dude i like your content and think your videos are made well and are very enjoyable, i also really like your new destiny 1 character. The only thing i can say is we get it, you hate destiny 2, but it's to the point where every video you make is talking about the same things and it sounds like you need some new ideas. I think ive heard you say core activities not having loot 100 times per video every video
@@howies2319 I'm discussing the things I want to see improved for Destiny. The Destiny Franchise is one of my all time favorites. Hell, I have 4000 hours between Destiny 1 and 2. If you don't like how I discuss my problems with Destiny 2 that's fine and you can disagree. But I'm going to continue to share and discuss these problems until they're fixed.
Not gonna lie the only problem I had was with the one of the final statements about them having a season revolve around 1 strike instead of the disposable hoard modes. Just 1 problem, space. Destiny 2 is one of the biggest games in the world. This seasonal model is how they keep it from getting too big. I do love all your other statements. I miss some of the strike specific stuff. Strikes in D2 feel so easy. Just stack a ton of buffs/debuffs then melt the boss. D1 was a sweat for almost all strikes. There weren't as many buffs and debuffs to stack. Was much more challenging.
*“Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."* Dude the memories and memes lol
I remember going back into d1 a couple years ago just to see what it was like, hopped into a heroic strike and got destroyed. I had to take it slow and use cover to stand a chance. It was hard but rewarding, I was having a blast progressing farther along checking my corners and planning my method of attack. D2 it's just sprint as fast as you can and kill everything that stands in your way. We may have killed Gods but we aren't gods ourselves, so we shouldn't feel like it.
Bungie needs to bring back the "why" in destiny. Why should I raise my light lvl, why should I run strikes, why should I run the raids. I miss how the flow of d1 was. A new expansion comes out and I do the story, I do strikes to lvl up enough so the heroic strikes don't absolutely destroy me. I use the heroic strikes and the nightfall to get that last boost before raid and then do the raid. After a few weeks of gearing up with the nightfall and raid the heroic raid comes out. D1 was like climbing a mountain it was challenging but rewarding once you finally made it, I miss that feeling of accomplishment.
And that mountain climb made you feel like you were progressively becoming more powerful. D2 feels more like a bird shit on my head and I have nothing to wipe it off with.
The biggest issue is that even if we get strike specific loot, eververse is gonna retain better looking gear. 99% of the exotics sparrows and ships in eververse look better than the sparrows and ships from strikes right now.
Eververse could add a Lamborghini sparrow and it still wouldn’t get me to take off my gambler’s palm. Other than that though I completely agree. The only thing I take my luxe set off for is an exotic piece.
Most of the strike gear was shit looking in D1. So nothing has changed in that respect. Bungie did try to bring back exclusive nightfall rewards but casuals bitched about the grind and bungie stopped =(
The sparrow from Exodus Crash is just a blue fucking sparrow. Meanwhile Eververse has flaming Harleys, rockets, race cars, sparrows with bones and horns. Shit sucks man
Does anyone HATE the timer on the D2 nightfalls that starts taking points away? Does anyone MUCH prefer the scoring system that D1 had and think it was much, much more enjoyable?
The timer on nightfalls in D2 is pointless. You already got hordes to deal with, so why have it? Speaking of which, why have a timer period? i.e., the Zero Hour mission. Also, who else is sick and tired of RNG?
@@brooksmanis7782 naaa the rng in this game is a joke they have to up it a bit it’s way to easy to get the stuff you want to drop trove makes this game rng pool look like child’s play
Lmao shut up man. Does Eververse sell strike specific weapons and armor? No, it doesn't. It sells cosmetics, similarly to D1 Eververse. This guys channel is overly biased in D1's, like one of his videos is straight up calling D1 vanilla good, this video is also misleading with his cherry picking to Nokris and the Sunless Cell. This whole comment section is a circle jerk.
@@khaleda.135 Dude if they took the resources they do to make cosmetic items for Eververse and applied them to strike specific loot, then we would have more strike specific loot. It's that simple.
@@khaleda.135 i think he means their main focus is eververse and its true man we need a better incentive to do strikes and crucible you need to shut up and actually think about what he's saying you may be fine with just getting a dumb ass title and emblem for doing a grandmaster but the loot is the main point for exotics and great loot.
@@Foodude Lmao that's not how it works dude. Do you guys use common sense or no? If they "took the resources" from eververse then this game is no longer free. It's that simple. They made it easy to get large amounts of BD in Beyond Light, and they don't need to do less on eververse to make strike loot. They actually have to do less on the seasonal weapons to make strike loot. You got that through your head? They need a season about strikes like how season of the drifter was about Gambit.
The strike specific look needs to be related to the story too... You shouldnt be killing a big hive boss and get a pair of normal human metal gauntlets. You should get some cool hive gauntlets that the boss was wearing, like the hunter gauntlets from the Phogoth strike
I think you hit the nail on the head. There was just a different atmosphere when doing D1 nightfalls and strikes. The difficulty was rewarding as strikes were fun to run over and over. Though it is a separate thing, I also remember just roaming around the dreadnaught for hours farming engrams and exotics from that hidden yellow bar. Over all D1 just has a better atmosphere.
Your right, D1's aesthetic was different than D2's...they need more races and maybe an enemy who doesn't want to steal the traveler for once, Bungie had us kill a "God" in the name of Oryx, now were fighting the likes of Ghaul?? lol oh ok...what did tony stark say? "We can bust arms dealers all the live long day, but that up their? thats the endgame"
I remember when getting an exotic was something that you got so exited about because the game was new and you didn’t know what you could’ve possibly got your hands on. I remember getting ice breaker really early on in the 2nd week in destiny, and me and my friends were just in awe. The fact that a sniper could have infinite ammo just blew our minds. While it seems silly now, that was the true charm of destiny and I wish that I could go back to that time.
I feel like destiny should do an operation Health type of thing where they take a season to just work on the game and maybe even do more surveys to see how they can fix this
Did you look at the survey they pushed out? That one is so bad that there will be no data from it that they can use, if they are gonna do surveys they need to have a person with an actual academic background do the survey.
The problem with that is there would be no end of complainers saying how "hurr durr no new content, dead game, where's the content, eververse has all new content while nothing else does" and it'll just generate more negativity than what we've got. Would the game benefit from an entire season of nothing hut QoL changes and looking into how to improve the game overall? Absolutely, and I'm 100% behind it. But the community is full of shitheads who think that if theres no new content drop then the dev's are just being lazy or something (idk, they'd come up with something to bitch about, I just can't think of anything)
Tristen Williams we should just keep tweeting to bungie about wat should be dealt with in d2 lol cuz me an maybe others but I was kinda the guy who kept asking them to bring back outbreak weapon so after a long as time they did lol so we need to constantly bugged the hell out of bungie to do the right thing an do a big ass overhaul makeover/heavy duty scenarios ect to bring d2 more better than d1 ect lol seriously
@@megagreatgodlywhiteshark2929 Bungie cannot do an overhaul to the game, they can hardly add any content without the game crashing. The game is at its limit, you can bug the rap out of them if you want to however it wont change a damn thing. And frankley a developer should not need to get bugged in order to do their job.
I think this Event sums it up pretty well: -Guardian Games get's one class item -Eververse get's a whole freaking armour set and a lot of other cool stuff... (The ghosts are cool tho...but that's simply not enough)
In a way they would still need to vault content, but if it meant that we got to keep the gameplay loops of destiny 1 then I wish it never got a sequel too.
Was just thinking about this the other day after playing the Archon Priest strike. I think a pretty big part is the arenas basically all feel the same in D2. Essentially just circles with some rocks... there’s no levels or hidey holes. I think the D2 strikes are *technically* better but they just don’t feel memorable or even interesting. The Archon strike was a massive arena where the boss could cover a lot of ground. Shield bro’s is a literal circle but it still felt unique. Dark blade... interesting. The only one that stands out for me in D2 is The Inverted Spire because of the levels. Even then the fight itself feels kinda lame since you’re essentially in a three story fish bowl. This is just one aspect... not even getting into the skeleton keys, modifiers, and general story being told. All superior in D1. It’s just weird how D2 seems to have gone so backwards in staple areas.
They don't feel memorable because D2 has a larger variety of content. D1 fanboys use "memorable" as an argument without realizing 90% of the shit they remember isn't good, they just had to play it 100 times because there was nothing else to do
Cronotekk I’m literally playing D1 again and not just remembering it as good. It is good. I’m an alpha player and went up to Shadowkeep before I finally had enough of this new seasonal pass/eververse centric style. D1 just did scope so much better than D2. It just simply feels like it’s missing something important. So please don’t treat your assumption as fact.
hardfugoo the strikes haven’t changed much, there were always enemies that stood still in d1 too, such as the nexus or the undying mind. There are also some good strikes in d2 with bosses constantly moving for example, Brachas Zahn and the invisible fallen boss. I feel the quality of strikes haven’t gone down overall, just the loot doesn’t compare to d1’s.
Kleindog Nexas has a fun arena where you could climb and hide with a pretty interesting boss with a half shield and even the Undying Minds arena stands out to me more. I never said D2 strikes were bad, even said they’re *technically* better but they just don’t feel better. I only went into one specific element for my opinion while others, like loot, were just a given. D2 strikes like Nokris and Wormgod are technically great but then the fact they absolutely just ruin any lore or story REALLY brings them down a few pegs. But again, design wise, small fishbowl type of arena.
hardfugoo now that you mention it a lot of the strikes in D1 had interesting bosses. The vex one where you has to drop his immunity with the special orbs. The huge ogre where you played hide and seek to stay away from his eye laser. The melee only ogre that was immune to all damage while the fallen captain tried to laser you. Lots of unique stuff.
The problem is simply there is much more variety in running different strikes which are each unique and play different, but bungie focuses on these one off modes that go away after a season forcing players to non stop grind these modes that get very boring after a certain amount of time. What bungie should do is take the amount of loot that would be in these new modes and add them to the old loot pools such as vendors and strikes to give players reason to play other aspects of the game. And then each season should expand the core modes ie: add a strike or two(which can be used to expand the year long story), add some gambit and crucible maps, and add a raid every other season. And each season should have loot refreshes for different core modes, for instance one season refreshes some strikes and some world vendors then another season refreshes the gambit and crucible loot pools. This give players more incentive to play and new content to play alongside the old content.
I feel like the raid every other season would be a lot for any game company, especially Bungie because of their relativley limkted manpower and resources, but I feel like most of the rest of what you said is doable, even for them.
they used to do vendor resets with every dlc drop. like everyone in the tower would get new armor and weapons for the dlc. pretty sure shaxx and all the planetary vendors have had the same old shit since the game has launched. then they just get rid of the faction progression all together and add their old weapons and armor to the loot pool.....like faction rallies were trash, but in D1 i still enjoyed upgrading my faction reputation for cool shaders and weapon drops
JD well as of last year we had three raids a year so I don’t think it is too much to ask for this. (Even if it was just a raid lair it would be better)
I don't think Bungie is able to add that sort of content, for one reason or another. I feel like if they could, they would. It seems to me that they're putting a large portion of their manpower into something else, whether it be some kind of massive expansion, or another game. And apparently, they ARE working on a completely new IP, hiring for character designers "Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how art impacts gameplay, how character design can enable fan cosplays, or how character poses and environments speak to different cultures all around the world?" I think they're possibly putting a lot into a new expansion for D2, and are working on another game, so they have very little in the way of a team maintaining the current game world. But, all of that aside, it doesn't change the fact that I'm just not enjoying the game anymore right now. This Guardian Games and Season of the Worthy grind just sucks and it's not fun.
