@@robertcolbert232 That's true, and you only need 4 sac lands to make that worth it over triple copying the mill 8 spell for the same amount of mana since you probably get at least one basic.
I would love to see more decks using the Bad Fetches, honestly. EDIT: Like, I feel like people are a little too eager to dismiss them - they're in Standard with a set with Landfall!
@@demiurge2501 It smooths turns out on arena and the best part of not tapping it is if it were to enter tapped in the first place you'd still get the auto trigger. It can still be responded to though. Nothing more obnoxious than stifling a fetch land ability
I run them in a couple decks currently....but they dont make the cut for my omnath edh deck.....i run a TON of ramp spells and therefore....need a significant number of basics and named (island mountain etc) lands....also the bounce lands are amazing for a landfall deck
in eternal formats, its super janky...but with Splendid Reclamation, the auto sac fetches and Titania, Protector of Argoth...you can make many 5/3 Elementals.
Seeing you trim Reclamations every matchup hurt. I would mulligan a bit more for Crab + Reclamation, since the entire mana base is designed around it, and I would trim copy spells (especially in game 2, where Laughter sucked) before Reclamations.
Nah his problem is he rushes the crabs. It's a combo deck. Not a slow burn. His crabs never lasted more than 2 turns when he lost. Most didn't even make it back to him. Crabs can be all cast at once then the double Land dropped. Also any form of land ramp over the draw 3 discard a land or 2 card would yield better results when combed with copy spells and crabs.
I dont wanna get yelled out so Ill let them play Magma Opus. Opponent casts magma opus Seth *scoops with open mana and two copies of Test of Talents in hand*
The problem then is if that is ALL he is doing with his turn, he is still dead on the crack back. Countering Opus doesn’t do anything particularly helpful, because he has to use all of his mana offensively that turn
I just won an EDH match *JUST* yesterday by getting down a Ruin Crab turn one, then finishing each of my opponents off with a Splendid Reclamation! The New Capenna fetches are so dope in that deck. Super fun to see it work in other formats. Thanks, Seth! Love your decks, positivity, and content production!
The crabs should be kept in hand til you draw the recs unless youre not worried about removal, but he kept trimming the recs anyway lol. I think some other people pointed out hes playing this like a burn deck not a combo deck, which isnt ideal
Oooh, this is fun. Jim Davis was trying to get these trivolving wilds to pop off with a splendid reclamation + valakut exploration + felidar retreat plan a little bit ago and that was also cool to see (tho not super competitive, unfortunately). Fable seems like it would be good here. It’s obviously not focused on milling the opp out, but the card filtering would be great given the reclamation plan plus how many lands the deck draws and it presents two threats/chump blockers that might buy you a turn or give you the mana to get another spell off. Annul is probably a better sideboard choice than test of talents here. Stops fable, chariot, wedding invitation, etc.
He was dead even if it was gone - Goldspan + Copy Goldspan + Hinata is 12 damage, spending mana to counter the Opus leaves him unable to mill them out.
Hey Seth, great video as always! I’d like to add one thing for anyone playing this deck.. in the first game of match four, it would’ve been a good idea to cast the copy spell before casting the Maddening Cacophony just in case one of those last two cards was a counter! So, if you’ve got the mana, always copy. Better to be sure you’ll hit it than bank on them not having a counter!
It gets better around 52:00 when Seth talks about Test of Talents being unnecessary against decks that run Magma Opus without even a moment's reflection. Sometimes, I feel like the guy has a whole life outside of UA-cam and doesn't sufficiently fear the wrath of the comments section.
@@marymccleary8757 To be fair, he might still have been dead, even with that. I'm not sure he would have been able to mill enough for the win if he had done test of talents.
We are talking about the type of person that has 1 blue land and 1 sac land in hand, no turn 2 plays other than counter magic, on game 2 vs someone who destroyed crabs instantly with bloodchiefs last game, immediatly rush island crab turn 1 into theoretically sac land nothing turn 2 while having test of talents in hand...
