I also pushed down on a few pieces to save a few frames, but that probably saved less than a second overall lol. Something to consider if the runs get super optimized though
@@EebstertheGreat I'm pretty sure it's one frame per pushdown. That means if you pushdown on one of the right frames ONCE per piece you save 250 frames, which is a full 4 seconds. You could also just stack higher, but that adds an extra luck element to the run, which a Tetris speedrun definitely does not need
I have long suspected that shooting for tetrises specifically was not critical. Unlike for scoring, where a triple scores significantly less than a tetris, for line clears, a triple is obviously 75% as good as a tetris.
In lower level speedruns, people usually score singles, doubles, and triples, but people can’t tap fast enough to make up the difference on 19. Only Cheez did it because he can roll
Line deletion takes time. This animation takes constant time regardless number of lines cleared. So with singles you have 100*x on animations when with tetrises you have only 25*x. At 4:39 he sais that animation time difference in these games is near 6 seconds.
@@QwDragon If you have a tree, Tetrises are less optimal, because you'll have to spend time to rebuild the plateau. Not to mention the RNG involved. It's better to eat the animations than the RNG. I don't think there's anyone fast enough to accommodate the RNG with tree strats... yet
N = level. Single = 40 x (n +1). Double = 100 x (n +1). Triple = 300 x (n + 1). Tetris = 1,200 x (n + 1). A triple is not 75% as good, it is 25% as good.
it's pretty rare that you see a new technique introduced in any game or hobby that is as dominant as rolling. it's crazy to see cheez burning through all these records so quickly and i can't wait to see where we go from here
There's also one extra thing with number 6 point - management of "tree". There were few setups (e.g. 5:05) where Cheez was forced to do singles because (at the same time) he needed to gap a holes that were created, especially cuz doing it with a L/J/lines could end with a destruction of "tree". If he'd save that and also had a manageable time - he was forced to do it more carefully, by doubles and triples.
I have literally ZERO clue of how these people even hypertap that fast?! And cheez is rolling the controller like a superhuman... I wanna be good at tetris one day, but it feels like such an impossible task.
The talent pool has widened considerably with classic tetris over the past few years so more and more outliers are emerging and rising to the top. Don't worry about comparing yourself to the best in the world - figure out what goals you'd like to accomplish and work from there. Many online tournaments have different tiers for players of all skill levels, and a maxout is still very attainable with only DAS.
So I did a little math a couple weeks ago on why Cheez's ended up so much lower than PixelAndy's, and here it is again, though cleaned up a little: Cheez spent most of the game (about 240 pieces' worth) saving 8 frames per piece over PixelAndy due to basing his stack at 8 high rather than 4. [note: though Scout said 7, it's at 8 for most of the run] That's 1920 frames saved, or 32 seconds. He lost a good chunk of this by not going for tetrises as much as Andy, and thus not building as high off his base as Andy did, so in practice he was probably more like 1000 frames ahead with this metric. (their AVERAGE heights of placement were by no means 4 tiles apart) A portion of that 1000 is lost by having to take more singles, doubles, and triples, but it's not really that impactful. Line clears are 17-20 frames each, while at a height of 8 and above, the spawn delay* is generally 14-16, with 18 too rare to really be worth factoring in. Even if he only went for singles, worst case he'd only lose 600 frames, but on average he'd lose 450 frames. Given his healthy inclusion of doubles, triples, and tetrises, it was probably more like 200-300 frames lost. On speedrun dot com he's 720 frames ahead (unsure why there's no millis) so my estimates are probably not too far off. *Line clears override the spawn delay, and the spawn delay is only 14-16 because it increases based on how high the previous piece is placed. That's why in practice, a single only adds 3-6 over the spawn delay at that height.
Here is a potential video idea: Why is tetris 10 lines wide? Personally I think it should be 7, because if the goal of the game is to make tectrices, and there are 7 varieties of pieces which all fall at the same rate then the only width which allows the column dedicated for the I piece to fill at the same rate as the other 6 lanes together
I mean, TASes were using trees in 2004, so it was known to be optimal for a long time. Of course, having strategies in a TAS is radically different to actually doing them, but they've been around for ages.
