MC only, but every time you go through a loading zone while in a dungeon, you switch Archetypes. Whether this is by roulette wheel, a dice roll, or by going clockwise on the Archetypes screen, all that matters is that your equipment changes every time you go through a cutscene, exit a Magla Hollow, or transition from one floor to the next. Also, you obviously wouldn't be allowed to run up and down a stairway to reroll. This is Nuzlocke-ish rules. You would, however, be allowed to use party members' skills for healing. As a treat.
If you give junah/persona master the accessory that allows you to act twice, you can create a fire weakness and then immediately take advantage of it. It’s a good way to wipe out multiple boss parts
You know that’s a really good idea. I did that on MC but Juna being able to weakness break is huge for that strategy. You can make her your main damage almost
That’s exactly what I did. I would just buff junah, and then have her nuke almost everything in the game. And since she was in the faker role half of the time, she could use the synthesis skill that did free AOE almighty damage as well (two times in a row…since she always acted first)…so she was great for clearing mobs and conserving mp in dungeons. I’m sure the main character could do more single target damage, and so could the berserker and warrior classes…but she was more consistent, and it was easy to just ignore weaknesses
I did a Elemental master build, with Junah implanting fire weakness and mc doing meteorphor, hitting for 32k (one shot any enemy late game on hard, including all bosses)
Don't agree with much of the video, weapons matter a lot more early game and the classes which get good weapons end up performing excellent whenever you get said equipment, merchant and warrior being good examples. You aren't really supposed to just stick as one class forever and should rather change around as the game demands. Healer and Mage while good, can't even be used in some of the side quest dungeons due to goborns. The commander line has the best and quickest buffs in the game with warlord even being able to fully buff everyone to max with 1 synth skill, nothing else matches this. Healer line getting such high ratings doesn't make sense when you can just transfer healing pleroma and the 2nd tier healing spell to anyone and easily fulfill that niche, same for mage's skills, their synth skills aren't even that good unless your MC is leaning hard towards magic or if you reclass Junah (who also wants to be a buffbot due to her high agility). Physical tends to do more damage and physical elemental skills exist in this game. Persona Master and its upgrade should be a lot higher as the weakness inflicting skills are essential to quickly burst down bosses on hard and above, it also synergizes well with other classes like Prince and Dark Knight letting you spam the dark weakness synth skills over and over for example. You can ignore the masks if the specific fight requires it but the versatility it provides cannot be understated especially by being able to elemental weaknesses with the masks. You need to level faker for it anyway to upgrade and so it can pick up some strong skills from that line. For someone playing through the game blind, as you should, its excellent. Berserker is also objectively the best physical class that isn't MC's personal class due to its synth skills. Late game its mostly synth skills and stat distribution which matter due to you having so many slots to inherit skills. All classes can work gr8 except maybe dragoon for its cost to performance ratio. Ninja and its upgrade deserve a special mention for being game breaking with the talisman that removes all enemy press turns with a dodge, making it the easiest way to deal with the dragon trials.
You mention Goborns and how they aggro on casters. I never found that a problem. I still won battles (but with higher resource expenditure). This is normal. So maybe on higher difficulties it matters more.
Yeah although this video was interesting to watch to see a different perspective, I think I disagree with most of it. Mage is hella underpowered, it lags behind in both bond progression and the damage of its skills, unless you’re are using synthesis. Once I realised this, I only ever used it for restoring MP whilst grinding and inheriting skills for weakness proccing. Healer is a neat concept but felt so bland in execution, you can inherit most of its power budget onto other classes. The revive skills are pretty overrated, you can just get consumables that does the same thing with the excess money you’ll be rolling in and food is always better than skills due to how you can use it with any character Merchant line should also be much higher, it can do insane damage when you build around almighty crits. Commander line being so low is almost upsetting because it makes me think they were just using it wrong. Buffing allies is one of the best ways to ensure you finish a fight in the first round, and commander does it best. Having a synthesis skill that max buffs all your allies is insane value and trivialises a lot of bosses
Heismay has the roughest path to his "final" archetype. Having to level Seeker, Commander, Knight, Gunner, Mage, and Thief while most others only have to go down two or three lineages was a pain
@@Aqua-Wavez yes but only because I maxed out everyone's final archetypes. If I hadn't made that my goal, I'd probably say no since it was the least useful of the seven in my playthrough.
It is SUPER worth it once you get his final skill that makes the enemy lose all turns on evade. Building him around evasion with that just ruins the bosses ability to do anything more than one attack typically.
@@smilehd3917 I'm aware. I have all of the final archetypes maxed out. It's a great archetype but Hulkenberg reflected far more attacks than he dodged.
@@smilehd3917You can get the same effect from an accessory, purchasable in magic shops once you get Alonzo's bond to a high enough level. You're missing out on having another useful accessory, but you save a bunch of Archetype EXP investment.
Royal berserker was my endgame MVP, with his first skill wanton destruction he was creating his own weakness on bosses and dealing way more damage than anyone else. I slapped accessory that lets you to use synthesis skills with a single turn action point on Junah, so she can charge my whole party for cheap.
also one thing to note about secret number 1. there is a fully gamebreaking skill you get if you master all archetypes once you go back to the phantom library just in case you didnt know about it
We played the game completely different. You put a TON on weight on healer and warrior lineage when I barely used both. Actually never had a dedicated healer lineage user and I used Warrior lineage until you get the 5th party member then instantly switched out Strohl and never looked back.
It's good to see other people's opinions on this kinds of games! On my own playthrough I could *not* live without Commander's buffs, they felt mandatory, same thing with Faker's debuffs, while I did not see much of a point to Masked Dancer. That's what I adore about games with Job Systems, every experience can be unique :)
Beyond the fact that there's only so many secret archetypes, i really dislike the fact that each of them are character locked. The rest of the game very much encourages coming up with your own build for each character, only to say at the end "yea this character was always supposed to be this one specific playstyle and if you didn't build them in that direction get fucked i guess." Like, even granting that there's only 7 of them, I'd much prefer if they could still be learned by any character once unlocked.
Usually Atlus releases a definite edition about a year or a few after their games are released which includes an expansion of the game in some way. So it's probably likely that in that version we might see the option for characters to learn and use every archetype. Though at the same time they are kinda iconic to each character and this game has opened up a lot more flex compared to the other games where only the MC could switch around like this. Might also be that they make it so that the MC unlocks the king archetype in that version since he does unlock it during the ending and that it somehow allows the MC to use every archetype since I believe it was mentioned to be the ruler of achetypes or something.
