A few things I want to clarify. 1. Please do not interpret any segment of this video as an attack at any individual server. This series much more about the game design decisions of Facepunch than the decisions of Server owners (though that is also part of it). Just because a server's name pops up in the game's search results when discussing particular things, doesn't mean I'm specifically singling out those servers. Moving forward I will no longer show or discuss individual servers to avoid misinterpretation. 2. Turns out you actually CAN do something about the team size limit. There's a command that allows you to make it as large or small as you like! 3. If you are interested in playing on my Rust server, I strongly recommend that you subscribe to the channel so you will be notified of its launch (and so I can see there's support for the project).
no general chat on the discord server? also im exited for the server it sounds exactly what i have been looking for as i love the pvp and online raiding aspects plus being able to enjoy the game without having to rebuild my progress every other day
Nah no general. Sorry man. The public discord is meant to be place for you to contact me directly for when you need something. I don't really do that "community development" stuff.
@@Claudehopper ah that makes sense but maybe when the rust server launches a general chat would be good for players who arent always ingame to talk to others
The potential solution to the greifing problem that WILL occur is limiting tcs im not sure how exactly it would work as some people would try abuse it with multiple players. maybe do a tc limit per team?
Hardcore was amazing, the lack of a map and global chat made interacting with people much more interesting, asking around to figure out where what monuments were there.
with 100% inventory saved, whats stopping someone from grabbing that heli crate when your not looking and you never being able to get it back. also whats the point of having raiding days if the server is going to be reverted, the thrill of raiding comes from the possible profit you can make, but without that whats the incentive?
Both very good questions. Yeah it is going to suck having scenarios like that happening where you sneak your way past the player to yoink the crate without them being able to fight for it back. If I were to make my own survival game, I would solve this problem by implementing a Reclaim Timer where items in your inventory won't get reclaimed until X minutes of being in your inventory. However, because this is a Rust server I'm planning, I will have to work within the limitations of what Rust allows me to do. Unless someone comes up with a magical plugin, the only thing really stopping such scenarios would be your situational awareness. I do not agree that the ONLY thrill of raiding is the profit you gain from it. The sheer enjoyment of the raiding experience itself is enough in my opinion to make it worthwhile; that's why some people enjoy playing Rust Bedwars. Think about it. Why does making a profit after raiding feel so thrilling? It's because that profit enables you to do more cool stuff. Though I will admit making a profit does add an extra layer of excitement, which would be lost in my proposed system. As a compromise, I could have some purges where I don't turn it off. For example, if it were a weekly server, with wipe day on Sunday, I could have a purge period every night where it resets afterwards as described, but on Sunday, Wednesday, and Saturday, it won't reset.
@@ClaudehopperTo be fair, based on an obscene number of hours in this game, the reason a lot of people love bed wars is because they don’t get banned for cheating.
@@Claudehopper i like your solutions. for reclaiming, how about items that have been in your inventory for a while do get reclaimed and the new items dont, that way theres some risk for going farming, you still have to keep an eye out until you get back to your base. i do like your purge solution though
You have got me into trialing soft core on my rust server. It does seem to fit with the style the server it is as it is challenging but next months wipe will be the test.
Hardcores lack of map was the biggest issue for me. I have no interest in playing a game where I can permanently lose my base because I woke up groggy and can’t remember where I went. Hardcore should have been the old recoil and no teams. That’s all it needed.
hardcore wasnt very hardcore lol you cant just take off team ui and say ope its hardcore now no we need harder hitting bullets instead of taking 3 headshots it should always be one accept for handguns and smgs those realistically could be stopped by a hardened steel face mask i could do better than these euro trah companies they got soooo much potential but they hire childish people that make childish games lol rust is on its way to being like fortnite aka being trash
I loved it. I also loved legacy Rust though, there was no map we would be marking things down in MS paint or actually navigating the land. No team markers meant ghosting zergs was actually surprisingly easy or you could put on their clothes and walk in. Not sure how I feel about the headshot thing but yeah I'd be okay with it, game would be more about flick shooting than recoil control and beaming people which would upset some but I'm down to at least try it.
