Sonic the Hedgehog 3 (Nov 3, 1993 prototype)
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- Опубліковано 20 сер 2024
- Behold. A prototype of Sonic 3 for the Sega Mega Drive.
This prototype has it all. Cut zones, different/alternate music, different art, level layouts, mechanics, gameplay, and much much more!
Read more about this prototype here:
bit.ly/2QpkwvW
Social Media:
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So Knuckles originally didn't chuckle. Instead he flexed his muscles.
Knuckles doesn't chuckle
Reference inserted. Mission accomplished
Well, he IS unlike Sonic...
As a matter of fact, he IS hard as nails. Like, come on guys, it ain’t hard to tell.
Watch out, he can break things down no matter how solid or frail
Born on an island in heavens, the blood of his ancestors flows inside him
The PC versions of the songs were the original mixes this whole time?!
Yep.
Makes a lot of sense actually, since the PC music could've been created before MJ's influence, or it could've been used for testing purposes.
@@notevenusingthisanymorelol We know that the final Marble Garden Music was created as a replacement thanks to an interview with its composer, therefore this prototype was made after MJ and SEGA parted ways
If they still had those songs and able to patch them into the final game, then they wouldn't have so much trouble porting Sonic 3 to different consoles because of that supposed copyright issue with Michael Jackson's involvement!
@@futabamajima that still has a lot of questions to be asked so I do not believe you
Damn. This is insane. I can't believe the Sonic 3 PC music is there.
Never thought I would see you here.
well who knows about sega right??
I better sit down before 100 comments come in.
Sup
Sonic meets megaman
I love how in the first cutscene Knuckles looks like he’s asking to check your ID before letting you in
"You can't just bring foreign species onto this island! Get out."
"But-"
"That's a goddamn fox. Is it even vaccinated for rabies?"
@Retendo don't ever let people tell you you're annoying :)
Knuckles wants to commit identity theft
knuckles:sir,may i please see your vibing license
VIBE CHECK
B E N R Y W A T C H E S A L L
It’s insane to me that the music that’s in the final cut and has been causing legal issues for so many years is technically not even the original music. This is so different
It's a shame that SEGA accepted the MJ collab as now releasing the game would cause them legal trouble. The original music was quite good too.
I prefer the Megadrive music personally, maybe except for Carnival night zone
@@alanbareiro6806 why would you call it "a shame"? They got the chance to use *both* awesome soundtracks in the end... it's a similar deal to EU/US Sonic CD soundtracks isn't it (afaik they lost rights to the vocals in the EU one)
This game was never pulled off from Steam for any copyright reasons. And that's original version for Mega Drive.
Actually the original soundtrack is in the sonic & knuckles collection.
The best moment of the stream was watching everyone in the chat lose their shit when they saw Drop Dash in Marble Garden
close second was when the chat shat its pants after hearing knuckles' PC theme in game
Where?
Its there, just find a knuckles cutscene an you can hear it
Time stamp?
@@alphabluu 8:06 is probably the first occasion
This is what it's like to have a dream about playing Sonic 3.
roastedmongoose actually true though
This is the most accurate comment I've seen all day
Funny enough, surprise surprise, I dreamt about Sonic 3 and you can assume how that went
@@schaefer76 Similarly to this?
@@MechaKnuckles Yes and No
Sonic was this hybrid between Sonic 2 and 3 (not Mania style), the game had the backgrounds, and the whole thing felt like a Sonic 2 beta sorta thing
When I was a kid, I would have dreams similar to this prototype. Things like unfinished areas and the title screen feel like fuzzy areas to me lol
If this find doesn't get Cybershell back, nothing will.
I always wondered why he left.
still wonder why
Fucking nice, I never thought I would hear that name ever again
But don't worry, he's just making the Sonic 3 bonus video, and this prototype will delay it for another 9 years
Cybershell was in the chat
@@bensanchez8121 yeah, A fAkEr
Not hearing the final version of Ice Cap gave me some hard times.
Nice pun
Well done
ayyyyyyy lmao
heh
hehe
hehehehehehehehehe
AAAAAAAAA
_happiest days of my life_
Man, this prototype is just plain surreal. Remnants of S&K zones, old sprites, weird glitches, and unused music...
This is nuts. Awesome work on finding this, DRX.
It's interesting how much work was done last minute. Though I wonder if it all was being worked on but just not compiled intro the ROM?
@Meu nome não é linguiça, é GIRAFALES! It's been uploaded to the internet lol.
He basically has acess to the people that used to work in the magazines and had acess to the prototypes. He has doing that since the Sonic 2 Nick Arcade Protype.
@@AltimaNEO
This is probably the case. My understanding of how they developed stuff on old consoles leads me to believe that they were probably just dumping everything into an updated version of the Sonic 2 engine and making edits as they went along. So there was probably a lot of coding and assets that were being worked on but hadn't been dumped into this prototype because it was either too unfinished or unstable to even show as a demo.