Id put royal thief much higher because heismay has naturally high evasion and if you get him to about level 80, he gets 99 evasion. Inherit knights provocation skill to make enemies target him and give him the accessory that skips all enemies turns if they miss an attack, and he makes the entire game a JOKE. rhe dragons, chadrius without breaking any crystals, everything.
Anyone else excited for metaphor 2. Like I love what they did with the archetype but I can't wait how they expand on it just like how they expand the demons in persona
big fan of the masked dancer, the mask mechanic is amazing and thats basically a class kissed by persona 1-5 itself, great support with inbuilt pyromancer
The commander Frontline/backline two-step attack and defense buffs are pretty cracked for tearing everything apart on Hard, at least in my experience in mid-late game. I also really like the spell that gives the target Ice weakness. Throw that on a commander and mage with the quick max attack buff and most encounters are trivial.
Yea I totally see that! I think like I just picked persona master over it as it was the debuffer and weakness breaker on my team. And thanks to the inherit skill system you could just pick up those buffing skills. What it really comes down to are the synthesis skills and the comfort of playing certain styles.
@@Aqua-Wavezthe cool thing about this game is that there are a lot of really cool archetype synergies! All that to say, I did like and subscribe, I just know there are weirdos like me that watch these kinda videos and look to the comments. Commander rocks, but every class in this game kinda rocks!
Warlord is actually so good, that AoE +3 Heat Riser is not okay and the cost can be cut in half with the Wizard's skill and the turn cost can be cut with an accessory, so you can just Max buff everyone instantly for just 1 turn and 70 MP total. Persona Master, i didnt even use a Mask, it was just my Charge and Debuff machine, while Prince was gaining Press Turns and Strohl was dealing 10k+ damage with his Synthesis.
Whom did you give warlord to? I gave Shtrol a general and I cannot remove it from him he is so good. Aoe buffs for 2 stages per cast, aoe almighty. Weakness implant with Junah with generals mask then implant again. Those 2 just keep on press turns rolling. No clue how dude ignored such a good archetype but brought a healer. Between medi and items for status debuffs I honestly dont see much use for a dedicated healer.
@@kirillphomichov6101 Completely agree. Healers are a waste for people that know how to play the game properly and understand the tools given to you. You know what person you are dealing with when they put a healer in top tier. I put Warlord on Eupha, because she gets high magic (Not as high as Junah), endurance, and MP which compliment Warlord pretty well. I also gave Warlord the crit buff from Soul Hacker so Eupha can turn 1 max buff everyone, Junah can Charge Everyone, and then Eupha can Crit buff. If this guy likes Debilitate so much, how can you possibly sleep on a max party buff? He must have thought it was the same synthesis skill as the Commander and General.
Hey kinda confused on your hulkenberg how does she reflect all physical? Mine doesn't have a passive or anything? Is it just a bonus for maxing the class or a special armor set or something?
once you unlock the prince, its gg. doesnt matter what difficulty youre on. get arcane unity and overlord's sash and spam synthesis with MC. in new game+, there's no challenge at all. combined with royal summoner and royal dancer.. its gg.. 4th archetype doesnt even matter..
I think you're underrating thief. You can get a lot of good armor and weapons with just the steal command. It's not so strong, but it's one of the most useful.
Def. I think that’s totally viable. I’ve seen a lot of people use theif. To me the damage wasn’t there but I think built for evasion and utility it could be really good!
Stealing in this game falls into the usual jRPG situation where if you know where and when to use it, it's an amazing asset, but if you're playing the game casually, between not getting a good success rate and not knowing when it's even worth using, it can just be kind of frustrating and not feel that worthwhile.
It's usually about using the analyze function, it sometimes tells you the items an enemy carries, or if the enemy carries items. There is an accesory that improves the success rate as well, I got it really early on. One thing to note is that the steal skill always steals the rare item an enemy is carrying, it doesn't steal the common drops. The rare items are usually worth it. I got a lot of great equipment out of it. I do agree that steal can be inherited though.
@@arisbarbieri Even taking the time to check and process what the drops are on the Analyze screen is more than the average player is going to bother to do for an encounter that would otherwise take all of 30 seconds to blast through. Again I'm not saying that it isn't rewarding, but it's only rewarding if you're willing to put in the effort of understanding when it's worthwhile, and it's a non-trivial effort to do so.
Personal take early game, Merchant is the best especially if you go a full merchant team after that full warrior team is the 2nd strongest but suffers against certain enemies, a mage or any of it's archetypes and eventually a summoner is pretty much a good pick for more then 90% of all the fights. Late game going for a full support/debuff team while using Strohl with a Samurai or his final archetype can pretty much one shot ever enemy in the game basically you can hit from anywhere from 50 000 to 99 999 dmg fairly easy, Basillio can also work outside of Strohl but Strohl is the best. Outside of that there are quite a archetypes that are good, mostly the final archetype for each character is the best choice for them.
I personally use Merchant its a very op class once you get the weapon that deals 3x the damage and if you pair with the crit accessory 2x with crit and do the full setup with full on attack passives you also achieve max damage which to me mc is one of the strongest. The true s+ tier will be Basilio if letting the party die on purpose after buffing and debuffing with the full crit build since youll be critting nonstop or till you ran out of money due to its passive of never losing turn each time you crit.
With how strong consumeables are in this game, I felt like the Healer Archetype started useless and got more useless as the game went on. You can cook a 250 aoe heal starting in the second city (I cooked 99) which lasted me until lategame where these dishes fell off. The only useful skills are the light damaging ones and dekunda, which becomes unnecessary by the end of midgame, as you can access to dekunda/dekaja consumes. With my overuse of consumeables, merchant became the most important class for me.
Thanks for the video. I am at the beginning of the game, 8 hours in. Maybe that is a stupid question but once an archetype is maxed, at level 20, do you need to change it right away to learn a new one or do you keep getting spells or technics even after the level 20 ? I am a bit lost.
