I feel like Cat13 was likely removed due to potentially looking like a racial stereotype. This wasn't long after the controversy surrounding Jynx after all.
The cat numbering thing could have been hexadecimal, in that case the numbering would have gone 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12, 13 etc. meaning 13 could have been part of the same numbering scheme
there would have to be a lot of cats though, i think it's more likely they changed the numbering system partway through making them, although maybe they started work on lots of cats and then cut them idk
You're correct. The game files variably use decimal and hexadecimal to number villagers. In the file listing general villager data, it uses hex, but the texture folders use decimal. The only remaining data for the villager is the textures (sadly no name or anything), which is why CAT13 was called that upon her discovery. CAT13=CATD and was replaced by Ankha. Also of note, there is absolutely _nothing_ in the final game or source code for BEA3, so some bear villager got totally wiped from existence.
@Vampyroteumint my dad told me he did it when the system first came out (that's why he yelled at me for doing it at 13 lol). I think everyone found out in their own way. I used to do it to my cousin's VSmile too but I don't know how I figured it out
In regards to cat13, it's worth mentioning that it looks like it has blackface. It's probably the same reason that Tiara has been banished to First Game Hell.
Thank you for saying this. I’m black and as soon as I saw her I immediately knew they made a good call pulling her. She’s definitely poorly/insensitively designed. She’s cute in theory, though!
I have no idea what her designer’s intentions were in creating her but if she’d made it into the game I think Nintendo would have gotten a lot of flack for her to this day. The big lips design was used on another snooty villager Jambette but it make more sense on a frog with how big their mouths are
@M.A.D Dragon Tiara's design was meant to reference Ganguro, a Japanese trend that started in the mid 90s and peaked in the 2000s. That said, I doubt I need to also say that Ganguro is just blackface.
@vîyan Part of it is quite literally fairer-skinned people putting on make-up to make their skin look darker. I don't know how more simply I can put it.
It actually is still possible to see Harv's original island with the 2.0 update, if you try to visit after only just unlocking the island but before the rest of the update features become available. I noticed this when I restarted my island late last year.
With the dialogue where you're told you can't build by the beach, it's likely this is crash prevention. They knew people would eventually glitch their way down there so they put in the text so it doesn't softlock. There's a lot of examples of this in games, where there's a placeholder or other effect just so that nothing breaks.
Wild World/City Folk's 2 AM is called MamaPapa because Kazumi Totaka said he intended the composition to be a lullaby for mothers of infants who couldn't sleep at night. The rest are just basic instrumental names…
Normally the front is standard. The middle is the bass, the top is the snare. There are attachments and slap techniques (including hitting the sides) for more experienced and experimental players to get a richer sound from it. You can make them sound like a full drum kit with enough practice.
1:47 Wow, with that design, it's pretty obvious why this CAT-13 was never used, as that design would never fly in the U.S. after all the controversy Pokémon got into with Jynx.
I feel like Harv's island might just be so big because it was easier to just make an island the "standard" size or so than to make a special island that's smaller. But no idea
This makes the most sense. Easier to just use whatever basic template they had and just create barriers to wall in the player than do a bunch of work cutting out things players can't even see
13:21 Would concur. These are primitive shapes that are available in most 3d software by default. Most things in game are just these shapes very heavily edited. They also don’t come with textures, they’re just gray blocks by default. Think of them as lumps of clay, and the models you see in game as sculptures.
The shapes because they’re just geometry, we’re likely used to test the graphics engine early in development. So not really placeholders, but just to test different shapes period. But that’s weird for them to stay throughout development because testing graphics is really early development territory.
4:45 cartridge tilting is responsible for the geddan meme. the original is the song playing over gameplay of n64's goldeneye 007 in which tilting the cartridge causes sprites to jiggle and spin quickly. sad that we can't do this in the switch version.
this is a really intresting video, ive been super into animal crossing since january 2018 and finding out new stuff is pretty rare for me recently, but a bunch of this is stuff that i had no idea about! this is so cool! :D
I had the conversation with Isabelle about building near the water. I had that conversation about building anything anywhere with her all the time. It's how she became my least favorite character in the franchise. & she can give Blathers a run for his money on long conversations too.