Seth's punt in Match 3 nearly cost him the game. He should've played the island from hand instead of fetching the mountain. That would've added another laughter and guaranteed the win vs barely getting there.
@@CL0NK_Copying the spell would've still been better - pierce only stops one of them and he actually wasn't playing around pierce as he only left up 1 mana. Additionally, you can make plenty of punts and still win, in this instance I'm sure Seth would agree.
@@alwaysplaythegame Unless we're talking about a different moment, he had 2 mana up: 31:42 Casting the second copy spell and getting 1 copy countered ends in the exact same way with the benefit of hindsight but spending extra resources and tapping out when you don't know whether you can win seems like a poor play.
@@CL0NK_ Oops, yeah. Still, if he doesn't win there, he dies on the backswing so It was now or never and I don't see a scenario where it's better to not copy again. The only scenarios are: 1) opponent has a jwari/pierce in hand and nothing changes or 2) opponent gets milled with another hideous laughter.
hit mythic for the first time ever with this deck, BO1, was running 4 duel strike, no fading hope, and replaced galvanic iteration with the budget teach by example, also I replaced expressive iteration with strategic planning, felt it was a better fit to put more lands in the graveyard, thanks for the inspiration dude
Hey Seth, when I first saw your two-card combo with the crab and the splendid reclamation. I actually assumed you were were going sultai. Utilizing ways of self-mill and returning creatures. With different disruptions.
I play a UB mill deck in mythic that is similar (copies with Teach By Example). I tend to run 3 Maddening Cacophony, as it doesn't feel good outside of kicking it. I also only run 3 copy spells, as it rarely feels good to have more than one. I wonder if cutting a land, Cacophony and Galvanic for 3 Considers would be good as they could help fix your hand while putting Galvanic and lands into your graveyard as well.
It's not too fragile, but it's absolutely too slow. The deck routinely casts no spells before turn 3, which isn't something you can afford to do in Pioneer.
At a minimum, you need creature-control cards main deck (I recommend Sweltering Suns because of the Cycling). Pioneer creature-decks are super-fast, and you will die from creatures turn 4-5 consistently in Pioneer.
First of all, Standard is not that popular. Second, a lot of people like to play Midrange. It feels more like "Magic as Garfield intended" than whatever nonsense is going on in Modern and Legacy, and sometimes you just don't want to Draft (which remains by far the most popular way to play paper Magic, I'd wager). Plus it's basically the only constructed format where brewing is still possible due to the power level of all the non-rotating formats - even Pioneer has an enormous gulf between Tier 1 and Tier 2.
in the first game of match two you should have played crab on turn two, you didnt have a turn two play anyway and that way you guarantee two triggers from your crab versus possibly none(which happened).
I saw this deck go off against me last night (wasn't Seth Probably Better Known As SaffronOlive™ playing it, but regardless) 😅 good stuff, I laughed a good bit when it worked and now I get to see it a bit more.
Feels like it needs more landfall shenanigans for alternate wincons (scute swarm, valakut exploration, felidar retreat, etc). Maybe something to fetch a ruin crab, too (green march?).
You got there anyway, but you could have played that 2nd game vs esper better by playing an island on the 2nd to last turn instead of the fetch, then playing a 2nd island on the last turn and double galvanic tasha's to get 3 total copies.
I feel like the Splendid Reclamation + Ruin Crab combo is a little too hard to pull off for the sacrifices you make to play all the new fetches. The ramp itself is not good enough often enough to make up for those games where you can't stick a crab. The manabase suffers all the time, but you only benefit some of the time.
He is playing it both budget and non green. Honestly self milling with THAT many sac lands would be destructive. He rushes the crabs into certain death with protection in hand by not waiting a single turn. And he doesnt use green land ramp cards. He is playing 2 different combo mill decks at once. Combo Tasha and maddening. And combo crab and reclamation/sac lands. The combo is fine he just is playing decks that fight each other. Galvanic/duel needs large amounts of mana. He has green but is always 1 land behind pre reclamation.
