As for why nobody knocked down your doors, currently building destroyers are bugged and can't break down doors. This includes forgotten beasts and clowns.
A friend of mine linked a video of yours trying to call you 'bad at the game' He's clearly an idiot, your videos are so amazing. It's given me so many fun ideas for my forts, thanks so much!
I actually got into Dwarf Fortress for the first time last month because I saw a couple of your videos and now I'm absolutely HOOKED. Your videos are an inspiration, brother! Keep the stories coming!
I find it very strange that the player can directly lock and unlock doors rather than having to tell the dwarves to do that. Is there some reason they've left it like that? I've been hooking up levers next to doors for more fun.
Imagine what the dwarfs must think of it. "Urist! Why are you building a lever for the door?" "So we can lock it!" "Lock it? Don't you know the door's well and capable enough locking itself on its own?"
I really enjoy following the story of my 7 starting dwarves! They eventually all seem to not care about much anymore though and I don’t know how to give them therapy :(
Waterfalls help! Unfortunately if they've had a lot of shitty stuff happen to them, it will stick with them and they will ponder on it from time to time, causing bad thoughts. I'm currently setting up a constant waterfall in the place of where my stairway is, with drainage taking the fallen water away so it doesn't flood. Mandatory showers will raise happiness! You could also check each dwarf's personal preferences, as far as what Stones they like, metals, gems, things like that. Then decorate their rooms with that
I think I know how, and it's complicated in a way that can't really be done by accident. You have to give them positive long term thoughts to contest the long term negative thoughts. But short term thoughts are competing for finite slots, and not all of them carry into happy long term thoughts. So they need to be exposed to a lot of the right happy thoughts for an extended period of time, and eliminate as many sad thoughts as you can. Mist will only provide one happy thought, and I'm not sure if it turns into long term happiness. Meet their preferences for a while and I think those should help, they should feel happier long term remembering a preference getting met if it happens enough times. This is as much as I could understand from the wiki. Someone did a whole experiment on stress and short/long term thoughts.
@@chaotickreg7024 most of my dwarves have permanent memories of being near a fine waterfall. It helps if you give them fine quarters and nice things to look at. I flatten the stone in all my beds and taverns. So they don't have any bad memories about it. I make sure to have about 70% of goblets to dwarf ratio in tavern chest having artifacts can give good vibes. My current fort has 150 dwarves total. under 10 dwarfs in a mood under neutral. Only 2 dwarfs in the second lowest mood 0 in the lowest and about 86 in the second happiest. It's a happy place because guilds get halls before they ask and religions with 60+ members always get a shrine built. They're smoothed and made expensive. You're dead should be laid to rest asap to avoid ghosts that can horrify your dwarfs. I'd say it's the happiest fort I've ever made besides the two people killed in fights... The 6 drowned men it took me to build a waterfall (I was learning okay). And the expedition leader who got his brain gored through the eyelid by a rhinoceros... Otherwise super happy fortress.
Good individual bedrooms, a good dining hall (does not need to be individual), skillful cooks and a good variety in food and drink ingredients. That is the basic level. Many sad dwarves slowly get up with this kind of resources. . Mid level: a stream of clothing, preferably of good quality (I always use plant cloth for this); a stream of crafts, they have to carry it to a stockpile. Dwarves will randomly acquire crafts when hauling it to a stockpile. Many have needs of acquiring objects. The top level of dwarven happyness is pursuing their personal dreams and making very individual stuff based on their preferences and needs.
I like how so many things came to attack the fort, only to be way too polite. "Well, we shouldn't just BARGE in there, that'd be rude! We'll just wait out here until someone answers the door." Its probably just bugged knowing Dwarf Fortress but I like my idea better.
It's funny how those dwarves come to 'attack' the fort but just leave when they killed the wandering cyclops. I like to think that the dwarves were hunting that cyclops for vengeance or something, and the game have nothing but to detect it as a invasion kind of thing
im only 1 minute in but "and for nod, that meant an assortment of boogeymen statues in various states of decay" has got me laughing out loud. amazing edit: i am devastated by the death of nod
Absolutely fantastic story-telling, as usual! I've always loved doing small forts. The Steam release must make that a lot easier since dwarves will switch jobs as needed. I know DFHack did/does something along those lines but part of my fun with the game was using Dwarf Therapist to juggle things. Thanks for the video!
@@skkipy3013 In a way, yes. However, assigning a dwarf to a certain job ensures they increase their skill at that job which in turn means getting masterworks sooner rather than later. Since dwarves are hopelessly materialistic and value quality, having a lot of masterworks available to view/use/wear/wield is a good way to increase happiness.
