Hi i got an issue with the wrinkles. After copying mat.1 getting mat.2 and adding it as a new material to the object getting the tags mat.1 and mat.2 and setting the alpha of mat.2 to vertexmap2 when i select with the texture mode the tag mat.2 and press R to rotate the material the axes doesnt show up and i got to select also the object for them to show but when i do this it moves the texture on the vertexmap1 too. I checked that everything is assinged correctly vertexmap1 to mat.1's alpha and same with the vertexmap2 and the mat.2. Do you what may be the problem?
this is the best chanel for tutorial c4d.
Very cool!!! An interesting way to create folds, I need to make a chair, I will try to repeat... Thank you for the video!!!
Again, one of the best modeling channel on youtube.
Thank you:)
Thank you for sharing your incredible technics, the more eficient ever seen on C4D. Huge fan of you chanel 👍
i guess it's quite off topic but do anyone know of a good place to stream new tv shows online?
@Flynn Leonel Lately I have been using FlixZone. You can find it on google :)
Thanks for showing a bit of materials and lighting! Would love to see more of that in the future as well.
Thanks :)
Love your tutorials you are such a genius and an eye-opener with Cinema 4D
Thank you :)
This is so helpful and clear. Thanks for making this!
You are doing good job bro and very helpful, Keep it up.
Amazing! straight to the point, love this tutorial. keep it that away, always!
Very clean and neat workflow. Thanks for sharing!
In fact this one is my favorite tutorial many many thanks 🙏 awesome 😎
Making wthe wrinkles without marvelous designer, man you are a god in cinema.
Haha, actualy it is not that good, if you don't want to use 3rd part plugin, it is a good alternative though.
As always, it helped me a lot, thank you lesson! I was glad to hear you!
Hi i got an issue with the wrinkles. After copying mat.1 getting mat.2 and adding it as a new material to the object getting the tags mat.1 and mat.2 and setting the alpha of mat.2 to vertexmap2 when i select with the texture mode the tag mat.2 and press R to rotate the material the axes doesnt show up and i got to select also the object for them to show but when i do this it moves the texture on the vertexmap1 too. I checked that everything is assinged correctly vertexmap1 to mat.1's alpha and same with the vertexmap2 and the mat.2. Do you what may be the problem?
Very professional!!, thank you!!
You are the best.
Teşekkürler gardaşım. Çok faydalı bilgiler paylaşıyorsun.
SAgolasın
Thank you yet again!
amazing tut!
Thank you!
Hello, I have to choose between 2 software Rhinoceros and Cinema4d for furniture design programs. What is your opinion?
Hei, for Design, Rhino.
Awesome man. Thanks
This is awesome you are awesome too this is a very good video. 😎👍 Many thanks🙏👍
f*king good as you start from a simple cube... btw could you make a video about rendering, render and lighting settings?
Thans, I will make soon.
when you get some deformation, turn off the angle limit of your phong tag, fixed it for me
Yeah sometimes it works
@@polygonpen often forget that option, so thought i mention it. Btw any easy way to convert the vertex map textures to redshift?
@@nickinthecave no idea, only way I know baking it to a map, save it and open it with redshift
amazing, ty for ur lesson bro
Simply Great!
that is so amazing .... thank you so much
hello! thank you for this tutorial! you made and saved my day:))
Awesome :)
Great and amazing
Are you interested in creating a VR Headset? Like the one from Oculus?
I will check that out.
Great and amazing!
God bless you!!
more cool forniture please
Hello ! Sorry I'm debutante and I didn't understand what did you do at 1:35 ? Thank you !
I made the subdivision surface editable, if you press ''C'', it makes objects editable.
@@polygonpen thank you for your answer!
car modeling tutorial plz
What IF I want to add these wrinkles in the model it self but not with texture can I use sculpt tools ?
i think you can use sculpting but by texture you will have command over all of them easily than doing it with sculpting
yeah you con do that but you need to bake etc.
thank you
when I add taper, it becomes really huge does not fit like a chair model like in the video
Try to rotate the deformer around, that may fix it.
Hi, how do i merge the cube with subdivision surface to object? @01:35
Hi, press ''C'' to make it editable.
Nice 👍
no symmetry?
awesome... :D
biuti
thank you