How to Master Texel Density in Maya for Crystal Clear Renders
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- Опубліковано 25 сер 2024
- Unlock the magic of Texel Density in this quick and easy tutorial. Learn step-by-step how to find the right Texel Density for your renders, bringing your projects to life with incredible detail and boosting your rendering game!
In this video, we go over texel density and learn a quick tip, originally from Kris Costa, on finding the perfect texel resolution for our UV Islands. Finding and using the proper texel density is an essential skill for every 3D artist, so we learn how to use Maya's UV Toolkit to get it right every time.
This is part of a series of tips for other Think Tank Training Centre students to help them ace their CG art projects, but the same tools can be used by any artist in Blender, 3DS Max, C4D, or your modeling and rendering package of choice.
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You measure texture density without going on photoshop in maya...just open uv editor select uv faces and there is a option in uv editor measure
Thank you for making it simple.
Thank you. Now I know what is meant by texel density. But I still don't get the point. Why not just select all the islands and click "layout" to get them all the same?
This was awesome thanks so much!
Thank you!
Hi there. thanks for the detailed video. but i, having a little problem. i followed all your steps and after clicking "get", i found out my texel density was showing 1.3943. Please i need help
I just want to clarify something here. What you did in the photoshop is to get the pixel dimension of the area right? Then the value that you got in the photoshop, you referenced it to get the right value of pixel of the uv island by using the measure tool in the UV Toolkit. You got a value of 1083px in photoshop then you use the measure tool, and adjusted the uv island and recalculate the measure tool until you get the value close to 1083px then get the texel density. Am I understanding things right? Thank you!
Hey! Yes, I just made sure that the canvas size in Photoshop is equal to my final render's resolution (so it's a 1-to-1 of the actual pixel area in the render) then match the value as closely as possible by the dimensions of the texture map in the Measure Tool (so if I'm using 4k maps, I look at the measurement for 4k, etc.). Oh and always measure from your closest close-up unless you're using multiple texture sets for different shots!
I'm learning a course online and I'm stuck at this point, I am getting an error(divisions by zero) when I hit the set button to apply texel density to the rest of my uv's. What should I do?
Hey Mohammed! Maya thinks some of your UV islands have a size smaller than 0 pixels. It's an unusual error, but you may need to recreate your UV's with a different projection method (I always use planar and it works okay), cut and unfold, again. It's hard to say without seeing them, but try that, and then try unfolding along U or V if that doesn't work.