@@coyohti I no longer specialize my dwarves ever since my master craftsdwarf had her neck broken in a brawl with a peasant. Mostly because no one else was good at anything. But everyones jobs are always changing
if you mark a tile to be engraved you can click on that tile before anyone starts carving and select what you want to be carved and for statues you click on the magnifying glass and select an image
I can't seem to find the tab page for these siege and enemy cap settings. I am so blind, and all the searches I've done keeps drowning with hits that have nothing to do with my question. lol Any chance you, or anyone in chat, can point me in the right direction please?
After choosing an embark location, click custom settings under the enemies/economy options on the right! Think that's what you're looking for, if talking about the section at 0:24! Update: Looks like you can also access it mid-fort in settings, difficulty, custom settings.
Think about the dwarves that were let loose in the caverns with a giant spider potentially on their tales and how that could be a story itself. Chapter 1 was only their failed raid and capture...
"Mosus put up a good fight and successfully distracted the Cyclops by getting strangled."
Ah yes, the good old strangle distraction, a classic.
classique
As for why nobody knocked down your doors, currently building destroyers are bugged and can't break down doors. This includes forgotten beasts and clowns.
A friend of mine linked a video of yours trying to call you 'bad at the game'
He's clearly an idiot, your videos are so amazing. It's given me so many fun ideas for my forts, thanks so much!
I actually got into Dwarf Fortress for the first time last month because I saw a couple of your videos and now I'm absolutely HOOKED. Your videos are an inspiration, brother! Keep the stories coming!
Love the guy that hated brown recluse spiders but also wanted to eat them
I find it very strange that the player can directly lock and unlock doors rather than having to tell the dwarves to do that. Is there some reason they've left it like that? I've been hooking up levers next to doors for more fun.
yeah it takes some of the excitement away being able to lock doors with no one around. levers next to doors sounds more fun!
Imagine what the dwarfs must think of it. "Urist! Why are you building a lever for the door?" "So we can lock it!" "Lock it? Don't you know the door's well and capable enough locking itself on its own?"
@@vadandrumist1670 Dwarven construction is so advanced.
I see Dwarf Fortress, I press LIKE!
cool synopsis
Building destroyers seem to be broken in the latest build.
This is great
I really love your voice
How do you specify an image for engraving??
I really enjoy following the story of my 7 starting dwarves! They eventually all seem to not care about much anymore though and I don’t know how to give them therapy :(
Waterfalls help! Unfortunately if they've had a lot of shitty stuff happen to them, it will stick with them and they will ponder on it from time to time, causing bad thoughts. I'm currently setting up a constant waterfall in the place of where my stairway is, with drainage taking the fallen water away so it doesn't flood. Mandatory showers will raise happiness! You could also check each dwarf's personal preferences, as far as what Stones they like, metals, gems, things like that. Then decorate their rooms with that
I think I know how, and it's complicated in a way that can't really be done by accident. You have to give them positive long term thoughts to contest the long term negative thoughts. But short term thoughts are competing for finite slots, and not all of them carry into happy long term thoughts. So they need to be exposed to a lot of the right happy thoughts for an extended period of time, and eliminate as many sad thoughts as you can. Mist will only provide one happy thought, and I'm not sure if it turns into long term happiness. Meet their preferences for a while and I think those should help, they should feel happier long term remembering a preference getting met if it happens enough times.
This is as much as I could understand from the wiki. Someone did a whole experiment on stress and short/long term thoughts.
@@chaotickreg7024 most of my dwarves have permanent memories of being near a fine waterfall. It helps if you give them fine quarters and nice things to look at. I flatten the stone in all my beds and taverns. So they don't have any bad memories about it. I make sure to have about 70% of goblets to dwarf ratio in tavern chest having artifacts can give good vibes. My current fort has 150 dwarves total. under 10 dwarfs in a mood under neutral. Only 2 dwarfs in the second lowest mood 0 in the lowest and about 86 in the second happiest. It's a happy place because guilds get halls before they ask and religions with 60+ members always get a shrine built. They're smoothed and made expensive. You're dead should be laid to rest asap to avoid ghosts that can horrify your dwarfs. I'd say it's the happiest fort I've ever made besides the two people killed in fights... The 6 drowned men it took me to build a waterfall (I was learning okay). And the expedition leader who got his brain gored through the eyelid by a rhinoceros... Otherwise super happy fortress.
Good individual bedrooms, a good dining hall (does not need to be individual), skillful cooks and a good variety in food and drink ingredients.
That is the basic level. Many sad dwarves slowly get up with this kind of resources.
.