Once it’s level 20 there are no other skills to learn from that archetype. So you can keep using it or normally you can use a better version of that archetype. For example once you hit level 20 mage you should be able to use warlock (a stronger mage archetype) if the other prerequisites are met too
After you max an archetype there are no more skills or abilities, after you max it, the only thing you get when it "levels up" is exp items you can use to increase other archetypes
I don’t think healer is all that necessary. You can just use items to heal, revive, and remove debuffs. You don’t use MP and you can have basically an endless supply of support items as money is so easy to make and you can buy them in bulk. I haven’t reached the super end game yet, but playing on hard I was able to steam roll with a triple/quadruple warrior set up with passive skills in slash boost, attack with shared archetype tree, and crit with shared archetype tree and didn’t run into issues unless the enemy blocked or reflected slash damage. For resisted, I just made sure everyone was healed up properly, removed debuffs on team and removed buffs on enemy team when needed.
why does your basic knight has reflect on all physical dmg types? You also mentioned that knight has a reflect skill but it doesn't seem to have one actually, theres that barrier synthesis skill that neutralizes a physical attack though
you get 1 that nullifies fire from gold beetle exchange, accesories that resist you can get the faker bond high enough to purchase them for big sum of reeve. Other equipment can be gained in endgame.
I found warlord to be very good late game with his synthesis that gives a max heat riser to everyone regardless of position. I was 2 shotting all the dragons in the end game cuz of it
Royal Berserk is insanely strong, even stronger than Royal warrior against a single target imo. Wanton destruction with charge on a debilitated enemy front loads so much damage.
Honestly the last thief archetype broke the late game for me, just one or two accuracy buffs/debuffs and they would consistently skip a bosses entire turn, it took till halfway through the fight with the final boss before I even knew he had more mechanics than dekaja/dekunda. >_
Healer being so high it hurts. It's ONLY benefit as a lineage is its access to the best single target non-synth light attack in the game and I guess on the rare occasion Pen Patra. On NG it has it purpose on NG+ everyone should have access to Unshaken Will/Instant Recovery/Battle Master or stuff like the Venomward Charm. EVEN then Metaphor suffers from incredible access to cheap healing alternatives that shames the Healer lineage. NGL I've only use Medi 90% of the time because you literally don't need Medica or Medicall. And to shame the archetype further the best healer in the game is the Devil Summoner/Royal Summoner. On top of Eupha being able to target all elements while debuffing including cheeky summon to hit phys it has access to Summon Megami which is a Salavation + Samarecarm in one and you need it in what one fight maybe? i.e. Full power Destroyer Charadrius? Savior just doesn't need to be that high because it doesn't carry most fights. As far as I'm concerned it's useful in dungeons with undead BECAUSE magic is the more useful stat and all of the girls + you (assume you don't build the MC like a weirdo) are way more useful as mages than Strohl or Heismay as phys atker and of course the 3 or 4 boss fights in the game where light is the weakness and of course for mimics. Just way too high. This is the rare game where healers pay for their crippling overspecialization. Great Fairy Dust and Ambrosia are much cheaper options and for expensive options Summon Megami
I’d personally rate berserker higher than warrior at least to dip into, if only for charge as soon as the berserker joins the party and starts his bond provided you have archetype exp items. At least if you want to run warrior
In the persona games it buffs your next physical attack by 2.5. and usually there's a separate version for magic attacks. So it's probably the same here.
Charge is a buff that more than doubles the damage of your next physical attack, you get it from berserker rank 2, unlike SMT and Persona games it lasts until you attack and use up the buff whereas if you didnt use it next turn in those games it was lost
My guy I passed this game only using a healer in reserve to heal my characters which consisted mostly on brawler for the pierce/ defense down warrior for peerles stone clever (synthesis) knight with medline and inhereted vigour (the skill that buffes 2 ranks attack from commander) and faker or dancer with defense down/empower for the whole party btw royal warrior with the right set up and gear can reach 30k damage
Hear me out. Royal masked dancer with the ice weakness and the whole team knows the fridge freeze spell from the commander lineage. Just spam the spell it applys Ice weakness everytime infinite weak spot for turn press. If monster is immune to ice use royal masked skill to make weak to ice.
Some Challenges that came into mind: -Starter only Challenge: Each team including MC can only use starter Arctype. Defeat every boss in hardest difficulty. Since you don't really care about other Arctype, you can skip every side Quest. -Persona Challenge: Only MC can change Arctype, Do every side quests, boss at highest difficulty. Be a good king (optional: Change SFX into P5 SFX)
I made dodge master Heismay Royale Theif. Also Tycoon Crit build with Megido. With dodge master build, enemies loose all their turns. While critical with extra turns. While making money.
It was kinda obvious that the best party would be the only Arquetype that can TANK BOTH MAGIC AND PHYS DPS, Magic DPS and Phys DPS and a Healer.... Anyway saw a guy one shot the dragon superbosses with 4 Dragoons so You can play whatever if you have good stats and equips
honestly in my eyes its a great farming class. You build everything to its synthesis and simply watch all enemies die with 1 hit or a good second hit with a full attack build
??? When does Berserker use HP manipulation on anything. I know I didn't use Basillio much because he suffers from late game syndrome being an even worse mage than Strohl basically locks him into all Str based archetypes but don't do mans like that. There is to my knowledge no HP cost skill for the Berserker LINEAGE so don't know wtf you're talking about. Berserker are for all intents better Brawlers. Multihit Strike (not smash whatever tf that is) attack. Attacks that yield weakness to physical attacks and physical elemental attacks for the Destroyer archetype which compared to the Dragoon is what you want since the heritor of the archetype has the highest atk stat in the game and he can now use that stat to target weaknesses outside of Strike damage. Did you zone out late game?
Definitely not devil summoner... cuz r.masked dancer or persona master with utilitarian's manual and faker's rofuery can do so much more.. and because they're fast, you can just start off with roguery and gamble for 3 or 4 press turns to prep your samurais to burst anything to space and beyond.. and also 1 press turn mass charge So no, devil summoner in comparison is chip damage at best
My still at 8/5 and stop the video at the end on early builds lol, btw I always have atleast one party member with steal, some enemies have weapons and armors u can steal, even Bosses, I remenber steal a weapon from Catherina during the second time u see her, free brawler weapon that are the best one i have for that archtypes in that time of the game.
My fav characters to use are basilio, hulkenburg, and Junah. I got all of the royal archetypes my first playthrough and built hulkenburg to be able to cast one turn ultimate guards for half the mp which is amazing against the late game bosses. Junah is so versatile but her skills to bypass affinities and high magic are dope. I gave her the savior mask for healing and had her inherit some support skills from the trickster archetype. Basilio is just a beast. I stacked all of the passives possible to make him hit like a truck. Reason I like him over strohl is bc of war cry and his moves bypassing affinities/making them weak to strike.
The merchant is by far the most broken class in the early and mid game. 4 merchants, plus brawler passive that gives criterate can almost one turn anything (including bosses).
