Something i really dislike is that in ng+ you can't use all archtypes from the start, you have to unlock them again which feels so horrible, i was hoping i could use my endgame builds at the start but sadly no (your level and progress does carry over at least)
@@Asher89leoI’d say no that means nothing even early game I got 400,000 in 30 minutes just using the merchant and running around in the dessert killing everything in the overworld then resetting and repeating this game is super accessible for anybody to be super optimal when it comes to money and mag
@@MintTastic Personal question, do you ever feel like you're making the game less interesting? What I mean is when I get really powerful in games and things becomes easy I kinda get bored etc etc Is that ever a worry?
Early on I personally think First Aid is way better than Medi, especially once you hit the point where you can swap it out anytime. At that point you swap it in to heal between battles then swap it out again, so it's downside becomes irrelevant. If you're trying to one shot a dungeon early on, that 4 mana difference can really add up.
100% agree. And not just for the MP either, but I feel if you chose to fight the dragon, you'll be camping warrior a lot early and it's so nice to be able to do the other types of physical damage types when needed
In the mid-to-late-game, I like Shield Blessing, unlockable at level 10 with the Adept Wizard. I think its like 10000 MAG, which is pricy, but its worth it. It regenerates 10 MP per turn as long as you have any atk/def/hit/eva buff up. Put on any equipment that buffs any stat at the start of battle, and you have consistent MP regen, greatly extending the time you can spend in dungeons. (If trash mobs are living longer than 3 turns, you have bigger problems.) For reference, Revitalise 3 is the same skill without that trivial condition, and its gated behind Level 20 of the Elite Paladin archetype.
One I'd recommend is Steal MP. As you want to spend as few days in dungeons as possible, having a way to restore MP at virtually no cost is big, especially since MP restoration items are rare. If the party's low on MP, just stun an enemy, go into squad battle, spam Steal MP, usually restoring about 10-30 MP per character depending on the enemy and retreat. Afterwords, reinitiate the battle and do it all again. After a few minutes, everyone will have full MP and you can continue to use all your skills.
Gold Attack is one of the best skills to have. And if you are in a dungeon with no mana left, make all of them Merchants. The mc will make you gain tons of money in the overworld and everyone will have damage output. Why do you need mana when you are rich?
Might be a bit later than most in this guide, but since you asked my *favorites*, I rather like a couple from Commander and General. Fiery Strike is a fantastic skill for melee characters to deal damage if the enemy is weak to fire or if just resistant to their typical physical skill of choice, and then Formation of Vigor is fantastic for a support character or tank when tanking isn't needed. Same goes for Icy Strike and Shelter Formation. Though I find myself using Frigid Fortress Tactic the most on my support-tank for synergy with my mage to then nuke with their highest ice damage. Otherwise, Trader's Summit and the upgraded ability from Tycoon is fantastic. Trader's Summit scales with multiple Merchants but subsequent merchants don't need the passive. Luckier Find doesn't require multiple merchants. Saves MP, almost negates need to spend MP on healing and is super nice on MP recovery items and food. "Oh no, used up a lot of MP getting to the boss. Whelp, final turn of this fight, lemme just give 100x2 MP to the whole party real quick before finishing the last enemy"
If we're gonna talk inheritable skills by Chapter 2 in the game then my favorite has gotta be Skull Cracker. I'm not a big fan of moves like Perfect Punch cause you need a Healer 24/7 to keep the damage great. Skull Cracker not only has consistent damage but uses HP instead of MP AND can inflict Forget. It helped me a lot of times when fighting Goborns early game that would break out of Stun.
Best early game skills to Inherit : 1. HAMA & any basic Elemental skills 2. Cyclo from seeker 3. Shield Bash (Sukunda + Strike damage) From Knight 4. Perfect Punch + Skull Cracker from Brawler 5. Sleep Shot + Sukukaja from Gunner 6. Gold Attack 7. Lucky Find 8. Dekaja + Dekunda (seriously especially when you're on hard some monster have AoE debilitate like skills) 9. STEAL (Especially on bosses) 10. Slicers Mid Game 1. Formation of Vigor + Fiery Strike (Commander) 2. Formation of Shelter + Ice Strike (General) 3. SUKUNDA I forgot what else once i remember i will add in comment below
You get so many inherit slots if you focus follower levels, but one of my musts is Steal. You get such impactful items when you steal from bosses. If any enemy has a rare "???" drop you should strongly consider using steal rather than leaving it to chance...
@@OurLance If I change the last line of my comment to "you should steal" your response is invalid. Trying to provide tips here, no argue with strangers on the internet.