SaffronOllive I would love to see you play this and upgrade Copies 4 Harmonic Prodigy (MH2) 132 3 Basalt Ravager (KHM) 122 2 Beamsplitter Mage (GRN) 155 2 Galvanic Iteration (MID) 224 2 Clone Crafter (Y22) 14 3 Sinister Reflections (Y22) 22 2 Storm-Kiln Artist (STX) 115 4 Alchemist's Retrieval (VOW) 47 2 Fading Hope (MID) 51 3 Infuriate (STA) 41 3 Kindled Fury (NEO) 151 12 Island (THB) 251 10 Mountain (THB) 253 2 Multiple Choice (STX) 48 2 Riverglide Pathway (ZNR) 264 2 Spirebluff Canal (KLR) 286 2 A-Symmetry Sage (STX) 56 2 Karfell Harbinger (KHM) 65 2 Mentor's Guidance (STX) 46 2 Rimewall Protector (Y22) 21 2 A-Lier, Disciple of the Drowned (MID) 59 2 Archmage Emeritus (STX) 37 😁 the whole idea is to have 2 or 3 prodigy an archmage and a storm kiln then play a beamsplitter and copy/pump him and draw as many cards as you want and punish them. Drawing upwards of 15 cards a turn 🤣🤣or and hear me out here but..... Steal a copy of every creature the opponent has in their library Not recommended to play mobile or it can crash arena 🙃
This deck, and ones like it, make me irrationally angry. In a recent game I could not, for the life of me, get any removal spells into my hand because of that one bastard crab. I ended up losing 1-2 in a best of 3 Standard match while running my Esper Midrange deck.
A deck that can only be interacted with by blue counter spells or an aggro deck (that can somehow survive Tasha's which is an abomination of a card, imo) is not my favorite deck. 😟
That said, -2 fading hope -1 reclamation, +3 burn down the house seems good. Also I'm not sold on the crab+reclamation plan in general? Generally if i only play four or less creatures, they need to be resilient or a finisher i can back up.
Hey Seth, just FYI you should not advertise a deck using cards that are rotating soon as a "budget" deck. This is basically 80$ for a deck that will be legal for only 3-4 months. I used to be on a budget and for standard, card rotation was always on my mind when building Standard decks because I wanted my cards to be playable for a whole year at least.
I think this deck is better if you play it more as a combo deck and less as a mill deck. I'd maybe even target myself with the mill early on if I'm biding time for a Spendid Rec turn. Seriously, hearing you complain about how bad Tasha's Hideous Laughter is and then cut Spendids instead just shows you aren't playing the deck right.
The main thing that those four decks have in common is that they happen to share the same colors. EDIT: I mostly bring that up because it makes lumping all four of them under Temur and asking why Temur is still alive feel kinda weird to me.
Also, with all the sac lands, copying Splendid Reclamation is a viable strategy, and is why I think the mana base is built how it is.
That would be insane to pull off
@@saqvobase4301 been running the deck since before this video, and it comes up occasionally
Kind of surprised that you can do that when he was running out of basics with one cast in Match 1
@@ChaosForce08 they still etb and then sacrifice themselves, even if you fail to find anymore basics. Double ruin crab triggers still
@@robertcolbert232 That's true, and you only need 4 sac lands to make that worth it over triple copying the mill 8 spell for the same amount of mana since you probably get at least one basic.
I would love to see more decks using the Bad Fetches, honestly.
EDIT: Like, I feel like people are a little too eager to dismiss them - they're in Standard with a set with Landfall!
