New Weapons Warfare Update - Space Engineers

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 433

  • @justinpuzin5120
    @justinpuzin5120 3 роки тому +466

    You missed two things.
    One there was a hidden upgrade to the beacon. Beacons are now useful. they transmit to 200km and if you can see it you can use it as a jump point and find the location in you jump menu. So now fleets can regroup easier and you can call a whole fleet to your location if you have a big enough faction
    Two there is an option in the cockpit menu that gives you a programing option for when you are target locked. So you can make an alarm or auto drop decoys.

    • @Rallysoldier
      @Rallysoldier 3 роки тому +10

      Would the decoys even be effective now? Since turrets will just prioritize the lock and not the first ship they see?

    • @malcontender6319
      @malcontender6319 3 роки тому +2

      Amazing tiddbit man!

    • @kubakutyna7633
      @kubakutyna7633 3 роки тому +15

      @@Rallysoldier As far as I remember decoys still are targeted first.

    • @A.Person.Who.Exists
      @A.Person.Who.Exists 3 роки тому +5

      Fire a beacon drone to an enemy ship and you can easily jump to it

    • @morgansmith1529
      @morgansmith1529 3 роки тому +13

      @@Rallysoldier Decoys were reworked so they are prioritzed first

  • @jaronwatson8958
    @jaronwatson8958 3 роки тому +455

    So the game won't tell you automatically if another player has you in a target lock, but you CAN set it up to do so. Cockpits, control stations, etc. have a toggle option in their control terminal to trigger something when their grid is locked onto, rather like a button panel triggers things. So one could set up the cockpit to trigger some red emergency lights, or an alarm off a sound block. Or even trigger a timer; then the timer could trigger multiple things like turning on weapons and sounding alarms all at once.

    • @Leffrey
      @Leffrey 3 роки тому +33

      Oh that's cool, an automatic warning system, there's a lot you could do with that, such as escape pods

    • @cristianelrey5803
      @cristianelrey5803 3 роки тому +39

      @@Leffrey Or dodge the railgun before turning your ship into a cheese theme ship.

    • @Rallysoldier
      @Rallysoldier 3 роки тому +7

      @@cristianelrey5803 seriously underrated comment

    • @BastiatC
      @BastiatC 3 роки тому +13

      [emergency jump activated]

    • @exxcalibur
      @exxcalibur 3 роки тому +6

      You have saved the life of countless space engineers.

  • @badgerwildgaming6908
    @badgerwildgaming6908 3 роки тому +210

    The turret maker and the new seats make this worth every penny.

    • @bk_Syndicate_FL850KH
      @bk_Syndicate_FL850KH 3 роки тому +11

      1:19 that hinge turret is sexy as hell

    • @ame824
      @ame824 3 роки тому +1

      and then it doesnt cost much .. I mean under 5 dollars (3,29€)

    • @chasemaracle6224
      @chasemaracle6224 3 роки тому +1

      Is the turret make on console

    • @indigophanta8288
      @indigophanta8288 3 роки тому +3

      Yeah, the turret auto-maker is sexy as hell. Makes it so easy to make custom turrets now. So good

    • @schadenfreude7812
      @schadenfreude7812 3 роки тому

      Just change some lines in a .txt file :)

  • @trainwreck1077
    @trainwreck1077 3 роки тому +154

    ive been watching this guy for YEARS

  • @elitemook4234
    @elitemook4234 3 роки тому +130

    That custom turret controller is a godsend.

    • @thepolishtech1552
      @thepolishtech1552 3 роки тому

      I haven't used it yet... But its so good as a decoration item

    • @RickyDigits505
      @RickyDigits505 3 роки тому +1

      800m is a handicap. Still does nothing to make small grid relevant like something akin to tracking of turrets. Or well anything that allows them too not get cockpit sniped within 800m and well GL getting hits past that in vanilla.

    • @nonnayobuissness5682
      @nonnayobuissness5682 3 роки тому

      or you could just... yknow... get MART

    • @Cooldude-ko7ps
      @Cooldude-ko7ps 2 роки тому

      Though there are scripts.

    • @Cooldude-ko7ps
      @Cooldude-ko7ps 2 роки тому

      @@nonnayobuissness5682 MART?

  • @andrewkelly2028
    @andrewkelly2028 3 роки тому +69

    I like the color coding idea! Thanks for making free vs. paid stuff so clear.