The talent of pro Tetris players is incredible. The new methods they find are amazing. I honestly want to see the day when one player is just rubbing the controller on his forehead really fast whilst the other is using the ball of his foot on the d-pad whilst facing the wall or something.. AND THEY ARE JUST BREAKING RECORD AFTER RECORD 😆
I got 42 Tetris in a row to start the game in Tetris DX (no other line types) after grinding for hundreds of hours listening to podcasts I would be shocked if someone could get close to getting 34-36 in a row , it's super sacky
but what if you turned the big regtangle on 12 row so when you turn it to the right you have a bit more time to turn it because now its only 1 block tall instead of 4
Cheez definitely has the potential to win the next ctwc, but there are so many rounds and good players nowadays it's impossible to presume a single likely winner. Anyone can be taken out by a misdrop at a bad time, like Joseph last year.
@@clarkkent1521 yeah, consistency really is king... Just look at greentea, he put up a good fight against joseph using das, and honestly if he wasnt busy with tetris effect, i could see him getting in the top 8 of ctwc last year, and the thing with rollers and tappers is that they take more risks, more risks means either more points or losing. Being consistent is still a better tournament strategy than being risky.
@@crudojoshuaricofort8795 I disagree? Using a faster playstyle doesn't equate to taking more risks, you just have to take risks so you don't lose pace... it's a different time in terms of scores. The thing people don't understand about tournament nowadays is that it's mostly RNG unless you're good at killscreen, which nobody is extremely consistent at. We're close to the full potential of the stacking/adjustment meta from the past couple of years, so you have to just hope your opponent doesn't get luckier than you so you can get a slightly higher maxout-1.1. You can't really get by at the top level with anything under consistent maxout. You are probably able to get a 1.1 with decent RNG and no misdrops, but anything higher than that is good pieces or killscreen. So there really isn't any hope of getting a really high score without something rare. However, the faster you are, the less luck-dependent you are, and the more potential you have on killscreen. You can stack higher, meaning you'll be able to wait longer for a longbar, saving burns in most cases. DAS can only get you so far nowadays because of the mobility. It's rare for a DAS player to get into masters event, and there were only a couple of hypertappers in the 2019 championship. Greentea is definitely up there though. If he played more he would probably be one of the few DAS players to make it into masters.
@@CheezTetris in that sense speed can lower risk, but what the person means is rolling can be more prone to misdrops than other strategies, and sure if you practice rolling enough you can probably get it to be just as consistent but right now it kinda looks like you misdrop a tiny bit more often than other absolute top players, which i see as the only thing holding you back from dominating practically every competition. however idk if i should be arguing because you obviously know much more than me and maybe i'm completely wrong. anyways good luck with everything!
why does no one use minecraft clicking techniques on the backside of the controler? it would be pretty easy to drag-click on that surface, wich would geberate up to 50 Hz
How responsive are the controller buttons though? FWIW I remember in GCSE maths trying to get to 100 on my calculator and my best was generally around 11 taps per second but not sure how responsive the calculator was.
I admit, when Cheez first made it to the quarter-finals in CTWC 2020, I thought it was a fluke. Now I'm convinced he's the best Classic Tetris player in the world, bar none.
I also pushed down on a few pieces to save a few frames, but that probably saved less than a second overall lol. Something to consider if the runs get super optimized though
wat
How does pushing down work on 19? It can save like 1 frame or something?
@@EebstertheGreat idk honestly
@@EebstertheGreat I'm pretty sure it's one frame per pushdown. That means if you pushdown on one of the right frames ONCE per piece you save 250 frames, which is a full 4 seconds. You could also just stack higher, but that adds an extra luck element to the run, which a Tetris speedrun definitely does not need
The legend is here
World record exists
Cheez: Are you sure about that
The tree strategy is mind boggling. It's genius and so against every notion I have about Tetris.
I have long suspected that shooting for tetrises specifically was not critical. Unlike for scoring, where a triple scores significantly less than a tetris, for line clears, a triple is obviously 75% as good as a tetris.