Works better than normal fetches here too, since you don’t have to tap them
@@demiurge2501 It smooths turns out on arena and the best part of not tapping it is if it were to enter tapped in the first place you'd still get the auto trigger. It can still be responded to though. Nothing more obnoxious than stifling a fetch land ability
I run them in a couple decks currently....but they dont make the cut for my omnath edh deck.....i run a TON of ramp spells and therefore....need a significant number of basics and named (island mountain etc) lands....also the bounce lands are amazing for a landfall deck
in eternal formats, its super janky...but with Splendid Reclamation, the auto sac fetches and Titania, Protector of Argoth...you can make many 5/3 Elementals.
1:27
Seeing you trim Reclamations every matchup hurt. I would mulligan a bit more for Crab + Reclamation, since the entire mana base is designed around it, and I would trim copy spells (especially in game 2, where Laughter sucked) before Reclamations.
Nah his problem is he rushes the crabs. It's a combo deck. Not a slow burn. His crabs never lasted more than 2 turns when he lost. Most didn't even make it back to him. Crabs can be all cast at once then the double Land dropped. Also any form of land ramp over the draw 3 discard a land or 2 card would yield better results when combed with copy spells and crabs.
I really missed the old deck techs like this one, thanks seth
I dont wanna get yelled out so Ill let them play Magma Opus.
Opponent casts magma opus
Seth *scoops with open mana and two copies of Test of Talents in hand*
The problem then is if that is ALL he is doing with his turn, he is still dead on the crack back.
Countering Opus doesn’t do anything particularly helpful, because he has to use all of his mana offensively that turn
Literally played against a similar deck that did the same thing to win. Was so confused as to what their deck was till they played green.
Me too. Except they brought in scute swarm from sideboard as alternate win con.
I just won an EDH match *JUST* yesterday by getting down a Ruin Crab turn one, then finishing each of my opponents off with a Splendid Reclamation! The New Capenna fetches are so dope in that deck. Super fun to see it work in other formats. Thanks, Seth! Love your decks, positivity, and content production!
Small punt, playing crabs and having no turn two play, I always hold my crab so I get one or two mill triggers, playing it, then play land.
yep, CGB tactics.
The crabs should be kept in hand til you draw the recs unless youre not worried about removal, but he kept trimming the recs anyway lol. I think some other people pointed out hes playing this like a burn deck not a combo deck, which isnt ideal
I've got a U/G 8-crab mill deck, Asuza, soratami mirror mage, walk the aeons, crucible, and lots of fetch, loads of fun really.
11:11 Keeps a hand with no castable spells, immediately draws the colored land needed to cast them. Just Seth things.
@7:00 "let's just do some thirsting here" I'll take things I wasn't expecting to hear from SaffronOlive for $300
Oooh, this is fun. Jim Davis was trying to get these trivolving wilds to pop off with a splendid reclamation + valakut exploration + felidar retreat plan a little bit ago and that was also cool to see (tho not super competitive, unfortunately).
Fable seems like it would be good here. It’s obviously not focused on milling the opp out, but the card filtering would be great given the reclamation plan plus how many lands the deck draws and it presents two threats/chump blockers that might buy you a turn or give you the mana to get another spell off.
Annul is probably a better sideboard choice than test of talents here. Stops fable, chariot, wedding invitation, etc.
42:53 Why didn't you test of talents the Magnum Opus?
WHYYYY
He was dead even if it was gone - Goldspan + Copy Goldspan + Hinata is 12 damage, spending mana to counter the Opus leaves him unable to mill them out.
Hey Seth, great video as always! I’d like to add one thing for anyone playing this deck.. in the first game of match four, it would’ve been a good idea to cast the copy spell before casting the Maddening Cacophony just in case one of those last two cards was a counter! So, if you’ve got the mana, always copy. Better to be sure you’ll hit it than bank on them not having a counter!
I would like to see a non-budget or even Modern version of this deck!
Seth, why didn't you Test of Talents the magma opus instead of scooping?
It gets better around 52:00 when Seth talks about Test of Talents being unnecessary against decks that run Magma Opus without even a moment's reflection. Sometimes, I feel like the guy has a whole life outside of UA-cam and doesn't sufficiently fear the wrath of the comments section.