  • @Fnaffan_-tc2so
    @Fnaffan_-tc2so 3 роки тому +67

    The thing about the Aiming Time for the Assist is dependent on the Distance to the Target and its Size, as a Bigger/Closer Target gives of a Better Signal, plus you can’t Target something out of your Weapons range

  • @Comicsluvr
    @Comicsluvr 3 роки тому +55

    I really appreciated you taking the time to highlight how the paid-for equipment is largely just reskins of existing. All the weapons and the new controller are free. I don't consider better seating to be OP in combat.

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому +4

      The seat really only help for compact transport ships that are jumping around a lot

    • @jonumine6250
      @jonumine6250 3 роки тому +1

      It's the "He just has a good gaming chair" thing.

  • @James-ep2bx
    @James-ep2bx 3 роки тому +16

    From what I understand you can tell the cockpit/control seat to trigger something when locked/locking, if so it could be as easy as adding an alarmblock to get an alert

  • @Nemoticon
    @Nemoticon 3 роки тому +37

    I don't know why, but I really like the turret spot light, lol... it'll be great for immersion when exploring or defence or even better 'escaping jail' scenes, haha!!

    • @Rallysoldier
      @Rallysoldier 3 роки тому +1

      It will be great for illuminating night battles and directing player controlled turrets to targets, or rocket launchers

    • @MaticTheProto
      @MaticTheProto 3 роки тому +1

      I shall illuminate my bases brighter than Berlin in 1945

  • @Anubis1101
    @Anubis1101 3 роки тому +14

    whats really cool about the new blast doors is that theyre entirely seamless- it look like one big long door when theyre placed together

  • @PetersonZF
    @PetersonZF 3 роки тому +4

    I'd credit LSG with getting me into Space Engineers. I remember watching his videos on how to make your own custom turrets using rotors and gyros and here we are years later and you can finally do it with a handy vanilla block!

  • @Hazmatguy117
    @Hazmatguy117 3 роки тому +47

    It would be really cool for them to add a Geiger counter tick that speeds up when you get closer to uranium ore, ingots and reactors.

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому +9

      And radiation damage from busted reactors would be neat nothing drastic just some DOT

    • @Ballissle
      @Ballissle 3 роки тому +1

      @@jimbothegymbro7086 yeah it has always confused me why they show the reactors oozing gas and not harming the player in any way. It would be so much cooler if they damaged the player slowly

    • @KrimsonStorm
      @KrimsonStorm 2 роки тому

      @@Ballissle it would also give a reason to use hydrogen engines paste super early game

  • @xanchoq7755
    @xanchoq7755 3 роки тому +10

    Gonna love the light turret... 2 or 3 from multiple angles... set to track friend... = plenty of spot on light when working in the dark, no wasted energy for flood lights

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому

      Could set up a drone to follow you and track you with a spotlight as well especially of your playing with the space got real mod (it makes night time as dark as being underground)

  • @Spoon80085
    @Spoon80085 3 роки тому +25

    With all these updates making combat better, I'd love to see a return of the Drone Fighting League, or something similar to it.

    • @Routerproblem
      @Routerproblem 3 роки тому

      Yes, I would like such a series as well

  • @ShockwaveTheLogical
    @ShockwaveTheLogical 3 роки тому +1

    One thing I love about Keen is that they always revolutionise SE with almost every update. They don't give you bonuses if you buy stuff and they can balance stuff pretty well.

  • @tomc8157
    @tomc8157 3 роки тому +7

    Real bombs and shells have yellow striping denoting live ammunition. Inert stuff has blue striping. Neat little detail.

  • @JasonAguirre
    @JasonAguirre 3 роки тому +16

    Even if the spotlights gave an advantage to paying players, the turret control block would allow for a comparable tracking spotlight too.

    • @IneptOrange
      @IneptOrange 3 роки тому

      Yeah there's all sorts of stuff we can build with that thing

    • @CMTechnica
      @CMTechnica 2 роки тому +1

      I’d go a step further and and say custom turrets are better since you can have a turret combined with a spotlight

  • @jaronwatson8958
    @jaronwatson8958 3 роки тому +6

    LSG was the MVP of the Q&A section of the update stream. Thank you for asking the good questions!
    And I don't think Xocliw will ever recover from the fire in your words XD

  • @truesnakegod
    @truesnakegod 3 роки тому +12

    It'd be cool if they made a toggle that let's you only lock onto grids with power, no power, ai controlled, player controlled, or all grids. I feel this would help during battles to avoid locking onto debri, and post battle for finding debri to salvage.

