The Surprising Reason Game Designers Want You to Lose

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  • Опубліковано 4 лют 2025

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  • @kiesel2404
    @kiesel2404 4 місяці тому +6

    This video was produced incredibly well and was really interesting to watch. You definitely deserve more subscribers!!

    • @Blightwatcher
      @Blightwatcher  4 місяці тому

      Thanks for your kind words! Here's hoping 🙏

  • @KaSyl_
    @KaSyl_ 4 місяці тому +6

    The production quality on this is insane for the amount of subs you have
    Hopefully you blow up from this!

    • @hyliasknight
      @hyliasknight 2 місяці тому

      the high pitched noise anytime he was talking didn't help, but it wasn't that distracting either

  • @vladislavkaras491
    @vladislavkaras491 3 місяці тому +1

    It was interesting to learn about it!
    Thanks for the video!

  • @skoapiee
    @skoapiee 4 місяці тому +5

    Nice video!

  • @gaterkj
    @gaterkj 4 місяці тому +4

    Awesome video

  • @bl2575
    @bl2575 3 місяці тому +2

    Interesting. Though I'm surprised that you didn't talk about boss designed for "new game +", that you could defeated only after replaying the game a second time with various meta-bonus. If I remember correctly Disgaea used this: on the first play through it would appear to be an undefeatable boss (story continued), but if you managed to defeat the boss, then you would alter some aspect of the story line.

    • @Blightwatcher
      @Blightwatcher  3 місяці тому

      Man, I didn't event think about New Game + when I wrote the script for this video. I'm personally not a huge fan of making a boss impossible until after the main game, because it defeats the narrative purpose of the boss, but I'm sure it can be used more broadly than just that. Super interesting thought!

    • @bl2575
      @bl2575 3 місяці тому +1

      @@Blightwatcher The roguelite genre can probably be seen as an extension of the idea behind New Game+. I recently enjoyed Time Wasters, which mixed both meta-bonus and knowledge for the progression (you learn which weapons combine well together through experimentation). Similar to figuring out which upgrades mesh well in a skill tree.

    • @Blightwatcher
      @Blightwatcher  3 місяці тому

      @@bl2575 I love that you mentioned roguelites, since I've been researching them a lot for my upcoming video this Tuesday. Hope you'll check it out!