Thanks for the feedback. There is a Github repository linked in the video description. If you look in the C# reference folder at FingerManager.cs you can get an idea of how I interface with the Leap. Hope that helps.
Here's another idea for fingers: maybe use big coiled springs for each finger (trampoline springs maybe?). If you wedge spacers in where the knuckles should be, those would make it bend in the correct inward direction when the string pulls on the end. Guess there is a question of whether the servos would be strong enough though.
Yeah, I don't think these servos could handle a spring that big. But that's a bit similar to what I was trying with the springs and foam. The main problem is the foam I had wasn't strong enough.
My guess is that a version is different somewhere. I was running Unity 2020.1.5f1, with Leap Motion Core v4.5.1. I believe you can find that version at github.com/ultraleap/UnityPlugin/releases. I don't have any plans to keep my project up to date with the latest plug-ins.
hi my name is Elif from İstanbul Turkey. i'm teacher and we have a robotic hand project with leap motion. there is an error about visualize hand motion in unity. how could we fix it ..
Watch the Vin Deisol movie called "Bloodshot". Imagine having a backpack framed with 4 foot robotic arms. The Leap could be on your chest... Bam! You have the Boss character at the end of the flick! #couldhappen
This is actually a concept that i wantes to mess with but never really messed with the software for the leap motion, good video!
You should show how you developed the program on the hand tracking for the leap, and how it connects it to the hand
Thanks for the feedback. There is a Github repository linked in the video description. If you look in the C# reference folder at FingerManager.cs you can get an idea of how I interface with the Leap.
Hope that helps.
We loved this project so much that we featured it in this week's episode of The Electromaker Show! ua-cam.com/video/SOVXHKhsLVI/v-deo.html
That's awesome, thanks!
Here's another idea for fingers: maybe use big coiled springs for each finger (trampoline springs maybe?). If you wedge spacers in where the knuckles should be, those would make it bend in the correct inward direction when the string pulls on the end. Guess there is a question of whether the servos would be strong enough though.
Yeah, I don't think these servos could handle a spring that big. But that's a bit similar to what I was trying with the springs and foam. The main problem is the foam I had wasn't strong enough.
im getting error like all the c# scripts cant be loaded clear the errors and compile again how to solve this please help
I get the same errors. did you figure it out?
My guess is that a version is different somewhere. I was running Unity 2020.1.5f1, with Leap Motion Core v4.5.1. I believe you can find that version at github.com/ultraleap/UnityPlugin/releases.
I don't have any plans to keep my project up to date with the latest plug-ins.
hi my name is Elif from İstanbul Turkey. i'm teacher and we have a robotic hand project with leap motion. there is an error about visualize hand motion in unity. how could we fix it ..
1st grade Animatronics. Great for kids. 😁
Watch the Vin Deisol movie called "Bloodshot". Imagine having a backpack framed with 4 foot robotic arms. The Leap could be on your chest... Bam! You have the Boss character at the end of the flick! #couldhappen
Haven't seen it, but yes, that would be an awesome build!
Very cool! What song is in the intro?
Oh that's just something I whipped up special for this video.
@@AllPartsCombined I dig it!
I'd like to do more of my own music for my videos if I can get the time to write a few solid tracks.
@@AllPartsCombined do it! I will buy a couple from you to use for my videos 👍🏽
hello,
Have you developed the wrist yet?
No, I haven't had a chance to revisit it yet. Stay tuned!
@@AllPartsCombined All right. Hopefully we'll see the robotic wrist being controlled by LMC soon
Is that The Doo?
Yep.