    • @Martingray7875
      @Martingray7875 3 роки тому

      Until someone keeps turning their power on/off to screw with your locking onto them

    • @truesnakegod
      @truesnakegod 3 роки тому

      @@Martingray7875 that would be annoying, but choosing the all option would beat that.

    • @OmniArcher
      @OmniArcher 3 роки тому +1

      @@Martingray7875 Reactors should have startup time, as well as batteries but faster giving them advantage

  • @Gottaculat
    @Gottaculat 3 роки тому +3

    Keen really outdid themselves on this one. I was more than happy to buy the premium content. After all, it's only the price of a coffee. They definitely earned my buying them a coffee. Always good to show support for devs who listen to and care about their customers.

    • @victic6679
      @victic6679 3 роки тому

      How about you buy a calculator real quick, add up all dlc available and see how much they "care about their customers" huh.

    • @Gottaculat
      @Gottaculat 2 роки тому +1

      @@victic6679 Lol, spoken like a child with no income of their own. Nobody's forcing you to buy cosmetic content. I will say, the only premium content that should have been free is the transparent LCD; that's actually a really, really useful block, and I use it in nearly all my builds.

    • @CMTechnica
      @CMTechnica 2 роки тому

      @@victic6679
      Then they’re getting multiple coffees. Plain and simple

  • @MyLPMaster001
    @MyLPMaster001 3 роки тому +71

    I always thought the combat of SE was lacking. You have a game full of possibilities, but if you want a gun, you basically have to use a mediocre one or use scripts that more often than not are not perfect. That was something I thought would never change, so the new custom turret controller is like a miracle for me.
    Though, I would critique some of the new built in turrets. Wouldn't it be cool if you HAD to built your own custom turrets if you wanted eg autocannons or artillery?

    • @aidanmatthewgalea7761
      @aidanmatthewgalea7761 3 роки тому +5

      warfare 3: gunmaker
      basically you have various barrels, firing mechanisms and solenoids, and there is a new production block with a vending machine-like UI to make custom ammo: if the ammo however, would not work in the gun, there is a 50/25/25 chance it works, duds or detonates the ammofactory and surroundings.the guns are all fixed guns to further give use to the turret controller

    • @codymartinson9518
      @codymartinson9518 3 роки тому

      I'd have a couple problems with relying exclusively on custom turrets. First is lag; every custom turret is a minimum of two grids, each of which will have their own velocities and hitboxes that interact with each other and the main grid in complex ways, it's adding a dozen factors per turret that the computer has to take into account every second. With an in-game turret though, it's just a one block on one grid, and the computer doesn't need to work as hard to keep track of it. Second problem is just ease of maintenance and manufacture, which is pretty self-explanatory. Heck, you can't even build the ball turrets he's using in the video without a crane or tug of some kind.
      I think the way they did it was very nice; the custom turret controller makes it miles easier to build your own, but they also give you an easy way out if you don't want to bother with that.

    • @anakreonmh87
      @anakreonmh87 3 роки тому +1

      I always thought the game was about engineering, building cool stuff with simulated physics. But for some reason people just want guns... It's not like we don't have other games that do the shooting part much better...

    • @MyLPMaster001
      @MyLPMaster001 3 роки тому

      @@anakreonmh87 That's why I think that the premade turrets are in the way of the game. In a true game of engineering, you have to engineer everything, including the guns. That way, shooting becomes just another part of the engineering

    • @aidanmatthewgalea7761
      @aidanmatthewgalea7761 3 роки тому +2

      @@anakreonmh87 before we used to do the engineering, just with guns.
      people and myself included just really like warfare engineering, and also trauma from a few bad apples on server UK#2 called the imperium of man scarring us into battle readiness after losing our duck on wheels to kinetic bombardment dreadnoughts shaped like phalluses that yeet heavy armour penetrators from the "glans" and say "get Jizzed on Slaneeshi"

  • @Sovreign071
    @Sovreign071 3 роки тому +10

    The Large Railgun's charge sound reminds me of the Orbital Macro-Cannons in Halo 2, which are described in the literature as sounding like a "Funeral Bell."

    • @WulfgarOpenthroat
      @WulfgarOpenthroat 3 роки тому

      Halo uses MAC cannons. ie, Magnetic Accelerator Cannon cannons(a bit like ATM machines :p ). Think you're referencing the Super-MACs featured in Halo 2?
      Only macro cannons I can recall are from warhammer 40k.