I never could understand why some of those reactions were cut out from New Horizons. I mean, the ones that were relating to certain characters like the Dodo and KK Slider animations make more sense why they were cut, but the other ones that you see villagers using makes no sense at all. Especially since you were able to use them in older games like the outrage reaction.
i dont think it was intentionally meant to be that, japan kinda just had that as a style for awhile, and probably wasn't meant to be mocking of black people- at least initially- it definitely is unfortunately and .. has definitely been used for that (even in japan on occasion) so yeah its probably that nintendo just removed it to not have to deal with like, all that
In the new leaf section around 16:00 I think it was switched out for the CAT tickets in new leaf, it doesn't work the same as the census menu thing but its quite similar to nook miles.
Those untextured geometric objects at 13:18 are likely just leftovers from modeling. New Leaf uses the normal mapping that a lot of early 3DS games use [seen best on the environments in Ocarina 3D and Star Fox 64 3D] so it's likely that all in-house development for 3DS games was done using the same new program. And it seems the modelers or file system managers for New Leaf just left in models of some of the basic shapes used to model, as 3D modeling is essentially just taking basic shapes like that and manipulating the crap out of them until they look like what you're trying to make.
Cajon is actually pronounced cah-hone. It's a type of wooden drum thing that people sit on and play rhythmic beats with. Usually with bells and things inside.
i'm sure a billion people are going to mention this (if they haven't already) but the extra music in the intro was possible for the (very similar to 64) gamecube version as well. And you didn't have to bonk around with cartridge tipping obviously - you just had to open the disc cover at the right time. I think probably most folks obsessed with GC animal crossing at the time probably knew about this and maybe weren't surprised you could pull it off on the n64 version.
Oh also i'm pretty sure you get to hear isabelle jingle every time you launch the game during her announcements. She does her cute little head tilt thing and you can hear it during that animation i think.
The Famicom Menu did not use the 64DD. It actually uses the Controller Pak to store games compressed with either Yaz0 or Yay0 if unable to fit in the 32 kilobytes of the Controller Pak.
For what it's worth, the Shizue/Isabelle thing with bumping into her causing a jingle sound is 1) because of the literal bells tied to her hair-tie 2) accessible through normal gameplay, during Holiday events where Shizue/Isabelle steps out of the Resident Services office. 3) also plays any time her head moves sharply.
9:25 *"No, this isn't Filbert on drugs," Elijah said.* Elijah, great video! Keep up the good work! P.S. I watched the entire video before writing this comment. Edit: *It was Filbert on drugs, Elijah is lying.* Edit 2: Wow, Filbert had really bad fashion sense back then... Glad to see it is better now.
Isabelle making a bell sound when you push her _might_ be a reference to her name... Or it may be connected to how she has bells in her... hair? Is that the right word here? Well, she has bells in her hair anyway. If you listen closely, you can actually hear them tinkling when she moves at all, such as when she gets off her chair and walks over to the counter. I'd speculate that she just has some sort of code associated with her that creates a tinkling sound when she moves. Pushing her is technically moving her, so you get the tinkling sound.
So my guess as to why that dialogue is in the English is that it’s more to do with a communication problem Someone was asked to translate all text that’s in the code and then send it to someone else on the localization team This person simply translated everything and was told to do nothing else. The next person went “well this shouldn’t be used at all since this is about Japanese” and simply took out the script that calls that dialogue without actually getting rid of the text it’s referencing I’ve done stuff like that before in stuff I’ve written where there’s just remnants of stuff I previously removed. I do find it interesting there was a time in gaming where hiragana vs kanji was an option though. There was a time where hiragana was all you saw in games because technical limitations on old systems meant kanji couldn’t be done. Hiragana by itself is somewhat awkward to read though so they added spaces where normally there would be none. I always assumed when Kanji was possible that’s all they did because it makes sense to use it. That tells me there was desire by some players to have their game text only in Hiragana. I wonder why people might have preferred that.
@@moca_moca it’s kinda like… when you’re learning you run into this a lot where you don’t know what something says because it’s in kanji but then you find out what it is and you know the word, you just didn’t know it could be written that way. I guess kinda like cursive if you have trouble reading that. But there’s also this weird thing where some kanji has multiple pronunciations, so you might actually read it wrong for the context it’s in. Like there’s this phenomenon of people reading each others names wrong because they just think it’s a different reading than the one the person actually uses. And there’s alot of kanji so even a native speaker will really only know common ones, plus a few they see often. Novels might have furigana which is like a pronunciation guide in the margins, for kanji which readers might not be familiar with or otherwise needs specified like names.