The fact that knuckles is *there* at the beginning of Angel Island, but his actual intro isn't hooked up, shows that even if stuff wasn't in the game yet, it was already decided on.
@blank the guy who owns this channel, found this prototype and uploaded it to the internet.
Wow.... you know what's amazing?
Sonic 3 and Knuckles Collection on the PC had the correct music all along. They weren't replacements. They were the original tracks!
Just... WHY, did it take so long for this to be confirmed? Really.
That's about as dumb as like saying the placeholder graphics are the original...
Exactly. These are the original tracks.
These music tracks are the original ones. Not placeholders. They were replaced because MJ.
Good, cause these songs don't mesh well with the rest of the game at all.
I love that this prototype raises more questions about MJs involvement with Sonic 3. He worked on the music sometime in August/September. But if Carnival Night, Ice Cap and Launch Base had these tracks after he left the project, why were they replaced with the other versions!?
Yeah, that doesn't make sense at all. and I don't think he necessarily 'left', I think it's either *Sega didn't want to be associated with the allegations at the time so they dropped him* OR *Michael didn't like the way the genesis SoundFont sounded and decided to be uncredited because of it.* I've heard both stories and quite frankly, I don't know which story to believe at this point. However, since his tracks were used in the final, it's safe to assume story #2. 𝘣𝘶𝘵 𝘢𝘨𝘢𝘪𝘯, 𝘐'𝘮 𝘯𝘰𝘵 𝘴𝘰 𝘴𝘶𝘳𝘦.
I still feel like Brad Buxer had more involvement with the soundtrack than MJ probably did, considering the nature of music creation on the MegaDrive.
Anyway, here's one possible scenario that would make sense:
- MJ & Brad Buxer collaborate with Sega on the soundtrack after this prototype build, but MJ is dissatisfied with the Genesis sound hardware and drops out of the project.
- Sega decides to include MJ & Brad Buxer's music in the 1994 release of the game on the MegaDrive anyway, and thinks if they aren't credited, nobody would be talking about it, and they wouldn't notice since they'd probably never play the game. (Another possibility is that Sega took MJ's tracks and modified/remixed them, thinking he wouldn't notice. Remember, this is the era of what is essentially a Deep Purple song being used as the theme to Phantasy Star III. Sega's composers had no problem borrowing from licensed music, so they could have thought this would be fine, too.)
- MJ & Brad Buxer find out about this and are upset, and threaten to sue Sega, but they decide to have a private settlement without taking things to court.
- A few years pass and the PC version comes out in 1997. The terms of the private legal settlement Sega had with MJ & Buxer may have prevented them from including the tracks in any re-releases of the game, so they decide to include the tracks from this prototype since they already had them available. (There's probably a loophole that allows them to get around this for the Sonic Mega Collection and the versions on the Wii Virtual Console or Xbox Live Arcade, since those are emulated versions of the original code and the legal wording may be such that if the code remains unmodified that it's a re-production instead of a re-creation or something like that.)
Of course, none of this is confirmed, but this is just my theory on what may have happened based on the facts we currently have.
I don't think there was bad blood between MJ and Sega, I believe he had a 5 game agreement with them and still fulfilled it in 1999 with Space Channel 5
@@Turrrtle It doesn't have to be either/or. My guess is Sega let Jackson know they were dropping over the allegations but supplied him with the "bad sound quality" excuse so he could save face.
Sti was probably on the fence on what version to use
Finally, Knuckles in S2 style sprites
Hyped for Knuckles the Echidna in Sonic 2 Real Edition
no it's just knuckles in janky beta style
@@succojones its pretty much in sonic 2's style
I love those "new" sprites. Kinda wish they were in the game in some form.
@@succojones r/woosh
25:59 _”I have to go now, my planet needs me.”_
NOTE: Spiker died on the way back to his home planet.
* insert wolves by kanye west here*
I haven't seen you in a few years, bro..
dedede the superstar warrior Hello!
Cobanermani456 reference to unfair Seaside Hill.
Well, damn... *SO* much Sonic history has been made here.
The PC tracks (which I grew up with) were actually in the game... Knuckles's theme, Carnival Night, etc.
Sonic doing the surfboard intro thing which was already known about, but we didn't know that Knuckles had Sonic halt and gave him a beckoning gesture before leaving.
This is just so good...
You grew up with the PC tracks?
Aw man, I can't imagine how different my perception of Sonic would be if I didn't grow up with those iconic MJ tracks.
@@cheeseonyomama We didn't have a Mega Drive growing up. Well, we did, but we barely played it and we couldn't make it work. And we usually always played on the PC.