    • @Sovreign071
      @Sovreign071 3 роки тому

      @@WulfgarOpenthroat I tried to type MAC, but autocorrect thinks I'm using much fancier words in sentence thingies.

  • @campbellhansen7533
    @campbellhansen7533 3 роки тому +4

    Heads up for lock-on for like missiles and stuff. Your ship does detect being locked on, but you need to put some kind of alert system up so it actually shows if someone is locked on. One idea is like a light on the nose that blinks when you get locked on.

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому

      I'm willing to bet someone's already put and LCD script on the workshop for it

  • @Dragonorder18
    @Dragonorder18 3 роки тому +3

    I had this thought of what if someone made an Ore targeting script for spotlights to focus on. And then we can find it more easily between two focused Spotlights!

  • @geronimo5537
    @geronimo5537 3 роки тому +1

    When there is a SE update this is my long time place to come. Quality as always. Aaron gives the best "from the gamer's" practical perspective every time.
    Overall Im happy to see the hanger door blocks the most. I have long awaited a new look or something. I just wish they give us a longer variant.

  • @Thiloyeah
    @Thiloyeah 3 роки тому +6

    5:53 Turrittt!
    New content looks quite nice so far. Would be cool to see a little more of this controller thing, settings and turret to hinge applications.
    Ion thrusters should be overhauled (especially compared to amount of detail sreactor or turrets have).

  • @gustaveliasson5395
    @gustaveliasson5395 3 роки тому +5

    1:00 - 1:02
    Apologize to Whiplash141 this instant.
    *Yes, I'm aware that many servers are still stuck in the dark ages as a result of having a blanket ban on scripts, but goddamnit this man deserves some goddamned recognition for his efforts.

  • @spacecowboy8295
    @spacecowboy8295 3 роки тому +2

    Man I really wish the the exhaust vents had a kind of steam bursting effect whenever opened.

  • @kebubas
    @kebubas 3 роки тому +14

    what I find sad is that there's so many new (and great looking/sounding) weapons coming out yet there's still no AI factions to shoot them with.. I get it, MP brings more sales in, but still I have hope that eventually this game will grow into an X3-type of sandbox where even SP people can have fun with warfare and economics.. guess SE will keep gathering dust in my library for a few more years at least

    • @jajajajja3481
      @jajajajja3481 3 роки тому

      I wish i really wish :(

    • @impguardwarhamer
      @impguardwarhamer 2 роки тому +3

      This is by far always been the biggest draw back with SE. You have all these amazing mechanics to build and fly ships, but there's nothing to do with them.
      From the depths is in many ways a very similar game, albeit alot more clunky and ugly, but it's a lot more enjoyable because they do have this aspect.

    • @C-709
      @C-709 Рік тому

      With mods you can add AI.

  • @Ekstrax
    @Ekstrax 3 роки тому +3

    Imagine the fortress you could build with this for players to attack! :D Can't wait

  • @Stiderspace
    @Stiderspace 3 роки тому

    the fact that the lock increases when you have debris around you gives a nice option to make noise screens around your ship by just ejecting blocks that are part of your ship

  • @msorin74
    @msorin74 3 роки тому +23

    Are we ever getting some more colony wars type stuff?
    Because with the combat updates i wonder how you will handle non modded weapon battles as experiment

    • @Black-vo2tv
      @Black-vo2tv 3 роки тому +3

      I'd personally love to see more colony wars content with these new updates

  • @michaelwineberger6910
    @michaelwineberger6910 3 роки тому

    You forgot to put in your toolbar a sound block amp specifically for the cockpit to trigger it, then you can make an alarm sound if you’ve been targeted, and you can also set up the action for if it isn’t targeted which is basically allowing you to turn it off when they unlock location with you.

  • @2ARM2
    @2ARM2 3 роки тому +1

    Refreshing to just see reskins in DLC, I feel this should be the way forward in future...

  • @PARRANOIZ3
    @PARRANOIZ3 2 роки тому

    Damn, still covering videos huh. Respect dude!
    I tought i finally had all the fun i could have and was done with space engineers. Seeing this vid im installing again, and probably gona double the playtime :p
    Thank you for the vid

  • @Flammingblades
    @Flammingblades 3 роки тому +21

    Never knew you could make a ball turret like that! How did he do it??

    • @CarlotheNord
      @CarlotheNord 3 роки тому +3

      Replying here for the same question, I can't figure it out.