“ if you somehow get into the resident services, you can push Isabel and she sounds like a bell “yeah because whenever she walks, she sounds like a bell so when you push her that would make sense
It's too bad we can't make sense of the values now. Might be interesting to know how many trees you've cut down, or bells earned, or whatever... But I don't think we know what any of those values are for now.
@@DaWrecka Actually, a friend of mine looked at the code for the menu and was able to figure out what each thing does. To add onto it, he wrote some new code which adds the missing text in the right places and is loaded by the menu. :D
Animal crossing will always hold a special place in my heart for being a game I bought genuinely off of a Hollywood video ages ago. I remember renting it out and falling in love with the game. Having had leukemia and going through radiation therapy as a 10 year old and going through almost a year of living in clean space environment this game was a god send having stumbled on it before the brunt of the treatment and isolation happened. It was special having a way to live another life while having my real life be on pause for a while.
I actually have the forbidden 4 NES games in my main town on the GameCube version. I used a cheat disk that was called "Ultimate Codes. I don't know where I got it, but it was apparently made by the same people who made Action Replay according to the box. There were a few other codes on that disk, such as infinite bells, a complete museum, a 100% catalogue, and one where it let you disable Resetti. Is there anyone else out there that remember this thing?
I've gotten those four NES games by using the Action Replay. It also lets you do things like have a full Nook catalog and you can buy things in the catalog that are normally listed as "Not for sale." You can even get the Mario decoration set, which is really cool and gives you high points with the Happy Room Academy.
4:59 It's somewhat amusing that the N64 and Gamecube versions of Animal Crossing have the same 'glitch' (albeit with slightly different methods) in order to listen to the entirety of the title music.
The reason Isabelle jingles like a bell is because she has a bell in her hair (ears?). You can also hear her gently ringing if you go into resident services during the hour that Tom Nook and Isabelle do their exercises!
11:52 apparently, miss-spelling Pharaoh with Pharoah like that is common with Japanesse games I played another two Japanesse games recently where the dialogue would swap between the 2 wordings ocassionally.
It's possible that the reason that you can talk to Wilber is cause if how the game may be coded. In itder for his dialogue to display or for you to talk to him when you can, he has to have something linked.
okay does anyone remember the cats without faces on the gamecube game? there were like two or three different ones, and one was pixelated and the other one had a blankish face. has no one seen these???? i can't find anything online about them either!
dunno if you found out yourself yet, but you're probably thinking of meow (a villager who kinda looked like a living tamagotchi) and blanca (a special event character where you can draw on their face)
11:58 A cajón (Spanish: [kaˈxon]; "box", "crate" or "drawer"j - sounds like Capone but with an H instead of a P) is a box-shaped percussion instrument originally from Peru
8:44 - The Japanese hiragana below the picture indeed says "DAMII" (Dummy). 17:36 - Those PASS things (I believe) are used for alcohol in Japan. I remember seeing them on social media.
I have a Japanese copy of Animal Crossing on the GameCube it also came with the original owners memory card that still had their town saved it. I checked out their house and they had every Famicom game, including Zelda and the others
Cat13 absolutely makes sense to me. The letters just mean they switched to base 16, hexadecimal. So after catF you get cat10, up to cat1F, and so on. Of course, having only twelve cats, later fourteen, means you never get to number 19, which is 13 in base 16.
I thiiink you could hear the rest of the title sequence song on the Gamecube release as well by removing the disc (or maybe just opening the disc cover, I forget) while it was playing.
Another cool thing I have in my animal crossing house is the six autographs wall accessory. One of them is dr shrunk’s signature if you use a customization box
She should! The same texture for Crisp was modified and used for the Animal Crossing Gamecube Islander named Bliss, who was brought back later as a normal villager named Caroline!
00:11 **insert Leo Decaprio pointing at TV**
choo-choo 16
I noticed!
it would fit ngl
Choo choo, sixteen
What is it?
I feel like Cat13 was likely removed due to potentially looking like a racial stereotype. This wasn't long after the controversy surrounding Jynx after all.