@@marymccleary8757 To be fair, he might still have been dead, even with that. I'm not sure he would have been able to mill enough for the win if he had done test of talents.
We are talking about the type of person that has 1 blue land and 1 sac land in hand, no turn 2 plays other than counter magic, on game 2 vs someone who destroyed crabs instantly with bloodchiefs last game, immediatly rush island crab turn 1 into theoretically sac land nothing turn 2 while having test of talents in hand...
Seth's punt in Match 3 nearly cost him the game. He should've played the island from hand instead of fetching the mountain. That would've added another laughter and guaranteed the win vs barely getting there.
I don't think you can call it a punt if he won, also I believe he was playing around spell pierce since he had 2 mana left up to pay it.
@@CL0NK_Copying the spell would've still been better - pierce only stops one of them and he actually wasn't playing around pierce as he only left up 1 mana. Additionally, you can make plenty of punts and still win, in this instance I'm sure Seth would agree.
@@alwaysplaythegame Unless we're talking about a different moment, he had 2 mana up: 31:42
Casting the second copy spell and getting 1 copy countered ends in the exact same way with the benefit of hindsight but spending extra resources and tapping out when you don't know whether you can win seems like a poor play.
@@CL0NK_ Oops, yeah. Still, if he doesn't win there, he dies on the backswing so It was now or never and I don't see a scenario where it's better to not copy again. The only scenarios are: 1) opponent has a jwari/pierce in hand and nothing changes or 2) opponent gets milled with another hideous laughter.
I loved the more in depth debrief at the end
100% should have said "Nice!"
hit mythic for the first time ever with this deck, BO1, was running 4 duel strike, no fading hope, and replaced galvanic iteration with the budget teach by example, also I replaced expressive iteration with strategic planning, felt it was a better fit to put more lands in the graveyard, thanks for the inspiration dude
Hey Seth, when I first saw your two-card combo with the crab and the splendid reclamation. I actually assumed you were were going sultai. Utilizing ways of self-mill and returning creatures. With different disruptions.
I'm a simple man I see "Mill" I watch video
Best description of mill players
I play a UB mill deck in mythic that is similar (copies with Teach By Example). I tend to run 3 Maddening Cacophony, as it doesn't feel good outside of kicking it. I also only run 3 copy spells, as it rarely feels good to have more than one. I wonder if cutting a land, Cacophony and Galvanic for 3 Considers would be good as they could help fix your hand while putting Galvanic and lands into your graveyard as well.
I always tried to make like this work with Scapeshift and the crabs
i wonder if this can be converted to a pioneer version or if it would be too frail
It's not too fragile, but it's absolutely too slow. The deck routinely casts no spells before turn 3, which isn't something you can afford to do in Pioneer.
At a minimum, you need creature-control cards main deck (I recommend Sweltering Suns because of the Cycling). Pioneer creature-decks are super-fast, and you will die from creatures turn 4-5 consistently in Pioneer.
Why is a format of "which color midrange would you like to play" so popular
First of all, Standard is not that popular. Second, a lot of people like to play Midrange. It feels more like "Magic as Garfield intended" than whatever nonsense is going on in Modern and Legacy, and sometimes you just don't want to Draft (which remains by far the most popular way to play paper Magic, I'd wager). Plus it's basically the only constructed format where brewing is still possible due to the power level of all the non-rotating formats - even Pioneer has an enormous gulf between Tier 1 and Tier 2.
Why did I miss this standard!!! :( This deck is so cool!
There was already a pro tour for New Capenna? I didn’t see any advertisement about this one or any coverage.
Standard Championship, it's a different and smaller tournament. Next PT is Pioneer in early 2023.
I'm a simple man, I see a mill list, I like the video and build it
in the first game of match two you should have played crab on turn two, you didnt have a turn two play anyway and that way you guarantee two triggers from your crab versus possibly none(which happened).