    • @cpt-cheese3489
      @cpt-cheese3489 3 роки тому +2

      Large grid hinge without the middle bit, then a small grid top bit attached via the control panel

    • @tomc8157
      @tomc8157 3 роки тому +2

      @@cpt-cheese3489 I don't think its that simple. From the behind view of that thing, you can't even see the hinge part. And the guns and ore detectors are a half a block inset into the hinge. No way to conveyor the guns attaching them to the small hinge part anyway. Something is missing or a mod is being used.

    • @tazmania52d
      @tazmania52d 3 роки тому +8

      Make a large hinge, delete the head part of the hinge, scroll through your hinge parts for a small ship until you see the 1 x 1 head version, attach it to the hinge base. No mod needed, 100% vanilla.

    • @KittTheCat
      @KittTheCat 3 роки тому +1

      @@tazmania52d Either I'm not understanding, or that doesn't work.

  • @Lesminster
    @Lesminster 3 роки тому

    Oh man. I can already see those updates to BattleStar Galactica projects :D Those gun will fit it perfectly!
    Awesome update.

  • @ironclad13x63
    @ironclad13x63 3 роки тому

    I like that it takes longer to lock targets with debris around them. Opens up better opportunities for tactics like "play dead", or hiding in debris fields, etc

  • @henry7696
    @henry7696 3 роки тому +1

    imagine people actually screaming about a huge update that costs about the same as a coffee...an update for a game thats 8 years old.

  • @commanderoof4578
    @commanderoof4578 3 роки тому +11

    I see the railgun as more of a infiltration weapon
    Mark a critical system and then the railgun knocks it out and kills the power to different systems such as maybe knocking out a battery bank and a generator meaning a ship instantly looses power or will quickly run out
    Or used to do minimal damage to a ship but kill a bounty target or what ever
    Easy way to fight against the railgun is redundant systems and an atypical bridge location that is full armored
    Glancing shot at the back to obliterate multiple thrusters i guess is also a thing it can do
    For the sliding door it would have been way better as a self contained airlock… they missed a chance at a good block design there
    2 sliding doors 1 each side with that giant block off to the side as an air vent for pressurising and depressurising
    Or at the very least just 2 sliding doors so minimal air gets vented in space constrained ship’s

  • @steviesavagery
    @steviesavagery 3 роки тому +3

    fyi, the railgun, artillery, and assault cannon have just under 2x range compared to the gatling and autocannons if my testing is correct. large railgun has penetrated more than 20 blocks of light armor in atmosphere testing

  • @mr.bossman8935
    @mr.bossman8935 2 роки тому

    I'm mind blown by this dlc given the rising popularity and success of weapon mods. They are amazing for making basically a turret maker...removes all the complicated clunkyness I'm so happy

  • @weiserwolf580
    @weiserwolf580 3 роки тому +2

    Player made weapons idea: remote controlled or kinetic projectile (bomb) with a tip of heavy armor or blast door (for penetration), a medium cargo container full of ammunition for gatling gun, a gatling gun aimed at the container and a sensor witch shoots the gatling gun, plus a small battery. From the tests I did (quickly in an hour) I managed to cut a ship (light armor) in two, usually about 3 layers of armor are destroyed.

    • @Rallysoldier
      @Rallysoldier 3 роки тому

      Imagine a kinetic weapon that penetrates armor and delivers a autocanon within the target ship that starts firing INSIDE the ship

    • @weiserwolf580
      @weiserwolf580 3 роки тому

      @@Rallysoldier it won't work too well, the problem is penetration, at 100 m / s with small grid you need at least 6 layers of heavy armor on the tip, so you can penetrate a single layer of light armor (because the blocks are destroyed on impact) most likely it will not penetrate enough and the autocanons will remain on the outside the same goes for warheads and the container, only in this case the explosion has the opportunity to do damage

  • @caydenhester1310
    @caydenhester1310 3 роки тому +3

    I gotta figure out how to make a ball turret like that now

  • @CalfOnTheRun
    @CalfOnTheRun 3 роки тому

    This is a very well made video, I can tell you put quite a lot of work into this one, thanks :)

  • @OfficialUSKRprogram
    @OfficialUSKRprogram 3 роки тому

    Man, space Engineers is really getting great!

  • @beaconofwierd1883
    @beaconofwierd1883 3 роки тому +3

    You can make heat seeking missiles now :D With the new turret block you can have it steer the missile towards a target :D I haven’t been able to lock the missiles remotely though :( But you can consistently hit targets 2km+ away if you send the missile within the 600m targeting radius, which is easy for stationary targets, difficult for moving targets.