Notice people create more racist notions trying to look for it.
Lol
you are 100% correct!
Not long after the controversy surrounding Jynx? Bruh, it was YEARS later.
which is weird since they left barold in the game, who also looks pretty fucking bad 😬
Isabelle always makes those bell sounds! When she walks around, tilts her head, etc! She has bells on her hair tie!
and she's literally called Is A Bell
I like placing her amiibo in Harv's island, because you can pick her up and shake her around. And it makes little bell noises x3
If you bought her official plush, the bells actually work too!
@@nayuki-rn ✨Homer Simpson strangle shake intensifies ✨
@@timsievers2067 I also have a Nenderoid doll of Isabelle, and it has real bells on the hairband :)
The cat numbering thing could have been hexadecimal, in that case the numbering would have gone 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12, 13 etc. meaning 13 could have been part of the same numbering scheme
there would have to be a lot of cats though, i think it's more likely they changed the numbering system partway through making them, although maybe they started work on lots of cats and then cut them idk
It does seem like the numbering system changed, since Cat13 would fit perfectly right after the others as CatD.
Otherwise there should be 6 more unused cat villagers.
You're correct. The game files variably use decimal and hexadecimal to number villagers. In the file listing general villager data, it uses hex, but the texture folders use decimal. The only remaining data for the villager is the textures (sadly no name or anything), which is why CAT13 was called that upon her discovery. CAT13=CATD and was replaced by Ankha.
Also of note, there is absolutely _nothing_ in the final game or source code for BEA3, so some bear villager got totally wiped from existence.
Isn’t it zero indexed?
I remember Isabelle's name in Japanese is "Shizu", which is literally bell. Isabelle is a great localization and she IS a bell too 🧡
And she's a shitzu, which sounds like shizu
Also some pronunciations of shizu sound like shi tzu which is the kind of dog she is
and also, she is a shi-tzu
It's actually Shizue, and comes from her breed, Shih Tzu. The Japanese word for "bell" is "suzu".
Cartridge tipping always makes me think it was discovered by someone just smacking the n64 with their foot or something 😂
I mean, crazy things in games are often found by complete accident, so I wouldn't rule out that possibility.
Back when I first owned a DS, I'd try to pull out the game cart without pushing it in first, so I like to think it was discovered similarly to that
@Vampyroteumint my dad told me he did it when the system first came out (that's why he yelled at me for doing it at 13 lol). I think everyone found out in their own way. I used to do it to my cousin's VSmile too but I don't know how I figured it out
Just, yknow, curbstomp your n64 a bit, you’ll find somethin (probably…)
@@Solaceon I didn’t know you could do that with a V Smile! I haven’t heard someone mention that system in years either
In regards to cat13, it's worth mentioning that it looks like it has blackface. It's probably the same reason that Tiara has been banished to First Game Hell.
Thank you for saying this. I’m black and as soon as I saw her I immediately knew they made a good call pulling her. She’s definitely poorly/insensitively designed. She’s cute in theory, though!
I have no idea what her designer’s intentions were in creating her but if she’d made it into the game I think Nintendo would have gotten a lot of flack for her to this day. The big lips design was used on another snooty villager Jambette but it make more sense on a frog with how big their mouths are
@M.A.D Dragon Tiara's design was meant to reference Ganguro, a Japanese trend that started in the mid 90s and peaked in the 2000s. That said, I doubt I need to also say that Ganguro is just blackface.
Ya.. that's what I thought;_;
@vîyan Part of it is quite literally fairer-skinned people putting on make-up to make their skin look darker. I don't know how more simply I can put it.
It actually is still possible to see Harv's original island with the 2.0 update, if you try to visit after only just unlocking the island but before the rest of the update features become available. I noticed this when I restarted my island late last year.
Harvs island is the original for me right now and I was so confused and concerned 😂
With the dialogue where you're told you can't build by the beach, it's likely this is crash prevention. They knew people would eventually glitch their way down there so they put in the text so it doesn't softlock. There's a lot of examples of this in games, where there's a placeholder or other effect just so that nothing breaks.