I am sorry but not sure you play on hard or normal, but alot of the early tier list are misleading First you dont have to stick to 1 class and merchant outright THE MOST BROKEN early, mid (not in late game yet) you can access. Not only its damage bypass everything due to Almighty. You also get insane amount of money to buy any items and basically not running out of money and Mp issue. You also dont need to worry about HP since their passive increase items effectiveness upto x2 including dmg. Alot of class like Thief for example, you just need to lv up the Steal and inherited to your main class like Merchant, Warrior and so on. You don't need all 4 members doing dmg, so having 1 pure support +steal like Hemeisey on commander pure buff/debuff is amazing 2nd, Healer is really really bad early on not only it sucks in Goblins dungeon same as mage. You struggle alot on mp and Healer line skills are just really weak. Even on hard, having healer doesn't do anything. You better just level up healer with item THEN PASS THE MEDIA ON TO YOUR KNIGHT. So basically having aknight +media is way way better than healer who can't tank and doesn't do anything for the team.
I mean, that's not really true, there are quite a few dungeon where most enemies are weak to light. Double healer + double brawler makes those very easy to tear through. Healer and brawler were my first two maxed base classes because of that and I didn't use any items on them or used them outside those dungeons.
@@Daniel-du5ec brother, I am at mid game and none of the "weak to healer, brawler" matter. You literally can achieve the same with Knight even better. The enemy on hard are so tanky that MP is sacred to come early even mid, having to play mage grinding those MP are infinte WORSE THAN MERCHANT. Merchnt you are grinding for money act as both dmg + money to buy gears, meanwhile grinding on mage does nothing. Sorry but healer is just so bad, you can learn their skills and patch it on other classes and be more effective. And Merchant literally tearing down , I hit 1k6 damage synthe on crit , normal enemy taking 400-600 dmg/ crit hit and 300 dmg non crit on merchant, it is that boosted. Healer is just really really bad, not only on hard it is a massive downgrade to Knight and you get big trouble in Goblin dungeon which was like 2 of them even 3.
@@stringdoll50 healer sucks in goblin dungeon. but you only bring healer to the light weak dungeons anyways. there's just....a lot of them. and there is no need to mp grind, brawlers will be your main dmg dealer, using their synergy with your healers and they use hp , not mp. Healers just support your brawlers and hit weak points with their own hama sometimes. Against non-light weak enemies there's no reason to bring healers, but when there are they are great. Merchant is a great generalist class and probably my most used, but gets way better in the mid game when there's plenty of enemies with no weakness or weakness matching becomes harder, since you have to rely on their crits. They also really want the double cost double dmg weapon to hit hard. My top 5 in terms of usefulness early would probably smth like healer > merchant > brawler > mage > knight. those were the only 5 classes i even used early. mid game commander + merchant with 2 flex spots to weakness match was pretty insane.
@@Daniel-du5ec No, healer suck in every content. Just look at their skills lmao. Why on earth would you ever use a healer when Knight is better in everway after you pass major skills. Brawler is also suck ass and not sure why the need for brawler to use HP as resource on hard mode. They offer nothing good in every single way. You barely remove debuff from your party, you dont have time on hard to even do that. 30h in the game with 400k gold stack thanks to Merchant and I defeated everyboss in 2-3 turns.. because Merchant crit too hard almost 2k on Full slot syn... jesus You barely need any light dmg and even so Mage or other job can do the same thing as magic or physical is tied to weapon Finally, just put media on Knight and saying Merchant is "generalist" class saying you have 0 idea what you are talking about. Anyway you do you bro. if you are not willing to learn then stick to whatever you like. I am at 30h in the game so far and all the boss is a joke because of Merchant and alot of vet already expressed how OP they are.. well
@@stringdoll50 lol. you use hp because you can just buy 100 herbs and 100 medicine for like no cost and sweep the dungeon using no mp and just use throwaway items to recover. brawler hits insanely hard, you can hit over 1k with synergy early game already, energy ray and super energy ray one tap almost every non boss enemy weak to light and make short work of bosses aswell. but you need to pair them with healers or mages. i'm in the 4th main story dungeon rn and again almost everything is weak to fire or light, cleric + pugilist + wizard + masked dancer take care of every weakness there. Merchant is a great class, but very generalist, it's just forcing through with almighty dmg. that works but you need to rely on crits to generate extra turns and lack access to powerful weakness hitting synergies that deal extreme/severe dmg.
would you guys want to see me do a challenge run of the game? i was thinking MC only but im not sure...
Randomize the classes so you have to make choices
MC only is a classic so go for it
I think a great challenge for this one like persona would be a mandatory battles only run.
MC only, but every time you go through a loading zone while in a dungeon, you switch Archetypes. Whether this is by roulette wheel, a dice roll, or by going clockwise on the Archetypes screen, all that matters is that your equipment changes every time you go through a cutscene, exit a Magla Hollow, or transition from one floor to the next. Also, you obviously wouldn't be allowed to run up and down a stairway to reroll. This is Nuzlocke-ish rules.
You would, however, be allowed to use party members' skills for healing. As a treat.
Whatever you want, think it would just be entertaining to see
If you give junah/persona master the accessory that allows you to act twice, you can create a fire weakness and then immediately take advantage of it. It’s a good way to wipe out multiple boss parts
You know that’s a really good idea. I did that on MC but Juna being able to weakness break is huge for that strategy. You can make her your main damage almost
That’s exactly what I did. I would just buff junah, and then have her nuke almost everything in the game. And since she was in the faker role half of the time, she could use the synthesis skill that did free AOE almighty damage as well (two times in a row…since she always acted first)…so she was great for clearing mobs and conserving mp in dungeons.
I’m sure the main character could do more single target damage, and so could the berserker and warrior classes…but she was more consistent, and it was easy to just ignore weaknesses
i just did an almighty mage build with almighty and magic bonus with amage team was doing 25 000 damage(royal slash is op)
I did a Elemental master build, with Junah implanting fire weakness and mc doing meteorphor, hitting for 32k (one shot any enemy late game on hard, including all bosses)
the other benefit to this is that junah's AOE fire skill also removes all buffs from the targets.
Don't agree with much of the video, weapons matter a lot more early game and the classes which get good weapons end up performing excellent whenever you get said equipment, merchant and warrior being good examples. You aren't really supposed to just stick as one class forever and should rather change around as the game demands. Healer and Mage while good, can't even be used in some of the side quest dungeons due to goborns. The commander line has the best and quickest buffs in the game with warlord even being able to fully buff everyone to max with 1 synth skill, nothing else matches this. Healer line getting such high ratings doesn't make sense when you can just transfer healing pleroma and the 2nd tier healing spell to anyone and easily fulfill that niche, same for mage's skills, their synth skills aren't even that good unless your MC is leaning hard towards magic or if you reclass Junah (who also wants to be a buffbot due to her high agility). Physical tends to do more damage and physical elemental skills exist in this game.