Anyone else feel that the level design has a large part to play? I remember dropping into alak hul’s pit and walking into phogoths layer where he was chained up in a huge arena. No most strikes feel like a long path to a generic final boss battle. Right now I can only think of a few strikes that are unique in terms of level design, the arms dealer and maybe the corrupted? Strikes are one of my favourite parts of destiny, sad to admit they’re not as fun as they should be
Destiny 1 strikes give me a feeling you’re entering a ‘believable’ environment. The environment is functional and in no way over the top or a tool to spice things up. I believe everything about D2 is too much space magic and pure fantasy in stead of a logical next step for humanity as it was originally intended. Too many abstract or generic spaces, created to be cool or different. D1 was a post-collapse wasteland, in which menacing enemies reside. D2 is crazy space with fantasy levels and some whacko boss at the end with shitty immunity phases.
This new 247 mechanic with strikes that they ALL follow that the main boss hides or become immune so you need to clear adds to do damage is so annoying and time wasting its a heroic strike who cares just let us melt the boss
Bosses with phases are the absolute bane of my existence. I’d rather spend several minutes slowly hacking away a bosses health while enemies are spawning and the boss is shooting at us instead of a boss that gets tickled and hides
Thunderspear its a knee jerk from destiny 1 because strikes used to he horde mode then boss fight and now i like that they have added more mechanics ( some are more annoying than others ) but the boss fight should just be a boss fight leave the fetch quest tedious stuff for the middle of the strike
I do think some bosses have too many immune phases, particularly the obnoxious fanatic, however I disagree that we should be able to melt bosses. I think strike bosses should actually have more health than they do now in d2, and heavy weapons and supers should be a little less strong. This is because a boss fight is the climax of the strike, and is often the most fun part. If you're able to kill the boss in seconds it makes it feel anticlimactic and shortens the best part of the strike.
@@5wiftNinja387 I agree totally! Even though immunity phases are annoying they had to do it from players in Destiny 1. I would see players in Destiny 1 going there with gjallarhorn and melt a boss in 10 seconds.
Repetition is never a good thing in a game like destiny. I remember in D1 i was always so excited to start running the new strikes after i completed the new story missions. They were unique and played alot different than d2. Its like you said, d2 is all just revamped story missions that feel repetitive, boring and add nothing new to the game. We just need to face it, bungie has gotten lazy and lost their creativity
Repetition never really bothered me in D1. I remember needing those special coins for Xur and playing Prison of Elders until I'd pass out... But again, why?? Because those coins meant something. Xur meant something.
Same the strikes where apart of my daily grind, if the strikes where kept the same then it would be great but now it seems like less a chore you didn’t mind doing, now it’s like having to worry about paying bills but you don’t have to do it, it was even better since it became another way to get evervorst things.
Other than the forsaken strikes, most of the D1 strikes were so much better. It could just be the loot from it though! I loved running the strike playlist in D1. I haven't touched it in D2 since the launch of shadowkeep.
From the heart of it the bulk of the D2 strikes had a more casual focus in both story tone and design. Not much of the team behind many of the designs of D1 remain let alone creating a lot of story from scratch after much of which was used up from the original writer to layout D1.
Festering core is a fun strike. But the developer seem to forget when did they put it in the game. They didn't even try to explore or advertise it compare to the boring Scarlet keep.
Helix I agree what was with that strike? It’s a really important one since it’s the first time in game the vanguard mentions savathun and acknowledges her as a threat
yall getting the Valus Ta'aurc strike reminded me how much I missed pre-mission and pre-strike dialogue. It was just a nice touch that's been missing in D2.
Strikes in D1 were my favorite "hmm nothing to do" activity. Strikes were great. Chance at strike exclusive loot (Outlaw/Firefly Imagi Loop!, modifiers like primary arms, secondary arms, burns being stronger) Idk why it was more enjoyable in D1. But I would love Bungie to refresh/revamp core activities. Man, I LOVED strikes in Destiny 1.
Flinx as much as I dislike d2’s state rn these videos feel like calling d1 a masterpiece in every way when it did have flaws and very low points like destiny 2 is having right now destiny as a series has had some of the highest highs and lowest lows in both games
Honestly, I don’t even think it’s nostalgia talking. I remember spending hours on normal strike playlists even though I had every weapon, it was just fun. I was a PvP player now I can’t even stomach a raid. But in destiny 1 I have hundreds of clears on each raid but NONE of those were easy clears. I agree with everything your saying Bungo take notes. But please don’t copy paste D1 strikes.
I remember when I started playing D1 because my friend recommended it, and I didn’t know what to do and what content was rewarding. So retarded me decided to just play the strike playlist for literally hundreds of strikes and actually got a few exotics along the way even tho the chances are tiny. I even had a good time doing those strikes!
D1 was better, I think they made the game too easy and just bad in general, I start with all ur skills unlocked, u can't choose ur own build u have to take the package, lowering customization and this is the tip of the iceberg
Same thing here bro, I feel the exact same way about raids now, I could never really put my finger on why I didnt care to do raids in D2, I just know something about them are different. I think its because they are wayyyyy too mechanic heavy but dont know for sure, all I know is that I completed every raid in D1 on all the difficulty settings but in D2 I have 2 Leviathon clears on normal and thats it. I think there was a simplicity to D1 that I resonated with and D2 has become so bogged down with bullshit causing a rifts in the player base because no one is on the same page anymore.
I have a few things to say 1.) D1 also had strikes that were story missions, but in D1 they were actually somewhat hidden (Sepkis, Omnigul, Taniks and Malok) 2.) Strikes should go back to the 10-15 minute design instead of the 20-25 minute design 3.) bring back specialist, please 4.) Honestly my top 3 best Destiny strikes are all in D2, but considering their loot I won’t actually consider them in even the top 10
Definitely agree. The nokris strike is my favorite in destiny 2 but considering the loot is bad and the fact that they kinda ruined nokris' potential it's hard to praise it.
Also, when companys thinks they have you, they stop putting everything they have in making the game quality better, because we invested into the game already. In the end, they just here to make money :(
Yo NovemberHotel I just wanna say bro that your videos hit different. Your one of my favorite destiny youtubers for the simple fact that you speak for the community, and that you actually go back and have the audacity to play D1.
I hated that many D2 strike bosses were lore characters that deserve a raid. Like why tf is Xol just a strike boss? He's a god! And Nokris! and that shadowkeep witch! The strikes made them look like wimps.
Mentioning Xol and Hashladun reminded me that they really should make a strike out of the Panoptes fight from the end of the Curse of Osiris story, the arena and mechanics are all there and it's a pretty unique fight compared to most of the others.
Isel the Primal because he isn’t all that powerful think about it he is the weakest wormgod Orix killed the strongest wormgod and took his powers We killed the empored oryx in the campaign and he took himself so he wouldn’t die getting more powerful Then we fought him on the raid and killed him God is nothing more than a title in destiny the only higher beings are the light and the darkness Snd xol wanted to become part of our power the whisper of the worm instead of being consumed by a more powerful worm or something like what oryx did Because he believes in the sword logic and sees as as a powerful being that could become even more powerful with him by our side
Unpopular opinion: I actually liked the way you had to use and gain XP for weapons to unlock their perks, Just because it gave us a little more stuff to do and it felt more rewarding in a way. Also I love the Skeleton key system
I actually completely agree with this, I just started d1 so I'm not blinded by nostalgia and I gotta say this is my favorite difference it's quite satisfactory to complete a weapon after working hard on it albeit the planetary material earn rate is dogshit in d1 lol
I recently started again on d2 and agree with this 100% having to not only get the drop but then level it feals rewarding. And by the time I max the weapon perks I am comfortable and proficient with the weapon.
I agree... I really don't like how you just have the ability to use weapons fresh out the gate. Getting the weapon and then xp and upgrade materials to fully unlock it was one of the most rewarding experiences of D1. I still remember how excited I was when I finally fully upgraded my Thorn, and the hell that was finally managing to clear Crota Hard Mode so I could finish the Nechrochasm (as terrible of a gun as it was when it came out).
They really do just need to make strikes like destiny 1 Y3. I remember getting the fallen sniper from a siva strike and loving the look or the gauntlets from phogoth and getting really exited, also the small intros into strikes was nice cause it gives some small background on what your doing there. I could definitely see some cool enemy themed strike weapons in D2 with the new looks for the factions
I remember how much I used my devil's dawn. It was my go-to secondary all the way up until 400 LL when I finally got my ex machina. It was so nice to get loot that was just a hair under hard mode raid gear from sepiks.
Insertwordthere Devil’s Dawn helped me through my first Wrath of the Machine raid run. It was only until I got Ex Machina when that became my favorite PvE sniper. Its ability was so unique. Reload faster after using up all three shots while also adding one more bullet to the mag. That’s something you don’t get with snipers in D2.
I miss the good old D1 raid and strike feeling were they meant shit and spending time with buddies to farm stuff . I miss the feeling in a raid where you had anxiety to not fuck it all up or even dying and be happy of completing it and rob the good loot on your teammates nose Also I absolutely hate the new champion enemies (sorry for my broken english)
Ah, I remember the time when strikes weren’t a competition on who can get their bounty done the fastest, when people actually took time with enemies instead of running past them, when bosses were semi challenging and didn’t die in two seconds (void burn wretched eye anyone?), and most importantly of all when strikes were overall more fun to play.
Because the story of the strikes in D1 were so much better and you felt connected to the story in some sort of way, D2's strikes feel like freak of the week type of thing...the raids suck too. Everything in D1 seems so much better compared to D2
Cody Wells exactly! But, the raids in d2 aren’t too bad. Loot-wise their sub par but I will admit, they don’t have the same feeling as the d1 raids, like seeing the oversoul for the first time or having the epic music kick in at Portico
@@thephoenix8892 I wish it was more practical to do raid encounters in d2 with fewer than 6 people, because right now I feel like if one person dies and can't be revived it's an automatic wipe. I liked that in d1 there were hard mode raids in which you couldn't revive, so the raids pretty much had to be designed so that if someone died you could still do the encounter.
Like hiding from nexus mind? Or going under the stage from archon priest? Or cheesing valus with ice breaker? Or hiding in the room before you reach sepiks prime? Or hiding behind the rock against phogoth? Strikes were easier in d1
I feel like the main thing in Destiny 2 right now, this is after going back to play d1, is like you said in the video the incentive to run these core activities like strikes, gambit, and crucible. The only reason actually to run them now is the powerful gear and that makes it feel more like a chore than having fun with the game.
Perhaps Bungie could make the Strike specific loot, universal Ornaments they are already doing it with some armor, and weapons including eververse. Why not put them in strikes?
Man you really got that special nostalgia kicking bringing up Destiny 1 like that, man those were good days and good weeks. Couldn't tell you how many hours I put into that game but I know it's in the thousands. Destiny 1s way of making you come back every week was special and it really sucks that Destiny 2 couldn't live up to what made Destiny 1 so special.
I just completely stopped playing d2 the strikes are just plain boring but D1 strikes hit differently although I've ran through them countless times it brought me joy still up to this day plus the D1 theme way better than d2
As someone who didn't have friends in D1, getting exotics was damn near impossible. While in D2 I'm glad for the change where it's a legit quest line to get them.
D2 has some good exotic quests but a lot just boil down to "Do lost sector(s), kill enemy in strike, get x elemental kills, talk to person, get gun". Hell, the new Jotunn and Le Monarche quests are literally just doing 2 easy ass tasks (forge a legendary black armoury weapon, you can only get 2 frames a week) each week for 5 weeks (quest needs 10 frames total). Both quests are the exact same thing except one wants you to kill x amount of vex and the other wants x fallen. Man, I want shit like the old Touch of Malice quest back.
Strikes were by far my most played piece of content in D1. I feel like D1 strikes were just far more fun to run consistently and had more replayability. My favorite part of all strike was actually vanilla d1 nightfalls when they were ridiculously hard but super satisfying to achieve. I think that a part of why D1 strikes were better was the levels of exotic drop rates. D2 makes exotics way to easy to get and most of them I just instantly disable. D1 I was super happy every time I got an exotic even if it was a duplicate. My first exotic was hard light and I loved to use it even though it wasn't amazing. I think the most interesting part of exotics was the bounty ones such as invective which made it interesting to get them while also farming out strikes.