Your community suggested to make it a server but honestly that might be the best way to go for right now for everyone. You're not committing to a full project that you don't even know people will like and if you did make your own survival game this play test could act as a blueprint for your own game..so win win.
about the keepinventory thing. items looted should have a 10 minute period where if you die they can be looted off you, after 10 minutes if you die they cant.
for hardcore servers, it would be cool if they added additional coordinates that you could get from like a craftable compass so that you could actually use the MLRS without being able to look at the map. Make each grid like a 100x100 square so you go to the MLRS and enter M16-056x092 for like the middle of M16 almost on the border of N16. maybe even have a more accurate gps locator that is in locked crates with the module.
Reclaim vise, have a safe section in the inventory that will let you keep stuff and unsafe sections that lets you loose it. Have some balance in that people with smaller or no safe space have generally more space or other perks.
Id be down for a server like your talking about. A nice mix of vanilla, softcore, and hardcore options all in one. as a player that can only play like 2 hours or so a day, this sounds pretty damn good. Lack of time is why i usually just play pve servers that has optional pvp zones
a solution to the allowed to raid could be like the price of the tc to not decay like if you have to have 10k wood in your tc before it starts decaying you can be raided and so on for other materials
Softcore issues are also that when you online raid, instead of trying to defend, defenders are better off f1 themselves to outpost over and over with their best loot
You know what would be cool if they had a base hardening system where you put a new material in your TC and upon everyone who is authorized on the TC logging on the base becomes hardened and takes 3 times the amount of resources to destroy,
the thing is you can choose to lose the items you want. plugin for backpacks when there wasnt backpacks in the game its on 3x> servers and you have to buy like vip to get it and players that didnt have vip had only like 6 slots. There is like a extra box with a backpack symbol on your tool belt and when you press it from your inv a invisable box opens and you can make it so you dont lose the stuff in that "box". (i use to play on a modded server with stable players and there was only one admin and he made a mistake one wipe where those backpacks didnt drop loot when you died. It was a mistake but you could do it on purpose and you can choose how much space the player has)
About raiding, I love game Deadside... Server Admin can select a specific time for Raiding like 6pm to 12pm. I rly enjoy this feature. Is it in Rust also ? Cuz Im a working boy who doesnt have a full week of grinding and protecting my bases.
I think instead of not being able to raid there should be a raid flag where are you ready to destroy somebody structure you should be allowed to raid too
Softcore is for new players. And even then, I would recommend against it. Heres why. The more often you DO the "hard" things.. the quicker you will get good at them. The skill you can gain in 1k hours would take 3k hours in softcore. Look at yourself like AI. In order to get AI to give a good result of anything it must be fed thousands, if not billions of pieces of data to become the best it can be. The faster you feed it, the faster the AI can become good at outputting that thing. Same way with gaming. The faster you learn to get good at the hard things, the less time itll take overall to become generally good at the game. I mean theres a place for Softcore like for newer players during their first 20 hours to learn the basics (there are regular servers for noobs that are not softcore servers but, basically are). Or maybe someone loves Rust but just hates all the stress it can cause and wants a more relaxing experience (gets boring after 100 hours). Softcore isnt useless but, it also isnt that valuable either.
but we're not AI. we're human beings, and if Rust is going to be so difficult from our very first time playing it's just going to drive people away. Unlike AI, we get demotivated and have the choice to spend our time with other things. But once you get the hang of it Rust is a great game, which is why new players should be eased all the hard parts rather than thrown into the deep end to drown
The majority of Rust players are there for a hardcore experience, most new players got bored quickly and never even gave softcore a chance. In a scrambled effort to reclaim the larger audience they almost garnered, Facepunch began making poor changes to the game in an attempt to make it easier.
Have raid times, during school and work hours make it super super expensive, and peak hours have it normal. Or do what deadside it and make it so you have to kill said person you want to raid to be able to get a "raid token" which you can use to raid the base for a set amount of time
Almost 9k hours players here. I have led 40+ mans and now mainly play solo or at most 6. ONLY thing i can see that makes HUGE change is offline raiding. Make it WAY more expsensive.
The real 3 reasons why softcore failed, 1st is that there is only facepunch servers with no admins, the same was with hardcore. 2nd is that there was 4 player limit per team, tc and turret, but that didnt stop zergs from making 10+ player village and dominating the server. 3rd is the main thing, you cant win raid online, ever, because enemy can just die with loot and then reclaim it in safezone.