In lower level speedruns, people usually score singles, doubles, and triples, but people can’t tap fast enough to make up the difference on 19. Only Cheez did it because he can roll
Line deletion takes time. This animation takes constant time regardless number of lines cleared. So with singles you have 100*x on animations when with tetrises you have only 25*x. At 4:39 he sais that animation time difference in these games is near 6 seconds.
@@QwDragon If you have a tree, Tetrises are less optimal, because you'll have to spend time to rebuild the plateau. Not to mention the RNG involved.
It's better to eat the animations than the RNG. I don't think there's anyone fast enough to accommodate the RNG with tree strats... yet
N = level. Single = 40 x (n +1). Double = 100 x (n +1). Triple = 300 x (n + 1). Tetris = 1,200 x (n + 1). A triple is not 75% as good, it is 25% as good.
@@lanceknightmare I am talking about lines cleared, not score. This is a speed run. Score is irrelevant.
this cheez person is pretty good
and he's even rolling!
He's on a roll lately
@@darkness74185 cheezy jokes
So is your dry remark 😁
wrr, no such thing as boldx or not, do, can do any nmw and any s perfx
I died laughing when I saw Cheez's video after yours lmao.
wrrr
3:40, Cheez's controller looks like it's been through a lot
Those Goofy Foot mod labels show the player's dedication! Goof Troop!
@@totalradnes5201 the creator himself! What’s up, Steve!
wrrr
lol a GameScout can't keep up with Cheez's record breaking.
it's pretty rare that you see a new technique introduced in any game or hobby that is as dominant as rolling. it's crazy to see cheez burning through all these records so quickly and i can't wait to see where we go from here
I've never been so pumped about Rollin ever since Limp Bizkit made a song about it.
fuck yeah, and he did it all for the nookie
We're really at the dawn of a new era of NES tetris. Can't wait to see CTWC this year.
I really enjoy your coverage of Tetris GameScout, thanks for the video.
There's also one extra thing with number 6 point - management of "tree".
There were few setups (e.g. 5:05) where Cheez was forced to do singles because (at the same time) he needed to gap a holes that were created, especially cuz doing it with a L/J/lines could end with a destruction of "tree". If he'd save that and also had a manageable time - he was forced to do it more carefully, by doubles and triples.
I have literally ZERO clue of how these people even hypertap that fast?! And cheez is rolling the controller like a superhuman... I wanna be good at tetris one day, but it feels like such an impossible task.
You don't need to worry about rolling until you get reasonably good
The talent pool has widened considerably with classic tetris over the past few years so more and more outliers are emerging and rising to the top. Don't worry about comparing yourself to the best in the world - figure out what goals you'd like to accomplish and work from there. Many online tournaments have different tiers for players of all skill levels, and a maxout is still very attainable with only DAS.
@@aGameScout Good to know there's still potential in games as relatively simple as Tetris
I love these quick videos. So fun to watch and the analysis is interesting. Hope to see more of them.
everyone else : plays tetris normally
cheez : T R E E S T R A T
for a second i thought he speedran making heart shape with tetrominoes
So I did a little math a couple weeks ago on why Cheez's ended up so much lower than PixelAndy's, and here it is again, though cleaned up a little:
Cheez spent most of the game (about 240 pieces' worth) saving 8 frames per piece over PixelAndy due to basing his stack at 8 high rather than 4. [note: though Scout said 7, it's at 8 for most of the run] That's 1920 frames saved, or 32 seconds.
He lost a good chunk of this by not going for tetrises as much as Andy, and thus not building as high off his base as Andy did, so in practice he was probably more like 1000 frames ahead with this metric. (their AVERAGE heights of placement were by no means 4 tiles apart)
A portion of that 1000 is lost by having to take more singles, doubles, and triples, but it's not really that impactful. Line clears are 17-20 frames each, while at a height of 8 and above, the spawn delay* is generally 14-16, with 18 too rare to really be worth factoring in.