I didn't get any fancy stuff like Debug mode, but a few years later I learned I could do the Level Select thing so I could that one Special Stage 7 times so I can get Hyper Sonic. Damn, what times they were.
Feels good to know the PC soundtrack was the original before Michael Jackson joined the team later on, huh? Now you can boast that _those_ are the new tracks.
I grew up with the PC tracks as well so I can definitely relate.
Genesis/Mega Drive final versions >>>>>> this prototype/preliminary stuff imo.
This is just beta content here. Things are almost always different from final design concepts in betas. What they did with pc version (released several years later) was revert back to some beta BGM content for arguably unknown reasons. Maybe it had to do with copyright issues... or maybe not. In the end, if any of this stuff was intended to be in the final product, then it simply would have been.
On another note... while Sonic 2 is my personal favorite entry in the classic trilogy, I really appreciate their decision to update Sonic's gameplay sprite for the third game.
This prototype really shows how little we know about the “music issue” and development of this game. We’ve been wrong this whole time.
I think MJ just came in late on the project
What music issue? Wrong about what?
@@Hotobu the whole conception the michael jackson was brought in to do the music for this game but they took out most of the music he did because of the rape allegations in 1993. what we now know, however, is that his music was put in at a later build of the game. another lingering theory is that the music tracks that were attributed to MJ were taken out here with replacement tracks in order to test out the collateral of not having his music in the game.
@@MinimunWage nah it's actually because he didn't like the Genesis'/Mega Drive's Sound Chip
@@NeoGraena that's yet another theory, but i believe that was in itself MJ and his team venting about the sound capabilities with the genesis. otherwise, the whole howard drossin replacement tracks here and roger hector's side of the story make me think the rape allegations was the deciding factor in not crediting him.
1:14:24 So THAT'S where that infamous "Sphere" object that slows down the normal game comes from!
Now with a different animation!
Yea it was a way to test the functionality if the special stages iirc
Looks like Special Stage intro before start playing.
Your pfp fits
finally ..!!..
1:17:31 Seinfeld Zone
Kramer goes to Angel Island
And somewhere Sonic is denied soup...
These rings are makin' me thirsty.
These rings are gold, Jerry. GOLD.
Mushroom Hill beta bass version.
Mushroom Hill Final less bass version.
I got what I wanted. I can't belive it. And remember when people used to make fun of S&K Collection music? The irony.
i mean... they must've replaced them for a reason
People made fun of them because they're inferior to the versions in the final release of the Genesis game, which is true
@@magma1264 beta carnival night slaps, get outta here
jojo's big ass they replaced them because Michael Jackson was brought in last minute
KraziStrawz nah Carnival Night and Launch Base here sound better than the ones used in the final game
I love how since the victory sprites weren’t made yet, the game uses sonic’s falling sprite.
Looks more like it was a bugged index. Hydrocity didn't even use the falling sprite.
Thats his victory pose
You mean Losting rings sprite?
christmas is canceled, november 17th is the new one
So is December cancelled forever then Clownson?
If so, then November is the best time of year to make Jokersgiving a thing now. No more Thanksgiving, just riots. >:)
Also, Joker 2019 > Sonic the Hedgehog 2020
@@JojoMonReturns91 sadly true. But that doesn't change the fact that we can just watch the movie anyway to support the people who made it.
Oh no no more presents
That's actually my mum's birthday.
2019 is a good year for Sonic Prototypes. :)
YESSSSSS
You mean, this month?
@@DylanDude And that too.
e______________z That’s because Hidden Palace has dedicated this month to recently obtained Sonic prototypes.
e______________z Yeah! If only we could find that lost Sonic 1 prototype...
For anyone wondering why Sonic inexplicably dies at 51:23; Some levels, like Icecap, loop vertically. If you look at how Icecap is stored in the game's memory, you'll see that the slope fall section is stored in divided chunks. That's how they managed that long falling sequence. Looks like the looping sequence wasn't fully finished at the time.
In the final game, the loop still doesn't work correctly for Tails alone and he will die here.
@@MajoradeMayhem poor tails lol
While the final version does not fix the vertical screen bug on Tails, this glitch can be fixed if it an checkpoint.
This bug was actually mentioned in American and Europe manuals.
If you crouch until the camera scrolls down then release the button and inmediately jump, the game freaks out.
@@FranciscoFJM because its like the camera has to move two directions at once
I really want to highlight this. When Knuckles runs off in the intro, his running sprites are very different to the ones used elsewhere in this prototype and in the final game. That intro was created in an even earlier build, or at least that animation was.
Neat!
You guys are absolute LEGENDS.
Oh hai Kenny, how's the algorithm treating you lately?
Love your work boomer senpai
@@OK-ww2jz Thanks, that means a lot to me.
Kenny, why can you not post the lost media you get like this?
So much of Sonic 3's development was revealed during that livestream of this.