Cute idea bro, i dont think that purging snd undoing it is a sustainable option, you need to either write a plugin to do that or find an alternative. My pitch for a softcore mode is that for every minute spent off the server all of your structures gain 1% damage resistance up to a maximum of 75% (or perhaps 100% for your server) this means that after being offline for one and a bit hours you cant be offline raided - however equally you cant just combat disconnect to prevent your base being raided. I think that would strike the best balance to prevent players being offlined without it being abusable.
My first thought was how do you prevent people from just logging off in a raid so I think that's a good idea - Though I can see the pitfall of people will just watch battle metrics and see when you're offline and immediately raid you when you log out though.
@@dotapazappy I see where your coming from, if you have a specific target of course you can do that but imagine sitting waiting for someone to come offline, hours they could be playing whilst you just have to sit in base with your raid kit. I think it would decentivize offline raiding so much that people just wouldn't care enough to play like that and would rather play the online
Maybe a limit on the amount hours a player has like max it out pn 3000 and if someone really wants to play and has over 3000 then let them but it would the people who accually wanna play softcore not have to worry about unemployed sweats
Mlrs was removed from hardcore because it would expose the map. At the end of the day the community has bigger impact than individual mechanics. In the old days the server would unite to foundation wipe roofcampers. Nowadays people refuse to fight if they aren't near their base and that AK you lost to a grub will be collecting dust for the rest of the wipe.
I was going to make a game in 3d godot because it is an underutilized game engine in the 3d game world I think I would be cool to see a 3d survival game, or anything really
should be a way to insure your items or an item you craft in your base that will insure your items like tarkov does/collect tokens along the way and every 10 tokens you get on free inventory refund
As somebody that does play on softcore I have over 2000 hours and I plan on the servers because my life gets busy outside of rust and there are many other people that play on these types of servers that have way more than 2000 hours. We plan on the servers, because we actually have other things that we need to take care of the life, jobs school and more, but we still want to play the game. Not having to put in all the time and hours with all the same aspects. That made rust fun at the beginning. I did plan on official service, and I did really love it, but sometimes life doesn’t always go as planned. And you just have to stop for a bit, but you also just wanna keep playing, so these servers are good for that as well as teaching, new players to play
*The problem is hackers. DayZ has the same problem. You can be part of the server's biggest clan and have everything going for you, your clan, and your base...until hacker comes along and ruins the collective of thousands of hours your clan has put in...in 5 minutes or less.* RIOT games has the best anti-cheat and Korea has the best system to punish cheaters in games. But on the bright side I live in the United States...where I will most likely experience real life hardcore survival at some point while visiting a school, church, etc...unlike the rest of the world. Can't complain about realism am I right?
The server hasn't been created yet. This 4 part video series was part of an advertising campaign to see if there would be any interest in the server. If the videos performed poorly, the plans for the server would have been canceled. However that didn't happen. The video series did really well and this video in particular did super well! So, I've decided to go ahead with creating the server. It will take a couple weeks for me to get everything ready. As far as what it will be called? I will announce that in a UA-cam video promoting a link to the server!
Well, it’s part of a series, but yes the goal of it is to advertise my upcoming server so it doesn’t launch with a 0 pop. Given that a hosting service will cost me real money, I believe it is reasonable to ensure that if I were to launch a Rust server, people would actually play it.
@@Claudehopper So running down the other servers who are also paying real money with admins who work hard. Hmm.. not exactly a business model that would inspire me to play it.
@hobbystuffk4172 The hell? Is that how people are interpreting this video? Not at all. If it's a jab at anyone, it's at Facepunch. I guess there was a part of my video where I said, "You can crank the Reclaim Terminal up to varying percentages, but most Softcore servers don't utilize this feature", but that's not me talking down on them. It's just to explain that there's potential that goes unexplored. I have never once singled out a server and said "This server sucks, that server sucks" in this video.
Who cares? What I want to know is WHY DID HARDCORE fail?? It was so fun. No map, no team markers, just classic good old rust fun and yet softcore has more players than hardcore even to this day. (Good video I'm just salty hardcore is dead)
I sometimes think Rust has no right being as popular as it is, it truely is a mystery. Players will queue up for an hour (or pay a subscription) to get on some bloated, laggy, overpopulated server which you just know is going to be full of Cheaters and people who should not be let near the Internet without supervision. The lack of game balance is obvious, a few servers get the majority of Players. And a couple of days after Wipe Day the landscape is littered with abandoned and decaying bases.