Even if he only went for singles, worst case he'd only lose 600 frames, but on average he'd lose 450 frames. Given his healthy inclusion of doubles, triples, and tetrises, it was probably more like 200-300 frames lost. On speedrun dot com he's 720 frames ahead (unsure why there's no millis) so my estimates are probably not too far off.
*Line clears override the spawn delay, and the spawn delay is only 14-16 because it increases based on how high the previous piece is placed. That's why in practice, a single only adds 3-6 over the spawn delay at that height.
great analysis!
Is this "Cheez" related to this player named "TAS"?
No
@@DanVWeller it was a joke
@@zestastic3359 so was dan's comment
At this point, you should just make a weekly video called "Weekly Cheez" 🤣🤣🤣
At first I thought this was a joke...
But then...
I was impressed.
Here is a potential video idea: Why is tetris 10 lines wide? Personally I think it should be 7, because if the goal of the game is to make tectrices, and there are 7 varieties of pieces which all fall at the same rate then the only width which allows the column dedicated for the I piece to fill at the same rate as the other 6 lanes together
Some would say he cheesed his way to victory
If stuff like this keeps up you might be able to do weekly videos lol.
There's already enough happening in the community to do 2 videos a week, honestly. The bottleneck is just myself
If a level 19 start was allowed for the 100 line sprint world record Cheez would be around 2:27 min!!
Amazing, there's truly always someone better. Andy I thought was the best.
Cheez found a new way to 'Cheez' this game :)
YEAHHHH, *_ROLL_* BABYYYY!
I gotta learn rolling.
I mean, TASes were using trees in 2004, so it was known to be optimal for a long time. Of course, having strategies in a TAS is radically different to actually doing them, but they've been around for ages.
This UA-cam tiny screen thing when I flip my phone is agitating I don’t flip my phone to look at the damn menu
Gamescout, Ruins now has this record in his video getting 700k in level 29!!
Y'got cheezed *and* rolled at the same time SuperVinlin
What about 3D Tetris called BlockOut? Any tournaments?
Now all Cheez needs to improve his record is luck.
Cheez logging in with new record in 48 hours from now
that finger rolling strat is insane
I wasn't sure if Heather would continue to be a part of Tetris again 👍
The talent of pro Tetris players is incredible. The new methods they find are amazing. I honestly want to see the day when one player is just rubbing the controller on his forehead really fast whilst the other is using the ball of his foot on the d-pad whilst facing the wall or something.. AND THEY ARE JUST BREAKING RECORD AFTER RECORD
😆
I got 42 Tetris in a row to start the game in Tetris DX (no other line types) after grinding for hundreds of hours listening to podcasts
I would be shocked if someone could get close to getting 34-36 in a row , it's super sacky
istg guys with long hair are either hippies or cool asf.cheese is cool asf.
How an old game evolves...
Maan, Cheez has been on a roll lately..... That man is rolling to places... He is rolling on the floor laughing about these comments...
Cheez looks like he would actually smelling like cheese
but what if you turned the big regtangle on 12 row so when you turn it to the right you have a bit more time to turn it because now its only 1 block tall instead of 4
4:11 it's fewer not less also great a video you are awesome!!!!!!!!
I must be the only one that has even a little doubt cheez will win the next ctwc
Consistency is still king. If Cheez can match Joseph's consistency, Cheez will be the new king. If not, we'll see the return of the king.
Cheez definitely has the potential to win the next ctwc, but there are so many rounds and good players nowadays it's impossible to presume a single likely winner. Anyone can be taken out by a misdrop at a bad time, like Joseph last year.
@@clarkkent1521 yeah, consistency really is king... Just look at greentea, he put up a good fight against joseph using das, and honestly if he wasnt busy with tetris effect, i could see him getting in the top 8 of ctwc last year, and the thing with rollers and tappers is that they take more risks, more risks means either more points or losing. Being consistent is still a better tournament strategy than being risky.