Wild World/City Folk's 2 AM is called MamaPapa because Kazumi Totaka said he intended the composition to be a lullaby for mothers of infants who couldn't sleep at night. The rest are just basic instrumental names…
"CAJON" is pronounced "cah-hon"
a cajon is a kind of square drum that you sit on and hit the front and sides to make the sound
Normally the front is standard. The middle is the bass, the top is the snare. There are attachments and slap techniques (including hitting the sides) for more experienced and experimental players to get a richer sound from it. You can make them sound like a full drum kit with enough practice.
Ooh cool
Thank you.
Was gonna comment this, all hail the mighty cajon
and cajon means drawer in spanish
For the first one, there was also a bear that had an empty folder, and human npc that might be from the original concept for Animal crossing.
1:47 Wow, with that design, it's pretty obvious why this CAT-13 was never used, as that design would never fly in the U.S. after all the controversy Pokémon got into with Jynx.
I feel like Harv's island might just be so big because it was easier to just make an island the "standard" size or so than to make a special island that's smaller. But no idea
This makes the most sense. Easier to just use whatever basic template they had and just create barriers to wall in the player than do a bunch of work cutting out things players can't even see
Isabelle always makes that jingle noise when she turns or moves quickly, it's the bell on her topknot.
13:21 Would concur. These are primitive shapes that are available in most 3d software by default. Most things in game are just these shapes very heavily edited. They also don’t come with textures, they’re just gray blocks by default. Think of them as lumps of clay, and the models you see in game as sculptures.
Fun fact Animal Crossing Happy Home Designer had like 20 cut villagers, and New Leaf has textures for the villager Chuck but he’s not in the game.
Really? I’d love to see the source for chuck’s texture in new leaf
I think that cat that was cut from the early version of animal crosing my have been cut for looking a bit like black face
My thoughts exactly
I think the reason isabelle makes a bell sound if you push her is because its coded to make that sound whenever she moves
it's because of the literal bells attached to her hair
Isabelle jingles if you just move her around in Harv's island if you scan her in with an Amiibo card.
Like how the robot villagers make metal clanking noises when moving them around on Harv's Island or HHP.
@@michaeljfan9720 Never noticed but I have Sprocket and Dell's cards so I'm gonna try it.
isabelle jingles all the time! she has bells :)
Her hair tie has bells on it, so this is a cute detail.
@@Ame.IsRain it's almost as if it's her name, is a bell.
i think i know why they didn’t put cat13 in the game….
the same reason they had to redesign jynx from pokemon
The shapes because they’re just geometry, we’re likely used to test the graphics engine early in development. So not really placeholders, but just to test different shapes period. But that’s weird for them to stay throughout development because testing graphics is really early development territory.
4:45 cartridge tilting is responsible for the geddan meme. the original is the song playing over gameplay of n64's goldeneye 007 in which tilting the cartridge causes sprites to jiggle and spin quickly. sad that we can't do this in the switch version.
17:35 theses stickers are "backstage passes" for his old venues he used to play at ^^
You just know that the person who translated the hiragana katakana was just so tired and working for hours and didn't think twice just translated
It's even dumber in Wild World, the unused English text for that option was translated as "do you know how to write in cursive"
this is a really intresting video, ive been super into animal crossing since january 2018 and finding out new stuff is pretty rare for me recently, but a bunch of this is stuff that i had no idea about! this is so cool! :D
I actually prefer the beta E3 graphics of new leaf especially the trees they look so good!!
i love how the trees bush parts look seperate
I noticed the the pansies look kinda similar to new horizons 's, I guess they decided to wait another game to change the flower visuals
Definitely. They look more like regular trees and less like uh... penis trees.
The reaction at 18:42 is a reaction that was in new leaf. It sad that they scrapped it out on New Horizon’s, That was my favorite reaction.
I had the conversation with Isabelle about building near the water. I had that conversation about building anything anywhere with her all the time. It's how she became my least favorite character in the franchise. & she can give Blathers a run for his money on long conversations too.
I never could understand why some of those reactions were cut out from New Horizons. I mean, the ones that were relating to certain characters like the Dodo and KK Slider animations make more sense why they were cut, but the other ones that you see villagers using makes no sense at all. Especially since you were able to use them in older games like the outrage reaction.
