u/f2 string is also a good option for crushing jabs, if you press u/f and delay the 2 it gives you even more crush frames. it also tracks both sides, and if you have the heat state active you can convert it to a launch with the heat engager which gives a small combo. (u/f 2,2,2,2,2,3 into heat engager)
Also correct me if I’m wrong Bryan also lost his secret blue spark Gatling rush 2 extension? It seems only the 4 extension(non blue spark) remains. In T7 the input was aft taunt b1+2 then input 121212~ in specific timing then could end with either 2 or 4.
it was not a specific timing just click reallyy really fast also it was a bit too strong so it makes sense that its not there(it would make his wall combo damage probably go up to ~45 damage with snake eyes)
The purpose of using d2 (tracks opponents right) and jet upper (tracks opponents left) after hatchet is because it frame traps and tracks one way. If you use 1+2 (fastest tracking move) they can backdash it and interrupt with jab.
Dude, i literally cannot thank u enough! Ive applied this strategy and oh boy, is so much fun to play like this and so effective! Thank u!
Glad I could help
u/f2 string is also a good option for crushing jabs, if you press u/f and delay the 2 it gives you even more crush frames.
it also tracks both sides, and if you have the heat state active you can convert it to a launch with the heat engager which gives a small combo.
(u/f 2,2,2,2,2,3 into heat engager)
I'm gonna test U/F22.. tracking because if there is high crush and tracking I might need that. Thank you
1+2,2 is tech rollable only to the right, and if the wall is to your right you can't tech roll it
Thank you, so you can always set up taunt after 1+2 2
yes 100%, it's basically like 3+4 knockdown oki @@HK-47_TK
HK47 upload let’s goooo
you speak facts but i highly doubt they will change these things on bryan
Yeah, I don't think the dev's understand balance when Jun is the way she is haha
I dream of having ff2 as a powercrush again.. AND heat engager! Just imagine, something cheap for Bryan too! 😂
hatchet is a little cheap isn't it..
@@highsenbergsen8813 not as cheap as a powercrush heat engager safe on block. And there r way cheaper lows in the game anyway.
but hatchet beats that :o
@@davideguernieri5115
Also correct me if I’m wrong Bryan also lost his secret blue spark Gatling rush 2 extension? It seems only the 4 extension(non blue spark) remains. In T7 the input was aft taunt b1+2 then input 121212~ in specific timing then could end with either 2 or 4.
it was not a specific timing just click reallyy really fast
also it was a bit too strong so it makes sense that its not there(it would make his wall combo damage probably go up to ~45 damage with snake eyes)
Try hit confirming qcb2,4 as slightly more committal 1 way tracking. Ive not been playing bryan since beta but it felt strong there
He has so many mid tools its confusing to use them all correctly in certain situations. I gotta use it more tbh.
I don’t understand the sidestep mixup after the hatchet kick. Why can’t they just block instead of sidestepping and worrying about the 50/50?
The purpose of using d2 (tracks opponents right) and jet upper (tracks opponents left) after hatchet is because it frame traps and tracks one way. If you use 1+2 (fastest tracking move) they can backdash it and interrupt with jab.
@@HK-47_TK but doesn’t blocking high beat every option?
Yes, MF fear holding back in T8 haha