Is there any thought to pointing Cacophony at yourself to get extra lands in your graveyard for splendid reclamation?
This looks sick.....i kinda....wanna build this in edh
I usually don't watch standard since i'm not into it. But seeing a budget mill deck, I just had to watch.
I saw this deck go off against me last night (wasn't Seth Probably Better Known As SaffronOlive™ playing it, but regardless) 😅 good stuff, I laughed a good bit when it worked and now I get to see it a bit more.
Funnily I'm taking this to a standard tourney this weekend
Would arboreal grazer help?
Splendid hideous cacophony crab... doesn't sound janky at all!
I ran ruin crab+ice cancrix+mirror image combo with teferi+into the story..
I see mill, I thumbs up. Love it!
Nice jank mate, BUT have you tried Arcane Bombardment mill yet? lmao
Feels like it needs more landfall shenanigans for alternate wincons (scute swarm, valakut exploration, felidar retreat, etc). Maybe something to fetch a ruin crab, too (green march?).
Always Like mill. And then a cheap one that was in a protour. Sign me up
Feels like druid class could be funny in sideboard against aggro. Would be leaning on green more so I guess it wouldn't work in the deck as it is.
It’s an interesting deck, but at the end of the day it’s a THL deck with a twist. I liked the version you played last year on Against the Odds.
I think that's more just how Seth played it. I've been running the deck, and I feel like Tasha's Hideous Laughter is the backup plan.
A primarily basic land mana base isn't the best for a three color deck, especially with so much color weight in R and U.
It looks so harmless but that crab is a killer.
Anybody else consider playing Yarok with the snc lands? Two for one lands? Yes please!
I don't think that works since you can't sac the land twice and it says "When you do," so you get 2 triggers, but the 2nd trigger does nothing.
@@ChaosForce08 ah, I see I see
You can tell Seth is enjoying Standard when he reaches Mythic on Arena Ladder
the easiest way to build a ultra budget version of this is to cut expressive iteration
so why not evolving wilds too? Is it just too many fetchlands?
evolving wilds is worse with the reclaimation (tapped evolving wilds can't sac)
You got there anyway, but you could have played that 2nd game vs esper better by playing an island on the 2nd to last turn instead of the fetch, then playing a 2nd island on the last turn and double galvanic tasha's to get 3 total copies.
Awesome deck! Seth you look like you lost a lot of weight recently
Wait mill….
………………..isn’t that just a fancy version of burn?
I wish there was a single card to stop mill.
It's so op.
Not in standard, but wheel of sun and moon is decent graveyard hate that can also be used defensively against mill
Now try it in modern with Hedron Crab and Real Fetchlands
11:16 really no reason to play a naked crab turn 1 ;_;
Test of talents the Magnum Opus!!! SETH!!!
I like Bruvac here because with a kicked Maddening = mill whole deck.
I hate mill decks, but I like to see Seth win... this will be an interesting watch.
This should have been named Splendid Crabs XD
I feel like the Splendid Reclamation + Ruin Crab combo is a little too hard to pull off for the sacrifices you make to play all the new fetches. The ramp itself is not good enough often enough to make up for those games where you can't stick a crab. The manabase suffers all the time, but you only benefit some of the time.
He is playing it both budget and non green. Honestly self milling with THAT many sac lands would be destructive. He rushes the crabs into certain death with protection in hand by not waiting a single turn. And he doesnt use green land ramp cards.
He is playing 2 different combo mill decks at once. Combo Tasha and maddening.
And combo crab and reclamation/sac lands. The combo is fine he just is playing decks that fight each other. Galvanic/duel needs large amounts of mana. He has green but is always 1 land behind pre reclamation.
Nice!
Play crab, play crab-retti courtyard...
Something about this deck brings me joy. You had so many good game 1s though I think you might be better off cutting the crabs for some more gas.
