How to Trigger an Event when the Player Collides in Unreal Engine 5
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- Опубліковано 10 лют 2025
- Hello guys, in this quick and simple tutorial we are going to learn how to use properly Trigger boxes and events with the Level Blueprints in Unreal Engine 5.
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Just letting you know that you have helped me with so many of your videos lately as I try to learn UE. You are the best and these videos are always so helpful!! :)
Gorka you're my go-to for this engine. Thanks bud
You are brilliant and every one of your videos is an incredible help. Thank you.
A video a day. You rock!
Thank you man!! I always try to do my best!!
@@GorkaGames man but you can still push the dead mesh with the camera ...we want it to e dead and not move ...what code add more to not move and not move camera eighter just stop the game when dead?
A suggestion for a future tutorial would be how to play an animation when in contact with the trigger box if it's possible.
start to endless possibilities thank you
Helpful tutorial, thanks!
If anyone else was having issues maybe this helps.. I accidentalyl used OnActorBeginOverlap when I needed OnComponentBeginOverlap (from the Collision component itself not the parent actor)
Yo this is sick
thanks man
Love the rag doll tutorials 😍
Thanks! Ragdolls are always fun to play with 🤣
Awesome very usefull.... would love an expansion on the health video, need a health and stamina power pickup and aauto health regen over time... thank you again for these videeos....
Thank you!! yeah I have in mind making an power up tutorial and auto regen health!
@@GorkaGames How do you make the explosion location get set on a static mesh so when I touch the trigger box the explosion will happen on a static mesh's specific location. Please help!
Great thanks!
Im glad I could help!!
Eskerrik asko Gorka :)
Excellent.
Thanks!!
I love It!
Hey so I'm trying this in a first person game and whenever I cast to BP_FirstPersonCharacter it doesn't do anything. Do you have any ideas on what's going wrong or how I could get it to work? Thanks!
Use the "other actor" pin from "On Actor Begin Overlap" and not the Overlapped Actor pin
Thanks for the video it's helpful . Is it possible to make a trigger (spawn)trigger another trigger?
Im glad I could help! yeah absolutely, whith triggers you can do whatever you want
If you want niagara to spawn instead of cascade use spawn system instead of spawn emmiter
Hi pro, After do this tutorial, i cannot hear foot step on tutorial How to Play Footsteps Depending on the Surface. I found in this step 5:12 after chang pawn to PhysicsActor then missing footstep sound. Then i change to Ragdoll on 5:12 and succeful, Thanks you very much your tutorials
im surprised how easy it is to setup triggers in unreal. in unity it has a lot more extra steps to it, this is just like two blueprint components are ur done.
Thanks! If I need to put branch before do once its not working (any branch), do u have ideas what can be the problem?
so where specifically are you placing the branch?
isnt there a way to do this without stuffing more stuff into the level BP? like BP actor? I just have so much crap crammed into my level BP from pretty much everyone else teaching the same practice. We need more tutorials that show us how to use blueprints in a more modular way.
Nice one! Is there a way to use the Trigger Volume to change the Pawn Class? I've tried many things and no luck. I need to change it just for the player to interact with something and then change back to default Pawn Class. A Delay node will solve this issue.
I've tried to make cutscenes with the help of you, but there's one problem, and that's if possible. Could you make a tutorial that has a one-time trigger event for the storyline? Like if theres a boss fight about to begin I want to make a small cut scene and then you will never be able to see that cutscene ever again.
Nice video.
I am new to unreal engine 5.
I am looking to understand how to use BP to make 3 things.
I want to make a trigger box to activate or spawn another trigger at a specified location and with her own behavior.
I want to use a trigger box to start a light to flicker. And another one to make it stop flickering.
I want a trigger box to spawn or make visible an object in a level. There is room with nothing in it if overlap the triggerbox the room is filled with a desk or something.
I don't know which keyword to use to find the right information and tutorials.
Thank You to the community that took the time to read this.
thank you your a god
I did with a character from Paragon. For some reason, it didn’t work out that he fell, although everything is the same... I am in ue5, maybe I need to fix some in his components...
If you are using Paragon`s characters it might be more complex as it has many components that might interphere. Make ure that the skeletal mesh is set to physical colllison
Does this unreal engine work in 4?