Persona Master and its upgrade should be a lot higher as the weakness inflicting skills are essential to quickly burst down bosses on hard and above, it also synergizes well with other classes like Prince and Dark Knight letting you spam the dark weakness synth skills over and over for example. You can ignore the masks if the specific fight requires it but the versatility it provides cannot be understated especially by being able to elemental weaknesses with the masks. You need to level faker for it anyway to upgrade and so it can pick up some strong skills from that line. For someone playing through the game blind, as you should, its excellent. Berserker is also objectively the best physical class that isn't MC's personal class due to its synth skills. Late game its mostly synth skills and stat distribution which matter due to you having so many slots to inherit skills. All classes can work gr8 except maybe dragoon for its cost to performance ratio. Ninja and its upgrade deserve a special mention for being game breaking with the talisman that removes all enemy press turns with a dodge, making it the easiest way to deal with the dragon trials.
You mention Goborns and how they aggro on casters. I never found that a problem. I still won battles (but with higher resource expenditure). This is normal. So maybe on higher difficulties it matters more.
@@solomani-42 on normal enemies don't even have enough press turns to be threatening so u can use whatever and not care
@ got it. Not tried the higher difficulties yet.
Yeah although this video was interesting to watch to see a different perspective, I think I disagree with most of it. Mage is hella underpowered, it lags behind in both bond progression and the damage of its skills, unless you’re are using synthesis. Once I realised this, I only ever used it for restoring MP whilst grinding and inheriting skills for weakness proccing.
Healer is a neat concept but felt so bland in execution, you can inherit most of its power budget onto other classes. The revive skills are pretty overrated, you can just get consumables that does the same thing with the excess money you’ll be rolling in and food is always better than skills due to how you can use it with any character
Merchant line should also be much higher, it can do insane damage when you build around almighty crits.
Commander line being so low is almost upsetting because it makes me think they were just using it wrong. Buffing allies is one of the best ways to ensure you finish a fight in the first round, and commander does it best. Having a synthesis skill that max buffs all your allies is insane value and trivialises a lot of bosses
Heismay has the roughest path to his "final" archetype. Having to level Seeker, Commander, Knight, Gunner, Mage, and Thief while most others only have to go down two or three lineages was a pain
Was it worth it?
@@Aqua-Wavez yes but only because I maxed out everyone's final archetypes. If I hadn't made that my goal, I'd probably say no since it was the least useful of the seven in my playthrough.
It is SUPER worth it once you get his final skill that makes the enemy lose all turns on evade. Building him around evasion with that just ruins the bosses ability to do anything more than one attack typically.
@@smilehd3917 I'm aware. I have all of the final archetypes maxed out. It's a great archetype but Hulkenberg reflected far more attacks than he dodged.
@@smilehd3917You can get the same effect from an accessory, purchasable in magic shops once you get Alonzo's bond to a high enough level. You're missing out on having another useful accessory, but you save a bunch of Archetype EXP investment.
Royal berserker was my endgame MVP, with his first skill wanton destruction he was creating his own weakness on bosses and dealing way more damage than anyone else. I slapped accessory that lets you to use synthesis skills with a single turn action point on Junah, so she can charge my whole party for cheap.
also one thing to note about secret number 1. there is a fully gamebreaking skill you get if you master all archetypes once you go back to the phantom library just in case you didnt know about it
We played the game completely different. You put a TON on weight on healer and warrior lineage when I barely used both. Actually never had a dedicated healer lineage user and I used Warrior lineage until you get the 5th party member then instantly switched out Strohl and never looked back.
It's good to see other people's opinions on this kinds of games! On my own playthrough I could *not* live without Commander's buffs, they felt mandatory, same thing with Faker's debuffs, while I did not see much of a point to Masked Dancer. That's what I adore about games with Job Systems, every experience can be unique :)
Masked dancer co-op skills so op, every one charged
Beyond the fact that there's only so many secret archetypes, i really dislike the fact that each of them are character locked. The rest of the game very much encourages coming up with your own build for each character, only to say at the end "yea this character was always supposed to be this one specific playstyle and if you didn't build them in that direction get fucked i guess."
Like, even granting that there's only 7 of them, I'd much prefer if they could still be learned by any character once unlocked.
Usually Atlus releases a definite edition about a year or a few after their games are released which includes an expansion of the game in some way. So it's probably likely that in that version we might see the option for characters to learn and use every archetype. Though at the same time they are kinda iconic to each character and this game has opened up a lot more flex compared to the other games where only the MC could switch around like this. Might also be that they make it so that the MC unlocks the king archetype in that version since he does unlock it during the ending and that it somehow allows the MC to use every archetype since I believe it was mentioned to be the ruler of achetypes or something.
Id put royal thief much higher because heismay has naturally high evasion and if you get him to about level 80, he gets 99 evasion. Inherit knights provocation skill to make enemies target him and give him the accessory that skips all enemies turns if they miss an attack, and he makes the entire game a JOKE. rhe dragons, chadrius without breaking any crystals, everything.
Anyone else excited for metaphor 2. Like I love what they did with the archetype but I can't wait how they expand on it just like how they expand the demons in persona
Another thing that makes the prince more broken is that it's the only archetype that can wear the crown accessory that gives you one free point icon
Bro why the major spoilers in the early game section, I just wanted to brainstorm my party comp, don’t punish me for watching your video
big fan of the masked dancer, the mask mechanic is amazing and thats basically a class kissed by persona 1-5 itself, great support with inbuilt pyromancer
The commander Frontline/backline two-step attack and defense buffs are pretty cracked for tearing everything apart on Hard, at least in my experience in mid-late game. I also really like the spell that gives the target Ice weakness. Throw that on a commander and mage with the quick max attack buff and most encounters are trivial.
Yea I totally see that! I think like I just picked persona master over it as it was the debuffer and weakness breaker on my team. And thanks to the inherit skill system you could just pick up those buffing skills. What it really comes down to are the synthesis skills and the comfort of playing certain styles.
I came here to say the same thing, commander is one of my favorite archetype, definitely top 5, add a healing spell and it's golden!
@@Aqua-Wavezthe cool thing about this game is that there are a lot of really cool archetype synergies!
All that to say, I did like and subscribe, I just know there are weirdos like me that watch these kinda videos and look to the comments.
