I never comment on videos but had to say thank you! This really is one of the better videos explaining Texel Density. The examples you gave are so clear.
Using 4k map texel density 10.24/cm maya marmoset .For some reason my normal map quality decrease as object gets smaller than 1m the smaller the smaller object gets the lower the bake is why plz help
It depends on your project, are you texturing for a real-time application like a game or something that will be pre-rendered, maybe a video for example?
FPS weapons are held close to the camera/screen so you should have them textured with a high density. 10.24 px/cm would be a good base/standard to aim for but you could always go higher and then down scale if needed.
@@leoncabrera5635 well when i bake with higher texel density it works like charm but when i use texel density 10. 24px/cm or or even more like even 40.48 the results are not as good as using complete 0-1 space or like giving it more texel density like 100px/cm or higher gives awesome like it is actual a high poly.
@@leoncabrera5635 so can you plz make video with some short example useing different texel density over a 1 m cube or something similar so can check my bake results with yours results with your .
@@gamerrocks8426 I'll leave a link to my discord in this videos description so you can share your work. I plan on making more videos but finding the time right now is hard.
Another video with too much theory for those who already understand how it works. For beginners like me still hard to apply in real workflow. Now I have the same problem that @GAMER ROCKS below. I have a simple bookshelf with 200 cm, when I unwrap with layout map size 4096 px I get 10.98 texel density. If I set higher TD to get more density, even when I set Tiles U with 2 or more tiles, it does not work properly and Maya can't fit their islands with same proportions that I set. Absolutly different in Blender ir work very well...
Great explanation, understood so much.
This is one of the most well-explained videos about texel density I've ever seen.
I never comment on videos but had to say thank you! This really is one of the better videos explaining Texel Density. The examples you gave are so clear.
Your comment means a lot, thank you!
Thanks...this is a lot in detail..what I have need..
I'm glad it was helpful!
Great video!
Using 4k map texel density 10.24/cm maya marmoset .For some reason my normal map quality decrease as object gets smaller than 1m the smaller the smaller object gets the lower the bake is why plz help
better than my university teachers
I read that if using 4k maps then texel density should be 40px/cm and if 1k map then 10px / cm is that right or wrong
It depends on your project, are you texturing for a real-time application like a game or something that will be pre-rendered, maybe a video for example?
How much high texel density for fps weapons
FPS weapons are held close to the camera/screen so you should have them textured with a high density. 10.24 px/cm would be a good base/standard to aim for but you could always go higher and then down scale if needed.
@@leoncabrera5635 well when i bake with higher texel density it works like charm but when i use texel density 10. 24px/cm or or even more like even 40.48 the results are not as good as using complete 0-1 space or like giving it more texel density like 100px/cm or higher gives awesome like it is actual a high poly.
@@leoncabrera5635 so can you plz make video with some short example useing different texel density over a 1 m cube or something similar so can check my bake results with yours results with your .
is there any way i can share photos with you.
@@gamerrocks8426 I'll leave a link to my discord in this videos description so you can share your work. I plan on making more videos but finding the time right now is hard.
Another video with too much theory for those who already understand how it works. For beginners like me still hard to apply in real workflow. Now I have the same problem that @GAMER ROCKS below. I have a simple bookshelf with 200 cm, when I unwrap with layout map size 4096 px I get 10.98 texel density. If I set higher TD to get more density, even when I set Tiles U with 2 or more tiles, it does not work properly and Maya can't fit their islands with same proportions that I set. Absolutly different in Blender ir work very well...