One change I would like to see is Players are sent back to the Spawn Beach if they die. Respawing nearby is a curse and makes Rust NOT a survival game in my opinion.
@@jitteryjet7525 Im sorry but this idea is terrible. It would nerf solo players and small group sizes even more than what the combat update did. This would encourage even more doorcamping and roofcamping. The game is filled with players who refuse to or barely leave their base but the no bags idea would make it so much worse. Spawn beach would be FILLED with bases, no one would explore the map.
@@Zach-qd6pp You are proving my point, something has gone wrong with Rust if it is full of no-lifers who don't leave their bases. If you want to visit Monuments you will have to take a risk. Really my point is Rust cannot be called a Survival game if it has resurrection. So my idea of a vanilla server is respawn at the beach. Fortnite-type combat with resurrection can be an option on Combat servers.
A few things I want to clarify.
1. Please do not interpret any segment of this video as an attack at any individual server. This series much more about the game design decisions of Facepunch than the decisions of Server owners (though that is also part of it). Just because a server's name pops up in the game's search results when discussing particular things, doesn't mean I'm specifically singling out those servers. Moving forward I will no longer show or discuss individual servers to avoid misinterpretation.
2. Turns out you actually CAN do something about the team size limit. There's a command that allows you to make it as large or small as you like!
3. If you are interested in playing on my Rust server, I strongly recommend that you subscribe to the channel so you will be notified of its launch (and so I can see there's support for the project).
no general chat on the discord server? also im exited for the server it sounds exactly what i have been looking for as i love the pvp and online raiding aspects plus being able to enjoy the game without having to rebuild my progress every other day
Nah no general. Sorry man. The public discord is meant to be place for you to contact me directly for when you need something. I don't really do that "community development" stuff.
@@Claudehopper ah that makes sense but maybe when the rust server launches a general chat would be good for players who arent always ingame to talk to others
The potential solution to the greifing problem that WILL occur is limiting tcs im not sure how exactly it would work as some people would try abuse it with multiple players. maybe do a tc limit per team?
Also removal of the 10min demolish timer
Hardcore was amazing, the lack of a map and global chat made interacting with people much more interesting, asking around to figure out where what monuments were there.
@@Z0mb13ta11ahase why they didn't just bring back the craftable map item is perplexing to me.
Soft core would’ve been 10x better if they just made PVE and PVP zones
team system is balls you used to be able to trick soo many geared people.
@@SLAYERxX420 like dayz still is
with 100% inventory saved, whats stopping someone from grabbing that heli crate when your not looking and you never being able to get it back. also whats the point of having raiding days if the server is going to be reverted, the thrill of raiding comes from the possible profit you can make, but without that whats the incentive?
Both very good questions.
Yeah it is going to suck having scenarios like that happening where you sneak your way past the player to yoink the crate without them being able to fight for it back. If I were to make my own survival game, I would solve this problem by implementing a Reclaim Timer where items in your inventory won't get reclaimed until X minutes of being in your inventory. However, because this is a Rust server I'm planning, I will have to work within the limitations of what Rust allows me to do. Unless someone comes up with a magical plugin, the only thing really stopping such scenarios would be your situational awareness.
I do not agree that the ONLY thrill of raiding is the profit you gain from it. The sheer enjoyment of the raiding experience itself is enough in my opinion to make it worthwhile; that's why some people enjoy playing Rust Bedwars. Think about it. Why does making a profit after raiding feel so thrilling? It's because that profit enables you to do more cool stuff.
Though I will admit making a profit does add an extra layer of excitement, which would be lost in my proposed system. As a compromise, I could have some purges where I don't turn it off. For example, if it were a weekly server, with wipe day on Sunday, I could have a purge period every night where it resets afterwards as described, but on Sunday, Wednesday, and Saturday, it won't reset.
@@Claudehopper love the idea of an end of wipe purge with high stakes and then other ones throughout a wipe that are more practice runs
@@ClaudehopperTo be fair, based on an obscene number of hours in this game, the reason a lot of people love bed wars is because they don’t get banned for cheating.
@@Claudehopper i like your solutions. for reclaiming, how about items that have been in your inventory for a while do get reclaimed and the new items dont, that way theres some risk for going farming, you still have to keep an eye out until you get back to your base. i do like your purge solution though
You have got me into trialing soft core on my rust server. It does seem to fit with the style the server it is as it is challenging but next months wipe will be the test.