Things I would add 1. EPIC Intros. Y’all knew as soon as you heard “We have stepped into a war with the cabal...” what you were going to be doing. 2. Faster pace. Heroic strikes in Destiny 1 were faster but the burns were more impactful and less of a painful drag to complete. Thanks for this video.
Sir Cartier I never cared about the fate bringer role personally. I was always grinding for the range finder, lucky round role for crucible. Never got either role, but still
One of my favorite memories from d1 was when I grinded for Malok for over 3 hours using the cheese method where you die at the first loot drop. I finally gave up on getting it, and just went to kill Omnigul to end the strike, completely dejected. After I killed her and the end timer finished, I heard that sweet sound of endscreen loot, and what do you know, it was a grasp of malok. I miss moments like that so much.
I remember back in d1 where they would make cool armour like the taken one each dlc You had to grind which was worthit instead of having to buy the armour man
Using D1 Soundtrack as background music is such an amazing idea. I Almost lose my focus on watching the video, because of all the D1 memories. Thanks November!
Strikes were my #1 draw for playing D1 and I really enjoyed the the heroic strikes with the skeleton keys introduced. Bungie has just neglected strikes in D2 outside of launch and the release of Forsaken. This year's strikes didn't even get a nightfall drop. Getting some new strikes was fun until I found out it was the same...old...drops. I have over 3700 Vanguard tokens that I just can't be bothered to turn in because it's the same tired drops for the last 18 months, the same things I've been sharding at the end of each strike. Oooh! Festering Core! This is new! Wonder what I'll get? Another inferior armour piece to shard and a couple blues, that's what. Now I run strikes when there's a pinnacle/ritual weapon - both gone now.. Or for my weekly powerful drop - the strike doesn't matter, but i do have to run a specific subclass. Every strike should have a its own drop for normal, heroic and nightfall - whether it's at random or you use the skeleton keys again.
When I first got destiny 1 when it came out back in 2014 all I did was strike hours on end, I still remember my first ever exotic (The Last Word) I got was from doing strikes, I loved them all even Valus Ta'aurc . Now the only strikes I like are Will of a Thousand and Warden of Nothing. Also, do you remember during age of triumph that updated some of the strikes to teach raid mechanics? Like the Nexus strike teaching players about the Aegis Relic and the Marked for Negation and Cleanse Mechanic or how Sepkis Perfected taught Wrath of the Machine Mechanics with the 3 different elemental Captains/Scorch cannons.
Ikr! Watching your destiny 1 character 2020 series inspired me to start my own and boy oh boy was it fun! Thank you. One thing I noticed is the captivating feeling of each mission(something destiny 2 lacks) keep uploading and I’ll keep watching! Btw where can I take the survey?
This makes me very sad to see D2 go down this route of brainless grinding. Doing bounties for 2 hours until I get a season pass level up isn't what destiny is. I completely agree with this video. I wish I still had friends, then I could play D1 with them
I don't agree with that cuz if you play enough you can get lost of the stuff for free each week for bright dust. There is A LOT of cool skins for money tho, but you SHOULD get a cool skin if you're paying for it. Destiny 2 will get there eventually, tbh I think they should focus on making destiny 3 cuz I'm tired of this content and they can't add more cuz they need more 100 more gb like cod.
I think that in general what killed the core activities was the abandonment of the Strange Coin currency, which basically forced you to play all the core activities every week in order to be able to buy Xur's Exotics. It also helped that Exotics were actually sought after and very strong. I know some people may say that Strange Coins were redundant and they had 999 of them, but for a solo player who didn't raid, my whole gameplay loop consisted of getting the most Strange Coins possible and then spend them on Xur. Fun times for the most part.
thrilla72 We got bored back then because of the content drought in between big expansions, when there was nothing to do for up to 6 months while waiting for the next big DLC to drop.
The real question is why is there an open queue for strikes and not for Leviathan or Nightfall? You know. The ones that actually require fireteams to properly finish and experience. It's obviously not difficult as they did it with the Iron Forge and The Reckoning
The reason I left: I wasn’t having fun, leveling up a warmind to get crap rolls on crap weapons felt like a waste of my time rather than an investment. Strikes suck, running the story missions aren’t rewarding of fun. You’re so right about exotics being oversaturated. If they would just make interesting rolls on night fall loot and make it themed I would come back just to play it. I really really dislike the season pass, I’ve never leveled any of them up even if I wanted the loot at the end I just stopped caring. It stopped feeling like destiny, and more like cod. Which is funny because I play cod more than destiny right now. In summary I miss the story element of d1 strikes oh one more thing, I miss being able to change my load out as the nightfall went along, it felt more like a tool belt of items you could use vs. a set load out that if you chose wrong you’ll need to restart the whole thing.
This is interesting to hear, because I'm a New Light player (never touched Destiny before October) and do mainly New Light stuff, strikes, and season pass stuff. Never knew the issues were this deep. Thanks for this!
I see you running the Hung Jury. I still have the original vendor roll in my vault. Such a great weapon. I'm not sure why strikes in D2 feel so bad. Sure the lack of story context and lack of specific loot drops plays a part. but there is something else wrong. In D1 I could spend all day doing strikes and not get bored. In D2 I run three strikes and I'm bored to tears.
Mark Curtis I’ve got the original Hung Jury also. Also have the OG Hawksaw roll and every version of the god roll Palindromes. Weapons just felt better and rolls felt worth chasing. I miss weekly vendor resets
@@JRobbbbb I was thinking about this the other day. With a lot more weapon classes in D2, and a lot more variations of each, the entire weapon pool in D2 feels very watered down. In fact I dismantle between 90-95% of the weapon drops I get in D2, so it becomes hard to get invested in specific weapons or armour.
Remember though hard mode raid loot was The best bar none! Fun and challenging to get good weapon for completing challenging end game activities. Walking about with them on your back to flex.
Played D1 yesterday just for the nostalgia. Ran a daily heroic story mission and played crucible. It all just FELT right and everything worked as intended.
Recently found your channel and I belive you have the answers I never really could explain why destiny 2 just wasnt as good as d1 but you see it. Thanks for the quality content brother.
The way exotics were earned in D1 was way more fun to me than the quests we have in D2. The excitement of opening the exotic chests in the raids not knowing if you’d get one or not. The end loot screen were you could see what everyone got. The excitement was there and now you get a quest telling you exactly what to do and the story handing out free exotics like it’s some common gear. Exotics just don’t have the same weight to them as they did in D1.
What Destiny 2 is missing Now Destiny as a whole is something that I love. Right now, I have 23 days and 45 mins in D2, that's 552 hours and 45 mins. In Destiny 1, I have 49 days and 7 hours, that's 1183 hours. This is what is missing from destiny and why my hours in Destiny 1 are double the hours I have in Destiny 2. It’s the loot, and I don’t mean that there isn’t loot, Destiny 2 has plenty, but that Loot just isn’t worthwhile. When you think of destiny, what comes to mind. Probably the loot. Infamous weapons like fatebringer, blackhammer, grasp of malok(I won’t even get into strike exclusives, we all know about that), or Genesis chain. I have 28 clears of VOG and to this day... I don't have a legendary Fatebringer, I have the exotic primary one from age of triumph but no legendary. Now, what made things like blackhammer, or fatebringer, or Genisis chain so good? well, it's the perks. Fatebringer was the only hand cannon in year 1 that could have firefly. Blackhammer was the only sniper that had White Nail, which made it the best secondary for pve. Genisis chain had its own perks, basically, a focused fire and firefly combo (so not only did it have its own special perks, it was the only auto rifle in the game to have firefly) Raids in destiny 2, don't have that. The weapons are unique in design, but not perks. The raid weapons are like every other legendary in the game. Maybe others have, but I personally haven't run a raid 28 times just to get one weapon (excluding the exotics). Exotics aren’t.... exotic. There’s no extremely rare exotics. Almost every day in Destiny 1, I would always see UA-camrs posting “top 5 freakouts” people screaming and jumping over getting things like icebreaker, hawkmoon, last word, or the king of all... Gjallerhorn. I played d1 since vanilla and now have over 1000 hours. In year one, I didn’t get a black hammer, icebreaker, or Gjallarhorn until the week before Taken King (and the only reason I got it was from xur) because this stuff was so rare. Exotics in destiny 2 are handed out at every turn, or are quests. Now don't get me wrong, I love quests, but when almost half the exotics in the game are quests AND the quest weapons usually end up being very very strong, that's a problem. In Destiny 1, the best exotics were rare, and I don't mean running a nightfall a couple of times and getting it on the 4th run. I mean so rare that I went from vanilla destiny to Taken king without killing a chain of thralls in the lamps of Crotas end with one shot of icebreaker, or melting bosses like butter in a microwave with Gjally. So rare that I knew people that had every other exotic in the game but one like Vex and would hop on every week just to run VOG and then hop off until Tuesday. The closest thing that we have to that is 1000 Voices, Tarrabah, Anarchy Which I loved chasing, but those 3 are really it.... There is no rare loot from activities. There are no exclusives that only drop from crucible or strikes. In d1 we had Eyesaluna, matador, party crasher, red specter, Ill will, and more that ONLY come from the crucible. These things were all rare drops and things that people grinded hours and hours for just to get a god roll. Strikes in Destiny one rocked, maybe not stry wise or mechanically but loot wise they shined. I remember farming omnigul for grasp of malok. Repeating or doing the glitch over and over for a god roll. And then at the end, you had a chance at another rare weapon like hopscotch pilgrim, and others. Most strikes also had an armor piece exclusive (which were also usually sexy). I remember farming the undying mind for Imago Loop(fatebringer 2.0 for those that don't know) for weeks, just to get a firefly outlaw roll and I was so excited when I got one that I actually Screamed. Just like in those destiny loot reaction videos. Pinnacles. I think pinnacles are great, some are easier than others, but they reward you with a unique gun. The problem with pinnacles is for a while, they were one of the only things that was “rare” in the game. When not forgotten and redrixs broadsword were first released, if you saw someone with them, you thought “holy crap, that dude is a legend” that is why people loved them. And that is GREAT. I am NOT bashing on pinnacles. They just had a huge flaw... they pretty much replaced rare loot. Worst of all, everything is EXTREMELY easy to get. Very few things are rare, that rarity is what keeps everyone coming back. I don't see many, if at all any clips of loot freakouts about destiny 2, and that is because everything is handed to us. (Of course there are a few examples listed above but for the most part, everything is handed out). That rarity is what made people freak the fuck out over getting Gjallarhorn, or icebreaker, or Eyasaluna. That is what this game is missing....
Solution: forget D2 ever existed, we all go back to D1 and continue from rise of iron, cross save feature added aswell as a PC version, problem solved. Bungie are just wasting their time at the minute, they need to accept they have lost and MOVE ON.
@@Inndego the problem with D2 is it has poor foundations, whereas D1 had a solid foundation to build on, you cant build a house with poor foundations or it will collapse, it's the same case with D2
The rarity caused massive complaints, especially if the weapon was strong in pvp. Getting destroyed by a weapon you can't counter is no fun. The LFG community became very elitist when it came to Gjallahorn which meant people couldn't raid due to bad luck not lack of skill.
I love this channel. You my friend, know exactly what destiny 1 meant to us. I doubt bungie can actually recapture that magic that destiny 1 had. But i'm proud that they're making efforts to try and bring back that destiny 1 feel again. Sure Destiny 2 is a sequel and a sequel needs to build off the foundation the original material has laid out but thats not what happened. Destiny 2 feels more like a dying MMORPG like Maple Story 2. Destiny 2 is a good game but it doesn't feel like Destiny. When you do a strike in destiny 1, it doesn't really feel like a chore because the strikes were fun! it felt like it had weight because they all tied into a story. But in destiny 2, they feel like we're getting sent out to deal with someone bullying kids at a playground. This is how i feel anyway. Destiny 2 doesn't....have that weight like destiny 1 has. Bungie's making a big deal out of nothing. You guys remember that the almighty is falling towards earth in destiny 2??? Yeah i bet you forgot about that. And what do we do to fix that? "LEt's WeApoNizE RaSpUtinnnn" There hasn't even been a single mention of that that whole thing. The season is almost coming to a close and our biggest worry is the pyramid ships. At this point we all just want either destiny 3 or a new expansion. thats why so many people clung onto the leak...we don't want a problem of the weak, we want a new life extinction threat. I wanna feel like we're getting ready for something. I wanna feel like ANYTHING in Destiny 2 matters.