    • @MediumRareOpinions
      @MediumRareOpinions 3 роки тому

      Is that taking advantage of the missile scripts which are directed by the remote block?

    • @beaconofwierd1883
      @beaconofwierd1883 3 роки тому

      @@MediumRareOpinions Nope, only uses the new block :) Here’s a video of it working with a link to the steam workshop m.ua-cam.com/video/PyWpzZYSQKE/v-deo.html

    • @MediumRareOpinions
      @MediumRareOpinions 3 роки тому

      @@beaconofwierd1883 neat, I'm curious how did you set up the controller block for that?
      I had largely relegated my missile launcher ships to the graveyard for various reasons but I'm interested in new techniques that could bring those blueprints out of mothball.

    • @beaconofwierd1883
      @beaconofwierd1883 3 роки тому

      @@MediumRareOpinions If you look at the inside you can see that it’s actually a ”turret”, with the 4 gyros as a base, and the the whole missile is the ”gun”, so the turret block tried to point the ”gun” towards the target :)

    • @MediumRareOpinions
      @MediumRareOpinions 3 роки тому

      @@beaconofwierd1883 thats quite clever, I'm impressed and I think I'll have a bit of fun testing these out myself

  • @xelthiavice4276
    @xelthiavice4276 3 роки тому +5

    how do you build that 4 gun turret ?

  • @BapyTheSnowman
    @BapyTheSnowman 3 роки тому +3

    it sucks that you can only designate one elevation rotor for the Custom Turret Controller though

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому

      I think it's an intentional soft cap on the number of gubs

  • @lambshank8743
    @lambshank8743 3 роки тому

    Slapped an aa tank together works amazing on drones and small ships absolutely love the new content

  • @atlas9152
    @atlas9152 3 роки тому +1

    at the beginning of the video, what block is inside that quad turret hinge so it can use four small grid auto-cannons?

  • @t3rr0talabode52
    @t3rr0talabode52 3 роки тому +5

    FYI: Some buds tested glass armor. Don't bother. The new high pen weapons cleave through it like butter. Glass armor is dead, especially on welders.

    • @RamielNagisa
      @RamielNagisa 3 роки тому +2

      Which makes sense, glass isn't as good as real armor. Though the [now old] glass armor trick was funny.

  • @H010CR0N
    @H010CR0N 3 роки тому

    The Searchlight could also help with Atmosphere fights. If you have a multicrewed ship with manned turrets, a couple searchlights helping the gunners target would be a big help.

  • @Luke_______
    @Luke_______ 3 роки тому +1

    I cant wait to see players making giant battleships just bristling with guns!!!

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому +1

      I can't wait to see the little infiltration ships come out since there's a small grids railgun

  • @Rebel28416
    @Rebel28416 3 роки тому +1

    another great video as usual thx LSG it would be nice to see an in depth testing of the new decoy and exploding/leaking hydrogen and oxygen tanks so we can find out if it's better to keep less hydrogen in your tanks on combat ships like if it's better to have them in more tanks and have each of them less full and see how the leaking system works and if the tanks being more damaged makes them leak faster, and then testing how much damage the do when they explode.

  • @zilandj5768
    @zilandj5768 3 роки тому

    This the birth of a new way and the future of warfare

  • @zironthegamer
    @zironthegamer 3 роки тому +4

    how did lsg make that 4 barrel turret ?

  • @killman369547
    @killman369547 3 роки тому

    That searchlight would be quite useful for making designator turrets for turret slaving.

  • @MaticTheProto
    @MaticTheProto 3 роки тому

    Wait… WE COULD BUILD BALL TURRETS WITH THAT! That turret block is so cool!

  • @dantedarkstar6611
    @dantedarkstar6611 3 роки тому

    Interesting thing is, that out of three guns for small grids, the autocannon has highest firepower, followed by ye olde gatling gun and the assault gun is at the end, although following gatling closely. Firepowers are approximately 10:7:6 for autocannon:gatling:assault (tested vs large grid light armor). Of course that's *just* firepower. It may be more devastating to pierce armor and what's behind with assault cannon than to wash armor in gatling bullets that would just do surface damage. And then there's 1400m range on the assault cannon and the fact the shells aren't exceedingly expensive (you still pau like 40% of whole gatling ammo box for single shot, but no uranium or platinum needed like for rockets).