Sonic team actually thought they could get Flying Battery done in time. Anyone with Sonic 3's original game manual, flip to the Badniks section. You'll see a couple of familiar faces who only appear in Flying Battery.
I believe the original version of the game had flying battery at an earlier point, before they ended up splitting the game, not sure how true that is and I don’t remember where I heard it from, but knowing this games developmental hell, it’s quite likely.
@@dakotak.willsonofficial6777 It was supposed to be before Ice Cap Zone, you'd use the Carnival Night cannon to shoot up to the airship, and in the escape, Sonic uses a door from Flying Battery as a snowboard.
@@dakotak.willsonofficial6777 it’s just most of the assets were removed. The only stuff that remained was title card, objects (including bosses), object locations, object debug list, and of course music. Most of the stuff is unchanged from the Sonic 3 proto.
0:13 THE SURFBOARD INTRO. It's legitimately here!
0:20 Sonic has the Sonic 1/2 sprites here, nice! (It's just neat to see because of the surfing Sonic sprites having that different style in the final.)
1:30 That Knuckles cutscene looks weir--Hey, it's Blue Knuckles!
1:44 Different animation! This would've looked neat if Tails got to high enough horizontal speeds or when tired, Sonic dangling more to the sides...
3:16 Interesting, the music changes to the more appropriate act 2 music here...
4:22 This is a Sonic 3 prototype, but why isn't the miniboss music the one that says "C'MON!"? I would've expected that before the Sonic & Knuckles song... Does that mean...this was a beta song?
4:49 Sonic, why are you in pain from winning?
6:41 It's neat to see a glitch from the final in a prototype.
8:05 WAIT, THE PC MUSIC? THAT WAS BETA MUSIC? Whoa! So...that music wasn't composed just to censor songs, but was there before the legally-controversial songs were added...
8:17 Beta background! It's the exact same as this! info.sonicretro.org/images/9/96/S3_Hydrocity.png
49:08 Cool, more PC music! I...think I actually prefer this Ice Cap Zone music over the repetitive "normal" song. I feel this was the intended song, but then the final replaced it.
1:19:00 Interesting... The lead instrument here doesn't make a "waaaah" sound on the first note. I guess it's a synth quirk, but it didn't do it in this prototype...
1:22:21 Another interesting difference, this song's different sound.
1:30:56 AH, NICE, that one song Sonic 3 Complete turned into a Super Sonic theme...which it fits nicely as! It's cool to hear its "original" synth version, knowing how the fan-made S3C version sounds by comparison.
I assume the reason why the Sonic & Knuckles boss theme played instead of the Sonic 3 version is because of how the game was suppose to be Sonic 3 & Knuckles as the entire cartridge, but due to I think time constraints and technical limitations, the game became what we know now using lock on technology.
@@cookieblobber I think the sonic and knuckles boss theme played was because this was before micheal jackson and the samples used in the sonic 3 boss fight were from micheal jackson
@@cookieblobber go on ali express there is one cartrige include two game not separetly contunes after sonic 3 end without title screen.
is it 1:27:22 new song ı never heard that.
@@MrStrangermoon I think that's the credits music in the PC version, more beta music that was only later used in that version.
this prototype, its so radically different, it’s doing me a major confusion
and it's only a couple weeks older than final! the development of this game was so troubled and behind schedule that something as late as this has treasure
@@protocetid Actually, this proto is from November 3rd, 1993, whereas the actual final came out on February 2nd, 1994
@@TailsGuy72 "While the EPROMs have a date written on them, the header suggests the ROM might've been built sometime in October of 1993."
Joshua Strachan final release was built in late November 1993 though despite the release being a couple months later
@@Hwd405 Ah, now i get you.
Knuckles: Give me the emerald
Sonic: since when did I transform to Super Sonic?
Gimme buck mah emerwoldz!
I think he’s challenging Sonic to a race, but that sounds way better.
Knuckles prototype not final version: Give me the emerald
Me: *checks the final* uh no!
Knuckles: Give me your phone
@@sophiagalvan8874 Me: phht
Surreal. This is more than I ever would’ve expected from a Sonic 3 prototype. I’m in awe
I'm proud to have been around to watch this shown live. History in the making here.
Guts man
This must be one of the biggest discoveries of the year, congratulations HP!
1:05:14
Top Ten Anime Betrayals
27:46 this too
i like how tails just fucking dies
*code backround intensifies*
1:05:19 tails destroy your mega drive for revenge
Oo
I don’t know why, but that early pre rendered version of sonic on the title screen just creeps me out for some reason.
They hadn’t finished the title yet, so of course it looks weird.
Betas of video games usually always creep me out. Eggman/Robotnik in the Nick Arcade Sonic 2 Prototype freaks me out.
The doesn't flinch or even react to Sonic always unsettles me for some reason.