You seriously hit the nail on the head, strikes were my absolute favorite thing to do in D1. Playing strikes and nightfalls now seem so boring, so repetitive. Do damage, clear ads, do damage, clear ads. And all for bad drops with no chance for something unique. I love Destiny even at its state rn, at this point I don’t want new content I want fixed and revised content
@@xeryd6037 they've brought Trials into the game and have been listening to feedback. And don't act like just because we aren't salty about everything Bungie makes that doesn't mean we're stupid.
Modil 1103 they bought back trials but made a terrible sandbox with awful rewards, they made a grandmaster nightfall with a seal as a reward, the eververse has over 70 new items this season and ur telling me that it’s even partially excusable that we didn’t get adept weapons, strike specific loot, no raid nor strike. Your telling that they’re listening to the same stuff people have been complaining for since the launch of this game. For Bungie it’s always a step forward 2 steps back they can never hit the sweet spot like Rise Of Iron hit destiny 1.
@@xeryd6037 and you seem to forget that Bungie has no outside funding, aren't working only on Destiny. Destiny 1 was even worse, it only got really good when age of triumph was released. All weapons except exotics looked the same, they had an expiration date of three months and things weren't as good as you blinded nostalgia-freaks think.
Modil 1103 wdym nostalgia freaks, taken king was commercially the best expansion. It’s no ones fault but bungies on the fact that they have no outside funding, they lost it bc they kept making the game worse. Gambit Season was trash, black armoury sucked, opulence was great. You just haven’t played destiny 1 at the right time or u would understand how close this game was to reaching its potential
November, I just wanna say you deserve a spot on the bungie team. Never fail to pinpoint the exact problems in the game. I miss the old feeling of getting the lucky raspberry for the 13th time on my nightfall :(
I think one of the most important changes D2 needs right now is to make exotics valuable again, I remember the meaning of that sound back in the day, even a “normal” exotic dropping has a meaningful feeling, now it’s just “oh a fancy weapon with yellow rarity that I’ll only use to kill one dreg or two in the EDZ and then save on my vault”.
you should when I first got into destiny I only did strikes. And it took my friends practically begging me to join but strikes were why I played when I first joined and I remember the blast I always had when I was struggling with some friends through the next nightfall hoping for the god role.
Destiny 1 strikes were really put together well I think you would enjoy d1 a lot more then d2 from the story to the weapons and armor to the raids and even crucible was great and there was a vendor refresh every dlc with new weapons and armor and when faction rallies came around there was even more new loot to chase.
One of the things that made me enjoy playing D1 was the loot, it just felt nice picking up a legendary engram, meanwhile you were frustrated in getting a legendary engram in D2 and it just didn't feel good over the fact that they constantly drop
If they would take out periodic loot drops out of the game (bring back the real d1 rng), merge loot pools so we dont get the same 3 guns every drop, remove powerful engrams so we can do what we want (more specifically the tasks to get them), make raids and nightfalls meaningful, legitimately simplify the game so we dont have 3000 tasks to do, and make exotics powerful again the game would just magically be so much more fun. Also the added bullet sponginess to d2 vs d1 make legendary primaries underwhelming; like bring back power houses that were strong like fate bringer: im not saying to bring the gun back just give us good guns.
Thank you for this video man I felt the exact same way the whole lifespan of destiny 2. Strike specific loot was so rewarding. Nightfalls was actually worth doing because you’d get an exotic guaranteed the first run, good times
So I recently started playing destiny 2 like 4 days ago. This is after playing D1 from taken king. The first I did was run the nightfall strike and after running it for a couple times I felt as though something was lacking, especially the bosses. At first I thought I’m just tripping. And since I haven’t played destiny in years I was just being bias to D1. Especially since it took me so long to get back into Destiny because when D2 came out the reviews were terrible so I decided to drop destiny then. But after watching this video it helped me realize why those strikes felt so lacking. Don’t get me wrong though after not playing destiny in about 3.5 years or more I’ve been enjoying the crucible and story missions. Haven’t done any raids yet though so we’ll see how long this enjoyment last. But yeah the strikes are trash in D2. D1 strikes felt like mini raids. Compared to D2 clear mobs to reach mob with a bit more health than the other mobs.
yeah i agree with everything here, year 1 destiny was the best feeling ever and i didn’t cherish it enough, loading up a nightfall fully prepared and risking time knowing if you failed your fireteam had to start all over again, and even finally getting the courage to go solo on a nightfall and beating it was amazing, grinding strikes to get certain loot for different outfits, countless hours in these, and with d2 i just don’t play it anymore, nothing will ever feel as good as that once did, i don’t have any need to play strikes or even raids, nothing feels the same and it’s a big big shame
I remember in the darkest days of D2 Y1 I was running the tree of probabilities strike solo to get the D.F.A. handcannon. I ran that nightfall for weeks when it was up and it took awhile to get the drop. I had a solo strat down so I could run it without others help. Finally getting the D.F.A. to drop was as satisfying as getting thousand voices after running that raid over 50 times. After forsaken no new strikes had any specific loot which is a huge shame.
Man this was a blast to watch. you and your buds just going crazy was a blast. I'm still pretty new to D2 and during Quarantine I picked up and started playing D1 on PS4 for the first time. It's been going great. Awesome video man.
You couldn’t be more correct, year one D2. I loved strikes, it was my favorite thing to do but now, it’s just a task that i have to do in order to be at a high enough light level for the fall DLC that I’m inevitably going to buy
WOW!!! for some reason when u mentioned farming for the imago loop and the grasp of malok i was hit with a fucking huge wave of nostalgia! jesus christ those days were good
You are so on point with this. Strikes for me were so fun to run over and over. The loot was the reason to run them. An awesome byproduct is I just got better and more efficient at them. I really, really miss running strikes.
They made exotics less rare that’s what messed it up for me , no powerful weapons to grind for the crucible was all about team shooting with the Midas, no new enemies I didn’t get the same feels as the first one when destiny first came out it was like being dropped in a new world while learning the ins and outs with everyone around me..the music was so beautiful and everything was simple destiny 2 doesn’t knows what it wants to be , it’s trying to do everything and doesn’t even have an identity.
Seriously, what happened to STRIKES??
dude i like your content and think your videos are made well and are very enjoyable, i also really like your new destiny 1 character. The only thing i can say is we get it, you hate destiny 2, but it's to the point where every video you make is talking about the same things and it sounds like you need some new ideas. I think ive heard you say core activities not having loot 100 times per video every video
@@howies2319 I'm discussing the things I want to see improved for Destiny. The Destiny Franchise is one of my all time favorites. Hell, I have 4000 hours between Destiny 1 and 2. If you don't like how I discuss my problems with Destiny 2 that's fine and you can disagree. But I'm going to continue to share and discuss these problems until they're fixed.
@@NovemberHotel thats true. We're all in this get destiny better fight together. Also when is the next destiny 1 character vid?
@@howies2319 few days
Not gonna lie the only problem I had was with the one of the final statements about them having a season revolve around 1 strike instead of the disposable hoard modes. Just 1 problem, space. Destiny 2 is one of the biggest games in the world. This seasonal model is how they keep it from getting too big. I do love all your other statements. I miss some of the strike specific stuff. Strikes in D2 feel so easy. Just stack a ton of buffs/debuffs then melt the boss. D1 was a sweat for almost all strikes. There weren't as many buffs and debuffs to stack. Was much more challenging.
*“Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."* Dude the memories and memes lol
Then proceeds to running over everything with an inerceptor while blaring MOVE BITCH
Whether we wanted it or not we have stepped into a war with the cabal on Mars, so let's get (high) one by one.....
@@jesussaldana4558 lol KnoxTheBox?
I can hear Zavala say this...
I remember going back into d1 a couple years ago just to see what it was like, hopped into a heroic strike and got destroyed. I had to take it slow and use cover to stand a chance. It was hard but rewarding, I was having a blast progressing farther along checking my corners and planning my method of attack. D2 it's just sprint as fast as you can and kill everything that stands in your way. We may have killed Gods but we aren't gods ourselves, so we shouldn't feel like it.
Bungie needs to bring back the "why" in destiny. Why should I raise my light lvl, why should I run strikes, why should I run the raids. I miss how the flow of d1 was. A new expansion comes out and I do the story, I do strikes to lvl up enough so the heroic strikes don't absolutely destroy me. I use the heroic strikes and the nightfall to get that last boost before raid and then do the raid. After a few weeks of gearing up with the nightfall and raid the heroic raid comes out. D1 was like climbing a mountain it was challenging but rewarding once you finally made it, I miss that feeling of accomplishment.
And then once you made it to the top you had nothing to do for months
Hank Poopybutt id rather have a good 4-5 month than what we are getting now al throughout the year
Year 2 was good tho
@@agssilv5919 really? was season of the drifter good? people whine every spring and it's been this way for years.
And that mountain climb made you feel like you were progressively becoming more powerful.
D2 feels more like a bird shit on my head and I have nothing to wipe it off with.
Yeah you were running everything to save the galaxy! Now... you do it... cuz... big numbers are cool or something
Thats another thing I miss. The Reward screen after the strikes and crucible! It was that anticipation that drove me crazy.
Dean B yea idk why they got rid of that
Wow that’s not around anymore? I haven’t played since Forsaken so I haven’t kept up with the game much
@@morsecode980 yea you see they want to fuck the game in the ass and see what comes out and now it's just gay
Fuck yes, everyone would also be like yes yes yes fuck yes yes and I'm like oh I got a ship woop 😂
I remember going to that screen after a game of control and someone getting a gallie and freaking out
Bungie: We hear your strike complaints LOUD AND CLEAR. *Eververse shall be updated
correction: We hear your strike complains LOUD AND CLEAR so we are going to nerf Sleeper Simulant.
@@fabledorchid8410 It's 2049, Destiny 19 has just released and strikes are still disabled.
*nerfs exotics that literally no one was complaining about...oh and also breakneck, again, no one was complaining
*nerfs worldline skating*
We hear ur feedback loud and clear. We will be giving sky burners oath a 100 percent damage nerf
The biggest issue is that even if we get strike specific loot, eververse is gonna retain better looking gear. 99% of the exotics sparrows and ships in eververse look better than the sparrows and ships from strikes right now.
Eververse could add a Lamborghini sparrow and it still wouldn’t get me to take off my gambler’s palm. Other than that though I completely agree. The only thing I take my luxe set off for is an exotic piece.
I think some armor would be cool, not crappy armor, stuff like hood of malok
Most of the strike gear was shit looking in D1. So nothing has changed in that respect. Bungie did try to bring back exclusive nightfall rewards but casuals bitched about the grind and bungie stopped =(
Salad Gaming Tech they somehow managed by selling good content and dlc for years before this
The sparrow from Exodus Crash is just a blue fucking sparrow. Meanwhile Eververse has flaming Harleys, rockets, race cars, sparrows with bones and horns. Shit sucks man
Does anyone HATE the timer on the D2 nightfalls that starts taking points away? Does anyone MUCH prefer the scoring system that D1 had and think it was much, much more enjoyable?
I prefer D1 scoring system, you even got rewarded with a big chunk of points for completing the strikes fast.
The timer on nightfalls in D2 is pointless. You already got hordes to deal with, so why have it? Speaking of which, why have a timer period? i.e., the Zero Hour mission. Also, who else is sick and tired of RNG?
@@_Brazen_ rng is a thing in mmos pal but bungie is terrible at making this trash fire a mmo.