  • @tarnstean
    @tarnstean 3 роки тому +5

    how does that ball turret work please

    • @johnoneill3654
      @johnoneill3654 3 роки тому

      ua-cam.com/video/tfiGDhI9O5c/v-deo.html

  • @WardenWolf
    @WardenWolf 3 роки тому

    FYI, player ball turrets STILL have the same flaws they used to: literally any hit will break them. I imagine Keen will fix this soon given that player-made turrets are now officially supported, but when fighting against AI with Gatling guns your player-made turrets won't last very long. I am very glad to see the obsolescence of MART and AI turret slaving scripts. And also very happy that the new searchlight functions as a steerable camera, so you don't have to use jittery MART turrets for raycast target acquisition anymore.

  • @aurenian8247
    @aurenian8247 3 роки тому

    One handy thing about the new stock turrets compared to a home made one is they are much tougher to break. They have hundreds of steel plates in the top layer of the artillery and assault cannon turret. So while you can make a player made turret with more firepower, the standard ones with a welder underneath them are going to be significantly more durable.
    I'm hoping they update the gatling and missile turrets to the same style and durability for the next update.

  • @brett567
    @brett567 3 роки тому

    I just love how keen actually listen to their player base. Space engineers and maybe even rust are the best games Purely just because they listen and implement.

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому +1

      Now all they've got to do is add more vanilla AI and it'll be great

  • @wepntech
    @wepntech 3 роки тому

    hmm, now for multi firing patterns on those custom turrets, and theses could be very cool indeed.

  • @JMAssainatorz
    @JMAssainatorz 3 роки тому

    By the statements of the devs the locking is dependant on size and distance. larger signeture = faster lock. Further away = slower lock. As for weapons this ones unconfirmed but ive heard that they scan a 800 auto targeting by defult and when you lock you extend that fire range of all turrets to their max of 2km

  • @karltheskitarii4941
    @karltheskitarii4941 3 роки тому +1

    With the new custom turret block you can make your own search light

  • @GusCraft460
    @GusCraft460 3 роки тому

    You can set up an action to be done when you are locked onto in your cockpit.

  • @Mugthraka
    @Mugthraka 3 роки тому +1

    5:52 how the hell does One, do a Turret like this?
    When i try to attach a small hinge head, it does nothing( and i have supergriding activated), and the "small" hinge head you can add, is...well quite large still

  • @KaiLplol
    @KaiLplol 3 роки тому +3

    1:00 how did you build in there

  • @Optemas
    @Optemas 3 роки тому

    Awesome Update video as always, Always happy to see this game is still NOT pay to win

  • @joym3357
    @joym3357 3 роки тому

    you can use the custom turret controller to give you ship arms like outlaw star

  • @floridaflight8454
    @floridaflight8454 3 роки тому +3

    How did you make the little ball turret with the hinge like that?

    • @oryanhill1135
      @oryanhill1135 3 роки тому +1

      Im not an expert in clang sorcery but I believe they took the large grid hinge and put the little part in the center and then you fill it in from their

    • @floridaflight8454
      @floridaflight8454 3 роки тому

      Interesting 🤔

    • @johnoneill3654
      @johnoneill3654 3 роки тому

      ua-cam.com/video/tfiGDhI9O5c/v-deo.html

  • @kylespringer2355
    @kylespringer2355 3 роки тому +1

    Last stand how do you make the small grid weapons fit into the ball turret like you did those auto cannons??? I can’t figure it out.

    • @frozenclipz7453
      @frozenclipz7453 3 роки тому

      Bro same I can’t figure it out, other people are saying add a small hinge part to it but I did and it sticks out too far

    • @kylespringer2355
      @kylespringer2355 3 роки тому

      @@frozenclipz7453 I hope he shows us how he did it

    • @johnoneill3654
      @johnoneill3654 3 роки тому

      ua-cam.com/video/tfiGDhI9O5c/v-deo.html

  • @XxShadow101xX
    @XxShadow101xX 3 роки тому +1

    I loved this update so much, sometimes I just want Elite Dangerous but with custom ships yknow 🤔

  • @ghostl337
    @ghostl337 3 роки тому

    I wonder if you could create a sort of chaff countermeasure to make locking on harder

  • @rekalty4477
    @rekalty4477 3 роки тому

    11:20 The helm isn't a "control panel", it functions like a cockpit/control seat.

  • @tomaspabon2484
    @tomaspabon2484 3 роки тому

    A cool addition would be a small grid coilgun. Short charging time and then a burst.

  • @the-flying-condor2697
    @the-flying-condor2697 3 роки тому +2

    Anyone know how he made those ball turrets?