Edit: Fixed a typo
I really gotta hand it to Sega for this one. Back in the day, cartridge production would have taken at least 2 months in the best light and these programmers were able to change character graphics, instruments, tracks, background art and so much more in only about a month. Really impressive work.
I had to do a double-take when I saw this in my recommendations. Absolutely incredible.
We were all wrong about SEGA changing the music in Sonic & Knuckles collection
I didnt have ANY problems with Sega at all with them changing the music at all since it made sense with copyright issues.
Also, have you seen Joker 2019 and say its better than Sawnik Da Hodgehedge MUR-RAY?
@@JojoMonReturns91 yes but have you seen The Fly (1986) starring Jeff Goldblum
Shnowz we don’t do that here
sonic every time he completes an act:
:O
lol you deserve a hug
"Wait, I actually won?!"
**sonic adventure death sound goes here**
Yata!
@@keglodude nah it's more
*Sonic unleashed fall of the map sound here*
Finally, the over 2-decade long debates can finally come to rest with regards to the music development, and confirms the reasoning behind the music development of the 1997 Sonic 3K PC Collection port.
Still doesn't fully explain why they replaced those original tracks for the final game
Not even. If anything, it makes this even more complicated.
@@dallinsharp6745 because they sucked
@@thatguy3718The new tracks are not that bad
It really wasn't a two decade long debate. No one knew about MJ's involvement with the game until after he died.
YES! I'VE WAITED FOR YEARS A S3 PROTOTYPE WITH BETA HYDROCITY WITH PLANT LIFE IN THE BACKGROUND AND SONIC 2 SPRITES!! THANK YOU!!!
Oh shit I didn't even notice the plants
This is nice
14:35 Sonic at the arcade
Lol
Actually, there's a sound bug in this beta rom.
He's probably playing the Arcade version of Pac-Man.
It’s the actual sound,Play the game
@@dianaloayzat4975 yeah
So lemme get this straight...the PC tracks which had my favorite version of Carnival Night and Launch Base's music were meant to be in the OG Sonic 3? NO WAY!
I wonder if the unused Super Sonic music was in this prototype as well.
It is,but it probably wasn't meant mean to be Super Sonic's theme.
1:30:56
@@GmNdWtchr96 This rendition sounds a lot more like a Sonic 3D Blast song.
is that NO WAY supposed to be a pun ?
hint: lock on cartridge
@@zaytoony Yeah, pretty much.
I just want to say that this Sonic Month has been an absolute treat. I've had the privilege to lay eyes on so many interesting and remarkable things just within the past week or so that I never dreamed would ever see the light of day. Thanks to everyone who helped make this possible: y'all are awesome beyond words.
There's just one thing left to do now: find that Sonic 1 proto! It's gotta be around here somewhere! Onward and upward!
I'm from the future
They found it!
So apparently the music of the PC version was originally composed for the original genesis version. I always thought they were created in 1997
Yep misinterpretation of facts over the years.
Yeah, I thought they got changed because of the sample use being damn near impossible to recreate in MIDI. Turns out they were the originals the entire time!
WHAT? Do you mean they released Sonic 3 on PC without the normal Megadrive soundtrack? That's just nasty.
@@DGneoseeker1 Carnival night,Ice cap and Launch base we're changed in the PC version.
@@Trashboat4444 To the music in this beta?
I hope it was cheap.
This is absolute history in the making. Can't believe the PC version tracks were actually the original tracks, absolutely mad.
I wonder why they were not used in the final version. These music sound better than the ones used in the final version.
Yeah I'm vastly preferring carnival nights music here than the original
They could have kept Icecap Zone Act 2 music the same, but change the music for Icecap Zone Act 1, so that both acts sound completely different. I noticed Sandopolis and Final Egg having almost the same sounding music for both acts.
@@bennel3588 I disagree
@@misterhimura036 I meant Sandopolis Zone Act 1 and 2 almost have the same-sounding music and Final Egg Zone Act 1 and 2 almost have the same-sounding music; I did not mean that Sandopolis and Final Egg almost have the same-sounding music. I noticed Act 1 and 2 for Final Egg Zone sound completely alike. Is there a difference between these two music? They are listed as different track numbers.
It’s always so cool yet so bizarre seeing these early demos and prototypes of such iconic games. Like, imagine a world where Knuckles’ blue color glitch stuck cause sonic team liked it or something
Great way to conclude the Sonic Month: With a very early Sonic 3 proto that has "unused" and alternate music, different layout and a game with a very interesting development story.
My only catch is that Sonic 1 TTS proto will remain lost, tho
I hope not, i dont wanna die before seeing any more information about it.
@@eunaoseibrother8902 I hope they find it someday
Richard from digital foundry claims his old colleague has a copy
@@helpmelivebros737 where he said this
@@eunaoseibrother8902 in a video about when he used to write for old magazines where they'd receive early copies of games.