Commander rocks, but every class in this game kinda rocks!
Warlord is actually so good, that AoE +3 Heat Riser is not okay and the cost can be cut in half with the Wizard's skill and the turn cost can be cut with an accessory, so you can just Max buff everyone instantly for just 1 turn and 70 MP total.
Persona Master, i didnt even use a Mask, it was just my Charge and Debuff machine, while Prince was gaining Press Turns and Strohl was dealing 10k+ damage with his Synthesis.
Whom did you give warlord to? I gave Shtrol a general and I cannot remove it from him he is so good. Aoe buffs for 2 stages per cast, aoe almighty. Weakness implant with Junah with generals mask then implant again. Those 2 just keep on press turns rolling. No clue how dude ignored such a good archetype but brought a healer. Between medi and items for status debuffs I honestly dont see much use for a dedicated healer.
@@kirillphomichov6101 Completely agree. Healers are a waste for people that know how to play the game properly and understand the tools given to you. You know what person you are dealing with when they put a healer in top tier.
I put Warlord on Eupha, because she gets high magic (Not as high as Junah), endurance, and MP which compliment Warlord pretty well. I also gave Warlord the crit buff from Soul Hacker so Eupha can turn 1 max buff everyone, Junah can Charge Everyone, and then Eupha can Crit buff.
If this guy likes Debilitate so much, how can you possibly sleep on a max party buff? He must have thought it was the same synthesis skill as the Commander and General.
Hey kinda confused on your hulkenberg how does she reflect all physical? Mine doesn't have a passive or anything? Is it just a bonus for maxing the class or a special armor set or something?
once you unlock the prince, its gg. doesnt matter what difficulty youre on. get arcane unity and overlord's sash and spam synthesis with MC. in new game+, there's no challenge at all.
combined with royal summoner and royal dancer.. its gg.. 4th archetype doesnt even matter..
I think you're underrating thief. You can get a lot of good armor and weapons with just the steal command. It's not so strong, but it's one of the most useful.
Def. I think that’s totally viable. I’ve seen a lot of people use theif. To me the damage wasn’t there but I think built for evasion and utility it could be really good!
You can just put steal on anyone. Thief is situationnal, but can work well in some boss fights.
Stealing in this game falls into the usual jRPG situation where if you know where and when to use it, it's an amazing asset, but if you're playing the game casually, between not getting a good success rate and not knowing when it's even worth using, it can just be kind of frustrating and not feel that worthwhile.
It's usually about using the analyze function, it sometimes tells you the items an enemy carries, or if the enemy carries items. There is an accesory that improves the success rate as well, I got it really early on. One thing to note is that the steal skill always steals the rare item an enemy is carrying, it doesn't steal the common drops. The rare items are usually worth it. I got a lot of great equipment out of it. I do agree that steal can be inherited though.
@@arisbarbieri Even taking the time to check and process what the drops are on the Analyze screen is more than the average player is going to bother to do for an encounter that would otherwise take all of 30 seconds to blast through.
Again I'm not saying that it isn't rewarding, but it's only rewarding if you're willing to put in the effort of understanding when it's worthwhile, and it's a non-trivial effort to do so.
Personal take early game, Merchant is the best especially if you go a full merchant team after that full warrior team is the 2nd strongest but suffers against certain enemies, a mage or any of it's archetypes and eventually a summoner is pretty much a good pick for more then 90% of all the fights. Late game going for a full support/debuff team while using Strohl with a Samurai or his final archetype can pretty much one shot ever enemy in the game basically you can hit from anywhere from 50 000 to 99 999 dmg fairly easy, Basillio can also work outside of Strohl but Strohl is the best. Outside of that there are quite a archetypes that are good, mostly the final archetype for each character is the best choice for them.
I personally use Merchant its a very op class once you get the weapon that deals 3x the damage and if you pair with the crit accessory 2x with crit and do the full setup with full on attack passives you also achieve max damage which to me mc is one of the strongest. The true s+ tier will be Basilio if letting the party die on purpose after buffing and debuffing with the full crit build since youll be critting nonstop or till you ran out of money due to its passive of never losing turn each time you crit.
With how strong consumeables are in this game, I felt like the Healer Archetype started useless and got more useless as the game went on. You can cook a 250 aoe heal starting in the second city (I cooked 99) which lasted me until lategame where these dishes fell off. The only useful skills are the light damaging ones and dekunda, which becomes unnecessary by the end of midgame, as you can access to dekunda/dekaja consumes.
With my overuse of consumeables, merchant became the most important class for me.
I dropped my healer pretty early and just used knight for healing. Healer probs at the bottom of the list for me ngl.
Lowkey I agree by end game I dropped mine too. It just feels so comfy having a dedicated veal ya know?
Yeah level up hulks knight and inherit cleric skills
Facts especially cuz just using healing items is better than using mp for healing
Royal Berseker is absolutely busted actually. A strike skill that ALSO inflicts strike weakness is absurd
Thanks for the video. I am at the beginning of the game, 8 hours in. Maybe that is a stupid question but once an archetype is maxed, at level 20, do you need to change it right away to learn a new one or do you keep getting spells or technics even after the level 20 ? I am a bit lost.
Once it’s level 20 there are no other skills to learn from that archetype. So you can keep using it or normally you can use a better version of that archetype. For example once you hit level 20 mage you should be able to use warlock (a stronger mage archetype) if the other prerequisites are met too
After you max an archetype there are no more skills or abilities, after you max it, the only thing you get when it "levels up" is exp items you can use to increase other archetypes
Thank you 🙏
I don’t think healer is all that necessary. You can just use items to heal, revive, and remove debuffs. You don’t use MP and you can have basically an endless supply of support items as money is so easy to make and you can buy them in bulk.
I haven’t reached the super end game yet, but playing on hard I was able to steam roll with a triple/quadruple warrior set up with passive skills in slash boost, attack with shared archetype tree, and crit with shared archetype tree and didn’t run into issues unless the enemy blocked or reflected slash damage. For resisted, I just made sure everyone was healed up properly, removed debuffs on team and removed buffs on enemy team when needed.
Could you please do a video about the best endgame equipment for each character?
What would be the best for the MC? Mage of Physical?
Personally I did Mage because the rest of the cast in early game are physical attackers.