@@brooksmanis7782 naaa the rng in this game is a joke they have to up it a bit it’s way to easy to get the stuff you want to drop trove makes this game rng pool look like child’s play
For anyone saying that Eververse doesn’t affect the game, the lack of strike specific loot is my answer to you.
And also the seasons pass
Lmao shut up man. Does Eververse sell strike specific weapons and armor? No, it doesn't. It sells cosmetics, similarly to D1 Eververse. This guys channel is overly biased in D1's, like one of his videos is straight up calling D1 vanilla good, this video is also misleading with his cherry picking to Nokris and the Sunless Cell. This whole comment section is a circle jerk.
@@khaleda.135 Dude if they took the resources they do to make cosmetic items for Eververse and applied them to strike specific loot, then we would have more strike specific loot. It's that simple.
@@khaleda.135 i think he means their main focus is eververse and its true man we need a better incentive to do strikes and crucible you need to shut up and actually think about what he's saying you may be fine with just getting a dumb ass title and emblem for doing a grandmaster but the loot is the main point for exotics and great loot.
@@Foodude Lmao that's not how it works dude. Do you guys use common sense or no? If they "took the resources" from eververse then this game is no longer free. It's that simple. They made it easy to get large amounts of BD in Beyond Light, and they don't need to do less on eververse to make strike loot. They actually have to do less on the seasonal weapons to make strike loot. You got that through your head? They need a season about strikes like how season of the drifter was about Gambit.
The strike specific look needs to be related to the story too...
You shouldnt be killing a big hive boss and get a pair of normal human metal gauntlets. You should get some cool hive gauntlets that the boss was wearing, like the hunter gauntlets from the Phogoth strike
Remember when you could literally wear Malok's head like a demented psychopath?
But then the designer artists who make amazing gear couldn't be put into the dimly lit sweatshop corner to push out paid eververse stuff.
@@xshullaw I still have it on my d1 hunter
Or the Darkblade's Helm.
@@mctankies thats the helmet I use on titan
I think you hit the nail on the head. There was just a different atmosphere when doing D1 nightfalls and strikes. The difficulty was rewarding as strikes were fun to run over and over. Though it is a separate thing, I also remember just roaming around the dreadnaught for hours farming engrams and exotics from that hidden yellow bar. Over all D1 just has a better atmosphere.
Your right, D1's aesthetic was different than D2's...they need more races and maybe an enemy who doesn't want to steal the traveler for once, Bungie had us kill a "God" in the name of Oryx, now were fighting the likes of Ghaul?? lol oh ok...what did tony stark say? "We can bust arms dealers all the live long day, but that up their? thats the endgame"
Cody Wells fam its has been long since we faced gary the last big thing was fighting a vex invasion on the moon liderated by a vex god
I remember when getting an exotic was something that you got so exited about because the game was new and you didn’t know what you could’ve possibly got your hands on. I remember getting ice breaker really early on in the 2nd week in destiny, and me and my friends were just in awe. The fact that a sniper could have infinite ammo just blew our minds. While it seems silly now, that was the true charm of destiny and I wish that I could go back to that time.
I feel like destiny should do an operation Health type of thing where they take a season to just work on the game and maybe even do more surveys to see how they can fix this
Did you look at the survey they pushed out? That one is so bad that there will be no data from it that they can use, if they are gonna do surveys they need to have a person with an actual academic background do the survey.
The problem with that is there would be no end of complainers saying how "hurr durr no new content, dead game, where's the content, eververse has all new content while nothing else does" and it'll just generate more negativity than what we've got. Would the game benefit from an entire season of nothing hut QoL changes and looking into how to improve the game overall? Absolutely, and I'm 100% behind it.
But the community is full of shitheads who think that if theres no new content drop then the dev's are just being lazy or something (idk, they'd come up with something to bitch about, I just can't think of anything)
Tristen Williams we should just keep tweeting to bungie about wat should be dealt with in d2 lol cuz me an maybe others but I was kinda the guy who kept asking them to bring back outbreak weapon so after a long as time they did lol so we need to constantly bugged the hell out of bungie to do the right thing an do a big ass overhaul makeover/heavy duty scenarios ect to bring d2 more better than d1 ect lol seriously
@@megagreatgodlywhiteshark2929 Bungie cannot do an overhaul to the game, they can hardly add any content without the game crashing. The game is at its limit, you can bug the rap out of them if you want to however it wont change a damn thing. And frankley a developer should not need to get bugged in order to do their job.
They just need to remaster Destiny 1
I think this Event sums it up pretty well: -Guardian Games get's one class item
-Eververse get's a whole freaking armour set and a lot of other cool stuff...
(The ghosts are cool tho...but that's simply not enough)
"Bring your blackhammer"
Man I remember how we used to cheese Valus Ta'aruc with the spot in the ceiling, good times.
I never got blackhammer😭😭😭
My team used the "hide underneath the staircase" strat. Not quite as effective, but got the job done.
@@covier7191 that's a good one too, did it couple times solo
@@covier7191 I got my gjallarhorn doing the nightfall minimum level from that strat
got my blackhammer on my first crota run lol
I always had this view and I'll say what it was. D1 never needed a sequel. All it needed was DLC every single year to keep it fresh. Bungie blew it.
In a way they would still need to vault content, but if it meant that we got to keep the gameplay loops of destiny 1 then I wish it never got a sequel too.
@@christopherrobinson3857 i would have fine with the content being cut if they kept d1 relevant because d1 was so much fun!
@@brooksmanis7782 me too
@@christopherrobinson3857 I’m glad at least they are sticking with d2
Was just thinking about this the other day after playing the Archon Priest strike. I think a pretty big part is the arenas basically all feel the same in D2. Essentially just circles with some rocks... there’s no levels or hidey holes. I think the D2 strikes are *technically* better but they just don’t feel memorable or even interesting.
The Archon strike was a massive arena where the boss could cover a lot of ground. Shield bro’s is a literal circle but it still felt unique. Dark blade... interesting. The only one that stands out for me in D2 is The Inverted Spire because of the levels. Even then the fight itself feels kinda lame since you’re essentially in a three story fish bowl.
This is just one aspect... not even getting into the skeleton keys, modifiers, and general story being told. All superior in D1. It’s just weird how D2 seems to have gone so backwards in staple areas.
They don't feel memorable because D2 has a larger variety of content. D1 fanboys use "memorable" as an argument without realizing 90% of the shit they remember isn't good, they just had to play it 100 times because there was nothing else to do
Cronotekk I’m literally playing D1 again and not just remembering it as good. It is good. I’m an alpha player and went up to Shadowkeep before I finally had enough of this new seasonal pass/eververse centric style. D1 just did scope so much better than D2. It just simply feels like it’s missing something important. So please don’t treat your assumption as fact.
hardfugoo the strikes haven’t changed much, there were always enemies that stood still in d1 too, such as the nexus or the undying mind. There are also some good strikes in d2 with bosses constantly moving for example, Brachas Zahn and the invisible fallen boss. I feel the quality of strikes haven’t gone down overall, just the loot doesn’t compare to d1’s.
Kleindog Nexas has a fun arena where you could climb and hide with a pretty interesting boss with a half shield and even the Undying Minds arena stands out to me more. I never said D2 strikes were bad, even said they’re *technically* better but they just don’t feel better. I only went into one specific element for my opinion while others, like loot, were just a given. D2 strikes like Nokris and Wormgod are technically great but then the fact they absolutely just ruin any lore or story REALLY brings them down a few pegs. But again, design wise, small fishbowl type of arena.
hardfugoo now that you mention it a lot of the strikes in D1 had interesting bosses. The vex one where you has to drop his immunity with the special orbs. The huge ogre where you played hide and seek to stay away from his eye laser. The melee only ogre that was immune to all damage while the fallen captain tried to laser you. Lots of unique stuff.
I completely agree with you about all of this
I completely agree with you agreeing with him about all of this
Gaming Maniac I completely agree with you agreeing with him about all of this
Coolsparkz47 i completely agree with you
Agreeing with him , agreeing him about all of this
@@haroldthekek9229 i completley agree with you agreeing with him agreeing with him, agreeing with him abou all of this
RIP fire head
The problem is simply there is much more variety in running different strikes which are each unique and play different, but bungie focuses on these one off modes that go away after a season forcing players to non stop grind these modes that get very boring after a certain amount of time. What bungie should do is take the amount of loot that would be in these new modes and add them to the old loot pools such as vendors and strikes to give players reason to play other aspects of the game. And then each season should expand the core modes ie: add a strike or two(which can be used to expand the year long story), add some gambit and crucible maps, and add a raid every other season. And each season should have loot refreshes for different core modes, for instance one season refreshes some strikes and some world vendors then another season refreshes the gambit and crucible loot pools. This give players more incentive to play and new content to play alongside the old content.
I feel like the raid every other season would be a lot for any game company, especially Bungie because of their relativley limkted manpower and resources, but I feel like most of the rest of what you said is doable, even for them.
they used to do vendor resets with every dlc drop. like everyone in the tower would get new armor and weapons for the dlc. pretty sure shaxx and all the planetary vendors have had the same old shit since the game has launched. then they just get rid of the faction progression all together and add their old weapons and armor to the loot pool.....like faction rallies were trash, but in D1 i still enjoyed upgrading my faction reputation for cool shaders and weapon drops
JD well as of last year we had three raids a year so I don’t think it is too much to ask for this. (Even if it was just a raid lair it would be better)
I don't think Bungie is able to add that sort of content, for one reason or another. I feel like if they could, they would.
It seems to me that they're putting a large portion of their manpower into something else, whether it be some kind of massive expansion, or another game. And apparently, they ARE working on a completely new IP, hiring for character designers "Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how art impacts gameplay, how character design can enable fan cosplays, or how character poses and environments speak to different cultures all around the world?"
I think they're possibly putting a lot into a new expansion for D2, and are working on another game, so they have very little in the way of a team maintaining the current game world. But, all of that aside, it doesn't change the fact that I'm just not enjoying the game anymore right now. This Guardian Games and Season of the Worthy grind just sucks and it's not fun.
@@AlphaMachina for real
Anyone else feel that the level design has a large part to play? I remember dropping into alak hul’s pit and walking into phogoths layer where he was chained up in a huge arena. No most strikes feel like a long path to a generic final boss battle. Right now I can only think of a few strikes that are unique in terms of level design, the arms dealer and maybe the corrupted? Strikes are one of my favourite parts of destiny, sad to admit they’re not as fun as they should be
Destiny 1 strikes give me a feeling you’re entering a ‘believable’ environment. The environment is functional and in no way over the top or a tool to spice things up. I believe everything about D2 is too much space magic and pure fantasy in stead of a logical next step for humanity as it was originally intended. Too many abstract or generic spaces, created to be cool or different. D1 was a post-collapse wasteland, in which menacing enemies reside. D2 is crazy space with fantasy levels and some whacko boss at the end with shitty immunity phases.
@@niekvanderkam ive been saying this. d1 felt more grounded in reality. while d2 just feels way too fantasy like
This new 247 mechanic with strikes that they ALL follow that the main boss hides or become immune so you need to clear adds to do damage is so annoying and time wasting its a heroic strike who cares just let us melt the boss
Absolutely agree, Kargen is a good example of shitty boss design. I honestly preffer bullet sponges to that.
Bosses with phases are the absolute bane of my existence. I’d rather spend several minutes slowly hacking away a bosses health while enemies are spawning and the boss is shooting at us instead of a boss that gets tickled and hides
Thunderspear its a knee jerk from destiny 1 because strikes used to he horde mode then boss fight and now i like that they have added more mechanics ( some are more annoying than others ) but the boss fight should just be a boss fight leave the fetch quest tedious stuff for the middle of the strike
I do think some bosses have too many immune phases, particularly the obnoxious fanatic, however I disagree that we should be able to melt bosses. I think strike bosses should actually have more health than they do now in d2, and heavy weapons and supers should be a little less strong. This is because a boss fight is the climax of the strike, and is often the most fun part. If you're able to kill the boss in seconds it makes it feel anticlimactic and shortens the best part of the strike.