25:57 "I hurt Sonic! My job is done here."
@@alanbareiro6806 * insert wolves by kanye west here*
Alan Bareiro I have to go now my planet needs me
"Now to hurt you so it's fair!"
Finally, a prototype with the Sonic 2 sprites has been found!
0:24 Stop! You violated the law.
6:27 So the drop dash isn't a new move, huh
Christian Whitehead said it's a coincidence that there's a drop dash in this prototype, nobody knew there was such a thing in a Sonic 3 prototype until now
I actually find it suprising that the drop dash is in the s3 beta lol
I think the fact that this wildly different prototype is dated a mere 3 month's before the game's release speaks volumes as to just how rushed Sonic 3 was.
Another interpretation is how fast games like this could be made due to both the level of technology and the organization of the developer itself back in those times. If you think Sonic 3 was "rushed" than both Sonic 1 and 2 were rushed as well!
Games were made far more cheaply and quickly back in the day - not necessarily because of a lack of care, but because the hardware was "smaller", less secondary resources were needed for modelling etc., voice acting wasn't seen as a necessity. 3 months is a long time for the early-mid 90s equivalent of an AAA game, but almost nothing to a modern AAA game's development cycle.
@@RagnellAvalon Well yes, but Sonic 3 was literally rushed
blank to clarify, Sonic 3 began development in January 1993. That’s no “rush” relative to any other Sonic game. In fact it’s more time than most. And that doesn’t take into account that huge parts of Sonic and knuckles were finished ahead of time (as you can see).
*Wobbo* They had ended up restarting development though months later, so yes, it was rushed.
4:34
Behold.
The dropdash nobody asked for
-1993-
(Edit: wow. I didnt expect to get too much messages just for a reply for this comment, duh.)
Ikarader Rates big epic
It's pretty neat tho
THANK U
@robert arriola ...the timestamp has always been in the comment
Lol
42:00 *Hyped* ... oh, That's why it was cut.
49:02 - 56:50 ... Biggest surprise on music
📋 Stage list.
[ Angel Island zone ]
1:13 Act 1
4:51 Act 2
[ Hydrocity zone ]
8:13 Act 1
14:06 Act 2
[ Marble Garden zone ]
18:21 Act 1
22:35 Act 2
[ Carnival Night zone ]
29:23 Act 1
35:00 Act 2
[ Flying Battery zone ]
42:03 Act 1
46:17 Act 2
[ Icecap zone ]
49:06 Act 1
53:37 Act 2
[ Launch Base zone ]
56:31 Act 1
1:01:17 Act 2
[ Competition ]
1:05:53 Azure Lake
1:07:14 Balloon Park
1:08:27 Desert Palace
1:09:34 Chrome Gadget
1:10:45 Endless Mine
[ Other ]
1:11:53 Bonus Stage: Gumball Machine
1:12:26 Bonus Stage: Flying Spheres
1:13:20 Bonus Stage: Slot Machine
1:14:25 Special Stage
IMO the MJ songs that replaced these gives the Sonic's mission a more serious, dramatic tone. Look just how fun Icecap and Launchbase turned out to be in this prototype!
Oh my God, that Carnival Night PC music!
... Actually, now that I think about, what does this imply about Buxer/MJ's involvement?
Also, these are incredibly close to the versions recreated in Sonic 3 Complete.
I guess the collaboration happened during the delay; I'm actually super curious about this.
Not to speak ill about MJ (who has plenty ill to talk about...) and I love his music, but really I really prefer these tracks over those of the final release.
@@BrothaKyo MJ did the compositions during August/September 1993. He worked on the songs for about a month, before he decided he didn't like the way the YM2612 made his music sound.
@@alanbareiro6806 you're a dumbass
@@corpsemachine6949 Your opinion of me is irrelevant.
1:27:22 The PC Version credits; appearing in the beta version of the original Sonic 3.
Edit: Here is some jump cut's for the Sonic 3 & Knuckles PC music:
1:26:53 - Knuckles's Theme
1:27:22 - Credits Theme
1:30:09 - Competition Menu
1:30:56 - Unused Theme
BSG’s Music
You forgot the prototype Carnival Night, Ice Cap and Launch Base music also appeared in S&KC.
You know, for a prototype, it doesn't look awful.
@OmegaChase1002 Yeah.
Well, that is because it is somewhat complete.
It has a fairly good dose of vomit data there and there tho
*Hydrocity Glitch* AAAA
Sonic entering Hydropolis in this version of the game is the funniest thing I ever seen in 2D Sonic
@Mayo Chan what’s hydropolis?
@@zetaman8924 After Angel Island
Bruh it's hydrocity
hydropolis sounds pretty cool tho
@@nytronochrome is my snes fanboy showing
Gotta love all those wacky sound effect glitches!