Hell yeah! It needs more love. Let me know how it turns out!
raiding is the best part of the game not just for the raider but for the defender too some of my favorite moments in rust is defending raids
Hardcores lack of map was the biggest issue for me. I have no interest in playing a game where I can permanently lose my base because I woke up groggy and can’t remember where I went.
Hardcore should have been the old recoil and no teams. That’s all it needed.
hardcore wasnt very hardcore lol you cant just take off team ui and say ope its hardcore now no we need harder hitting bullets instead of taking 3 headshots it should always be one accept for handguns and smgs those realistically could be stopped by a hardened steel face mask i could do better than these euro trah companies they got soooo much potential but they hire childish people that make childish games lol rust is on its way to being like fortnite aka being trash
I loved it. I also loved legacy Rust though, there was no map we would be marking things down in MS paint or actually navigating the land. No team markers meant ghosting zergs was actually surprisingly easy or you could put on their clothes and walk in. Not sure how I feel about the headshot thing but yeah I'd be okay with it, game would be more about flick shooting than recoil control and beaming people which would upset some but I'm down to at least try it.
Your community suggested to make it a server but honestly that might be the best way to go for right now for everyone. You're not committing to a full project that you don't even know people will like and if you did make your own survival game this play test could act as a blueprint for your own game..so win win.
about the keepinventory thing. items looted should have a 10 minute period where if you die they can be looted off you, after 10 minutes if you die they cant.
for hardcore servers, it would be cool if they added additional coordinates that you could get from like a craftable compass so that you could actually use the MLRS without being able to look at the map. Make each grid like a 100x100 square so you go to the MLRS and enter M16-056x092 for like the middle of M16 almost on the border of N16. maybe even have a more accurate gps locator that is in locked crates with the module.
Sounds good concept...Its like everything. I want as a regular solo/trio after my university
Reclaim vise, have a safe section in the inventory that will let you keep stuff and unsafe sections that lets you loose it. Have some balance in that people with smaller or no safe space have generally more space or other perks.
Id be down for a server like your talking about. A nice mix of vanilla, softcore, and hardcore options all in one. as a player that can only play like 2 hours or so a day, this sounds pretty damn good. Lack of time is why i usually just play pve servers that has optional pvp zones
I really hope facepunch sees this
a solution to the allowed to raid could be like the price of the tc to not decay
like if you have to have 10k wood in your tc before it starts decaying you can be raided
and so on for other materials
Softcore issues are also that when you online raid, instead of trying to defend, defenders are better off f1 themselves to outpost over and over with their best loot
Softcore needs a full rework.
I had one hardcore wipe it was fun about 100 pop believe rustoria or moose was the higher pop ones
You know what would be cool if they had a base hardening system where you put a new material in your TC and upon everyone who is authorized on the TC logging on the base becomes hardened and takes 3 times the amount of resources to destroy,
I would say the reverse, discouraging offline raiding and more online raiding so you habe a fight and not only spam explosive on an empty building.
the thing is you can choose to lose the items you want. plugin for backpacks when there wasnt backpacks in the game its on 3x> servers and you have to buy like vip to get it and players that didnt have vip had only like 6 slots. There is like a extra box with a backpack symbol on your tool belt and when you press it from your inv a invisable box opens and you can make it so you dont lose the stuff in that "box".
(i use to play on a modded server with stable players and there was only one admin and he made a mistake one wipe where those backpacks didnt drop loot when you died. It was a mistake but you could do it on purpose and you can choose how much space the player has)
About raiding, I love game Deadside... Server Admin can select a specific time for Raiding like 6pm to 12pm. I rly enjoy this feature. Is it in Rust also ? Cuz Im a working boy who doesnt have a full week of grinding and protecting my bases.
I think instead of not being able to raid there should be a raid flag where are you ready to destroy somebody structure you should be allowed to raid too
Softcore is for new players. And even then, I would recommend against it. Heres why.
The more often you DO the "hard" things.. the quicker you will get good at them. The skill you can gain in 1k hours would take 3k hours in softcore.
Look at yourself like AI. In order to get AI to give a good result of anything it must be fed thousands, if not billions of pieces of data to become the best it can be. The faster you feed it, the faster the AI can become good at outputting that thing.
Same way with gaming. The faster you learn to get good at the hard things, the less time itll take overall to become generally good at the game.