  • @MediumRareOpinions
    @MediumRareOpinions 3 роки тому +1

    Good stuff, but I feel we need hostile spawns which have these weapons too, existing drones and cargoships will be sitting ducks against the 2000m range of the big guns.

  • @codywatkins4466
    @codywatkins4466 3 роки тому +1

    how on earth did you get those ball turrets to work?

  • @Cifer77
    @Cifer77 3 роки тому +1

    Didn't they add something to cockpits so they can perform an action when you are locked on? So you could tell a sound black to go off, or a light system?

  • @SamaelHellscrem
    @SamaelHellscrem 3 роки тому

    So a bunch of new toys and skins for anyone that want's to give them money.
    I realy like it. Especialy the custom turret thing

  • @VenomBGR
    @VenomBGR 3 роки тому

    I believe we should be able to make our own spotlights with the new turret control block so the spotlight block is just a pre-built thing,

  • @leakyabstraction
    @leakyabstraction 3 роки тому +1

    What I want to know is how to set the locked target for turrets... there is Copy Target, and select subsystem, which sometimes (rarely) does what I suppose is should, but most of the time it doesn't :( It's a complete mystery to me

  • @yurisbest2892
    @yurisbest2892 3 роки тому +2

    How did you make the turret at the beginning, it looks so cool

  • @vikeneswarannedunchezhiyan6332
    @vikeneswarannedunchezhiyan6332 3 роки тому

    The new ion thrusters definitely give out a an Argo Mole vibe

  • @alphadaeus
    @alphadaeus 3 роки тому

    If you can tell a turret to target the player or teammates the spotlight turrets could be useful in underground base building after all it gets dark and light is useful

  • @jamesmetzger7320
    @jamesmetzger7320 3 роки тому

    I can't wait to see how all these new weapons get used

  • @dusting1851
    @dusting1851 2 роки тому

    for the ball turrets, at least with the assault cannons, i'd set them up to where instead of firing all at once, they fire after, in this instance, every quarter of the rate of fire of one cannon. let's say one cannon fires every two seconds. you have the first cannon fire, half a second later, the next cannon, and the next half a second, the next, and so on. this way it's continuous fire, easier to shoot down enemy fighters

  • @sylisshade2913
    @sylisshade2913 3 роки тому +1

    Can you have a line of rail guns set up to timer blocks so that they will fire right after they get recharged one after the other so it's almost firing like a Gatling gun

    • @theredotaku34
      @theredotaku34 3 роки тому

      ua-cam.com/video/RQvtG8WDw2w/v-deo.html
      I got you

  • @demicus
    @demicus 3 роки тому

    The small reactor looks just like the base generators from Tribes 2. I am gonna have to build some sort of T2 inspired arena map now.

  • @patrikcath1025
    @patrikcath1025 3 роки тому

    I think this is the first time I'm really happy with a SE DLC... Of course I'm too broke to buy it anyway lol.
    And the new weapons and functional blocks are amazing

  • @Froggsroxx
    @Froggsroxx 3 роки тому +1

    Okay I was skeptical but damn that gunner control block is EXACTLY what this game needed
    I haven't checked in game yet, but could you make a quick tutorial on setting them up? Unless it's super easy. I'm so used to giving up trying to figure out rotors, etc. Lol

  • @lastechocorp1841
    @lastechocorp1841 3 роки тому +1

    how did you make that large grid hinge take small grid guns?

  • @grumpofitzgerald4350
    @grumpofitzgerald4350 3 роки тому +3

    Does anyone know how to offset the firing of turrets using the turret control? I want to have multiple guns controlled by one block that fire in sequence, but when I set it up, they fire altogether.

    • @misterrogerroger5537
      @misterrogerroger5537 3 роки тому

      You're probably going to need to use timer blocks.

    • @jimbothegymbro7086
      @jimbothegymbro7086 3 роки тому

      If you're wanting a manual turret for that it's probably easier to use the old gyro turrets for that

  • @shamasmacshamas7135
    @shamasmacshamas7135 3 роки тому +1

    How do I connect a small grid turret to a large grid ship? Just a landing gear?

  • @SpaceEngineerErich
    @SpaceEngineerErich 3 роки тому +1

    How did you make that 4 barrel hinge turret at the beginning????

    • @johnoneill3654
      @johnoneill3654 3 роки тому

      ua-cam.com/video/tfiGDhI9O5c/v-deo.html

  • @SenseiJacksama
    @SenseiJacksama 3 роки тому

    I wonder if the heat vents could be used in place of decoy blocks?