I love all the new (old) music so much
0:24 "Stop,let's play a game of hide and seek. I'm going to hide and you're going to find me, bye. "
OH MY GOD
Finally a Sonic 3 prototype has been discovered
says little timmy which was born in 2020.
26:00
The spikes said “I must go, my planet needs me”.
stolen
@@hiddensupersonic
What are you talking about?
Wow those unseen sonic hanging from tails sprites :O
Hang on, is that the drop dash? THE DROP DASH WAS GOING TO BE IN SONIC 3?
EDIT: Wait, so Knuckles' theme originally was THE PC VERSION ONE?!
It's probably a bug, I tried it, it worked.
Hold up when jumping and press jump button again.
PC music was based on this beta soundtrack, because it had no voice samples since midi doesn't support them.
@Bartłomiej Mielnikow It’s not a bug. They looked into the data, and it seems it was intentionally programmed in.
This would imply that they knew the beta before we did maybe
@@awpcan8801 Taxman or Stealth (IDK which it is) ported the classic Sonic games to newer platforms and had access to dev content (he shard a handful of new things publicly, like R2's boss) before working on Mania
Angel Island Act 2's bass guitar and Carnival Night Act 1's music *slaps*
Agreed.
Act 2 sounds very OVA too.
I like this music version of Carnival Night Zone better
Same here. Also Knuckles's theme
It's so nice to finally see a Sonic 3 prototype, the years of Sonic 2 stuff was getting really tiresome
it'd be pretty awesome if they somehow found a sonic 1 proto lol
@@poble I don't think we should get our hopes up unfortunately, Sonic 1 doesn't have as many prototypes, because SEGA simply want as looked into during Sonic 1's development
@@poble Right before the proto was revealed Hidden Palace played Ristar music which made me believe it could be a very early build of Sonic 1 where Sonic and Ristar were the same game (yes that was a thing!) but this was pretty hype too.
Yeah
@@BleuStar365 wouldn't hold my breath for a Sonic 1 proto ever being found, IIRC such a thing is drx's (and arguably all of the Sonic fandom's) holy grail
Sometimes the truth is stranger than fiction.
I never knew Hydrocity originally had some greenery in the background..
This is quite a find. I honestly would have never thought I'd see a playable beta version of Sonic 3 anytime soon. I actually like most of the cut music over the final version's music. I can't wait until Project 2612 rips this beta's soundtrack. Thanks for posting and sharing!
Whoa, now THIS is different! So cool.
1:08:28 Huh, Sonic and Knuckles' multiplayer sprites look about the same as the final. Maybe the decision to switch to a different style from Sonic 2 was already made and just hadn't been implemented?
Edit: Actually, looking at the Sonic Retro thread, it's possible that this was a fork for the multiplayer dev team.
1:25:10 huh doomsday sounds the sa--- nvm.
I always thought that Carnival Night zone's music (although made or inspired by MJ) is very bland and felt unfinished, especially both acts sounding almost identical. I'm a MJ fan and that's the reason why I fell in love with Sonic 3 soundtrack even before I knew that MJ was involved, but Carnival Night soundtracks here (in this prototype) are miles better (especially 2nd act).
proto music was just filler, inferior and out of place compared to final game. also that was just kind of the zone music aesthetic with Sonic 3 where the act 2 music is just act 1 with some of the elements turned off. check out those Deconstruction videos, they're awesome.
@Alex Garner I've since grown to like them more lol. I don't like them anywhere near as much as the final game though, that's probably just cause that's how I've heard it for about 3/4 of my life. I like how there's that one circle that really want to believe Hydrocity was a "Michael Jackson" creation too, it's obviously in the proto game as is. Sega Japan engineered that.
4:02 if only the tempo was a little bit faster cause this rendition of AIZ sounds cool asf. More Somber considering the context of act 2
I love the Knuckles sprites, it's like The Rock before The Rock
We unknowingly recreated the beta soundtrack by remixing the PC version's songs!?
4:35 DROPDASH!!!
YESSSSS
It's so surreal, the fact that the songs I grew up with are the ACTUAL ORIGINALS???
If a Sonic 3 remastered edition shows up with the original prototype songs I am going to lose it from the happiness
I’m sure you’re thrilled !
I love the Knuckles stopping Sonic
well except me I know this prototype is wrong.
@@josephfrye7342 how?
J Frye you’re an idiot
J Frye Your A Nidiot
I can see why Flying Battery was cut and put into the Sonic and Knuckles levels. Every other stage just needed touch ups but Flying Batter barely began the development stage.
"Flying Batter" sounds like pancake batter flying around.
Flying Battery was probably started at the same time as the others, since it was always intended as Zone 5. So that means they had decided to move it to S&K at this point and stopped developing it.