I mean theres a place for Softcore like for newer players during their first 20 hours to learn the basics (there are regular servers for noobs that are not softcore servers but, basically are). Or maybe someone loves Rust but just hates all the stress it can cause and wants a more relaxing experience (gets boring after 100 hours).
Softcore isnt useless but, it also isnt that valuable either.
but we're not AI. we're human beings, and if Rust is going to be so difficult from our very first time playing it's just going to drive people away. Unlike AI, we get demotivated and have the choice to spend our time with other things. But once you get the hang of it Rust is a great game, which is why new players should be eased all the hard parts rather than thrown into the deep end to drown
i feel like instead of half of your inv you can do an insurance thing like tarkov
this video kept popping up on my reccomended even tho i havent played rust in years
The majority of Rust players are there for a hardcore experience, most new players got bored quickly and never even gave softcore a chance. In a scrambled effort to reclaim the larger audience they almost garnered, Facepunch began making poor changes to the game in an attempt to make it easier.
i like the idea of dropping all but your "tool belt" so you can select what you lose.
Have raid times, during school and work hours make it super super expensive, and peak hours have it normal. Or do what deadside it and make it so you have to kill said person you want to raid to be able to get a "raid token" which you can use to raid the base for a set amount of time
Almost 9k hours players here. I have led 40+ mans and now mainly play solo or at most 6. ONLY thing i can see that makes HUGE change is offline raiding. Make it WAY more expsensive.
ive legit played from 2013 to 2023 with breaks and this is the first time i knew about this lol
i didnt even know these exsisted
Rust is now creating some primal gamemode, without guns. I might be wrong tho, thats just what i heard.
The real 3 reasons why softcore failed,
1st is that there is only facepunch servers with no admins, the same was with hardcore.
2nd is that there was 4 player limit per team, tc and turret, but that didnt stop zergs from making 10+ player village and dominating the server.
3rd is the main thing, you cant win raid online, ever, because enemy can just die with loot and then reclaim it in safezone.
i did not even know softcore was added i got 2k hrs
Exactly
Cute idea bro, i dont think that purging snd undoing it is a sustainable option, you need to either write a plugin to do that or find an alternative.
My pitch for a softcore mode is that for every minute spent off the server all of your structures gain 1% damage resistance up to a maximum of 75% (or perhaps 100% for your server) this means that after being offline for one and a bit hours you cant be offline raided - however equally you cant just combat disconnect to prevent your base being raided.
I think that would strike the best balance to prevent players being offlined without it being abusable.
tbh smart idea
My first thought was how do you prevent people from just logging off in a raid so I think that's a good idea - Though I can see the pitfall of people will just watch battle metrics and see when you're offline and immediately raid you when you log out though.
@@dotapazappy I see where your coming from, if you have a specific target of course you can do that but imagine sitting waiting for someone to come offline, hours they could be playing whilst you just have to sit in base with your raid kit. I think it would decentivize offline raiding so much that people just wouldn't care enough to play like that and would rather play the online
Maybe a limit on the amount hours a player has like max it out pn 3000 and if someone really wants to play and has over 3000 then let them but it would the people who accually wanna play softcore not have to worry about unemployed sweats
People smurf in other games all of the time. What's stopping someone from doing the same in this scenario?
I never even knew this was a thing till i watched this video
Didn’t even know this dropped
The issue with softcore is that the game isnt about being easy so those who dont want to deal with other people just go to pve servers or dont play
it doesn't have to be easy, sometimes it just needs to be *easier*
Mlrs was removed from hardcore because it would expose the map. At the end of the day the community has bigger impact than individual mechanics. In the old days the server would unite to foundation wipe roofcampers. Nowadays people refuse to fight if they aren't near their base and that AK you lost to a grub will be collecting dust for the rest of the wipe.
you should do one for hardcore next
This person has good opinions
I was going to make a game in 3d godot because it is an underutilized game engine in the 3d game world I think I would be cool to see a 3d survival game, or anything really
i have 10k hours and i never even knew it was a fucking thing thinking back i seen the softcore category but never click on it
should be a way to insure your items or an item you craft in your base that will insure your items like tarkov does/collect tokens along the way and every 10 tokens you get on free inventory refund
OK, you kinda confirmed my first thought. So I deleted my comment. But take this instead..
for the algorithm
Wait so the reclaim terminal other players can kill u and get half? I never realized that i like that better than pve.