@@Nubzly yeah and my tip is you don’t have to use steal to get rare items, in your comment you said “you have to steal” which isn’t true. How is this not helpful???
I found the most useful skills so far to inherit were Bot and Blizz. Nearly every enemy I've encountered so far has been weak to one or the other (minus the rare ones that counter or reflect). Getting those extra turns in is very useful for unscathed bonuses.
I rather get the igniters from the shop so i can swap them between characters who dont have that magic so i can save skill slots for better stuff- like passives. The passives the only things that ultimatle very worth to inherit. I inhereted the merchant passive the 20% item dropp to my mage and doing gods work.
My MC is Merchant with inherited Light Dodge, Medi, and Poison shot. So good. I have so many items/money/mag (level 20 merchant ability steal mag). With light dodge and fire dodge built in I dodge my weaknesses making the enemies lose turns. I went LCK mc so I crit every time with gold attack and on off turns I can heal everyone or poison the boss/expose pierce weakness. Best build so far in my opinion.
Honestly, Merchant and Mage are just flat-out your best Archetypes for dungeon crawling (unless you'd rather keep your distance, then you'll want Gunner). I'm glad you get those A-EXP items for each extra level a maxed-out Archetype gets, otherwise I'd feel like I'm missing out for sticking with Merchant for so long.
Can characters inherit the skills freely(as in, one character needs to lvl up the archetype that is a "donor" of a skill) or each one needs to first lvl up a certain archetype to get them?
Tetrakarn Makarakarn You'll get me when you get to the Eater of Flames and the final boss of the Trial of the Dragon or generally any enemy that loves spamming Soul Cry
Patra is meh. I never once used it or needed to. It’s too easy to have every status cure you need really early as items, so anyone can use them. But the rest of the list is spot on.
Knight’s Proclamation never works for me 😂😂 my enemies always use AOE attacks, which often hit at least one weakness or crit. For most string opponents, if I can’t kill them whike tgey’re stunned, I just get otk’d.
Slow down and explain what you're talking about. I made it like 4min in before I was like this is too much info at one time. Please choose quality over quantity.
Lucky Find
Patra
Medi
Knight’s Proclamation
Tarukaja
Slicer
Steal
Poison Shot
sorry i’d rather have seen skill names instead of “Skill 1 - Skill 8”
If that was the case you would not watch the whole video prolly. That is why they were named like this.
Thanks for this😊
THANKS FOR SAVING ME I HATE THESE KINDA VIDS
@@mirzafarhan546 I didn't see this comment before watching the video, but I just skipped to the start of each section to see what it was
Gold attack is universally good for most of the game honestly.
This is the perfect grinding game with no burnout in sight
Yeah. Just imagine if the Persona games had Ryuji's Insta-Kill from the start. Not having to fight trash mobs is great.
Something i really dislike is that in ng+ you can't use all archtypes from the start, you have to unlock them again which feels so horrible, i was hoping i could use my endgame builds at the start but sadly no (your level and progress does carry over at least)
It's a game that's fun to grind in. I only felt a little bit of burn out when reaching the final time "period"
Yep. Plunder Magic is essential for long, high efficiency dungeon grinds.
Gold attack is an awesome filler. Around 50% crit and almighty damage means it's useful in almost any scenario on any class
But it costly. Hard to promote it early in the game. Since. You need money at the start
@@Asher89leo The Hero Passive from Merchant makes it so that you can a lot of money anyways however, so it's a bit negated
@@ardicos2570Yeah, Gold Attack costs 500 reeve to use, but killing one trash mob while the protagonist is in a Merchant class gives at least 300, so…
@@Asher89leoI’d say no that means nothing even early game I got 400,000 in 30 minutes just using the merchant and running around in the dessert killing everything in the overworld then resetting and repeating this game is super accessible for anybody to be super optimal when it comes to money and mag
@@MintTastic Personal question, do you ever feel like you're making the game less interesting? What I mean is when I get really powerful in games and things becomes easy I kinda get bored etc etc
Is that ever a worry?
Early on I personally think First Aid is way better than Medi, especially once you hit the point where you can swap it out anytime. At that point you swap it in to heal between battles then swap it out again, so it's downside becomes irrelevant. If you're trying to one shot a dungeon early on, that 4 mana difference can really add up.
first aid is so good, if you have a mage then their ability to heal mp actually comes in clutch. you basically recover it back
First aid is the most mana efficient healing early on for sure.
PERFECT PUNCH
Wanted this for anyone in a physical class, so nice to have a source of good damage that doesn’t cost MP, and it does a lot too
The synthesis skill version is also the cheapest AOE and you get it super early.