@@5wiftNinja387 I agree totally! Even though immunity phases are annoying they had to do it from players in Destiny 1. I would see players in Destiny 1 going there with gjallarhorn and melt a boss in 10 seconds.
“Oh it could be anything “
Zavala: Whether we wanted it or not....
we stepped into a war with the cabal on mars.
So let's get to taking out their command, one by one.
S1mpleSo valus ta’aurc. from what we can gather, he’s commanding a group of siege dancers in a imperial land tank outside of rubicon.
@@scscscscscscscscsc He is well protected, but with the right team, we can punch through those defenses.
Khalid Alghamdi and break his grip on freehold.
Repetition is never a good thing in a game like destiny. I remember in D1 i was always so excited to start running the new strikes after i completed the new story missions. They were unique and played alot different than d2. Its like you said, d2 is all just revamped story missions that feel repetitive, boring and add nothing new to the game. We just need to face it, bungie has gotten lazy and lost their creativity
Repetition never really bothered me in D1. I remember needing those special coins for Xur and playing Prison of Elders until I'd pass out... But again, why?? Because those coins meant something. Xur meant something.
Same the strikes where apart of my daily grind, if the strikes where kept the same then it would be great but now it seems like less a chore you didn’t mind doing, now it’s like having to worry about paying bills but you don’t have to do it, it was even better since it became another way to get evervorst things.
They were also longer and more interesting
You say that like in D1, you didn't run the exact same strike over and over again already.
@@S1erra107 every strike in d1 was a strike by itself. Not a revamped story mission with more enemies. Thats all d2 is. AND ITS PATHETIC
anyone else have memories of cheesing phogoth through the door with icebreaker in vanilla d1?
There was a way to cheese Valus as well by hiding behind a certain set of crates. You could solo the nightfall this way.
Other than the forsaken strikes, most of the D1 strikes were so much better. It could just be the loot from it though! I loved running the strike playlist in D1. I haven't touched it in D2 since the launch of shadowkeep.
From the heart of it the bulk of the D2 strikes had a more casual focus in both story tone and design. Not much of the team behind many of the designs of D1 remain let alone creating a lot of story from scratch after much of which was used up from the original writer to layout D1.
@ShinTheBin 6 with corrupted on dreaming city and the festering core on IO
ShinTheBin okay well we got 4 with forsaken. Warden of nothing, broodhold, corrupted, hollowed lair then 2 with shadowkeep
Festering core is a fun strike. But the developer seem to forget when did they put it in the game. They didn't even try to explore or advertise it compare to the boring Scarlet keep.
Helix I agree what was with that strike? It’s a really important one since it’s the first time in game the vanguard mentions savathun and acknowledges her as a threat
yall getting the Valus Ta'aurc strike reminded me how much I missed pre-mission and pre-strike dialogue. It was just a nice touch that's been missing in D2.
Strikes in D1 were my favorite "hmm nothing to do" activity. Strikes were great. Chance at strike exclusive loot (Outlaw/Firefly Imagi Loop!, modifiers like primary arms, secondary arms, burns being stronger) Idk why it was more enjoyable in D1. But I would love Bungie to refresh/revamp core activities. Man, I LOVED strikes in Destiny 1.
Remember Sparrow racing? I miss that
Just a game mode for some stupid fun. and I lived it!
I'm happy that there are people like you that give the harsh truth of Destiny 2
Just wanna see the game improve!
Go on reddit, its full of salt just like this. But hey, at least this guy puts effort into his complaining.
Chrome Coder no destiny 2 is perfect and this guy is just a hater glug glug bungie stappp
D 1 nope
Flinx as much as I dislike d2’s state rn these videos feel like calling d1 a masterpiece in every way when it did have flaws and very low points like destiny 2 is having right now destiny as a series has had some of the highest highs and lowest lows in both games
Honestly, I don’t even think it’s nostalgia talking. I remember spending hours on normal strike playlists even though I had every weapon, it was just fun. I was a PvP player now I can’t even stomach a raid. But in destiny 1 I have hundreds of clears on each raid but NONE of those were easy clears. I agree with everything your saying Bungo take notes. But please don’t copy paste D1 strikes.
I remember when I started playing D1 because my friend recommended it, and I didn’t know what to do and what content was rewarding. So retarded me decided to just play the strike playlist for literally hundreds of strikes and actually got a few exotics along the way even tho the chances are tiny. I even had a good time doing those strikes!
D1 was better, I think they made the game too easy and just bad in general, I start with all ur skills unlocked, u can't choose ur own build u have to take the package, lowering customization and this is the tip of the iceberg
Also anyone wanna grab the ps4 and play some d1?
Uh... omnigul... cosmodrome...
Same thing here bro, I feel the exact same way about raids now, I could never really put my finger on why I didnt care to do raids in D2, I just know something about them are different. I think its because they are wayyyyy too mechanic heavy but dont know for sure, all I know is that I completed every raid in D1 on all the difficulty settings but in D2 I have 2 Leviathon clears on normal and thats it.
I think there was a simplicity to D1 that I resonated with and D2 has become so bogged down with bullshit causing a rifts in the player base because no one is on the same page anymore.
I have a few things to say
1.) D1 also had strikes that were story missions, but in D1 they were actually somewhat hidden (Sepkis, Omnigul, Taniks and Malok)
2.) Strikes should go back to the 10-15 minute design instead of the 20-25 minute design
3.) bring back specialist, please
4.) Honestly my top 3 best Destiny strikes are all in D2, but considering their loot I won’t actually consider them in even the top 10
Definitely agree. The nokris strike is my favorite in destiny 2 but considering the loot is bad and the fact that they kinda ruined nokris' potential it's hard to praise it.
Here's the thing, I never played D1, soo had many others. Soo I never had the REAL destiny experience. Once I get my shit together, can I get it?
Also, when companys thinks they have you, they stop putting everything they have in making the game quality better, because we invested into the game already.
In the end, they just here to make money :(
Forcer bruh what strike takes you more than 15 mins???
Forcer has spoken.
Man, if you want to play D1 with someone just tell me and I'm in. That game was beautiful, I still refuse to delete it.
Hey, what do you play on?
I still have it also
Yo NovemberHotel I just wanna say bro that your videos hit different. Your one of my favorite destiny youtubers for the simple fact that you speak for the community, and that you actually go back and have the audacity to play D1.
I hated that many D2 strike bosses were lore characters that deserve a raid. Like why tf is Xol just a strike boss? He's a god! And Nokris! and that shadowkeep witch! The strikes made them look like wimps.
FutureIndieProductions I will NEVER understand why xol was just a strike boss.
Mentioning Xol and Hashladun reminded me that they really should make a strike out of the Panoptes fight from the end of the Curse of Osiris story, the arena and mechanics are all there and it's a pretty unique fight compared to most of the others.
Isel the Primal because he isn’t all that powerful think about it he is the weakest wormgod
Orix killed the strongest wormgod and took his powers
We killed the empored oryx in the campaign and he took himself so he wouldn’t die getting more powerful
Then we fought him on the raid and killed him
God is nothing more than a title in destiny the only higher beings are the light and the darkness
Snd xol wanted to become part of our power the whisper of the worm instead of being consumed by a more powerful worm or something like what oryx did
Because he believes in the sword logic and sees as as a powerful being that could become even more powerful with him by our side
Watching this 3 years later and strikes are still struggling
Unpopular opinion: I actually liked the way you had to use and gain XP for weapons to unlock their perks, Just because it gave us a little more stuff to do and it felt more rewarding in a way. Also I love the Skeleton key system
I actually completely agree with this, I just started d1 so I'm not blinded by nostalgia and I gotta say this is my favorite difference it's quite satisfactory to complete a weapon after working hard on it albeit the planetary material earn rate is dogshit in d1 lol
I recently started again on d2 and agree with this 100% having to not only get the drop but then level it feals rewarding. And by the time I max the weapon perks I am comfortable and proficient with the weapon.
I highly agree with this, however sometimes it took way too long to upgrade a weapon or armor piece.
I agree... I really don't like how you just have the ability to use weapons fresh out the gate. Getting the weapon and then xp and upgrade materials to fully unlock it was one of the most rewarding experiences of D1. I still remember how excited I was when I finally fully upgraded my Thorn, and the hell that was finally managing to clear Crota Hard Mode so I could finish the Nechrochasm (as terrible of a gun as it was when it came out).
Totally agree with you
Destiny 1 was life - the 2,600 hours I put into it I loved every moment - D2 has been such a let down honestly
Beyond a let down.
They really do just need to make strikes like destiny 1 Y3. I remember getting the fallen sniper from a siva strike and loving the look or the gauntlets from phogoth and getting really exited, also the small intros into strikes was nice cause it gives some small background on what your doing there. I could definitely see some cool enemy themed strike weapons in D2 with the new looks for the factions
I remember how much I used my devil's dawn. It was my go-to secondary all the way up until 400 LL when I finally got my ex machina. It was so nice to get loot that was just a hair under hard mode raid gear from sepiks.
Insertwordthere Devil’s Dawn helped me through my first Wrath of the Machine raid run. It was only until I got Ex Machina when that became my favorite PvE sniper. Its ability was so unique. Reload faster after using up all three shots while also adding one more bullet to the mag. That’s something you don’t get with snipers in D2.
I miss the good old D1 raid and strike feeling were they meant shit and spending time with buddies to farm stuff . I miss the feeling in a raid where you had anxiety to not fuck it all up or even dying and be happy of completing it and rob the good loot on your teammates nose
Also I absolutely hate the new champion enemies (sorry for my broken english)
Ah, I remember the time when strikes weren’t a competition on who can get their bounty done the fastest, when people actually took time with enemies instead of running past them, when bosses were semi challenging and didn’t die in two seconds (void burn wretched eye anyone?), and most importantly of all when strikes were overall more fun to play.
Yes, finally, someone who agrees destiny 2 strike bosses are too easy
Because the story of the strikes in D1 were so much better and you felt connected to the story in some sort of way, D2's strikes feel like freak of the week type of thing...the raids suck too. Everything in D1 seems so much better compared to D2
Cody Wells exactly! But, the raids in d2 aren’t too bad. Loot-wise their sub par but I will admit, they don’t have the same feeling as the d1 raids, like seeing the oversoul for the first time or having the epic music kick in at Portico
@@thephoenix8892 I wish it was more practical to do raid encounters in d2 with fewer than 6 people, because right now I feel like if one person dies and can't be revived it's an automatic wipe. I liked that in d1 there were hard mode raids in which you couldn't revive, so the raids pretty much had to be designed so that if someone died you could still do the encounter.
Like hiding from nexus mind? Or going under the stage from archon priest? Or cheesing valus with ice breaker? Or hiding in the room before you reach sepiks prime? Or hiding behind the rock against phogoth? Strikes were easier in d1
I feel like the main thing in Destiny 2 right now, this is after going back to play d1, is like you said in the video the incentive to run these core activities like strikes, gambit, and crucible. The only reason actually to run them now is the powerful gear and that makes it feel more like a chore than having fun with the game.
Perhaps Bungie could make the Strike specific loot, universal Ornaments they are already doing it with some armor, and weapons including eververse. Why not put them in strikes?
Celestial Knight
Because if they arent in Eververse, Bungie doesn’t get money, so they don’t bother.
Man you really got that special nostalgia kicking bringing up Destiny 1 like that, man those were good days and good weeks. Couldn't tell you how many hours I put into that game but I know it's in the thousands. Destiny 1s way of making you come back every week was special and it really sucks that Destiny 2 couldn't live up to what made Destiny 1 so special.
I just completely stopped playing d2 the strikes are just plain boring but D1 strikes hit differently although I've ran through them countless times it brought me joy still up to this day plus the D1 theme way better than d2
Mmmm the D1 strikes got boring back in the day too. When you play them every week they lose their specialness.