Love me some Seth probably better known as Saffron Olive arena content
SaffronOllive I would love to see you play this and upgrade
Copies
4 Harmonic Prodigy (MH2) 132
3 Basalt Ravager (KHM) 122
2 Beamsplitter Mage (GRN) 155
2 Galvanic Iteration (MID) 224
2 Clone Crafter (Y22) 14
3 Sinister Reflections (Y22) 22
2 Storm-Kiln Artist (STX) 115
4 Alchemist's Retrieval (VOW) 47
2 Fading Hope (MID) 51
3 Infuriate (STA) 41
3 Kindled Fury (NEO) 151
12 Island (THB) 251
10 Mountain (THB) 253
2 Multiple Choice (STX) 48
2 Riverglide Pathway (ZNR) 264
2 Spirebluff Canal (KLR) 286
2 A-Symmetry Sage (STX) 56
2 Karfell Harbinger (KHM) 65
2 Mentor's Guidance (STX) 46
2 Rimewall Protector (Y22) 21
2 A-Lier, Disciple of the Drowned (MID) 59
2 Archmage Emeritus (STX) 37
😁 the whole idea is to have 2 or 3 prodigy an archmage and a storm kiln then play a beamsplitter and copy/pump him and draw as many cards as you want and punish them. Drawing upwards of 15 cards a turn 🤣🤣or and hear me out here but..... Steal a copy of every creature the opponent has in their library
Not recommended to play mobile or it can crash arena 🙃
xD finally a deck i can jank em out with xD i'm laughing. xD
This deck, and ones like it, make me irrationally angry. In a recent game I could not, for the life of me, get any removal spells into my hand because of that one bastard crab. I ended up losing 1-2 in a best of 3 Standard match while running my Esper Midrange deck.
You are not aggressive enough with the Cacophonies.
Hmm, a mill deck, and Seth didn't say "Caca Phone-y" once... Who are you? what have you done with the real saffronolive? :)
❤️❤️
A deck that can only be interacted with by blue counter spells or an aggro deck (that can somehow survive Tasha's which is an abomination of a card, imo) is not my favorite deck. 😟
Cutting fading hope against fable, hinata, and goldspan feels off
That said, -2 fading hope -1 reclamation, +3 burn down the house seems good. Also I'm not sold on the crab+reclamation plan in general? Generally if i only play four or less creatures, they need to be resilient or a finisher i can back up.
Hey Seth, just FYI you should not advertise a deck using cards that are rotating soon as a "budget" deck.
This is basically 80$ for a deck that will be legal for only 3-4 months.
I used to be on a budget and for standard, card rotation was always on my mind when building Standard decks because I wanted my cards to be playable for a whole year at least.
3 to 4 months is still a decent amount of time.
more importantly it's close to impossible to build a post rotation standard deck rn
I think this deck is better if you play it more as a combo deck and less as a mill deck. I'd maybe even target myself with the mill early on if I'm biding time for a Spendid Rec turn. Seriously, hearing you complain about how bad Tasha's Hideous Laughter is and then cut Spendids instead just shows you aren't playing the deck right.
Oh god, Temur mill.
Temur Reclamation, Temur Adventures, Temur Ramp.
Why does Temur stay alive?
I mean, all of those were extremely good Temur decks, whereas this is pretty questionable.
The main thing that those four decks have in common is that they happen to share the same colors.
EDIT: I mostly bring that up because it makes lumping all four of them under Temur and asking why Temur is still alive feel kinda weird to me.
why does this guys voice sound like that?
this is hilarious🤣
Legit question: Does this personality normally talk like that, or is it a voice he puts on for these videos?
This deck is mean. I was playing it. I hit a 4x Tasha and one hit my opponent.
Does any one else find themselves questioning why this guy talks like this?
I'm sorry, budget ?
First!
39 seconds ago :p
Firssttststs
SPEAK LIKE A HUMAN YOU ϝUKCING ϝAT ϝAGGOT.