campaign experiences in Quake 3 less surprising and somehow easier to deal with, for me at least, as they'd already streamlined design focus before at the expense of a gameplay mode from the prior title. Quake 1-3, despite being quite different, have a palpable sense of design continuity that goes beyond these individual differences of each title. This is more apparent by being the launch titles for three engine iterations to the point that it resulted in people nicknaming the engines after them. That legacy weapons from Doom or Quake 1 appear at all in Quake 2 and 3 also helped to reinforce a continuity of design tropes reaching back to Doom that one could come to expect from id software.
More to my main point though, I've come to consider that Quake 2 heralded an era from 1997 to 2001 where it was less common for an entry into the FPS genre to feature a co-op element. While it may not have long been a staple in the nascent genre, it was possible to play both Dooms and Quake 1 with a co-op mode and could be seen as part of the common stable of features offered by id-style shooting games up until Quake 2. It is true that some outliers to the trend exist, such as Unreal 1 which had full campaign co-op functionality on release in 1998, but outside such excellent exceptions, the feature didn't see much favour until the release of Halo seemed to highlight the idea once more.
Sometimes I wonder if it's just me or if it was a real statistical trend.
Love the quake 2 sound tracks. It's what inspired me to start playing guitar.
The Quake 2 demo was the first game I ever saw running under 3D acceleration. We all knew at that moment that 3D cards weren't going to be a niche gimmick. They were going to be a BIG deal from that moment onward.
Best Quake game ever IMO, still one of my favorites from the 90's... the memories...
I grew up with Quake 2... The Playstation version, but still...
Good times.
This game had the best fucking weapons ever. They felt legitimately powerful. So much fun shooting people in this game!!!
Please review Quake III Arena :D
I love your reviews. keep up the good work. :)
Loki Minion's CTF was fantastic. Quake 2 nailed the multiplayer so well that it lead to Quake 3. I do not miss dial-up matches and 300+ pings though.
there are more difference between the q1 and q2 engine then that dude.
Q2 upgraded to 16bit textures and had colored lighting.
colored light was kind of a big deal at the time.
also it was the first game to have native support for the first graphics accelerator cards.
also kind of a big deal at the time.
Yeah the difference between the two engines was monumental at the time, not sure if he needs glasses or what...
Grab the complete pack on GOG folks, also while you're at it, grab the 1st and the 3rd one too.
The game disc spent just as much time in my cd player so I could listen to the soundtrack as it did in my cd drive so I could play the game.
I'm having a blast with this game so far, but there's one thing that I don't like about it - it's the computer telling me that mission objective has been updated over and over again.
Besides Steam, Quake 4's special dvd edition has a extra disc to install Q2+ packs. I remember getting the N64 version for Xmas.
I always looked at Q2 as a new episode (dimension) of the Q1 universe. OC it's silly but imagine a quake game with really diverse episodes. I think Daikata could have been like this...
Quake 2 does have Opengl though. And it does have a modern res. 1600x1200
That's 4:3
I think he is comparing it to GLquake. Otherwise it does not make sense to say, there is almost no visible improvement.
I remember playing this more than Quake 4 on the 360 version which had both games on the disc.
My issue with Quake II is that Romero wasn't in charge of design. And it shows.
Quake 2 opened my world to online gaming. Gamespy with my 33.6k modem. Yeah they were games before but only a quick play but this is where my frags begin. 😉
I love Quake 2, cause it's not a Doom 64 remastered, like Quake 1 was, it's now it's own game. And after playing Quake 4 i really started to dig in the both story lines from Quake 2 and 4, to see what's what, because i really like it. Also i played a lot of multiplayer back in the school with my friends, despite that they know how to play, and i'm not, cause i had Sega MD2 back then, and i was just learning how to play these games. But yeah, i managed to kick many asses in multiplayer. One of my friends even smashed the keyboard because i always killed him in multiplayer and he could not do anything about it, and because of that he has to pay for the keyboard, because it was not his keyboard, but the one in school. Ah.. such an amazing memories :)
No, No Q2 was massive technological improvement back then - hand/guns models, poly count, size of levels, animations, colored lighting. I like Q1 more, but Q2 was a giant leap - there is a reason HL and Daikatana switched engines after Q2! The bar has been risen.
From a technical standpoint the Q2 engine is a HUGE improvement over the Q1, but yeah, the repetetive looking environments kinda hides it :P But animations, light etc are a huge improvement.
If you have modern and at least moderately poweful pc, then you should definitely give try to source port Berserker@Quake2. It adds incredibly huge ammound of modern GFXs, like bloom, bump mapping, water reflection and ripple, motion blur, new hi-res textures and much more.
I don't understand why you think the N64 port was shitty. It wasn't a direct port, but an alternate take with different levels, and I found it to be quite a fun to play through after playing through the PC version. The multiplayer on it was good too.
I’d love to see someone update the graphics/models/ai for this game
It seems like people don't realize Quake 2 on N64 had completely different levels. I wish someone could port them over to PC some how like they did With Doom 64 so I could play them sometime. I remember enjoying the atmosphere. In fact the OST to that was very creepy and DooM 64 like too.
I played though Duke Nukem 3d using the JFDuke sourceport. It had a couple very, very minor graphical glitches, but I had no problem finishing the game. EDuke32 offers a more advanced renderer, but it also has major graphical glitches with various expansions. Plus, you have to make the game really dark for all the colored lighting tricks to really stand out and the glow around switches and some items makes them way too obvious.
The only expansion I finished was Duke it Out in DC, which I enjoyed. The Smithsonian level is probably one of my favorite levels from any game, just because of the variety it includes. Unfortunately, one of the graphical glitches mars the space exhibit (you can see some objects through the walls if you're not using the software renderer), but it's still a great level. Using the new, advanced renderer in eDuke32 makes a mess out of the same area, with entire rooms being visible through the walls. :(
My favorite game ever. Next to Bare Knuckle III
The Quake 2 port on Xbox360 is the best of the console ports. Came on the bonus disk with Quake 4
Probably not Enemy Territory, possibly Q4
I miss the grungy industrial artstyle of the olden games. It's really something that the ultra shiny sheen of modern graphics just couldn't quite do.
Superb game, one of my favorite FPS ever.
Dude! The BFG (Big Fuckin' Gun)!!! One of the coolest weapons in any game of that time!!! How could you not even mention it?