Might have been the modifiers too I think. Small arms, burns, specialist, airborne... way cooler then the stuff we have now.
@Paris destiny 1 and modern warfare
@@thrilla72 the strikes were still fun for me
Honestly i find the D1 strikes a bit more boring they're just a long slough
As someone who didn't have friends in D1, getting exotics was damn near impossible. While in D2 I'm glad for the change where it's a legit quest line to get them.
D2 has some good exotic quests but a lot just boil down to "Do lost sector(s), kill enemy in strike, get x elemental kills, talk to person, get gun". Hell, the new Jotunn and Le Monarche quests are literally just doing 2 easy ass tasks (forge a legendary black armoury weapon, you can only get 2 frames a week) each week for 5 weeks (quest needs 10 frames total). Both quests are the exact same thing except one wants you to kill x amount of vex and the other wants x fallen. Man, I want shit like the old Touch of Malice quest back.
Strikes were by far my most played piece of content in D1. I feel like D1 strikes were just far more fun to run consistently and had more replayability. My favorite part of all strike was actually vanilla d1 nightfalls when they were ridiculously hard but super satisfying to achieve. I think that a part of why D1 strikes were better was the levels of exotic drop rates. D2 makes exotics way to easy to get and most of them I just instantly disable. D1 I was super happy every time I got an exotic even if it was a duplicate. My first exotic was hard light and I loved to use it even though it wasn't amazing. I think the most interesting part of exotics was the bounty ones such as invective which made it interesting to get them while also farming out strikes.
Things I would add 1. EPIC Intros. Y’all knew as soon as you heard “We have stepped into a war with the cabal...” what you were going to be doing. 2. Faster pace. Heroic strikes in Destiny 1 were faster but the burns were more impactful and less of a painful drag to complete. Thanks for this video.
I miss grinding grasp of Malok
Fate bringer imago loop aswell
Sir Cartier I never cared about the fate bringer role personally. I was always grinding for the range finder, lucky round role for crucible. Never got either role, but still
@@makbones3481 the amount of skeleton keys I spent on a fate bringer roll is unhealthy never got one
Sir Cartier oof, lol. destiny is an addiction
One of my favorite memories from d1 was when I grinded for Malok for over 3 hours using the cheese method where you die at the first loot drop. I finally gave up on getting it, and just went to kill Omnigul to end the strike, completely dejected. After I killed her and the end timer finished, I heard that sweet sound of endscreen loot, and what do you know, it was a grasp of malok. I miss moments like that so much.
I miss destiny man. Logged 1500 hours in d1 and 63 in d2....feels bad man, all the memories 😢
I remember back in d1 where they would make cool armour like the taken one each dlc
You had to grind which was worthit instead of having to buy the armour man
Using D1 Soundtrack as background music is such an amazing idea. I Almost lose my focus on watching the video, because of all the D1 memories. Thanks November!
For starters... STRIKE SPECIFIC LOOOOT!!!
Strikes were my #1 draw for playing D1 and I really enjoyed the the heroic strikes with the skeleton keys introduced. Bungie has just neglected strikes in D2 outside of launch and the release of Forsaken. This year's strikes didn't even get a nightfall drop. Getting some new strikes was fun until I found out it was the same...old...drops.
I have over 3700 Vanguard tokens that I just can't be bothered to turn in because it's the same tired drops for the last 18 months, the same things I've been sharding at the end of each strike. Oooh! Festering Core! This is new! Wonder what I'll get? Another inferior armour piece to shard and a couple blues, that's what.
Now I run strikes when there's a pinnacle/ritual weapon - both gone now.. Or for my weekly powerful drop - the strike doesn't matter, but i do have to run a specific subclass. Every strike should have a its own drop for normal, heroic and nightfall - whether it's at random or you use the skeleton keys again.
When I first got destiny 1 when it came out back in 2014 all I did was strike hours on end, I still remember my first ever exotic (The Last Word) I got was from doing strikes, I loved them all even Valus Ta'aurc . Now the only strikes I like are Will of a Thousand and Warden of Nothing.
Also, do you remember during age of triumph that updated some of the strikes to teach raid mechanics? Like the Nexus strike teaching players about the Aegis Relic and the Marked for Negation and Cleanse Mechanic or how Sepkis Perfected taught Wrath of the Machine Mechanics with the 3 different elemental Captains/Scorch cannons.
Ikr! Watching your destiny 1 character 2020 series inspired me to start my own and boy oh boy was it fun! Thank you. One thing I noticed is the captivating feeling of each mission(something destiny 2 lacks) keep uploading and I’ll keep watching! Btw where can I take the survey?
They had to have sent you one in an email
I mostly play pvp, and when I play pve I don't play dungeons or raids,so I would live to have d1 type strikes back so I can enjoy pve more
Saaaaame
Mr Man 306 that’s why ur not enjoying the game stupid u only do pvp
We love Radius get over your pathetic self destiny is shit now anyways
@@RRAADDII I enjoy the game I just prefer pvp and would like a reason to play pve casually
GOS because you have no friends to play it with
This makes me very sad to see D2 go down this route of brainless grinding. Doing bounties for 2 hours until I get a season pass level up isn't what destiny is. I completely agree with this video. I wish I still had friends, then I could play D1 with them
it’s just sad that eververse has some of the better looking gear. destiny has just turned into a money grab.
I don't agree with that cuz if you play enough you can get lost of the stuff for free each week for bright dust. There is A LOT of cool skins for money tho, but you SHOULD get a cool skin if you're paying for it. Destiny 2 will get there eventually, tbh I think they should focus on making destiny 3 cuz I'm tired of this content and they can't add more cuz they need more 100 more gb like cod.
Aj Torres but that’s just bright dust. 90% of the things in eveverse costs silver, you can only obtain silver by spending real money.
@@gustav3925 every week it pulls silver only items into bright dust section eventually till end of season u have like 30% of loot silver only dude
Aj Torres well their pulling content from d3 into d2 which means d3 probably won’t be that great
@@django_freeman27 But then there's no reason to play enough, because there's nothing to do.
I think that in general what killed the core activities was the abandonment of the Strange Coin currency, which basically forced you to play all the core activities every week in order to be able to buy Xur's Exotics. It also helped that Exotics were actually sought after and very strong. I know some people may say that Strange Coins were redundant and they had 999 of them, but for a solo player who didn't raid, my whole gameplay loop consisted of getting the most Strange Coins possible and then spend them on Xur. Fun times for the most part.
They feel so long now. D1 strikes were tightly packed and had a consistent structure. Now I feel blessed when I join at the boss fight.
I think you've forgotten what it was like.
@@thrilla72 I don't understand. Please elaborate.
@@killadrill D1 strikes also got boring also some strikes were just other strikes/missions played backwards. We got bored back then too.
thrilla72
We got bored back then because of the content drought in between big expansions, when there was nothing to do for up to 6 months while waiting for the next big DLC to drop.
The real question is why is there an open queue for strikes and not for Leviathan or Nightfall? You know. The ones that actually require fireteams to properly finish and experience. It's obviously not difficult as they did it with the Iron Forge and The Reckoning
Ik we need matchmaking for people who dont have many friends who play d2
WHY isn't there any unique loot in strikes? What's the point in doing them? Catalysts? With their 0.001% drop chance?
The black hammer? Now that’s a name I haven’t heard in a while, a legendary weapon better than most exotics, a true gift from the gods
The reason I left: I wasn’t having fun, leveling up a warmind to get crap rolls on crap weapons felt like a waste of my time rather than an investment. Strikes suck, running the story missions aren’t rewarding of fun.
You’re so right about exotics being oversaturated. If they would just make interesting rolls on night fall loot and make it themed I would come back just to play it. I really really dislike the season pass, I’ve never leveled any of them up even if I wanted the loot at the end I just stopped caring. It stopped feeling like destiny, and more like cod. Which is funny because I play cod more than destiny right now.
In summary I miss the story element of d1 strikes oh one more thing, I miss being able to change my load out as the nightfall went along, it felt more like a tool belt of items you could use vs. a set load out that if you chose wrong you’ll need to restart the whole thing.
I swear to god, it's impossible to get a PvP Seventh Seraph Officer Revolver.
This is interesting to hear, because I'm a New Light player (never touched Destiny before October) and do mainly New Light stuff, strikes, and season pass stuff. Never knew the issues were this deep. Thanks for this!
I see you running the Hung Jury. I still have the original vendor roll in my vault. Such a great weapon.
I'm not sure why strikes in D2 feel so bad. Sure the lack of story context and lack of specific loot drops plays a part. but there is something else wrong. In D1 I could spend all day doing strikes and not get bored. In D2 I run three strikes and I'm bored to tears.
Mark Curtis I’ve got the original Hung Jury also. Also have the OG Hawksaw roll and every version of the god roll Palindromes. Weapons just felt better and rolls felt worth chasing. I miss weekly vendor resets
D2 is too easy, that’s what wrong.
@@JRobbbbb I was thinking about this the other day. With a lot more weapon classes in D2, and a lot more variations of each, the entire weapon pool in D2 feels very watered down. In fact I dismantle between 90-95% of the weapon drops I get in D2, so it becomes hard to get invested in specific weapons or armour.
The over saturation of exotics is such a neglected problem. Glad you spoke about it in this video. Keep up the great work man!
Remember though hard mode raid loot was The best bar none! Fun and challenging to get good weapon for completing challenging end game activities. Walking about with them on your back to flex.
Back in the day where your whole raid team was stoked with thier drop.
Played D1 yesterday just for the nostalgia. Ran a daily heroic story mission and played crucible. It all just FELT right and everything worked as intended.
Recently found your channel and I belive you have the answers I never really could explain why destiny 2 just wasnt as good as d1 but you see it. Thanks for the quality content brother.
Thanks man! I just want the game to get better!
The way exotics were earned in D1 was way more fun to me than the quests we have in D2. The excitement of opening the exotic chests in the raids not knowing if you’d get one or not. The end loot screen were you could see what everyone got. The excitement was there and now you get a quest telling you exactly what to do and the story handing out free exotics like it’s some common gear. Exotics just don’t have the same weight to them as they did in D1.
What Destiny 2 is missing
Now Destiny as a whole is something that I love. Right now, I have 23 days and 45 mins in D2, that's 552 hours and 45 mins. In Destiny 1, I have 49 days and 7 hours, that's 1183 hours. This is what is missing from destiny and why my hours in Destiny 1 are double the hours I have in Destiny 2. It’s the loot, and I don’t mean that there isn’t loot, Destiny 2 has plenty, but that Loot just isn’t worthwhile.
When you think of destiny, what comes to mind. Probably the loot. Infamous weapons like fatebringer, blackhammer, grasp of malok(I won’t even get into strike exclusives, we all know about that), or Genesis chain. I have 28 clears of VOG and to this day... I don't have a legendary Fatebringer, I have the exotic primary one from age of triumph but no legendary. Now, what made things like blackhammer, or fatebringer, or Genisis chain so good? well, it's the perks. Fatebringer was the only hand cannon in year 1 that could have firefly. Blackhammer was the only sniper that had White Nail, which made it the best secondary for pve. Genisis chain had its own perks, basically, a focused fire and firefly combo (so not only did it have its own special perks, it was the only auto rifle in the game to have firefly) Raids in destiny 2, don't have that. The weapons are unique in design, but not perks. The raid weapons are like every other legendary in the game. Maybe others have, but I personally haven't run a raid 28 times just to get one weapon (excluding the exotics).