"I guess we'll never know why cat13 was cut"
LOOK AT THEM. LOOK AT THE FACE. (Twas a different time.)
i dont think it was intentionally meant to be that, japan kinda just had that as a style for awhile, and probably wasn't meant to be mocking of black people- at least initially-
it definitely is unfortunately and .. has definitely been used for that (even in japan on occasion)
so yeah its probably that nintendo just removed it to not have to deal with like, all that
In the new leaf section around 16:00 I think it was switched out for the CAT tickets in new leaf, it doesn't work the same as the census menu thing but its quite similar to nook miles.
Those untextured geometric objects at 13:18 are likely just leftovers from modeling. New Leaf uses the normal mapping that a lot of early 3DS games use [seen best on the environments in Ocarina 3D and Star Fox 64 3D] so it's likely that all in-house development for 3DS games was done using the same new program. And it seems the modelers or file system managers for New Leaf just left in models of some of the basic shapes used to model, as 3D modeling is essentially just taking basic shapes like that and manipulating the crap out of them until they look like what you're trying to make.
Cajon is actually pronounced cah-hone. It's a type of wooden drum thing that people sit on and play rhythmic beats with. Usually with bells and things inside.
i'm sure a billion people are going to mention this (if they haven't already) but the extra music in the intro was possible for the (very similar to 64) gamecube version as well. And you didn't have to bonk around with cartridge tipping obviously - you just had to open the disc cover at the right time. I think probably most folks obsessed with GC animal crossing at the time probably knew about this and maybe weren't surprised you could pull it off on the n64 version.
Oh also i'm pretty sure you get to hear isabelle jingle every time you launch the game during her announcements. She does her cute little head tilt thing and you can hear it during that animation i think.
The Famicom Menu did not use the 64DD. It actually uses the Controller Pak to store games compressed with either Yaz0 or Yay0 if unable to fit in the 32 kilobytes of the Controller Pak.
For what it's worth, the Shizue/Isabelle thing with bumping into her causing a jingle sound is
1) because of the literal bells tied to her hair-tie
2) accessible through normal gameplay, during Holiday events where Shizue/Isabelle steps out of the Resident Services office.
3) also plays any time her head moves sharply.
i just found out that the dodos in new horizons are named after the poeple who first invented a working moter plane
Thank you for showing my video! 😁
Much love to you, my friend! 🤍
9:25 *"No, this isn't Filbert on drugs," Elijah said.*
Elijah, great video! Keep up the good work!
P.S. I watched the entire video before writing this comment.
Edit: *It was Filbert on drugs, Elijah is lying.*
Edit 2: Wow, Filbert had really bad fashion sense back then... Glad to see it is better now.
Isabelle making a bell sound when you push her _might_ be a reference to her name... Or it may be connected to how she has bells in her... hair? Is that the right word here? Well, she has bells in her hair anyway. If you listen closely, you can actually hear them tinkling when she moves at all, such as when she gets off her chair and walks over to the counter.
I'd speculate that she just has some sort of code associated with her that creates a tinkling sound when she moves. Pushing her is technically moving her, so you get the tinkling sound.
So my guess as to why that dialogue is in the English is that it’s more to do with a communication problem
Someone was asked to translate all text that’s in the code and then send it to someone else on the localization team
This person simply translated everything and was told to do nothing else. The next person went “well this shouldn’t be used at all since this is about Japanese” and simply took out the script that calls that dialogue without actually getting rid of the text it’s referencing
I’ve done stuff like that before in stuff I’ve written where there’s just remnants of stuff I previously removed.
I do find it interesting there was a time in gaming where hiragana vs kanji was an option though. There was a time where hiragana was all you saw in games because technical limitations on old systems meant kanji couldn’t be done. Hiragana by itself is somewhat awkward to read though so they added spaces where normally there would be none. I always assumed when Kanji was possible that’s all they did because it makes sense to use it. That tells me there was desire by some players to have their game text only in Hiragana. I wonder why people might have preferred that.
I’m assuming it might be for young children who wouldn’t know enough kanji to play the game. Maybe furigana was too hard to implement?
I've heard kanji is hard to read, maybe it's like reading cursive in english?
@@moca_moca it’s kinda like… when you’re learning you run into this a lot where you don’t know what something says because it’s in kanji but then you find out what it is and you know the word, you just didn’t know it could be written that way.
I guess kinda like cursive if you have trouble reading that.