@@Aqua-Wavezwouldn’t physical be better since Royal slash is a physical almighty attack? Think the synthesis ability is as well
it count as almighty magic as well so you can use almjghty boost with a mage team and magic boost and here you do 20 000+ damage non crits
@@madlinkers8595 nope as i test it dont work like that. it physic skill need to front raw and passive physic to boot damage
why does your basic knight has reflect on all physical dmg types? You also mentioned that knight has a reflect skill but it doesn't seem to have one actually, theres that barrier synthesis skill that neutralizes a physical attack though
Heismay as Ninja with evasion buffs and Knight's proclamation dumpsters Soul Cry enemies. Nice turn icons, dork.
Bru healer sucks nothing items can’t do. My option it’s worst arc type in the game. The fact you got commander lower then healer is wild.
I mostly just use the class with whatever strongest weapon is currently available.
How does your seeker resist fire mine is weak to fire
Same I was looking through the comments for someone to ask lol
armor or accessory that resist fire
@noctisheadshot9355 oh makes sense so far all I found was dodging fire at least two of them
you get 1 that nullifies fire from gold beetle exchange, accesories that resist you can get the faker bond high enough to purchase them for big sum of reeve. Other equipment can be gained in endgame.
@noctisheadshot9355 thanks for the info
Aqua: aggressively average
Me: describes me to the T
I found warlord to be very good late game with his synthesis that gives a max heat riser to everyone regardless of position. I was 2 shotting all the dragons in the end game cuz of it
Haven’t unlocked every archetype yet, will put a pin in this and watch it later.
Royal Berserk is insanely strong, even stronger than Royal warrior against a single target imo. Wanton destruction with charge on a debilitated enemy front loads so much damage.
Honestly the last thief archetype broke the late game for me, just one or two accuracy buffs/debuffs and they would consistently skip a bosses entire turn, it took till halfway through the fight with the final boss before I even knew he had more mechanics than dekaja/dekunda. >_
Healer being so high it hurts. It's ONLY benefit as a lineage is its access to the best single target non-synth light attack in the game and I guess on the rare occasion Pen Patra. On NG it has it purpose on NG+ everyone should have access to Unshaken Will/Instant Recovery/Battle Master or stuff like the Venomward Charm. EVEN then Metaphor suffers from incredible access to cheap healing alternatives that shames the Healer lineage.
NGL I've only use Medi 90% of the time because you literally don't need Medica or Medicall. And to shame the archetype further the best healer in the game is the Devil Summoner/Royal Summoner. On top of Eupha being able to target all elements while debuffing including cheeky summon to hit phys it has access to Summon Megami which is a Salavation + Samarecarm in one and you need it in what one fight maybe? i.e. Full power Destroyer Charadrius?
Savior just doesn't need to be that high because it doesn't carry most fights. As far as I'm concerned it's useful in dungeons with undead BECAUSE magic is the more useful stat and all of the girls + you (assume you don't build the MC like a weirdo) are way more useful as mages than Strohl or Heismay as phys atker and of course the 3 or 4 boss fights in the game where light is the weakness and of course for mimics.
Just way too high. This is the rare game where healers pay for their crippling overspecialization. Great Fairy Dust and Ambrosia are much cheaper options and for expensive options Summon Megami
What stats did u go with ?
MC I just put it all into Physical and Magic equally
I’d personally rate berserker higher than warrior at least to dip into, if only for charge as soon as the berserker joins the party and starts his bond provided you have archetype exp items. At least if you want to run warrior
Anyone knows what charge does ? Is it for one attack only or the whole fight? And i think its separate to the normal attack buff?
In the persona games it buffs your next physical attack by 2.5. and usually there's a separate version for magic attacks. So it's probably the same here.
Charge is a buff that more than doubles the damage of your next physical attack, you get it from berserker rank 2, unlike SMT and Persona games it lasts until you attack and use up the buff whereas if you didnt use it next turn in those games it was lost
Best thing is having heismay go tank. Take the evasion skill from ninja, pump his agility and now you've got a tank that steals the enemy turn
Can u allocate skillpoints on teammembers? I thought only the MC could do that? Or so u mean with gear etc
@@levitastic with gear, he already has the highest agility
@@thebigdeac3582 ah ty
My guy I passed this game only using a healer in reserve to heal my characters which consisted mostly on brawler for the pierce/ defense down warrior for peerles stone clever (synthesis) knight with medline and inhereted vigour (the skill that buffes 2 ranks attack from commander) and faker or dancer with defense down/empower for the whole party btw royal warrior with the right set up and gear can reach 30k damage
Summoner is the most op archetype since unlock until endgame
True, I just wish it didn’t suck my MP dry 🫠
@@Aqua-Wavez I already beat game and mp problem easy to handled
You covering up Basilo only to talk about Basilo's archetype any way is so funny.
The devs talked up berserker in their archetypes video but made no mention of eupha or basilio
Hear me out. Royal masked dancer with the ice weakness and the whole team knows the fridge freeze spell from the commander lineage. Just spam the spell it applys Ice weakness everytime infinite weak spot for turn press. If monster is immune to ice use royal masked skill to make weak to ice.
I love cheese strategies. If it works it works
Merchant with the right setting is the best for late game except you need royal for beat the boss
Some Challenges that came into mind:
-Starter only Challenge: Each team including MC can only use starter Arctype. Defeat every boss in hardest difficulty. Since you don't really care about other Arctype, you can skip every side Quest.
-Persona Challenge: Only MC can change Arctype, Do every side quests, boss at highest difficulty. Be a good king (optional: Change SFX into P5 SFX)
I made dodge master Heismay Royale Theif.
Also Tycoon Crit build with Megido.
With dodge master build, enemies loose all their turns.
While critical with extra turns. While making money.
It was kinda obvious that the best party would be the only Arquetype that can TANK BOTH MAGIC AND PHYS DPS, Magic DPS and Phys DPS and a Healer.... Anyway saw a guy one shot the dragon superbosses with 4 Dragoons so You can play whatever if you have good stats and equips
I honestly wish Trickster was even higher up and had more to do than just debilitating
honestly in my eyes its a great farming class. You build everything to its synthesis and simply watch all enemies die with 1 hit or a good second hit with a full attack build
Id say like 5th place in my eyes
Summoner is really the one i like most but all royal archtypes are kind broken ❤
???
When does Berserker use HP manipulation on anything. I know I didn't use Basillio much because he suffers from late game syndrome being an even worse mage than Strohl basically locks him into all Str based archetypes but don't do mans like that.
There is to my knowledge no HP cost skill for the Berserker LINEAGE so don't know wtf you're talking about. Berserker are for all intents better Brawlers. Multihit Strike (not smash whatever tf that is) attack. Attacks that yield weakness to physical attacks and physical elemental attacks for the Destroyer archetype which compared to the Dragoon is what you want since the heritor of the archetype has the highest atk stat in the game and he can now use that stat to target weaknesses outside of Strike damage.
