there are uvtoolkits in Maya all the icon is there, that will saves lots of your time in selecting deselect and finding where is what command or hotkeys...I think that's more efficient
also in maya you can make the uv line border to indicate that parts are not connected to not connected, without guessing and changing mode selection, it is more efficient, and within maya there is a relaxing slide? much easier to adjust the uv unwrap shape? yeah, many things I think Blender should stop inventing a new way to solve problems because it has been solved before, if they emphasize its a free software, then they can't say Blender is better, because you can use that as an excuse for anything, how can I trust you like tmrw they remove extrude and tell me because it is a free software. or you put this way if blender going to charge the same amount as may which one you want to use?? Don't get me wrong blender is great software but if their goal is to replace maya, then make it better!!
I am working for over 2 years with maya now but I need to change to blender for work due to the incredible disgusting prices for the licence (300 bucks srsly?) anyways I still feel that blender is missing so much in the UV sector. After working roughly ~200h with blender I already can spot Blenders issues (even with Add ons) Maya is just better in UV mapping. Especially the visual feedback I get from Maya in the UV sector like when selecting faces in the UV editor they will show what faces you clicked on in the viewport. I didnt even knew I needed that but holy hell its a mess to work complex models without this visual feedback inside blender.. thanks for your video!
You can click on the little button with two arrows top left on the UV editing screen to display the UV's without needing them selected, I was thinking the same after working with 3DSmax for a while and getting back into unwrapping in blender takes a bit of getting used to :D
The real advantage of blender is that it’s FREE. When it comes down to really doing stuff, you really can’t compare both softwares. The good thing though is that Blender still gets the job done, and I think that’s the important thing.
Not only is Blender Free its better than Maya in a lot of ways. I feel that Blender looks at what Maya does wrong and fixes it. I feel I can model much more efficiently in Blender and I have 20 years experience with Maya.
@@davidbittorf I get you. If blender works for you, it’s good you stick to it. I’m not into software debates, whatever works for you is the best tool really.
Maya is by far better than Blender in UVs unwrap... Im moving to Blender from Maya and just search an add-on as the UV toolkit of Maya. UVs unwrapping in Blender is clearly a shame
IIn my opinion, Maya works better the UV mapping system . Why? Because of the projection system. Blender it's a great software, but it gives me many problems unwrapping complex models. Blender doesn't respect the scale, deforms the shells and that makes me lost time fixing the problem manually.
Hello, I'm moving from Maya to Blender. I feel Maya is better at Uving but Blender seems more quick. I have multiple shapes I want to layout in the UV editor but there's no option in Blender. I press Unwrap but after arranging my UVs (straightening, etc.) it goes back to its original shape and doesn't fill the space like it does in Maya. Along with add ons for preferences, I don't have the one you have, is there a way I can get a specific add on to adjust my texel density, and layout all uv shells?
there are uvtoolkits in Maya all the icon is there, that will saves lots of your time in selecting deselect and finding where is what command or hotkeys...I think that's more efficient
also in maya you can make the uv line border to indicate that parts are not connected to not connected, without guessing and changing mode selection, it is more efficient, and within maya there is a relaxing slide? much easier to adjust the uv unwrap shape? yeah, many things I think Blender should stop inventing a new way to solve problems because it has been solved before, if they emphasize its a free software, then they can't say Blender is better, because you can use that as an excuse for anything, how can I trust you like tmrw they remove extrude and tell me because it is a free software. or you put this way if blender going to charge the same amount as may which one you want to use?? Don't get me wrong blender is great software but if their goal is to replace maya, then make it better!!
Thanks for the tips!!
other things in maya uv edit windows you can cut stitching merging edges ...I can't see any of those things in blender
I am working for over 2 years with maya now
but I need to change to blender for work due to the incredible disgusting prices for the licence (300 bucks srsly?)
anyways I still feel that blender is missing so much in the UV sector. After working roughly ~200h with blender I already can spot Blenders issues (even with Add ons) Maya is just better in UV mapping. Especially the visual feedback I get from Maya in the UV sector
like when selecting faces in the UV editor they will show what faces you clicked on in the viewport. I didnt even knew I needed that but holy hell its a mess to work complex models without this visual feedback inside blender..
thanks for your video!
You can click on the little button with two arrows top left on the UV editing screen to display the UV's without needing them selected, I was thinking the same after working with 3DSmax for a while and getting back into unwrapping in blender takes a bit of getting used to :D
Have you found any Blender UV addons that make it closer to Maya? I really like Maya's UV tools but agree the pricing for Maya is awful!
The real advantage of blender is that it’s FREE. When it comes down to really doing stuff, you really can’t compare both softwares. The good thing though is that Blender still gets the job done, and I think that’s the important thing.
Not only is Blender Free its better than Maya in a lot of ways. I feel that Blender looks at what Maya does wrong and fixes it. I feel I can model much more efficiently in Blender and I have 20 years experience with Maya.
@@davidbittorf I get you. If blender works for you, it’s good you stick to it. I’m not into software debates, whatever works for you is the best tool really.
Maya is by far better than Blender in UVs unwrap... Im moving to Blender from Maya and just search an add-on as the UV toolkit of Maya. UVs unwrapping in Blender is clearly a shame
Just use RizomUV
IIn my opinion, Maya works better the UV mapping system . Why? Because of the projection system. Blender it's a great software, but it gives me many problems unwrapping complex models. Blender doesn't respect the scale, deforms the shells and that makes me lost time fixing the problem manually.
Just use RizomUV
Hello, I'm moving from Maya to Blender. I feel Maya is better at Uving but Blender seems more quick. I have multiple shapes I want to layout in the UV editor but there's no option in Blender. I press Unwrap but after arranging my UVs (straightening, etc.) it goes back to its original shape and doesn't fill the space like it does in Maya. Along with add ons for preferences, I don't have the one you have, is there a way I can get a specific add on to adjust my texel density, and layout all uv shells?
I’m not exactly sure. I would suggest getting the free add on. I hear blender by default is pretty limited in the uv department.