But there’s also this weird thing where some kanji has multiple pronunciations, so you might actually read it wrong for the context it’s in. Like there’s this phenomenon of people reading each others names wrong because they just think it’s a different reading than the one the person actually uses.
And there’s alot of kanji so even a native speaker will really only know common ones, plus a few they see often. Novels might have furigana which is like a pronunciation guide in the margins, for kanji which readers might not be familiar with or otherwise needs specified like names.
“ if you somehow get into the resident services, you can push Isabel and she sounds like a bell “yeah because whenever she walks, she sounds like a bell so when you push her that would make sense
Thanks for mentioning the ACNL Census Menu I found! It's a pretty awesome leftover 😊
Hi Slattzyyyyy 😁
@@Bidziilla Bidz!
@@RoGamer97 Hi there! :) Good to see you here!
It's too bad we can't make sense of the values now. Might be interesting to know how many trees you've cut down, or bells earned, or whatever... But I don't think we know what any of those values are for now.
@@DaWrecka Actually, a friend of mine looked at the code for the menu and was able to figure out what each thing does. To add onto it, he wrote some new code which adds the missing text in the right places and is loaded by the menu. :D
19:39 - For a moment, I forgot that Shesez featured Vinny from Vinesauce in his video and Vinny's island was called Hoor Isle. Got a laugh out of me.
I’m glad your channels gained traction so fast! It’s well deserved :) you quickly became one of my very favorite channels!
People still get this wrong to this day but you CAN see the back of KK's guitar in NH, just play a song and the camera will rotate around him lol
isabelle being pushed making the bell sound is the cutest thing ive ever seen
17:23 you can actually see the back of his guitar enough to see the stickers during a song he's playing
I was gonna joke about Amiibo Festival being my favorite game and not being included, and then I saw it had a section in the video. GG
He said it was a way to get glitches. Not that you should do it
I think 18:02 might be referring to Happy Home Desginer, You could customize the roof with patterns
Why would they remove the shrunk funk shuffle from new horizons
Maybe shrunk was planned for something and then scrapped
GameShark would unlock all the nes games on original AC
18:30 the unknown emotes are 1. Falling in a hole and trying to wiggle out, 2. Villager sheepishly scratching head?
17:24 The back of the guitar is clearly visible as the camera spins around during the songs.
Animal crossing will always hold a special place in my heart for being a game I bought genuinely off of a Hollywood video ages ago. I remember renting it out and falling in love with the game. Having had leukemia and going through radiation therapy as a 10 year old and going through almost a year of living in clean space environment this game was a god send having stumbled on it before the brunt of the treatment and isolation happened. It was special having a way to live another life while having my real life be on pause for a while.
I wonder if Katt (who debuted in New Leaf) was somewhat based on Cat 13 since they have the same color schemes.
There goes my dreams of playing animal crossing as Charlie Chaplin.
I still really wish there was an animal crossing with monsters to fight. It just needs some action!
village RAID
defend the village
Sometimes in acnh when Isabelle and Tom nook are stretching you can hear the bells in isabelles “hair” fluff thingy jiggle
I actually have the forbidden 4 NES games in my main town on the GameCube version. I used a cheat disk that was called "Ultimate Codes. I don't know where I got it, but it was apparently made by the same people who made Action Replay according to the box. There were a few other codes on that disk, such as infinite bells, a complete museum, a 100% catalogue, and one where it let you disable Resetti. Is there anyone else out there that remember this thing?
I've gotten those four NES games by using the Action Replay. It also lets you do things like have a full Nook catalog and you can buy things in the catalog that are normally listed as "Not for sale." You can even get the Mario decoration set, which is really cool and gives you high points with the Happy Room Academy.
wow only four months, Elijah really popped off, good for you man
What about the original Happy Home Designer for 3DS?
Did that not have any cut content?
He probably didn’t go into it since it’s just a spinoff game
@@Mooms he did the Mario party one tho...
@@Mooms Still, it would've been nice to see...
Nobody talks about the game...
Before the Welcome amiibo update, files for the villagers who were brought back in that were added to HHD, but they never ended up in it anyway.
@@Chubby_Bub Ooooooh! that's actually super weird, you should make a video on that Sir Potato!