As somebody that does play on softcore I have over 2000 hours and I plan on the servers because my life gets busy outside of rust and there are many other people that play on these types of servers that have way more than 2000 hours. We plan on the servers, because we actually have other things that we need to take care of the life, jobs school and more, but we still want to play the game. Not having to put in all the time and hours with all the same aspects. That made rust fun at the beginning. I did plan on official service, and I did really love it, but sometimes life doesn’t always go as planned. And you just have to stop for a bit, but you also just wanna keep playing, so these servers are good for that as well as teaching, new players to play
vanilla is already softcore with all the hand holing they've added over the years
*The problem is hackers. DayZ has the same problem. You can be part of the server's biggest clan and have everything going for you, your clan, and your base...until hacker comes along and ruins the collective of thousands of hours your clan has put in...in 5 minutes or less.* RIOT games has the best anti-cheat and Korea has the best system to punish cheaters in games. But on the bright side I live in the United States...where I will most likely experience real life hardcore survival at some point while visiting a school, church, etc...unlike the rest of the world. Can't complain about realism am I right?
What's the sever called
The server hasn't been created yet. This 4 part video series was part of an advertising campaign to see if there would be any interest in the server. If the videos performed poorly, the plans for the server would have been canceled.
However that didn't happen. The video series did really well and this video in particular did super well! So, I've decided to go ahead with creating the server. It will take a couple weeks for me to get everything ready.
As far as what it will be called? I will announce that in a UA-cam video promoting a link to the server!
what will the server be called?
I haven't decided that yet and will announce it when it launches
@@Claudehopper any idea on when you are hoping to launch said server?
So this video was basically to promote your own rust softcore server and how 'good' it will be compared to the other rust softcore servers?
Well, it’s part of a series, but yes the goal of it is to advertise my upcoming server so it doesn’t launch with a 0 pop.
Given that a hosting service will cost me real money, I believe it is reasonable to ensure that if I were to launch a Rust server, people would actually play it.
@@Claudehopper So running down the other servers who are also paying real money with admins who work hard. Hmm.. not exactly a business model that would inspire me to play it.
@hobbystuffk4172 The hell? Is that how people are interpreting this video? Not at all. If it's a jab at anyone, it's at Facepunch. I guess there was a part of my video where I said, "You can crank the Reclaim Terminal up to varying percentages, but most Softcore servers don't utilize this feature", but that's not me talking down on them. It's just to explain that there's potential that goes unexplored. I have never once singled out a server and said "This server sucks, that server sucks" in this video.
@@Claudehopper hobby bro just doesn't like the idea and is trying to talk shit, ignore them
ah we are about to loose
some easy loot from missing pop of not that good players :(
please facepunch
im all for it rust is too sweaty for my 150 hour ahh
Who cares? What I want to know is WHY DID HARDCORE fail?? It was so fun. No map, no team markers, just classic good old rust fun and yet softcore has more players than hardcore even to this day. (Good video I'm just salty hardcore is dead)
I sometimes think Rust has no right being as popular as it is, it truely is a mystery. Players will queue up for an hour (or pay a subscription) to get on some bloated, laggy, overpopulated server which you just know is going to be full of Cheaters and people who should not be let near the Internet without supervision. The lack of game balance is obvious, a few servers get the majority of Players. And a couple of days after Wipe Day the landscape is littered with abandoned and decaying bases.
One change I would like to see is Players are sent back to the Spawn Beach if they die. Respawing nearby is a curse and makes Rust NOT a survival game in my opinion.
@@jitteryjet7525 Im sorry but this idea is terrible. It would nerf solo players and small group sizes even more than what the combat update did. This would encourage even more doorcamping and roofcamping. The game is filled with players who refuse to or barely leave their base but the no bags idea would make it so much worse. Spawn beach would be FILLED with bases, no one would explore the map.
@@Zach-qd6pp You are proving my point, something has gone wrong with Rust if it is full of no-lifers who don't leave their bases. If you want to visit Monuments you will have to take a risk. Really my point is Rust cannot be called a Survival game if it has resurrection. So my idea of a vanilla server is respawn at the beach. Fortnite-type combat with resurrection can be an option on Combat servers.
i fucking love the game i got like 5k hours . thas all i have to say, u either like rust or hate it , i played 2x for the last year but still
Softcore is a thing? lol