Thanks Gorka. please i want to make sond box but don't want to use "once" i want to stop the sound when player is out of the triggerbox
please make video about how to trigger sequence in ue 5
Hello, I am still beginner and I want to start a custom event inside an enemy(blueprint actor). What do I have to do at 2:39 instead of "spawn emitter"? How do I reach the custom event inside my BP-Actor?
is there any way to show triggers visual when in play mode?
Is there a way I can make it say something when I enter trigger box ?
yeah, you can do whatever you want from the trigger box. Do you mean like a dialogue?
@@GorkaGames kinda more like hey you made it (1 comment)
I tried adding to your code but so far unsuccessfully - how can I trigger an animation of my character dying after the explosion? The ragdoll doesn't work so good with my skeletal mesh, it falls very awkwardly almost every time. Thank you in advance.
Hello everyone ! Quick question (I'm fairly new to this) : How can we make the trigger box available later in the level ? What I mean by that is that for exemple I want my character to go up the stairs, but only when the characters goes down the stairs (so back on the same path), only then the trigger box would work. Sorry if this is not clear ahah ! Thank you so much for everyone's help :)
I’m guessing you could make another trigger to enable the trigger you want coming down the stairs(if possible) by first disabling the trigger and then once the other trigger is passed through then that other trigger can work, i don’t know the code exactly, but still worth a try to find out. Hope this helped.😅😁
Hello ! Thank you so much for your answer, I will try that ! That could work :) @@L3gend_G5
how make this scan by cinematic bro
you would do exactly the same however make a cinematic sequence: ua-cam.com/video/60iYC0fkjhE/v-deo.html
and then you would need to add a character into the timeline, and move it along (you could use root motion anims to make it move in world space). And then in the level blueprint, delete the cast, and just make directly t he ref into the actor.
@@GorkaGames ok bro thanks you alot🔥❤️
@@Phoenix4_Trade thank you for always watching my vids bro 💪😀
@@GorkaGames you are the best 🔥
Is it possible to make an event triggers only when two players collides with the box at the same time?
Yeah, just have 2 booleans that will turn true when a player collides, and if both of them are true you play your event. But desactivate them after 1 sec to make sure that the collide at the same time
OKAY!
I doubt this can be used on the players bluprints but imagine if it could. 😢
My cast to BP_TP is not working, any ideia what's goin on? it returns the trigger box.
Make sure that you are casting to the exact blueprint, and not the blueprint class
Use the "other actor" pin from "On Actor Begin Overlap" and not the Overlapped Actor pin
Hey Gorka, do you know how to do an infinite terrain generator? Like Minecraft?
Yeah there are multiple ways of making an infinite terrain, you would need some perlin noise. Which is like a procedural black and white texture that would define the terrains heght etc. UE has an perlin nise node in materials I believe. ANd then you would need to generate at runime that terrain on those coordinates. Its a bit complex, but let me know if this helps!
Would this same event blueprint work for 2D sprite?
como seria si el jugador pasa por la caja y quiero q se mueva la cámara y a la ves el efecto de explosión
can't find ragdoll - did i miss something?
How do you make it to where you crouch instead of die?
is there a way to make it spawn in objects when u enter the trigger box?
of course...just use a spawn actor node.
My only complaint is the overuse of the word "basically"
i cant see the box collider
how to add shake?!
does anyone know how to combine this with the how to make a checkpoint video? I want this to actually kill the player if they hit it.
Just i dont have the Ragdol node ??
I just used "destroy actor" but they just disappear
this is not a jump scare?
haha could be..
You wreak the camera guy
it worked but this video ruined my game casue now the characters legs show
It is really hard to listen to you, and the music. Can you please make your tutorials without music? We need to focus on what you are saying, friend.
uh, um, ok, basically.
90% of the video.
can we attach this trigger box to equipped sword?
yeah you can add it into whatever object you would like. But in Blueprints you would probably add a "Box Collider" and then get the overlapped event from there, but its the same process yeah
Like your tuts, but for God of sake stope saying “basically “ every 10 seconds LOL Peace ✌️
is there a way to make this destroy an actor when you cross it? like when you walk up to a character it disapears?
Can I make this turn a light in the scene on and off? I see it can create one, but I don't want to create it, I just want it to turn on and off.