Imagine if we get the Sonic 1 prototype now
EDIT: Yes, I know the Sonic 1 beta is out now, this comment was made long before that, no need to keep telling me
Coff coff
Hello, we got it
@@companiondoll I know
Prototype Knuckles: HOW DARE YOU TRY TO INFILTRATE MY HOME
Final Knuckles: *I'LL TAKE THESE GEMS OF YOURS*
How dare you try to infiltrate my home
In hopes to steal my precious jewels
The chaos emeralds belong to me
You shall perish if you break my rules
I’ll take these gems of yours
See if you like it yourself
So go and run you spikey little fiend if you know what’s good for your health
Give those back!
NOOOOOOOOOOOOOOOOOOOO
ah... ze memories...
You know, if what's been heard from SEGA employees is true, that some of Michael Jackson's music was removed from the game before release, I wonder if every zone had a different arrangement at one point. It seems particularly strange that only the latter half of the stages have their new arrangements in the final, so perhaps there was only time to fix the first half of the music? But that's a lot of conjecture.
Acheo Or maybe they just preferred their own versions of Angel Island, Hydrocity and Marble Garden. But it is strange that it’s half and half like that
@@FSAPOJake Nah, Angel Island and Hydrocity were most likely the same. Though Marble Garden DEFINITELY has M.J. music composted for it and we have ACTUAL PROOF.
@@FSAPOJake do you know if there's a way to hear that track?
@@FSAPOJake Did I say we heard it? Did you even read it? I said that bad had proof that M.J. composed a different version of MG at some point in time. It was later recomposed into what we hear today. We have proof, not that we heard it. Make sure you double check before telling someone their flat out wrong.
Ok so, the Sega sound team already made a full soundtrack and PROGRAMMED IT IN. if MJ came in and did some stuff and they wanted it out by release then why is anything Jackson related in the game? The only changed tracks were undeniably made by him and his team and I don't think there was anything done with those tracks by Sega as they could've just put their already made music back in. Not to mention, this build is from October and we have a near final build from late November. I think they just had no time to take his stuff out at all with the time crunch.
As Much As I Love The Final Carnival Night Music,
This Version’s Carnival Night Act 1 Music Freaking *SLAPS!*
Nah, I prefer Carnival Night Act 2's music.
Both are good, but they don’t really fit the zone
@@leinad3955 That could just be because we're used to 25 years of the MJ/Buxer version. :V
Most of them sound better in Sonic 3 Complete, but this is still really cool
Well actually, hear me out. The act 1 music here is very energetic and fast, and the act 2 music is even faster. Every other casino/carnival themed zone from the genesis games (spring yard, casino night, spring stadium) are more relaxed and have a slower tempo. The final version of Carnival Night’s music follows this trend, and therefore fits the pre-established themes and tones better. Essay over.
1:32 It’s bluckles
This has been such a good week to be a sonic fan
8:13
R.I.P.
MILES "TAILS" PROWER
1992 - 1993
56:13
1:05:14 R.I.P tails
1992-1993
Sonic used the
Power of betray
1:27:22 what an AWESOME atmospheric theme for this year.
incredible, especially seeing the drop dash and the PC zone music
1:30:55 HOLY CRAP THE SUPER THEME
I hope this gets remixed and covered to death in the coming weeks omg
@@goodtimesupreme Nah it already has, here's the Sonic3C version ua-cam.com/video/LEUoJGmF_UA/v-deo.html
@@goodtimesupreme That or some sort of mashup of the PC, S3C, and prototype versions of the song all at the same time.
I was waiting on to hear it after PC-tracks got discovered in the game quite a while in the stream! Was overjoyed to hear it of course.
Really sad it went unused twice, though. On that end, it sounds also tad incomplete-ish in tones of the lead instrument. Probably would have gotten reworked if they kept it.
4 years later.. sonic origins came out with this theme.
It's cool to hear the music that would've been without MJ's involvement.
I had the PC version, but it's been so long that I had completely forgotten about the MIDI tracks being the originals.
1:04 that version of the buzzer sound went on to be used in Chaotix, iirc
I think its from Sonic 2, if you fail to get enough rings in the special stage.
@@andyukmonkey Yeah but it sounds different there
It's so interesting to see this. How complete Icecap is, and also how incomplete flying battery is before it. The transitions between the levels makes so much more sense now.
It’s great to see stuff like this emerge into the public, it’s really interesting to see what could’ve been
THIS IS WHY THE PC PORT HAS DIFFERENT MUSIC!
Honestly amazing. This just reveals so much of Sonic 3 and Knuckles' rocky development history
Makes you appreciate the amount of optimization and bug fixing that had to happen after.
Yay we finally got a prototype of Sonic 3 with Sonic 2 sprites! Thank you Hidden Palace!