Did you zone out late game?
Definitely not devil summoner... cuz r.masked dancer or persona master with utilitarian's manual and faker's rofuery can do so much more.. and because they're fast, you can just start off with roguery and gamble for 3 or 4 press turns to prep your samurais to burst anything to space and beyond.. and also 1 press turn mass charge
So no, devil summoner in comparison is chip damage at best
"persona-inspired"
My still at 8/5 and stop the video at the end on early builds lol, btw I always have atleast one party member with steal, some enemies have weapons and armors u can steal, even Bosses, I remenber steal a weapon from Catherina during the second time u see her, free brawler weapon that are the best one i have for that archtypes in that time of the game.
My fav characters to use are basilio, hulkenburg, and Junah. I got all of the royal archetypes my first playthrough and built hulkenburg to be able to cast one turn ultimate guards for half the mp which is amazing against the late game bosses. Junah is so versatile but her skills to bypass affinities and high magic are dope. I gave her the savior mask for healing and had her inherit some support skills from the trickster archetype. Basilio is just a beast. I stacked all of the passives possible to make him hit like a truck. Reason I like him over strohl is bc of war cry and his moves bypassing affinities/making them weak to strike.
The merchant is by far the most broken class in the early and mid game. 4 merchants, plus brawler passive that gives criterate can almost one turn anything (including bosses).
Yep and i find healer the weakest so far with 0 usage while knight achieve same thing but way tankier
Any xp level Tipps? Iam at level 50 28 days before the last fight
Get merchant, find a spot with those red crystals that spawn enemies and just afk spamming left click!
For a challenge only default archetype you can upgrade if possible but no switching so every party member locked to its default
FYI you spoil the end game archetype for MC at 1:10.
Who do you guys think I should make my healer?
11:30 please don't call yourself a dumbass. Its very much not cool, you seem great
u put tycoon wayyy too low its even stronger than prince and everything else
i love when my boyfriend posts on the app called youtube
I am sorry but not sure you play on hard or normal, but alot of the early tier list are misleading
First you dont have to stick to 1 class and merchant outright THE MOST BROKEN early, mid (not in late game yet) you can access. Not only its damage bypass everything due to Almighty. You also get insane amount of money to buy any items and basically not running out of money and Mp issue. You also dont need to worry about HP since their passive increase items effectiveness upto x2 including dmg. Alot of class like Thief for example, you just need to lv up the Steal and inherited to your main class like Merchant, Warrior and so on. You don't need all 4 members doing dmg, so having 1 pure support +steal like Hemeisey on commander pure buff/debuff is amazing
2nd, Healer is really really bad early on not only it sucks in Goblins dungeon same as mage. You struggle alot on mp and Healer line skills are just really weak. Even on hard, having healer doesn't do anything. You better just level up healer with item THEN PASS THE MEDIA ON TO YOUR KNIGHT. So basically having aknight +media is way way better than healer who can't tank and doesn't do anything for the team.
I mean, that's not really true, there are quite a few dungeon where most enemies are weak to light. Double healer + double brawler makes those very easy to tear through. Healer and brawler were my first two maxed base classes because of that and I didn't use any items on them or used them outside those dungeons.
@@Daniel-du5ec brother, I am at mid game and none of the "weak to healer, brawler" matter. You literally can achieve the same with Knight even better. The enemy on hard are so tanky that MP is sacred to come early even mid, having to play mage grinding those MP are infinte WORSE THAN MERCHANT. Merchnt you are grinding for money act as both dmg + money to buy gears, meanwhile grinding on mage does nothing. Sorry but healer is just so bad, you can learn their skills and patch it on other classes and be more effective.
And Merchant literally tearing down , I hit 1k6 damage synthe on crit , normal enemy taking 400-600 dmg/ crit hit and 300 dmg non crit on merchant, it is that boosted. Healer is just really really bad, not only on hard it is a massive downgrade to Knight and you get big trouble in Goblin dungeon which was like 2 of them even 3.
@@stringdoll50 healer sucks in goblin dungeon. but you only bring healer to the light weak dungeons anyways. there's just....a lot of them. and there is no need to mp grind, brawlers will be your main dmg dealer, using their synergy with your healers and they use hp , not mp. Healers just support your brawlers and hit weak points with their own hama sometimes. Against non-light weak enemies there's no reason to bring healers, but when there are they are great. Merchant is a great generalist class and probably my most used, but gets way better in the mid game when there's plenty of enemies with no weakness or weakness matching becomes harder, since you have to rely on their crits. They also really want the double cost double dmg weapon to hit hard. My top 5 in terms of usefulness early would probably smth like healer > merchant > brawler > mage > knight. those were the only 5 classes i even used early. mid game commander + merchant with 2 flex spots to weakness match was pretty insane.
@@Daniel-du5ec No, healer suck in every content. Just look at their skills lmao. Why on earth would you ever use a healer when Knight is better in everway after you pass major skills. Brawler is also suck ass and not sure why the need for brawler to use HP as resource on hard mode.
They offer nothing good in every single way. You barely remove debuff from your party, you dont have time on hard to even do that. 30h in the game with 400k gold stack thanks to Merchant and I defeated everyboss in 2-3 turns.. because Merchant crit too hard almost 2k on Full slot syn... jesus
You barely need any light dmg and even so Mage or other job can do the same thing as magic or physical is tied to weapon
Finally, just put media on Knight and saying Merchant is "generalist" class saying you have 0 idea what you are talking about. Anyway you do you bro. if you are not willing to learn then stick to whatever you like. I am at 30h in the game so far and all the boss is a joke because of Merchant and alot of vet already expressed how OP they are.. well
@@stringdoll50 lol. you use hp because you can just buy 100 herbs and 100 medicine for like no cost and sweep the dungeon using no mp and just use throwaway items to recover. brawler hits insanely hard, you can hit over 1k with synergy early game already, energy ray and super energy ray one tap almost every non boss enemy weak to light and make short work of bosses aswell. but you need to pair them with healers or mages. i'm in the 4th main story dungeon rn and again almost everything is weak to fire or light, cleric + pugilist + wizard + masked dancer take care of every weakness there. Merchant is a great class, but very generalist, it's just forcing through with almighty dmg. that works but you need to rely on crits to generate extra turns and lack access to powerful weakness hitting synergies that deal extreme/severe dmg.
YOU BEAT THE GAME ALREADY?
who didnt? even all achievements