100% agree. And not just for the MP either, but I feel if you chose to fight the dragon, you'll be camping warrior a lot early and it's so nice to be able to do the other types of physical damage types when needed
@@jesuisradmusicThat sword is definitely too good to pass up using
Personally I don't like the idea of using my hp as a resource. I NEED THAT TO LIVE!
In the mid-to-late-game, I like Shield Blessing, unlockable at level 10 with the Adept Wizard. I think its like 10000 MAG, which is pricy, but its worth it. It regenerates 10 MP per turn as long as you have any atk/def/hit/eva buff up. Put on any equipment that buffs any stat at the start of battle, and you have consistent MP regen, greatly extending the time you can spend in dungeons. (If trash mobs are living longer than 3 turns, you have bigger problems.)
For reference, Revitalise 3 is the same skill without that trivial condition, and its gated behind Level 20 of the Elite Paladin archetype.
I thought revitalize 3 was only 6 mana, I remember being underwhelmed and swapping hulkenberg right back to shield
Please keep making these videos, we need more content like this for this game
One I'd recommend is Steal MP. As you want to spend as few days in dungeons as possible, having a way to restore MP at virtually no cost is big, especially since MP restoration items are rare. If the party's low on MP, just stun an enemy, go into squad battle, spam Steal MP, usually restoring about 10-30 MP per character depending on the enemy and retreat. Afterwords, reinitiate the battle and do it all again. After a few minutes, everyone will have full MP and you can continue to use all your skills.
Gold Attack is one of the best skills to have. And if you are in a dungeon with no mana left, make all of them Merchants. The mc will make you gain tons of money in the overworld and everyone will have damage output. Why do you need mana when you are rich?
Might be a bit later than most in this guide, but since you asked my *favorites*, I rather like a couple from Commander and General. Fiery Strike is a fantastic skill for melee characters to deal damage if the enemy is weak to fire or if just resistant to their typical physical skill of choice, and then Formation of Vigor is fantastic for a support character or tank when tanking isn't needed. Same goes for Icy Strike and Shelter Formation. Though I find myself using Frigid Fortress Tactic the most on my support-tank for synergy with my mage to then nuke with their highest ice damage.
Otherwise, Trader's Summit and the upgraded ability from Tycoon is fantastic. Trader's Summit scales with multiple Merchants but subsequent merchants don't need the passive. Luckier Find doesn't require multiple merchants. Saves MP, almost negates need to spend MP on healing and is super nice on MP recovery items and food. "Oh no, used up a lot of MP getting to the boss. Whelp, final turn of this fight, lemme just give 100x2 MP to the whole party real quick before finishing the last enemy"
Consider how tanky Hulkenberg can potentially be (like, best in roster), with medi, i can make her team sustainer, drawing aggro and heal, etc
Poison Shot is super useful, I enjoy throwing it in
If we're gonna talk inheritable skills by Chapter 2 in the game then my favorite has gotta be Skull Cracker. I'm not a big fan of moves like Perfect Punch cause you need a Healer 24/7 to keep the damage great. Skull Cracker not only has consistent damage but uses HP instead of MP AND can inflict Forget. It helped me a lot of times when fighting Goborns early game that would break out of Stun.
This looks really good I've never really played a persona game before and I'm seriously considering picking this up
You should give it a try! It's a long game, well worth the money if you've got the time 😃
Dew it!!!!
There’s a demo which covers the prologue and slightly into act 1. It lasts several hours and is probably the best demo I’ve played. I was hooked.
Thanks a lot for this. I can't afford the game yet, so I have been grinding away in Belega Corridor and have over 20k MAG accumulated.
I got the game and I’m doing the same lol got 30k
Best early game skills to Inherit :
1. HAMA & any basic Elemental skills
2. Cyclo from seeker
3. Shield Bash (Sukunda + Strike damage) From Knight
4. Perfect Punch + Skull Cracker from Brawler
5. Sleep Shot + Sukukaja from Gunner
6. Gold Attack
7. Lucky Find
8. Dekaja + Dekunda (seriously especially when you're on hard some monster have AoE debilitate like skills)
9. STEAL (Especially on bosses)
10. Slicers
Mid Game
1. Formation of Vigor + Fiery Strike (Commander)
2. Formation of Shelter + Ice Strike (General)
3. SUKUNDA
I forgot what else once i remember i will add in comment below
Knight's Proclamation was good at first but later on many hard mobs just AOE the whole group anyway
Hulkenburg more powerful guard abilities like omni guard nulls any damage but almighty
You get so many inherit slots if you focus follower levels, but one of my musts is Steal. You get such impactful items when you steal from bosses. If any enemy has a rare "???" drop you should strongly consider using steal rather than leaving it to chance...
