1.Get to the "construction script" panel of the text blueprint, search "Set Text (TextRender)" node on your blueprint. You should have a "Set Text" node which "Text Render" is connected onto "Target". 2.Create a variable named "TextToShow" and set the variable type as "Text". Turn on that eye icon or check "Instance Editable" so you can edit it in the Details panel. 3.drag "TextToShow" variable onto the graph and "Get TextToShow", connect it to the "Value" of "Set Text" node. 4.Connect "Construction Script" onto "Set Text". So your blueprint result should look like this : Construction Script > Set Text Text Render > Set Text(Target) Text to Show > Set Text(Value) Maybe you already figure it out, but I'm leaving the solution here for whoever that also needs the answer.
@@NedurFrog3D Hi, I come from Unity where i can drag an object to make a reference of it in the script that belongs to another different object. How can I get a reference of a specific object (a text render) in the scene in my blueprint?? Thank you
THANKS FOR NOT SHOWING HOW TO CHANGE THE FONT TYPE CAUSE I ABSOLUTELY DONT WANT CHANGE THE DEFAULT FONT AT SOME POINT THANK YOU SO MUCH FOR NOT SHOWING THAT
I love this guy, no unnecessarily long intros and goes straight to the point.
thank you a million .. straight to the point with no long intros 👌🥰
Solid video with a quick explanation of the basics. Love it!
Concise and straight to the point, thanks!
Glad to help!
thank you man! easy and useful , just what I need .
This is how they do idk book text in games? Text on items, objects in the world? These are the textures that can be translated from the game files?
Every time I click "add" and type "text render" nothing pops up, and I'm really confused
This is also happening for me - and I can't figure it out
Do you know how I can fix it so text that is far away doesn’t appear like it’s shaking?
Thank you!
can you make it have collision?
is there any chane to change the font style? like arial or times new roman fonts
Yes in the details panel you can change and upload new fonts
Thank you
How do you make it display a variable?
1.Get to the "construction script" panel of the text blueprint, search "Set Text (TextRender)" node on your blueprint. You should have a "Set Text" node which "Text Render" is connected onto "Target".
2.Create a variable named "TextToShow" and set the variable type as "Text". Turn on that eye icon or check "Instance Editable" so you can edit it in the Details panel.
3.drag "TextToShow" variable onto the graph and "Get TextToShow", connect it to the "Value" of "Set Text" node.
4.Connect "Construction Script" onto "Set Text".
So your blueprint result should look like this :
Construction Script > Set Text
Text Render > Set Text(Target)
Text to Show > Set Text(Value)
Maybe you already figure it out, but I'm leaving the solution here for whoever that also needs the answer.
@@NedurFrog3D Hi, I come from Unity where i can drag an object to make a reference of it in the script that belongs to another different object. How can I get a reference of a specific object (a text render) in the scene in my blueprint?? Thank you
how do you make a dynamic text render
THANKS FOR NOT SHOWING HOW TO CHANGE THE FONT TYPE CAUSE I ABSOLUTELY DONT WANT CHANGE THE DEFAULT FONT AT SOME POINT THANK YOU SO MUCH FOR NOT SHOWING THAT
How do you do line breaks?
Press Shift and then Enter in the text field
WHAT
How do I make this text emissive color?