I think it would be neat if there were some text somewhere explaining some of the positives of these moves, personally.. Like Shiek having: - Combo potential - Speed or Marth: - Range - Safety Something like that imo..
Maybe in the future, I'll do a tier list about them, and talk about why I rank them where there at. I mostly ranked the forward tilts based on the amount of damage they do, how quick they are, and how much range they have.
Mine Donkey Kong Country 2 Death Themes Rearrange (Base on DKC1 Death Theme Sound Notes) Video: ua-cam.com/video/IYL1UkhgSI4/v-deo.htmlsi=zntZ12HPPLm_SY6w
I think it would be neat if there were some text somewhere explaining some of the positives of these moves, personally..
Like Shiek having:
- Combo potential
- Speed
or Marth:
- Range
- Safety
Something like that imo..
Maybe in the future, I'll do a tier list about them, and talk about why I rank them where there at. I mostly ranked the forward tilts based on the amount of damage they do, how quick they are, and how much range they have.
Missing the later hits of several multi-part ftilts, like Snake and Meta Knight.
They aren't in the video, but I did consider them when ranking.
Having Kirby’s tilt below puffs makes no sense cause his reaches much further and is better at pokes
Kirby's forward tilt does less damage, is a slower move, and has only slightly better range.
Good list
Olimar had one of the better tilts lol
If you like bad range, and only 6% dealt on every hit.
Mine Donkey Kong Country 2 Death Themes Rearrange (Base on DKC1 Death Theme Sound Notes) Video: ua-cam.com/video/IYL1UkhgSI4/v-deo.htmlsi=zntZ12HPPLm_SY6w