Exotics aren’t.... exotic. There’s no extremely rare exotics. Almost every day in Destiny 1, I would always see UA-camrs posting “top 5 freakouts” people screaming and jumping over getting things like icebreaker, hawkmoon, last word, or the king of all... Gjallerhorn. I played d1 since vanilla and now have over 1000 hours. In year one, I didn’t get a black hammer, icebreaker, or Gjallarhorn until the week before Taken King (and the only reason I got it was from xur) because this stuff was so rare. Exotics in destiny 2 are handed out at every turn, or are quests. Now don't get me wrong, I love quests, but when almost half the exotics in the game are quests AND the quest weapons usually end up being very very strong, that's a problem. In Destiny 1, the best exotics were rare, and I don't mean running a nightfall a couple of times and getting it on the 4th run. I mean so rare that I went from vanilla destiny to Taken king without killing a chain of thralls in the lamps of Crotas end with one shot of icebreaker, or melting bosses like butter in a microwave with Gjally. So rare that I knew people that had every other exotic in the game but one like Vex and would hop on every week just to run VOG and then hop off until Tuesday. The closest thing that we have to that is 1000 Voices, Tarrabah, Anarchy Which I loved chasing, but those 3 are really it....
There is no rare loot from activities. There are no exclusives that only drop from crucible or strikes. In d1 we had Eyesaluna, matador, party crasher, red specter, Ill will, and more that ONLY come from the crucible. These things were all rare drops and things that people grinded hours and hours for just to get a god roll. Strikes in Destiny one rocked, maybe not stry wise or mechanically but loot wise they shined. I remember farming omnigul for grasp of malok. Repeating or doing the glitch over and over for a god roll. And then at the end, you had a chance at another rare weapon like hopscotch pilgrim, and others. Most strikes also had an armor piece exclusive (which were also usually sexy). I remember farming the undying mind for Imago Loop(fatebringer 2.0 for those that don't know) for weeks, just to get a firefly outlaw roll and I was so excited when I got one that I actually Screamed. Just like in those destiny loot reaction videos.
Pinnacles. I think pinnacles are great, some are easier than others, but they reward you with a unique gun. The problem with pinnacles is for a while, they were one of the only things that was “rare” in the game. When not forgotten and redrixs broadsword were first released, if you saw someone with them, you thought “holy crap, that dude is a legend” that is why people loved them. And that is GREAT. I am NOT bashing on pinnacles. They just had a huge flaw... they pretty much replaced rare loot.
Worst of all, everything is EXTREMELY easy to get. Very few things are rare, that rarity is what keeps everyone coming back. I don't see many, if at all any clips of loot freakouts about destiny 2, and that is because everything is handed to us. (Of course there are a few examples listed above but for the most part, everything is handed out). That rarity is what made people freak the fuck out over getting Gjallarhorn, or icebreaker, or Eyasaluna. That is what this game is missing....
Solution: forget D2 ever existed, we all go back to D1 and continue from rise of iron, cross save feature added aswell as a PC version, problem solved.
Bungie are just wasting their time at the minute, they need to accept they have lost and MOVE ON.
Owen Rackham if only, I would gladly. It seems like Bungie decided to change for the sake of change. Not change for the sake of improvement
@@Inndego the problem with D2 is it has poor foundations, whereas D1 had a solid foundation to build on, you cant build a house with poor foundations or it will collapse, it's the same case with D2
Man, that was beautiful, loved reading that...
A+
The rarity caused massive complaints, especially if the weapon was strong in pvp. Getting destroyed by a weapon you can't counter is no fun. The LFG community became very elitist when it came to Gjallahorn which meant people couldn't raid due to bad luck not lack of skill.
Man, this brings back memories, and I just fired up D1 last night! Proposed a D1 raid night to my clan. Great video!
I love this channel. You my friend, know exactly what destiny 1 meant to us. I doubt bungie can actually recapture that magic that destiny 1 had. But i'm proud that they're making efforts to try and bring back that destiny 1 feel again.
Sure Destiny 2 is a sequel and a sequel needs to build off the foundation the original material has laid out but thats not what happened. Destiny 2 feels more like a dying MMORPG like Maple Story 2. Destiny 2 is a good game but it doesn't feel like Destiny. When you do a strike in destiny 1, it doesn't really feel like a chore because the strikes were fun! it felt like it had weight because they all tied into a story. But in destiny 2, they feel like we're getting sent out to deal with someone bullying kids at a playground.
This is how i feel anyway. Destiny 2 doesn't....have that weight like destiny 1 has. Bungie's making a big deal out of nothing. You guys remember that the almighty is falling towards earth in destiny 2??? Yeah i bet you forgot about that. And what do we do to fix that? "LEt's WeApoNizE RaSpUtinnnn" There hasn't even been a single mention of that that whole thing. The season is almost coming to a close and our biggest worry is the pyramid ships. At this point we all just want either destiny 3 or a new expansion. thats why so many people clung onto the leak...we don't want a problem of the weak, we want a new life extinction threat. I wanna feel like we're getting ready for something. I wanna feel like ANYTHING in Destiny 2 matters.
You seriously hit the nail on the head, strikes were my absolute favorite thing to do in D1. Playing strikes and nightfalls now seem so boring, so repetitive. Do damage, clear ads, do damage, clear ads. And all for bad drops with no chance for something unique. I love Destiny even at its state rn, at this point I don’t want new content I want fixed and revised content
In one of the recent TWABs they said Y4 is going to be more focused on the core activities.
Modil 1103 They’ve fed u the same optimistic bs for the last 4 years, I wouldn’t listen to another word they say tbh.
@@xeryd6037 they've brought Trials into the game and have been listening to feedback. And don't act like just because we aren't salty about everything Bungie makes that doesn't mean we're stupid.
Modil 1103 they bought back trials but made a terrible sandbox with awful rewards, they made a grandmaster nightfall with a seal as a reward, the eververse has over 70 new items this season and ur telling me that it’s even partially excusable that we didn’t get adept weapons, strike specific loot, no raid nor strike. Your telling that they’re listening to the same stuff people have been complaining for since the launch of this game. For Bungie it’s always a step forward 2 steps back they can never hit the sweet spot like Rise Of Iron hit destiny 1.
@@xeryd6037 and you seem to forget that Bungie has no outside funding, aren't working only on Destiny. Destiny 1 was even worse, it only got really good when age of triumph was released. All weapons except exotics looked the same, they had an expiration date of three months and things weren't as good as you blinded nostalgia-freaks think.
Modil 1103 wdym nostalgia freaks, taken king was commercially the best expansion. It’s no ones fault but bungies on the fact that they have no outside funding, they lost it bc they kept making the game worse. Gambit Season was trash, black armoury sucked, opulence was great. You just haven’t played destiny 1 at the right time or u would understand how close this game was to reaching its potential
Absolutely agree with your video. Yes, in Destiny 1 there was a big point to get friends together to do Nightfall and strikes. Loved that whole system
November, I just wanna say you deserve a spot on the bungie team. Never fail to pinpoint the exact problems in the game. I miss the old feeling of getting the lucky raspberry for the 13th time on my nightfall :(
I think one of the most important changes D2 needs right now is to make exotics valuable again, I remember the meaning of that sound back in the day, even a “normal” exotic dropping has a meaningful feeling, now it’s just “oh a fancy weapon with yellow rarity that I’ll only use to kill one dreg or two in the EDZ and then save on my vault”.
I haven’t played Destiny 1 personally, but those strikes sound amazing, might just buy it
you should when I first got into destiny I only did strikes. And it took my friends practically begging me to join but strikes were why I played when I first joined and I remember the blast I always had when I was struggling with some friends through the next nightfall hoping for the god role.
Destiny 1 strikes were really put together well I think you would enjoy d1 a lot more then d2 from the story to the weapons and armor to the raids and even crucible was great and there was a vendor refresh every dlc with new weapons and armor and when faction rallies came around there was even more new loot to chase.
D1 had mystique and style. God even that music in the background. Memories, man.
Strikes? What are those? Can you eat them?
One of the things that made me enjoy playing D1 was the loot, it just felt nice picking up a legendary engram, meanwhile you were frustrated in getting a legendary engram in D2 and it just didn't feel good over the fact that they constantly drop
The Truth and Real you throw is just on point. Thank You
If they would take out periodic loot drops out of the game (bring back the real d1 rng), merge loot pools so we dont get the same 3 guns every drop, remove powerful engrams so we can do what we want (more specifically the tasks to get them), make raids and nightfalls meaningful, legitimately simplify the game so we dont have 3000 tasks to do, and make exotics powerful again the game would just magically be so much more fun. Also the added bullet sponginess to d2 vs d1 make legendary primaries underwhelming; like bring back power houses that were strong like fate bringer: im not saying to bring the gun back just give us good guns.
You know one thing I’d like back
REPLAYABLE STORY MISSIONS
Thank you for this video man I felt the exact same way the whole lifespan of destiny 2. Strike specific loot was so rewarding. Nightfalls was actually worth doing because you’d get an exotic guaranteed the first run, good times
So I recently started playing destiny 2 like 4 days ago. This is after playing D1 from taken king. The first I did was run the nightfall strike and after running it for a couple times I felt as though something was lacking, especially the bosses.
At first I thought I’m just tripping. And since I haven’t played destiny in years I was just being bias to D1. Especially since it took me so long to get back into Destiny because when D2 came out the reviews were terrible so I decided to drop destiny then.
But after watching this video it helped me realize why those strikes felt so lacking. Don’t get me wrong though after not playing destiny in about 3.5 years or more I’ve been enjoying the crucible and story missions. Haven’t done any raids yet though so we’ll see how long this enjoyment last.
But yeah the strikes are trash in D2. D1 strikes felt like mini raids. Compared to D2 clear mobs to reach mob with a bit more health than the other mobs.
That 3:50 No Land Beyond hit me real hard, I want that back.
Bungie has been extremely lazy in D2...
yeah i agree with everything here, year 1 destiny was the best feeling ever and i didn’t cherish it enough, loading up a nightfall fully prepared and risking time knowing if you failed your fireteam had to start all over again, and even finally getting the courage to go solo on a nightfall and beating it was amazing, grinding strikes to get certain loot for different outfits, countless hours in these, and with d2 i just don’t play it anymore, nothing will ever feel as good as that once did, i don’t have any need to play strikes or even raids, nothing feels the same and it’s a big big shame
It almost feels like destiny 2 is becoming a downgrade from d1. I honestly liked the launch state of d1 more than destiny 2 as a whole
Cosmic Owl damn now that’s a bold claim. I’m not saying you’re wrong or right there but that’s a damning claim against D2
I remember in the darkest days of D2 Y1 I was running the tree of probabilities strike solo to get the D.F.A. handcannon. I ran that nightfall for weeks when it was up and it took awhile to get the drop. I had a solo strat down so I could run it without others help. Finally getting the D.F.A. to drop was as satisfying as getting thousand voices after running that raid over 50 times. After forsaken no new strikes had any specific loot which is a huge shame.
I love strikes and wish they would focus on them more as well.
Man this was a blast to watch. you and your buds just going crazy was a blast. I'm still pretty new to D2 and during Quarantine I picked up and started playing D1 on PS4 for the first time. It's been going great. Awesome video man.
Thanks man!
You couldn’t be more correct, year one D2. I loved strikes, it was my favorite thing to do but now, it’s just a task that i have to do in order to be at a high enough light level for the fall DLC that I’m inevitably going to buy
WOW!!! for some reason when u mentioned farming for the imago loop and the grasp of malok i was hit with a fucking huge wave of nostalgia! jesus christ those days were good
You are so on point with this. Strikes for me were so fun to run over and over. The loot was the reason to run them. An awesome byproduct is I just got better and more efficient at them. I really, really miss running strikes.
Also that D1 gameplay reminded me of why I originally fell in love with the game.
OMG the nostalgia grows strong with this one........
They made exotics less rare that’s what messed it up for me , no powerful weapons to grind for the crucible was all about team shooting with the Midas, no new enemies I didn’t get the same feels as the first one when destiny first came out it was like being dropped in a new world while learning the ins and outs with everyone around me..the music was so beautiful and everything was simple destiny 2 doesn’t knows what it wants to be , it’s trying to do everything and doesn’t even have an identity.
The ending gameplay made me smile how much fun nightfalls can especially back in Destiny 1