Text Renders - Unreal Engine 5 Tutorial

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 24

  • @RoanREX
    @RoanREX Рік тому +16

    I love this guy, no unnecessarily long intros and goes straight to the point.

  • @StrangeAnimationStudio360VR
    @StrangeAnimationStudio360VR 27 днів тому

    thank you a million .. straight to the point with no long intros 👌🥰

  • @sayber2th891
    @sayber2th891 10 місяців тому

    Solid video with a quick explanation of the basics. Love it!

  • @Highcastle_of_Tone
    @Highcastle_of_Tone 2 роки тому +8

    Concise and straight to the point, thanks!

  • @Hazenviell
    @Hazenviell Рік тому

    thank you man! easy and useful , just what I need .

  • @gaming4K
    @gaming4K Рік тому

    This is how they do idk book text in games? Text on items, objects in the world? These are the textures that can be translated from the game files?

  • @chalksoup2693
    @chalksoup2693 2 роки тому +1

    Every time I click "add" and type "text render" nothing pops up, and I'm really confused

    • @TheMusicTechTeacher
      @TheMusicTechTeacher 4 місяці тому +1

      This is also happening for me - and I can't figure it out

  • @I-MM-O-R-T-A-L
    @I-MM-O-R-T-A-L 9 місяців тому

    Do you know how I can fix it so text that is far away doesn’t appear like it’s shaking?

  • @aleksboboychev
    @aleksboboychev Рік тому

    Thank you!

  • @SynthToshi
    @SynthToshi 8 місяців тому

    can you make it have collision?

  • @mydreamyrides
    @mydreamyrides 2 роки тому +1

    is there any chane to change the font style? like arial or times new roman fonts

  • @Civilclips
    @Civilclips Рік тому

    Thank you

  • @ryanpatton1795
    @ryanpatton1795 2 роки тому +2

    How do you make it display a variable?

    • @NedurFrog3D
      @NedurFrog3D 2 роки тому +4

      1.Get to the "construction script" panel of the text blueprint, search "Set Text (TextRender)" node on your blueprint. You should have a "Set Text" node which "Text Render" is connected onto "Target".
      2.Create a variable named "TextToShow" and set the variable type as "Text". Turn on that eye icon or check "Instance Editable" so you can edit it in the Details panel.
      3.drag "TextToShow" variable onto the graph and "Get TextToShow", connect it to the "Value" of "Set Text" node.
      4.Connect "Construction Script" onto "Set Text".
      So your blueprint result should look like this :
      Construction Script > Set Text
      Text Render > Set Text(Target)
      Text to Show > Set Text(Value)
      Maybe you already figure it out, but I'm leaving the solution here for whoever that also needs the answer.

    • @CarlosRuiz-uy7yi
      @CarlosRuiz-uy7yi Рік тому

      @@NedurFrog3D Hi, I come from Unity where i can drag an object to make a reference of it in the script that belongs to another different object. How can I get a reference of a specific object (a text render) in the scene in my blueprint?? Thank you

  • @Isaaclaster
    @Isaaclaster Рік тому

    how do you make a dynamic text render

  • @lukab780
    @lukab780 2 дні тому

    THANKS FOR NOT SHOWING HOW TO CHANGE THE FONT TYPE CAUSE I ABSOLUTELY DONT WANT CHANGE THE DEFAULT FONT AT SOME POINT THANK YOU SO MUCH FOR NOT SHOWING THAT

  • @dreamsprayanimation
    @dreamsprayanimation Рік тому

    How do you do line breaks?

    • @BattleHVT
      @BattleHVT 12 днів тому

      Press Shift and then Enter in the text field

  • @hotcoffee2157
    @hotcoffee2157 3 місяці тому

    WHAT

  • @canna2815
    @canna2815 8 місяців тому

    How do I make this text emissive color?