Mid level: a stream of clothing, preferably of good quality (I always use plant cloth for this); a stream of crafts, they have to carry it to a stockpile. Dwarves will randomly acquire crafts when hauling it to a stockpile. Many have needs of acquiring objects.
The top level of dwarven happyness is pursuing their personal dreams and making very individual stuff based on their preferences and needs.
@@arthurbarros5189
Thanks! I was wondering how my dorfs acquired things.
I like how so many things came to attack the fort, only to be way too polite.
"Well, we shouldn't just BARGE in there, that'd be rude! We'll just wait out here until someone answers the door."
Its probably just bugged knowing Dwarf Fortress but I like my idea better.
It's funny how those dwarves come to 'attack' the fort but just leave when they killed the wandering cyclops. I like to think that the dwarves were hunting that cyclops for vengeance or something, and the game have nothing but to detect it as a invasion kind of thing
im only 1 minute in but "and for nod, that meant an assortment of boogeymen statues in various states of decay" has got me laughing out loud. amazing
edit: i am devastated by the death of nod
This is Dwarf Fortress in a nutshell, lol
ah yes
Nib
Nod
Cub
The psychological term for the primitive and instinctive component of personality
Duck
Sen
And momo
Absolutely fantastic story-telling, as usual!
I've always loved doing small forts. The Steam release must make that a lot easier since dwarves will switch jobs as needed. I know DFHack did/does something along those lines but part of my fun with the game was using Dwarf Therapist to juggle things.
Thanks for the video!
I've only played steam version and the idea that they didnt change jobs automatically before is truly horrifying...
@@skkipy3013 In a way, yes. However, assigning a dwarf to a certain job ensures they increase their skill at that job which in turn means getting masterworks sooner rather than later. Since dwarves are hopelessly materialistic and value quality, having a lot of masterworks available to view/use/wear/wield is a good way to increase happiness.
@@coyohti I no longer specialize my dwarves ever since my master craftsdwarf had her neck broken in a brawl with a peasant. Mostly because no one else was good at anything. But everyones jobs are always changing
I think your videos just keep getting better and better. Thanks for sharing with us!
1:14 the perfect delivery here, lmao
This looks really fun! definetly going to try it
How were you making specific statues and carvings of things?
if you mark a tile to be engraved you can click on that tile before anyone starts carving and select what you want to be carved and for statues you click on the magnifying glass and select an image
@@hoodiehair thanks :D
In dwarf fortress the Snow White is YOU!
love these vids, this game is literally unplayable for me but these videos are super interesting
i love your Vids Mrs Hoddie Hair!
gotta be one of the coolest ways to play i've seen, i'll definitely be trying this
Cool Story :)
chill gameplay :)
How do you request specific statues and engravings?
Dark and dreamlike as ever. Thx
How do you specify an engraving? Thanks
horrified by the lack of reaction to moses' death
Best video yet! You have definitely proved the first point of your last video
Nice video as always !
Great video!
I can't seem to find the tab page for these siege and enemy cap settings. I am so blind, and all the searches I've done keeps drowning with hits that have nothing to do with my question. lol
Any chance you, or anyone in chat, can point me in the right direction please?
After choosing an embark location, click custom settings under the enemies/economy options on the right! Think that's what you're looking for, if talking about the section at 0:24!
Update: Looks like you can also access it mid-fort in settings, difficulty, custom settings.
Thanks for the good captions!
How do I tell the dwarves what to carve the statue into tho?
Where can you set enemy population triggers? I can't find the menu.
you have to change it in the difficulty settings!
What a trip! It actually tought me a lot about Dwarf Fortress as well :)
Also, thanks for your wonderful videos. I'm always waiting for new ones to pop up
Mosus never got the statue RIP
FUN!!...???...!!!
Damn.
today after 300h into the game i learned you can make coins(2:20) This game never stops :D
Video start: Duck is an awesome nickname for a dwarf..
Video end: Ducky! Nooooo!
Good story, well told.
Sucks when they don’t grab the weapons and just run in and attack :/ rip
Think about the dwarves that were let loose in the caverns with a giant spider potentially on their tales and how that could be a story itself. Chapter 1 was only their failed raid and capture...
3:00 maybe it‘s a bug but doors saved me from every kind of monster in 90 hours of play.
easily your best video yet, i got really attached to the 7 dwarves, Mosus and the cyclops family in the 7 something minutes they lived in my head :)
Your content is capturing the spirit of the game perfectly! Keep going!
I was literally about to try a fort like this. Glad to see it went well.
What a cool idea! My next embark will be limited to 7 as well :)
Momo is a goddamned king. Long live momo!
What a classic DF ending
RIP the brave settlers.