@@crudojoshuaricofort8795 I disagree? Using a faster playstyle doesn't equate to taking more risks, you just have to take risks so you don't lose pace... it's a different time in terms of scores. The thing people don't understand about tournament nowadays is that it's mostly RNG unless you're good at killscreen, which nobody is extremely consistent at. We're close to the full potential of the stacking/adjustment meta from the past couple of years, so you have to just hope your opponent doesn't get luckier than you so you can get a slightly higher maxout-1.1. You can't really get by at the top level with anything under consistent maxout. You are probably able to get a 1.1 with decent RNG and no misdrops, but anything higher than that is good pieces or killscreen. So there really isn't any hope of getting a really high score without something rare. However, the faster you are, the less luck-dependent you are, and the more potential you have on killscreen. You can stack higher, meaning you'll be able to wait longer for a longbar, saving burns in most cases. DAS can only get you so far nowadays because of the mobility. It's rare for a DAS player to get into masters event, and there were only a couple of hypertappers in the 2019 championship. Greentea is definitely up there though. If he played more he would probably be one of the few DAS players to make it into masters.
@@CheezTetris in that sense speed can lower risk, but what the person means is rolling can be more prone to misdrops than other strategies, and sure if you practice rolling enough you can probably get it to be just as consistent but right now it kinda looks like you misdrop a tiny bit more often than other absolute top players, which i see as the only thing holding you back from dominating practically every competition. however idk if i should be arguing because you obviously know much more than me and maybe i'm completely wrong. anyways good luck with everything!
How did we even get here?
This guy's on a roll
I'm glad to see a great player is like me, at least somewhat risk-averse.
the only downside is that we'll not see that amazingly funny metal grip cheez had last year at ctwc :D
when is how cheez shattered the normal score wr
Tetris is how old ? And people are still innovating
who the hell holds a controller like that
My long lost brother
Boom, tetris for Jeff!
poggars
Poggers indeed
congrats you are the first!
@@aGameScout LETS GOOOOOOOOOOOOO
Honestly this isn't a surprise
I went to school with cheez, it’s wild because he used to write bout Tetris for assignments and shit
why does no one use minecraft clicking techniques on the backside of the controler?
it would be pretty easy to drag-click on that surface, wich would geberate up to 50 Hz
I'm shocked this hasn't been beaten yet. More important....What happen to Cheez??? Dude has been dark for a good year or so. Hope he's ok.
Thumbnail kinda looks like a phoenix!
im still confused on how the rolling helps
It was pretty clearly explained. Rolling allows you to stack higher without getting rekt by missdrops.
Rolling is simply hypertapping on steroids.
Do you think it helps?
rolling is two/three times as fast as hypertapping
why does cheez look like sid as a teen
Cheez 1 - Best at Sm64, Cheez 2 - Best at Classic Tetris. What are the odds...
No
If you watch this video at 2x speed, the voice sounds like Hank green
Cheez went from being a very average player to one of the best in the world
ok
Very interesting!
your voice sounds so much like hank green
You sound like Hank Green
Is hypertapping inputting every frame or? Theres alot of people who can press a single button faster than 20 inputs per second
if you're tapping 60 times a second but never 2 times on the same frame then it will be inputting every frame
How responsive are the controller buttons though?
FWIW I remember in GCSE maths trying to get to 100 on my calculator and my best was generally around 11 taps per second but not sure how responsive the calculator was.
This is bonkers
It's just a shame that 'cheesing' already has a meaning
rolled and smoked, as the kids say
cheez is good at this game
no such thing as boldx or not, do, can do any nmw and any s perfx
Cheez nuts lmao
I dont even play tetris why am i watching this
oh cheez.
The Best Tetris Players Exist
Cheez : Youre not that guy pal youre not that guy trust me
WOW.
PixelAndy=anti-cheese (anti-Cheez)
*S P E D*
The name comes from the smell
lol
I admit, when Cheez first made it to the quarter-finals in CTWC 2020, I thought it was a fluke.
Now I'm convinced he's the best Classic Tetris player in the world, bar none.
Cheez is HAWT!!
wow!
wasnt skill, it was adderall.
They see me rollin', they hatin..
Ok so... . Are you sure cheez is a guy? Just very confused.. .
yes
#early
Is it just me or does cheez look like severus snape but gen z?(only potterheads will understand)
who tf still plays tetris lmao