Maya - Texel Guide

Поділитися
Вставка
  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 19

  • @satyamtiwari9541
    @satyamtiwari9541 2 місяці тому

    Great explanation, understood so much.

  • @oswaldowebel8863
    @oswaldowebel8863 3 роки тому +5

    This is one of the most well-explained videos about texel density I've ever seen.

  • @T4me877
    @T4me877 3 роки тому +2

    I never comment on videos but had to say thank you! This really is one of the better videos explaining Texel Density. The examples you gave are so clear.

  • @RZR_Ghost
    @RZR_Ghost 3 роки тому +1

    Thanks...this is a lot in detail..what I have need..

  • @liakim1572
    @liakim1572 3 роки тому +2

    Great video!

  • @gamerrocks8426
    @gamerrocks8426 3 роки тому

    Using 4k map texel density 10.24/cm maya marmoset .For some reason my normal map quality decrease as object gets smaller than 1m the smaller the smaller object gets the lower the bake is why plz help

  • @SvampMamma
    @SvampMamma 2 роки тому

    better than my university teachers

  • @gamerrocks8426
    @gamerrocks8426 3 роки тому

    I read that if using 4k maps then texel density should be 40px/cm and if 1k map then 10px / cm is that right or wrong

    • @leoncabrera5635
      @leoncabrera5635  3 роки тому +1

      It depends on your project, are you texturing for a real-time application like a game or something that will be pre-rendered, maybe a video for example?

  • @gamerrocks8426
    @gamerrocks8426 3 роки тому

    How much high texel density for fps weapons

    • @leoncabrera5635
      @leoncabrera5635  3 роки тому

      FPS weapons are held close to the camera/screen so you should have them textured with a high density. 10.24 px/cm would be a good base/standard to aim for but you could always go higher and then down scale if needed.

    • @gamerrocks8426
      @gamerrocks8426 3 роки тому

      @@leoncabrera5635 well when i bake with higher texel density it works like charm but when i use texel density 10. 24px/cm or or even more like even 40.48 the results are not as good as using complete 0-1 space or like giving it more texel density like 100px/cm or higher gives awesome like it is actual a high poly.

    • @gamerrocks8426
      @gamerrocks8426 3 роки тому

      @@leoncabrera5635 so can you plz make video with some short example useing different texel density over a 1 m cube or something similar so can check my bake results with yours results with your .

    • @gamerrocks8426
      @gamerrocks8426 3 роки тому

      is there any way i can share photos with you.

    • @leoncabrera5635
      @leoncabrera5635  3 роки тому +1

      @@gamerrocks8426 I'll leave a link to my discord in this videos description so you can share your work. I plan on making more videos but finding the time right now is hard.

  • @leodavi3d
    @leodavi3d Рік тому

    Another video with too much theory for those who already understand how it works. For beginners like me still hard to apply in real workflow. Now I have the same problem that @GAMER ROCKS below. I have a simple bookshelf with 200 cm, when I unwrap with layout map size 4096 px I get 10.98 texel density. If I set higher TD to get more density, even when I set Tiles U with 2 or more tiles, it does not work properly and Maya can't fit their islands with same proportions that I set. Absolutly different in Blender ir work very well...