4:59 It's somewhat amusing that the N64 and Gamecube versions of Animal Crossing have the same 'glitch' (albeit with slightly different methods) in order to listen to the entirety of the title music.
The reason Isabelle jingles like a bell is because she has a bell in her hair (ears?). You can also hear her gently ringing if you go into resident services during the hour that Tom Nook and Isabelle do their exercises!
"We dont know why Cat 13 was removed" it's maybe because it looks like blackface-
11:52 apparently, miss-spelling Pharaoh with Pharoah like that is common with Japanesse games
I played another two Japanesse games recently where the dialogue would swap between the 2 wordings ocassionally.
You and your wife are just so sweet, i hope your channel keeps growing.
Gee I wonder why we didn't get the brown cat with big pink lips
It's possible that the reason that you can talk to Wilber is cause if how the game may be coded. In itder for his dialogue to display or for you to talk to him when you can, he has to have something linked.
okay does anyone remember the cats without faces on the gamecube game? there were like two or three different ones, and one was pixelated and the other one had a blankish face. has no one seen these???? i can't find anything online about them either!
is it the ones who you can draw on?
dunno if you found out yourself yet, but you're probably thinking of meow (a villager who kinda looked like a living tamagotchi) and blanca (a special event character where you can draw on their face)
god, i love reading tcrf articles for easy 100k views!
10:22
Those aren't only texture files, those are actual acres that you can load ingame by modifying your save data
"We don't know why they didn't put in Cat 13"
*Looks like Black Face*
19:39 Shesez went to visit Vinny lol
The skybox for interiors was probably replaced with the parallax shader effect on the windows
You skipped Animal Forest E+ and Happy Home Designer, I was curious on those. Great video otherwise
11:58 A cajón (Spanish: [kaˈxon]; "box", "crate" or "drawer"j - sounds like Capone but with an H instead of a P) is a box-shaped percussion instrument originally from Peru
8:44 - The Japanese hiragana below the picture indeed says "DAMII" (Dummy).
17:36 - Those PASS things (I believe) are used for alcohol in Japan. I remember seeing them on social media.
Some have the link for the background music at N64 gameplays? Just loved that hot bass
I have a Japanese copy of Animal Crossing on the GameCube it also came with the original owners memory card that still had their town saved it. I checked out their house and they had every Famicom game, including Zelda and the others
Fun fact: If you do Reactions near Orville, you might hear Wilbur reacting back too!
Cat13 absolutely makes sense to me. The letters just mean they switched to base 16, hexadecimal. So after catF you get cat10, up to cat1F, and so on. Of course, having only twelve cats, later fourteen, means you never get to number 19, which is 13 in base 16.
1:50 look up blackface and come back to me afterwards
I thiiink you could hear the rest of the title sequence song on the Gamecube release as well by removing the disc (or maybe just opening the disc cover, I forget) while it was playing.
The unused wisp looks so much better then that tick lipped blob we got…
Another cool thing I have in my animal crossing house is the six autographs wall accessory. One of them is dr shrunk’s signature if you use a customization box
I got the Isabelle dialogue in unmodded new leaf, some town setups had the cliff just south enough to trigger it
1:47 This cat is perfect for Barold
I quite like this channel, its gotten me to learn things about animal crossing i never thought of! You deserve a sub
The full version of the n64/gc/ique theme plays in the player select for sweet day in nintendo land on the wii u
At 48 kHz, too
Check your headphones/speakers.
The bass during the background track through the N64 AC section is horrendously loud.
this is is all stuff i knew already, but i watched through anyway just because this is so well organized
15:50
actually, that has nothing to do with the beach. it says that whenever you're too close to the cliff.
pretty sure they removed cat13 because she looked like a African-american stereotype
Was it the 2.0 update of NH which removed skidding? I’d never seen it until I saw an old vid from Dagnel on here. I can’t do it.
Neat analysis video! Thanks for uploading!
When placing public works on the beach that isn't unique dialogue, dude goes on about how interesting it is, but it's just the standard cliff dialogue
Crisp looks exactly like a villager that I made a home for in AN NH happy home paradise!
She should! The same texture for Crisp was modified and used for the Animal Crossing Gamecube Islander named Bliss, who was brought back later as a normal villager named Caroline!
@@LucOfArcadia that's the one! Caroline.
Always cool to see early ideas for these games.
Yeah