Not true, you don't "have" to steal. A rare drop is simply a rare drop. Stealing is better in that case though but you don't have to
@@OurLance If I change the last line of my comment to "you should steal" your response is invalid. Trying to provide tips here, no argue with strangers on the internet.
@@Nubzly yeah and my tip is you don’t have to use steal to get rare items, in your comment you said “you have to steal” which isn’t true. How is this not helpful???
Fantastic video man!! Thank you so much
Thanks for the skill suggestions
The skill that lets you steal MP from your opponent is also very good
True! It only costs 1 mp to use.
Which skill is this
@@Varsona it's from the thief tree. It's called steal mag.
@@jamjam445MAG is not mp.
@@tecn0phreak I obviously meant steal MP. I'm glad you were able to decipher that smh
can someone explain how skill inheritance works I can only get it to inherit skills to my equd class about half the time
First aid is my favorite inherent skill
I just swap to knight and use it and swap back
I found the most useful skills so far to inherit were Bot and Blizz. Nearly every enemy I've encountered so far has been weak to one or the other (minus the rare ones that counter or reflect). Getting those extra turns in is very useful for unscathed bonuses.
I rather get the igniters from the shop so i can swap them between characters who dont have that magic so i can save skill slots for better stuff- like passives.
The passives the only things that ultimatle very worth to inherit.
I inhereted the merchant passive the 20% item dropp to my mage and doing gods work.
My MC is Merchant with inherited Light Dodge, Medi, and Poison shot. So good. I have so many items/money/mag (level 20 merchant ability steal mag).
With light dodge and fire dodge built in I dodge my weaknesses making the enemies lose turns. I went LCK mc so I crit every time with gold attack and on off turns I can heal everyone or poison the boss/expose pierce weakness.
Best build so far in my opinion.
Honestly, Merchant and Mage are just flat-out your best Archetypes for dungeon crawling (unless you'd rather keep your distance, then you'll want Gunner). I'm glad you get those A-EXP items for each extra level a maxed-out Archetype gets, otherwise I'd feel like I'm missing out for sticking with Merchant for so long.
Do you need to be a certain level to inherit passive skills? I'm only able to get attacks atm
what determines whether slicer does 3-4 hits?
Luck
Can characters inherit the skills freely(as in, one character needs to lvl up the archetype that is a "donor" of a skill) or each one needs to first lvl up a certain archetype to get them?
You can inherit if you learned the skill by leveling it
Tetrakarn
Makarakarn
You'll get me when you get to the Eater of Flames and the final boss of the Trial of the Dragon or generally any enemy that loves spamming Soul Cry
Omni guard from hulkenburg royal knight
For skill one. Does everyone in the party need lucky find or just one member?
Only one - seems plenty enough for me
Do you know if martial lore increase physical attacks? It just says buff basics’ attacks by 50%
it wont buff any archetype skills, just attacks using your weapon
@@Alistair_7609 aight thx
@@MyKey2449it also increases magic damage
@@tecn0phreak so anything but archetype skills?
I still wonder is lucky find stackable , I already has Protag learn it if it stackable I think it's still worth 1 slot of everyone inherit skill
SF4 Makoto Soundtrack?
here take my like already 🤣
Good video
Megido is my favorite mid game skill
makoto ost hits hard
Patra is meh. I never once used it or needed to. It’s too easy to have every status cure you need really early as items, so anyone can use them. But the rest of the list is spot on.
Lucky find on thief while grinding=$$$
Knight’s Proclamation never works for me 😂😂 my enemies always use AOE attacks, which often hit at least one weakness or crit. For most string opponents, if I can’t kill them whike tgey’re stunned, I just get otk’d.
i haven't been touching this because i'm an indecisive btch when it comes to all this choice
heck yah
patra will not heal burn, etc
0:13 WTF did the brawler just hit some hand signs LOL
I think that was the thief archetype
Second tier of the Thief Lineage, the Assassin archetype
Yeah but the hands the hands@claykeaa
MP thieving skill is pretty nice
The eight that I’m using are much much better
MEGIDO
Fakers rougery for me
install the uninstall and refund button from this garbage game.
Slow down and explain what you're talking about. I made it like 4min in before I was like this is too much info at one time. Please choose quality over quantity.
It’s all pretty straightforward to me but it might just be because I’ve already put in about 20 hours into the game